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explorerpl

Adobe AIR like window

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explorerpl

It's been long enough since I started looking for a solution, so I post this with a clear conscious. 

I am developing an application that would render keystrokes and click on the screen, much like KeyCastr on Mac OS. I did this once in the past. Back then I faced with the same problem - making a nice semitransparent window. I solved it by using Adobe AIR for the interface and Visual Basic for the data. VB was the server capturing the keystrokes and mouse events and passing them via TCP over localhost to Adobe AIR (compiled to exe). This solution worked quite ok. I even tried reviving it few hours before posting it with no success.

Important note - this is NOT a keylogger, though it shares some core functionality with such application. I do not ask for tips on capturing keyboards events (though if someone could post something useful I'd be grateful). 

These are some posts that I've found on the forum:
https://www.autoitscript.com/forum/topic/137618-two-questions-about-layered-gui/#comment-963975
https://www.autoitscript.com/forum/topic/102961-multiple-png-images-as-gui-elements/
https://www.autoitscript.com/forum/topic/47651-png-as-gui-drop-shadows-curved-edges-you-name-it/
https://www.autoitscript.com/forum/topic/102920-advanced-gui-udf-design/
https://www.autoitscript.com/forum/topic/157841-gui-fun/#comment-1144334
https://www.autoitscript.com/forum/topic/140053-just-the-text/#comment-983400
and even more...

The reason for not using an existing application is that there aren't many for windows, they look ugly, and they do not behave the way I need them too.

I've tried these approaches, but I'm either to stupid to understand them fully or I'm simply missing something. The main problem that I'm having is having the window transparent and displaying a label with text on top of it. As you know regular controls will not be transparent. I figured out that making a child window (transparent) on top of the parent transparent window might be the solution (I figured it out myself before finding some posts about it so I'm pretty proud of myself :)). Still... even if I do so the text is not anti-aliased and simply looks ugly.

I could really use an example code that creates a window that has a PNG as a background with a nice label on top that has drop shadow (two labels? one black for the shadow and one white for the text). The window should also be dragable with a mouse.

Here's a video with my old app running (start watching from 0:50)https://www.youtube.com/watch?v=C7fSpZntpfA
Here's a similar application called KeyPose: http://jungsbluth.de/magnus/blog/keypose/keypose.html

At some point I thought I'd just create a flash object on my window and make it transparent (I've seen this done even back in Windows 98). The difficulty here is that it's not a binary transparency, but a 32bpc one - real, smooth alpha channel like in a PNG, which is what most of the code I've seen is doing. Unfortunately I wasn't able to check that code, because I fail to create the Shockwave.Shockwave.11 object. I've installed the Flash player and the Shockwave player manually, registered the OCX, but no success.

TL;DR

Honestly - the solution to all my problems and problems other users are having would be replicating the behavior of such apps, that take an SWF and make a windowless EXE out of them. Just take a look at the attached file. Please note that the BG is semi-transparent, the labels are anti-aliased with a drop shadow. This is my old solution using Adobe AIR (Flash). I'd like to replicate that as closely as possible.

I really hope some good soul will help me with this.
Thank you.

 

screen.png

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Melba23

explorerpl,

I do not ask for tips on capturing keyboards events (though if someone could post something useful I'd be grateful). 

Good, because if the thread does stray into that area it will be closed - and anyone posting such code will be sanctioned.

M23


Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind._______My UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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explorerpl

Good, because if the thread does stray into that area it will be closed - and anyone posting such code will be sanctioned.

I've noticed :) I fully understand the policy, though hooking into system events is a valid programming skill and it would be nice to have some examples and have them stripped out of "keylogging" functionality but have them close enough so that a smart person can figure it out. Still - that wouldn't help me :) I'm not that smart, that's why I need help, but not with keylogging. I'm solving one problem at a time :)

The solution to my problem (which essentially is creating a nice antialiased text on transparent background) seems so close with all the examples on the forum, yet I can't figure it out. Examples I've seen use a binary transparency (based on one color) which causes nasty edges. 8 bit transparency like with PNG and Layered Windows) use PNG's and that's great, but doesn't help me either.

At some point I was thinking about painting the PNG "in memory" (no files required) and then passing the resulting image as a "fake PNG" to use along with the Layered Windows examples. Again - this is to complex for my brain.

As for Adobe AIR it seems this is exactly what they are doing to create these nice transparent windows. How else could they do that? There's no single color to be set as transparent, the SWF that is being displayed can be anything and it works. If someone could figure out how to do that we all would be saved and eternaly happy creating out GUIs in Adobe Flash, publish them to SWF, and then put them in out AutoIt apps.

But again... The bottom line is that I need a nice antialiased text, with a shadow, on a semi transparent window with rounded corners.

Anyone?

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explorerpl

Ok. I think I'm done. I've seen people asking for good keyboard and mouse hooks UDF's, but due to forum policy such a thing (especially a keyboard hook) would constitute a KeyLogger. Just as mentioned above in this thread my project is NOT a keylogger though it shares many of such application characteristics. 

Would it be ok if I posted my compiled project so that others could also use it instead of a keylogger UDF? The app sends what it captures to localhost over TCP connection. No source code.

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Melba23

explorerpl,

Would it be ok if I posted my compiled project so that others could also use it instead of a keylogger UDF? The app sends what it captures to localhost over TCP connection. No source code.

You are joking? At least I do hope so. There is no way can you post something that.

M23 


Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind._______My UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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explorerpl

Just wanted to make sure :) It's somewhat strange to me that while there are examples in the AutoIt documentation on how to do global keyboard hookds it's not considered ethical to post usage of that on the forum. But whatever you say. Don't want to piss anyone off. :)

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UEZ

Here something similar which I had created in the past without text and buttons:

;coded by UEZ 2013

#include <WindowsConstants.au3>
#include <GUIConstantsEx.au3>
#include <GDIPlus.au3>

Global Const $SC_DRAGMOVE = 0xF012
Global Const $iW = 300, $iH = 200
_GDIPlus_Startup()

                            ;text                           x       y           text color      font                font size
Global $aText[6][6] = [ [   "Windows Translucent GUI",      10,     12,         0xFFFFFFFF,     "Arial",            18          ], _
                        [   "Connection port:",             10,     80,         0xFFFFFFFF,     "Arial",            11          ], _
                        [   "80",                           150,    80,         0xFFFFFFFF,     "Arial",            11          ], _
                        [   "Connection status:",           10,     100,        0xFFFFFFFF,     "Arial",            11          ], _
                        [   "offline",                      150,    100,        0xFFFF8080,     "Arial",            12          ], _
                        [   "Coded by UEZ 2015 ;-)",        10,     150,        0xFFFFFFFF,     "Comic Sans MS",    15          ]]

                            ;   x       y       w       h       bmp handle
Global $aButtons[2][5] = [  [   230,    150,    24,     24,     _GDIPlus_BitmapCreateFromMemory(_Nok2_24x24png())       ], _
                            [   260,    150,    24,     24,     _GDIPlus_BitmapCreateFromMemory(_Ok2_24x24png())        ]]

Global Const $hGUI = GUICreate("", $iW, $iH, -1, -1, $WS_POPUP, $WS_EX_LAYERED) ;must be set before _GDIPlus_CreateCurvedTranslucentPanel
Global Const $aReturn = _GDIPlus_CreateCurvedTranslucentPanel($aText, $aButtons, 0xE04576B2, 0x509FBADC, $iW, $iH)
GUISetState()

_WinAPI_BitmapSetTransparent($hGUI, $aReturn[0])

GUIRegisterMsg($WM_LBUTTONDOWN, "_WM_LBUTTONDOWN")

Do
    Switch GUIGetMsg()
        Case $GUI_EVENT_CLOSE
            _GDIPlus_BitmapDispose($aReturn[0])
            _GDIPlus_Shutdown()
            GUIDelete($hGUI)
            Exit
        Case $aReturn[1] ;cancel
            MsgBox(0, "Info", "Cancel was pressed")
        Case $aReturn[2] ;ok
            MsgBox(0, "Info", "Ok was pressed")
    EndSwitch
Until False


Func _WM_LBUTTONDOWN($hWnd, $iMsg, $wParam, $lParam)
    _SendMessage($hGUI, $WM_SYSCOMMAND, $SC_DRAGMOVE, 0)
EndFunc   ;==>_WM_LBUTTONDOWN

Func _GDIPlus_CreateCurvedTranslucentPanel($aText, $aButtons, $iColorBG, $iColorFrame, $iW, $iH, $iRadiusCorner = 20, $bTextShadow = True) ;build 2015-11-03 by UEZ
    Local Const $hBitmap = _GDIPlus_BitmapCreateFromScan0($iW, $iH)
    Local Const $hCtxt = _GDIPlus_ImageGetGraphicsContext($hBitmap)
    _GDIPlus_GraphicsSetSmoothingMode($hCtxt, 2)
    _GDIPlus_GraphicsSetInterpolationMode($hCtxt, 7)
    _GDIPlus_GraphicsSetPixelOffsetMode($hCtxt, 2)
    _GDIPlus_GraphicsSetTextRenderingHint($hCtxt, 5)

    Local Const $hPath = _GDIPlus_PathCreate()
    Local Const $hPath_Shape = _GDIPlus_PathCreate()

    Local $iPenSize = 2

    _GDIPlus_PathAddArc($hPath, $iW - ($iRadiusCorner * 2), 0, $iRadiusCorner * 2, $iRadiusCorner * 2, 270, 90)
    _GDIPlus_PathAddArc($hPath, $iW - ($iRadiusCorner * 2), $iH - ($iRadiusCorner * 2), $iRadiusCorner * 2, $iRadiusCorner * 2, 0, 90)
    _GDIPlus_PathAddArc($hPath, 0, $iH - ($iRadiusCorner * 2), $iRadiusCorner * 2, $iRadiusCorner * 2, 90, 90)
    _GDIPlus_PathAddArc($hPath, 0, 0, $iRadiusCorner * 2, $iRadiusCorner * 2, 180, 90)
    _GDIPlus_PathCloseFigure($hPath)

    Local $iColorBG2 = BitAND(0xFF000000, $iColorBG) + BitAND(0x00FF0000, $iColorBG) - 0x200000 + BitAND(0x0000FF00, $iColorBG) - 0x2000 + BitAND(0x000000FF, $iColorBG) - 0x20
    Local $hBrush_Bg = _GDIPlus_LineBrushCreate($iW / 2, 0, $iW / 2, $iH, $iColorBG2, $iColorBG)
    _GDIPlus_GraphicsFillPath($hCtxt, $hPath, $hBrush_Bg)


    Local $hBrush_Shape = _GDIPlus_LineBrushCreate($iW / 2, $iH / 5 + 7, $iW / 2, 0, $iColorFrame, 0xA0FFFFFF)

    _GDIPlus_PathAddArc($hPath_Shape, 0, 0, $iRadiusCorner * 2, $iRadiusCorner * 2, 180, 90)
    _GDIPlus_PathAddArc($hPath_Shape, $iW - ($iRadiusCorner * 2), 0, $iRadiusCorner * 2, $iRadiusCorner * 2, 270, 90)

    _GDIPlus_PathAddLine($hPath_Shape, 0, $iRadiusCorner, 0, $iH / 5)
    _GDIPlus_PathAddLine($hPath_Shape, 0, $iH / 5, $iW / 2, $iH / 5 + 7)
    _GDIPlus_PathAddLine($hPath_Shape, $iW, $iH / 5, $iW, $iRadiusCorner)
    _GDIPlus_PathCloseFigure($hPath_Shape)

    _GDIPlus_GraphicsFillPath($hCtxt, $hPath_Shape, $hBrush_Shape)

    Local $hPen = _GDIPlus_PenCreate(0xF0000000 + $iColorFrame, $iPenSize)
    _GDIPlus_GraphicsDrawPath($hCtxt, $hPath, $hPen)

    _GDIPlus_PathReset($hPath)
    Local $i, $hBrush, $hFamily, $hFormat, $tLayout
    Local $hBrush_Shadow = _GDIPlus_BrushCreateSolid(0xFF101010)
    For $i = 0 To UBound($aText) - 1
        $hBrush = _GDIPlus_BrushCreateSolid($aText[$i][3])  ;color
        $hFamily = _GDIPlus_FontFamilyCreate($aText[$i][4]) ;font
        $hFormat = _GDIPlus_StringFormatCreate()
        _GDIPlus_StringFormatSetAlign($hFormat, 0)  ;alignment
        $tLayout = _GDIPlus_RectFCreate($aText[$i][1] + $aText[$i][5] / 8, $aText[$i][2] + $aText[$i][5] / 8)
        _GDIPlus_PathAddString($hPath, $aText[$i][0], $tLayout, $hFamily, 0, $aText[$i][5], $hFormat)
        _GDIPlus_GraphicsFillPath($hCtxt, $hPath, $hBrush_Shadow)   ;draw shadow
        _GDIPlus_PathReset($hPath)
        $tLayout = _GDIPlus_RectFCreate($aText[$i][1], $aText[$i][2])
        _GDIPlus_PathAddString($hPath, $aText[$i][0], $tLayout, $hFamily, 0, $aText[$i][5], $hFormat)
        _GDIPlus_GraphicsFillPath($hCtxt, $hPath, $hBrush)
        _GDIPlus_PathReset($hPath)
        _GDIPlus_BrushDispose($hBrush)
        _GDIPlus_FontFamilyDispose($hFamily)
        _GDIPlus_StringFormatDispose($hFormat)
    Next

    Local $aReturn[UBound($aButtons) + 1]
    $aReturn[0] = $hBitmap
    For $i = 0 To UBound($aButtons) - 1
        _GDIPlus_GraphicsDrawImageRect($hCtxt, $aButtons[$i][4], $aButtons[$i][0], $aButtons[$i][1], $aButtons[$i][2], $aButtons[$i][3])
        _GDIPlus_ImageDispose($aButtons[$i][4])
        $aReturn[$i + 1] = GUICtrlCreateLabel("", $aButtons[$i][0], $aButtons[$i][1], $aButtons[$i][2], $aButtons[$i][3])
    Next

    _GDIPlus_PathDispose($hPath)
    _GDIPlus_PathDispose($hPath_Shape)
    _GDIPlus_PenDispose($hPen)
    _GDIPlus_BrushDispose($hBrush_Bg)
    _GDIPlus_BrushDispose($hBrush_Shape)
    _GDIPlus_BrushDispose($hBrush_Shadow)
    _GDIPlus_GraphicsDispose($hCtxt)
    Return $aReturn
EndFunc   ;==>_GDIPlus_CreateCurvedTranslucentPanel

Func _WinAPI_BitmapSetTransparent($hGUI, $hImage, $iOpacity = 0xFF)
    Local $hScrDC, $hMemDC, $hBitmap, $hOld, $pSize, $tSize, $pSource, $tSource, $pBlend, $tBlend
    $hScrDC = _WinAPI_GetDC(0)
    $hMemDC = _WinAPI_CreateCompatibleDC($hScrDC)
    $hBitmap = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hImage)
    $hOld = _WinAPI_SelectObject($hMemDC, $hBitmap)
    $tSize = DllStructCreate($tagSIZE)
    $pSize = DllStructGetPtr($tSize)
    DllStructSetData($tSize, "X", _GDIPlus_ImageGetWidth($hImage))
    DllStructSetData($tSize, "Y", _GDIPlus_ImageGetHeight($hImage))
    $tSource = DllStructCreate($tagPOINT)
    $pSource = DllStructGetPtr($tSource)
    $tBlend = DllStructCreate($tagBLENDFUNCTION)
    $pBlend = DllStructGetPtr($tBlend)
    DllStructSetData($tBlend, "Alpha", $iOpacity)
    DllStructSetData($tBlend, "Format", 1)
    _WinAPI_UpdateLayeredWindow($hGUI, $hMemDC, 0, $pSize, $hMemDC, $pSource, 0, $pBlend, $ULW_ALPHA)
    _WinAPI_ReleaseDC(0, $hScrDC)
    _WinAPI_SelectObject($hMemDC, $hOld)
    _WinAPI_DeleteObject($hBitmap)
    _WinAPI_DeleteDC($hMemDC)
EndFunc   ;==>_WinAPI_BitmapSetTransparent

;Code below was generated by: 'File to Base64 String' Code Generator v1.20 Build 2015-09-19

Func _Nok2_24x24png($bSaveBinary = False, $sSavePath = @ScriptDir)
    Local $Nok2_24x24png
    $Nok2_24x24png &= 'iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAYAAADgdz34AAAACXBIWXMAABzpAAAc6QHh0LjlAAAFfUlEQVRIiYWWX2hbVxLGf+dKWDWKrJRYSuLIJVFCtFuZQLsPtpsGTO04pfQp1JSExSkJCwFTSltvk4fmqQ8l7D40gRKHPnm9mBaVFNqH4KQtBTe4gppiGpOVG0qwLNeSLNfXsixfSefOPpwospP9MzDc0WjON/PNnXvOUSLCNhHxoJQLSCmbjS1PTp5ev3nzeO2rrw6rfD4IINGo7T1xYm5HX9/t1hdeGPfv2ZMCFCIWSumtcGpbAtf1YFm6XCjsT4+NfVB5++2BnX19vuCJE/ieeQaPzweVCrpQwEmlsG/eZDWVcpquXk20nzp1qbm19UEd48kEpnKdSyb/vNDVNbLvtdf84fPnRR044CKi2NxUlMuKchkcR3AcoVgUmZuzcqOjKgOlyPj4+XBn5z/rWI0EDx2Z27eHC/39f/vDtWtuU3+/i9YeWV1VamMDNjfBcczzoUqlgtJa2NzUlelp61+JhLVrYuKv+/r7/17HVK7repRSOptMDma7ukY7xsZqVleXJSsrltrYgGrVAJbLjSTlMlQqxl5fN4lc13Xn5927N254d09Nndnd1fUPcV2PEhHK+fyhe+HwdPzy5Rbfyy+7FAoWjmMAbBtqNdAa6kyqVVhdNerzGV+pBOA6v/5qzW5srP3x22//1BwO37cA0onEpbYjR1p8nZ01WVy0sG34/XfI5eC556C5GdJpKBaNzs1BNAqDg3D/Piwvg20j2azlCwRqbbOzLekvvrgEoIqLi/EHbW3J+JUrfnXwoLC6qqhUYG0Nenuho8NUev06/PKLYfHss/DmmxAMwnffwblzsHevSa61SC6nZsPh0v5btzqt5WRyIAh+tWuXlmxWsbYGS0vQ3W3AtYadO+HMGchmTUuGhgy41tDTAx99BHfugOMguZxSgYAOzs76l3/8ccBb+v773vaTJ6FUUsq2zaJ79+DBA2hvN5VpDXv2wMcfg9cLTz9tfB6Pac/XX5tRX1lB5fPg86kgkJ6a6vX8xXEu7z140O956ikoFhUzM/DZZzA9DfPz8OKL0NICIoZJIGBsyzLgFy7AyAhEIoY5wNoaClTW621mBqq1s2dFLlwQOXnSfBWhkEg0auxXXhFJp0VERLQ2KiKyuChy6pSJqcdu0RrITChUtQAz1+k03LgBoRDk843tIxg0rXhcajUoFIxdqTz5f11+OnYs5/T0iDz/vPuogkjEPM+eFcnnTcWuK4+kziKT2c66wcB1QH7q6clx9+LFSduA6m2Bb73VAK/VGm2pt6vuy2RMIVvXRiLaBrl78eKk5e/u/sYGaGoy214gYKgdOwatrdun5b33zIguLRmf1tDWBsePmzWBAALg94sN+Lu7v6GYycR/jsfX3YfUtrXoyy9NlbmcyBtvNFowMGDYiJiYrWt6elz3pZfk51hsvZjJxBERUiMjo7+BSCxWdesgdbqJhMjwcGNa6kBDQyKffrot1n31VZF33qn+BpK6dm304U4tbGSzh6aPHLE3QyGRUEg/8bJDoYZd/731pUYihuGHH+rN11+X6WjU3shmD4kIuFp7RISlqanBGRAdj1clFNKPmESj28Hq4HXf0aPivv++yPXrWr/7bnUGZGlqalBEcLX2ICKI63pEhIWJieEZECca1RKLVQXcR4ke12hU3KEhkU8+cWVsrOoMDekZkIVbt4a3Yv7nI/PcuZF9s7P+cCgkKhBwqVQUoPD7FQcOQEeHcPiwsGOHyPy8lRsfV5mVlVLk88//y5H5+KGfz+9PJxIfVK5eHdiZSvmCgO/oUTzRKOzejfZ6cRYWsCcmWM3nnaYrVxLtp0//n0O/LluvLUtLseVk8vT6nTvHa5OTh9UPP5hrSyxme/v65nb09t5u7e7+n9eWfwNJOhRLmn3GvAAAAABJRU5ErkJggg=='
    Local $bString = _WinAPI_Base64Decode($Nok2_24x24png)
    If @error Then Return SetError(1, 0, 0)
    $bString = Binary($bString)
    If $bSaveBinary Then
        Local Const $hFile = FileOpen($sSavePath & "\Nok2_24x24.png", 18)
        If @error Then Return SetError(2, 0, $bString)
        FileWrite($hFile, $bString)
        FileClose($hFile)
    EndIf
    Return $bString
EndFunc   ;==>_Nok2_24x24png

Func _Ok2_24x24png($bSaveBinary = False, $sSavePath = @ScriptDir)
    Local $Ok2_24x24png
    $Ok2_24x24png &= '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'
    $Ok2_24x24png &= 'q/EHl86Mnv3wcOOdxk08FI3lD/b40N+P8Pf7r5TWPv16Pl3YacuM6koVyBoZtDIRCDpxh4V2LXqwcP/irdvXTkx9MvkB57wEL3hi6K8UAYjZj/a2ebuLfu8LGcfZZqpUSQlJO2pXqtXqxOS9u6OMB2OcIwRP4gX/t7b8DwlNcnxkhYu3AAAAAElFTkSuQmCC'
    Local $bString = _WinAPI_Base64Decode($Ok2_24x24png)
    If @error Then Return SetError(1, 0, 0)
    $bString = Binary($bString)
    If $bSaveBinary Then
        Local Const $hFile = FileOpen($sSavePath & "\Ok2_24x24.png", 18)
        If @error Then Return SetError(2, 0, $bString)
        FileWrite($hFile, $bString)
        FileClose($hFile)
    EndIf
    Return $bString
EndFunc   ;==>_Ok2_24x24png

Func _WinAPI_Base64Decode($sB64String)
    Local $aCrypt = DllCall("Crypt32.dll", "bool", "CryptStringToBinaryA", "str", $sB64String, "dword", 0, "dword", 1, "ptr", 0, "dword*", 0, "ptr", 0, "ptr", 0)
    If @error Or Not $aCrypt[0] Then Return SetError(1, 0, "")
    Local $bBuffer = DllStructCreate("byte[" & $aCrypt[5] & "]")
    $aCrypt = DllCall("Crypt32.dll", "bool", "CryptStringToBinaryA", "str", $sB64String, "dword", 0, "dword", 1, "struct*", $bBuffer, "dword*", $aCrypt[5], "ptr", 0, "ptr", 0)
    If @error Or Not $aCrypt[0] Then Return SetError(2, 0, "")
    Return DllStructGetData($bBuffer, 1)
EndFunc   ;==>_WinAPI_Base64Decode

 


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explorerpl

Wow! Thanks UEZ. Once again you save the day. I have already completed the project using Adobe AIR and AutoIt, but your code will most certainly come in handy. I'm using TCP to get the applications talking, though I can only make a one way connection, but that's luckily enough. Now I'm struggling with an unfortunate memory leak. To bad I can't post the code so that someone could help me with the project. I'm an educator and the tool is designed to show all my keyboard shourcuts and mouse button combinations, but it does without a doubt a keylogger in nature.

Thanks again for your code.

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Points_Update($g_aPath_Rot_Points, $g_bClosePath, $g_bShowImage, $iIndex) ;, True) Case $g_ahCtl2[$eC2_incx] Point_Adjust(1, 0, Control_IsChecked($g_ahCtl2[$eC2_toall])) Case $g_ahCtl2[$eC2_decx] Point_Adjust(-1, 0, Control_IsChecked($g_ahCtl2[$eC2_toall])) Case $g_ahCtl2[$eC2_incy] Point_Adjust(0, 1, Control_IsChecked($g_ahCtl2[$eC2_toall])) Case $g_ahCtl2[$eC2_decy] Point_Adjust(0, -1, Control_IsChecked($g_ahCtl2[$eC2_toall])) EndSwitch WEnd ;---------------------------------------------------------------------------------------------------- Func _Exit() _GDIPlus_Shutdown() ConsoleWrite("GDI+ Stopped" & @CRLF) State_Destroy() EndFunc ;==>_Exit Func Ascii_Points($aPts) ;encodes points into an ascii string Local Const $iChrOffset = 33 Local Const $iMaxOffset = 126 - $iChrOffset If Not IsArray($aPts) Then Return Local $sAscEnc = StringFormat("%03i%05i", $iChrOffset, UBound($aPts) * 2 + 8) If _ArrayMin($aPts) >= 0 And (_ArrayMax($aPts) - _ArrayMin($aPts)) <= $iMaxOffset Then For $i = 0 To UBound($aPts) - 1 $sAscEnc = $sAscEnc & Chr($aPts[$i][0] + $iChrOffset) & Chr($aPts[$i][1] + $iChrOffset) Next EndIf _GUICtrlEdit_SetText($g_hEdit_encoded, $sAscEnc) EndFunc ;==>Ascii_Points Func Btn_load_Clicked() ConsoleWrite("Load: " & SplitDir($g_sFileSave) & @CRLF) $g_sFileSave = FileOpenDialog("Select a save file", SplitDir($g_sFileSave), "All Files(*.*)", 0, SplitFileName($g_sFileSave), $g_hForm1) _FileReadToArray($g_sFileSave, $g_aPath_Points, 0, ",") If @error Then Dim $g_aPath_Points[1][2] = [[0, 0]] Else State_Destroy() State_Save($g_aPath_Points) EndIf List_Update() Points_Update($g_aPath_Points, $g_bClosePath, $g_bShowImage) EndFunc ;==>Btn_load_Clicked Func Btn_save_Clicked() List_Update(List_Index()) $g_sFileSave = FileOpenDialog("Select a save file", SplitDir($g_sFileSave), "All Files(*.*)", 0, SplitFileName($g_sFileSave), $g_hForm1) _FileWriteFromArray($g_sFileSave, $g_aPath_Points, 0, Default, ",") EndFunc ;==>Btn_save_Clicked Func Control_Create_Group1() Local $iX = 30 Local $iY = 225 $g_ahCtl1[$eC1_delete] = GUICtrlCreateButton("Delete", $iX + 0, $iY + 0, 50, 20) $g_ahCtl1[$eC1_shift_dn] = GUICtrlCreateButton("+", $iX + 70, $iY + 0, 20, 20) $g_ahCtl1[$eC1_shift_up] = GUICtrlCreateButton("-", $iX + 95, $iY + 0, 20, 20) $g_ahCtl1[$eC1_del_all] = GUICtrlCreateButton("Delete All", $iX + 0, $iY + 25, 50, 20) $g_ahCtl1[$eC1_update] = GUICtrlCreateButton("Update", $iX + 70, $iY + 25, 50, 20) $g_ahCtl1[$eC1_undo] = GUICtrlCreateButton("Undo", $iX + 0, $iY + 50, 50, 20) $g_ahCtl1[$eC1_redo] = GUICtrlCreateButton("Redo", $iX + 70, $iY + 50, 50, 20) GUICtrlSetState($g_ahCtl1[$eC1_undo], $GUI_DISABLE) GUICtrlSetState($g_ahCtl1[$eC1_redo], $GUI_DISABLE) $g_ahCtl1[$eC1_closepath] = GUICtrlCreateCheckbox("Complete", $iX + 0, $iY + 70, 65, 25) $g_ahCtl1[$eC1_showimg] = GUICtrlCreateCheckbox("Image", $iX + 0, $iY + 90, 65, 25) $g_ahCtl1[$eC1_lock] = GUICtrlCreateCheckbox("Locked", $iX + 0, $iY + 110, 65, 25) EndFunc ;==>Control_Create_Group1 Func Control_Create_Group2() Local $iX = 30 Local $iY = 225 $g_ahCtl2[$eC2_rev] = GUICtrlCreateButton("Reverse", $iX + 0, $iY + 0, 50, 20) $g_ahCtl2[$eC2_edit_rot] = GUICtrlCreateInput("0", $iX + 0, $iY + 25, 40, 20) $g_ahCtl2[$eC2_ud_rot] = GUICtrlCreateUpdown(-1) GUICtrlSetLimit($eC2_ud_rot, 360, -360) $g_ahCtl2[$eC2_rot] = GUICtrlCreateButton("", $iX + 40, $iY + 25, 10, 20) $g_ahCtl2[$eC2_dgroup] = GUICtrlCreateGroup("Coords", 5 + $iX + 70, $iY + 0, 55, 70) $g_ahCtl2[$eC2_decy] = GUICtrlCreateButton("-", 24 + $iX + 70, 16 + $iY + 0, 17, 17) $g_ahCtl2[$eC2_incy] = GUICtrlCreateButton("+", 24 + $iX + 70, 48 + $iY + 0, 17, 17) $g_ahCtl2[$eC2_decx] = GUICtrlCreateButton("-", 8 + $iX + 70, 32 + $iY + 0, 17, 17) $g_ahCtl2[$eC2_incx] = GUICtrlCreateButton("+", 40 + $iX + 70, 32 + $iY + 0, 17, 17) GUICtrlCreateGroup("", -99, -99, 1, 1) $g_ahCtl2[$eC2_zout] = GUICtrlCreateButton("Zoom -", $iX + 0, $iY + 75, 50, 20) $g_ahCtl2[$eC2_zin] = GUICtrlCreateButton("Zoom +", $iX + 75, $iY + 75, 50, 20) $g_ahCtl2[$eC2_toall] = GUICtrlCreateCheckbox("Apply to all", $iX + 0, $iY + 100, 80, 25) EndFunc ;==>Control_Create_Group2 Func Control_IsChecked($IdCtrl) Return (BitAND(GUICtrlRead($IdCtrl), $GUI_CHECKED) = $GUI_CHECKED) EndFunc ;==>Control_IsChecked Func GDI_Draw_ArrayPoints(ByRef $aPts, $hImage, $g_bClosePath, $iX, $iY, $sFileName, $iSelected = -1) Local $hWnd = GUICtrlGetHandle($hImage) If UBound($aPts) > 1 Then Local $aPoints = GDI_Points($aPts, $iX, $iY) Else Local $aPoints[1][2] = [[0, 0]] EndIf Local $hGraphics = _GDIPlus_GraphicsCreateFromHWND($hWnd) ;create a graphics object from a window handle _GDIPlus_GraphicsClear($hGraphics, 0xFFFFFFFF) If FileExists($sFileName) Then Local $hBitmap = _GDIPlus_BitmapCreateFromFile($sFileName) Local Const $iWidth = ScaleX(_GDIPlus_ImageGetWidth($hBitmap)) Local Const $iHeight = ScaleY(_GDIPlus_ImageGetHeight($hBitmap)) Local $hBitmap_Scaled = _GDIPlus_ImageResize($hBitmap, $iWidth, $iHeight) ;resize image _GDIPlus_BitmapDispose($hBitmap) ;Done with initial bitmap _GDIPlus_GraphicsDrawImage($hGraphics, $hBitmap_Scaled, 0, 0) _GDIPlus_BitmapDispose($hBitmap_Scaled) EndIf Local $hPen = _GDIPlus_PenCreate(0xFFFF0000, ScaleX(1)) Local $hEndCap = _GDIPlus_ArrowCapCreate(1, 1) _GDIPlus_PenSetCustomEndCap($hPen, $hEndCap) If $g_bClosePath Then _GDIPlus_GraphicsDrawPolygon($hGraphics, $aPoints, $hPen) Local $iX0, $iY0, $iX1, $iY1 For $i = 1 To $aPoints[0][0] If Not $g_bClosePath And $i < $aPoints[0][0] Then $iX0 = $aPoints[$i][0] $iY0 = $aPoints[$i][1] $iX1 = $aPoints[$i + 1][0] $iY1 = $aPoints[$i + 1][1] _GDIPlus_GraphicsDrawLine($hGraphics, $iX0, $iY0, $iX1, $iY1, $hPen) EndIf Next _GDIPlus_ArrowCapDispose($hEndCap) _GDIPlus_PenDispose($hPen) _GDIPlus_GraphicsDispose($hGraphics) Point_Selected($aPts, $hImage, $iSelected) EndFunc ;==>GDI_Draw_ArrayPoints Func GDI_Line_hPath_From_Points($aPts, $iXorig, $iYorig) ;Returns hpath object be sure to delete it when finished Local $hPath = _GDIPlus_PathCreate() ;Create new path object Local $aPoints = GDI_Points($aPts, $iXorig, $iYorig) Local $iX0, $iY0, $iX1, $iY1 If IsArray($aPoints) Then For $i = 1 To $aPoints[0][0] - 1 $iX0 = $aPoints[$i][0] $iY0 = $aPoints[$i][1] $iX1 = $aPoints[$i + 1][0] $iY1 = $aPoints[$i + 1][1] _GDIPlus_PathAddLine($hPath, $iX0, $iY0, $iX1, $iY1) Next EndIf Return $hPath ;_GDIPlus_PathDispose($hPath) EndFunc ;==>GDI_Line_hPath_From_Points Func GDI_Points($aPts, $iXo, $iYO) Local $aGDIPts If IsArray($aPts) And UBound($aPts) > 1 Then Local $aGDIPts[UBound($aPts) + 1][2] $aGDIPts[0][0] = UBound($aPts) For $i = 1 To $aGDIPts[0][0] ;Build points list $aGDIPts[$i][0] = ScaleX($aPts[$i - 1][0]) + $iXo $aGDIPts[$i][1] = ScaleY($aPts[$i - 1][1]) + $iYO Next Else Local $aGDIPts[1][2] = [[0, 0]] EndIf Return $aGDIPts EndFunc ;==>GDI_Points Func Image1_Clicked() If Not Control_IsChecked($g_ahCtl1[$eC1_lock]) Then Local $aCPos = ControlGetPos(GUICtrlGetHandle($g_hImage1), "", 0) Local $aPos = MouseGetPos() If IsArray($aPos) And IsArray($aCPos) Then Local $iXn = Int(($aPos[0] - $aCPos[0] + ScaleX(1) / 2) / ScaleX(1)) Local $iYn = Int(($aPos[1] - $aCPos[1] + ScaleY(1) / 2) / ScaleY(1)) Point_Add(List_Index(), $iXn, $iYn) EndIf Points_Update($g_aPath_Points, $g_bClosePath, $g_bShowImage) Else ToolTip("Locked") Sleep(500) ToolTip("") EndIf EndFunc ;==>Image1_Clicked Func List_Index() Static Local $hWndList1 = GUICtrlGetHandle($g_hList1) Local $iIndex = _GUICtrlListView_GetSelectionMark($hWndList1) If _GUICtrlListView_GetItemSelected($g_hList1, $iIndex) Then Return $iIndex Return -1 EndFunc ;==>List_Index Func List_Update($iIndex = -1) Static $hWnd_List1 = GUICtrlGetHandle($g_hList1) _GUICtrlListView_BeginUpdate($g_hList1) _GUICtrlListView_DeleteAllItems($hWnd_List1) For $i = 0 To UBound($g_aPath_Points) - 1 GUICtrlCreateListViewItem($i & "|" & $g_aPath_Points[$i][0] & "|" & $g_aPath_Points[$i][1], $g_hList1) Next If $iIndex > -1 Then _GUICtrlListView_ClickItem($g_hList1, $iIndex) _GUICtrlListView_EnsureVisible($g_hList1, $iIndex) EndIf _GUICtrlListView_EndUpdate($g_hList1) EndFunc ;==>List_Update Func Point_Add($iIndex, $iX, $iY) If $iIndex <> -1 Then _ArrayInsert($g_aPath_Points, $iIndex, $iX & "|" & $iY, 0) _GUICtrlListView_InsertItem($g_hList1, $iIndex, $iIndex) _GUICtrlListView_SetItemText($g_hList1, $iIndex, $iX, 1) _GUICtrlListView_SetItemText($g_hList1, $iIndex, $iY, 2) _GUICtrlListView_EnsureVisible($g_hList1, $iIndex) Else _ArrayAdd($g_aPath_Points, $iX & "|" & $iY, 0) GUICtrlCreateListViewItem(UBound($g_aPath_Points) - 1 & "|" & $iX & "|" & $iY, $g_hList1) _GUICtrlListView_EnsureVisible($g_hList1, UBound($g_aPath_Points) - 1) EndIf State_Save($g_aPath_Points) EndFunc ;==>Point_Add Func Point_Adjust($iX, $iY, $bToAll) If Not $bToAll Then Local $iIndex = List_Index() If $iIndex == -1 And IsArray($g_aPath_Points) Then $iIndex = UBound($g_aPath_Points) - 1 If $iIndex == -1 Then Return $g_aPath_Points[$iIndex][0] += $iX $g_aPath_Points[$iIndex][1] += $iY _GUICtrlListView_SetItemText($g_hList1, $iIndex, $g_aPath_Points[$iIndex][0], 1) _GUICtrlListView_SetItemText($g_hList1, $iIndex, $g_aPath_Points[$iIndex][1], 2) If $iIndex <> UBound($g_aPath_Points) - 1 Then _GUICtrlListView_ClickItem($g_hList1, $iIndex) Else For $i = 0 To UBound($g_aPath_Points) - 1 $g_aPath_Points[$i][0] += $iX $g_aPath_Points[$i][1] += $iY Next List_Update(List_Index()) EndIf State_Save($g_aPath_Points) Points_Update($g_aPath_Points, $g_bClosePath, $g_bShowImage) EndFunc ;==>Point_Adjust Func Point_Delete($iIndex) If $iIndex <> -1 Then _ArrayDelete($g_aPath_Points, $iIndex) _GUICtrlListView_DeleteItem($g_hList1, $iIndex) State_Save($g_aPath_Points) ;List_Update($iIndex) EndIf EndFunc ;==>Point_Delete Func Point_Modify($iIndex, $iX, $iY) If $iIndex <> -1 Then $g_aPath_Points[$iIndex][0] = $iX $g_aPath_Points[$iIndex][1] = $iY _GUICtrlListView_SetItemText($g_hList1, $iIndex, $iX, 1) _GUICtrlListView_SetItemText($g_hList1, $iIndex, $iY, 2) _GUICtrlListView_EnsureVisible($g_hList1, $iIndex) State_Save($g_aPath_Points) EndIf EndFunc ;==>Point_Modify Func Point_Selected($aPts, $hImage, $iIndex) If $iIndex > -1 Then GUICtrlSetState($g_hSelSquare, $GUI_HIDE) Local $hWnd = GUICtrlGetHandle($hImage) Local $aPos = ControlGetPos($hWnd, "", 0) If IsArray($aPos) And IsArray($aPts) Then _WinAPI_RedrawWindow($hWnd, Default, Default, $RDW_ERASENOW) Local $iXs = ScaleX($aPts[$iIndex][0]) + $aPos[0] - ScaleX(1) / 2 Local $iYs = ScaleY($aPts[$iIndex][1]) + $aPos[1] - ScaleY(1) / 2 WinMove(GUICtrlGetHandle($g_hSelSquare), "", $iXs, $iYs, ScaleX(1), ScaleY(1)) GUICtrlSetState($g_hSelSquare, $GUI_SHOW) ;ConsoleWrite("Point_Selected" & @CRLF) Else ConsoleWriteError("Error: Point_Selected" & @CRLF) EndIf EndIf EndFunc ;==>Point_Selected Func Point_Swap($iIndex1, $iNext) _GUICtrlListView_BeginUpdate($g_hList1) Local $iIndex2 = 0 Local $aTmp = 0 If $iIndex1 <> -1 Then $iIndex2 = $iIndex1 + $iNext If $iIndex2 > UBound($g_aPath_Points) - 1 Then $iIndex2 = 0 ElseIf $iIndex2 < 0 Then $iIndex2 = UBound($g_aPath_Points) - 1 EndIf _ArraySwap($g_aPath_Points, $iIndex1, $iIndex2) Local $iX1 = _GUICtrlListView_GetItemText($g_hList1, $iIndex1, 2) Local $iY1 = _GUICtrlListView_GetItemText($g_hList1, $iIndex1, 2) Local $iX2 = _GUICtrlListView_GetItemText($g_hList1, $iIndex2, 2) Local $iY2 = _GUICtrlListView_GetItemText($g_hList1, $iIndex2, 2) _GUICtrlListView_SetItemText($g_hList1, $iIndex1, $iX2, 1) _GUICtrlListView_SetItemText($g_hList1, $iIndex1, $iY2, 2) _GUICtrlListView_SetItemText($g_hList1, $iIndex2, $iX1, 1) _GUICtrlListView_SetItemText($g_hList1, $iIndex2, $iY1, 2) _GUICtrlListView_ClickItem($g_hList1, $iIndex2) _GUICtrlListView_EnsureVisible($g_hList1, $iIndex2) Else ;ConsoleWrite("Array Shift" & @CRLF) If $iNext > 0 Then ;ARRAY SHIFT -- Melba23 Local $iUBound = UBound($g_aPath_Points) ; Get size of array $aTmp = _ArrayExtract($g_aPath_Points, 0, $iUBound - 2) ; Extract all but last _ArrayInsert($aTmp, 0, _ArrayExtract($g_aPath_Points, $iUBound - 1, Default)) ; Insert last at top $g_aPath_Points = $aTmp Else $aTmp = _ArrayExtract($g_aPath_Points, 1, Default) ; Extract all but top row _ArrayAdd($aTmp, _ArrayExtract($g_aPath_Points, 0, 0)) ; Add top row at bottom $g_aPath_Points = $aTmp EndIf List_Update(List_Index()) Points_Update($g_aPath_Points, $g_bClosePath, $g_bShowImage) EndIf State_Save($g_aPath_Points) _GUICtrlListView_EndUpdate($g_hList1) EndFunc ;==>Point_Swap Func Points_Reverse($aPts) Local $hPath = GDI_Line_hPath_From_Points($aPts, 0, 0) ;_GDIPlus_PathFlatten($hPath) _GDIPlus_PathReverse($hPath) Local $aPoints = _GDIPlus_PathGetPoints($hPath) _GDIPlus_PathDispose($hPath) If IsArray($aPoints) Then ;ConsoleWrite("Flipped_Points" & @CRLF) Global $aPts_Rev[$aPoints[0][0]][2] For $i = 1 To $aPoints[0][0] $aPts_Rev[$i - 1][0] = Int($aPoints[$i][0] / ScaleX(1)) $aPts_Rev[$i - 1][1] = Int($aPoints[$i][1] / ScaleY(1)) Next Return $aPts_Rev Else Return $aPts EndIf EndFunc ;==>Points_Reverse Func Points_Rotate($aPts, $iDegrees) Local $hPath = GDI_Line_hPath_From_Points($aPts, 0, 0) ;_GDIPlus_PathFlatten($hPath) Local $hPen = _GDIPlus_PenCreate(0x0, ScaleX(1)) Local $aBounds = _GDIPlus_PathGetWorldBounds($hPath, 0, $hPen) _GDIPlus_PenDispose($hPen) If IsArray($aBounds) Then Local $hMatrix = _GDIPlus_MatrixCreate() _GDIPlus_MatrixTranslate($hMatrix, $aBounds[0] + $aBounds[2] / 2, $aBounds[1] + $aBounds[3] / 2) _GDIPlus_MatrixRotate($hMatrix, $iDegrees) _GDIPlus_MatrixTranslate($hMatrix, -($aBounds[0] + $aBounds[2] / 2), -($aBounds[1] + $aBounds[3] / 2)) _GDIPlus_PathTransform($hPath, $hMatrix) _GDIPlus_MatrixDispose($hMatrix) EndIf Local $aPoints = _GDIPlus_PathGetPoints($hPath) _GDIPlus_PathDispose($hPath) If IsArray($aPoints) Then ;ConsoleWrite("Rotate_Points" & @CRLF) Dim $aPts_Rev[$aPoints[0][0]][2] For $i = 1 To $aPoints[0][0] $aPts_Rev[$i - 1][0] = Int($aPoints[$i][0] / ScaleX(1)) $aPts_Rev[$i - 1][1] = Int($aPoints[$i][1] / ScaleY(1)) Next Return $aPts_Rev Else Return $aPts EndIf EndFunc ;==>Points_Rotate Func Points_Scale($iScaleX, $iScaleY) For $i = 0 To UBound($g_aPath_Points) - 1 If $iScaleX > 0 Then $g_aPath_Points[$i][0] *= 2 Else $g_aPath_Points[$i][0] /= 2 EndIf If $iScaleY > 0 Then $g_aPath_Points[$i][1] *= 2 Else $g_aPath_Points[$i][1] /= 2 EndIf Next State_Save($g_aPath_Points) List_Update(List_Index()) Points_Update($g_aPath_Points, $g_bClosePath, $g_bShowImage) EndFunc ;==>Points_Scale Func Points_Update($aPts, $g_bClosePath = False, $b_Show_Image = True, $iSelected = -1) Local $_Image_File = $g_sImagefile If Not $b_Show_Image Then $_Image_File = "" GDI_Draw_ArrayPoints($aPts, $g_hImage1, $g_bClosePath, 0, 0, $_Image_File, $iSelected) EndFunc ;==>Points_Update Func ScaleX($iX) Local $iXs = $g_iXScale If $iXs == 0 Then $iXs = -1 If $iXs > 0 Then $iX = $iX * $iXs Else $iX = $iX / Abs($iXs) EndIf Return $iX EndFunc ;==>ScaleX Func ScaleY($iY) Local $iYs = $g_iYScale If $iYs == 0 Then $iYs = -1 If $iYs > 0 Then $iY = $iY * $iYs Else $iY = $iY / Abs($iYs) EndIf Return $iY EndFunc ;==>ScaleY Func SelSquare_Drag() Local $iIndex = List_Index() If $iIndex <> -1 Then Local $cInfo = GUIGetCursorInfo($g_hForm1) Local $aPosSelOrig = ControlGetPos($g_hForm1, "", $g_hSelSquare) If IsArray($aPosSelOrig) Then Local $iSubtractX = $cInfo[0] - $aPosSelOrig[0] Local $iSubtractY = $cInfo[1] - $aPosSelOrig[1] EndIf If IsArray($cInfo) Then Do $cInfo = GUIGetCursorInfo($g_hForm1) ControlMove($g_hForm1, "", $g_hSelSquare, $cInfo[0] - $iSubtractX, $cInfo[1] - $iSubtractY) Until Not $cInfo[2] EndIf Local $aPosSelNew = ControlGetPos($g_hForm1, "", $g_hSelSquare) If IsArray($aPosSelNew) And IsArray($aPosSelOrig) Then Local $iXm = $g_aPath_Points[$iIndex][0] + Int(($aPosSelNew[0] - $aPosSelOrig[0]) / ScaleX(1)) Local $iYm = $g_aPath_Points[$iIndex][1] + Int(($aPosSelNew[1] - $aPosSelOrig[1]) / ScaleY(1)) Point_Modify($iIndex, $iXm, $iYm) Points_Update($g_aPath_Points, $g_bClosePath, $g_bShowImage, $iIndex) EndIf EndIf EndFunc ;==>SelSquare_Drag Func SplitDir($FullPath) Local $sDrive, $sDir, $sDummy _PathSplit($FullPath, $sDrive, $sDir, $sDummy, $sDummy) Return $sDrive & $sDir EndFunc ;==>SplitDir Func SplitFileName($FullPath) Local $sDummy, $sFileName, $sExt _PathSplit($FullPath, $sDummy, $sDummy, $sFileName, $sExt) Return $sFileName & "" & $sExt EndFunc ;==>SplitFileName Func State_Cleanup(ByRef $a1) If (UBound($a1) > $g_iUndo_Max + 2) Then Local $a1Rem = _ArrayExtract($a1, 1, Default) $a1Rem[0] = $a1[0] Local $sTmp = $a1[1] If $sTmp <> "" And FileExists($sTmp) Then FileDelete($sTmp) ;ConsoleWrite("Cleanup Delete (UnD) " & $sTmp & @CRLF) EndIf $a1 = $a1Rem EndIf EndFunc ;==>State_Cleanup Func State_Destroy($bRedo_Only = False) Local $sTmp While (UBound($g_asRedo_Files) > 1) $sTmp = _ArrayPop($g_asRedo_Files) If $sTmp <> "" And FileExists($sTmp) Then FileDelete($sTmp) ;ConsoleWrite(", Delete (ReD) " & $sTmp) If @error Then ConsoleWriteError("Failed to Delete " & $sTmp) EndIf WEnd GUICtrlSetState($g_ahCtl1[$eC1_redo], $GUI_DISABLE) If $bRedo_Only Then Return While (UBound($g_asUndo_Files) > 1) $sTmp = _ArrayPop($g_asUndo_Files) If $sTmp <> "" And FileExists($sTmp) Then FileDelete($sTmp) ;ConsoleWrite(", Delete (UnD)" & $sTmp) If @error Then ConsoleWriteError("Failed to Delete " & $sTmp) EndIf WEnd GUICtrlSetState($g_ahCtl1[$eC1_undo], $GUI_DISABLE) EndFunc ;==>State_Destroy Func State_Is_Diff(ByRef $a1, ByRef $a2) Local $bIsDiff = True If UBound($a1) = UBound($a2) Then $bIsDiff = False For $i = UBound($a1) - 1 To 0 Step -1 If $a1[$i][0] == $a2[$i][0] And $a1[$i][1] == $a2[$i][1] Then ContinueLoop Else ;ConsoleWrite("Diff " & $i & @CRLF) $bIsDiff = True ExitLoop EndIf Next Else ;ConsoleWrite("Diff " & @CRLF) EndIf Return $bIsDiff EndFunc ;==>State_Is_Diff Func State_Restore(ByRef $aPts, $bUndo) Local $sTmp = "" Local $aRes If $bUndo Then $sTmp = _ArrayPop($g_asUndo_Files) ;ConsoleWrite(", Restore (UnD)" & $sTmp) If $sTmp <> "" And FileExists($sTmp) Then _ArrayAdd($g_asRedo_Files, $sTmp) _FileReadToArray($sTmp, $aRes, 0, ",") If UBound($g_asUndo_Files) < 2 Then GUICtrlSetState($g_ahCtl1[$eC1_undo], $GUI_DISABLE) If UBound($g_asRedo_Files) > 2 Then GUICtrlSetState($g_ahCtl1[$eC1_redo], $GUI_ENABLE) If UBound($g_asUndo_Files) > 1 And Not State_Is_Diff($aPts, $aRes) Then Return State_Restore($aPts, $bUndo) If Not @error Then Return $aRes Else ConsoleWriteError("Failed to Restore " & $sTmp) EndIf Else $sTmp = _ArrayPop($g_asRedo_Files) ;ConsoleWrite(", Restore (ReD) " & $sTmp) If $sTmp <> "" And FileExists($sTmp) Then _ArrayAdd($g_asUndo_Files, $sTmp) _FileReadToArray($sTmp, $aRes, 0, ",") If UBound($g_asRedo_Files) < 2 Then GUICtrlSetState($g_ahCtl1[$eC1_redo], $GUI_DISABLE) If UBound($g_asUndo_Files) > 2 Then GUICtrlSetState($g_ahCtl1[$eC1_undo], $GUI_ENABLE) If UBound($g_asRedo_Files) > 1 And Not State_Is_Diff($aPts, $aRes) Then Return State_Restore($aPts, $bUndo) If Not @error Then Return $aRes Else ConsoleWriteError("Failed to Restore " & $sTmp) EndIf EndIf Return $aPts EndFunc ;==>State_Restore Func State_Save($aPts) If $g_iUndo_Max < 1 Then Return Local $sTmp = _TempFile(@TempDir, "DPP_") If UBound($g_asRedo_Files) > 2 Then _ArrayAdd($g_asUndo_Files, _ArrayPop($g_asRedo_Files)) _ArrayAdd($g_asUndo_Files, $sTmp) _FileWriteFromArray($sTmp, $aPts, 0, Default, ",") If UBound($g_asRedo_Files) > 2 Then State_Destroy(True) State_Cleanup($g_asUndo_Files) ;ConsoleWrite("Save State " & UBound($g_asUndo_Files) & " " & $sTmp & @CRLF) If UBound($g_asUndo_Files) > 2 Then GUICtrlSetState($g_ahCtl1[$eC1_undo], $GUI_ENABLE) If @error Then MsgBox(0, @ScriptName & " Error", "Unable to create undo file " & $sTmp) GUICtrlSetState($g_ahCtl1[$eC1_undo], $GUI_DISABLE) GUICtrlSetState($g_ahCtl1[$eC1_redo], $GUI_DISABLE) $g_iUndo_Max = 0 EndIf EndFunc ;==>State_Save Func Tab1_Select() Local $iStateCtl1, $iStateCtl2 Local $tabindex = GUICtrlRead($g_hTab1) ;ConsoleWrite("tab" & $tabindex + 1 & "_selected" & @CRLF) Select Case $tabindex = 0 $iStateCtl1 = $GUI_SHOW $iStateCtl2 = $GUI_HIDE Case $tabindex = 1 $iStateCtl1 = $GUI_HIDE $iStateCtl2 = $GUI_SHOW Case Else _GUICtrlTab_ActivateTab($g_hTab1, 0) Return EndSelect For $i = 0 To UBound($g_ahCtl1) - 1 GUICtrlSetState($g_ahCtl1[$i], $iStateCtl1) Next For $i = 0 To UBound($g_ahCtl2) - 1 GUICtrlSetState($g_ahCtl2[$i], $iStateCtl2) Next EndFunc ;==>Tab1_Select Func WM_NOTIFY($hWnd, $iMsg, $wParam, $lParam) Static Local $hWndList1 = GUICtrlGetHandle($g_hList1) If Not IsHWnd($hWndList1) Then $hWndList1 = GUICtrlGetHandle($g_hList1) If @error Then Return $GUI_RUNDEFMSG If $wParam = $g_hList1 Then Local $tNMHDR = DllStructCreate($tagNMHDR, $lParam) Switch DllStructGetData($tNMHDR, "Code") Case $LVN_KEYDOWN, $NM_CLICK GUICtrlSendToDummy($g_hList1_LVN, $lParam) EndSwitch EndIf Return $GUI_RUNDEFMSG EndFunc ;==>WM_NOTIFY  


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