Sign in to follow this  
Followers 0
TheAutomator

$defpushbutton in child window not working

7 posts in this topic

#1 ·  Posted (edited)

Hello  :D

can someone help me please with this problem?

#include <ButtonConstants.au3>
#include <GUIConstantsEx.au3>
#include <StaticConstants.au3>
#include <WindowsConstants.au3>

$ParentForm = GUICreate("Example", 460, 260)

Global $ChildForm1 = GUICreate("", 460, 260,0,0,$WS_CHILD,-1,$ParentForm)
Global $GoTo_ChildForm2 = GUICtrlCreateButton("Next Page", 320, 20, 120, 40)
GUISetState(@SW_SHOW)

Global $ChildForm2 = GUICreate("", 460, 260,0,0,$WS_CHILD,-1,$ParentForm)
Global $THIS_MUST_REACT_TO_ENTER_KEY = GUICtrlCreateButton("THIS BUTTON IS THE DEFAULT ONE, PRESS ENTER TO SEE IF IT WORKS...", 20, 200, 421, 41, $BS_DEFPUSHBUTTON);<- $BS_DEFPUSHBUTTON not pushed when I press the ENTER key.
Global $Label = GUICtrlCreateLabel("TEXT CHANGES WHEN BUTTON IS PRESSED", 20, 80, 414, 28)
GUICtrlSetFont(-1, 15, 400, 0, "MS Sans Serif")
GUISwitch($ParentForm)
GUISetState(@SW_SHOW)

While 1
    Switch GUIGetMsg()
        Case $GUI_EVENT_CLOSE
            Exit
        Case $GoTo_ChildForm2
            GUISetState(@SW_HIDE,$ChildForm1)
            GUISetState(@SW_SHOW,$ChildForm2)
        Case $THIS_MUST_REACT_TO_ENTER_KEY
            GUICtrlSetData($Label,'IF YOU PRESSED ENTER IT WORKS!')
    EndSwitch
WEnd

In a normal form pressing enter is the same as pushing the button if the button is the "$BS_DEFPUSHBUTTON"

I tried to do it with HotKeySet('{ENTER}','function') but then you have to code it so that if the form is out of focus, the hot-key must be disabled  :(

and I think that is not the best solution to...

Thanks in advance!  :)

Edited by TheAutomator

Share this post


Link to post
Share on other sites



TheAutomator,

Child GUIs are funny beasts in AutoIt and quite often do not behave as you expect. :wacko:

I would add the $WS_EX_CONTROLPARENT extended style to the second child and then use an accelerator key like this:

#include <ButtonConstants.au3>
#include <GUIConstantsEx.au3>
#include <StaticConstants.au3>
#include <WindowsConstants.au3>

$ParentForm = GUICreate("Example", 460, 260)
GUISetState(@SW_SHOW)

Global $ChildForm1 = GUICreate("", 460, 260, 0, 0, $WS_CHILD, Default, $ParentForm)
Global $GoTo_ChildForm2 = GUICtrlCreateButton("Next Page", 320, 20, 120, 40)
GUISetState(@SW_SHOW)

Global $ChildForm2 = GUICreate("", 460, 260, 0, 0, $WS_CHILD, $WS_EX_CONTROLPARENT, $ParentForm)
Global $THIS_MUST_REACT_TO_ENTER_KEY = GUICtrlCreateButton("THIS BUTTON IS THE DEFAULT ONE, PRESS ENTER TO SEE IF IT WORKS...", 20, 200, 421, 41);<- $BS_DEFPUSHBUTTON not pushed when I press the ENTER key.
Global $Label = GUICtrlCreateLabel("TEXT CHANGES WHEN BUTTON IS PRESSED", 20, 80, 414, 28)
GUICtrlSetFont(-1, 15, 400, 0, "MS Sans Serif")
GUISetState(@SW_HIDE)

Global $aAccelKeys[1][2] = [["{ENTER}", $THIS_MUST_REACT_TO_ENTER_KEY]]
GUISetAccelerators($aAccelKeys, $ParentForm)

While 1
    Switch GUIGetMsg()
        Case $GUI_EVENT_CLOSE
            Exit
        Case $GoTo_ChildForm2
            GUISetState(@SW_HIDE, $ChildForm1)
            GUISetState(@SW_SHOW, $ChildForm2)
        Case $THIS_MUST_REACT_TO_ENTER_KEY
            GUICtrlSetData($Label, 'IF YOU PRESSED ENTER IT WORKS!')
    EndSwitch
WEnd
Please ask if you have any questions - although I cannot explain why the original script did not work. ;)

M23


Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind._______My UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

Share this post


Link to post
Share on other sites

TheAutomator,

If you were to use a more conventional way of passing from one GUI to another rather than using that complicated "child" mode then you would not need any workarounds:

#include <ButtonConstants.au3>
#include <GUIConstantsEx.au3>
#include <StaticConstants.au3>
#include <WindowsConstants.au3>

$Form1 = GUICreate("Example", 460, 260)

Global $GoTo_Form2 = GUICtrlCreateButton("Next Page", 320, 20, 120, 40)

GUISetState(@SW_SHOW)

Global $Form2 = GUICreate("", 460, 260)
Global $THIS_MUST_REACT_TO_ENTER_KEY = GUICtrlCreateButton("THIS BUTTON IS THE DEFAULT ONE, PRESS ENTER TO SEE IF IT WORKS...", 20, 200, 421, 41, $BS_DEFPUSHBUTTON)
Global $Label = GUICtrlCreateLabel("TEXT CHANGES WHEN BUTTON IS PRESSED", 20, 80, 414, 28)
GUICtrlSetFont(-1, 15, 400, 0, "MS Sans Serif")
GUISetState(@SW_HIDE)


While 1
    Switch GUIGetMsg()
        Case $GUI_EVENT_CLOSE
            Exit
        Case $GoTo_Form2
            GUISetState(@SW_HIDE, $Form1)
            GUISetState(@SW_SHOW, $Form2)
        Case $THIS_MUST_REACT_TO_ENTER_KEY
            GUICtrlSetData($Label, 'IF YOU PRESSED ENTER IT WORKS!')
    EndSwitch
WEnd
Simple really. ;)

M23


Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind._______My UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

Share this post


Link to post
Share on other sites

#5 ·  Posted (edited)

Melba23,

I know your solution is good if the form stays on the same place

but I want the form(s) to stay at the same place if I drag them around and switch between them.

That's why I use that "child" mode.  :) 

Apparently using child mode does not require GUISwitch($ParentForm) or am I wrong?

The help-file uses it in an example, that's why I ask..

TheAutomator

Edited by TheAutomator

Share this post


Link to post
Share on other sites

TheAutomator,

 

I want the form(s) to stay at the same place if I drag them around and switch between them

That is easy to do:

#include <ButtonConstants.au3>
#include <GUIConstantsEx.au3>
#include <StaticConstants.au3>
#include <WindowsConstants.au3>

$Form1 = GUICreate("Example", 460, 260)
Global $GoTo_Form2 = GUICtrlCreateButton("Next Page", 320, 20, 120, 40)
GUISetState(@SW_SHOW)

Global $Form2 = GUICreate("", 460, 260)
Global $THIS_MUST_REACT_TO_ENTER_KEY = GUICtrlCreateButton("THIS BUTTON IS THE DEFAULT ONE, PRESS ENTER TO SEE IF IT WORKS...", 20, 200, 421, 41, $BS_DEFPUSHBUTTON)
Global $Label = GUICtrlCreateLabel("TEXT CHANGES WHEN BUTTON IS PRESSED", 20, 80, 414, 28)
GUICtrlSetFont(-1, 15, 400, 0, "MS Sans Serif")
GUISetState(@SW_HIDE)

GUIRegisterMsg($WM_MOVE, "_WM_MOVE") ; Register the move message

While 1
    Switch GUIGetMsg()
        Case $GUI_EVENT_CLOSE
            Exit
        Case $GoTo_Form2
            GUISetState(@SW_HIDE, $Form1)
            GUISetState(@SW_SHOW, $Form2)
        Case $THIS_MUST_REACT_TO_ENTER_KEY
            GUICtrlSetData($Label, 'IF YOU PRESSED ENTER IT WORKS!')
    EndSwitch
WEnd

Func _WM_MOVE($hWnd, $iMsg, $wParam, $lParam)

    #forceref $iMsg, $wParam, $lParam

    Switch $hWnd
        Case $Form1
            $aPos = WinGetPos($Form1)                ; Wherever $Formi is
            WinMove($Form2, "", $aPos[0], $aPos[1])  ; Move $Form2 there
        Case $Form2
            $aPos = WinGetPos($Form2)                ; And vice versa
            WinMove($Form1, "", $aPos[0], $aPos[1])
    EndSwitch

EndFunc
All clear? ;)

You only need to use GUISwitch if you are creating additional controls in a GUI when more than one have been created - otherwise AutoIt defaults to the last one referenced. :)

M23


Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind._______My UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0