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ronaldo97

How do I make GUI are compatible with the computer screen size

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Hello :D
How can I make the GUI is  compatible with all screen sizes ?? :(

 

#include <GUIConstantsEx.au3>
#include <StaticConstants.au3>
#include <WindowsConstants.au3>
#Region ### START Koda GUI section ### Form=
$Form1 = GUICreate("Form1", 623, 445, 192, 124, BitOR($GUI_SS_DEFAULT_GUI,$WS_MAXIMIZE))
GUISetBkColor(0x1E1E1E)
$Label1 = GUICtrlCreateLabel("Welcome Back !!", 424, 64, 161, 29)
GUICtrlSetFont(-1, 16, 400, 0, "Tahoma")
GUICtrlSetColor(-1, 0x800000)
GUISetState(@SW_SHOW)
#EndRegion ### END Koda GUI section ###

While 1
    $nMsg = GUIGetMsg()
    Switch $nMsg
        Case $GUI_EVENT_CLOSE
            Exit

    EndSwitch
WEnd
How do I make Gui interface compatible with all screen sizes ??

800*600

1024*768

1280*1024

Edited by ronaldo97

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ronaldo97,

The @DeskTopWidth & @DeskTopHeight macros will give you the screen size - you then need to calculate what size and position you require for the GUI. Create the GUI at full size and use GUICtrlSetResizing on the controls (or use Opt("GUIResizeMode")) so that the controls will resize as well. Then resize and move the GUI like this:

; Set GUI to required position and size
 GUISetState(@SW_HIDE)
 WinMove($hGUI, "", $iMain_X, $iMain_Y, $iMain_W, $iMain_H)
 GUISetState(@SW_SHOW)

Please ask if you have any questions.

M23


Public_Domain.png.2d871819fcb9957cf44f4514551a2935.png Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind

Open spoiler to see my UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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5 hours ago, Melba23 said:

ronaldo97,

The @DeskTopWidth & @DeskTopHeight macros will give you the screen size - you then need to calculate what size and position you require for the GUI. Create the GUI at full size and use GUICtrlSetResizing on the controls (or use Opt("GUIResizeMode")) so that the controls will resize as well. Then resize and move the GUI like this:

; Set GUI to required position and size
 GUISetState(@SW_HIDE)
 WinMove($hGUI, "", $iMain_X, $iMain_Y, $iMain_W, $iMain_H)
 GUISetState(@SW_SHOW)

Please ask if you have any questions.

M23

Thank hou very much !!

 

Please explain to me possible video ??:'(

Edited by ronaldo97

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ronaldo97,

Quote

Please explain to me possible video?

Why do you need a video? Just run this:

#include <GUIConstantsEx.au3>

; Get controls to resize with the GUI
Opt("GUIResizeMode", $GUI_DOCKAUTO)

; Get screen size
$iScreenWidth = @DesktopWidth
$iScreenHeight = @DesktopHeight

; Calculate required size and position
$iGUIX = 100
$iGUIY = 100
$iGUIWidth = $iScreenWidth - ($iGUIX * 2)
$iGUIHeight = $iScreenHeight - ($iGUIY * 2)

; Create GUI for assumed "normal" case
$hGUI = GUICreate("Test", 500, 500)

$cLabel = GUICtrlCreateLabel("This is the GUI at the size you created", 10, 10, 250, 50)
GUICtrlSetBkColor($clabel, 0xFFCCCC)

$cButton = GUICtrlCreateButton("Press me to resize the GUI", 10, 400, 150, 50)

GUISetState()

While 1

    Switch GUIGetMsg()
        Case $GUI_EVENT_CLOSE
            Exit
        Case $cButton
            GUICtrlSetData($cLabel, "See how everything in the GUI" & @CRLF & "is resized along with the GUI?")
            ; Resize and relocate GUI as required
            WinMove($hGUI, "", $iGUIX, $iGUIY, $iGUIWidth, $iGUIHeight)
    EndSwitch

WEnd

M23


Public_Domain.png.2d871819fcb9957cf44f4514551a2935.png Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind

Open spoiler to see my UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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$__g_iBorder - $__g_iBorder / 2), 0, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_LM, 0, ($__g_iH - $__g_iBorder) / 2, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_RM, ($__g_iW - $__g_iBorder - $__g_iBorder / 2), ($__g_iH - $__g_iBorder) / 2, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_BL, 0, ($__g_iH - $__g_iBorder - $__g_iBorder / 2), $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_BM, ($__g_iW - $__g_iBorder) / 2, ($__g_iH - $__g_iBorder - $__g_iBorder / 2), $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_BR, ($__g_iW - $__g_iBorder - $__g_iBorder / 2), ($__g_iH - $__g_iBorder - $__g_iBorder / 2), $__g_iBorder, $__g_iBorder) If $__g_bSelectionDone And $bAnim Then GUIRegisterMsg($WM_TIMER, "PlayBorderAnim") EndFunc ;==>UpdateCtrlPos Func PlayBorderAnim() Local $aWinPos = WinGetClientSize($__g_hGUI_MarkArea), $iW = $aWinPos[0], $iH = $aWinPos[1] Local Static $fOffset = 0 Local Const $iSize = $__g_iBorder / 2 Local Const $hDC = _WinAPI_GetDC($__g_hGUI_MarkArea) Local Const $hHBitmap = _WinAPI_CreateCompatibleBitmap($hDC, $iW, $iH) Local Const $hDC_backbuffer = _WinAPI_CreateCompatibleDC($hDC) Local Const $DC_obj = _WinAPI_SelectObject($hDC_backbuffer, $hHBitmap) Local Const $hCanvas = _GDIPlus_GraphicsCreateFromHDC($hDC_backbuffer) Local Const $hPen = _GDIPlus_PenCreate(0xFF0178D7, $iSize), $hPen2 = _GDIPlus_PenCreate(0xFFFFFFFF, $iSize), _ $hBrush = _GDIPlus_BrushCreateSolid(0xFF000000 + $__g_iColor_ResizeDots), $hPen3 = _GDIPlus_PenCreate(0xFF000000) _GDIPlus_PenSetDashStyle($hPen, $GDIP_DASHSTYLEDASHDOT) _GDIPlus_GraphicsClear($hCanvas, 0xFFABCDEF) ;for faster performance direct dll calls DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen2, "float", 1 + $iSize, "float", 1 + $iSize, "float", $iW - 2 * $iSize - 2, "float", $iH - 2 * $iSize - 2) DllCall($__g_hGDIPDll, "int", "GdipSetPenDashOffset", "handle", $hPen, "float", $fOffset) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen, "float", 1 + $iSize, "float", 1 + $iSize, "float", $iW - 2 * $iSize - 2, "float", $iH - 2 * $iSize - 2) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", 0, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", 0, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) / 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) / 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) - 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", 0, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", 0, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", 0, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", 0, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) / 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) / 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) _WinAPI_BitBlt($hDC, 0, 0, $iW, $iH, $hDC_backbuffer, 0, 0, $SRCCOPY) $fOffset += 0.5 _GDIPlus_GraphicsDispose($hCanvas) _WinAPI_SelectObject($hDC_backbuffer, $DC_obj) _WinAPI_DeleteDC($hDC_backbuffer) _WinAPI_DeleteObject($hHBitmap) _WinAPI_ReleaseDC($__g_hGUI_MarkArea, $hDC) _GDIPlus_PenDispose($hPen) _GDIPlus_PenDispose($hPen2) _GDIPlus_PenDispose($hPen3) _GDIPlus_BrushDispose($hBrush) EndFunc ;==>PlayBorderAnim Func WM_ERASEBKGND($hWnd, $iMsgm, $wParam, $lParam) ;suppress repainting to avoid flickering but causes some other side effects #forceref $iMsgm, $wParam, $lParam, $hWnd Local Const $hBrush = _WinAPI_CreateSolidBrush(0xEFCDAB) ;BGR format ;~ _WinAPI_RedrawWindow($__g_hGUI_MarkArea, 0, 0, BitOR($RDW_NOERASE, $RDW_NOCHILDREN, $RDW_NOFRAME, $RDW_VALIDATE)) _WinAPI_SetClassLongEx($__g_hGUI_MarkArea, $GCL_HBRBACKGROUND, $hBrush) _WinAPI_DeleteObject($hBrush) Return 0 EndFunc ;==>WM_ERASEBKGND ;https://docs.microsoft.com/en-us/windows/desktop/api/winuser/nf-winuser-setprocessdpiawarenesscontext Func _WinAPI_SetProcessDpiAwarenessContext($DPIAwareContext = $Context_PerMonitorAware, $hGUI = 0, $iMode = 3) ;https://docs.microsoft.com/en-us/windows/desktop/api/winuser/nf-winuser-setprocessdpiawarenesscontext $DPIAwareContext = ($DPIAwareContext < -5) ? -5 : ($DPIAwareContext > -1) ? -1 : $DPIAwareContext $iMode = ($iMode < 1) ? 1 : ($iMode > 3) ? 3 : $iMode Switch $iMode Case 1 Local $hDC = _WinAPI_GetDC($hGUI) Local $aResult1 = DllCall("user32.dll", "ptr", "GetDpiFromDpiAwarenessContext", "ptr", $hDC) If @error Or Not IsArray($aResult1) Then Return SetError(11, 0, 0) _WinAPI_ReleaseDC(0, $hDC) Local $aResult = DllCall("user32.dll", "Bool", "SetProcessDpiAwarenessContext", "int", $aResult1[0] + $DPIAwareContext) If @error Or Not IsArray($aResult) Then Return SetError(12, 0, 0) Case 2 ;~ If Not $hGUI Then $hGUI = WinGetHandle(AutoItWinGetTitle()) Local $aResult2 = DllCall("user32.dll", "int", "GetWindowDpiAwarenessContext", "ptr", $hGUI) If @error Or Not IsArray($aResult2) Then Return SetError(21, 0, 0) Local $aResult = DllCall("user32.dll", "Bool", "SetProcessDpiAwarenessContext", "int", $aResult2[0] + $DPIAwareContext) If @error Or Not IsArray($aResult) Then Return SetError(22, 0, 0) Case 3 Local $aResult31 = DllCall("user32.dll", "ptr", "GetThreadDpiAwarenessContext") If @error Or Not IsArray($aResult31) Then Return SetError(31, 0, 0) Local $aResult32 = DllCall("user32.dll", "ptr", "GetAwarenessFromDpiAwarenessContext", "ptr", $aResult31[0]) If @error Or Not IsArray($aResult32) Then Return SetError(32, 0, 0) Local $aResult = DllCall("user32.dll", "Bool", "SetThreadDpiAwarenessContext", "int", $aResult32[0] + $DPIAwareContext) If @error Or Not IsArray($aResult) Then Return SetError(33, 0, 0) EndSwitch Return 1 EndFunc ;==>_WinAPI_SetProcessDpiAwarenessContext  
      Just press the lmb and move your mouse. When lmb is released you can adjust the size of the window by dragging the white rectangle to any direction. Rmb will move the marked area.
      Press ESC to get the coordinates of the marked region.
      If you have any improvements, please post it here.
       
      Tested on Win10 x64 only.
       
    • By Rskm
      Hi, recently i created a GUI for some calculations in AutoIT.  The GUI has 2 tabs and on the first tab, it has few inputboxes where i use to click with mouse and start entering the inputs. i recently made some changes in the position of these textboxes. I made this by changing the autoit code file instead of making changes in KODA. Now i cannot click inside these textboxes with mouse. However, i can use TAB key to cycle through/enter input in these input boxes. what could have made the inputboxes not responding to mouseclicks. thanks
    • By TheDcoder
      Hi everyone,
      I am bit stumped as to why I am not able to set the time in the Date control
      #include <DateTimeConstants.au3> #include <GUIConstantsEx.au3> #include <MsgBoxConstants.au3> Example() Func Example() GUICreate("My GUI get date", 200, 200, 800, 200) Local $idDate = GUICtrlCreateDate("1953/04/25", 10, 10, 185, 20, $DTS_TIMEFORMAT) ; to select a specific default format Local $sStyle = "HH:mm:ss" GUICtrlSendMsg($idDate, $DTM_SETFORMATW, 0, $sStyle) ; Set time Local $iRet = GUICtrlSetData($idDate, '13:33:37') ConsoleWrite('GUICtrlSetData returned ' & ($iRet = 1 ? 'success' : 'failure') & @CRLF) GUISetState(@SW_SHOW) ; Loop until the user exits. While GUIGetMsg() <> $GUI_EVENT_CLOSE WEnd MsgBox($MB_SYSTEMMODAL, "Time", GUICtrlRead($idDate)) EndFunc ;==>Example The documentation for GUICtrlSetData clearly mentions that it uses the same format as GUICtrlRead:
      But I get failure
      What gives?
      Thanks for the help in advance!
    • By malicioussoap
      back when I was still doing autohotkey you could write (in code) spanisha::á
      and whenever you were in google docs or notepad you could type (in the document) spanisha  and it instantly turns it into á 
      I tried doing this in autoit, here's what I have so far (my entire code so if this language requires a main function or a return/exit to function properly please let me know):
      ;is this a proper comment? HotKeySet ( "spanisha" , "SendAltered" ) Func SendAltered() Send("á", flag = 0); EndFunc I assume that autoit follows a sort of contemporary hotkey pressing model where you have to hold all keys at the same time? which makes this impossible. So
      I'm wondering if anyone has a workaround for this? or maybe an alternative to HotKeySet()
      I have a vague memory of someone saying that doing something like spanisha:á would work. I don't know if I'm slightly off syntax but this doesn't work.
      Also I tried doing 
      ;is this a proper comment? ;HotKeySet ( "a" , "SendAltered" ) ;spanisha::á Func SendAltered() Send("á"); EndFunc just to try and debug,
      I'm also wondering if my approach is fundamentally wrong since HotKeySet() was made for something like !^A. Or if Send() is syntactically wrong.
      I'm also noticing on these forums that specifying installation is important so to whom it may concern I downloaded both installers, editor and main files. Although I'm about to be real mad if the editor installation makes a difference.
    • By thedemons
      Introduction
      ImGui is a popular library written by ocornut, it can make awesome user interface based on directx. It is being used by many big apps/games.  The UI is nice and flexible, easy to use because of frame-by-frame drawing. So I decided to convert the entire ImGui library to AutoIt
      At first it's just an experiment, i converted some basic draw functions of imgui, compile to a dll, then using DllCall in autoit to call the functions. I was testing to see how much FPS i can get in autoit, and i was expected a low FPS, since autoit is slow. Suprisingly, the FPS turned out to be so high, it works really fast, even when drawing 1000 buttons at the same time. Features
      More than +270 functions converted from ImGui (compiled dll). Has 90% of the capability of what you can do in C++; Usable ImGuiIO and ImGuiStyle, so you can set whatever configurations you like. Preview
          
      Usage
      #include <WinAPI.au3> #include "ImGui.au3" ; Create a window Local $hwnd = _ImGui_GUICreate("AutoIt ImGui", 1024, 768) _WinAPI_ShowWindow($hwnd) ; Set style color _ImGui_StyleColorsLight() ;~ _ImGui_StyleColorsDark() Local $f_value = 5 While 1 ; when the user click close button on the window, this will return false if Not _ImGui_PeekMsg() Then Exit ; must call _ImGui_BeginFrame() _ImGui_Begin("Another window") _ImGui_Text("Hello there..") If _ImGui_Button("click me") Then $f_value = 5 _ImGui_SliderFloat("slider", $f_value, 2, 20) If _ImGui_IsItemHovered() Then _ImGui_ToolTip("what r u doing?") _ImGui_End() ; must call _ImGui_EndFrame() Wend  
      Remark
      Most of the functions were converted automatically. I haven't tested all of them yet, if some function doesn't work for you, please tell me. Still missing some features of ImGui, please tell me if you needed any. Run \tools\imgui-au3-setup.au3 to add _ImGui functions to SciTE auto-complete. Source Code
      Require: DirectX GitHub: imgui-autoit
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