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valdemar1977

Assign accelerator for checkbox.

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Hello!

Is anybody know easy way to assign accelerator for checkbox?

It is easy to work with buttons, but with checkbox button it doesn't work in my case. :(

Thank you for any assistance.

Edited by valdemar1977

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valdemar1977,

Accelerator keys seem to work fine with checkboxes for me:

#include <GUIConstantsEx.au3>
#include <MsgBoxConstants.au3>

$hGUI = GUICreate("Test", 500, 500)

$cButton = GUICtrlCreateButton("Test", 10, 10, 80, 30)


$cCheck = GUICtrlCreateCheckbox("Test", 10, 100, 200, 20)

GUISetState()

Local $aAccelKeys[2][2] = [["^b", $cButton], ["^c", $cCheck]]
GUISetAccelerators($aAccelKeys)

While 1

    Switch GUIGetMsg()
        Case $GUI_EVENT_CLOSE
            Exit
        Case $cButton

            MsgBox($MB_SYSTEMMODAL, "Button", "Pressed")
        Case $cCheck

            If GUICtrlRead($cCheck) = 1 Then
                MsgBox($MB_SYSTEMMODAL, "Checkbox", "Checked")
            Else
                MsgBox($MB_SYSTEMMODAL, "Checkbox", "Unchecked")
            EndIf

    EndSwitch

WEnd

Or is that not what you meant?

M23


Public_Domain.png.2d871819fcb9957cf44f4514551a2935.png Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind

Open spoiler to see my UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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ditto...

#include <ButtonConstants.au3>
#include <GUIConstantsEx.au3>

#AutoIt3Wrapper_Add_Constants=n

local $gui010 = guicreate('',400,400)
local $chk010 = guictrlcreatecheckbox('CheckBox',10,10,380,380, $BS_PUSHLIKE)

guisetstate()


Local $aAKeys[1][2] = [["{ENTER}", $chk010]]
GUISetAccelerators($aAKeys)

while 1
    switch guigetmsg()
        case $gui_event_close
            Exit
        case $chk010
            guictrlsetstate($chk010,( guictrlread($chk010) = 1) ? $gui_unchecked : $gui_checked)
            consolewrite( (guictrlread($chk010) = 1 ? 'button checked' : 'button not checked') & @LF)
    EndSwitch

WEnd

M23 beat me to it again!!!


Forum Rules         Procedure for posting code

"I like pigs.  Dogs look up to us.  Cats look down on us.  Pigs treat us as equals."

- Sir Winston Churchill

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@Melba23, @kylomas thank you for reply.

@kylomas, are you try to push button with mouse? In my case it is easy to setup push button with reaction on mouse click or on accelerator key, but not for both.

@Melba23, in your example it is possible to change state of checkbox with mouse, but not with accelkey.

Idea is that button need to change state on accelerator key and on mouse click.

#include <GUIConstantsEx.au3>
#include <MsgBoxConstants.au3>
#include <WindowsConstants.au3>
#include <ButtonConstants.au3>


Example()

Func Example()
    ; Create a GUI with various controls.
    Local $hGUI = GUICreate("Example", 300, 200)
    Dim $aAccelKeys[1][2]

    ; Create a checkbox control.
    Local $idCheckbox = GUICtrlCreateCheckbox("Button Checkbox", 10, 10, 185, 25,BitOR($WS_GROUP, $BS_PUSHLIKE, $BS_AUTOCHECKBOX, $BS_BITMAP,$WS_TABSTOP))
    Local $idClose = GUICtrlCreateButton("Close", 210, 170, 85, 25)

    $aAccelKeys[0][0] = "^i"
    $aAccelKeys[0][1] = $idCheckbox

    GUISetAccelerators($aAccelKeys)
    ; Display the GUI.
    GUISetState(@SW_SHOW, $hGUI)

    ; Loop until the user exits.
    While True
        Switch GUIGetMsg()
            Case $GUI_EVENT_CLOSE, $idClose
                ExitLoop

            Case $idCheckbox
                If _IsChecked($idCheckbox) Then
                    MsgBox($MB_SYSTEMMODAL, "", "The checkbox is checked.", 0, $hGUI)
                Else
                    MsgBox($MB_SYSTEMMODAL, "", "The checkbox is not checked.", 0, $hGUI)
                EndIf

        EndSwitch
    WEnd

    ; Delete the previous GUI and all controls.
    GUIDelete($hGUI)
EndFunc   ;==>Example

Func _IsChecked($idControlID)
    Return BitAND(GUICtrlRead($idControlID), $GUI_CHECKED) = $GUI_CHECKED
EndFunc   ;==>_IsChecked

 

Edited by valdemar1977

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Try this...

#include <ButtonConstants.au3>
#include <GUIConstantsEx.au3>

#AutoIt3Wrapper_Add_Constants=n

local $gui010 = guicreate('',400,400)
local $chk010 = guictrlcreatecheckbox('CheckBox',10,10,380,380, $BS_PUSHLIKE)
local $dummy_chk = guictrlcreatedummy()

guisetstate()

Local $aAKeys[1][2] = [["{ENTER}", $dummy_chk]]
GUISetAccelerators($aAKeys)

while 1
    switch guigetmsg()
        case $gui_event_close
            Exit
        case $dummy_chk

            guictrlsetstate($chk010,( guictrlread($chk010) = 1) ? $gui_unchecked : $gui_checked)
            ConsoleWrite('actioned by enter key' & @LF)
        case $chk010
            ConsoleWrite('actioned by mouse' & @CRLF)
    EndSwitch

WEnd

Is this what you are looking for???

kylomas


Forum Rules         Procedure for posting code

"I like pigs.  Dogs look up to us.  Cats look down on us.  Pigs treat us as equals."

- Sir Winston Churchill

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