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Skeletor

MS Office Style Splash Screen

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MS Splash Screens

The office 2016/17 office suite has made many people turn heads with its functions and especially their splash screen.

I now present to you, the MS Style Splash Screen. For Rookies, Novices and anyone who wants a ready made splash screen for your gui application.

You can now download it and also try it out yourself.
You have three colors to choose from:
Blue
Red
Green

All three colours are from the famous programs.
I also included the KODA form to you can have freedom with this splash screen.
Note: the KODA form does not have the three colours as well as the correct blue. 

Have fun and enjoy.

Note:
Thanks to kaz for updating the side scrolling dots.

 

 

Edited by Skeletor

Kind Regards
Skeletor

"I need coffee to turn me back to a human"

Microsoft Office Splash Screen | Basic Notepad Program (Beginner) | Transparent Splash Screen

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On 10/16/2017 at 4:41 AM, Skeletor said:

Note:

 

I will update the splash to add the automated 3 dots animation at a later stage. 

 

@Skeletor Just wondering if the three dot animation was still something you were looking at?  Thanks!

 

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@coffeeturtle, this will be done soon. Just need to make time to do this project as now many projects have higher priority. 
Trust me, it will be done though... 


Kind Regards
Skeletor

"I need coffee to turn me back to a human"

Microsoft Office Splash Screen | Basic Notepad Program (Beginner) | Transparent Splash Screen

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I tried to do a small animation. i took the code of this topic and some code from GDI+ animated loading screens build 2014-06-20 from UEZ

GDI+ animated loading screens

It's not perfect ...

#include <WindowsConstants.au3>
#include <GUIConstantsEx.au3>
#include <Memory.au3>
#include <GDIPlus.au3>
#include <WindowsConstants.au3>

#include <StaticConstants.au3>
#include <WindowsConstants.au3>
#include <TrayConstants.au3>


Global Const $hDwmApiDll = DllOpen("dwmapi.dll")
Global $sChkAero = DllStructCreate("int;")
DllCall($hDwmApiDll, "int", "DwmIsCompositionEnabled", "ptr", DllStructGetPtr($sChkAero))
Global $bAero = DllStructGetData($sChkAero, 1)
Global $fStep = 0.02
If Not $bAero Then $fStep = 1.25

_GDIPlus_Startup()

Global $iW = 300, $iH = 120

$hGUI = GUICreate("Office", 442, 252, @DesktopWidth /2.95, @DesktopHeight /3.2, $WS_POPUP)
GUISetBkColor(0xB7472A)
;GUISetBkColor(0x2b579a) ;Word Blue
GUISetBkColor(0x217346) ;Excel Green
$Label1 = GUICtrlCreateLabel("SciTE4AutoIt3", 8, 8, 102, 21)
GUICtrlSetFont(-1, 10, 400, 0, "Segoe UI Light")
GUICtrlSetColor(-1, 0xFFFFFF)
$Label2 = GUICtrlCreateLabel("AutoIt 247", 64, 72, 314, 75, BitOR($SS_CENTER,$SS_CENTERIMAGE))
GUICtrlSetFont(-1, 40, 400, 0, "Segoe UI Light")
GUICtrlSetColor(-1, 0xFFFFFF)
$Label3 = GUICtrlCreateLabel("Starting...", 10, 205, 54, 21)
GUICtrlSetFont(-1, 10, 400, 0, "Segoe UI Light")
GUICtrlSetColor(-1, 0xFFFFFF)
$Label4 = GUICtrlCreateLabel("r", 410, 4, 20, 21)
GUICtrlSetFont(-1, 12, 400, 0, "Webdings")
GUICtrlSetColor(-1, 0xFFFFFF)
GUICtrlSetTip(-1, "Closes the splash screen.")
$Label5 = GUICtrlCreateLabel("0", 385, 0, 20, 21)
GUICtrlSetFont(-1, 12, 400, 0, "Webdings")
GUICtrlSetColor(-1, 0xFFFFFF)
GUICtrlSetTip(-1, "Minimises the splash screen.")
GUISetState(@SW_SHOW)

Global Const $iPic = GUICtrlCreatePic("", 80, 150, $iW, $iH)
GUICtrlSetState(-1, $GUI_DISABLE)
WinSetTrans($hGUI, "", 0)
GUISetState()
Global $hHBmp_BG, $hB, $iSleep = 50
GUIRegisterMsg($WM_TIMER, "PlayAnim")
DllCall("user32.dll", "int", "SetTimer", "hwnd", $hGUI, "int", 0, "int", $iSleep, "int", 0)

Global $z, $iPerc
For $z = 1 To 255 Step $fStep
    WinSetTrans($hGUI, "", $z)
Next

Do
    Switch GUIGetMsg()
        Case $GUI_EVENT_CLOSE
            GUIRegisterMsg($WM_TIMER, "")
            _WinAPI_DeleteObject($hHBmp_BG)
            _GDIPlus_Shutdown()
            GUIDelete()
            Exit
    EndSwitch
Until False

Func PlayAnim()
    $hHBmp_BG = _GDIPlus_ThreeBalls($iW, $iH, $iPerc)
    $hB = GUICtrlSendMsg($iPic, $STM_SETIMAGE, $IMAGE_BITMAP, $hHBmp_BG)
    If $hB Then _WinAPI_DeleteObject($hB)
    _WinAPI_DeleteObject($hHBmp_BG)
;   Joue sur la vitesse d affichage
    $iPerc += 0.5
    If $iPerc > 110 Then $iPerc = 0
EndFunc   ;==>PlayAnim

Func _GDIPlus_ThreeBalls($iW, $iH, $iPerc, $sString = "Please wait...", $iRadius = 12, $iBalls = 3, $bHBitmap = True)
    Local Const $iDiameter = $iRadius * 2

    Local $tPointF1 = DllStructCreate("float;float")
    Local $pPointF1 = DllStructGetPtr($tPointF1)
    Local $tPointF2 = DllStructCreate("float;float")
    Local $pPointF2 = DllStructGetPtr($tPointF2)
    DllStructSetData($tPointF1, 1, $iDiameter)
    DllStructSetData($tPointF1, 2, 0)
    DllStructSetData($tPointF2, 1, $iDiameter)
    DllStructSetData($tPointF2, 2, $iDiameter)

    Local $hBrushBall2 = DllCall($__g_hGDIPDll, "uint", "GdipCreateLineBrush", "ptr", $pPointF1, "ptr", $pPointF2, "uint", 0xFFcecbca, "uint", 0xFFf2eeed, "int", 1, "int*", 0)
    $hBrushBall2 = $hBrushBall2[6]

    Local $hBitmap = _GDIPlus_BitmapCreateFromScan0($iW, $iH)

    Local Const $hCtxt = _GDIPlus_ImageGetGraphicsContext($hBitmap)
    _GDIPlus_GraphicsSetSmoothingMode($hCtxt, 2)
    _GDIPlus_GraphicsSetPixelOffsetMode($hCtxt, $GDIP_PIXELOFFSETMODE_HIGHQUALITY)

    Local Const $hBrushBall1 = _GDIPlus_BrushCreateSolid(0xFF217346)


    _GDIPlus_GraphicsFillRect($hCtxt, 0, 0, $iW, $iH, $hBrushBall1)

    Local $aPos[$iBalls + 2][4], $iArrayPos, $j = 1
    Local Static $aCircle[$iBalls + 1]
    For $i = 0 To $iBalls - 1
        $aPos[($iBalls - 1) - $i][0] = ($iW / 2) - (($iDiameter + $iRadius) * ($i + 1)) + (($iBalls - 1) / 2 * ($iDiameter + $iRadius)) + $iDiameter
        $aPos[($iBalls - 1) - $i][1] = ($iH - $iRadius) / 2
        _GDIPlus_GraphicsFillEllipse($hCtxt, $aPos[($iBalls - 1) - $i][0], $aPos[($iBalls - 1) - $i][1], $iDiameter, $iDiameter, $hBrushBall1) ;draw background
        $aPos[($iBalls - 1) - $i][2] = 100 / $iBalls
        $iArrayPos = Int($iPerc / ($aPos[($iBalls - 1) - $i][2]))
        $aPos[$iArrayPos][3] = ($iPerc - ($iArrayPos * ($aPos[($iBalls - 1) - $i][2]))) / $aPos[($iBalls - 1) - $i][2]
        If $iArrayPos > 0 Then
            For $j = 0 To $iArrayPos - 1
                $aPos[$j][3] = 1
            Next
        EndIf
    Next


; Animation remplissage des balles
    Local $fMax = 2, $hPen = _GDIPlus_PenCreate(0x217346, 1)


    Local $i, $fDH
    Local Static $s, $t


    For $i = 0 To $iBalls - 1
        _GDIPlus_PenSetColor($hPen, 0xFF217346)
        $iHeight = $iRadius * 0.05
        $fDH = Sin($s + Cos($i + $t)) * $iHeight * 0.66666
        $s += 0.05
        _GDIPlus_GraphicsFillEllipse($hCtxt, $iRadius + $aPos[$i][0] - $iRadius * $fDH, $iRadius + $aPos[$i][1] - $iRadius * $fDH, $iDiameter * $fDH, $iDiameter * $fDH, $hBrushBall2)
    Next


    _GDIPlus_GraphicsDispose($hCtxt)
    _GDIPlus_BrushDispose($hBrushBall1)
    _GDIPlus_BrushDispose($hBrushBall2)
    _GDIPlus_PenDispose($hPen)

    If $bHBitmap Then
        Local $hHBITMAP = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hBitmap)
        _GDIPlus_BitmapDispose($hBitmap)
        Return $hHBITMAP
    EndIf
    Return $hBitmap
EndFunc

A lots of code only for three dots

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Thats really not that much code

Nice Job,

It'd be nice to have the X button work and a fade out

Do
    Switch GUIGetMsg()
        Case $GUI_EVENT_CLOSE, $Label4
            ConsoleWrite("Exit")
            GUIRegisterMsg($WM_TIMER, "")
            _WinAPI_DeleteObject($hHBmp_BG)
            _GDIPlus_Shutdown()
            For $z = 255 To 1 Step -$fStep
                WinSetTrans($hGUI, "", $z)
            Next
            GUIDelete($hGUI)
            Exit
    EndSwitch
Until False

 

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Thanks UEZ again for his work.

I think this part of code should be improved 

For $i = 0 To $iBalls - 1
        _GDIPlus_PenSetColor($hPen, 0xFF217346)
        $iHeight = $iRadius * 0.05
        $fDH = Sin($s + Cos($i + $t)) * $iHeight * 0.66666
        $s += 0.05
        _GDIPlus_GraphicsFillEllipse($hCtxt, $iRadius + $aPos[$i][0] - $iRadius * $fDH, $iRadius + $aPos[$i][1] - $iRadius * $fDH, $iDiameter * $fDH, $iDiameter * $fDH, $hBrushBall2)
    Next

 

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A little bit cleaner, with color  choice in one place : 

#include <WindowsConstants.au3>
#include <GUIConstantsEx.au3>
#include <Memory.au3>
#include <GDIPlus.au3>
#include <WindowsConstants.au3>

#include <StaticConstants.au3>
#include <WindowsConstants.au3>
#include <TrayConstants.au3>


Global Const $sExcelColor = "217346", $sWordColor = "2b579a", $sOutlookColor = "B7472A"

Global Const $sThemeColor = $sOutlookColor

Global Const $hDwmApiDll = DllOpen("dwmapi.dll")
Global $sChkAero = DllStructCreate("int;")
DllCall($hDwmApiDll, "int", "DwmIsCompositionEnabled", "ptr", DllStructGetPtr($sChkAero))
Global $bAero = DllStructGetData($sChkAero, 1)
Global $fStep = 0.02
If Not $bAero Then $fStep = 1.25

_GDIPlus_Startup()

Global $iW = 300, $iH = 120

$hGUI = GUICreate("Office", 442, 252, @DesktopWidth /2.95, @DesktopHeight /3.2, $WS_POPUP)

GUISetBkColor("0x" & $sThemeColor)


;~ GUISetBkColor(0xB7472A)
;GUISetBkColor(0x2b579a) ;Word Blue
;~ GUISetBkColor(0x217346) ;Excel Green
$Label1 = GUICtrlCreateLabel("SciTE4AutoIt3", 8, 8, 102, 21)
GUICtrlSetFont(-1, 10, 400, 0, "Segoe UI Light")
GUICtrlSetColor(-1, 0xFFFFFF)
$Label2 = GUICtrlCreateLabel("AutoIt 247", 64, 72, 314, 75, BitOR($SS_CENTER,$SS_CENTERIMAGE))
GUICtrlSetFont(-1, 40, 400, 0, "Segoe UI Light")
GUICtrlSetColor(-1, 0xFFFFFF)
$Label3 = GUICtrlCreateLabel("Starting...", 10, 205, 54, 21)
GUICtrlSetFont(-1, 10, 400, 0, "Segoe UI Light")
GUICtrlSetColor(-1, 0xFFFFFF)
$Label4 = GUICtrlCreateLabel("r", 410, 4, 20, 21)
GUICtrlSetFont(-1, 12, 400, 0, "Webdings")
GUICtrlSetColor(-1, 0xFFFFFF)
GUICtrlSetTip(-1, "Closes the splash screen.")
$Label5 = GUICtrlCreateLabel("0", 385, 0, 20, 21)
GUICtrlSetFont(-1, 12, 400, 0, "Webdings")
GUICtrlSetColor(-1, 0xFFFFFF)
GUICtrlSetTip(-1, "Minimises the splash screen.")
GUISetState(@SW_SHOW)

Global Const $iPic = GUICtrlCreatePic("", 80, 150, $iW, $iH)
GUICtrlSetState(-1, $GUI_DISABLE)
WinSetTrans($hGUI, "", 0)
GUISetState()
Global $hHBmp_BG, $hB, $iSleep = 100
GUIRegisterMsg($WM_TIMER, "PlayAnim")
DllCall("user32.dll", "int", "SetTimer", "hwnd", $hGUI, "int", 0, "int", $iSleep, "int", 0)

Global $z, $iPerc
For $z = 1 To 255 Step $fStep
    WinSetTrans($hGUI, "", $z)
Next

Do
    Switch GUIGetMsg()
        Case $GUI_EVENT_CLOSE, $Label4
            ConsoleWrite("Exit")
            GUIRegisterMsg($WM_TIMER, "")
            _WinAPI_DeleteObject($hHBmp_BG)
            _GDIPlus_Shutdown()
            For $z = 255 To 1 Step -$fStep
                WinSetTrans($hGUI, "", $z)
            Next
            GUIDelete($hGUI)
            Exit
    EndSwitch
Until False

Func PlayAnim()
    $hHBmp_BG = _GDIPlus_ThreeBalls($iW, $iH, $iPerc)
    $hB = GUICtrlSendMsg($iPic, $STM_SETIMAGE, $IMAGE_BITMAP, $hHBmp_BG)
    If $hB Then _WinAPI_DeleteObject($hB)
    _WinAPI_DeleteObject($hHBmp_BG)
;   Joue sur la vitesse d affichage
    $iPerc += 1
    If $iPerc > 110 Then $iPerc = 0
EndFunc   ;==>PlayAnim

Func _GDIPlus_ThreeBalls($iW, $iH, $iPerc, $sString = "Please wait...", $iRadius = 5, $iBalls = 3, $bHBitmap = True)
    Local Const $iDiameter = $iRadius * 2

    Local $tPointF1 = DllStructCreate("float;float")
    Local $pPointF1 = DllStructGetPtr($tPointF1)
    Local $tPointF2 = DllStructCreate("float;float")
    Local $pPointF2 = DllStructGetPtr($tPointF2)
    DllStructSetData($tPointF1, 1, $iDiameter)
    DllStructSetData($tPointF1, 2, 0)
    DllStructSetData($tPointF2, 1, $iDiameter)
    DllStructSetData($tPointF2, 2, $iDiameter)

    Local $hBrushBall2 = DllCall($__g_hGDIPDll, "uint", "GdipCreateLineBrush", "ptr", $pPointF1, "ptr", $pPointF2, "uint", 0xFFcecbca, "uint", 0xFFf2eeed, "int", 1, "int*", 0)
    $hBrushBall2 = $hBrushBall2[6]

    Local $hBitmap = _GDIPlus_BitmapCreateFromScan0($iW, $iH)

    Local Const $hCtxt = _GDIPlus_ImageGetGraphicsContext($hBitmap)
    _GDIPlus_GraphicsSetSmoothingMode($hCtxt, 2)
    _GDIPlus_GraphicsSetPixelOffsetMode($hCtxt, $GDIP_PIXELOFFSETMODE_HIGHQUALITY)

    Local Const $hBrushBall1 = _GDIPlus_BrushCreateSolid("0xFF" & $sThemeColor)

    _GDIPlus_GraphicsFillRect($hCtxt, 0, 0, $iW, $iH, $hBrushBall1)

    Local $aPos[$iBalls + 2][4], $iArrayPos, $j = 1
    Local Static $aCircle[$iBalls + 1]
    For $i = 0 To $iBalls - 1
        $aPos[($iBalls - 1) - $i][0] = ($iW / 2) - (($iDiameter  * 3) * ($i + 1)) + (($iBalls - 1) / 2 * ($iDiameter  * 3)) + $iDiameter * 3
        $aPos[($iBalls - 1) - $i][1] = ($iH - $iRadius) / 2
        _GDIPlus_GraphicsFillCircle($hCtxt, $aPos[($iBalls - 1) - $i][0], $aPos[($iBalls - 1) - $i][1], $iRadius, $hBrushBall1)
        $aPos[($iBalls - 1) - $i][2] = 100 / $iBalls
        $iArrayPos = Int($iPerc / ($aPos[($iBalls - 1) - $i][2]))
        $aPos[$iArrayPos][3] = ($iPerc - ($iArrayPos * ($aPos[($iBalls - 1) - $i][2]))) / $aPos[($iBalls - 1) - $i][2]
        If $iArrayPos > 0 Then
            For $j = 0 To $iArrayPos - 1
                $aPos[$j][3] = 1
            Next
        EndIf
    Next


; Animation remplissage des balles
    Local $i, $fDH
    Local Static $s


    For $i = 0 To $iBalls - 1
        $fDH = Sin($s + Cos($i ))
        $s += 0.1
        _GDIPlus_GraphicsFillCircle($hCtxt, $aPos[$i][0], $aPos[$i][1], $iRadius * abs($fDH) , $hBrushBall2)
    Next

    _GDIPlus_GraphicsDispose($hCtxt)
    _GDIPlus_BrushDispose($hBrushBall1)
    _GDIPlus_BrushDispose($hBrushBall2)
;~  _GDIPlus_PenDispose($hPen)

    If $bHBitmap Then
        Local $hHBITMAP = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hBitmap)
        _GDIPlus_BitmapDispose($hBitmap)
        Return $hHBITMAP
    EndIf
    Return $hBitmap
EndFunc



func _GDIPlus_GraphicsFillCircle($hCtxt, $iXCenterPos, $iCenterYPos, $iRadius, $hBrush)
    _GDIPlus_GraphicsFillEllipse($hCtxt, $iXCenterPos - $iRadius, $iCenterYPos - $iRadius,  $iRadius * 2, $iRadius * 2, $hBrush)
endFunc

 

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You can replace the line

_GDIPlus_GraphicsFillCircle($hCtxt, $aPos[$i][0], $aPos[$i][1], $iRadius * abs($fDH) , $hBrushBall2)

by 

$height = 20
_GDIPlus_GraphicsFillCircle($hCtxt, $aPos[$i][0], $aPos[$i][1]  + $height * abs($fDH), $iRadius  , $hBrushBall2)

to simply obtain an other animation.

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More cleaning, better animation...perhaps

Global Const $sExcelColor = "217346", $sWordColor = "2b579a", $sOutlookColor = "B7472A"
Global Const $sThemeColor = $sWordColor

Local Const $PI = 3.141592653589793


Global Const $hDwmApiDll = DllOpen("dwmapi.dll")
Global $sChkAero = DllStructCreate("int;")
DllCall($hDwmApiDll, "int", "DwmIsCompositionEnabled", "ptr", DllStructGetPtr($sChkAero))
Global $bAero = DllStructGetData($sChkAero, 1)
Global $fStep = 0.02
If Not $bAero Then $fStep = 1.25

_GDIPlus_Startup()

Global $iW = 300, $iH = 120

$hGUI = GUICreate("Office", 442, 252, @DesktopWidth / 2.95, @DesktopHeight / 3.2, $WS_POPUP)

GUISetBkColor("0x" & $sThemeColor)


;GUISetBkColor(0xB7472A)
;GUISetBkColor(0x2b579a) ;Word Blue
;GUISetBkColor(0x217346) ;Excel Green
$Label1 = GUICtrlCreateLabel("SciTE4AutoIt3", 8, 8, 102, 21)
GUICtrlSetFont(-1, 10, 400, 0, "Segoe UI Light")
GUICtrlSetColor(-1, 0xFFFFFF)
$Label2 = GUICtrlCreateLabel("AutoIt 247", 64, 72, 314, 75, BitOR($SS_CENTER, $SS_CENTERIMAGE))
GUICtrlSetFont(-1, 40, 400, 0, "Segoe UI Light")
GUICtrlSetColor(-1, 0xFFFFFF)
$Label3 = GUICtrlCreateLabel("Starting...", 10, 205, 54, 21)
GUICtrlSetFont(-1, 10, 400, 0, "Segoe UI Light")
GUICtrlSetColor(-1, 0xFFFFFF)
$Label4 = GUICtrlCreateLabel("r", 410, 4, 20, 21)
GUICtrlSetFont(-1, 12, 400, 0, "Webdings")
GUICtrlSetColor(-1, 0xFFFFFF)
GUICtrlSetTip(-1, "Closes the splash screen.")
$Label5 = GUICtrlCreateLabel("0", 385, 0, 20, 21)
GUICtrlSetFont(-1, 12, 400, 0, "Webdings")
GUICtrlSetColor(-1, 0xFFFFFF)
GUICtrlSetTip(-1, "Minimises the splash screen.")
GUISetState(@SW_SHOW)

Global Const $iPic = GUICtrlCreatePic("", 80, 150, $iW, $iH)
GUICtrlSetState(-1, $GUI_DISABLE)
WinSetTrans($hGUI, "", 0)
GUISetState()
Global $hHBmp_BG, $hB, $iSleep = 100
GUIRegisterMsg($WM_TIMER, "PlayAnim")
DllCall("user32.dll", "int", "SetTimer", "hwnd", $hGUI, "int", 0, "int", $iSleep, "int", 0)

Global $z, $iPerc
For $z = 1 To 255 Step $fStep
    WinSetTrans($hGUI, "", $z)
Next

Do
    Switch GUIGetMsg()
        Case $GUI_EVENT_CLOSE, $Label4
            ConsoleWrite("Exit")
            GUIRegisterMsg($WM_TIMER, "")
            _WinAPI_DeleteObject($hHBmp_BG)
            _GDIPlus_Shutdown()
            For $z = 255 To 1 Step -$fStep
                WinSetTrans($hGUI, "", $z)
            Next
            GUIDelete($hGUI)
            Exit
    EndSwitch
Until False

Func PlayAnim()
    Local $iballs = 3
    $hHBmp_BG = _GDIPlus_ThreeBalls($iW, $iH, $iPerc, 5, $iballs)
    $hB = GUICtrlSendMsg($iPic, $STM_SETIMAGE, $IMAGE_BITMAP, $hHBmp_BG)
    If $hB Then _WinAPI_DeleteObject($hB)
    _WinAPI_DeleteObject($hHBmp_BG)
    ;   Joue sur la vitesse d affichage
    $iPerc += 30
    If $iPerc > (90 * ($iballs + 2)) Then $iPerc = 0
EndFunc   ;==>PlayAnim

Func _GDIPlus_ThreeBalls($iW, $iH, $iPerc, $iRadius = 5, $iballs = 3, $bHBitmap = True)
    Local Const $iDiameter = $iRadius * 2

    Local $tPointF1 = DllStructCreate("float;float")
    Local $pPointF1 = DllStructGetPtr($tPointF1)
    Local $tPointF2 = DllStructCreate("float;float")
    Local $pPointF2 = DllStructGetPtr($tPointF2)
    DllStructSetData($tPointF1, 1, $iDiameter)
    DllStructSetData($tPointF1, 2, 0)
    DllStructSetData($tPointF2, 1, $iDiameter)
    DllStructSetData($tPointF2, 2, $iDiameter)

    Local $hBrushBall2 = DllCall($__g_hGDIPDll, "uint", "GdipCreateLineBrush", "ptr", $pPointF1, "ptr", $pPointF2, "uint", 0xFFcecbca, "uint", 0xFFf2eeed, "int", 1, "int*", 0)
    $hBrushBall2 = $hBrushBall2[6]

    Local $hBitmap = _GDIPlus_BitmapCreateFromScan0($iW, $iH)

    Local Const $hCtxt = _GDIPlus_ImageGetGraphicsContext($hBitmap)
    _GDIPlus_GraphicsSetSmoothingMode($hCtxt, 2)
    _GDIPlus_GraphicsSetPixelOffsetMode($hCtxt, $GDIP_PIXELOFFSETMODE_HIGHQUALITY)

    Local Const $hBrushBall1 = _GDIPlus_BrushCreateSolid("0xFF" & $sThemeColor)

    _GDIPlus_GraphicsFillRect($hCtxt, 0, 0, $iW, $iH, $hBrushBall1)

    Local $aPos[$iballs][3]
    Local Static $aCircle[$iballs + 1]
    For $i = 0 To $iballs - 1
        $aPos[($iballs - 1) - $i][0] = ($iW / 2) - (($iDiameter * 3) * ($i + 1)) + (($iballs - 1) / 2 * ($iDiameter * 3)) + $iDiameter * 3
        $aPos[($iballs - 1) - $i][1] = ($iH - $iRadius) / 2
        _GDIPlus_GraphicsFillCircle($hCtxt, $aPos[($iballs - 1) - $i][0], $aPos[($iballs - 1) - $i][1], $iRadius, $hBrushBall1)
    Next


    Local $i, $fDH, $height
    For $i = 0 To $iballs - 1

        Local $iBallValue = $iPerc - ($i * 90)
        If ($iBallValue < 0 Or $iBallValue > 180) Then $iBallValue = 0

        $fDH = Sin($iBallValue * $PI / 180) / 2


        $height = $iRadius * 10
;~      _GDIPlus_GraphicsFillCircle($hCtxt, $aPos[$i][0], $aPos[$i][1]  - ($height * abs($fDH)), $iRadius  , $hBrushBall2)

        _GDIPlus_GraphicsFillCircle($hCtxt, $aPos[$i][0], $aPos[$i][1], $iRadius + $iRadius * $fDH, $hBrushBall2)

    Next

    _GDIPlus_GraphicsDispose($hCtxt)
    _GDIPlus_BrushDispose($hBrushBall1)
    _GDIPlus_BrushDispose($hBrushBall2)
;~  _GDIPlus_PenDispose($hPen)

    If $bHBitmap Then
        Local $hHBITMAP = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hBitmap)
        _GDIPlus_BitmapDispose($hBitmap)
        Return $hHBITMAP
    EndIf
    Return $hBitmap
EndFunc   ;==>_GDIPlus_ThreeBalls



Func _GDIPlus_GraphicsFillCircle($hCtxt, $iXCenterPos, $iCenterYPos, $iRadius, $hBrush)
    _GDIPlus_GraphicsFillEllipse($hCtxt, $iXCenterPos - $iRadius, $iCenterYPos - $iRadius, $iRadius * 2, $iRadius * 2, $hBrush)
EndFunc   ;==>_GDIPlus_GraphicsFillCircle

 

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An other dots animation :

#include <WindowsConstants.au3>
#include <GUIConstantsEx.au3>
#include <Memory.au3>
#include <GDIPlus.au3>
#include <WindowsConstants.au3>

#include <StaticConstants.au3>
#include <WindowsConstants.au3>
#include <TrayConstants.au3>


Global Const $sExcelColor = "217346", $sWordColor = "2b579a", $sOutlookColor = "B7472A"
Global Const $sThemeColor = $sOutlookColor

Local Const $PI = 3.141592653589793


Global Const $hDwmApiDll = DllOpen("dwmapi.dll")
Global $sChkAero = DllStructCreate("int;")
DllCall($hDwmApiDll, "int", "DwmIsCompositionEnabled", "ptr", DllStructGetPtr($sChkAero))
Global $bAero = DllStructGetData($sChkAero, 1)
Global $fStep = 0.02
If Not $bAero Then $fStep = 1.25

_GDIPlus_Startup()

Global $iW = 442, $iH = 30

$hGUI = GUICreate("Office", $iW, 252, @DesktopWidth / 2.95, @DesktopHeight / 3.2, $WS_POPUP)

GUISetBkColor("0x" & $sThemeColor)


;GUISetBkColor(0xB7472A)
;GUISetBkColor(0x2b579a) ;Word Blue
;~ GUISetBkColor(0x217346) ;Excel Green
$Label1 = GUICtrlCreateLabel("SciTE4AutoIt3", 8, 8, 102, 21)
GUICtrlSetFont(-1, 10, 400, 0, "Segoe UI Light")
GUICtrlSetColor(-1, 0xFFFFFF)
$Label2 = GUICtrlCreateLabel("AutoIt 247", 64, 72, 314, 75, BitOR($SS_CENTER, $SS_CENTERIMAGE))
GUICtrlSetFont(-1, 40, 400, 0, "Segoe UI Light")
GUICtrlSetColor(-1, 0xFFFFFF)
$Label3 = GUICtrlCreateLabel("Starting...", 10, 205, 54, 21)
GUICtrlSetFont(-1, 10, 400, 0, "Segoe UI Light")
GUICtrlSetColor(-1, 0xFFFFFF)
$Label4 = GUICtrlCreateLabel("r", 410, 4, 20, 21)
GUICtrlSetFont(-1, 12, 400, 0, "Webdings")
GUICtrlSetColor(-1, 0xFFFFFF)
GUICtrlSetTip(-1, "Closes the splash screen.")
$Label5 = GUICtrlCreateLabel("0", 385, 0, 20, 21)
GUICtrlSetFont(-1, 12, 400, 0, "Webdings")
GUICtrlSetColor(-1, 0xFFFFFF)
GUICtrlSetTip(-1, "Minimises the splash screen.")
GUISetState(@SW_SHOW)

Global Const $iPic = GUICtrlCreatePic("", 0, 150, $iW, $iH)
GUICtrlSetState(-1, $GUI_DISABLE)
WinSetTrans($hGUI, "", 0)
GUISetState()
Global $hHBmp_BG, $hB, $iSleep = 20
GUIRegisterMsg($WM_TIMER, "PlayAnim")
DllCall("user32.dll", "int", "SetTimer", "hwnd", $hGUI, "int", 0, "int", $iSleep, "int", 0)


global $iballs = 5
global $aPos[$iballs][3]

For $i = 0 To $iballs - 1
    $aPos[($iballs - 1) - $i][0] = -10
    $aPos[($iballs - 1) - $i][1] = $iH / 2
Next
$aPos[0][2] = 1


Global $z, $iPerc
For $z = 1 To 255 Step $fStep
    WinSetTrans($hGUI, "", $z)
Next

Do
    Switch GUIGetMsg()
        Case $GUI_EVENT_CLOSE, $Label4
            ConsoleWrite("Exit")
            GUIRegisterMsg($WM_TIMER, "")
            _WinAPI_DeleteObject($hHBmp_BG)
            _GDIPlus_Shutdown()
            For $z = 255 To 1 Step -$fStep
                WinSetTrans($hGUI, "", $z)
            Next
            GUIDelete($hGUI)
            Exit
    EndSwitch
Until False

Func PlayAnim()

    $hHBmp_BG = _GDIPlus_LinearBalls($iW, $iH, $iPerc, 3, $iballs)
    $hB = GUICtrlSendMsg($iPic, $STM_SETIMAGE, $IMAGE_BITMAP, $hHBmp_BG)
    If $hB Then _WinAPI_DeleteObject($hB)
    _WinAPI_DeleteObject($hHBmp_BG)


    If $aPos[$iballs - 1][2] = 2 Then
        For $i = 0 To $iballs - 1
            $aPos[$i][0] = - 10
            $aPos[$i][2] = 0
        Next

        $aPos[0][2] = 1
    EndIf
EndFunc   ;==>PlayAnim

Func _GDIPlus_LinearBalls($iW, $iH, $iPerc, $iRadius = 5, $iballs = 3, $bHBitmap = True)
    Local Const $iDiameter = $iRadius * 2

    Local $tPointF1 = DllStructCreate("float;float")
    Local $pPointF1 = DllStructGetPtr($tPointF1)
    Local $tPointF2 = DllStructCreate("float;float")
    Local $pPointF2 = DllStructGetPtr($tPointF2)
    DllStructSetData($tPointF1, 1, $iDiameter)
    DllStructSetData($tPointF1, 2, 0)
    DllStructSetData($tPointF2, 1, $iDiameter)
    DllStructSetData($tPointF2, 2, $iDiameter)

    Local $hBrushBall2 = DllCall($__g_hGDIPDll, "uint", "GdipCreateLineBrush", "ptr", $pPointF1, "ptr", $pPointF2, "uint", 0xFFcecbca, "uint", 0xFFf2eeed, "int", 1, "int*", 0)
    $hBrushBall2 = $hBrushBall2[6]

    Local $hBitmap = _GDIPlus_BitmapCreateFromScan0($iW, $iH)

    Local Const $hCtxt = _GDIPlus_ImageGetGraphicsContext($hBitmap)
    _GDIPlus_GraphicsSetSmoothingMode($hCtxt, 2)
    _GDIPlus_GraphicsSetPixelOffsetMode($hCtxt, $GDIP_PIXELOFFSETMODE_HIGHQUALITY)

    Local Const $hBrushBall1 = _GDIPlus_BrushCreateSolid("0xFF" & $sThemeColor)

    _GDIPlus_GraphicsFillRect($hCtxt, 0, 0, $iW, $iH, $hBrushBall1)


    Local $i, $fDH, $height
    local $ixPartScreen = $iW/16

    For $i = 0 To $iballs - 1

        Local $iSpeed, $x
        if $aPos[$i][2] = 1 then
            if $aPos[$i][0] < $ixPartScreen * 7 Then
                $x = $aPos[$i][0]
                if $x < 0 then $x = 0
                $iSpeed = 5 + (20 * ((($ixPartScreen * 7) - $x) * 100 ) / ($ixPartScreen * 7)) / 100
            ElseIf $aPos[$i][0] > ($ixPartScreen * 9 - ($i * $iRadius * 1.5))  Then
                $iSpeed = 20 + (60 * ((($aPos[$i][0] - $ixPartScreen * 9)) * 100 ) / ($ixPartScreen * 9)) / 100
            Else
                $iSpeed = 2
            EndIf


            if $i > 0 and $aPos[$i - 1][0] - ($aPos[$i][0] + $iSpeed) < 13 and $aPos[$i][0] < $ixPartScreen * 9 Then
                $aPos[$i][0] = $aPos[$i - 1][0] - 13
            Else
                $aPos[$i][0] = $aPos[$i][0]  + $iSpeed
            EndIf

        EndIf

        if $i < $iballs - 1 Then
            if $aPos[$i][0] > $ixPartScreen * 3 then $aPos[$i + 1][2] = 1
        EndIf

        If $aPos[$i][0] > $iW + $iRadius  Then
            $aPos[$i][2] = 0
            if $i = $iballs - 1 Then $aPos[$i][2] = 2
        EndIf


        _GDIPlus_GraphicsFillCircle($hCtxt, $aPos[$i][0], $aPos[$i][1], $iRadius , $hBrushBall2)

    Next

    _GDIPlus_GraphicsDispose($hCtxt)
    _GDIPlus_BrushDispose($hBrushBall1)
    _GDIPlus_BrushDispose($hBrushBall2)



    If $bHBitmap Then
        Local $hHBITMAP = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hBitmap)
        _GDIPlus_BitmapDispose($hBitmap)
        Return $hHBITMAP
    EndIf
    Return $hBitmap
EndFunc   ;==>_GDIPlus_LinearBalls



Func _GDIPlus_GraphicsFillCircle($hCtxt, $iXCenterPos, $iCenterYPos, $iRadius, $hBrush)
    _GDIPlus_GraphicsFillEllipse($hCtxt, $iXCenterPos - $iRadius, $iCenterYPos - $iRadius, $iRadius * 2, $iRadius * 2, $hBrush)
EndFunc   ;==>_GDIPlus_GraphicsFillCircle

 

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in

WinSetTrans($hGUI, "", 0) ; <---- change to 1 to avoid the initial flash  ;)
GUISetState()

change the 0 to a 1, to avoid the initial flash  ;)

PS: Also this looks better too

ConsoleWrite("Exit")
            For $z = 255 To 1 Step -$fStep
                WinSetTrans($hGUI, "", $z)
            Next
            GUIRegisterMsg($WM_TIMER, "")
            _WinAPI_DeleteObject($hHBmp_BG)
            _GDIPlus_Shutdown()
            GUIDelete($hGUI)

 

Edited by argumentum

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MouseGetPos(0)), $aOldWinPos[3] + ($aOldMPos[1] - MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_BR GUISetCursor(12, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", $aOldWinPos[0], $aOldWinPos[1], $aOldWinPos[2] - ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3] - ($aOldMPos[1] - MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_TR GUISetCursor(10, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", $aOldWinPos[0], MouseGetPos(1), $aOldWinPos[2] - ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3] + ($aOldMPos[1] - MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_BL GUISetCursor(10, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", MouseGetPos(0), $aOldWinPos[1], $aOldWinPos[2] + ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3] - ($aOldMPos[1] - MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_LM GUISetCursor(13, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", MouseGetPos(0), $aOldWinPos[1], $aOldWinPos[2] + ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3]) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_RM GUISetCursor(13, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", $aOldWinPos[0], $aOldWinPos[1], $aOldWinPos[2] - ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3]) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_TM GUISetCursor(11, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", $aOldWinPos[0], MouseGetPos(1), $aOldWinPos[2], $aOldWinPos[3] + ($aOldMPos[1] - MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_BM GUISetCursor(11, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", $aOldWinPos[0], $aOldWinPos[1], $aOldWinPos[2], $aOldWinPos[3] - ($aOldMPos[1] - MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case Else GUISetCursor(3, 1, $__g_hGUI_MarkArea) EndSwitch EndIf Until False EndFunc ;==>_GDIPlus_MarkScreenRegionAnimated Func UpdateCtrlPos($bAnim = True) Local Const $aGUIStartPos = WinGetPos($__g_hGUI_MarkArea) If $__g_bSelectionDone And $bAnim Then GUIRegisterMsg($WM_TIMER, "") $__g_iW = $aGUIStartPos[2] $__g_iH = $aGUIStartPos[3] ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_TL, 0, 0, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_TM, ($__g_iW - $__g_iBorder) / 2, 0, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_TR, ($__g_iW - $__g_iBorder - $__g_iBorder / 2), 0, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_LM, 0, ($__g_iH - $__g_iBorder) / 2, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_RM, ($__g_iW - $__g_iBorder - $__g_iBorder / 2), ($__g_iH - $__g_iBorder) / 2, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_BL, 0, ($__g_iH - $__g_iBorder - $__g_iBorder / 2), $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_BM, ($__g_iW - $__g_iBorder) / 2, ($__g_iH - $__g_iBorder - $__g_iBorder / 2), $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_BR, ($__g_iW - $__g_iBorder - $__g_iBorder / 2), ($__g_iH - $__g_iBorder - $__g_iBorder / 2), $__g_iBorder, $__g_iBorder) If $__g_bSelectionDone And $bAnim Then GUIRegisterMsg($WM_TIMER, "PlayBorderAnim") EndFunc ;==>UpdateCtrlPos Func PlayBorderAnim() Local $aWinPos = WinGetClientSize($__g_hGUI_MarkArea), $iW = $aWinPos[0], $iH = $aWinPos[1] Local Static $fOffset = 0 Local Const $iSize = $__g_iBorder / 2 Local Const $hDC = _WinAPI_GetDC($__g_hGUI_MarkArea) Local Const $hHBitmap = _WinAPI_CreateCompatibleBitmap($hDC, $iW, $iH) Local Const $hDC_backbuffer = _WinAPI_CreateCompatibleDC($hDC) Local Const $DC_obj = _WinAPI_SelectObject($hDC_backbuffer, $hHBitmap) Local Const $hCanvas = _GDIPlus_GraphicsCreateFromHDC($hDC_backbuffer) Local Const $hPen = _GDIPlus_PenCreate(0xFF0178D7, $iSize), $hPen2 = _GDIPlus_PenCreate(0xFFFFFFFF, $iSize), _ $hBrush = _GDIPlus_BrushCreateSolid(0xFF000000 + $__g_iColor_ResizeDots), $hPen3 = _GDIPlus_PenCreate(0xFF000000) _GDIPlus_PenSetDashStyle($hPen, $GDIP_DASHSTYLEDASHDOT) _GDIPlus_GraphicsClear($hCanvas, 0xFFABCDEF) ;for faster performance direct dll calls DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen2, "float", 1 + $iSize, "float", 1 + $iSize, "float", $iW - 2 * $iSize - 2, "float", $iH - 2 * $iSize - 2) DllCall($__g_hGDIPDll, "int", "GdipSetPenDashOffset", "handle", $hPen, "float", $fOffset) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen, "float", 1 + $iSize, "float", 1 + $iSize, "float", $iW - 2 * $iSize - 2, "float", $iH - 2 * $iSize - 2) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", 0, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", 0, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) / 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) / 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) - 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", 0, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", 0, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", 0, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", 0, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) / 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) / 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) _WinAPI_BitBlt($hDC, 0, 0, $iW, $iH, $hDC_backbuffer, 0, 0, $SRCCOPY) $fOffset += 0.5 _GDIPlus_GraphicsDispose($hCanvas) _WinAPI_SelectObject($hDC_backbuffer, $DC_obj) _WinAPI_DeleteDC($hDC_backbuffer) _WinAPI_DeleteObject($hHBitmap) _WinAPI_ReleaseDC($__g_hGUI_MarkArea, $hDC) _GDIPlus_PenDispose($hPen) _GDIPlus_PenDispose($hPen2) _GDIPlus_PenDispose($hPen3) _GDIPlus_BrushDispose($hBrush) EndFunc ;==>PlayBorderAnim Func WM_ERASEBKGND($hWnd, $iMsgm, $wParam, $lParam) ;suppress repainting to avoid flickering but causes some other side effects #forceref $iMsgm, $wParam, $lParam, $hWnd Local Const $hBrush = _WinAPI_CreateSolidBrush(0xEFCDAB) ;BGR format ;~ _WinAPI_RedrawWindow($__g_hGUI_MarkArea, 0, 0, BitOR($RDW_NOERASE, $RDW_NOCHILDREN, $RDW_NOFRAME, $RDW_VALIDATE)) _WinAPI_SetClassLongEx($__g_hGUI_MarkArea, $GCL_HBRBACKGROUND, $hBrush) _WinAPI_DeleteObject($hBrush) Return 0 EndFunc ;==>WM_ERASEBKGND ;https://docs.microsoft.com/en-us/windows/desktop/api/winuser/nf-winuser-setprocessdpiawarenesscontext Func _WinAPI_SetProcessDpiAwarenessContext($DPIAwareContext = $Context_PerMonitorAware, $hGUI = 0, $iMode = 3) ;https://docs.microsoft.com/en-us/windows/desktop/api/winuser/nf-winuser-setprocessdpiawarenesscontext $DPIAwareContext = ($DPIAwareContext < -5) ? -5 : ($DPIAwareContext > -1) ? -1 : $DPIAwareContext $iMode = ($iMode < 1) ? 1 : ($iMode > 3) ? 3 : $iMode Switch $iMode Case 1 Local $hDC = _WinAPI_GetDC($hGUI) Local $aResult1 = DllCall("user32.dll", "ptr", "GetDpiFromDpiAwarenessContext", "ptr", $hDC) If @error Or Not IsArray($aResult1) Then Return SetError(11, 0, 0) _WinAPI_ReleaseDC(0, $hDC) Local $aResult = DllCall("user32.dll", "Bool", "SetProcessDpiAwarenessContext", "int", $aResult1[0] + $DPIAwareContext) If @error Or Not IsArray($aResult) Then Return SetError(12, 0, 0) Case 2 ;~ If Not $hGUI Then $hGUI = WinGetHandle(AutoItWinGetTitle()) Local $aResult2 = DllCall("user32.dll", "int", "GetWindowDpiAwarenessContext", "ptr", $hGUI) If @error Or Not IsArray($aResult2) Then Return SetError(21, 0, 0) Local $aResult = DllCall("user32.dll", "Bool", "SetProcessDpiAwarenessContext", "int", $aResult2[0] + $DPIAwareContext) If @error Or Not IsArray($aResult) Then Return SetError(22, 0, 0) Case 3 Local $aResult31 = DllCall("user32.dll", "ptr", "GetThreadDpiAwarenessContext") If @error Or Not IsArray($aResult31) Then Return SetError(31, 0, 0) Local $aResult32 = DllCall("user32.dll", "ptr", "GetAwarenessFromDpiAwarenessContext", "ptr", $aResult31[0]) If @error Or Not IsArray($aResult32) Then Return SetError(32, 0, 0) Local $aResult = DllCall("user32.dll", "Bool", "SetThreadDpiAwarenessContext", "int", $aResult32[0] + $DPIAwareContext) If @error Or Not IsArray($aResult) Then Return SetError(33, 0, 0) EndSwitch Return 1 EndFunc ;==>_WinAPI_SetProcessDpiAwarenessContext  
      Just press the lmb and move your mouse. When lmb is released you can adjust the size of the window by dragging the white rectangle to any direction. Rmb will move the marked area.
      Press ESC to get the coordinates of the marked region.
      If you have any improvements, please post it here.
       
      Tested on Win10 x64 only.
       
    • By Rskm
      Hi, recently i created a GUI for some calculations in AutoIT.  The GUI has 2 tabs and on the first tab, it has few inputboxes where i use to click with mouse and start entering the inputs. i recently made some changes in the position of these textboxes. I made this by changing the autoit code file instead of making changes in KODA. Now i cannot click inside these textboxes with mouse. However, i can use TAB key to cycle through/enter input in these input boxes. what could have made the inputboxes not responding to mouseclicks. thanks
    • By TheDcoder
      Hi everyone,
      I am bit stumped as to why I am not able to set the time in the Date control
      #include <DateTimeConstants.au3> #include <GUIConstantsEx.au3> #include <MsgBoxConstants.au3> Example() Func Example() GUICreate("My GUI get date", 200, 200, 800, 200) Local $idDate = GUICtrlCreateDate("1953/04/25", 10, 10, 185, 20, $DTS_TIMEFORMAT) ; to select a specific default format Local $sStyle = "HH:mm:ss" GUICtrlSendMsg($idDate, $DTM_SETFORMATW, 0, $sStyle) ; Set time Local $iRet = GUICtrlSetData($idDate, '13:33:37') ConsoleWrite('GUICtrlSetData returned ' & ($iRet = 1 ? 'success' : 'failure') & @CRLF) GUISetState(@SW_SHOW) ; Loop until the user exits. While GUIGetMsg() <> $GUI_EVENT_CLOSE WEnd MsgBox($MB_SYSTEMMODAL, "Time", GUICtrlRead($idDate)) EndFunc ;==>Example The documentation for GUICtrlSetData clearly mentions that it uses the same format as GUICtrlRead:
      But I get failure
      What gives?
      Thanks for the help in advance!
    • By thedemons
      Introduction
      ImGui is a popular library written by ocornut, it can make awesome user interface based on directx. It is being used by many big apps/games.  The UI is nice and flexible, easy to use because of frame-by-frame drawing. So I decided to convert the entire ImGui library to AutoIt
      At first it's just an experiment, i converted some basic draw functions of imgui, compile to a dll, then using DllCall in autoit to call the functions. I was testing to see how much FPS i can get in autoit, and i was expected a low FPS, since autoit is slow. Suprisingly, the FPS turned out to be so high, it works really fast, even when drawing 1000 buttons at the same time. Features
      More than +270 functions converted from ImGui (compiled dll). Has 90% of the capability of what you can do in C++; Usable ImGuiIO and ImGuiStyle, so you can set whatever configurations you like. Preview
          
      Usage
      #include <WinAPI.au3> #include "ImGui.au3" ; Create a window Local $hwnd = _ImGui_GUICreate("AutoIt ImGui", 1024, 768) _WinAPI_ShowWindow($hwnd) ; Set style color _ImGui_StyleColorsLight() ;~ _ImGui_StyleColorsDark() Local $f_value = 5 While 1 ; when the user click close button on the window, this will return false if Not _ImGui_PeekMsg() Then Exit ; must call _ImGui_BeginFrame() _ImGui_Begin("Another window") _ImGui_Text("Hello there..") If _ImGui_Button("click me") Then $f_value = 5 _ImGui_SliderFloat("slider", $f_value, 2, 20) If _ImGui_IsItemHovered() Then _ImGui_ToolTip("what r u doing?") _ImGui_End() ; must call _ImGui_EndFrame() Wend  
      Remark
      Most of the functions were converted automatically. I haven't tested all of them yet, if some function doesn't work for you, please tell me. Still missing some features of ImGui, please tell me if you needed any. Run \tools\imgui-au3-setup.au3 to add _ImGui functions to SciTE auto-complete. Source Code
      Require: DirectX GitHub: imgui-autoit
    • By MesterPerfect
      good morning
      this is the first post here in the autoit forums
      i hope that you can help me in my problem
      i have a JSON encoded
      it a map of my forums
      where i want to make a treeview that have the same type of map
      e.g
      a system (as category)
      windows (as sub category)
      software (as an child item in the windows category)
      .....
      i don't know how to do that
      so, i know that i can do that using the json functions
      but i need your help about how we can do it as the type that i told you
      by the way i need to put the sub info for each item in an array that give me the ability to manage my items
      e.g
      can post thread
      can reply
      message cound ...
      you just give me a small example and i can continue.
      am sorry if this against the rules of the forum.
      but i realy searched a lot but i couldn't
      i hope some one give me the way.
      thank you very much in advance
       
      here is the link of json forum
      https://www.autoitscript.com/forum/topic/148114-a-non-strict-json-udf-jsmn/
      and here is my encoded json file
       
      { "tree_map": { "0": [ 1, 5, 6, 7 ], "1": [ 2 ], "2": [ 4 ], "5": [ 3 ], "6": [ 8 ], "8": [ 9, 10 ] }, "nodes": [ { "breadcrumbs": [], "description": "", "display_in_list": true, "display_order": 1, "node_id": 1, "node_name": null, "node_type_id": "Category", "parent_node_id": 0, "title": "Main category", "type_data": {} }, { "breadcrumbs": [ { "node_id": 1, "title": "Main category", "node_type_id": "Category" } ], "description": "", "display_in_list": true, "display_order": 1, "node_id": 2, "node_name": null, "node_type_id": "Forum", "parent_node_id": 1, "title": "Main forum", "type_data": { "allow_poll": true, "allow_posting": true, "can_create_thread": true, "can_upload_attachment": true, "discussion_count": 0, "last_post_date": 0, "last_post_id": 0, "last_post_username": "", "last_thread_id": 0, "last_thread_prefix_id": 0, "last_thread_title": "", "message_count": 0, "min_tags": 0, "require_prefix": false } }, { "breadcrumbs": [ { "node_id": 1, "title": "Main category", "node_type_id": "Category" }, { "node_id": 2, "title": "Main forum", "node_type_id": "Forum" } ], "description": "", "display_in_list": true, "display_order": 1, "node_id": 4, "node_name": null, "node_type_id": "Forum", "parent_node_id": 2, "title": "my forums1", "type_data": { "allow_poll": true, "allow_posting": true, "can_create_thread": true, "can_upload_attachment": true, "discussion_count": 0, "last_post_date": 0, "last_post_id": 0, "last_post_username": "", "last_thread_id": 0, "last_thread_prefix_id": 0, "last_thread_title": "", "message_count": 0, "min_tags": 0, "require_prefix": false } }, { "breadcrumbs": [], "description": "", "display_in_list": true, "display_order": 2, "node_id": 5, "node_name": null, "node_type_id": "Category", "parent_node_id": 0, "title": "Perfect", "type_data": {} }, { "breadcrumbs": [ { "node_id": 5, "title": "Perfect", "node_type_id": "Category" } ], "description": "", "display_in_list": true, "display_order": 2, "node_id": 3, "node_name": null, 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