Jump to content
kcvinu

How to edit our GUI script

Recommended Posts

Hi all,

When making some gui based scripts, i am using koda form designer for making gui. After creating gui, i need to add some extra code to that script.  (Adding some functionality of buttons and other controls). And then if i need to edit the gui, i will use the "Import" facility of koda. And i can simply edit my script. It will generate the updated script. And my problem starts from there. My old script contains some extra functions and other codes. But the code generated by koda doesn't contains those code. So it will be a burden for me to find the differences and copy paste the updated code to old script. Is there any solution for this problem ?

Please ask any clarification, if you don't get my point. 

Edited by kcvinu

My Contributions

UDF Link Viewer   --- A tool to visit the links of some most important UDFs 

 Includer_2  ----- A tool to type the #include statement automatically 

 Digits To Date  ----- date from 3 integer values

PrintList ----- prints arrays into console for testing.

 Alert  ------ An alternative for MsgBox 

 MousePosition ------- A simple tooltip display of mouse position

GRM Helper -------- A littile tool to help writing code with GUIRegisterMsg function

Access_UDF  -------- An UDF for working with access database files. (.*accdb only)

 

Share this post


Link to post
Share on other sites

I have found a partial remedy for this problem. That is -

1. Create the gui in Koda

2. Add additional code to it.

3. If you need to add\edit\update the gui then close that file in SciTE and open it in "Form Builder" (A much better GUI editor for autoit). 

4. Click the "GUI (F10)" button or press "F10"

5. It will open the gui as per the old script. 

6. Start editing the gui and the code will be automatically updated to the old script. You don't need to mess with 2 identitical scripts and nor need to copy paste the code. 

7. After editing, save and close the Form Builder

8. Open your old script in SciTE, Voilà ! it is completely updated as per your last editing. All your extra codes are there. Nothing is gone. 


My Contributions

UDF Link Viewer   --- A tool to visit the links of some most important UDFs 

 Includer_2  ----- A tool to type the #include statement automatically 

 Digits To Date  ----- date from 3 integer values

PrintList ----- prints arrays into console for testing.

 Alert  ------ An alternative for MsgBox 

 MousePosition ------- A simple tooltip display of mouse position

GRM Helper -------- A littile tool to help writing code with GUIRegisterMsg function

Access_UDF  -------- An UDF for working with access database files. (.*accdb only)

 

Share this post


Link to post
Share on other sites

@Zedna , Koda will delete all codes added by user. Ofcourse it will add new code from our updated GUI. But it will delete all extra code we wrote on it. 


My Contributions

UDF Link Viewer   --- A tool to visit the links of some most important UDFs 

 Includer_2  ----- A tool to type the #include statement automatically 

 Digits To Date  ----- date from 3 integer values

PrintList ----- prints arrays into console for testing.

 Alert  ------ An alternative for MsgBox 

 MousePosition ------- A simple tooltip display of mouse position

GRM Helper -------- A littile tool to help writing code with GUIRegisterMsg function

Access_UDF  -------- An UDF for working with access database files. (.*accdb only)

 

Share this post


Link to post
Share on other sites

As far as I know Koda just replace GUI related code between #Region tags:

#Region ### START Koda GUI section

#EndRegion ### END Koda GUI section ###

 

These #Region tags are automatically added when you generate AU3 code from your created GUI Design(er).

Edited by Zedna

Share this post


Link to post
Share on other sites

But i am experiencing this. When i import a comple script that created in Koda (I have edited it for adding a function), i am getting this result. It will delete all my extra added function regardless this #Region


My Contributions

UDF Link Viewer   --- A tool to visit the links of some most important UDFs 

 Includer_2  ----- A tool to type the #include statement automatically 

 Digits To Date  ----- date from 3 integer values

PrintList ----- prints arrays into console for testing.

 Alert  ------ An alternative for MsgBox 

 MousePosition ------- A simple tooltip display of mouse position

GRM Helper -------- A littile tool to help writing code with GUIRegisterMsg function

Access_UDF  -------- An UDF for working with access database files. (.*accdb only)

 

Share this post


Link to post
Share on other sites

There is no Path in my version of Koda . See this line. This is from a script saved in desktop

#Region ### START Koda GUI section ### Form=Form2.kxf

Edit - My koda version 1.7.3.0. build252

Edited by kcvinu

My Contributions

UDF Link Viewer   --- A tool to visit the links of some most important UDFs 

 Includer_2  ----- A tool to type the #include statement automatically 

 Digits To Date  ----- date from 3 integer values

PrintList ----- prints arrays into console for testing.

 Alert  ------ An alternative for MsgBox 

 MousePosition ------- A simple tooltip display of mouse position

GRM Helper -------- A littile tool to help writing code with GUIRegisterMsg function

Access_UDF  -------- An UDF for working with access database files. (.*accdb only)

 

Share this post


Link to post
Share on other sites

@Zedna No way. I just included the path and try to update the script. But the same thing happen now. It deletes my own code and it also delete the path from the #Region area also. 


My Contributions

UDF Link Viewer   --- A tool to visit the links of some most important UDFs 

 Includer_2  ----- A tool to type the #include statement automatically 

 Digits To Date  ----- date from 3 integer values

PrintList ----- prints arrays into console for testing.

 Alert  ------ An alternative for MsgBox 

 MousePosition ------- A simple tooltip display of mouse position

GRM Helper -------- A littile tool to help writing code with GUIRegisterMsg function

Access_UDF  -------- An UDF for working with access database files. (.*accdb only)

 

Share this post


Link to post
Share on other sites

Then iit is only for me. I need to check the settings of Koda. My koda is not generating any path and it also deleting the path after updating GUI. 


My Contributions

UDF Link Viewer   --- A tool to visit the links of some most important UDFs 

 Includer_2  ----- A tool to type the #include statement automatically 

 Digits To Date  ----- date from 3 integer values

PrintList ----- prints arrays into console for testing.

 Alert  ------ An alternative for MsgBox 

 MousePosition ------- A simple tooltip display of mouse position

GRM Helper -------- A littile tool to help writing code with GUIRegisterMsg function

Access_UDF  -------- An UDF for working with access database files. (.*accdb only)

 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By jpomalley
      Hi all,
      Does anyone know if there is a way to disable the Windows "fade effect" that occurs when a window appears or disappears?
      It is possible for a user to disable visual effects in windows in general through the system properties > performance settings, but I am interested just in fixing it for a particular window that pops up in my app.
      I would like it to appear and disappear instantaneously, snapping in and out, out of nowhere, rather than the short (maybe 300 ms?) fade in/fade out effect that windows has.
      Thanks for any tips
      JP
    • By fastman
      I am struggling with activating the 2nd GUI.  References of https://www.autoitscript.com/wiki/Managing_Multiple_GUIs did not help.
      Gui2 and controls are created, but the buttons are not active.  I have tried to remove extra code.
      Thanks for any help.
      ; ; cabinet maker process to automate MasterCam ; ATP nesting process ; #include <AutoItConstants.au3> #include <Array.au3> ;#include <file.au3> ;#include <FileConstants.au3> #include <GUIConstantsEx.au3> #include <MsgBoxConstants.au3> #include <WinAPI.au3> #include <WinAPIFiles.au3> #include <WindowsConstants.au3> ;#include <XML.au3>; If XML library is updated, note that this script requires that save file will overwrite an existing file Opt("GUIOnEventMode", 1) ; 1 = OnEvent mode Opt("WinWaitDelay", 500) ; milliseconds Opt("TrayIconDebug", 1) Opt("WinSearchChildren", 1) Global $hMainGUI Global $hMainGUI2 Func GetAllWindowsControls($hCallersWindow, $bOnlyVisible = Default, $sStringIncludes = Default, $sClass = Default) If Not IsHWnd($hCallersWindow) Then ConsoleWrite("$hCallersWindow must be a handle...provided=[" & $hCallersWindow & "]" & @CRLF) Return False EndIf ; Get all list of controls If $bOnlyVisible = Default Then $bOnlyVisible = True If $sStringIncludes = Default Then $sStringIncludes = "" If $sClass = Default Then $sClass = "" $sClassList = WinGetClassList($hCallersWindow) ; Create array $aClassList = StringSplit($sClassList, @CRLF, 2) ; Sort array _ArraySort($aClassList) _ArrayDelete($aClassList, 0) ; Loop $iCurrentClass = "" $iCurrentCount = 1 $iTotalCounter = 1 If StringLen($sClass) > 0 Then For $i = UBound($aClassList) - 1 To 0 Step -1 If $aClassList[$i] <> $sClass Then _ArrayDelete($aClassList, $i) EndIf Next EndIf For $i = 0 To UBound($aClassList) - 1 If $aClassList[$i] = $iCurrentClass Then $iCurrentCount += 1 Else $iCurrentClass = $aClassList[$i] $iCurrentCount = 1 EndIf $hControl = ControlGetHandle($hCallersWindow, "", "[CLASSNN:" & $iCurrentClass & $iCurrentCount & "]") $text = StringRegExpReplace(ControlGetText($hCallersWindow, "", $hControl), "[\n\r]", "{@CRLF}") $aPos = ControlGetPos($hCallersWindow, "", $hControl) $sControlID = _WinAPI_GetDlgCtrlID($hControl) $bIsVisible = ControlCommand($hCallersWindow, "", $hControl, "IsVisible") If $bOnlyVisible And Not $bIsVisible Then $iTotalCounter += 1 ContinueLoop EndIf If StringLen($sStringIncludes) > 0 Then If Not StringInStr($text, $sStringIncludes) Then $iTotalCounter += 1 ContinueLoop EndIf EndIf If IsArray($aPos) Then ;ConsoleWrite("ControlID=[" & StringFormat("%5s", $sControlID) & "] Handle=[" & StringFormat("%10s", $hControl) & "] ClassNN=[" & StringFormat("%19s", $iCurrentClass & $iCurrentCount) & "] XPos=[" & StringFormat("%4s", $aPos[0]) & "] YPos=[" & StringFormat("%4s", $aPos[1]) & "] Width=[" & StringFormat("%4s", $aPos[2]) & "] Height=[" & StringFormat("%4s", $aPos[3]) & "] IsVisible=[" & $bIsVisible & "] Text=[" & $text & "]." & @CRLF) ConsoleWrite("Func=[GetAllWindowsControls]: ControlCounter=[" & StringFormat("%3s", $iTotalCounter) & "] ControlID=[" & StringFormat("%5s", $sControlID) & "] Handle=[" & StringFormat("%10s", $hControl) & "] ClassNN=[" & StringFormat("%19s", $iCurrentClass & $iCurrentCount) & "] XPos=[" & StringFormat("%4s", $aPos[0]) & "] YPos=[" & StringFormat("%4s", $aPos[1]) & "] Width=[" & StringFormat("%4s", $aPos[2]) & "] Height=[" & StringFormat("%4s", $aPos[3]) & "] IsVisible=[" & $bIsVisible & "] Text=[" & $text & "]." & @CRLF) Else ;ConsoleWrite("ControlID=[" & StringFormat("%5s", $sControlID) & "] Handle=[" & StringFormat("%10s", $hControl) & "] ClassNN=[" & StringFormat("%19s", $iCurrentClass & $iCurrentCount) & "] XPos=[winclosed] YPos=[winclosed] Width=[winclosed] Height=[winclosed] Text=[" & $text & "]." & @CRLF) ConsoleWrite("Func=[GetAllWindowsControls]: ControlCounter=[" & StringFormat("%3s", $iTotalCounter) & "] ControlID=[" & StringFormat("%5s", $sControlID) & "] Handle=[" & StringFormat("%10s", $hControl) & "] ClassNN=[" & StringFormat("%19s", $iCurrentClass & $iCurrentCount) & "] XPos=[winclosed] YPos=[winclosed] Width=[winclosed] Height=[winclosed] Text=[" & $text & "]." & @CRLF) EndIf If Not WinExists($hCallersWindow) Then ExitLoop $iTotalCounter += 1 Next ;MsgBox($MB_SYSTEMMODAL, "title", "check console for control list") EndFunc ;==>GetAllWindowsControls ; ======= Func GetAllWindowsControls($hCallersWindow, $bOnlyVisible = Default, $sStringIncludes = Default, $sClass = Default) ========= Func setNestingOverlay() $ovrWidth = 400 $ovrHeight = 60 $ovrLeft = -1 ;$mcamWindow[0] + $nestControlRelative[0] $ovrTop = -1;$mcamWindow[1] + $nestControlRelative[1]+ 10 $hMainGUI = GUICreate("covering mastercam buttons", $ovrWidth, $ovrHeight, $ovrLeft, $ovrTop, -1, $WS_EX_TOPMOST) GUISetOnEvent($GUI_EVENT_CLOSE, "CloseButton2") Local $iOKButton1 = GUICtrlCreateButton("Continue to gui2", 20, 20, 80) GUICtrlSetOnEvent($iOKButton1, "NestResultButtonOverlay") GUISetState(@SW_SHOW, $hMainGUI) GetAllWindowsControls(WinGetHandle("[ACTIVE]")) ;loop to monitor button click While 1 Sleep(50) ; Sleep to reduce CPU usage WEnd ConsoleWrite(" exit loop setNestingOverlay") EndFunc ;==>setNestingOverlay ;=== 2nd gui ======= 2nd gui ======= 2nd gui ======= 2nd gui ======= 2nd gui ======= 2nd gui ==== func NestResultButtonOverlay() $ovrWidth = -1;$mcamWindow[2] - 10 $ovrHeight = 70 ;40 $ovrLeft = -1 ;$mcamWindow[0] + 5 ;+ $nestControlRelative[0] $ovrTop = -1 ;$mcamWindow[1] + $nestControlRelative[1]+ 10 $hMainGUI2 = GUICreate("gui2-- covering nest result buttons", $ovrWidth, $ovrHeight, $ovrLeft, $ovrTop, -1, $WS_EX_TOPMOST) ;width, height, left, top ;GUISetState(@SW_DISABLE + @SW_MINIMIZE, $hMainGUI) ;GUISwitch($hMainGUI2) GUISetOnEvent($GUI_EVENT_CLOSE, "CloseButton2") local $iBackNestingButton = GUICtrlCreateButton("Back to Nesting", 20, 10, 120) GUICtrlSetOnEvent($iBackNestingButton, "backtoNesting") Local $iOKButton2 = GUICtrlCreateButton("Continue for g-Code", 160, 10, 120) GUICtrlSetOnEvent(-1, "generateGCode") ;GUICtrlSetOnEvent($iOKButton2, "generateGCode") Local $iDoneButton2 = GUICtrlCreateButton("Oops go back to vortex", 300, 10, 120) GUICtrlSetOnEvent($iDoneButton2, "CloseButton2") GUISetState(@SW_SHOW, $hMainGUI2) GUISetState(@SW_DISABLE + @SW_MINIMIZE, $hMainGUI) GUISwitch($hMainGUI2) GetAllWindowsControls(WinGetHandle("[ACTIVE]")) While 1 Sleep(50) ; Sleep to reduce CPU usage WEnd ConsoleWrite(" exit loop NestResultButtonOverlay") EndFunc ;==>setNestingOverlay func backtoNesting() msgbox($MB_SYSTEMMODAL, "gui2","backtoNesting") EndFunc Func CloseButton2() msgbox($MB_SYSTEMMODAL, "gui2","CloseButton2") Exit EndFunc func generateGCode() msgbox($MB_SYSTEMMODAL, "gui2","generateGCode") EndFunc ; =========== main =========== main =========== main =========== main =========== main =========== main setNestingOverlay()  
    • By Blueman
      Hey Guys,
      Maybe you can help me with something small.
      It is not terrible but it slows down my script and after a while even crash the script.

      First i explain what i have;
      I have a GUI with a lot of GUICtrlCreateInput controls, lets say 600 pieces.
      All the controls are hidden when the GUI is displayed, i have 3 buttons attached to 200 pieces each.
      When i press button-1 the first 200 controls are showed,
      When i press button-2 the first 200 controls are hidden and the next 200 controls are showed,
      etc, etc.
      This is working perfectly but after a while the GUI is getting slower and slower.
      After a while the controls aren't responding anymore and the script crashes.
      When i compile the script to 64-Bits version the speed is a lot better but you can still see the script slowing down each time i use the buttons.
      I think there has to be a buffer somewhere that is filling each time i show and hide the controls, but how can i clear that buffer without restarting the script?
      Deleting and re-creating the controls didn't help, deleting the entire gui (and controls) and re-creating it didn't help also.
      The only thing that is working is restarting the script.

      Thanks guys!

      PS: If you need a working example i can add it to this topic, just let me know. It is not rocket science, i just create the controls and show/hide them with a while loop and 3 buttons.
       
    • By TheDcoder
      ProxAllium
      ProxAllium is a GUI frontend to Tor, it aims to make the usage of Tor easier by directly exposing its SOCK5 proxy which can be used to access the Tor network. The GUI is designed to be simple and user-friendly and it has a few other features... namely:
      Fully portable - doesn't write outside its own directory Integrated with Tor via the controller interface and properly communicates with it Minimize to tray Option to start with Windows Interface to configure bridges if Tor is censored in your region Many customization options are available via the config.ini file Screenshots:
      The code is made with pure AutoIt, is fully open source and you are free to adapt it to your needs
      The GitHub repository hosts all the releases and code. As a bonus it has a somewhat sparsely documented Tor UDF which can be used to control Tor, the code also demonstrates the proper usage of my Process UDF which might be interesting if you want to deal with processes.
       
      As some of my friends know, I no longer use Windows as my main operating system. I switched to Linux a few months back as my primary operating system and haven't looked back since. Unfortunately that meant I could no longer use my own program due to it being Windows only... after a few months of playing around with C and making a basic program, I have decided to rewrite all of ProxAllium into C and make it cross-platform. Sadly this means that the AutoIt version of ProxAllium will not receive any major updates now.
      Let me know if this is something you guys would use, I used it daily with my IRC client to connect via Tor (to protect my I.P). I hope you enjoy using my program!
    • By morion84
      Hi, when I call a MsgBox function I can use a "$MB_SERVICE_NOTIFICATION" flag so it will be displayed "on the current active desktop, even if there is no user logged on to the computer.". That works just great. Is there a way to do the same to Autoit GUI Form so it will be visible on desktop even if running from system account and user is not logged?
×
×
  • Create New...