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AmarokStudios

Include Full Directory

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Good afternoon AutoIt community!,

I was on Stackoverflow the other day and came across this question: How To Include Files From A Directory. This got me thinking... There has to be a way to do it... After a bunch of research, I wasn't able to find anything. So, I created this UDF to dynamically include every file from the directory. Of course, there are some bugs that I'd like to fix eventually, but for the most part, it works. Simply call the main function (Shown below) right after the rest of the includes before any of your actual code, and the UDF will include all of the au3 files in the specified directory. Without further ado, here is the _includeDir UDF and how to use it!

 

_includeDir.au3

Spoiler
#cs
        Name: _includeDir.au3
        Developer: Timothy Bomer
        Copyright: Amarok Studios LLC 2016
        Version: 1.0
        Description:
            The purpose of this UDF is to dynamically include all files inside of a folder.
            It works for the most part, but I am still working on a couple of bugs.
#CE


#Include <File.au3>


Global $mainUDF = "IncludeDirUDF"
Global $includeLib = $mainUDF & "\" & "loadIncludes.au3"
Global $tempLib = $mainUDF & "\" & "lib.txt"
Global $includeRewrite = $mainUDF & "\rewrite.au3"
Global $iDirHolder = ""


Func _includeDir($iDir, $lineToInc = 1, $restart = True)
    If (checkInclude()) = 1 Then
        FileDelete($tempLib)
        return
    EndIf
    If NOT (FileExists($iDir)) Then
        MsgBox(16,"Directory Doesn't Exists | _includeDir","The directory " & $iDir & " does not exist!")
        return 0
    EndIf
    $iDirHolder = $iDir
    initializeCheck()
    ; MsgBox(0,"Include Directory", "Attempting to include: " & $iDir)
    populateLib($iDir)
    populateIncLib()
    finalize($lineToInc, $restart)
EndFunc

Func checkInclude()
    FileOpen(@ScriptName, 0)
    For $i = 1 to _FileCountLines(@ScriptName)
        $checkLine = FileReadLine(@ScriptName, $i)
        If ($checkLine = '#Include "IncludeDirUDF\loadIncludes.au3"') Then
        return 1
        EndIf
    Next
EndFunc

; START Initialize Check
Func initializeCheck()
    ; MsgBox(0,"Checking. . .", "Is this initialized?")
    If (FileExists($mainUDF)) Then
        If NOT (FileExists($includeLib)) Then
            isError(2)
            return
        EndIf

        ; MsgBox(0,"Initialized","The UDF has been initialized")
    Else
        isError(1)
        return
    EndIf
EndFunc
; END Initialize Check

; START Library Population
Func populateLib($iDir = $iDirHolder)
    ; MsgBox(0,"Populating","Attempting to populate the library")
    If (FileExists($tempLib)) Then
        ; MsgBox(0,"Temp File Found","The temporary library file has been found. Attempting to populate.")
        $tLibCont = _FileListToArray(@ScriptDir & "\" & $iDir & "\", "*")
        $iDirSize = $tLibCont[0]
        ; MsgBox(0,"Size of Included Directory", $iDir & " contains " & $iDirSize & " files to include!")
        $writeLib = FileOpen($tempLib, 1)
        While $iDirSize > 0
            FileWriteLine($writeLib, '#Include "..\' & $iDir & '\' & $tLibCont[$iDirSize] & '"')
            $iDirSize -= 1
        WEnd
        FileClose($writeLib)
    Else
        isError(3)
        return
    EndIf
EndFunc
; END Library Population

; START Include Library Population
Func populateIncLib()
    ; MsgBox(0,"Rewriting. . .", "Attempting to re-write the include library")
    #CS
    If (FileExists($includeLib)) Then
        FileDelete($includeLib)
        _FileCreate($includeLib)
    EndIf
    #CE
    FileOpen($tempLib, 0)
    For $i = 1 to _FileCountLines($tempLib)
        $line = FileReadLine($tempLib, $i)
        $reWriteLib = FileOpen($includeLib, 9)
        FileWriteLine($reWriteLib, $line)
        FileClose($reWriteLib)
    Next
    FileClose($tempLib)
EndFunc
; END Include Library Population

; START Finalize
Func finalize($lineToInc, $restart)
    _FileWriteToLine(@ScriptName, $lineToInc, '#Include "IncludeDirUDF\loadIncludes.au3"', False)
    If ($restart = True) Then
        runFile(@ScriptName)
    EndIf
    exit
    return
EndFunc


Func runFile($rFile)
    $file_loc = $rFile

    If @Compiled = 1 Then
         $file_exe = FileGetShortName(@AutoItExe & ' /AutoIt3ExecuteScript "' & $file_loc & '"')
         Run($file_exe)
    Else
         $file_au3 = FileGetShortName($file_loc)
         Run(@AutoItExe & " " & $file_au3, "", @SW_HIDE)
     EndIf
EndFunc

; START Error Reporting
Func isError($eFlag = "", $eMessage = "There was an error!")
    If ($eFlag = "") Then
        ; MsgBox(16,"ERROR", $eMessage)
        Exit
    EndIf

    If ($eFlag = 1) Then
        ; MsgBox(16,"Not Initialized","This UDF has not been initialized")
        DirCreate($mainUDF)
        Sleep(250)
        initializeCheck()
        return
    ElseIf ($eFlag = 2) Then
        ; MsgBox(16,"Missing File","Missing the include library!")
        _FileCreate($includeLib)
        initializeCheck()
        return

    ElseIf ($eFlag = 3) Then
        ; MsgBox(16,"Missing File", "Missing the temporary library! Creating it now!",3)
        _FileCreate($tempLib)
        populateLib()
        return
    EndIf
EndFunc
; END Error Reporting

 

 

Download this code (_includeDir.au3 attached as well) and place it into the directory with your current script. Next, include it in your main file. For now, I'm going to be using one called Example.au3.

 

#Include "_includeDir.au3"

Now, include whatever else you're going to be including in this script, then call the _includeDir function. NOTE: THIS MUST BE CALLED AT THE TOP OF THE SCRIPT, BEFORE ANY CODE IS WRITTEN! THE FUNCTION FORCES THE SCRIPT TO RESTART SO PUTTING IT LATER IN THE SCRIPT WILL RE-RUN THE CODE!

 

Example.au3

#Include "_includeDir.au3"
#Include <File.au3> ; Not needed. Just here as an example of a normal script.
#Include <Array.au3> ; Not needed. Just here as example of normal script.
_includeDir("Directory to Include")

MsgBox(0,"Example","This is just an example!")

See how the function is called near the top? This is the proper use of the UDF. If you had a folder called "Directory to Include" and had a bunch of .au3 files inside of it, the function would include them all into the Example.au3 script.

If you run the Example.au3 file now, it will most likely tell you "The directory Things to Include does not exist!". Make sure you enter the name of the directory you're trying to include. Just as a side note, when including files, you should put all of the code in the INCLUDED files inside of functions so they aren't automatically run when included. Variables can be outside of the functions so they are automatically set. Remember, if you have a variable in one included file with the same name of variable in another included file, it will be overwritten with whichever include file was included last.

 

Anyways, if you have pointed the directory to include parameter to a folder that exists and run the Example.au3, it will generate a folder called IncludeDirUDF. It will also write a new line inside of Example.au3. It will write the line 

Quote

#Include "IncludeDirUDF\loadIncludes.au3"

on line one. Of course, you don't always want it to be written to line one, right? Maybe you want this bit of code to be written on line 3 in order to keep your code organize. Is there a way to do this? Absolutely! Simply add the line number as a second parameter to the function. For example, we want to have this bit of code written on line 3, we would set up our Example.au3 file to look like this.

#Include "_includeDir.au3"
#Include <File.au3> ; Not needed. Just here as an example of a normal script.
#Include <Array.au3> ; Not needed. Just here as example of normal script.
_includeDir("Directory to Include", 3)

MsgBox(0,"Example","This is just an example!")

See how we added the 3 to the end of _includeDir? This will tell the function to write the #Include "IncludeDirUDF\loadIncludes.au3" on line 3 of Example.au3. Note, the line HAS TO EXIST in order to be written to it. For example, if your Example.au3 code only has 6 lines, and you specify to be written on line 7, it WILL NOT WORK.

 

The code is designed to include and restart in order to process the included files. For some reason, if you want to JUST generate the included file and NOT restart, you can add one more parameter to the code. If you don't want the code to restart, simply set your code up to look like this:

#Include "_includeDir.au3"
#Include <File.au3> ; Not needed. Just here as an example of a normal script.
#Include <Array.au3> ; Not needed. Just here as example of normal script.
_includeDir("Directory to Include", 3, False)

MsgBox(0,"Example","This is just an example!")

Note, if you set this last parameter to false, it will simply generate the included file and write to line 3 of Example.au3 (As specified before) and exit before the code reaches the MsgBox() and it will not be displayed.

 

The last important thing to note: In order to re-include a different set of files, you must delete the #Include "IncludeDirUDF\loadIncludes.au3" from your main script (In this case, Example.au3) and delete the generated file, IncludeDirUDF. Now you can simply rerun Example.au3 and it will include any the dir with any changes you made to it. Only .au3 files should be in the directory you're trying to include as it will not process the other files and will generate an error.

 

I hope this UDF helps somebody out! Comment any questions/concerns you may have and I will try to address them as soon as possible!

 

Thanks,

Timothy

CEO - Amarok Studios

_includeDir.au3

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      Icon Example
      You can even easily add icons to your buttons -- just create a new button and send it an icon!

      #include <GDIPlus.au3> #include "GuiFlatButton.au3" Example() ;buttons with Icon images Func Example() ;get images for demonstration _GDIPlus_Startup() ;initialize GDI+ Local $hIcon = _WinAPI_ShellExtractIcon(@SystemDir & '\shell32.dll', 258, 24, 24) ;extract the 'Save' icon Local $hBitmap = _GDIPlus_BitmapCreateFromHICON($hIcon) ;Create Bitmap from Icon (for demonstration) Local $hHBitmap = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hBitmap) ;Create HBitmap from Bitmap _GDIPlus_BitmapDispose($hBitmap) ;dispose the bitmap _GDIPlus_Shutdown() ;done with GDI+ Local $hGUI = GUICreate("GuiFlatButton Ex5", 255, 400) GUISetBkColor(0xEEEEEE) ;set default colors of future buttons Local $aColorsEx = _ [0xE2E5E8, 0X000000, 0x888888, _ ; normal : Background, Text, Border 0xE2E5E8, 0X000000, 0x333333, _ ; focus : Background, Text, Border 0xE8E8E8, 0X000000, 0x666666, _ ; hover : Background, Text, Border 0xDDDDDD, 0X000000, 0xAAAAAA] ; selected : Background, Text, Border GuiFlatButton_SetDefaultColorsEx($aColorsEx) ;normal button with icon $label1 = GUICtrlCreateLabel( "$BS_TOOLBUTTON -->", 5, 10) GUICtrlSetBkColor(-1, $GUI_BKCOLOR_TRANSPARENT) Local $mybutton1 = GuiFlatButton_Create("Save", 130, 5, 50, 48, $BS_TOOLBUTTON) _WinAPI_DeleteObject(_SendMessage(GUICtrlGetHandle($mybutton1), $BM_SETIMAGE, $IMAGE_ICON, $hIcon)) ;align top Local $mybuttonT = GuiFlatButton_Create("Top", 5, 65, 120, 55, $BS_TOP) _WinAPI_DeleteObject(_SendMessage(GUICtrlGetHandle($mybuttonT), $BM_SETIMAGE, $IMAGE_ICON, $hIcon)) ;align top-left Local $mybuttonTL = GuiFlatButton_Create("Top-Left", 5, 125, 120, 55, BITOR($BS_TOP, $BS_LEFT)) _WinAPI_DeleteObject(_SendMessage(GUICtrlGetHandle($mybuttonTL), $BM_SETIMAGE, $IMAGE_ICON, $hIcon)) ;align top-right Local $mybuttonTR = GuiFlatButton_Create("Top-Right", 5, 185, 120, 55, BITOR($BS_TOP, $BS_RIGHT)) _WinAPI_DeleteObject(_SendMessage(GUICtrlGetHandle($mybuttonTR), $BM_SETIMAGE, $IMAGE_ICON, $hIcon)) ;align left Local $mybuttonL = GuiFlatButton_Create("Left", 5, 245, 120, 55, $BS_LEFT) _WinAPI_DeleteObject(_SendMessage(GUICtrlGetHandle($mybuttonL), $BM_SETIMAGE, $IMAGE_ICON, $hIcon)) ;align bottom Local $mybuttonB = GuiFlatButton_Create("Bottom", 130, 65, 120, 55, $BS_BOTTOM) _WinAPI_DeleteObject(_SendMessage(GUICtrlGetHandle($mybuttonB), $BM_SETIMAGE, $IMAGE_ICON, $hIcon)) ;align bottom-left Local $mybuttonBL = GuiFlatButton_Create("Bottom-Left", 130, 125, 120, 55, BITOR($BS_BOTTOM, $BS_LEFT)) _WinAPI_DeleteObject(_SendMessage(GUICtrlGetHandle($mybuttonBL), $BM_SETIMAGE, $IMAGE_ICON, $hIcon)) ;align bottom-right Local $mybuttonBR = GuiFlatButton_Create("Bottom-Right", 130, 185, 120, 55, BITOR($BS_BOTTOM, $BS_RIGHT)) _WinAPI_DeleteObject(_SendMessage(GUICtrlGetHandle($mybuttonBR), $BM_SETIMAGE, $IMAGE_ICON, $hIcon)) ;align right Local $mybuttonR = GuiFlatButton_Create("Right", 130, 245, 120, 55, $BS_RIGHT) _WinAPI_DeleteObject(_SendMessage(GUICtrlGetHandle($mybuttonR), $BM_SETIMAGE, $IMAGE_ICON, $hIcon)) GuiFlatButton_SetState($mybuttonR, $GUI_DISABLE ) ;disabled Local $mybuttonDisable = GuiFlatButton_Create("Disabled", 130, 310, 120, 55, $BS_TOOLBUTTON) _WinAPI_DeleteObject(_SendMessage(GUICtrlGetHandle($mybuttonDisable), $BM_SETIMAGE, $IMAGE_BITMAP, $hHBitmap)) GuiFlatButton_SetState($mybuttonDisable, $GUI_DISABLE ) ;clean up! _WinAPI_DestroyIcon( $hIcon ) _WinAPI_DeleteObject( $hHBitmap ) GUISetState(@SW_SHOW, $hGUI) Local $iMsg While 1 $iMsg = GUIGetMsg() Switch $iMsg Case $GUI_EVENT_CLOSE ExitLoop EndSwitch Sleep(10) WEnd GUIDelete() EndFunc ;==>Example  
      I'm sure there are some use-cases I've forgotten, so feedback is welcome!
       
      Download the latest UDF and several more examples: GuiFlatButton20210102.zip
      Update 2021-01-02
      Fixed bug, not drawing correctly after deleting GUI with GUIDelete()
      Fixed bug, changing default colors changed all buttons, even previously created buttons
      Made some internal functions more efficient
      Update 2019-04-14 GuiFlatButton_20190414.zip
      Fixed bug, not showing pressed down state when clicking rapidly
      Added Icon/Bitmap support!
      Added function GuiFlatButton_SetPos to change the position and/or size of a button
      Update 2019-02-09
      Added 2 new functions to set the button colors globally for all future buttons.
      GuiFlatButton_SetDefaultColors 
      GuiFlatButton_SetDefaultColorsEx

      Credits to:
      Melba23 (UDF template)
      LarsJ (general subclassing code)
      4ggr35510n (TrackMouseEvent example)
      binhnx (disable dragging with $WS_EX_CONTROLPARENT)
      GUIRegisterMsg in AutoIt Help (owner-draw button example)
      funkey (_WinAPI_DrawState example)
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