Jump to content
Sign in to follow this  
Brandan

Saving jpg as JFIF Specification 1.02?

Recommended Posts

Brandan

I have been using GDIPlus to do a lot of image manipulation and love the flexablity it gives me when combined with autoit. I am stumped on my most recent project. That takes a single image and makes it into many that form a tiled structure that can be used in a flash program to put a person in a virtural tour.

I have a test one to compare to to make sure that I am doing everything right. My script will make all of the tiles the perfect size, and will look just like the sample. But when I load it into the flash program lines show up around the edges of the cubes and the flash program takes longer to figure out to display it. Even though the compression and file types are the same.

I have uploaded photos from both to http://www.imageforensic.org The only difference that it can see is that sample is in JFIF Specification 1.02, where as the files created by GDIPlus are JFIF standard 1.01.

Anyone have any ideas how I can save .jpg files in JFIF Standard 1.02 with Autoit? I would like to use GDIPlus as I already have it working, but if I need to I will use any library that gets the job done. Thanks,

Brandan

 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Similar Content

    • Atoxis
      By Atoxis
      Howdy, I've gone through a lot of au3 forums, and I once had a working Imagesearch script that I got from here.  However, and i'm just totally not sure how but my imagesearch scripts aren't working anymore.
      I'm not new to au3 but i'm not the most experienced with it's syntax/commands.

      Anyways, I've looked over the big threads involving imagesearch.

      Does anyone have a working Imagesearch x64 for win10 that is currently working as of the date with the post.

      Dll's and what not is fine, just when I tell the script to run, I want to be able to find the image on the screen!
      Can't find a working copy so if anyone has one please send it my way lol.

      I've taken all the imagesearch downloads and what not and have played with them but I can't get any of them working on my end, despite others saying they're working.
      Thanks.
    • odaylton
      By odaylton
      Hello everyone ,
      Text translated from Portuguese by google - please apologize for any errors

      Once again I need a light from the gurus of this wonderful website
      I am fanatic by combobox for its usability but I am not able to uncertain images within lists ...
      I know uncertain icons, and cursors but I am not able to insert gif or jpg images.
      1) How to solve this ...
      2) will the path is to convert gif into bmp and then uncertain ... how to do that?
      #include <GUIConstantsEx.au3> #include <GuiImageList.au3> #include <GuiListView.au3> #include <WinAPI.au3> #include <WindowsConstants.au3> ;dados de mouse #include <WinAPIRes.au3> ;COMBO #include <GuiComboBoxEx.au3> ;Fonts #include <FontConstants.au3> ;obter imagem de arquivo #include <GDIPlus.au3> #include <WinAPIGdi.au3> Example() Func Example() Local $hGUI, $hImage, $hCombo, $hFont Local $idListview, $hImage Local $sWow64 = "" Local $Pasta = "C:\WINDOWS\Cursors\3dgarro.cur" Local $PastaROMs = @MyDocumentsDir & "\Stella\ROMs\" ;com barra no final $hGUI = GUICreate("ImageList", 500, 310) GUISetFont(14, 400, 0, "Arial") ;<<<<<<<<<<this does not work for _GUICtrlComboBoxEx_Create $hCombo = _GUICtrlComboBoxEx_Create($hGUI, "", 2, 2, 494, 200) ;GUICtrlSetFont($hCombo, 14, 400, 0, "Arial");<<<<<<<<<<It does not work ; ;Create a handle to a font object $hFont = _WinAPI_CreateFont(30, 0, 0, 0, 400, False, False, False, $DEFAULT_CHARSET, $OUT_DEFAULT_PRECIS, $CLIP_DEFAULT_PRECIS, $DEFAULT_QUALITY, 0, 'Arial') ;Pass the handle to _WinAPI_SetFont _WinAPI_SetFont($hCombo, $hFont) $idListview = GUICtrlCreateListView("", 2, 50, 494, 250, BitOR($LVS_SHOWSELALWAYS, $LVS_NOSORTHEADER, $LVS_REPORT)) _GUICtrlListView_SetExtendedListViewStyle($idListview, BitOR($LVS_EX_FULLROWSELECT, $LVS_EX_GRIDLINES, $LVS_EX_DOUBLEBUFFER)) GUISetState(@SW_SHOW) ; Initialize GDI+ library _GDIPlus_Startup() ; Load images $hImage = _GUIImageList_Create(120, 70, 6, 2) ;32,32,5,5) ; $DadosCombo = "Escolha|" & _GUIImageList_Add($hImage, _GUICtrlComboBoxEx_CreateSolidBitMap($hCombo, 0x0000FF, 120, 70)) ;Local $aCursors[] = [32650, 32512, 32515, 32649, 32651, 32513, 32648, 32646, 32643, 32645, 32642, 32644, 32516, 32514] For $i = 1 To 10 $sFile = FileOpenDialog("Please select an image", $PastaROMs, "Image (*.jpg;*.png;*.bmp;*.gif;*.tif)", BitOR($FD_PATHMUSTEXIST, $FD_FILEMUSTEXIST)) If @error Then Exit MsgBox(BitOR($MB_TOPMOST, $MB_ICONERROR), "Error", "No image file has been selected", 30) $a = _GDIPlus_BitmapCreateFromFile ($sFile);<<<<< ok If @error Or Not $hImage Then MsgBox(BitOR($MB_TOPMOST, $MB_ICONERROR), "Error", "This file isn't supported by GDIPlus!") Else $b=_GUIImageList_Add($hImage, $a);<<<<<< Return -1 $DadosCombo &= "|" & $i & "_img_princ.gif""|" & $b EndIf Next _GUICtrlListView_SetImageList($idListview, $hImage, 1) _GUICtrlComboBoxEx_SetImageList($hCombo, $hImage) ; Add columns _GUICtrlListView_AddColumn($idListview, "Icons - Mouses", 350) ; Add items $a = StringSplit($DadosCombo, "|") For $i = 1 To $a[0] Step 2 _GUICtrlListView_AddItem($idListview, $a[$i], $a[$i + 1]) _GUICtrlComboBoxEx_AddString($hCombo, $a[$i], $a[$i + 1], $a[$i + 1]) Next ;AutoIt_Debugger_Command:Disable_Debug ; Loop until the user exits. Do Until GUIGetMsg() = $GUI_EVENT_CLOSE GUIDelete() ;AutoIt_Debugger_Command:Enable_Debug EndFunc ;==>Example tks
    • Sven-Seyfert
      By Sven-Seyfert
      Hi Community,

      I'm looking for a way to do a Video Overlay GUI or something like that. The idea is to create a GUI which plays a video loop (with transparency/alpha channel) in front of an other GUI. Before you asking why - because I don't believe that GDIPlus can do it out of the box. My skillset for that kind of graphical things isn't good enough to do that, but here are some specialist like @UEZ maybe who can help.

      Example alpha channel video (visualized as animated *.gif):

      I tried to do the light rays effect directly with GDIPlus, but honestly that's a bit too difficult for me. I would be very glad and grateful if there are some suggestions, ideas or recommendations.

      Code for the Video play:
       
      Example video "End.mpeg":
       
      The next challenge is that the overlay GUI should be not clickable. If I hover over the overlay area, I want to have the possibility to control the GUI or what ever, in the background. But if there is any chance to make it with GDIPlus as a Video Overlay for light rays, I would prefer that approach instead of my crazy work-around idea.

      Thanks for any suggestion - I'm grateful!
      Sven
    • Xandy
      By Xandy
      MapIt is a tile world editor.  MapIt was built around the concept of reversing Dragon Warrior map images.  MapIt can take image input and produce a tile and world array.
      MapIt features Unity style dragable labels that adjust property values.

      MapParser is a C++ project that scans images for unique tiles.  MapParser is very fast.  Due to hard drive failure, many bugs were restored b/c I had to rewind many years.  Frustrated with the design, I wrote a new version from the ground up.  This New Version:  AutoIt Front-end, command line controls, and shared with the world; so that I can't lose it again.
      You can toggle the C++ MapParser off to see the difference in speeds between the MapParser CPP verse AutoIt function.  Function is named Scan_Tiles() in AutoIt.  You can also chose to download without MapParser.exe.
      At the moment Scanning a image resets the arrays, but you can add tiles after scanning.
      Images can be added as tiles without scan image at all.  Then configure settings to give your world parameters and manually fill the world data with tile indexes.
      Using the settings you can change tile size after a scan.  Example: you wanted to replace a map with different sized tiles.
      Changing and replacing tile / world data is easy.  B/c tile world editor.

      Hotkeys, I use CTRL+R in image above to signal replace tile action and I use "G" to Get the tile under mouse.
      Hotkeys are not saved to disk and thus are set to default between sessions.
      I might draw the world to pre-rendered surfaces and use them as multi-layer someday.  I do that in my AutoIt, DragonWarrior Remake but I could spend forever unsure what features are important for this.  The DW_Remake has a method of replacing a tile with a tile on two layers.  So you could replace a tree on the first layer with a grass, and a tree in the second layer.  This is all getting very confusing.
      I attempted to write the good code.  If something could be better, please advise.
      Fifth release.  Enjoy.
      For download, videos, and example of created world file data; please visit the MapIt webpage: http://songersoft.com/programming/mapit/mapit_about.phtml
      Special thanks: @AdmiralAlkex, @Melba23, @MrCreatoR
      Main AutoIt source file: Will not run without other Includes and SDL DLLs.
      Last Update: 5/26/2018 3:45 PM EST
      REMOVED CODE BLOCK:  I was informed the this page loaded very slowly, one solution so far has been to remove the 2k lines in the code block.
      When I recieve more feedback from the User I may reduce image size or remove images.
      Next Version Added: $eSETTING_TILE_LAST_PATH I have the weekend, I want to write world layers with aBoard surfaces.  
    • c.haslam
      By c.haslam
      I had thought that _GDIPlus_ImageClone($hImage) removes all property items, but I now know that it copies property items.
      What is the easiest way of copying an image that has property items to another image that does not have property items?
×