corgano

[SOLVED] SciTE: When I hit F5 on an include, run the main script instead

8 posts in this topic

#1 ·  Posted (edited)

Edit: A solution was found! Thanks Jos and others who helped me find this:

You can have AutoIt run a different "Main" autoit script when you hit F5 instead of the current one, per folder, by doing the following:

  1. Run SciTE (might need administrator, depending on how autoit was installed)
  2. Options -> global properties (alt o g)
  3. Uncomment properties.directory.enable=1 (line 270 in my case)
  4. create a file SciTEDirectory.properties in the project's main folder
    • Alternatively, if you don't have admin or don't want to edit the global.properties for whatever reason, you can just skip step 1,2,3 and name it SciTE.properties
  5. Put in the file you created command.go.$(au3)="$(SciteDefaultHome)\..\AutoIt3.exe" "$(SciteDefaultHome)\AutoIt3Wrapper\AutoIt3Wrapper.au3" /run /prod /ErrorStdOut /in "NAME OF SCRIPT HERE.au3" /UserParams $(1) $(2) $(3) $(4)
  6. Save the file. Now anything you run in that folder or subfolder will run the main script when you hit F5

Using SciTEDirectory.properties effects that folder and subfolders, where as SciTE.properties only effects that folder. Apart from that they work the same


Original question:
I have a main script, and a bunch of includes / udf's. Almost every single time I edit my includes I hit F5 to run the script, but it runs the include instead. I'm tired of switching back to the main script's tab in SciTE to run it, just to switch back to the include. Is there some kind of #flag or option to set a "main au3 file" so when I hit F5, it will see that and run the main file instead?

Edited by corgano
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#2 ·  Posted (edited)

Guess you really want this since you posted it 3 times. (Merged :))

I can't imagine you have include files that you only need for one single main script, but a simple solution to you question could be to temporarily add an #include("path\mainscript.au3") at the end of the include while developing the include file.

Jos

Edited by Jos

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#3 ·  Posted (edited)

Wait, what? Something must have messed up,  had no intention of posting this three times! Is there a way i can delete the duplicates? Sorry for the triple-post. Thanks mods

I will give  #include("path\mainscript.au3")  a try, but i think running the include first might have issues, because it uses global vars declared in the main.

Is there a SciTE option for this? like to check for a "makefile" of sorts with something like "mainscript=file.au3" in it, and then have SciTE run whatever mainscript is if the makefile exists, and if it doesn't run the current file? I know SciTE is very configurable but not sure if it can do something like this.

Edited by corgano

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How would SciTE, or any other program know that the include file you're editing isn't the main script, or know which script IS the main script?

Also, where are your #include lines in your main script if they depend on Global variables in the main script to work?


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Back up and restore Windows user files _Array.au3 - Modified array functions that include support for 2D arrays.  -  ColorChooser - An add-on for SciTE that pops up a color dialog so you can select and paste a color code into a script.  -  Customizable Splashscreen GUI w/Progress Bar - Create a custom "splash screen" GUI with a progress bar and custom label.  -  _FileGetProperty - Retrieve the properties of a file  -  SciTE Toolbar - A toolbar demo for use with the SciTE editor  -  GUIRegisterMsg demo - Demo script to show how to use the Windows messages to interact with controls and your GUI.  -   Latin Square password generator

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15 hours ago, corgano said:

Is there a SciTE option for this?

I assume you mean an #AutoIt3Wrapper directive and No there is none and I have no intent to even consider this as I doubt this will be used much.
As far as SciTE options is concerned: THe only option I can think of is to have the set of include files into its own directory and add a scite.properties to that directory in which you modify the F5/Run option to run the Main script instead of the file being edited.

Jos


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4 hours ago, Jos said:

..add a scite.properties to that directory...

Wait, you can have a .properties on a per-folder basis? Does it override the au3.properties? Where in the SciTE docs do i find info on this? I wasn't sure what to search for. A folder-wide SciTE.properties that overwrites command.go.$(au3) would work perfectly!


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#7 ·  Posted (edited)

Thanks Jos, I think I found it. For anyone looking to set a custom command, here are the steps:

  1. Run SciTE (might need administrator, depending on how autoit was installed)
  2. Options -> global properties (alt o g)
  3. Uncomment properties.directory.enable=1 (line 270 in my case)
  4. create a file SciTEDirectory.properties in the project's main folder
    • Alternatively, if you don't have admin or don't want to edit the global.properties for whatever reason, you can just skip step 1,2,3 and name it SciTE.properties
  5. Put in the file you created command.go.$(au3)="$(SciteDefaultHome)\..\AutoIt3.exe" "$(SciteDefaultHome)\AutoIt3Wrapper\AutoIt3Wrapper.au3" /run /prod /ErrorStdOut /in "NAME OF SCRIPT HERE.au3" /UserParams $(1) $(2) $(3) $(4)
  6. Save the file. Now anything you run in that folder or subfolder will run the main script when you hit F5

I love this solution, it is a lot better than modding UDFs and works almost out-of-the-box. Thanks for pointing me in the right direction :D

Edited by corgano
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I would not recomment to modify SciTEGlobal.properties since this file will be overridden with the next installer.
Either go the SciTE.properties route or modify that setting in your SciTEUser.properties.

Jos

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'FileWrite($sFileExport, $sColor)\n' local fH = io.open(self.sPathGetColorAU3, 'w+') fH:write(sTextAU3) fH:close() end, ------------------------------------------------------------------------------------- /CreateAU3 --------------------------------- check, if file containing the assignment for selected variable FindAssignment = function(self, _path, _sSelection) local fH = io.open(_path) if fH ~= nil then local sRead, boolCmnt, countCmnt, n = fH:read('*all'), false, 0 fH:close() for line in sRead:gmatch('([^\r\n]+)') do boolCmnt, n = self:CheckComment(line) if boolCmnt then countCmnt = countCmnt + (n) end if not boolCmnt and countCmnt == 0 then -- none comment line or block if line:find(_sSelection..'%s*=') then if bDEBUG then output:AppendText('> DEBUG: Assignment line "'..line..'"\n') end return line end end end end return nil end, -------------------------------------------------------------------------------- /FindAssignment -------------------------------------------------------------------- detects color from variable GetColorValueFromVariable = function(self, _sSelection, _iCursor, _var_beginPos, _var_endPos, _fBGR) local sLine = self:FindAssignment(props['FilePath'], _sSelection) if sLine == nil then -- search inside include files -- do it not, if the user has disabled: "Get.Color.Assignment.Includes=0" (default = 1 - enabled) if self.search_in_includes then self:IncludesFromBuffer() -- get include files if #self.lIncl.list ~= 0 then -- open each include file, search line with assignment "_sSelection =" for i=1, #self.lIncl.list do if self.lIncl.list[i]:sub(2,2) == ':' then -- include has full path, search only in this file sLine = self:FindAssignment(self.lIncl.list[i], _sSelection) if bDEBUG then output:AppendText('> DEBUG: Search "'.._sSelection..'" in "'..self.lIncl.list[i]..'" --> '..tostring(sLine ~= nil)..'\n') end end if sLine == nil and self.lIncl.list[i]:find('\\') then -- include has partial path, check first if exist in @ScriptDir sLine = self:FindAssignment(props['FileDir']..'\\'..self.lIncl.list[i], _sSelection) if bDEBUG then output:AppendText('> DEBUG: Search "'.._sSelection..'" in "'..props['FileDir']..'\\'..self.lIncl.list[i]..'" --> '..tostring(sLine ~= nil)..'\n') end end if sLine == nil then -- include has filename only (or partial path), -- .. concanate all directories with this for searching for j=1, #self.lInclPathes.list do sLine = self:FindAssignment(self.lInclPathes.list[j]..'\\'..self.lIncl.list[i], _sSelection) if bDEBUG then output:AppendText('> DEBUG: Search "'.._sSelection..'" in "'..self.lInclPathes.list[j]..'\\'..self.lIncl.list[i]..'" --> '..tostring(sLine ~= nil)..'\n') end if sLine == nil then sLine = self:FindAssignment(props['FileDir']..'\\'..self.lIncl.list[i], _sSelection) if bDEBUG then output:AppendText('> DEBUG: Search "'.._sSelection..'" in "'..props['FileDir']..'\\'..self.lIncl.list[i]..'" --> '..tostring(sLine ~= nil)..'\n') end end if sLine ~= nil then break end end end end end end end if sLine == nil then sLine = 'NONE' else -- trim characters right from assignment sLine = sLine:sub(1,sLine:match(self.pattHexEnd)) end if bDEBUG then output:AppendText('> DEBUG: Search "'.._sSelection..'" \n> DEBUG: Result "'..sLine..'"\n') end -- create the au3-file for executing the assignment line, with 'NONE' - the last result file will delete self:CreateAU3(sLine) -- run the au3-file local sCmd = '"'..self.sAU3exe..'" /AutoIt3ExecuteScript "'..self.sPathGetColorAU3..'"'..' "'..sLine..'"' if shell then shell.exec(sCmd, nil, true, true) else os.execute('start "" '..sCmd) end -- check for result local fH = io.open(self.sFileResult) if fH == nil then scite.SendEditor(SCI_CALLTIPSHOW, _var_beginPos +1, (' NONE COLOR ASSIGNED! ')) scite.SendEditor(SCI_CALLTIPSETHLT, 0, 22) scite.SendEditor(SCI_CALLTIPSETBACK, 0x33FFFF) scite.SendEditor(SCI_CALLTIPSETFOREHLT, 0x0000FF) scite.SendEditor(SCI_CALLTIPSETPOSITION, true) if bDEBUG then output:AppendText('> DEBUG: Set Calltip "'.._sSelection..'" --> "NONE COLOR ASSIGNED!"\n') end else local sValue = fH:read() fH:close() local R,G,B = sValue:match('('..self.pattHex2..')('..self.pattHex2..')('..self.pattHex2..')$') local iLen = _var_endPos - _var_beginPos -1 scite.SendEditor(SCI_CALLTIPSHOW, _var_beginPos +1, (' '):rep(iLen)) scite.SendEditor(SCI_CALLTIPSETHLT, 0, iLen) scite.SendEditor(SCI_CALLTIPSETPOSITION, true) if _fBGR == true then scite.SendEditor(SCI_CALLTIPSETBACK, tonumber(string.format('0x%s%s%s', R,G,B))) if bDEBUG then output:AppendText('> DEBUG: Set Calltip BGR "'.._sSelection..'" --> "'..string.format('0x%s%s%s', R,G,B)..'"\n') end else scite.SendEditor(SCI_CALLTIPSETBACK, tonumber(string.format('0x%s%s%s', B,G,R))) if bDEBUG then output:AppendText('> DEBUG: Set Calltip RGB "'.._sSelection..'" --> "'..string.format('0x%s%s%s', B,G,R)..'"\n') end end end self.colortip_show = true editor:SetSelection(_iCursor, _iCursor) end, --------------------------------------------------------------------- /GetColorValueFromVariable ----------------------------------------- grabs the color value or variable from cursor position FromCursor = function(self, _fBGR) local function isHexChar(_asc) local sChar = string.char(_asc) if sChar:find('[#x0-9a-fA-F]') then return true else return false end end local cursor = editor.CurrentPos -- check if cursor is possible inside a variable local var_beginPos, var_endPos = cursor if string.char(editor.CharAt[cursor]) ~= '$' then -- cursor is inside or behind the variable (if its a variable) editor:WordLeft() -- skip to the left end var_beginPos = editor.CurrentPos -- is it a variable? if string.char(editor.CharAt[var_beginPos]) == '$' then -- now the cursor is in front of variable editor:WordRight() var_endPos = editor.CurrentPos editor:SetSelection(var_beginPos, var_endPos) local sSelection = editor:GetSelText() local iLenSel = sSelection:len() -- trim spaces on right site, if any sSelection = sSelection:gsub('%s+$','') var_endPos = var_endPos - (iLenSel - sSelection:len()) if bDEBUG then output:AppendText('> DEBUG: Cursor on variable "'..sSelection..'"\n') end return self:GetColorValueFromVariable(sSelection, cursor, var_beginPos, var_endPos, _fBGR) end -- cursor inside hex value? local beginPos, endPos = cursor, cursor while isHexChar(editor.CharAt[beginPos-1]) do beginPos = beginPos - 1 end while isHexChar(editor.CharAt[endPos]) do endPos = endPos + 1 end if beginPos ~= endPos then if beginPos > endPos then editor:SetSelection(endPos, beginPos) else editor:SetSelection(beginPos, endPos) end local sMatch = tostring(editor:GetSelText()):match(self.pattHexN) if sMatch == nil then return editor:SetSelection(cursor, cursor) end local sHex6 = '0x'..('0'):rep(6-sMatch:len())..sMatch local iLen = sMatch:len() +2 local R,G,B = tostring(sHex6):match('('..self.pattHex2..')('..self.pattHex2..')('..self.pattHex2..')$') if bDEBUG then output:AppendText('> DEBUG: Cursor on hex value\n') end editor:SetSelection(cursor, cursor) scite.SendEditor(SCI_CALLTIPSHOW, beginPos+1, (' '):rep(iLen-1)) scite.SendEditor(SCI_CALLTIPSETHLT, 0, iLen-1) scite.SendEditor(SCI_CALLTIPSETPOSITION, true) if _fBGR == true then scite.SendEditor(SCI_CALLTIPSETBACK, tonumber(string.format('0x%s%s%s', R,G,B))) if bDEBUG then output:AppendText('> DEBUG: Set Calltip BGR hex value --> "'..string.format('0x%s%s%s', R,G,B)..'"\n') end else scite.SendEditor(SCI_CALLTIPSETBACK, tonumber(string.format('0x%s%s%s', B,G,R))) if bDEBUG then output:AppendText('> DEBUG: Set Calltip RGB hex value --> "'..string.format('0x%s%s%s', B,G,R)..'"\n') end end self.colortip_show = true else editor:SetSelection(cursor, cursor) end end, ------------------------------------------------------------------------------------ /FromCursor ----------------------------------------------------------------------- show back and fore color PreviewBackForeColor = function(self, _fFore1st) local iBackCol, iForeCol = 0xF0F0F0, 0x000000 local cursor = editor.CurrentPos local sLine, iColumn = editor:GetCurLine() local iLineStartPos = cursor - iColumn local tMatch, beginPos = {}, nil for s, r, g, b in sLine:gmatch(self.pattHex) do if beginPos == nil then beginPos = s end local t = {} t['R']=r t['G']=g t['B']=b table.insert(tMatch, t) end if #tMatch == 0 then if bDEBUG then output:AppendText('> DEBUG: Search back/fore color --> "FAILED"\n') end return elseif #tMatch == 1 then if _fFore1st == true then iForeCol = tonumber(string.format('0x%s%s%s', tMatch[1].B, tMatch[1].G, tMatch[1].R)) if bDEBUG then output:AppendText('> DEBUG: Search back/fore color "ForeColor" --> "'..string.format('0x%s%s%s', tMatch[1].B, tMatch[1].G, tMatch[1].R)..'"\n') end else iBackCol = tonumber(string.format('0x%s%s%s', tMatch[1].B, tMatch[1].G, tMatch[1].R)) if bDEBUG then output:AppendText('> DEBUG: Search back/fore color "BackColor" --> "'..string.format('0x%s%s%s', tMatch[1].B, tMatch[1].G, tMatch[1].R)..'"\n') end end else if _fFore1st == true then iForeCol = tonumber(string.format('0x%s%s%s', tMatch[1].B, tMatch[1].G, tMatch[1].R)) iBackCol = tonumber(string.format('0x%s%s%s', tMatch[2].B, tMatch[2].G, tMatch[2].R)) if bDEBUG then output:AppendText('> DEBUG: Search back/fore color "ForeColor" --> "'..string.format('0x%s%s%s', tMatch[1].B, tMatch[1].G, tMatch[1].R)..'"\n') end if bDEBUG then output:AppendText('> DEBUG: Search back/fore color "BackColor" --> "'..string.format('0x%s%s%s', tMatch[2].B, tMatch[2].G, tMatch[2].R)..'"\n') end else iForeCol = tonumber(string.format('0x%s%s%s', tMatch[2].B, tMatch[2].G, tMatch[2].R)) iBackCol = tonumber(string.format('0x%s%s%s', tMatch[1].B, tMatch[1].G, tMatch[1].R)) if bDEBUG then output:AppendText('> DEBUG: Search back/fore color "ForeColor" --> "'..string.format('0x%s%s%s', tMatch[2].B, tMatch[2].G, tMatch[2].R)..'"\n') end if bDEBUG then output:AppendText('> DEBUG: Search back/fore color "BackColor" --> "'..string.format('0x%s%s%s', tMatch[1].B, tMatch[1].G, tMatch[1].R)..'"\n') end end end if bDEBUG then output:AppendText('> DEBUG: Set calltip back/fore color\n') end scite.SendEditor(SCI_CALLTIPSHOW, iLineStartPos + beginPos, ' FORE-COLOR ') scite.SendEditor(SCI_CALLTIPSETHLT, 0, 12) scite.SendEditor(SCI_CALLTIPSETBACK, iBackCol) scite.SendEditor(SCI_CALLTIPSETFOREHLT, iForeCol) self.colortip_show = true end -------------------------------------------------------------------------- /PreviewBackForeColor } -------------------------------------------------------------------------------------- /object color ---------------------------------------------------------------------------------- region EventClass ShowColorEvt = EventClass:new(Common) function ShowColorEvt:OnKey() if objColor.colortip_show then if bCALLTIP_END_ANYKEY then scite.SendEditor(SCI_CALLTIPCANCEL) end objColor:SetCalltipsDefault() end end function ShowColorEvt:OnDwellStart() if objColor.colortip_show then if bCALLTIP_END_ANYKEY then scite.SendEditor(SCI_CALLTIPCANCEL) end objColor:SetCalltipsDefault() end end --------------------------------------------------------------------------------- /region EventClass -------------------------------------------------------------------------- function call redirection function ShowHexColorFromCursor(_fBGR) objColor:FromCursor(_fBGR) end --> ShowHexColorFromCursor function PreviewBackForeColor(_fFore1st) objColor:PreviewBackForeColor(_fFore1st) end --> PreviewBackForeColor ---------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------- run startup objColor:Startup() ----------------------------------------------------------------------------------------------------  
       
       
      ShowHexColorFromCursor[0.10].lua
    • okolaris
      By okolaris
      Hey everyone,
      I thought I might share my little Language UDF plus the more powerful SciTE Tool to ship Strings from SciTE into the xml file. While I haven't had the time to fully adapt the small UDF to one of the big XML-UDFs the so called "Language Transmitter" that basically writes the XML file for you runs mostly on "XML DOM wrapper (COM)" by eltorro. The Transmitter should work with other XML-Language-UDFs depending on their encoding.
       
      First let's start with the UDF, there are two functions of interest: _LangInit($sFilePath) and s($sString) As you will have guessed, _LangInit($sFilePath) is called once to initialize the UDF and s($sString) is used to receive the string to your key. Plain and simple.
      Now to the actual "new" part, the Language Transmitter. It basically allows you to transfer a selected String from SciTE into a xml file. While doing so it will scan for AutoIt variables, macros etc. and parse the string to fit StringFormat(). It then saves the formatted string in the xml file and returns the formatted call into SciTE. If the selected string is already defined it will directly parse the key into SciTE. To change the default output file, you can either edit the ini-file in the @ScriptDir of the LanguageTransmitter.exe or press Alt+A on empty space again and keep clicking cancel/no until the Transmitter let's you select the current output file. Standard output is strings.xml in the current opened AutoIt Script.
      Example:
      ; given the line: MsgBox(16, 'Error', 'Error message') ; select 'Error' run the Transmitter follow the instructions, repeat with 'Error message'. Outcome (e.g.): MsgBox(16, s('Error'), s('Error_msg')) ; Variables and Macro example: $sString = "Value: " & $iValue & @CRLF & 'Another value: '& $iValue2 ; Select the full string including all AutoIt variables and macros etc. in SciTE and press Alt+A (default) to run the LanguageTransmitter ; follow the instructions and it will then paste a formatted string like that into SciTE: $sVar = StringFormat(s('Key'), $iValue, $iValue2) ; the correlating xml entry should look like that: ; <string name="Key">Value: %s\r\nAnother value: %s</string> ; as you can see @CRLF has been replaced with \r\n as well. If you are working on a project and want to directly add a string to the xml file just start the Language Transmitter without selecting any text, enter your string and a key.
      SetUp/Installation
      Examples
      Since xml files are required all examples can be found in the zip file. There are two examples, one includes a language selection interface.
      Language File Checker
      I added a script to check whether the xml file contains all required strings or even unnecessary strings.
       
      Hope you like my little helper!
       
      UDF - LanguageSupport.zip
    • wakillon
      By wakillon
      SciTE Hopper : Jump to Any line by one click and many other helpfull functions !


      As Ashalshaikh suggested me after leaving me the task to continue >SciTE Hopper, i open a new Topic about it.
      It will be more easy for futures updates.

      Many helpfull functions in contextual menu.
      SciTE Hopper is now multipurpose.
      • Color Catcher added
      • BinaryToAu3Kompressor added
      • TinyAu3Search replaced by StringFinder
      • RegJumper added
      • Edit With SciTE added (available in Options)
      • SpecialCharactersViewer added (available in Tray menu)
      New Contextual Menu :

      For a right Click on a function :

      • Copy function name
      • Insert a function header
      • Cut function
      • Copy function
      • Delete function
      • Create a variables List
      • Remove usseless Blank lines
      • Remove Debug lines ( all lines starting with ConsoleWrite or _ArrayDisplay )
      • Set AutoIt Code Layout
      • Remove Comments

      For entire script :

      • Create a functions List
      • Create a variables List
      • Remove usseless Blank lines
      • Remove Debug lines ( all lines starting with ConsoleWrite or _ArrayDisplay )
      • Set AutoIt Code Layout
      • Remove Comments
      • ( Open in SciTE a ) Duplicate of current Script in Temp Dir
      • ( Open in SciTE a ) Duplicate of current Script in Same Dir
      • Explore Parent Script Folder
      • Copy Script name
      • Copy Script path
      • Find Unused Functions
      • Find Unused Variables
      • Set all functions in alphabetic order.( func headers and regions ( in fact, all lines between functions ) are not supported.)

      SciTE Editor New Contextual Menu if SciTE Hopper is added ( in Options ) to SciTE Editor :
      when you made a selection in SciTE Editor you can :

      • Open a Reg Key in Regedit using RegJumper
      • Open a Url in your default Browser
      • Search on google in your default Browser
      • Search on AutoIt Website in your default Browser
      Now Can be added to windows start (minimized)
      Options are available by Tray Menu.
      A double click on tray icon will open clipboard content to SciTE Editor ( Handy when you have copied some code from your browser )

      How to proceed for add SciTE Hopper to SciTE Editor :
      Run Scite Editor, run Scite Hopper ( compiled! ) go to Options and select Add/Remove to SciTE Tab. then click on Add button and it's done !
      Right click on SciTE Editor and choose SciTE Hopper in Contextual Menu for run it when you need it !
      Update of 07 Dec 2017
      TinyAu3Search is replaced by StringFinder

      Previous downloads : 1287
      Script and compiled version are available in the download section
       
      Thanks to Ashalshaikh, Melba23, Th3 MMA, Alzri2, taitel, Manadar, taz742, Yashield, Authenticity, Xenobiologist for their help
      and asdf8 for his >Includes Helper and azjio for his >FileSearch.

      Hope it help you and happy Scripting !

       
    • wakillon
      By wakillon
      For more details go to the Topic
    • JaredStroeb
      By JaredStroeb
      I need to open an application and send it keys in Session 0.  I have exe's working locally, I can see the application open in session 0 through interactive services, but my send commands do not go to the application.  The following article running-autoit-session-0, directs me to use ControlSend() however my application has no controls that can be identified by AutoIt v3 Window Info.  Get All Windows Controls also returned nothing for the application's handle.  
      What are my options?  
      Can this be done with AutoIt?
      Is there a different "relatively simple" library/tool to use? (I am familiar with C# if there is a viable library there )