kcvinu

How to edit our GUI script

12 posts in this topic

#1 ·  Posted (edited)

Hi all,

When making some gui based scripts, i am using koda form designer for making gui. After creating gui, i need to add some extra code to that script.  (Adding some functionality of buttons and other controls). And then if i need to edit the gui, i will use the "Import" facility of koda. And i can simply edit my script. It will generate the updated script. And my problem starts from there. My old script contains some extra functions and other codes. But the code generated by koda doesn't contains those code. So it will be a burden for me to find the differences and copy paste the updated code to old script. Is there any solution for this problem ?

Please ask any clarification, if you don't get my point. 

Edited by kcvinu

My Contributions

UDF Link Viewer   --- A tool to visit the links of some most important UDFs 

 Includer_2  ----- A tool to type the #include statement automatically 

 Digits To Date  ----- date from 3 integer values

PrintList ----- prints arrays into console for testing.

 Alert  ------ An alternative for MsgBox 

 MousePosition ------- A simple tooltip display of mouse position

GRM Helper -------- A littile tool to help writing code with GUIRegisterMsg function

Access_UDF  -------- An UDF for working with access database files. (.*accdb only)

 

Share this post


Link to post
Share on other sites



I have found a partial remedy for this problem. That is -

1. Create the gui in Koda

2. Add additional code to it.

3. If you need to add\edit\update the gui then close that file in SciTE and open it in "Form Builder" (A much better GUI editor for autoit). 

4. Click the "GUI (F10)" button or press "F10"

5. It will open the gui as per the old script. 

6. Start editing the gui and the code will be automatically updated to the old script. You don't need to mess with 2 identitical scripts and nor need to copy paste the code. 

7. After editing, save and close the Form Builder

8. Open your old script in SciTE, Voilà ! it is completely updated as per your last editing. All your extra codes are there. Nothing is gone. 


My Contributions

UDF Link Viewer   --- A tool to visit the links of some most important UDFs 

 Includer_2  ----- A tool to type the #include statement automatically 

 Digits To Date  ----- date from 3 integer values

PrintList ----- prints arrays into console for testing.

 Alert  ------ An alternative for MsgBox 

 MousePosition ------- A simple tooltip display of mouse position

GRM Helper -------- A littile tool to help writing code with GUIRegisterMsg function

Access_UDF  -------- An UDF for working with access database files. (.*accdb only)

 

Share this post


Link to post
Share on other sites

#3 ·  Posted (edited)

Exactly this is described in Koda's Helpfile.

- in Koda FormDesigner open Helpfile in menu Help/Content

- go to section Interface/Menu/Tools/Update Script

 

;):idea:

Edited by Zedna

Share this post


Link to post
Share on other sites

@Zedna , Koda will delete all codes added by user. Ofcourse it will add new code from our updated GUI. But it will delete all extra code we wrote on it. 


My Contributions

UDF Link Viewer   --- A tool to visit the links of some most important UDFs 

 Includer_2  ----- A tool to type the #include statement automatically 

 Digits To Date  ----- date from 3 integer values

PrintList ----- prints arrays into console for testing.

 Alert  ------ An alternative for MsgBox 

 MousePosition ------- A simple tooltip display of mouse position

GRM Helper -------- A littile tool to help writing code with GUIRegisterMsg function

Access_UDF  -------- An UDF for working with access database files. (.*accdb only)

 

Share this post


Link to post
Share on other sites

#5 ·  Posted (edited)

As far as I know Koda just replace GUI related code between #Region tags:

#Region ### START Koda GUI section

#EndRegion ### END Koda GUI section ###

 

These #Region tags are automatically added when you generate AU3 code from your created GUI Design(er).

Edited by Zedna

Share this post


Link to post
Share on other sites

But i am experiencing this. When i import a comple script that created in Koda (I have edited it for adding a function), i am getting this result. It will delete all my extra added function regardless this #Region


My Contributions

UDF Link Viewer   --- A tool to visit the links of some most important UDFs 

 Includer_2  ----- A tool to type the #include statement automatically 

 Digits To Date  ----- date from 3 integer values

PrintList ----- prints arrays into console for testing.

 Alert  ------ An alternative for MsgBox 

 MousePosition ------- A simple tooltip display of mouse position

GRM Helper -------- A littile tool to help writing code with GUIRegisterMsg function

Access_UDF  -------- An UDF for working with access database files. (.*accdb only)

 

Share this post


Link to post
Share on other sites

#7 ·  Posted (edited)

As described in helpfile:

There must be correct path to KXF form in starting Koda Region tag:

#Region ### START Koda GUI section ### Form=C:\Your Path\Your Form.kxf

Edited by Zedna

Share this post


Link to post
Share on other sites

#8 ·  Posted (edited)

There is no Path in my version of Koda . See this line. This is from a script saved in desktop

#Region ### START Koda GUI section ### Form=Form2.kxf

Edit - My koda version 1.7.3.0. build252

Edited by kcvinu

My Contributions

UDF Link Viewer   --- A tool to visit the links of some most important UDFs 

 Includer_2  ----- A tool to type the #include statement automatically 

 Digits To Date  ----- date from 3 integer values

PrintList ----- prints arrays into console for testing.

 Alert  ------ An alternative for MsgBox 

 MousePosition ------- A simple tooltip display of mouse position

GRM Helper -------- A littile tool to help writing code with GUIRegisterMsg function

Access_UDF  -------- An UDF for working with access database files. (.*accdb only)

 

Share this post


Link to post
Share on other sites

@Zedna No way. I just included the path and try to update the script. But the same thing happen now. It deletes my own code and it also delete the path from the #Region area also. 


My Contributions

UDF Link Viewer   --- A tool to visit the links of some most important UDFs 

 Includer_2  ----- A tool to type the #include statement automatically 

 Digits To Date  ----- date from 3 integer values

PrintList ----- prints arrays into console for testing.

 Alert  ------ An alternative for MsgBox 

 MousePosition ------- A simple tooltip display of mouse position

GRM Helper -------- A littile tool to help writing code with GUIRegisterMsg function

Access_UDF  -------- An UDF for working with access database files. (.*accdb only)

 

Share this post


Link to post
Share on other sites

I don't use this usually but now I have tried this and it worked,

so full path was generated and after changes in GUI "Update Script" updated ONLY GUI part of AU3 code, no other code was touched.

Share this post


Link to post
Share on other sites

Then iit is only for me. I need to check the settings of Koda. My koda is not generating any path and it also deleting the path after updating GUI. 


My Contributions

UDF Link Viewer   --- A tool to visit the links of some most important UDFs 

 Includer_2  ----- A tool to type the #include statement automatically 

 Digits To Date  ----- date from 3 integer values

PrintList ----- prints arrays into console for testing.

 Alert  ------ An alternative for MsgBox 

 MousePosition ------- A simple tooltip display of mouse position

GRM Helper -------- A littile tool to help writing code with GUIRegisterMsg function

Access_UDF  -------- An UDF for working with access database files. (.*accdb only)

 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

  • Similar Content

    • Jibberish
      By Jibberish
      Hi,
      I am automating the testing of a video player. I search a file for ".mp4" and want to create a GUI with radio buttons to select what video to play. The number of videos can change based on the user's library so this must be created automatically.  I have searched for how to accomplish this and there are several posts out there that help a little but I can't figure out the solution. I pulled the offending code from my main script and created the file below to make this easier to read. I am sure one of our experts here can help!
      #include <MsgBoxConstants.au3> #include <StringConstants.au3> #include <array.au3> #include <File.au3> #include <GUIConstantsEx.au3> Local $sMediaFile = "D:\MediaFiles\MediaFiles.txt" Local $iStrReturn = 0 Local $aText Local $aArrayFile Local $iMax = 6 ;Default number of Videos - 1 for the array counter Local $aVideoName[$iMax] = [0] Local $sCheckBox1 Local $iT = 0, $iVideoCount = 0, $iCount Local $ix = 0 Local $iy = 0 Local $idClose1 Const $iL = 10 ; Count from Left for GUI so all buttons line up ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ; ; Read a list of video file names and create a GUI with Radio Buttons to select a single video. ; Problem: We don't know how many video names will be in the text file, so we can't hard code Case Statements & their variables ; Put the Video File Names into an Array _FileReadToArray($sMediaFile, $aArrayFile) For $a = 1 To $aArrayFile[0] ; Step through the array looking for .mp4 If StringInStr($aArrayFile[$a], ".mp4") Then $iVideoCount = $iVideoCount + 1 $aText = StringSplit($aArrayFile[$a],"\\") ; This video player reads double backslashes For $a1 = 1 to $aText[0] ; Check that the array is big enough If StringInStr($aText[$a1], ".mp4") Then ;MsgBox(0,"","Video is " & $aText[$a1]) If UBound($aVideoName) = $iVideoCount Then ; Resize the array when $iCount is equal to the element count in the array to prevent subscript error ReDim $aVideoName[$aVideoName[0] + $iMax] EndIf $aVideoName[$iVideoCount] = $aText[$a1]; add data to new index element $aVideoName[0] = $a1 ; update the index count for future reference ; The idea is to create a GUI width to accommodate long video file names $it = StringLen($aVideoName[$iVideoCount]) If $iT > $ix Then $ix = $iT EndIf EndIf Next EndIf Next ; Move backwards through the array deleting blank rows For $iCount = UBound($aVideoName) - 1 To 0 Step -1 If $aVideoName[$iCount] = "" Then _ArrayDelete($aVideoName, $iCount) EndIf Next ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ; ; Create the GUI - Names and Radio Button counts will vary - How do I do this? ; ;_ArrayDisplay($aVideoName) ;Local $aVarName[$aVideoName[0]] Local $iRows = UBound($aVideoName, $UBOUND_ROWS) $iRows = $iRows -1 $aVideoName[0] = $iRows ; Prep the GUI to display the FileNames with Radio Buttons - Can only select one at a time. $a = 0 $ix = $ix + 200 $iy = ($aVideoName[0] * 30) + 60 $hGUI = GUICreate("Videos", $ix, $iy) ;$iT = $iT+30 ; Create the variable names for the Case statement - Video count may change so Video Names displayed and GUICtrlCreateRadio count may change. ;~ For $a = 1 to $aVarName[0] ;~ If UBound($aVarName) = $aVarName Then ;~ ; Resize the array when $iCount is equal to the element count in the array to prevent subscript error ;~ ReDim $aVarName[$aVarName[0] + $iMax] ;~ EndIf ;~ Assign("$bVideoName" & $a, $a) ;~ Local $aVarName[$a] = Eval($bVideoName[$a]) ;~ ; $aVarName[$a] = GUICtrlCreateRadio($aVarName[$a], $iL, $iT) ;~ Next $iCount = 1 ;MsgBox(0,"","VideoName[0] is "&$aVideoName[0]) ;_ArrayDisplay($aVideoName) Local $bVideoName1 If $iCount < $aVideoName[0] Then $bVideoName1 = GUICtrlCreateRadio($aVideoName[$iCount], $iL, $iT) GUICtrlSetState($bVideoName1, $GUI_CHECKED) $iT = $iT+30 EndIf $iCount = $iCount + 1 If $iCount <= ($aVideoName[0]) Then Local $bVideoName2 = GUICtrlCreateRadio($aVideoName[$iCount],$iL,$iT) $iT = $iT+30 EndIf $iCount = $iCount + 1 If $iCount <= ($aVideoName[0]) Then Local $bVideoName3 = GUICtrlCreateRadio($aVideoName[$iCount],$iL,$iT) $iT = $iT+30 EndIf $iCount = $iCount + 1 If $iCount <= ($aVideoName[0]) Then Local $bVideoName4 = GUICtrlCreateRadio($aVideoName[$iCount],$iL,$iT) $iT = $iT+30 EndIf $iCount = $iCount + 1 If $iCount <= ($aVideoName[0] -1) Then Local $bVideoName5 = GUICtrlCreateRadio($aVideoName[$iCount],$iL,$iT) $iT = $iT+30 EndIf $iCount = $iCount + 1 If $iCount <= ($aVideoName[0] -1) Then Local $bVideoName6 = GUICtrlCreateRadio($aVideoName[$iCount],$iL,$iT) $iT = $iT+30 EndIf $iCount = $iCount + 1 If $iCount <= ($aVideoName[0] -1) Then Local $bVideoName7 = GUICtrlCreateRadio($aVideoName[$iCount],$iL,$iT) $iT = $iT+30 EndIf $iT = $iT + 30 $idClose1 = GUICtrlCreateButton("Go!", $iL, $iT) GUISetState(@SW_SHOW) ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ; ; Switch Statement ; ;Local $nMsg = "" While 1 $nMsg = GUIGetMsg() Switch $nMsg Case $GUI_EVENT_CLOSE Exit Case $bVideoName1 Case $bVideoName2 Case $bVideoName3 Case $bVideoName4 Case $bVideoName5 ;Case $bVideoName6 <- Fails because there are only 5 videos - Need variable $bVideoNames ;Case $bVideoName7 <- Fails because there are only 5 videos Case $idClose1 $bVideoName1 = GUICtrlRead($bVideoName1) $bVideoName2 = GUICtrlRead($bVideoName2) $bVideoName3 = GUICtrlRead($bVideoName3) $bVideoName4 = GUICtrlRead($bVideoName4) $bVideoName5 = GUICtrlRead($bVideoName5) ;$bVideoName6 = GUICtrlRead($bVideoName6) ;$bVideoName7 = GUICtrlRead($bVideoName7) ExitLoop EndSwitch WEnd GUIDelete($nMsg) MsgBox(0,"","Case " & $nMsg & " was selected.") ; Always returns 8. ??? This is the "MediaFiles.txt" file I am reading:
      D:\\MediaFiles\\BigBuckBunny.mp4 D:\\MediaFiles\\BigBuckBunny60fps.mp4 D:\\MediaFiles\\Sintel.mp4 D:\\MediaFiles\\sintel-2048-surround.mp4 D:\\MediaFiles\\TearsOfSteel.mp4 D:\\MediaFiles\\tearsofsteel_4K.mp4 I'm sure I have several mistakes (or poor coding methods) in my AutoIt file.
    • dreivilo47
      By dreivilo47
      I have created a form in Koda.
      When I want to see a form preview, I choose "Tools", "Run Form".
      But in place of a form preview I see a file opened in Notepad (test.au3) with code.
      What do I wrong?
    • Skeletor
      By Skeletor
      Hi All,
      I know many newbies search for this feature.
      I decided to share this piece of code with everyone.
      Basically its a "splash screen" that has a transparent image.
      In a nutshell - Gui with a transparent gif.
      Enjoy...
      Download attachment....
       
      Splash Screen GUI.zip
    • Skeletor
      By Skeletor
      Hi Developers,
       
      While trying to find a way to actually style/skin the GUICtrlCreateTabItem, I read the help file and stated:
      My question to you guys is will this be updated? or am I hoping for something that will never come to pass?
      I've seen scripts between 2007 to 2009 allowing the tabs to be modified
      Reason for my question is I'm trying to make my GUI Tabs look more modern.
      Thanks in advance for reading my post.
       
    • Jibberish
      By Jibberish
      I am trying to get the results of a radio button selection. I have tried implementing sample scripts but to no avail.
      Can someone tell / show me what I am doing wrong?
      #include <GUIConstantsEx.au3> #include <MsgBoxConstants.au3> Local $bSelect1 Local $bSelect2 Local $bSelect3 SelectButton() ;The results of SelectButton is not being returned MsgBox(0,"","Select1 is "& $bSelect1 & ". Select2 is "& $bSelect2 & ". Select3 is "& $bSelect3 & ".") Func SelectButton() Local $hGUI = GUICreate("SGX4CP Tests", 300, 300) GUISetState() Local $bSelect1 = GUICtrlCreateRadio("Select 1", 10, 160) Local $bSelect2 = GUICtrlCreateRadio("Select 2", 10, 190) Local $bSelect3 = GUICtrlCreateRadio("Select 3", 10, 220) ; Set TestSelectForever as the default radio button GUICtrlSetState($bSelect1, $GUI_CHECKED) Local $idClose = GUICtrlCreateButton("Start", 120,250) Local $idMsg While 1 $idMsg = GUIGetMsg() Select Case $idMsg = $GUI_EVENT_CLOSE Or $idMsg = $idClose ExitLoop Case $idMsg = $bSelect1 And BitAND(GUICtrlRead($bSelect1), $GUI_CHECKED) = $GUI_CHECKED MsgBox(0,"","Select1") Case $idMsg = $bSelect2 And BitAND(GUICtrlRead($bSelect2), $GUI_CHECKED) = $GUI_CHECKED MsgBox(0,"","Select2") Case $idMsg = $bSelect3 And BitAND(GUICtrlRead($bSelect3), $GUI_CHECKED) = $GUI_CHECKED MsgBox(0,"","Select3") ; GUICtrlRead($hGUI) EndSelect WEnd MsgBox(0,"","Select1 is "& $bSelect1 & ". Select2 is "& $bSelect2 & ". Select3 is "& $bSelect3 & ".") ; Why is this returning numbers? EndFunc