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By nacerbaaziz
hello autoit team
is there any wey to check if any process run as admin or no?
i mean e.g if i want to restart any process, now i have the ability to get the process path and commands line
what i need is a wey to check if the process was runing as admin or no to restart it with the same state.
here is the part that am using it to restart the process
func _processRestart($i_pid, $s_ProcessPath) if not (ProcessExists($i_ProcessPid)) then return SetError(1, 0, -1) local $s_ProcessWorkDir = _WinAPI_GetProcessWorkingDirectory($i_ProcessPid) ProcessClose($i_ProcessPid) ProcessWaitClose($i_ProcessPid) ProcessWait(ShellExecute($i_pid,"", $s_ProcessWorkDir)) ProcessesGetList() return true endFunc thanks in advance
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By TheDcoder
Hello everyone, I am working on a project which requires reading a few values from Excel, the catch is that I need it to be very fast... unfortunatley I found out that read operations using the supplied Excel UDF are very slow, more than 150 ms for each operation on average
Here is my testing setup that I made:
#include <Excel.au3> #include <MsgBoxConstants.au3> Global $iTotalTime = 0 Test() Func Test() Local $oExcel = _Excel_Open() Local $oBook = _Excel_BookAttach("Test.xlsx", "FileName", $oExcel) Local $sSheet = "Sheet1" If @error Then Return MsgBox($MB_ICONERROR, "Excel Failed", "Failed to attach to Excel") Local $iNum For $iRow = 1 To 6 Time() Local $iNum = Number(_Excel_RangeRead($oBook, $sSheet, "A" & $iRow)) If ($iNum = 1) Then ConsoleWrite("Row " & $iRow & " is 1 and value of column B is " & _Excel_RangeRead($oBook, $sSheet, "B" & $iRow)) Else ConsoleWrite("Row " & $iRow & " is not 1") EndIf ConsoleWrite(". Reading took: ") Time() Next ConsoleWrite("The whole operation took " & $iTotalTime & " milliseconds." & @CRLF) EndFunc Func Time() Local Static $hTimer Local Static $bRunning = False If $bRunning Then Local $iTime = Round(TimerDiff($hTimer), 2) $iTotalTime += $iTime ConsoleWrite($iTime & @CRLF) Else $hTimer = TimerInit() EndIf $bRunning = Not $bRunning EndFunc And Test.xlsx in CSV format:
1,-1 -1,1 1,-1 1,1 -1,-1 1,1 Here is the actual xlsx but it should expire in a week: https://we.tl/t-EVkxGp1kc6
And finally output from my script:
Row 1 is 1 and value of column B is -1. Reading took: 276.06 Row 2 is not 1. Reading took: 163.36 Row 3 is 1 and value of column B is -1. Reading took: 302.58 Row 4 is 1 and value of column B is 1. Reading took: 294.65 Row 5 is not 1. Reading took: 152.33 Row 6 is 1 and value of column B is 1. Reading took: 284.92 The whole operation took 1473.9 milliseconds.
Taking ~1.5 seconds for reading 6 rows of data is bad for my script, which needs to run as fast as possible . It would be nice if I can bring this down to 100 ms somehow, I am not very experienced working with MS office so I thought about asking you folks for help and advice on how I can optimize my script to squeeze out every bit of performance that I can get from this script
Thanks for the help in advance!
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By HardXOR
Hello AutoIt community
I run into speed problem in my script wich i cant solve myself, problem is with decoding texture loop - for better explanation, you need extract from file pallete (16x 16 RGB color) and picture data (224 * 128 byte), then use correct color for your picture data.... nothing extra hard and also texture is quite small 224*256
it is for my car model viewer/later maybe editor GranTurismo 2 from Playstation 1, so its old dataformat and i cant understand why AutoIt take so long to decode texture when good old Playstation almost 2,5 decades old can do that nearly immediately (when you list through cars in shop or garage)
My first atempt was create all trought dllstructure, because its easier approach, but it was soooo slow (40-50s for create textures) then i upgrade my routine via arrays, first 3D arrays later only 1D, next i put decoding colors outside loop but it is still not enough, my last version took cca 15s wich is still unacceptable for car model viewer when you click on one carmodel from listview (1100 cars for whole game) and you must wait 15-16s for model to load.... oh and i forgot mention some cars have more then 1 color (much more... 8-9-10 etc) soloading take 8-9-10 times more time
in attachment i post texture file from GranTurismo 2 for one car (contain only 1 color) and also my dll struct version and array version code
dll struct version - ± 40 sec (33 without saving)
#include <FileConstants.au3> Global $IMDT[256][256][4] LoadTexture("ufs9r.cdp") Func LoadTexture($file) $fileHandle = FileOpen($file, $FO_BINARY) $header = FileRead($fileHandle, 0x20) ConsoleWrite("header> " & $header & @CRLF) $PAL = FileRead($fileHandle, 0x200) ConsoleWrite("PAL> " & $PAL & @CRLF) FileSetPos($fileHandle, 0x43A0, $FILE_BEGIN) $IMD = FileRead($fileHandle, 0x7000) ConsoleWrite("IMD> " & $IMD & @CRLF) $st = DllStructCreate("BYTE[512]") DllStructSetData($st, 1, $PAL) $struct_PAL = DllStructCreate("WORD[16];WORD[16];WORD[16];WORD[16];WORD[16];WORD[16];WORD[16];WORD[16];WORD[16];WORD[16];WORD[16];WORD[16];WORD[16];WORD[16];WORD[16];WORD[16]", DllStructGetPtr($st)) $struct_IMD = DllStructCreate("BYTE[" & 0x7000 & "]") DllStructSetData($struct_IMD, 1, $IMD) $start = TimerInit() For $i = 0 To 15 For $j = 0 To 223 $cn = 0 For $k = 0 To 127 $bt = DllStructGetData($struct_IMD, 1, $j * 128 + $k + 1) $blue = BitShift(DllStructGetData($struct_PAL, $i + 1, BitAND($bt, 0x0F) + 1), 7) $IMDT[$j][$cn][0] = $blue $green = BitShift(DllStructGetData($struct_PAL, $i + 1, BitAND($bt, 0x0F) + 1), 2) $IMDT[$j][$cn][1] = $green $red = BitShift(DllStructGetData($struct_PAL, $i + 1, BitAND($bt, 0x0F) + 1), - 3) $IMDT[$j][$cn][2] = $red If DllStructGetData($struct_PAL, $i + 1, BitAND($bt, 0x0F) + 1) = 0 Then $IMDT[$j][$cn][3] = 0x00 Else $IMDT[$j][$cn][3] = 0xFF EndIf $cn += 1 $blue = BitShift(DllStructGetData($struct_PAL, $i + 1, BitShift($bt, 4) + 1), 7) $IMDT[$j][$cn][0] = $blue $green = BitShift(DllStructGetData($struct_PAL, $i + 1, BitShift($bt, 4) + 1), 2) $IMDT[$j][$cn][1] = $green $red = BitAND(BitShift(DllStructGetData($struct_PAL, $i + 1, BitShift($bt, 4) + 1), - 3), 0xFF) $IMDT[$j][$cn][2] = $red If DllStructGetData($struct_PAL, $i + 1, BitShift($bt, 4) + 1) = 0 Then $IMDT[$j][$cn][3] = 0x00 Else $IMDT[$j][$cn][3] = 0xFF EndIf $cn += 1 Next Next saveTGA($i) Next ConsoleWrite("t " & TimerDiff($start) & @CRLF) ; +- 40 seconds FileClose($fileHandle) EndFunc Func saveTGA($name) Local $tga[18] = [0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x01, 0x20, 0x20] Local $data for $i = 0 To 17 $data &= Hex($tga[$i], 2) Next For $i = 0 To 255 For $j = 0 To 255 For $k = 0 To 3 $data &= hex($IMDT[$i][$j][$k], 2) Next Next Next $binary = FileOpen("test\" & $name & ".tga", BitOR($FO_BINARY, $FO_OVERWRITE, $FO_CREATEPATH)) FileWrite($binary, "0x" & $data) FileClose($binary) EndFunc
array version - ± 15 sec (under 10s without saving)
#include <FileConstants.au3> LoadTexture2("ufs9r.cdp") Func LoadTexture2($file) $fileHandle = FileOpen($file, $FO_BINARY) $a = TimerInit() Global $header[0x20] For $i = 0 To UBound($header) - 1 $header[$i] = Int(String(FileRead($fileHandle, 1))) ; read 0x20 bytes Next ConsoleWrite("header " & TimerDiff($a) & @CRLF) $a = TimerInit() Global $PAL[0x100] For $i = 0 To UBound($PAL) - 1 $PAL[$i] = Number(FileRead($fileHandle, 2)) ; read 0x200 (16*16) words Next Global $PALcolor[16 * 16 * 4] For $i = 0 To UBound($PAL) - 1 $PALcolor[$i * 4 + 0] = BitShift($PAL[$i], 7) $PALcolor[$i * 4 + 1] = BitShift($PAL[$i], 2) $PALcolor[$i * 4 + 2] = BitShift($PAL[$i], -3) If $PAL[$i] = 0 Then $PALcolor[$i * 4 + 3] = 0x00 Else $PALcolor[$i * 4 + 3] = 0xFF EndIf Next ConsoleWrite("PAL " & TimerDiff($a) & @CRLF) $a = TimerInit() FileSetPos($fileHandle, 0x43A0, $FILE_BEGIN) Global $IMD[0x7000] For $i = 0 To UBound($IMD) - 1 $IMD[$i] = Int(String(FileRead($fileHandle, 1))) ; read 0x7000 bytes Next ConsoleWrite("IMD " & TimerDiff($a) & @CRLF) Global $IMDT[256*256*4] $a = TimerInit() For $i = 0 To 15 For $j = 0 To 223 $cn = 0 For $k = 0 To 127 $byte = $IMD[$j * 128 + $k] ; byte for decode $index = $j * 1024 + $cn * 4 $index2 = $i * 0x40 + BitAND($byte, 0x0F) * 4 $IMDT[$index + 0] = $PALcolor[$index2 + 0] ; blue $IMDT[$index + 1] = $PALcolor[$index2 + 1] ; green $IMDT[$index + 2] = $PALcolor[$index2 + 2] ; red $IMDT[$index + 3] = $PALcolor[$index2 + 3] ; alpha $cn += 1 $index = $j * 1024 + $cn * 4 $index2 = $i * 0x40 + BitShift($byte, 4) * 4 $IMDT[$index + 0] = $PALcolor[$index2 + 0] ; blue $IMDT[$index + 1] = $PALcolor[$index2 + 1] ; green $IMDT[$index + 2] = $PALcolor[$index2 + 2] ; red $IMDT[$index + 3] = $PALcolor[$index2 + 3] ; alpha $cn += 1 Next Next ;~ $b = TimerInit() saveTGA2($i) ;~ ConsoleWrite("save TGA " & TimerDiff($b) & @CRLF) Next ConsoleWrite("full time " & TimerDiff($a) & @CRLF) ; 16 seconds FileClose($fileHandle) EndFunc Func saveTGA2($name) Local $tga[18] = [0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x01, 0x20, 0x20] Local $data For $i = 0 To 17 $data &= Hex($tga[$i], 2) Next For $i = 0 To UBound($IMDT) - 1 $data &= Hex($IMDT[$i], 2) Next $binary = FileOpen("test\" & $name & ".tga", BitOR($FO_BINARY, $FO_OVERWRITE, $FO_CREATEPATH)) FileWrite($binary, "0x" & $data) FileClose($binary) EndFunc if anyone can optimize my code I would be very grateful, or pointing me to better solution, thx
ufs9r.cdp
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By nacerbaaziz
Detect if the focus item is a button or check box
Hello everyone.
My dears I have a problem
When I try to use
ControlGetFocus function
it doesn't recognize the check boxes.
The result is that the selector is a button
Although the specified is a check box
but I want a way to identify the check boxes.
Because I want to make a tool that helps screen readers users
I hope you have the solution.
Thank you in advance.
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