Jump to content

Update GUI


nitekram
 Share

Recommended Posts

I created a GUI that dynamically creates labels and check boxes based upon a size of an array. Now I have decided to allow users to update the array via the same GUI that creates the above dynamically - how do I go about updating the GUI...without getting stuck in a never ending loop.

 

Here is the part that creates the GUI:
 

Local $GUI_Escalation = GUICreate('Escalation Manager', $iGUI_Width, $Height)

    For $x = 0 To UBound($aShowAllStatus) - 1
        ConsoleWrite($aShowAllStatus[$x] & @CRLF)
        If $aShowAllStatus[$x] <> '' Then
            $CheckBoxAlerts[$x] = GUICtrlCreateCheckbox($aShowAllStatus[$x], 5, $iCountAlerts * 35)
            ;$aTicketStartTimeInput[$x] = GUICTRLCreateInput('', 305, $iCountAlerts * 35, 75)
        Else
            $iCountAlerts -= 1
            
        EndIf
        $iCountAlerts += 1
    Next

    Local $ButtonClearAlerts = GUICtrlCreateButton('Remove All', $iGUI_Width - 130, $Height - 50, 100, 35)
    Local $ButtonRemoveAlerts = GUICtrlCreateButton('Remove Alert', $iGUI_Width - 130 * 2, $Height - 50, 100, 35)
    Local $ButtonChangeTimer = GUICtrlCreateButton('Change Timer', $iGUI_Width - 130 * 3, $Height - 50, 100, 35)
    Local $ButtonAddTimer = GUICtrlCreateButton('Add Timer', $iGUI_Width - 130 * 4, $Height - 50, 100, 35)

    GUISetState(@SW_SHOW) ; will display an empty dialog box

 

And I am looking to find out how to either get out of the function and recall it with the updated information, or update the GUI?

Edited by nitekram

All by me:

"Sometimes you have to go back to where you started, to get to where you want to go." 

"Everybody catches up with everyone, eventually" 

"As you teach others, you are really teaching yourself."

From my dad

"Do not worry about yesterday, as the only thing that you can control is tomorrow."

 

WindowsError.gif

WIKI | Tabs; | Arrays; | Strings | Wiki Arrays | How to ask a Question | Forum Search | FAQ | Tutorials | Original FAQ | ONLINE HELP | UDF's Wiki | AutoIt PDF

AutoIt Snippets | Multple Guis | Interrupting a running function | Another Send

StringRegExp | StringRegExp Help | RegEXTester | REG TUTOR | Reg TUTOT 2

AutoItSetOption | Macros | AutoIt Snippets | Wrapper | Autoit  Docs

SCITE | SciteJump | BB | MyTopics | Programming | UDFs | AutoIt 123 | UDFs Form | UDF

Learning to script | Tutorials | Documentation | IE.AU3 | Games? | FreeSoftware | Path_Online | Core Language

Programming Tips

Excel Changes

ControlHover.UDF

GDI_Plus

Draw_On_Screen

GDI Basics

GDI_More_Basics

GDI Rotate

GDI Graph

GDI  CheckExistingItems

GDI Trajectory

Replace $ghGDIPDll with $__g_hGDIPDll

DLL 101?

Array via Object

GDI Swimlane

GDI Plus French 101 Site

GDI Examples UEZ

GDI Basic Clock

GDI Detection

Ternary operator

Link to comment
Share on other sites

You could create a function that creates all of your variable controls and when you need to recreate the controls create another function that deletes the controls in the array using GUICtrlDelete

; This is not runnable code but it should give you the general idea of what to do

Local $GUI_Escalation = GUICreate('Escalation Manager', $iGUI_Width, $Height)
Local $ButtonClearAlerts = GUICtrlCreateButton('Remove All', $iGUI_Width - 130, $Height - 50, 100, 35)
Local $ButtonRemoveAlerts = GUICtrlCreateButton('Remove Alert', $iGUI_Width - 130 * 2, $Height - 50, 100, 35)
Local $ButtonChangeTimer = GUICtrlCreateButton('Change Timer', $iGUI_Width - 130 * 3, $Height - 50, 100, 35)
Local $ButtonAddTimer = GUICtrlCreateButton('Add Timer', $iGUI_Width - 130 * 4, $Height - 50, 100, 35)

CreateCheckboxes()

GUISetState(@SW_SHOW) ; will display an empty dialog box

Switch (GUIGetMsg())
    Case $ButtonClearAlerts
        DeleteControls($CheckBoxAlerts)
    Case $ButtonUpdate
        RecreateCheckboxes()
EndSwitch

Func RecreateCheckboxes()
    DeleteControls($CheckBoxAlerts)
    CreateCheckboxes()
EndFunc

Func DeleteControls(Const ByRef $aControls)
    For $i = 0 to UBound($aControls) - 1
        GUICtrlDelete($aControls[$i])
    Next
EndFunc

Func CreateCheckboxes()
    For $x = 0 To UBound($aShowAllStatus) - 1
        ConsoleWrite($aShowAllStatus[$x] & @CRLF)
        If $aShowAllStatus[$x] <> '' Then
            $CheckBoxAlerts[$x] = GUICtrlCreateCheckbox($aShowAllStatus[$x], 5, $iCountAlerts * 35)
            ;$aTicketStartTimeInput[$x] = GUICTRLCreateInput('', 305, $iCountAlerts * 35, 75)
        Else
            $iCountAlerts -= 1

        EndIf
        $iCountAlerts += 1
    Next
EndFunc   ;==>CreateCheckboxes

 

Link to comment
Share on other sites

1 hour ago, InunoTaishou said:

You could create a function that creates all of your variable controls and when you need to recreate the controls create another function that deletes the controls in the array using GUICtrlDelete

; This is not runnable code but it should give you the general idea of what to do

Local $GUI_Escalation = GUICreate('Escalation Manager', $iGUI_Width, $Height)
Local $ButtonClearAlerts = GUICtrlCreateButton('Remove All', $iGUI_Width - 130, $Height - 50, 100, 35)
Local $ButtonRemoveAlerts = GUICtrlCreateButton('Remove Alert', $iGUI_Width - 130 * 2, $Height - 50, 100, 35)
Local $ButtonChangeTimer = GUICtrlCreateButton('Change Timer', $iGUI_Width - 130 * 3, $Height - 50, 100, 35)
Local $ButtonAddTimer = GUICtrlCreateButton('Add Timer', $iGUI_Width - 130 * 4, $Height - 50, 100, 35)

CreateCheckboxes()

GUISetState(@SW_SHOW) ; will display an empty dialog box

Switch (GUIGetMsg())
    Case $ButtonClearAlerts
        DeleteControls($CheckBoxAlerts)
    Case $ButtonUpdate
        RecreateCheckboxes()
EndSwitch

Func RecreateCheckboxes()
    DeleteControls($CheckBoxAlerts)
    CreateCheckboxes()
EndFunc

Func DeleteControls(Const ByRef $aControls)
    For $i = 0 to UBound($aControls) - 1
        GUICtrlDelete($aControls[$i])
    Next
EndFunc

Func CreateCheckboxes()
    For $x = 0 To UBound($aShowAllStatus) - 1
        ConsoleWrite($aShowAllStatus[$x] & @CRLF)
        If $aShowAllStatus[$x] <> '' Then
            $CheckBoxAlerts[$x] = GUICtrlCreateCheckbox($aShowAllStatus[$x], 5, $iCountAlerts * 35)
            ;$aTicketStartTimeInput[$x] = GUICTRLCreateInput('', 305, $iCountAlerts * 35, 75)
        Else
            $iCountAlerts -= 1

        EndIf
        $iCountAlerts += 1
    Next
EndFunc   ;==>CreateCheckboxes

 

I have tried to integrate your code within mine, but I am still getting some type of loop, as the first button changes color, back and forth. I may have to just redo my design, as I cannot find a way to update the GUI.

All by me:

"Sometimes you have to go back to where you started, to get to where you want to go." 

"Everybody catches up with everyone, eventually" 

"As you teach others, you are really teaching yourself."

From my dad

"Do not worry about yesterday, as the only thing that you can control is tomorrow."

 

WindowsError.gif

WIKI | Tabs; | Arrays; | Strings | Wiki Arrays | How to ask a Question | Forum Search | FAQ | Tutorials | Original FAQ | ONLINE HELP | UDF's Wiki | AutoIt PDF

AutoIt Snippets | Multple Guis | Interrupting a running function | Another Send

StringRegExp | StringRegExp Help | RegEXTester | REG TUTOR | Reg TUTOT 2

AutoItSetOption | Macros | AutoIt Snippets | Wrapper | Autoit  Docs

SCITE | SciteJump | BB | MyTopics | Programming | UDFs | AutoIt 123 | UDFs Form | UDF

Learning to script | Tutorials | Documentation | IE.AU3 | Games? | FreeSoftware | Path_Online | Core Language

Programming Tips

Excel Changes

ControlHover.UDF

GDI_Plus

Draw_On_Screen

GDI Basics

GDI_More_Basics

GDI Rotate

GDI Graph

GDI  CheckExistingItems

GDI Trajectory

Replace $ghGDIPDll with $__g_hGDIPDll

DLL 101?

Array via Object

GDI Swimlane

GDI Plus French 101 Site

GDI Examples UEZ

GDI Basic Clock

GDI Detection

Ternary operator

Link to comment
Share on other sites

#include <GUIConstants.au3>

Global $hMain = GUICreate("", 200, 400)
Global $btnRecreate = GUICtrlCreateButton("Recreate", 10, 10, 180, 20)
Global $aControls[0]

CreateControls($aControls)

GUISetState(@SW_SHOW, $hMain)

While (True)
    Switch (GUIGetMsg())
        Case $GUI_EVENT_CLOSE
            Exit 0

        Case $btnRecreate
            Local $iCount = InputBox("New Count", "How many controls to create", UBound($aControls))

            If (Not @Error) Then RecreateControls($aControls, $iCount)
    EndSwitch
WEnd

Func RecreateControls(ByRef $aArray, Const $iNewSize)
    DeleteControls($aArray)
    ReDim $aArray[$iNewSize]
    CreateControls($aArray)
EndFunc

Func DeleteControls(ByRef $aArray)
    For $i = 0 to UBound($aArray) - 1
        GUICtrlDelete($aArray[$i])
    Next
EndFunc

Func CreateControls(ByRef $aArray)
    Local Static $iStartY = 40

    For $i = 0 to UBound($aArray) - 1
        $aArray[$i] = GUICtrlCreateLabel("Label " & $i, 10, $iStartY + ($i * 20), 180, 20)
    Next
EndFunc

 

Link to comment
Share on other sites

I thank you for your code and I see it works. I am having issues with my code, as I have to redo my code to match yours...I will attempt to work it out. Thanks again

All by me:

"Sometimes you have to go back to where you started, to get to where you want to go." 

"Everybody catches up with everyone, eventually" 

"As you teach others, you are really teaching yourself."

From my dad

"Do not worry about yesterday, as the only thing that you can control is tomorrow."

 

WindowsError.gif

WIKI | Tabs; | Arrays; | Strings | Wiki Arrays | How to ask a Question | Forum Search | FAQ | Tutorials | Original FAQ | ONLINE HELP | UDF's Wiki | AutoIt PDF

AutoIt Snippets | Multple Guis | Interrupting a running function | Another Send

StringRegExp | StringRegExp Help | RegEXTester | REG TUTOR | Reg TUTOT 2

AutoItSetOption | Macros | AutoIt Snippets | Wrapper | Autoit  Docs

SCITE | SciteJump | BB | MyTopics | Programming | UDFs | AutoIt 123 | UDFs Form | UDF

Learning to script | Tutorials | Documentation | IE.AU3 | Games? | FreeSoftware | Path_Online | Core Language

Programming Tips

Excel Changes

ControlHover.UDF

GDI_Plus

Draw_On_Screen

GDI Basics

GDI_More_Basics

GDI Rotate

GDI Graph

GDI  CheckExistingItems

GDI Trajectory

Replace $ghGDIPDll with $__g_hGDIPDll

DLL 101?

Array via Object

GDI Swimlane

GDI Plus French 101 Site

GDI Examples UEZ

GDI Basic Clock

GDI Detection

Ternary operator

Link to comment
Share on other sites

That was not fun, but I finally was able to do it...to many functions to figure out lol. Thanks again for your input and help.

All by me:

"Sometimes you have to go back to where you started, to get to where you want to go." 

"Everybody catches up with everyone, eventually" 

"As you teach others, you are really teaching yourself."

From my dad

"Do not worry about yesterday, as the only thing that you can control is tomorrow."

 

WindowsError.gif

WIKI | Tabs; | Arrays; | Strings | Wiki Arrays | How to ask a Question | Forum Search | FAQ | Tutorials | Original FAQ | ONLINE HELP | UDF's Wiki | AutoIt PDF

AutoIt Snippets | Multple Guis | Interrupting a running function | Another Send

StringRegExp | StringRegExp Help | RegEXTester | REG TUTOR | Reg TUTOT 2

AutoItSetOption | Macros | AutoIt Snippets | Wrapper | Autoit  Docs

SCITE | SciteJump | BB | MyTopics | Programming | UDFs | AutoIt 123 | UDFs Form | UDF

Learning to script | Tutorials | Documentation | IE.AU3 | Games? | FreeSoftware | Path_Online | Core Language

Programming Tips

Excel Changes

ControlHover.UDF

GDI_Plus

Draw_On_Screen

GDI Basics

GDI_More_Basics

GDI Rotate

GDI Graph

GDI  CheckExistingItems

GDI Trajectory

Replace $ghGDIPDll with $__g_hGDIPDll

DLL 101?

Array via Object

GDI Swimlane

GDI Plus French 101 Site

GDI Examples UEZ

GDI Basic Clock

GDI Detection

Ternary operator

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...