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explorerpl

Adobe AIR like window

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explorerpl

It's been long enough since I started looking for a solution, so I post this with a clear conscious. 

I am developing an application that would render keystrokes and click on the screen, much like KeyCastr on Mac OS. I did this once in the past. Back then I faced with the same problem - making a nice semitransparent window. I solved it by using Adobe AIR for the interface and Visual Basic for the data. VB was the server capturing the keystrokes and mouse events and passing them via TCP over localhost to Adobe AIR (compiled to exe). This solution worked quite ok. I even tried reviving it few hours before posting it with no success.

Important note - this is NOT a keylogger, though it shares some core functionality with such application. I do not ask for tips on capturing keyboards events (though if someone could post something useful I'd be grateful). 

These are some posts that I've found on the forum:
https://www.autoitscript.com/forum/topic/137618-two-questions-about-layered-gui/#comment-963975
https://www.autoitscript.com/forum/topic/102961-multiple-png-images-as-gui-elements/
https://www.autoitscript.com/forum/topic/47651-png-as-gui-drop-shadows-curved-edges-you-name-it/
https://www.autoitscript.com/forum/topic/102920-advanced-gui-udf-design/
https://www.autoitscript.com/forum/topic/157841-gui-fun/#comment-1144334
https://www.autoitscript.com/forum/topic/140053-just-the-text/#comment-983400
and even more...

The reason for not using an existing application is that there aren't many for windows, they look ugly, and they do not behave the way I need them too.

I've tried these approaches, but I'm either to stupid to understand them fully or I'm simply missing something. The main problem that I'm having is having the window transparent and displaying a label with text on top of it. As you know regular controls will not be transparent. I figured out that making a child window (transparent) on top of the parent transparent window might be the solution (I figured it out myself before finding some posts about it so I'm pretty proud of myself :)). Still... even if I do so the text is not anti-aliased and simply looks ugly.

I could really use an example code that creates a window that has a PNG as a background with a nice label on top that has drop shadow (two labels? one black for the shadow and one white for the text). The window should also be dragable with a mouse.

Here's a video with my old app running (start watching from 0:50)https://www.youtube.com/watch?v=C7fSpZntpfA
Here's a similar application called KeyPose: http://jungsbluth.de/magnus/blog/keypose/keypose.html

At some point I thought I'd just create a flash object on my window and make it transparent (I've seen this done even back in Windows 98). The difficulty here is that it's not a binary transparency, but a 32bpc one - real, smooth alpha channel like in a PNG, which is what most of the code I've seen is doing. Unfortunately I wasn't able to check that code, because I fail to create the Shockwave.Shockwave.11 object. I've installed the Flash player and the Shockwave player manually, registered the OCX, but no success.

TL;DR

Honestly - the solution to all my problems and problems other users are having would be replicating the behavior of such apps, that take an SWF and make a windowless EXE out of them. Just take a look at the attached file. Please note that the BG is semi-transparent, the labels are anti-aliased with a drop shadow. This is my old solution using Adobe AIR (Flash). I'd like to replicate that as closely as possible.

I really hope some good soul will help me with this.
Thank you.

 

screen.png

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Melba23

explorerpl,

I do not ask for tips on capturing keyboards events (though if someone could post something useful I'd be grateful). 

Good, because if the thread does stray into that area it will be closed - and anyone posting such code will be sanctioned.

M23


Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind._______My UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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explorerpl

Good, because if the thread does stray into that area it will be closed - and anyone posting such code will be sanctioned.

I've noticed :) I fully understand the policy, though hooking into system events is a valid programming skill and it would be nice to have some examples and have them stripped out of "keylogging" functionality but have them close enough so that a smart person can figure it out. Still - that wouldn't help me :) I'm not that smart, that's why I need help, but not with keylogging. I'm solving one problem at a time :)

The solution to my problem (which essentially is creating a nice antialiased text on transparent background) seems so close with all the examples on the forum, yet I can't figure it out. Examples I've seen use a binary transparency (based on one color) which causes nasty edges. 8 bit transparency like with PNG and Layered Windows) use PNG's and that's great, but doesn't help me either.

At some point I was thinking about painting the PNG "in memory" (no files required) and then passing the resulting image as a "fake PNG" to use along with the Layered Windows examples. Again - this is to complex for my brain.

As for Adobe AIR it seems this is exactly what they are doing to create these nice transparent windows. How else could they do that? There's no single color to be set as transparent, the SWF that is being displayed can be anything and it works. If someone could figure out how to do that we all would be saved and eternaly happy creating out GUIs in Adobe Flash, publish them to SWF, and then put them in out AutoIt apps.

But again... The bottom line is that I need a nice antialiased text, with a shadow, on a semi transparent window with rounded corners.

Anyone?

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explorerpl

Ok. I think I'm done. I've seen people asking for good keyboard and mouse hooks UDF's, but due to forum policy such a thing (especially a keyboard hook) would constitute a KeyLogger. Just as mentioned above in this thread my project is NOT a keylogger though it shares many of such application characteristics. 

Would it be ok if I posted my compiled project so that others could also use it instead of a keylogger UDF? The app sends what it captures to localhost over TCP connection. No source code.

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Melba23

explorerpl,

Would it be ok if I posted my compiled project so that others could also use it instead of a keylogger UDF? The app sends what it captures to localhost over TCP connection. No source code.

You are joking? At least I do hope so. There is no way can you post something that.

M23 


Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind._______My UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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explorerpl

Just wanted to make sure :) It's somewhat strange to me that while there are examples in the AutoIt documentation on how to do global keyboard hookds it's not considered ethical to post usage of that on the forum. But whatever you say. Don't want to piss anyone off. :)

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UEZ

Here something similar which I had created in the past without text and buttons:

;coded by UEZ 2013

#include <WindowsConstants.au3>
#include <GUIConstantsEx.au3>
#include <GDIPlus.au3>

Global Const $SC_DRAGMOVE = 0xF012
Global Const $iW = 300, $iH = 200
_GDIPlus_Startup()

                            ;text                           x       y           text color      font                font size
Global $aText[6][6] = [ [   "Windows Translucent GUI",      10,     12,         0xFFFFFFFF,     "Arial",            18          ], _
                        [   "Connection port:",             10,     80,         0xFFFFFFFF,     "Arial",            11          ], _
                        [   "80",                           150,    80,         0xFFFFFFFF,     "Arial",            11          ], _
                        [   "Connection status:",           10,     100,        0xFFFFFFFF,     "Arial",            11          ], _
                        [   "offline",                      150,    100,        0xFFFF8080,     "Arial",            12          ], _
                        [   "Coded by UEZ 2015 ;-)",        10,     150,        0xFFFFFFFF,     "Comic Sans MS",    15          ]]

                            ;   x       y       w       h       bmp handle
Global $aButtons[2][5] = [  [   230,    150,    24,     24,     _GDIPlus_BitmapCreateFromMemory(_Nok2_24x24png())       ], _
                            [   260,    150,    24,     24,     _GDIPlus_BitmapCreateFromMemory(_Ok2_24x24png())        ]]

Global Const $hGUI = GUICreate("", $iW, $iH, -1, -1, $WS_POPUP, $WS_EX_LAYERED) ;must be set before _GDIPlus_CreateCurvedTranslucentPanel
Global Const $aReturn = _GDIPlus_CreateCurvedTranslucentPanel($aText, $aButtons, 0xE04576B2, 0x509FBADC, $iW, $iH)
GUISetState()

_WinAPI_BitmapSetTransparent($hGUI, $aReturn[0])

GUIRegisterMsg($WM_LBUTTONDOWN, "_WM_LBUTTONDOWN")

Do
    Switch GUIGetMsg()
        Case $GUI_EVENT_CLOSE
            _GDIPlus_BitmapDispose($aReturn[0])
            _GDIPlus_Shutdown()
            GUIDelete($hGUI)
            Exit
        Case $aReturn[1] ;cancel
            MsgBox(0, "Info", "Cancel was pressed")
        Case $aReturn[2] ;ok
            MsgBox(0, "Info", "Ok was pressed")
    EndSwitch
Until False


Func _WM_LBUTTONDOWN($hWnd, $iMsg, $wParam, $lParam)
    _SendMessage($hGUI, $WM_SYSCOMMAND, $SC_DRAGMOVE, 0)
EndFunc   ;==>_WM_LBUTTONDOWN

Func _GDIPlus_CreateCurvedTranslucentPanel($aText, $aButtons, $iColorBG, $iColorFrame, $iW, $iH, $iRadiusCorner = 20, $bTextShadow = True) ;build 2015-11-03 by UEZ
    Local Const $hBitmap = _GDIPlus_BitmapCreateFromScan0($iW, $iH)
    Local Const $hCtxt = _GDIPlus_ImageGetGraphicsContext($hBitmap)
    _GDIPlus_GraphicsSetSmoothingMode($hCtxt, 2)
    _GDIPlus_GraphicsSetInterpolationMode($hCtxt, 7)
    _GDIPlus_GraphicsSetPixelOffsetMode($hCtxt, 2)
    _GDIPlus_GraphicsSetTextRenderingHint($hCtxt, 5)

    Local Const $hPath = _GDIPlus_PathCreate()
    Local Const $hPath_Shape = _GDIPlus_PathCreate()

    Local $iPenSize = 2

    _GDIPlus_PathAddArc($hPath, $iW - ($iRadiusCorner * 2), 0, $iRadiusCorner * 2, $iRadiusCorner * 2, 270, 90)
    _GDIPlus_PathAddArc($hPath, $iW - ($iRadiusCorner * 2), $iH - ($iRadiusCorner * 2), $iRadiusCorner * 2, $iRadiusCorner * 2, 0, 90)
    _GDIPlus_PathAddArc($hPath, 0, $iH - ($iRadiusCorner * 2), $iRadiusCorner * 2, $iRadiusCorner * 2, 90, 90)
    _GDIPlus_PathAddArc($hPath, 0, 0, $iRadiusCorner * 2, $iRadiusCorner * 2, 180, 90)
    _GDIPlus_PathCloseFigure($hPath)

    Local $iColorBG2 = BitAND(0xFF000000, $iColorBG) + BitAND(0x00FF0000, $iColorBG) - 0x200000 + BitAND(0x0000FF00, $iColorBG) - 0x2000 + BitAND(0x000000FF, $iColorBG) - 0x20
    Local $hBrush_Bg = _GDIPlus_LineBrushCreate($iW / 2, 0, $iW / 2, $iH, $iColorBG2, $iColorBG)
    _GDIPlus_GraphicsFillPath($hCtxt, $hPath, $hBrush_Bg)


    Local $hBrush_Shape = _GDIPlus_LineBrushCreate($iW / 2, $iH / 5 + 7, $iW / 2, 0, $iColorFrame, 0xA0FFFFFF)

    _GDIPlus_PathAddArc($hPath_Shape, 0, 0, $iRadiusCorner * 2, $iRadiusCorner * 2, 180, 90)
    _GDIPlus_PathAddArc($hPath_Shape, $iW - ($iRadiusCorner * 2), 0, $iRadiusCorner * 2, $iRadiusCorner * 2, 270, 90)

    _GDIPlus_PathAddLine($hPath_Shape, 0, $iRadiusCorner, 0, $iH / 5)
    _GDIPlus_PathAddLine($hPath_Shape, 0, $iH / 5, $iW / 2, $iH / 5 + 7)
    _GDIPlus_PathAddLine($hPath_Shape, $iW, $iH / 5, $iW, $iRadiusCorner)
    _GDIPlus_PathCloseFigure($hPath_Shape)

    _GDIPlus_GraphicsFillPath($hCtxt, $hPath_Shape, $hBrush_Shape)

    Local $hPen = _GDIPlus_PenCreate(0xF0000000 + $iColorFrame, $iPenSize)
    _GDIPlus_GraphicsDrawPath($hCtxt, $hPath, $hPen)

    _GDIPlus_PathReset($hPath)
    Local $i, $hBrush, $hFamily, $hFormat, $tLayout
    Local $hBrush_Shadow = _GDIPlus_BrushCreateSolid(0xFF101010)
    For $i = 0 To UBound($aText) - 1
        $hBrush = _GDIPlus_BrushCreateSolid($aText[$i][3])  ;color
        $hFamily = _GDIPlus_FontFamilyCreate($aText[$i][4]) ;font
        $hFormat = _GDIPlus_StringFormatCreate()
        _GDIPlus_StringFormatSetAlign($hFormat, 0)  ;alignment
        $tLayout = _GDIPlus_RectFCreate($aText[$i][1] + $aText[$i][5] / 8, $aText[$i][2] + $aText[$i][5] / 8)
        _GDIPlus_PathAddString($hPath, $aText[$i][0], $tLayout, $hFamily, 0, $aText[$i][5], $hFormat)
        _GDIPlus_GraphicsFillPath($hCtxt, $hPath, $hBrush_Shadow)   ;draw shadow
        _GDIPlus_PathReset($hPath)
        $tLayout = _GDIPlus_RectFCreate($aText[$i][1], $aText[$i][2])
        _GDIPlus_PathAddString($hPath, $aText[$i][0], $tLayout, $hFamily, 0, $aText[$i][5], $hFormat)
        _GDIPlus_GraphicsFillPath($hCtxt, $hPath, $hBrush)
        _GDIPlus_PathReset($hPath)
        _GDIPlus_BrushDispose($hBrush)
        _GDIPlus_FontFamilyDispose($hFamily)
        _GDIPlus_StringFormatDispose($hFormat)
    Next

    Local $aReturn[UBound($aButtons) + 1]
    $aReturn[0] = $hBitmap
    For $i = 0 To UBound($aButtons) - 1
        _GDIPlus_GraphicsDrawImageRect($hCtxt, $aButtons[$i][4], $aButtons[$i][0], $aButtons[$i][1], $aButtons[$i][2], $aButtons[$i][3])
        _GDIPlus_ImageDispose($aButtons[$i][4])
        $aReturn[$i + 1] = GUICtrlCreateLabel("", $aButtons[$i][0], $aButtons[$i][1], $aButtons[$i][2], $aButtons[$i][3])
    Next

    _GDIPlus_PathDispose($hPath)
    _GDIPlus_PathDispose($hPath_Shape)
    _GDIPlus_PenDispose($hPen)
    _GDIPlus_BrushDispose($hBrush_Bg)
    _GDIPlus_BrushDispose($hBrush_Shape)
    _GDIPlus_BrushDispose($hBrush_Shadow)
    _GDIPlus_GraphicsDispose($hCtxt)
    Return $aReturn
EndFunc   ;==>_GDIPlus_CreateCurvedTranslucentPanel

Func _WinAPI_BitmapSetTransparent($hGUI, $hImage, $iOpacity = 0xFF)
    Local $hScrDC, $hMemDC, $hBitmap, $hOld, $pSize, $tSize, $pSource, $tSource, $pBlend, $tBlend
    $hScrDC = _WinAPI_GetDC(0)
    $hMemDC = _WinAPI_CreateCompatibleDC($hScrDC)
    $hBitmap = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hImage)
    $hOld = _WinAPI_SelectObject($hMemDC, $hBitmap)
    $tSize = DllStructCreate($tagSIZE)
    $pSize = DllStructGetPtr($tSize)
    DllStructSetData($tSize, "X", _GDIPlus_ImageGetWidth($hImage))
    DllStructSetData($tSize, "Y", _GDIPlus_ImageGetHeight($hImage))
    $tSource = DllStructCreate($tagPOINT)
    $pSource = DllStructGetPtr($tSource)
    $tBlend = DllStructCreate($tagBLENDFUNCTION)
    $pBlend = DllStructGetPtr($tBlend)
    DllStructSetData($tBlend, "Alpha", $iOpacity)
    DllStructSetData($tBlend, "Format", 1)
    _WinAPI_UpdateLayeredWindow($hGUI, $hMemDC, 0, $pSize, $hMemDC, $pSource, 0, $pBlend, $ULW_ALPHA)
    _WinAPI_ReleaseDC(0, $hScrDC)
    _WinAPI_SelectObject($hMemDC, $hOld)
    _WinAPI_DeleteObject($hBitmap)
    _WinAPI_DeleteDC($hMemDC)
EndFunc   ;==>_WinAPI_BitmapSetTransparent

;Code below was generated by: 'File to Base64 String' Code Generator v1.20 Build 2015-09-19

Func _Nok2_24x24png($bSaveBinary = False, $sSavePath = @ScriptDir)
    Local $Nok2_24x24png
    $Nok2_24x24png &= 'iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAYAAADgdz34AAAACXBIWXMAABzpAAAc6QHh0LjlAAAFfUlEQVRIiYWWX2hbVxLGf+dKWDWKrJRYSuLIJVFCtFuZQLsPtpsGTO04pfQp1JSExSkJCwFTSltvk4fmqQ8l7D40gRKHPnm9mBaVFNqH4KQtBTe4gppiGpOVG0qwLNeSLNfXsixfSefOPpwospP9MzDc0WjON/PNnXvOUSLCNhHxoJQLSCmbjS1PTp5ev3nzeO2rrw6rfD4IINGo7T1xYm5HX9/t1hdeGPfv2ZMCFCIWSumtcGpbAtf1YFm6XCjsT4+NfVB5++2BnX19vuCJE/ieeQaPzweVCrpQwEmlsG/eZDWVcpquXk20nzp1qbm19UEd48kEpnKdSyb/vNDVNbLvtdf84fPnRR044CKi2NxUlMuKchkcR3AcoVgUmZuzcqOjKgOlyPj4+XBn5z/rWI0EDx2Z27eHC/39f/vDtWtuU3+/i9YeWV1VamMDNjfBcczzoUqlgtJa2NzUlelp61+JhLVrYuKv+/r7/17HVK7repRSOptMDma7ukY7xsZqVleXJSsrltrYgGrVAJbLjSTlMlQqxl5fN4lc13Xn5927N254d09Nndnd1fUPcV2PEhHK+fyhe+HwdPzy5Rbfyy+7FAoWjmMAbBtqNdAa6kyqVVhdNerzGV+pBOA6v/5qzW5srP3x22//1BwO37cA0onEpbYjR1p8nZ01WVy0sG34/XfI5eC556C5GdJpKBaNzs1BNAqDg3D/Piwvg20j2azlCwRqbbOzLekvvrgEoIqLi/EHbW3J+JUrfnXwoLC6qqhUYG0Nenuho8NUev06/PKLYfHss/DmmxAMwnffwblzsHevSa61SC6nZsPh0v5btzqt5WRyIAh+tWuXlmxWsbYGS0vQ3W3AtYadO+HMGchmTUuGhgy41tDTAx99BHfugOMguZxSgYAOzs76l3/8ccBb+v773vaTJ6FUUsq2zaJ79+DBA2hvN5VpDXv2wMcfg9cLTz9tfB6Pac/XX5tRX1lB5fPg86kgkJ6a6vX8xXEu7z140O956ikoFhUzM/DZZzA9DfPz8OKL0NICIoZJIGBsyzLgFy7AyAhEIoY5wNoaClTW621mBqq1s2dFLlwQOXnSfBWhkEg0auxXXhFJp0VERLQ2KiKyuChy6pSJqcdu0RrITChUtQAz1+k03LgBoRDk843tIxg0rXhcajUoFIxdqTz5f11+OnYs5/T0iDz/vPuogkjEPM+eFcnnTcWuK4+kziKT2c66wcB1QH7q6clx9+LFSduA6m2Bb73VAK/VGm2pt6vuy2RMIVvXRiLaBrl78eKk5e/u/sYGaGoy214gYKgdOwatrdun5b33zIguLRmf1tDWBsePmzWBAALg94sN+Lu7v6GYycR/jsfX3YfUtrXoyy9NlbmcyBtvNFowMGDYiJiYrWt6elz3pZfk51hsvZjJxBERUiMjo7+BSCxWdesgdbqJhMjwcGNa6kBDQyKffrot1n31VZF33qn+BpK6dm304U4tbGSzh6aPHLE3QyGRUEg/8bJDoYZd/731pUYihuGHH+rN11+X6WjU3shmD4kIuFp7RISlqanBGRAdj1clFNKPmESj28Hq4HXf0aPivv++yPXrWr/7bnUGZGlqalBEcLX2ICKI63pEhIWJieEZECca1RKLVQXcR4ke12hU3KEhkU8+cWVsrOoMDekZkIVbt4a3Yv7nI/PcuZF9s7P+cCgkKhBwqVQUoPD7FQcOQEeHcPiwsGOHyPy8lRsfV5mVlVLk88//y5H5+KGfz+9PJxIfVK5eHdiZSvmCgO/oUTzRKOzejfZ6cRYWsCcmWM3nnaYrVxLtp0//n0O/LluvLUtLseVk8vT6nTvHa5OTh9UPP5hrSyxme/v65nb09t5u7e7+n9eWfwNJOhRLmn3GvAAAAABJRU5ErkJggg=='
    Local $bString = _WinAPI_Base64Decode($Nok2_24x24png)
    If @error Then Return SetError(1, 0, 0)
    $bString = Binary($bString)
    If $bSaveBinary Then
        Local Const $hFile = FileOpen($sSavePath & "\Nok2_24x24.png", 18)
        If @error Then Return SetError(2, 0, $bString)
        FileWrite($hFile, $bString)
        FileClose($hFile)
    EndIf
    Return $bString
EndFunc   ;==>_Nok2_24x24png

Func _Ok2_24x24png($bSaveBinary = False, $sSavePath = @ScriptDir)
    Local $Ok2_24x24png
    $Ok2_24x24png &= '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'
    $Ok2_24x24png &= 'q/EHl86Mnv3wcOOdxk08FI3lD/b40N+P8Pf7r5TWPv16Pl3YacuM6koVyBoZtDIRCDpxh4V2LXqwcP/irdvXTkx9MvkB57wEL3hi6K8UAYjZj/a2ebuLfu8LGcfZZqpUSQlJO2pXqtXqxOS9u6OMB2OcIwRP4gX/t7b8DwlNcnxkhYu3AAAAAElFTkSuQmCC'
    Local $bString = _WinAPI_Base64Decode($Ok2_24x24png)
    If @error Then Return SetError(1, 0, 0)
    $bString = Binary($bString)
    If $bSaveBinary Then
        Local Const $hFile = FileOpen($sSavePath & "\Ok2_24x24.png", 18)
        If @error Then Return SetError(2, 0, $bString)
        FileWrite($hFile, $bString)
        FileClose($hFile)
    EndIf
    Return $bString
EndFunc   ;==>_Ok2_24x24png

Func _WinAPI_Base64Decode($sB64String)
    Local $aCrypt = DllCall("Crypt32.dll", "bool", "CryptStringToBinaryA", "str", $sB64String, "dword", 0, "dword", 1, "ptr", 0, "dword*", 0, "ptr", 0, "ptr", 0)
    If @error Or Not $aCrypt[0] Then Return SetError(1, 0, "")
    Local $bBuffer = DllStructCreate("byte[" & $aCrypt[5] & "]")
    $aCrypt = DllCall("Crypt32.dll", "bool", "CryptStringToBinaryA", "str", $sB64String, "dword", 0, "dword", 1, "struct*", $bBuffer, "dword*", $aCrypt[5], "ptr", 0, "ptr", 0)
    If @error Or Not $aCrypt[0] Then Return SetError(2, 0, "")
    Return DllStructGetData($bBuffer, 1)
EndFunc   ;==>_WinAPI_Base64Decode

 


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explorerpl

Wow! Thanks UEZ. Once again you save the day. I have already completed the project using Adobe AIR and AutoIt, but your code will most certainly come in handy. I'm using TCP to get the applications talking, though I can only make a one way connection, but that's luckily enough. Now I'm struggling with an unfortunate memory leak. To bad I can't post the code so that someone could help me with the project. I'm an educator and the tool is designed to show all my keyboard shourcuts and mouse button combinations, but it does without a doubt a keylogger in nature.

Thanks again for your code.

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MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_BM GUISetCursor(11, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", $aOldWinPos[0], $aOldWinPos[1], $aOldWinPos[2], $aOldWinPos[3] - ($aOldMPos[1] - MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case Else GUISetCursor(3, 1, $__g_hGUI_MarkArea) EndSwitch EndIf Until False EndFunc ;==>_GDIPlus_MarkScreenRegionAnimated Func UpdateCtrlPos($bAnim = True) Local Const $aGUIStartPos = WinGetPos($__g_hGUI_MarkArea) If $__g_bSelectionDone And $bAnim Then GUIRegisterMsg($WM_TIMER, "") $__g_iW = $aGUIStartPos[2] $__g_iH = $aGUIStartPos[3] ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_TL, 0, 0, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_TM, ($__g_iW - $__g_iBorder) / 2, 0, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_TR, ($__g_iW - $__g_iBorder - $__g_iBorder / 2), 0, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_LM, 0, ($__g_iH - $__g_iBorder) / 2, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_RM, ($__g_iW - $__g_iBorder - $__g_iBorder / 2), ($__g_iH - $__g_iBorder) / 2, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_BL, 0, ($__g_iH - $__g_iBorder - $__g_iBorder / 2), $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_BM, ($__g_iW - $__g_iBorder) / 2, ($__g_iH - $__g_iBorder - $__g_iBorder / 2), $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_BR, ($__g_iW - $__g_iBorder - $__g_iBorder / 2), ($__g_iH - $__g_iBorder - $__g_iBorder / 2), $__g_iBorder, $__g_iBorder) If $__g_bSelectionDone And $bAnim Then GUIRegisterMsg($WM_TIMER, "PlayBorderAnim") EndFunc ;==>UpdateCtrlPos Func PlayBorderAnim() Local $aWinPos = WinGetClientSize($__g_hGUI_MarkArea), $iW = $aWinPos[0], $iH = $aWinPos[1] Local Static $fOffset = 0 Local Const $iSize = $__g_iBorder / 2 Local Const $hDC = _WinAPI_GetDC($__g_hGUI_MarkArea) Local Const $hHBitmap = _WinAPI_CreateCompatibleBitmap($hDC, $iW, $iH) Local Const $hDC_backbuffer = _WinAPI_CreateCompatibleDC($hDC) Local Const $DC_obj = _WinAPI_SelectObject($hDC_backbuffer, $hHBitmap) Local Const $hCanvas = _GDIPlus_GraphicsCreateFromHDC($hDC_backbuffer) Local Const $hPen = _GDIPlus_PenCreate(0xFF0178D7, $iSize), $hPen2 = _GDIPlus_PenCreate(0xFFFFFFFF, $iSize), _ $hBrush = _GDIPlus_BrushCreateSolid(0xFF000000 + $__g_iColor_ResizeDots), $hPen3 = _GDIPlus_PenCreate(0xFF000000) _GDIPlus_PenSetDashStyle($hPen, $GDIP_DASHSTYLEDASHDOT) _GDIPlus_GraphicsClear($hCanvas, 0xFFABCDEF) ;for faster performance direct dll calls DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen2, "float", 1 + $iSize, "float", 1 + $iSize, "float", $iW - 2 * $iSize - 2, "float", $iH - 2 * $iSize - 2) DllCall($__g_hGDIPDll, "int", "GdipSetPenDashOffset", "handle", $hPen, "float", $fOffset) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen, "float", 1 + $iSize, "float", 1 + $iSize, "float", $iW - 2 * $iSize - 2, "float", $iH - 2 * $iSize - 2) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", 0, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", 0, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) / 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) / 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) - 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", 0, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", 0, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", 0, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", 0, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) / 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) / 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) _WinAPI_BitBlt($hDC, 0, 0, $iW, $iH, $hDC_backbuffer, 0, 0, $SRCCOPY) $fOffset += 0.5 _GDIPlus_GraphicsDispose($hCanvas) _WinAPI_SelectObject($hDC_backbuffer, $DC_obj) _WinAPI_DeleteDC($hDC_backbuffer) _WinAPI_DeleteObject($hHBitmap) _WinAPI_ReleaseDC($__g_hGUI_MarkArea, $hDC) _GDIPlus_PenDispose($hPen) _GDIPlus_PenDispose($hPen2) _GDIPlus_PenDispose($hPen3) _GDIPlus_BrushDispose($hBrush) EndFunc ;==>PlayBorderAnim Func WM_ERASEBKGND($hWnd, $iMsgm, $wParam, $lParam) ;suppress repainting to avoid flickering but causes some other side effects #forceref $iMsgm, $wParam, $lParam Local Const $hBrush = _WinAPI_CreateSolidBrush(0xEFCDAB) ;BGR format ;~ _WinAPI_RedrawWindow($__g_hGUI_MarkArea, 0, 0, BitOR($RDW_NOERASE, $RDW_NOCHILDREN, $RDW_NOFRAME, $RDW_VALIDATE)) _WinAPI_SetClassLongEx($__g_hGUI_MarkArea, $GCL_HBRBACKGROUND, $hBrush) _WinAPI_DeleteObject($hBrush) Return 0 EndFunc ;==>WM_ERASEBKGND  
      Just press the lmb and move your mouse. When lmb is released you can adjust the size of the window by dragging the white rectangle to any direction. Rmb will move the marked area.
      Press ESC to get the coordinates of the marked region.
      If you have any improvements, please post it here.
       
      Tested on Win10 x64 only.
       
    • badcoder123
      By badcoder123
      I was looking around the help file and I came across _GDIPlus_GraphicsDrawRect and _WinAPI_DrawLine and I seem to be having the same "problem" where every time it draws into a window and you lose or gain focus it has to redraw itself. Is there anyway around this? 
      #include <WindowsConstants.au3> #include <WinAPI.au3> #Include <GDIPlus.au3> _GDIPlus_Startup() Run("notepad.exe") $hWnd = WinWait("Untitled") $hGraphic = _GDIPlus_GraphicsCreateFromHWND($hWnd) $Color = 0xFFFF0000 $hPen = _GDIPlus_PenCreate($Color, 2) For $i = 1 To 10 _GDIPlus_GraphicsDrawRect($hGraphic, 200, 200, 25 ,25, $hPen) ToolTip($i) Sleep(1000) Next _WinAPI_RedrawWindow($hWnd, 0, 0, $RDW_INVALIDATE + $RDW_ALLCHILDREN) _GDIPlus_GraphicsDispose($hGraphic) _GDIPlus_PenDispose($hPen) _GDIPlus_Shutdown()  
    • bhns
      By bhns
      try it for make flyers old games xml + Gdi, i belive many sources had lost 
      AIT-ADRLIST.au3

    • mdepot
      By mdepot
      I have a situation where I am repeatedly capturing a region of the screen and feeding it into Tesseract OCR.  Since the OCR is a relatively slow operation, I would like to create an in memory cache of the ocr results.  An ideal hash key for this cache would be a checksum of the captured image.  With this I could capture the region, checksum it, and then only if I don't get a cache hit I would write the image out to disk for external OCR.
      Now I know I can do this by saving the captured image out to disk, and then summing the disk file with _Crypt_HashFile().  But that's still slower than I would like, and it shouldn't be necessary.  Ideally, it should be possible to checksum the image data directly in memory so I don't have to go to disk at all.  In order to do that, I need a way to dump a representation of the image into a string  (or some equivalent).  Then I could use the _Crypt_HashData() function against that string to create my cache hash key.
      Googling around I found an article here that shows a way to convert an image object to a byte array using System.Drawing.  This was the closest thing I found to what I'm trying to do.  I don't know if that method could be used from within AutoIT, or if perhaps there may be a better way I don't know about.  If someone could give me a shove in the right direction it would be a big help.  Thanks!
    • UEZ
      By UEZ
      Here some graphical examples written completely in FreeBasic just for fun.  
      3D Starfield Rotating Flight 3D Starfield Scrolling v1 Booster 3D Starfield Scrolling v3 Booster CreateWindowEx (hGUI) Example FB File2Bas Code Generator (AutoIt script) FB GFX Examples Fire Particles FMOD Examples GDI - GDI+ 3D Sinus Wave GDI - GDI+ Animated Pythagoras Tree GDI - GDI+ Particles - Repulsive Force Sim v2.0 GDI - GDI+ Plasma v5 Booster GDI - GDI+ Random Pattern GDI - GDI+ Space Flight GDI - GDI+ Tunnel Flight - WipeOut Style GDI Classic Raytraced Tunnel GDI Elastic Twister Effect GDI Exploding Pixels GDI Infinite Image Zoom Flight GDI Liquid Pixels GDI Particle Repulsion Grid GDI Particles Mouse Attraction GDI Starfield GDI The Nautilus Raymarcher GDI Worm Tunnel Flight GDI+ Impossible Possible GDI+ Kaleidoscope GDI+ Performance Test - Au3 vs FB GDI+ Polar Clock GDI+ Rotating Earth GDI+ Star Wars Scroller GDI+ Streamer GDI+ Swiss Railway Clock Ini Read - Write Mandelbrot Plasma Puristic Clock Rutt_Etra_Izer_Booster Tunnel Flight uFMOD _WinAPI_SetWindowTitleIcon  
      Download: FreeBasic Examples build 2018-07-10.rar
       
      I will add new examples from time to time.
       
      FreeBasic source codes are also included.
       
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