KickStarter15 Posted May 16, 2017 Author Share Posted May 16, 2017 In the attached, I want to eliminate highlighted scrollbar and use only the last scrollbar found in last listview. Can that be done? Programming is "To make it so simple that there are obviously no deficiencies" or "To make it so complicated that there are no obvious deficiencies" by C.A.R. Hoare. Link to comment Share on other sites More sharing options...
Malkey Posted May 16, 2017 Share Posted May 16, 2017 I found an example here. It uses two images of a check box, one clicked and the other an unclicked check box. It solves the scroll problem. I have just started modifying the example for understanding. Here it is so far. expandcollapse popup#Region ;**** Directives created by AutoIt3Wrapper_GUI **** #AutoIt3Wrapper_UseX64=n #EndRegion ;**** Directives created by AutoIt3Wrapper_GUI **** ;https://www.autoitscript.com/forum/topic/139314-custom-listview-icons-checkboxes-multiline-edit-in-place/?do=findComment&comment=978424 #include <Array.au3> #include <GDIPlus.au3> #include <GuiConstantsEx.au3> #include <GuiListView.au3> #include <GuiImageList.au3> #include <WinAPI.au3> #include <WindowsConstants.au3> ;#include <APIConstants.au3> #include <WinAPIEx.au3> ; from http://www.autoitscript.com/forum/topic/98712-winapiex-udf/ Global Const $ODT_LISTVIEW = 102 Global Const $ODA_DRAWENTIRE = 0x1 ; #################################### ; adjustment of the icon positioning, according to windows version Global $iAdjustV = 0 If $__WINVER > 0x0600 Then $iAdjustV = 1 ; $__WINVER defined in WinAPIEx, $__WINVER > 0x0600 means Vista+ ; #################################### _GDIPlus_Startup() $hGUI = GUICreate("ListView Set Item State", 400, 300) $cButton_CheckAll = GUICtrlCreateButton("Check All", 10, 275, 100, 20) $cButton_UncheckAll = GUICtrlCreateButton("UnCheck All", 120, 275, 100, 20) $cButton_StatesToArray = GUICtrlCreateButton("States to Array", 230, 275, 100, 20) ; comment one of the lines below to reproduce each example (don't leave both uncommented!) ; EXAMPLE 1 (WITH OWNERDRAW): $cListView = GUICtrlCreateListView("", 2, 2, 394, 268, BitOR($LVS_REPORT, $LVS_OWNERDRAWFIXED, $LVS_SHOWSELALWAYS)) ; EXAMPLE 2 (WITHOUT OWNERDRAW): ;$cListView = GUICtrlCreateListView("", 2, 2, 394, 268, BitOR($LVS_REPORT, $LVS_SHOWSELALWAYS)) $hListView = GUICtrlGetHandle($cListView) _GUICtrlListView_SetExtendedListViewStyle($hListView, BitOR($LVS_EX_FULLROWSELECT, $LVS_EX_SUBITEMIMAGES)) $hIml_Listview = _GUIImageList_Create(16, 16, 5, 3) $hBitmap_Icon = _Load_BMP_From_Mem(_Icon_Image_Checkbox_Unchecked(), True) _GUIImageList_Add($hIml_Listview, $hBitmap_Icon) _WinAPI_DeleteObject($hBitmap_Icon) $hBitmap_Icon = _Load_BMP_From_Mem(_Icon_Image_Checkbox_Checked(), True) _GUIImageList_Add($hIml_Listview, $hBitmap_Icon) _WinAPI_DeleteObject($hBitmap_Icon) _GUICtrlListView_SetImageList($hListView, $hIml_Listview, 1) ; Add columns For $i = 1 To 3 _GUICtrlListView_AddColumn($hListView, "Column " & $i, 120) Next ; Add items For $row = 1 To 20 _GUICtrlListView_AddItem($hListView, "Row " & $row & ": Col 1", 0) _GUICtrlListView_AddSubItem($hListView, $row - 1, "Row " & $row & ": Col 2", 1, 0) _GUICtrlListView_AddSubItem($hListView, $row - 1, "Row " & $row & ": Col 3", 2, 0) Next GUIRegisterMsg($WM_NOTIFY, "WM_NOTIFY") GUIRegisterMsg($WM_DRAWITEM, "WM_DRAWITEM") GUISetState() ; Loop until user exits While 1 Switch GUIGetMsg() Case $GUI_EVENT_CLOSE ExitLoop Case $cButton_CheckAll _LV_ImgCheckboxes_CheckAll($hListView) Case $cButton_UncheckAll _LV_ImgCheckboxes_UncheckAll($hListView) Case $cButton_StatesToArray $aLVStates = _LV_ImgCheckboxes_StatesToArray($hListView) _ArrayDisplay($aLVStates) EndSwitch WEnd GUIDelete() _GUIImageList_Destroy($hIml_Listview) _GDIPlus_Shutdown() Exit Func _LV_ImgCheckboxes_CheckAll($hWnd) _GUICtrlListView_BeginUpdate($hWnd) For $i = 0 To _GUICtrlListView_GetItemCount($hWnd) - 1 For $y = 0 To _GUICtrlListView_GetColumnCount($hWnd) - 1 _GUICtrlListView_SetItemImage($hWnd, $i, 1, $y) Next Next _GUICtrlListView_EndUpdate($hWnd) EndFunc ;==>_LV_ImgCheckboxes_CheckAll Func _LV_ImgCheckboxes_UncheckAll($hWnd) _GUICtrlListView_BeginUpdate($hWnd) For $i = 0 To _GUICtrlListView_GetItemCount($hWnd) - 1 For $y = 0 To _GUICtrlListView_GetColumnCount($hWnd) - 1 _GUICtrlListView_SetItemImage($hWnd, $i, 0, $y) Next Next _GUICtrlListView_EndUpdate($hWnd) EndFunc ;==>_LV_ImgCheckboxes_UncheckAll Func _LV_ImgCheckboxes_StatesToArray($hWnd) Local $iColumns = _GUICtrlListView_GetColumnCount($hWnd) If $iColumns = 0 Then Return SetError(1) Local $iItems = _GUICtrlListView_GetItemCount($hWnd) If $iItems = 0 Then Return SetError(2) Local $aStates[$iItems][$iColumns] For $i = 0 To $iItems - 1 For $y = 0 To $iColumns - 1 $aStates[$i][$y] = _GUICtrlListView_GetItemImage($hWnd, $i, $y) Next Next Return $aStates EndFunc ;==>_LV_ImgCheckboxes_StatesToArray Func WM_NOTIFY($hWnd, $Msg, $wParam, $lParam) Local $tNMHDR = DllStructCreate($tagNMHDR, $lParam) Local $hWndFrom = DllStructGetData($tNMHDR, "hWndFrom") Local $nNotifyCode = DllStructGetData($tNMHDR, "Code") Switch $hWndFrom Case $hListView Switch $nNotifyCode Case $NM_CLICK Local $tINFO = DllStructCreate($tagNMITEMACTIVATE, $lParam) Local $iItem = DllStructGetData($tINFO, "Index") Local $iSubitem = DllStructGetData($tINFO, "SubItem") _GUICtrlListView_SetItemImage($hListView, $iItem, Not _GUICtrlListView_GetItemImage($hListView, $iItem, $iSubitem), $iSubitem) EndSwitch EndSwitch Return $GUI_RUNDEFMSG EndFunc ;==>WM_NOTIFY Func WM_DRAWITEM($hWnd, $Msg, $wParam, $lParam) Local $tagDRAWITEMSTRUCT, $iBrushColor, $cID, $itmID, $itmAction, $itmState, $hItm, $hDC ;ConsoleWrite(TimerInit() & @TAB & "WM_DRAWITEM" & @CRLF) $tagDRAWITEMSTRUCT = DllStructCreate( _ "uint cType;" & _ "uint cID;" & _ "uint itmID;" & _ "uint itmAction;" & _ "uint itmState;" & _ "hwnd hItm;" & _ "hwnd hDC;" & _ "int itmRect[4];" & _ "dword itmData" _ , $lParam) If DllStructGetData($tagDRAWITEMSTRUCT, "cType") <> $ODT_LISTVIEW Then Return $GUI_RUNDEFMSG $cID = DllStructGetData($tagDRAWITEMSTRUCT, "cID") $itmID = DllStructGetData($tagDRAWITEMSTRUCT, "itmID") $itmAction = DllStructGetData($tagDRAWITEMSTRUCT, "itmAction") $itmState = DllStructGetData($tagDRAWITEMSTRUCT, "itmState") $hItm = DllStructGetData($tagDRAWITEMSTRUCT, "hItm") $hDC = DllStructGetData($tagDRAWITEMSTRUCT, "hDC") Local $aDefaultVariables[9] = [$tagDRAWITEMSTRUCT, $iBrushColor, $cID, $itmID, $itmAction, $itmState, $hItm, $hDC] Switch $cID ; will look for ControlID, not window handle. Case $cListView Switch $itmAction Case $ODA_DRAWENTIRE ConsoleWrite("test" & @CRLF) Local $aRowColors[2] = [0xFDFDFD, 0xEEDDBB] Local $aRectMargins[4] = [6, -1, 0, 0] Local $aTextFormatting[3] = [BitOR($DT_VCENTER, $DT_SINGLELINE), _ BitOR($DT_VCENTER, $DT_SINGLELINE), _ BitOR($DT_VCENTER, $DT_SINGLELINE)] __WM_DRAWITEM_ListView($hListView, $aDefaultVariables, $aRowColors, $aRectMargins, $aTextFormatting) EndSwitch EndSwitch Return $GUI_RUNDEFMSG EndFunc ;==>WM_DRAWITEM Func __WM_DRAWITEM_ListView(ByRef $hListView, ByRef $aDefaultVariables, ByRef $aRowColors, ByRef $aRectMargins, ByRef $aTextFormatting) Local $iSubItemCount = _GUICtrlListView_GetColumnCount($hListView) If UBound($aTextFormatting) < $iSubItemCount Then ConsoleWrite("!> Error: invalid parameters in __WM_DRAWITEM_ListView()" & @CRLF) Return EndIf Local $tagDRAWITEMSTRUCT, $iBrushColor, $cID, $itmID, $itmAction, $itmState, $hItm, $hDC $tagDRAWITEMSTRUCT = $aDefaultVariables[0] $iBrushColor = $aDefaultVariables[1] $cID = $aDefaultVariables[2] $itmID = $aDefaultVariables[3] $itmAction = $aDefaultVariables[4] $itmState = $aDefaultVariables[5] $hItm = $aDefaultVariables[6] $hDC = $aDefaultVariables[7] If _GUICtrlListView_GetItemSelected($hListView, $itmID) Then $iBrushColor = $aRowColors[1] Else $iBrushColor = $aRowColors[0] EndIf ; create a brush with the desired color: Local $aBrush = DllCall("gdi32.dll", "hwnd", "CreateSolidBrush", "int", $iBrushColor) ; get the rectangle for the whole row and fill it: Local $iLeft = DllStructGetData($tagDRAWITEMSTRUCT, "itmRect", 1) DllStructSetData($tagDRAWITEMSTRUCT, "itmRect", $iLeft + 0, 1) ; +0 is the left margin _WinAPI_FillRect($hDC, DllStructGetPtr($tagDRAWITEMSTRUCT, "itmRect"), $aBrush[0]) ; draw the text in each subitem For $i = 0 To $iSubItemCount - 1 ; get subitem text: Local $iSubItmText = _GUICtrlListView_GetItemText($hListView, $itmID, $i) ; get subitem coordinates for drawing its respective text: Local $aSubItmRect = _GUICtrlListView_GetSubItemRect($hListView, $itmID, $i) ; the function above accepts not only subitems (one-based index), but also main item (index=0) ; pass the coordinates to a DLL struct: Local $iSubItmRect = DllStructCreate("int Left;int Top;int Right;int Bottom") DllStructSetData($iSubItmRect, 1, $aSubItmRect[0] + $aRectMargins[0]) ; left margin DllStructSetData($iSubItmRect, 2, $aSubItmRect[1] + $aRectMargins[1]) ; upper margin DllStructSetData($iSubItmRect, 3, $aSubItmRect[2] + $aRectMargins[2]) ; right margin DllStructSetData($iSubItmRect, 4, $aSubItmRect[3] + $aRectMargins[3]) ; bottom margin Local $tRect = DllStructGetPtr($iSubItmRect) Local $hIcon = _GUIImageList_GetIcon($hIml_Listview, _GUICtrlListView_GetItemImage($hListView, $itmID, $i)) If $i = 0 Then DllStructSetData($iSubItmRect, "Left", DllStructGetData($iSubItmRect, "Left") + 12) _WinAPI_DrawIconEx($hDC, DllStructGetData($iSubItmRect, "Left") - 16, DllStructGetData($iSubItmRect, "Top") + $iAdjustV, $hIcon, 16, 16) DllStructSetData($iSubItmRect, "Left", DllStructGetData($iSubItmRect, "Left") + 2) Else _WinAPI_DrawIconEx($hDC, DllStructGetData($iSubItmRect, "Left"), DllStructGetData($iSubItmRect, "Top") + $iAdjustV, $hIcon, 16, 16) DllStructSetData($iSubItmRect, "Left", DllStructGetData($iSubItmRect, "Left") + 6 + 18) EndIf _GUIImageList_DestroyIcon($hIcon) If $aTextFormatting[$i] = -1 Then ; do nothing (don't draw) Else _WinAPI_DrawText($hDC, $iSubItmText, $tRect, $aTextFormatting[$i]) EndIf Next EndFunc ;==>__WM_DRAWITEM_ListView ; Based on File to Base64 String Code Generator ; by UEZ ; http://www.autoitscript.com/forum/topic/...ng-code-generator-v103-build-2 ;====================================================================================== ; Function Name: Load_BMP_From_Mem ; Description: Loads an image which is saved as a binary string and converts it to a bitmap or hbitmap ; ; Parameters: $bImage: the binary string which contains any valid image which is supported by GDI+ ; Optional: $hHBITMAP: if false a bitmap will be created, if true a hbitmap will be created ; ; Remark: hbitmap format is used generally for GUI internal images, $bitmap is more a GDI+ image format ; Don't forget _GDIPlus_Startup() and _GDIPlus_Shutdown() ; ; Requirement(s): GDIPlus.au3, Memory.au3 and _GDIPlus_BitmapCreateDIBFromBitmap() from WinAPIEx.au3 ; Return Value(s): Success: handle to bitmap (GDI+ bitmap format) or hbitmap (WinAPI bitmap format), ; Error: 0 ; Error codes: 1: $bImage is not a binary string ; 2: unable to create stream on HGlobal ; 3: unable to create bitmap from stream ; ; Author(s): UEZ ; Additional Code: thanks to progandy for the MemGlobalAlloc and tVARIANT lines and ; Yashied for _GDIPlus_BitmapCreateDIBFromBitmap() from WinAPIEx.au3 ; Version: v0.97 Build 2012-01-04 Beta ;======================================================================================= Func _Load_BMP_From_Mem($bImage, $hHBITMAP = False) If Not IsBinary($bImage) Then Return SetError(1, 0, 0) Local $aResult Local Const $memBitmap = Binary($bImage) ;load image saved in variable (memory) and convert it to binary Local Const $len = BinaryLen($memBitmap) ;get length of image Local Const $hData = _MemGlobalAlloc($len, $GMEM_MOVEABLE) ;allocates movable memory ($GMEM_MOVEABLE = 0x0002) Local Const $pData = _MemGlobalLock($hData) ;translate the handle into a pointer Local $tMem = DllStructCreate("byte[" & $len & "]", $pData) ;create struct DllStructSetData($tMem, 1, $memBitmap) ;fill struct with image data _MemGlobalUnlock($hData) ;decrements the lock count associated with a memory object that was allocated with GMEM_MOVEABLE $aResult = DllCall("ole32.dll", "int", "CreateStreamOnHGlobal", "handle", $pData, "int", True, "ptr*", 0) ;Creates a stream object that uses an HGLOBAL memory handle to store the stream contents If @error Then SetError(2, 0, 0) Local Const $hStream = $aResult[3] $aResult = DllCall($__g_hGDIPDll, "uint", "GdipCreateBitmapFromStream", "ptr", $hStream, "int*", 0) ;Creates a Bitmap object based on an IStream COM interface If @error Then SetError(3, 0, 0) Local Const $hBitmap = $aResult[2] Local $tVARIANT = DllStructCreate("word vt;word r1;word r2;word r3;ptr data; ptr") DllCall("oleaut32.dll", "long", "DispCallFunc", "ptr", $hStream, "dword", 8 + 8 * @AutoItX64, _ "dword", 4, "dword", 23, "dword", 0, "ptr", 0, "ptr", 0, "ptr", DllStructGetPtr($tVARIANT)) ;release memory from $hStream to avoid memory leak $tMem = 0 $tVARIANT = 0 If $hHBITMAP Then Local Const $hHBmp = _GDIPlus_BitmapCreateDIBFromBitmap($hBitmap) _GDIPlus_BitmapDispose($hBitmap) Return $hHBmp EndIf Return $hBitmap EndFunc ;==>_Load_BMP_From_Mem Func _Decompress_Binary_String_to_Bitmap($Base64String) $Base64String = Binary($Base64String) Local $iSize_Source = BinaryLen($Base64String) Local $pBuffer_Source = _WinAPI_CreateBuffer($iSize_Source) DllStructSetData(DllStructCreate('byte[' & $iSize_Source & ']', $pBuffer_Source), 1, $Base64String) Local $pBuffer_Decompress = _WinAPI_CreateBuffer(8388608) Local $Size_Decompressed = _WinAPI_DecompressBuffer($pBuffer_Decompress, 8388608, $pBuffer_Source, $iSize_Source) Local $b_Result = Binary(DllStructGetData(DllStructCreate('byte[' & $Size_Decompressed & ']', $pBuffer_Decompress), 1)) _WinAPI_FreeMemory($pBuffer_Source) _WinAPI_FreeMemory($pBuffer_Decompress) Return $b_Result EndFunc ;==>_Decompress_Binary_String_to_Bitmap Func _Icon_Image_Checkbox_Unchecked() Local $Base64String $Base64String &= '7rBIAAABABAQEAFwCAAAaAUAABYAAMwAKAAYAJAAIAAYAVwZAQBAAQIYDgCAgAAAANfc3ADZ3t4AANvg4ADe4uIAAOLl5QDl6OgAAOns7ADs7+8AAO/x8QDx8/MAAPT19QD29/cAAPj5+QD6+/sAAPz9/QD+/v7wAP///xNc/wB/AD8A/z8APwA/AD8APwA/AD8ACAAb4HYLAAEJAOEBCgsMAA0ODxAREhISbeIBCQcC4gEIBwLiAQfbBwLiAQYHAuIBBQcC4gG2BAcC4gEDBwLiAQIHAv/jAQcC5AEGAuIB7BceAOCfHgN/AG0A4QZhAA==' Return _Decompress_Binary_String_to_Bitmap(_Base64Decode($Base64String)) EndFunc ;==>_Icon_Image_Checkbox_Unchecked Func _Icon_Image_Checkbox_Checked() Local $Base64String $Base64String &= 'z7BIAAABABAQEAFwCAAAaAUAABYAAMwAKAAYAJAAIAAYAVwZAQBAAQIYDgCAgAAAAISEhADe3t5AAN7n5wDnAQbvCO8A7wEG9/cA9/EABv///xN4/wE/AD8A/z8APwA/AD8AHwAMAOB6CwAGAQkA4QEHCAkJCR4KAgDjAQcC5AEHCAKDAwLiAQYHBwICAwI54gEFBsABAwLjAQUCxgIkBOIBBAUCRQbjAVgEBQUCAuQBAwUCCPPkAQUCBwjkAQYC4gHsF3seAOCfA38AbQDhBmEA' Return _Decompress_Binary_String_to_Bitmap(_Base64Decode($Base64String)) EndFunc ;==>_Icon_Image_Checkbox_Checked Func _Base64Decode($input_string) Local $struct = DllStructCreate("int") Local $a_Call = DllCall("Crypt32.dll", "int", "CryptStringToBinary", "str", $input_string, "int", 0, "int", 1, "ptr", 0, "ptr", DllStructGetPtr($struct, 1), "ptr", 0, "ptr", 0) If @error Or Not $a_Call[0] Then Return SetError(1, 0, "") Local $a = DllStructCreate("byte[" & DllStructGetData($struct, 1) & "]") $a_Call = DllCall("Crypt32.dll", "int", "CryptStringToBinary", "str", $input_string, "int", 0, "int", 1, "ptr", DllStructGetPtr($a), "ptr", DllStructGetPtr($struct, 1), "ptr", 0, "ptr", 0) If @error Or Not $a_Call[0] Then Return SetError(2, 0, "") Return DllStructGetData($a, 1) EndFunc ;==>_Base64Decode KickStarter15 1 Link to comment Share on other sites More sharing options...
UEZ Posted May 16, 2017 Share Posted May 16, 2017 (edited) Load_BMP_From_Mem is meanwhile integrated as _GDIPlus_BitmapCreateFromMemory. Edited May 16, 2017 by UEZ Please don't send me any personal message and ask for support! I will not reply! Selection of finest graphical examples at Codepen.io The own fart smells best! ✌Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!¯\_(ツ)_/¯ ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ Link to comment Share on other sites More sharing options...
KickStarter15 Posted May 17, 2017 Author Share Posted May 17, 2017 @Malkey, It's a beast, wow but there's a beauty in it. I knew there is something that can solved this problem. Thank you so much Malkey for this, now all I need to do is study this code and learn from it. There are codes here which I really don't understand well, but time is unlimited and I know I can manage to understand this in a while. Big big help you've made Malkey. Thank you! KS15 Programming is "To make it so simple that there are obviously no deficiencies" or "To make it so complicated that there are no obvious deficiencies" by C.A.R. Hoare. Link to comment Share on other sites More sharing options...
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