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UEZ

AutoIt Sysinternal Tools Synchronizer v0.99.6 build 2020-09-23 beta

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I have take my time for do several tries with your last version and there is no more AppCrash !  :thumbsup:

 

Nicely done, but i'was a bit disappointed by your About... :P

 

Made an update which is dedicated to you... give it a try monsieur and tell me whether I could remove your disappointment (very CPU intensiv stuff).  :D

 

 

Please report any bug.

 

Br,

UEZ

Edited by UEZ

Please don't send me any personal message and ask for support! I will not reply!

Selection of finest graphical examples at Codepen.io

The own fart smells best!
Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!
¯\_(ツ)_/¯  ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ

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WOW !  :thumbsup:

Yes i have enjoyed your About/Intro, it's nicely done !

The AutoIt "Snake" and the music contribute to create an atmosphere of mysteries...  :sweating:

Very good work, GDI chief !

No bug found.

Thanks a lot !  ;)


AutoIt 3.3.14.2 X86 - SciTE 3.6.0WIN 8.1 X64 - Other Example Scripts

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Small update with some minor bug fixes. Added check for Vista / Server 2008 to run the Intro part properly (GDI+ v1.1 loader).

If somebody still uses Vista please test the Intro whether it is displayed properly. THANKS.

Br,

UEZ


Please don't send me any personal message and ask for support! I will not reply!

Selection of finest graphical examples at Codepen.io

The own fart smells best!
Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!
¯\_(ツ)_/¯  ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ

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Update to v0.98 build 2015-01-15 beta:

  • some bug fixes
  • added some more small features

 

Br,

UEZ


Please don't send me any personal message and ask for support! I will not reply!

Selection of finest graphical examples at Codepen.io

The own fart smells best!
Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!
¯\_(ツ)_/¯  ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ

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$__g_iBorder) - 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", 0, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", 0, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", 0, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", 0, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) / 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) / 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) _WinAPI_BitBlt($hDC, 0, 0, $iW, $iH, $hDC_backbuffer, 0, 0, $SRCCOPY) $fOffset += 0.5 _GDIPlus_GraphicsDispose($hCanvas) _WinAPI_SelectObject($hDC_backbuffer, $DC_obj) _WinAPI_DeleteDC($hDC_backbuffer) _WinAPI_DeleteObject($hHBitmap) _WinAPI_ReleaseDC($__g_hGUI_MarkArea, $hDC) _GDIPlus_PenDispose($hPen) _GDIPlus_PenDispose($hPen2) _GDIPlus_PenDispose($hPen3) _GDIPlus_BrushDispose($hBrush) EndFunc ;==>PlayBorderAnim Func WM_ERASEBKGND($hWnd, $iMsgm, $wParam, $lParam) ;suppress repainting to avoid flickering but causes some other side effects #forceref $iMsgm, $wParam, $lParam, $hWnd Local Const $hBrush = _WinAPI_CreateSolidBrush(0xEFCDAB) ;BGR format ;~ _WinAPI_RedrawWindow($__g_hGUI_MarkArea, 0, 0, BitOR($RDW_NOERASE, $RDW_NOCHILDREN, $RDW_NOFRAME, $RDW_VALIDATE)) _WinAPI_SetClassLongEx($__g_hGUI_MarkArea, $GCL_HBRBACKGROUND, $hBrush) _WinAPI_DeleteObject($hBrush) Return 0 EndFunc ;==>WM_ERASEBKGND ;https://docs.microsoft.com/en-us/windows/desktop/api/winuser/nf-winuser-setprocessdpiawarenesscontext Func _WinAPI_SetProcessDpiAwarenessContext($DPIAwareContext = $Context_PerMonitorAware, $hGUI = 0, $iMode = 3) ;https://docs.microsoft.com/en-us/windows/desktop/api/winuser/nf-winuser-setprocessdpiawarenesscontext $DPIAwareContext = ($DPIAwareContext < -5) ? -5 : ($DPIAwareContext > -1) ? -1 : $DPIAwareContext $iMode = ($iMode < 1) ? 1 : ($iMode > 3) ? 3 : $iMode Switch $iMode Case 1 Local $hDC = _WinAPI_GetDC($hGUI) Local $aResult1 = DllCall("user32.dll", "ptr", "GetDpiFromDpiAwarenessContext", "ptr", $hDC) If @error Or Not IsArray($aResult1) Then Return SetError(11, 0, 0) _WinAPI_ReleaseDC(0, $hDC) Local $aResult = DllCall("user32.dll", "Bool", "SetProcessDpiAwarenessContext", "int", $aResult1[0] + $DPIAwareContext) If @error Or Not IsArray($aResult) Then Return SetError(12, 0, 0) Case 2 ;~ If Not $hGUI Then $hGUI = WinGetHandle(AutoItWinGetTitle()) Local $aResult2 = DllCall("user32.dll", "int", "GetWindowDpiAwarenessContext", "ptr", $hGUI) If @error Or Not IsArray($aResult2) Then Return SetError(21, 0, 0) Local $aResult = DllCall("user32.dll", "Bool", "SetProcessDpiAwarenessContext", "int", $aResult2[0] + $DPIAwareContext) If @error Or Not IsArray($aResult) Then Return SetError(22, 0, 0) Case 3 Local $aResult31 = DllCall("user32.dll", "ptr", "GetThreadDpiAwarenessContext") If @error Or Not IsArray($aResult31) Then Return SetError(31, 0, 0) Local $aResult32 = DllCall("user32.dll", "ptr", "GetAwarenessFromDpiAwarenessContext", "ptr", $aResult31[0]) If @error Or Not IsArray($aResult32) Then Return SetError(32, 0, 0) Local $aResult = DllCall("user32.dll", "Bool", "SetThreadDpiAwarenessContext", "int", $aResult32[0] + $DPIAwareContext) If @error Or Not IsArray($aResult) Then Return SetError(33, 0, 0) EndSwitch Return 1 EndFunc ;==>_WinAPI_SetProcessDpiAwarenessContext  
      Just press the lmb and move your mouse. When lmb is released you can adjust the size of the window by dragging the white rectangle to any direction. Rmb will move the marked area.
      Press ESC to get the coordinates of the marked region.
      If you have any improvements, please post it here.
       
      Tested on Win10 x64 only.
       
    • By DrJohn
      Hello all.  It's me again.
      I've got a ListView with an associated ImageList to display icons.  What I seem to be hung up on is how to keep the ImageList updated to match the ListView as the latter changes.  I thought it was the case that the indices of the items in the ListView and those in the ImageList just needed to match.  So, for example, if I:
      Delete an item from the ListView [_GUICtrlListView_DeleteItem()], and also delete the image at the matching index in the ImageList [_GUIImageList_Remove()]. Then add a new item to the end of the ListView [_GUICtrlListView_AddItem()], and correspondingly add an image at the end of the ImageList [_GUIImageList_AddIcon()] Shouldn't everything stay in sync?
      Here's the code I thought would work:
      #include <GUIConstantsEx.au3> #include <GuiListView.au3> #include <FontConstants.au3> #include <WindowsConstants.au3> #include <GuiImageList.au3> Test() func Test() $gui = GUICreate("Test", 400, 300) ; Create ListView $lv = _GUICtrlListView_Create($gui, "", 10, 10, 380, 240, $LVS_DEFAULT) _GUICtrlListView_AddColumn($lv, "Col1", 50) _GUICtrlListView_AddColumn($lv, "Col2", 50) for $i = 0 to 2 $s = StringFormat("%d,1", $i+1) _GUICtrlListView_AddItem($lv, $s, $i) $s = StringFormat("%d,2", $i+1) _GUICtrlListView_AddSubItem($lv, $i, $s, 1) next ; Add ImageList $img_list = _GUIImageList_Create(16, 16, 5, 3) for $i = 0 to 2 $ico = StringFormat("%d.ico", $i+1) _GUIImageList_AddIcon($img_list, $ico) next _GUICtrlListView_SetImageList($lv, $img_list, 1) ; $btn = GUICtrlCreateButton("Test", 10, 260, 60, 30) GUISetState(@SW_SHOW) HotKeySet("^q", Quit) ; Loop until the user exits. while True switch GUIGetMsg() case $GUI_EVENT_CLOSE Exit case $btn ; Remove 2nd list item and image _GUICtrlListView_DeleteItem($lv, 1) _GUIImageList_Remove($img_list, 1) ; Add new item to end of ListView $idx = _GUICtrlListView_AddItem($lv, "foo") _GUICtrlListView_AddSubItem($lv, $idx, "bar", 1) ; Add new image to end of ImageList _GUIImageList_AddIcon($img_list, "5.ico") endswitch wend GUIDelete() endfunc func Quit() Exit endfunc What seems to happen is that when the new item is added to the ListView, its icon is 1.ico (the first item in the ImageList), rather than 5.ico (the newly added item that should be at the end of the ImageList).
      Or do I need to re-create the whole ImageList any time the ListView changes?
      A zip file is attached that contains the script and also the .ico files, for easier testing.
      Thanks!
      /John
      test.zip
    • By Bilgus
      This is an update or derivative work of Beege 's Scrolling Line Graph UDF
      https://www.autoitscript.com/forum/topic/109599-scrolling-line-graph-udf
       
      I noticed a few issues for my use case with the UDF one being that adding a sample required updating the waveform
      High CPU usage went hand in hand with that requirement
      Another issue was just how long updating took to complete
      I've hopefully rectified that with this version
       
      There are a few changes (only 1 line per graph for instance)
      The addition of a function AddSample (uses graphics paths to speed up drawing samples on update) Gridlines are only generated once A sample finished line can be added UpdateGraph allows you to compress the discarded portion of the graph (it looks kinda cool but uses more CPU) Lower Cpu usage Uses real Control Ids - it is a label control underneath so you get click events and can display text when control is disabled Example (Waveform.au3)
       
      Example 2 (peak.au3)
      UDF
      Updated:
      Previous Downloads [38 / 38/ 0]
      SSLG.au3 waveform.au3 Peak.au3
    • By mdwerne
      Hello,
      Before Broadcom took over Symantec, I was able to use the following code as the base to scrape daily definition downloads from the web. Since the pages were moved over to the Broadcom web servers, I get a page full of what I believe may be JavaScript instead of the fully rendered page that lies behind it. Does anyone have any suggestions as to how I can read the full rendered webpage using AutoIt?
      #include <IE.au3> $oIE_DEFS = _IECreate("https://www.broadcom.com/support/security-center/definitions/download/detail?gid=sep14", 0, 0, 1, 1) $sString_DEFS = _IEBodyReadHTML($oIE_DEFS) MsgBox(0, "https://www.broadcom.com/support/security-center/definitions/download/detail?gid=sep14", $sString_DEFS) The above code will show the JavaScript, but if you go to the URL in a browser that has JavaScript enabled, you will see the fully rendered page that I would like to access. I hope my question makes sense, and I would appreciate any suggestions to get this working again.
      All the best,
      -Mike
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