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GDI+ animated loading screens build 2014-06-20 (32 examples)

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fantastic work, thanks for offering such fine lessons in gdi+


,-. .--. ________ .-. .-. ,---. ,-. .-. .-. .-.
|(| / /\ \ |\ /| |__ __||| | | || .-' | |/ / \ \_/ )/
(_) / /__\ \ |(\ / | )| | | `-' | | `-. | | / __ \ (_)
| | | __ | (_)\/ | (_) | | .-. | | .-' | | \ |__| ) (
| | | | |)| | \ / | | | | | |)| | `--. | |) \ | |
`-' |_| (_) | |\/| | `-' /( (_)/( __.' |((_)-' /(_|
'-' '-' (__) (__) (_) (__)

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@all: I'm glad to hear that you like it and find the scripts useful.

Thanks for your comments.

I hope the source is more or less easy to understand and easy to adapt to your own needs ...

Br,

UEZ


Please don't send me any personal message and ask for support! I will not reply!

Selection of finest graphical examples at Codepen.io

The own fart smells best!
Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!
¯\_(ツ)_/¯  ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ

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Beautiful scripts, I like the blue ball in _GDIPlus_RotatingBokeh, it looks like downloading faster :)


Contributions

CheckUpdate - SelfUpdating script ------- Self updating script

Dynamic input validation ------------------- Use a Input masks can make your life easier and Validation can be as simple

MsgBox with CountDown ------------------- MsgBox with visual countdown

Display Multiline text cells in ListView ---- Example of pop-up or ToolTip for multiline text items in ListView

Presentation Manager ---------------------- Program to display and refresh different Border-less GUI's on a Display (large screen TV)

USB Drive Tools ------------------------------ Tool to help you with your USB drive management

Input Period udf ------------------------------ GUI for a period input

Excel ColorPicker ---------------------------- Color pickup tool will allow you to select a color from the standard Excel color palette

Excel Chart UDF ----------------------------- Collaboration project with water 

GetDateInString ------------------------------ Find date/time in a string using a date format notation like DD Mon YYYY hh:mm

TaskListAllDetailed --------------------------- List All Scheduled Tasks

Computer Info --------------------------------- A collection of information for helpdesk

Shared memory Demo ----------------------- Demo: Two applications communicate with each other through means of a memory share (using Nomad function, 32bit only)

Universal Date Format Conversion -------- Universal date converter from your PC local date format to any format

Disable Windows DetailsPane -------------- Disable Windows Explorer Details Pane

Oracle SQL Report Generator -------------  Oracle Report generator using SQL

SQLite Report Generator -------------------  SQLite Report generator using SQL

SQLite ListView and BLOB demo ---------- Demo: shows how binary (image) objects can be recognized natively in a database BLOB field

DSN-Less Database connection demo --- Demo: ActiveX Data Objects DSN-Less Database access

Animated animals ----------------------------- Fun: Moving animated objects

Perforated image in GUI --------------------- Fun: Perforate your image with image objects

UEZ's Perforator major update ------------- Fun: Pro version of Perforator by UEZ

Visual Crop Tool (GUI) ----------------------- Easy to use Visual Image Crop tool

Visual Image effect (GUI) -------------------- Visually apply effects on an image

 

 

 

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Wow, beautiful. Was looking for something like this. Thanks.

Edit: these are all quite big. Any chance for some smaller ones that can be integrated as a small control at the bottom right of an existing GUI or even in a status bar? Examples:

http://zanstra.home.xs4all.nl/picks/progress.html

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Well, it's easier to embed the animated GIFs to your GUI rather than recode the animations!

For the animations on my 1st post you can do small modifications to put the animation e.g. to a button.

Example (_GDIPlus_RotatingBokeh):

;coded by UEZ build 2013-05-02, idea from http://tympanus.net/codrops/2012/11/14/creative-css-loading-animations/
#include <StaticConstants.au3>
#include <ButtonConstants.au3>
#include <WindowsConstants.au3>
#include <GUIConstantsEx.au3>
#include <GDIPlus.au3>
#include <WindowsConstants.au3>

Global Const $hDwmApiDll = DllOpen("dwmapi.dll")
Global $sChkAero = DllStructCreate("int;")
DllCall($hDwmApiDll, "int", "DwmIsCompositionEnabled", "ptr", DllStructGetPtr($sChkAero))
Global $bAero = DllStructGetData($sChkAero, 1)
Global $fStep = 0.02
If Not $bAero Then $fStep = 1.25

_GDIPlus_Startup()
Global Const $STM_SETIMAGE = 0x0172, $IMAGE_BITMAP = 0
Global $iW = 300, $iH = 200
Global Const $hGUI = GUICreate("Rotating Bokeh", $iW, $iH)
Global Const $iBtn = GUICtrlCreateButton("Go", 250, 150, 40, 40, $BS_BITMAP)
Global Const $hBtn = GUICtrlGetHandle($iBtn)
GUICtrlCreateLabel("Animation Test GUI", 0, 0, 300, 40, $SS_CENTER)
GUICtrlSetFont(-1, 24, 400, 0, "Arial", 5)
Global Const $iEdit = GUICtrlCreateEdit("Waiting ...", 0, 45, 300, 100)
WinSetTrans($hGUI, "", 0)
GUISetState()
Global $hHBmp_BG, $hB
Global $z, $iPerc, $iFlipFlop = -1
For $z = 1 To 255 Step $fStep
    WinSetTrans($hGUI, "", $z)
Next

Do
    Switch GUIGetMsg()
        Case $GUI_EVENT_CLOSE
            AdlibUnRegister("PlayAnim")
            _WinAPI_DeleteObject($hHBmp_BG)
            _GDIPlus_Shutdown()
            GUIDelete()
            Exit
        Case $iBtn
            Switch $iFlipFlop
                Case -1
                    AdlibRegister("PlayAnim", 20)
                    $iFlipFlop *= -1
                    GUICtrlSetData($iEdit, "Transfer started! Please wait...")
                Case Else
                    AdlibUnRegister("PlayAnim")
                    $iFlipFlop *= -1
                    $hB = _SendMessage($hBtn, $BM_SETIMAGE, $IMAGE_BITMAP, 0)
                    If $hB Then _WinAPI_DeleteObject($hB)
                    GUICtrlSetData($iEdit, "Transfer stopped. Please Go to start again")
            EndSwitch
    EndSwitch
Until False

Func PlayAnim()
    $hHBmp_BG = _GDIPlus_RotatingBokeh(32, 32)
    $hB = _SendMessage($hBtn, $BM_SETIMAGE, $IMAGE_BITMAP, $hHBmp_BG)
    If $hB Then _WinAPI_DeleteObject($hB)
    _WinAPI_DeleteObject($hHBmp_BG)
    $iPerc += 0.1
    If $iPerc > 99.9 Then $iPerc = 0
EndFunc

Func _GDIPlus_RotatingBokeh($iW, $iH, $bHBitmap = True)
    Local Const $hPen = _GDIPlus_PenCreate(0xFF303030)
    DllCall($ghGDIPDll, "uint", "GdipSetPenLineJoin", "handle", $hPen, "int", 2)
    Local $hBitmap = DllCall($ghGDIPDll, "uint", "GdipCreateBitmapFromScan0", "int", $iW, "int", $iH, "int", 0, "int", $GDIP_PXF32ARGB, "ptr", 0, "int*", 0)
    $hBitmap = $hBitmap[6]

    Local Const $hCtxt = _GDIPlus_ImageGetGraphicsContext($hBitmap)
    _GDIPlus_GraphicsSetSmoothingMode($hCtxt, 2)
    If @OSBuild < 6000 Then
        Local $iBtnColor = _WinAPI_GetSysColor($COLOR_BTNFACE)
        _GDIPlus_GraphicsClear($hCtxt, 0xFF000000 + 0x10000 * BitAND($iBtnColor, 0xFF) + BitAND($iBtnColor, 0x00FF00) + BitShift($iBtnColor, 16))
        ConsoleWrite('@@ Debug(' & @ScriptLineNumber & ') : $iBtnColor = ' & Hex($iBtnColor,6) & @crlf & '>Error code: ' & @error & @crlf) ;### Debug Console
    EndIf

    Local Const $fDeg = ACos(-1) / 180, $iRadius = 12, $iBallSize = $iRadius / 1.77, $iCircleSize = $iBallSize + 2 * $iRadius, $iBallSize2 = $iBallSize / 2, _
                $iCircleSize2 = $iCircleSize / 2, $fFontSize = 5, $iW2 = -1 + $iW / 2, $iH2 = -1 + $iH / 2
    Local Static $iAngle = 0
    Local Const $hBrushBall1 = _GDIPlus_BrushCreateSolid(0xE004AC6B)
    Local Const $hBrushBall2 = _GDIPlus_BrushCreateSolid(0xC0E0AB27)
    Local Const $hBrushBall3 = _GDIPlus_BrushCreateSolid(0xD081B702)
    Local Const $hBrushBall4 = _GDIPlus_BrushCreateSolid(0xB0E70339)
    DllCall($ghGDIPDll, "int", "GdipDrawEllipse", "handle", $hCtxt, "handle", $hPen, "float", $iW2 - $iCircleSize2, "float", $iH2 - $iCircleSize2, "float", $iCircleSize, "float", $iCircleSize)
    DllCall($ghGDIPDll, "int", "GdipFillEllipse", "handle", $hCtxt, "handle", $hBrushBall1, "float", -$iBallSize2 + $iW2 + Cos(2.25 * $iAngle * $fDeg) * $iRadius, "float", -$iBallSize2 + $iH2 + Sin(2.25 * $iAngle * $fDeg) * $iRadius,"float", $iBallSize, "float", $iBallSize)
    DllCall($ghGDIPDll, "int", "GdipFillEllipse", "handle", $hCtxt, "handle", $hBrushBall2, "float", -$iBallSize2 + $iW2 + Cos(1.75 * $iAngle * $fDeg) * $iRadius, "float", -$iBallSize2 + $iH2 + Sin(1.75 * $iAngle * $fDeg) * $iRadius,"float", $iBallSize, "float", $iBallSize)
    DllCall($ghGDIPDll, "int", "GdipFillEllipse", "handle", $hCtxt, "handle", $hBrushBall3, "float", -$iBallSize2 + $iW2 + Cos(1.66 * $iAngle * $fDeg) * $iRadius, "float", -$iBallSize2 + $iH2 + Sin(1.66 * $iAngle * $fDeg) * $iRadius,"float", $iBallSize, "float", $iBallSize)
    DllCall($ghGDIPDll, "int", "GdipFillEllipse", "handle", $hCtxt, "handle", $hBrushBall4, "float", -$iBallSize2 + $iW2 + Cos(1.33 * $iAngle * $fDeg) * $iRadius, "float", -$iBallSize2 + $iH2 + Sin(1.33 * $iAngle * $fDeg) * $iRadius,"float", $iBallSize, "float", $iBallSize)
    $iAngle += 2.5

    _GDIPlus_GraphicsDispose($hCtxt)
    _GDIPlus_BrushDispose($hBrushBall1)
    _GDIPlus_BrushDispose($hBrushBall2)
    _GDIPlus_BrushDispose($hBrushBall3)
    _GDIPlus_BrushDispose($hBrushBall4)
    _GDIPlus_PenDispose($hPen)
    If $bHBitmap Then
        Local $hHBITMAP = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hBitmap)
        _GDIPlus_BitmapDispose($hBitmap)
        Return $hHBITMAP
    EndIf
    Return $hBitmap
EndFunc

When I find some time I will change the function parameters to be more flexible. The purpose of the animations was not to create small animations rather loading screens.

Br,

UEZ

Edited by UEZ

Please don't send me any personal message and ask for support! I will not reply!

Selection of finest graphical examples at Codepen.io

The own fart smells best!
Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!
¯\_(ツ)_/¯  ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ

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For _GDIPlus_RotatingBokeh() I need a version of OS above XP?

Is it not working for you? What is not working?

It works in my WinXP VM without any problem.

Br,

UEZ

Edited by UEZ

Please don't send me any personal message and ask for support! I will not reply!

Selection of finest graphical examples at Codepen.io

The own fart smells best!
Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!
¯\_(ツ)_/¯  ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ

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It's working on this computer Win XP x64 but on other computer of mine (XP x86) didn't work when I tried. That's weird.

Anyway nice example, thanks for share.

What do you mean with didn't work? Is the screen just black, is the script crashing or what else?

Br,

UEZ


Please don't send me any personal message and ask for support! I will not reply!

Selection of finest graphical examples at Codepen.io

The own fart smells best!
Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!
¯\_(ツ)_/¯  ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ

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@Andreik: Hmmm, no idea what the problem is. I tested the scripts also on my physical WinXP x86 machine and all examples run as expected.

Very strange...

 

Br,

UEZ

Edited by UEZ

Please don't send me any personal message and ask for support! I will not reply!

Selection of finest graphical examples at Codepen.io

The own fart smells best!
Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!
¯\_(ツ)_/¯  ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ

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Added another example: _GDIPlus_IncreasingBalls.au3 (see 1st post).

Br,

UEZ


Please don't send me any personal message and ask for support! I will not reply!

Selection of finest graphical examples at Codepen.io

The own fart smells best!
Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!
¯\_(ツ)_/¯  ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ

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Hi there,
Amazing scripts ! Nice and clean ;)
 
But I don't really know how to add to a simple script.
For exemple, if I want to add a loading animations during this script, how I can do that ?
 
MsgBox (0, "Installation", "MyApp will be installed...")
>Here the loading animations for waiting...
And in background the actions
RunWait...
If @error = 0 Then
MsgBox (0, "Installation", "Install OK")

for the moment i Use a splash scrren > SplashOff()
>So I will replace the splashoff() by the end of the loading animations

MsgBox (0, "Installation", "Install KO")
Exit
EndIf

you see my need, or I'm not clear? :)

Thank you !!

Edited by DraGula

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      ;Coded by UEZ #AutoIt3Wrapper_UseX64=n #include <GDIPlus.au3> #include <GUIConstantsEx.au3> #include <WinAPIFiles.au3> ; #FUNCTION# ==================================================================================================================== ; Name ..........: _GDIPlus_TGAImageLoadFromFile ; Description ...: Loads an uncompressed TGA image file (1/8/15/16/24/32-bit) and converts it to a GDI+ bitmap format. ; Syntax ........: _GDIPlus_TGAImageLoadFromFile($sFile[, $bPrintInfo = False.]) ; Parameters ....: $sFile - TGA file name to load from disk. ; $bPrintInfo - [optional] Prints some information about the TGA image to console. Default is False. ; Return values .: Success: GDI+ bitmap handle ; Failure: error 1 - file cannot be opened ; error 2 - TGA image is not in one of these formats: 1/8/15/16/24/32-bit ; error 3 - unsupported TGA image type ; error 4 - unable to read file to struct ; error 5 - unknown TGA pixel depth ; error 6 - return bitmap cannot be created ; Version .......: v0.70 build 2019-10-07 beta ; Author ........: UEZ ; Remarks .......: No RLE compressed TGA image support yet! 8/24-bit images might be slow on converting ^^ ; Related .......: _GDIPlus_BitmapCreateFromScan0, _GDIPlus_ImageRotateFlip, DllStructCreate, _WinAPI_CreateFile, _WinAPI_SetFilePointer ; Link ..........: https://www.loc.gov/preservation/digital/formats/fdd/fdd000180.shtml, http://www.fileformat.info/format/tga/egff.htm ; Example .......: Yes ; =============================================================================================================================== Func _GDIPlus_TGAImageLoadFromFile($sFile, $bPrintInfo = False) Local Const $hFile = _WinAPI_CreateFile($sFile, 2, 2) If Not $hFile Then Return SetError(1, 0, 0) Local Const $tagTGAHeader = "align 1;byte idLength;byte colormapType;byte imageType;word firstEntryIndex;word colormapLength;byte colormapEntrySize;word xOrigin;word yOrigin;word width;word height;byte pixelDepth;byte imageDescriptor" Local Const $tagTGAFooter = "dword extAreaOffset;dword devDirOffset;byte imageID[18]" Local Const $tagTGAExtention = "align 1;word extSize;byte authorName[41];byte authorComments[324];word timeM;word timeD;word timeY;word timeHr;word timeMin;word timeSec;byte jobName[41];word jobTimeHr;word jobTimeMin;word jobTimeSec;byte swID[41];word swVersionNr;byte swVersionLetter;long keyColor;word pxAspectRatioNum;word pxAspectRatioDom;word gammaNum;word gammaDom;dword colCorrOffset;dword postStampOffset;dword scanLineOffset;byte attribType" Local Const $tTGAHeader = DllStructCreate($tagTGAHeader) Local Const $tTGAFooter = DllStructCreate($tagTGAFooter) Local Const $tTGAExtention = DllStructCreate($tagTGAExtention) Local $dwBytesRead, $tTGAImageID, $tagTGAImageID _WinAPI_ReadFile($hFile, $tTGAHeader, DllStructGetSize($tTGAHeader), $dwBytesRead) If $tTGAHeader.idLength > 0 Then $tagTGAImageID = "byte imageID[" & $tTGAHeader.idLength & "]" $tTGAImageID = DllStructCreate($tagTGAImageID) _WinAPI_ReadFile($hFile, $tTGAImageID, $tTGAHeader.idLength, $dwBytesRead) EndIf Local Const $iPxDepth = $tTGAHeader.pixelDepth If Not BitOR($iPxDepth = 32, $iPxDepth = 24, $iPxDepth = 16, $iPxDepth = 15, $iPxDepth = 8, $iPxDepth = 1) Then _WinAPI_CloseHandle($hFile) Return SetError(2, 0, 0) EndIf #cs ImageType Image Data Type Colormap Encoding 0 No image data included in file No No 1 Colormapped image data Yes No 2 Truecolor image data No No 3 Monochrome image data No No 9 Colormapped image data Yes Yes 10 Truecolor image data No Yes 11 Monochrome image data No Yes #ce If Not BitOR($tTGAHeader.imageType = 0x01, $tTGAHeader.imageType = 0x02, $tTGAHeader.imageType = 0x03) Then _WinAPI_CloseHandle($hFile) Return SetError(3, 0, 0) EndIf Local $iW = $tTGAHeader.width, $iH = $tTGAHeader.height, $bytesPerPixel = $iPxDepth / 8, $colorwidth = $tTGAHeader.colormapEntrySize / 8, _ $pitch = $tTGAHeader.colormapLength * $colorwidth If $tTGAHeader.colormapEntrySize < 24 Then $bytesPerPixel = 4 Local Const $dwBufferSize = Ceiling($iW * $iH * $bytesPerPixel) Local $tSrcBmp = DllStructCreate("byte color[" & $dwBufferSize + $pitch & "]") _WinAPI_ReadFile($hFile, $tSrcBmp, $dwBufferSize + $pitch, $dwBytesRead) _WinAPI_SetFilePointer($hFile, -26, $FILE_END) _WinAPI_ReadFile($hFile, $tTGAFooter, 26, $dwBytesRead) Local $sFooter = StringTrimRight(BinaryToString($tTGAFooter.imageID), 1), $iOffset = 0, $iOffset2 If Not StringCompare($sFooter, "TRUEVISION-XFILE.") Then ;read extension information to struct if available $iOffset = $tTGAFooter.extAreaOffset _WinAPI_SetFilePointer($hFile, $iOffset, $FILE_BEGIN) _WinAPI_ReadFile($hFile, $tTGAExtention, 0x01EF, $dwBytesRead) EndIf _WinAPI_CloseHandle($hFile) If $dwBytesRead = 0 Then Return SetError(4, _WinAPI_GetLastError(), 0) If $bPrintInfo Then ConsoleWrite("idLength: " & $tTGAHeader.idLength & @CRLF) ConsoleWrite("colormapType: " & $tTGAHeader.colormapType & @CRLF) ConsoleWrite("imageType: " & $tTGAHeader.imageType & @CRLF) ConsoleWrite("firstEntryIndex: " & $tTGAHeader.firstEntryIndex & @CRLF) ConsoleWrite("colormapLength: " & $tTGAHeader.colormapLength & @CRLF) ConsoleWrite("colormapEntrySize: " & $tTGAHeader.colormapEntrySize & @CRLF) ConsoleWrite("xOrigin: " & $tTGAHeader.xOrigin & @CRLF) ConsoleWrite("yOrigin: " & $tTGAHeader.yOrigin & @CRLF) ConsoleWrite("width: " & $tTGAHeader.width & @CRLF) ConsoleWrite("height: " & $tTGAHeader.height & @CRLF) ConsoleWrite("pixelDepth: " & $iPxDepth & @CRLF) ConsoleWrite("imageDescriptor: " & $tTGAHeader.imageDescriptor & @CRLF) If $tTGAHeader.idLength > 0 Then ConsoleWrite("ImageID: " & RemoveNullChars($tTGAImageID.imageID) & @CRLF) If $iOffset Then ConsoleWrite("authorName: " & RemoveNullChars($tTGAExtention.authorName) & @CRLF) ConsoleWrite("authorComments: " & RemoveNullChars($tTGAExtention.authorComments) & @CRLF) ConsoleWrite("jobName: " & RemoveNullChars($tTGAExtention.jobName) & @CRLF) ConsoleWrite("swID: " & RemoveNullChars($tTGAExtention.swID) & @CRLF) EndIf EndIf Local Static $tDestBmp ;must be static otherwise bitmap data might get corrupted or in worst case script will crash Local $stride, $iPixelFormat Switch $iPxDepth Case 1 ;1-bit $iPixelFormat = $GDIP_PXF01INDEXED $stride = BitAND(($iW * 1) + 1, BitNOT(1)) $tDestBmp = DllStructCreate("byte color[" & $stride * $iH & "];") Case 8, 24 $iPixelFormat = $GDIP_PXF24RGB $stride = BitAND(($iW * 3) + 3, BitNOT(3)) $tDestBmp = DllStructCreate("byte color[" & $stride * $iH & "];") Case 15, 16 $iPixelFormat = $GDIP_PXF16RGB555 $stride = BitAND(($iW * 2) + 2, BitNOT(2)) $tDestBmp = DllStructCreate("byte color[" & $stride * $iH & "];") Case 32 $iPixelFormat = $GDIP_PXF32ARGB $stride = $iW * 4 $tDestBmp = DllStructCreate("byte color[" & $stride * $iH & "];") Case Else Return SetError(5, 0, 0) EndSwitch If Mod($stride, 4) <> 0 Then $stride += 4 - Mod($stride, 4) Local Const $hBitmap = _GDIPlus_BitmapCreateFromScan0($iW, $iH, $iPixelFormat, $stride, $tDestBmp) If @error Or Not $hBitmap Then Return SetError(6, @error, 0) Local $x, $x1, $y, $r, $g, $b, $a, $t1, $t2, $t3, $t4, $col, $red, $green, $blue Local Const $hDLL = DllOpen("msvcrt.dll") Switch $iPxDepth Case 1 ;1-bit For $y = 0 To $iH - 1 $t1 = $y * $stride DllCall($hDLL, "ptr:cdecl", "memcpy", "ptr", DllStructGetPtr($tDestBmp) + $t1, "ptr", DllStructGetPtr($tSrcBmp) + BitShift($t1, 3), "uint", $stride) Next Case 8 ;8-bit ;if a color table is available, just use it If $tTGAHeader.colormapType = 1 Then Local $tMapColorTbl = DllStructCreate("byte bgr[" & $pitch & "]", DllStructGetPtr($tSrcBmp, "color") + $tTGAHeader.firstEntryIndex) For $y = 0 To ($iH - 1) $iOffset = $y * $iW $iOffset2 = $y * $stride For $x = 0 To ($iW - 1) $t1 = $iOffset2 + $x * 3 $t2 = $tSrcBmp.color($iOffset + $x + $pitch + 1) * $colorwidth Switch $colorwidth Case 3, 4 $tDestBmp.color($t1 + 1) = $tMapColorTbl.bgr($t2 + 1) $tDestBmp.color($t1 + 2) = $tMapColorTbl.bgr($t2 + 2) $tDestBmp.color($t1 + 3) = $tMapColorTbl.bgr($t2 + 3) Case 2 ;convert from RGB555 to RGB $col = BitOR(BitShift($tMapColorTbl.bgr($t2 + 2), -8), $tMapColorTbl.bgr($t2 + 1)) ;RGB555 $tDestBmp.color($t1 + 1) = BitShift(BitAND($col, 0x001F), -3) ;B $tDestBmp.color($t1 + 2) = BitShift(BitShift(BitAND($col, 0x03E0), 5), -3) ;G $tDestBmp.color($t1 + 3) = BitShift(BitShift(BitAND($col, 0x7C00), 10), -3) ;R ;RGB565 ;~ $tDestBmp.color($t1 + 1) = BitShift(BitAND($col, 0x1F), -3) ;B ;~ $tDestBmp.color($t1 + 2) = BitShift(BitShift(BitAND($col, 0x07E0), 5), -2) ;G ;~ $tDestBmp.color($t1 + 3) = BitShift(BitShift(BitAND($col, 0xF800), 11), -3) ;R EndSwitch Next Next Else ;convert it to grayscale with luminosity calculation For $y = 0 To $iH - 1 $iOffset = $y * $iW $iOffset2 = $y * $stride For $x = 0 To $iW - 1 $t1 = $iOffset + $x + $pitch - 2 $t2 = $iOffset2 + $x * 3 $blue = $tSrcBmp.color($t1 + 1) $green = $tSrcBmp.color($t1 + 2) $red = $tSrcBmp.color($t1 + 3) ;~ $col = ($red + $green + $blue) / 3 $col = Int(($red * 0.30 + 0.59 * $green + 0.11 * $blue)) $col = $col < 0 ? 0 : $col > 255 ? 255 : $col $tDestBmp.color($t2 + 1) = $col $tDestBmp.color($t2 + 2) = $col $tDestBmp.color($t2 + 3) = $col Next Next EndIf Case 15, 16, 24, 32 ;15/16/24/32-bit, as the bitmap format is the same we can use memcpy to copy the pixel data directly to the memory. ;Exeptions are 15/16/24-bit images whose width is not a divider of 4! If BitOR($iPxDepth = 15, $iPxDepth = 16, $iPxDepth = 24) And Mod($iW, 4) Then Switch $iPxDepth Case 15, 16 $t4 = $iW * 2 For $y = 0 To ($iH - 1) $iOffset = $y * $t4 $iOffset2 = $y * $stride For $x = 0 To ($iW - 1) $t3 = $x * 2 $t1 = $iOffset + $t3 $t2 = $iOffset2 + $t3 ;RGB555 $tDestBmp.color($t2 + 1) = $tSrcBmp.color($t1 + $pitch + 1) $tDestBmp.color($t2 + 2) = $tSrcBmp.color($t1 + $pitch + 2) Next Next Case 24 $t4 = $iW * 3 For $y = 0 To $iH - 1 $iOffset = $y * $t4 $iOffset2 = $y * $stride For $x = 0 To ($iW - 1) $t1 = $iOffset + $x * 3 $blue = $tSrcBmp.color($t1 + 1) $green = $tSrcBmp.color($t1 + 2) $red = $tSrcBmp.color($t1 + 3) $t2 = $iOffset2 + $x * 3 $tDestBmp.color($t2 + 1) = $blue $tDestBmp.color($t2 + 2) = $green $tDestBmp.color($t2 + 3) = $red Next Next EndSwitch Else For $y = 0 To $iH - 1 $t1 = $y * $stride DllCall($hDLL, "ptr:cdecl", "memcpy", "ptr", DllStructGetPtr($tDestBmp) + $t1, "ptr", DllStructGetPtr($tSrcBmp) + $t1, "uint", $stride) Next EndIf EndSwitch DllClose($hDLL) ;TGA image is stored bottom up in file. Need to flip it. If BitAND($tTGAHeader.imageDescriptor, 0x30) <> 0x20 Then _GDIPlus_ImageRotateFlip($hBitmap, $GDIP_Rotate180FlipX) $tSrcBmp = 0 Return $hBitmap EndFunc ;==>_GDIPlus_TGAImageLoadFromFile ; #INTERNAL_USE_ONLY# =========================================================================================================== ; Name ..........: RemoveNullChars ; Description ...: Converts a null terminated binary string to a string ; Author ........: UEZ ; =============================================================================================================================== Func RemoveNullChars($bin) Local $a = StringRegExp($bin, "[[:xdigit:]+]{2}", 3), $s, $i If @error Then Return $s For $i = 0 To UBound($a) - 1 If $a[$i] = "00" Then ExitLoop $s &= Chr(Dec($a[$i])) Next Return $s EndFunc ;==>RemoveNullChars Global $sFile = FileOpenDialog("Select a TGA file", "", "TGA image(*.tga)") If @error Then Exit _GDIPlus_Startup() Global $timer = TimerInit() Global $hImage = _GDIPlus_TGAImageLoadFromFile($sFile, True) If @error Then ConsoleWrite(@error & " / " & @extended & @CRLF) _GDIPlus_Shutdown() Exit EndIf $endtime = TimerDiff($timer) ;~ _GDIPlus_ImageSaveToFile($hImage, @ScriptDir & "\Converted.png") ;~ ShellExecute(@ScriptDir & "\Converted.png") Global $iW = _GDIPlus_ImageGetWidth($hImage), $iH = _GDIPlus_ImageGetHeight($hImage) Global $hGui = GUICreate("TGA Image Loader by UEZ", $iW, $iH) GUISetState() Global $hGraphics = _GDIPlus_GraphicsCreateFromHWND($hGui) _GDIPlus_GraphicsDrawImageRect($hGraphics, $hImage, 0, 0, $iW, $iH) While 1 Switch GUIGetMsg() Case $GUI_EVENT_CLOSE _GDIPlus_BitmapDispose($hImage) _GDIPlus_GraphicsDispose($hGraphics) _GDIPlus_Shutdown() Exit Case $GUI_EVENT_RESTORE _GDIPlus_GraphicsDrawImageRect($hGraphics, $hImage, 0, 0, $iW, $iH) EndSwitch WEnd  
      If you find a TGA image which is in scope of this script but doesn't convert it properly, please report it here.
       
      Thanks.
    • By UEZ
      Since monoceres has released 
      I searched for a way to map the 2D image of the earth to a 3D sphere with rotation.
       
      Here the result (after 9 years of research ^^) as a non realistic physical animation:
       ==> 
       
      Due to the fact that AutoIt / GDI+ are not that fast I couldn't add a moon animation additionally.
       
      Thanks to one of Eukalyptus' code to pointing me to the right direction. U rock man. 
       
      Source code extract only - not working because of missing binary data (images):
      ;coded by UEZ build 2017-03-18 #pragma compile(x64, false) #pragma compile(Icon, "c:\Program Files (x86)\AutoIt3\Icons\au3.ico") #AutoIt3Wrapper_Run_Au3Stripper=y #Au3Stripper_Parameters=/so /pe /rm #AutoIt3Wrapper_Run_After=del /f /q "%scriptdir%\%scriptfile%_stripped.au3" #include <GDIPlus.au3> #include <GuiConstantsEx.au3> #include <WindowsConstants.au3> _GDIPlus_Startup() Global $hGUI, $iFPS = 0, $iShowFPS = 0, $bExit Global Const $iW = 800, $iW2 = ($iW - 100) / 2, $iH = 500, $fRad = ACos(-1) / 180, $sTitle = "GDI+ Rotating Earth v1.7 coded by UEZ 2017" AutoItSetOption("GUIOnEventMode", 1) GDIPlus_RotatingEarth() AutoItSetOption("GUIOnEventMode", 0) _GDIPlus_Shutdown() Func GDIPlus_RotatingEarth() $bExit = False $hGUI = GUICreate($sTitle, $iW, $iH) GUISetState(@SW_SHOW, $hGUI) ;create canvas elements Local Const $hDC = _WinAPI_GetDC($hGUI) Local Const $hHBitmap = _WinAPI_CreateCompatibleBitmap($hDC, $iW, $iH) Local Const $hDC_backbuffer = _WinAPI_CreateCompatibleDC($hDC) Local Const $DC_obj = _WinAPI_SelectObject($hDC_backbuffer, $hHBitmap) Local Const $hCanvas = _GDIPlus_GraphicsCreateFromHDC($hDC_backbuffer) _GDIPlus_GraphicsSetInterpolationMode($hCanvas, $GDIP_INTERPOLATIONMODE_NEARESTNEIGHBOR) _GDIPlus_GraphicsSetPixelOffsetMode($hCanvas, $GDIP_PIXELOFFSETMODE_HALF) Local Const $hBrush_Clr = _GDIPlus_BrushCreateSolid(0xFF000000), _ $hBrush_FPS = _GDIPlus_BrushCreateSolid(0xFFF0F0F0), _ $hFormat_FPS = _GDIPlus_StringFormatCreate(), _ $hFamily_FPS = _GDIPlus_FontFamilyCreate("Arial"), _ $hFont_FPS = _GDIPlus_FontCreate($hFamily_FPS, 8), _ $tLayout_FPS = _GDIPlus_RectFCreate(0, 0, 60, 16), _ $hImage_Earth = _GDIPlus_BitmapCreateFromMemory(_Earth()), _ $hImage_Galaxy = _GDIPlus_BitmapCreateFromMemory(_Galaxy()), _ $hImage_Clouds = _GDIPlus_BitmapCreateFromMemory(_Clouds()), _ $hImage_Moon = _GDIPlus_BitmapCreateFromMemory(_Moon()), _ $hImage_USSE = _GDIPlus_BitmapCreateFromMemory(_USSE()), _ $hMatrix = _GDIPlus_MatrixCreate(), $hMatrix2 = _GDIPlus_MatrixCreate(), _ $hPath = _GDIPlus_PathCreate(), $hPath2 = _GDIPlus_PathCreate(), _ $hPen = _GDIPlus_PenCreate(0xC0FFFFFF, 1) _GDIPlus_ImageRotateFlip($hImage_USSE, 4) Local $aDim = _GDIPlus_ImageGetDimension($hImage_Earth) Local $hGfx = _GDIPlus_ImageGetGraphicsContext($hImage_Earth) _GDIPlus_GraphicsDrawStringEx($hGfx, "Coded by UEZ 2017 ^^", $hFont_FPS, _GDIPlus_RectFCreate(0, $aDim[1] / 2 - 4, 120, 12), $hFormat_FPS, $hBrush_FPS) _GDIPlus_ImageDispose($hGfx) Local Const $hTexture_Earth = _GDIPlus_TextureCreate($hImage_Earth), $hTexture_Clouds = _GDIPlus_TextureCreate($hImage_Clouds) DllCall($__g_hGDIPDll, "int", "GdipTranslateTextureTransform", "ptr", $hTexture_Earth, "float", -200, "float", 0, "long", 0) DllCall($__g_hGDIPDll, "int", "GdipTranslateTextureTransform", "ptr", $hTexture_Clouds, "float", -100, "float", 0, "long", 0) Local $iDiameter = $aDim[0] < $aDim[1] ? $aDim[0] : $aDim[1], _ $fDiameter2 = $iDiameter / 2, _ $fDX = ($iW - $iDiameter) / 2, $fDY = ($iH - $iDiameter) / 2 _GDIPlus_PathAddEllipse($hPath, $fDX - 1, $fDY - 1, $iDiameter + 2, $iDiameter + 2) Local Const $hBrush = _GDIPlus_PathBrushCreateFromPath($hPath) _GDIPlus_PathBrushSetCenterColor($hBrush, 0x02000008) _GDIPlus_PathBrushSetCenterPoint($hBrush, $fDX + $fDiameter2 + 1, $fDY + $fDiameter2 + 1) _GDIPlus_PathBrushSetSurroundColor($hBrush, 0xF8000000) _GDIPlus_PathBrushSetGammaCorrection($hBrush, 1) _GDIPlus_PathBrushSetFocusScales($hBrush, 0.50, 0.50) _GDIPlus_PathAddEllipse($hPath2, -1, -1, 201, 201) Local Const $hBrush2 = _GDIPlus_PathBrushCreateFromPath($hPath2) _GDIPlus_PathBrushSetCenterColor($hBrush2, 0x0800000) _GDIPlus_PathBrushSetCenterPoint($hBrush2, 100, 100) _GDIPlus_PathBrushSetSurroundColor($hBrush2, 0xFF000000) _GDIPlus_PathBrushSetGammaCorrection($hBrush2, 1) _GDIPlus_PathBrushSetFocusScales($hBrush2, 0.50, 0.50) $hGfx = _GDIPlus_ImageGetGraphicsContext($hImage_Moon) _GDIPlus_GraphicsFillEllipse($hGfx, -1, -1, 201, 201, $hBrush2) _GDIPlus_ImageDispose($hGfx) $iFPS = 0 GUISetOnEvent($GUI_EVENT_CLOSE, "_Exit_About") AdlibRegister("CalcFPS", 1000) Local $fTimer1, $fTimer2, $fScale, $fTmp, $fX, $fSin, $fZ, $fS, $zz, $z = 90, $iStep = 4 ;the higher $iStep is the faster the animation but lower the quality. Local $fPosX, $fPosY, $fSize, $fSpeed, $aMeteor[4] = [0, 10 + Random() * ($iH - 20), 5 + Random() * 10, 5 + Random() * 10] $fPosX = $iW + 60 $fPosY = Random() * ($iH - 100) + 50 $fSize = 0.5 + Random() * 2 $fSpeed = Random() * 3 + 1 $fTimer1 = TimerInit() $fTimer2 = TimerInit() Do DllCall($__g_hGDIPDll, "int", "GdipDrawImageRect", "handle", $hCanvas, "handle", $hImage_Galaxy, "float", 0, "float", 0, _ "float", $iW, "float", $iH) DllCall($__g_hGDIPDll, "int", "GdipSetSmoothingMode", "handle", $hCanvas, "int", 4) If TimerDiff($fTimer1) > 10000 Then DllCall($__g_hGDIPDll, "int", "GdipDrawLine", "handle", $hCanvas, "handle", $hPen, "float", $aMeteor[0], "float", $aMeteor[1], _ "float", $aMeteor[0] + $aMeteor[2] * 3, "float", $aMeteor[1] + $aMeteor[3] * 3) $aMeteor[0] += $aMeteor[2] $aMeteor[1] += $aMeteor[3] If BitOR($aMeteor[0] > $iW, $aMeteor[1] > $iH, $aMeteor[0] < 0, $aMeteor[1] < 0) Then $aMeteor[0] = 0 $aMeteor[1] = Random() * ($iH * 0.75) $aMeteor[2] = 8 + Random() * 12 $aMeteor[3] = 7 + Random() * 10 $fTimer1 = TimerInit() EndIf EndIf If TimerDiff($fTimer2) > 30000 Then DllCall($__g_hGDIPDll, "int", "GdipDrawImageRect", "handle", $hCanvas, "handle", $hImage_USSE, "float", $fPosX, "float", $fPosY, _ "float", 50 * $fSize, "float", 12 * $fSize) $fPosX -= $fSpeed If $fPosX < -100 Then $fPosX = $iW + 30 $fPosY = Random() * ($iH - 100) + 50 $fSize = Random() * 2 $fSpeed = Random() * 3 + 1 $fTimer2 = TimerInit() EndIf EndIf $zz = $z * $fRad $fX = $iW2 - Cos($zz) * 345 $z -= 0.5 $fZ = Sin($zz) $fS = 100 - $fZ * 50 DllCall($__g_hGDIPDll, "int", "GdipSetSmoothingMode", "handle", $hCanvas, "int", 1) DllCall($__g_hGDIPDll, "int", "GdipTranslateTextureTransform", "ptr", $hTexture_Earth, "float", 0.75, "float", 0, "long", 0) DllCall($__g_hGDIPDll, "int", "GdipTranslateTextureTransform", "ptr", $hTexture_Clouds, "float", 1.25, "float", 0, "long", 0) If $fZ > 0 Then _GDIPlus_GraphicsDrawImageRect($hCanvas, $hImage_Moon, $fX, 110, $fS, $fS) For $i = 1 To $fDiameter2 Step $iStep $fScale = 1 + $i / $fDiameter2 DllCall($__g_hGDIPDll, "int", "GdipSetMatrixElements", "handle", $hMatrix, "float", 1.0, "float", 0.0, "float", 0.0, "float", 1.0, "float", 0.0, "float", 0.0) DllCall($__g_hGDIPDll, "int", "GdipTranslateMatrix", "handle", $hMatrix, "float", $fDX + $fDiameter2, "float", $fDY + $fDiameter2, "int", 0) DllCall($__g_hGDIPDll, "int", "GdipScaleMatrix", "handle", $hMatrix, "float", $fScale, "float", $fScale, "int", 0) DllCall($__g_hGDIPDll, "int", "GdipTranslateMatrix", "handle", $hMatrix, "float", -$fDiameter2, "float", -$fDiameter2, "int", 0) DllCall($__g_hGDIPDll, "int", "GdipSetWorldTransform", "handle", $hCanvas, "handle", $hMatrix) DllCall($__g_hGDIPDll, "int", "GdipFillEllipse", "handle", $hCanvas, "handle", $hTexture_Earth, _ "float", $i, "float", $i, "float", $iDiameter -2 * $i, "float", $iDiameter - 2 * $i) DllCall($__g_hGDIPDll, "int", "GdipFillEllipse", "handle", $hCanvas, "handle", $hTexture_Clouds, _ "float", $i, "float", $i, "float", $iDiameter -2 * $i, "float", $iDiameter - 2 * $i) Next _GDIPlus_MatrixSetElements($hMatrix) _GDIPlus_GraphicsSetTransform($hCanvas, $hMatrix) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", $fDX, "float", $fDY, "float", $iDiameter, "float", $iDiameter) Else For $i = 1 To $fDiameter2 Step $iStep $fScale = 1 + $i / $fDiameter2 DllCall($__g_hGDIPDll, "int", "GdipSetMatrixElements", "handle", $hMatrix, "float", 1.0, "float", 0.0, "float", 0.0, "float", 1.0, "float", 0.0, "float", 0.0) DllCall($__g_hGDIPDll, "int", "GdipTranslateMatrix", "handle", $hMatrix, "float", $fDX + $fDiameter2, "float", $fDY + $fDiameter2, "int", 0) DllCall($__g_hGDIPDll, "int", "GdipScaleMatrix", "handle", $hMatrix, "float", $fScale, "float", $fScale, "int", 0) DllCall($__g_hGDIPDll, "int", "GdipTranslateMatrix", "handle", $hMatrix, "float", -$fDiameter2, "float", -$fDiameter2, "int", 0) DllCall($__g_hGDIPDll, "int", "GdipSetWorldTransform", "handle", $hCanvas, "handle", $hMatrix) DllCall($__g_hGDIPDll, "int", "GdipFillEllipse", "handle", $hCanvas, "handle", $hTexture_Earth, _ "float", $i, "float", $i, "float", $iDiameter - 2 * $i, "float", $iDiameter - 2 * $i) DllCall($__g_hGDIPDll, "int", "GdipFillEllipse", "handle", $hCanvas, "handle", $hTexture_Clouds, _ "float", $i, "float", $i, "float", $iDiameter - 2 * $i, "float", $iDiameter - 2 * $i) Next _GDIPlus_MatrixSetElements($hMatrix) _GDIPlus_GraphicsSetTransform($hCanvas, $hMatrix) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", $fDX, "float", $fDY, "float", $iDiameter, "float", $iDiameter) _GDIPlus_GraphicsDrawImageRect($hCanvas, $hImage_Moon, $fX, 110, $fS, $fS) EndIf _GDIPlus_GraphicsDrawStringEx($hCanvas, "FPS: " & $iShowFPS, $hFont_FPS, $tLayout_FPS, $hFormat_FPS, $hBrush_FPS) ;draw background message text _WinAPI_BitBlt($hDC, 0, 0, $iW, $iH, $hDC_backbuffer, 0, 0, $SRCCOPY) ;blit drawn bitmap to GUI $iFPS += 1 If $bExit Then ExitLoop Until False ;Not Sleep(10) AdlibUnRegister("CalcFPS") ;release resources _GDIPlus_PenDispose($hPen) _GDIPlus_BrushDispose($hBrush) _GDIPlus_BrushDispose($hBrush2) _GDIPlus_PathDispose($hPath) _GDIPlus_PathDispose($hPath2) _GDIPlus_MatrixDispose($hMatrix) _GDIPlus_MatrixDispose($hMatrix2) _GDIPlus_ImageDispose($hImage_Earth) _GDIPlus_ImageDispose($hImage_Galaxy) _GDIPlus_ImageDispose($hImage_Clouds) _GDIPlus_ImageDispose($hImage_Moon) _GDIPlus_ImageDispose($hImage_USSE) _GDIPlus_BrushDispose($hTexture_Earth) _GDIPlus_BrushDispose($hTexture_Clouds) _GDIPlus_FontDispose($hFont_FPS) _GDIPlus_FontFamilyDispose($hFamily_FPS) _GDIPlus_StringFormatDispose($hFormat_FPS) _GDIPlus_BrushDispose($hBrush_Clr) _GDIPlus_BrushDispose($hBrush_FPS) _GDIPlus_GraphicsDispose($hCanvas) _WinAPI_SelectObject($hDC_backbuffer, $DC_obj) _WinAPI_DeleteDC($hDC_backbuffer) _WinAPI_DeleteObject($hHBitmap) _WinAPI_ReleaseDC($hGUI, $hDC) GUIDelete($hGUI) EndFunc ;==>GDIPlus_RotatingEarth Func _Exit_About() $bExit = True EndFunc ;==>_Exit_About Func CalcFPS() ;display FPS $iShowFPS = $iFPS $iFPS = 0 EndFunc ;==>CalcFPS ;Code below was generated by: 'File to Base64 String' Code Generator v1.20 Build 2016-12-01 ...  
      Download: Rotating Earth v1.7.au3
      In line 92 you can modify the $iStep variable -> the higher $iStep is the faster the animation & lower the quality.
       
      So long...
    • By UEZ
      AutoIt Windows Screenshooter
      Key Features:
      takes easily a screenshot from any visible window capture any region of the desktop incl. freehand capturing capture GUI controls and GUI menus separately capture a marked area every x seconds for a duration of y seconds create a GIF animation from saved frames (Vista or higher os required) capture to AVI file (without audio!) takes a screenshot from web sites (available only on Win7+ os and when Aero is enabled) put images to clipboard to paste to other applications easily color picker save image in different formats and also to PDF! add timestamp to saved images simple image editing options: greyscale, b&w, invert, rotate +-90° send image to printer and default email client preview of captured screens incl. zoom option multi monitor support display pixel color under mouse ruler basic image editor (paint, highlight, ellipse, rectangle, text and some graphic FX) watermark captured image no 3rd party tools or DLLs used - pure AutoIt! fully portable - no installation is needed multi language feature (Eng, Ger, Tur, Fra and Rus only) drag'n'drop an image to the app for editing To do:
      capture content of scrollable window/control capture cascaded menus Due to DllCall("User32.dll", "int", "PrintWindow", "hwnd", $hWnd, "handle", $hMemDC, "int", 0) limitation some windows cannot be captured properly (GDI+, ProgDVB, etc.) but can take screenshots of hidden windows. One workaround is to use full screen capturing (F11/F12) or "Grab Screen" function! Or try double click with rmb on listview items (beta).
      Download source code (9460 downloads previously): AutoIt Windows Screenshooter v1.84 Build 2019-08-18.7z (version 3.3.12.0+ needed!)
      You are not allowed to sell this code or just parts of it in a commercial project or modify it and distribute it with a different name!
      Download compiled Exe only: 4shared / Media Fire  / Softpedia (1.58mb)
      Distributing copies of the program in compiled format (exe) must be free of any fee!
      -----> click here to Donate!  
      (Current donators: 1. Cuong N.) 
       
       
      It is designed for Win7+ operating systems with AERO enabled! E.g. on WinXP machines some functions are not working properly and might crash the application!
      AV scanners may have a negative impact the execution of compiled exe and might report any malware. I guarantee that there is no malicious code in the source code / exe!!! 
      Main GUI:

       
       
      About Intro:

       
       
      Basic Image Editor:

       
       
      Watermark:

       
       
      Click link for an enhanced version of Watermark Image.
      Credits:
      main code by UEZ additional code (alphabetical order) by Authenticity, AutoItObject Team, Eemuli, Eukalyptus, funkey, _Kurt, martin, monoceres, ProgAndy, taietel, trancexx, Ward, wolf9228 and Yashied! mesale0077 for turkish translation wakillon for french translation AZJIO for russian translation Keys:
      Main GUI:
      User your mouse to scroll preview window or
      Numpad 8: Scroll preview window up
      Numpad 2: Scroll preview window down
      Numpad 4: Scroll preview window left
      Numpad 6: Scroll preview window right
      Numpad +: zoom in preview window or mouse wheel down
      Numpad -: zoom out preview window or mouse wheel up
      F1: capture again on last position
      F5: refresh Windows Name list
      PRINTSCREEN: take screenshot from whole screen
      ALT+PRINTSCR: take a screenshot from active window
      F10: Undo made changes with Image Editing function
      F11: take screenshot from whole screen incl mouse cursor
      F12: take screenshot from whole screen
      Ctrl+Alt+F9 start "Grab Screen" mode
      Ctrl+Alt+F12: take a screenshot from active window using alternative screenshot functionality (beta)!
      Ctrl+r: call ruler
      Ctrl+s: save current displayed image
      Ctrl+x: exit program
      ctrl+w: call web grab input field (available only when Aero is enabled)
      Ctrl+i: call image editor
      Ctrl+m: call watermark editor
      Ctrl+z: undo
      Only available on Vista+ os: double click with rmb on list items to use alternative screenshot functionality (beta)!
      When 'Grab Screen' is clicked you can hold down the ctrl key to switch to 'grab controls' mode. Control under mouse will be framed red.
      ctrl + shift will take the screenshot of appropriate control. To capture GUI menus you can press rmb which simulates the lmb. When a menu is opened press shift additionally to capture it.
      Press and hold only the shift key to capture any region on the desktop using freehand capturing - release it so capture marked regions!
      Or just mark resize able area which you want to grab. Press CTRL key to grab marked area or right mouse button to capture the marked area every x seconds for a duration of y seconds.
      When saving the image just enter the extension you wish to use (*.jpg;*.png;*.bmp;*.gif;*.tif;*.pdf). Big thanks to taietel for his PDF UDF!
      Image Editor:
      s: save
      c: copy
      n: send
      h: highlighter
      p: pen
      r: rectangle
      e: ellipse
      a: arrow
      o: color
      t: text
      g: text config
      Ctrl+z: undo
      Watermark editor:
      Ctrl+z: undo
       
      To start the app minimized just call it "Windows Screenshooter.exe /min"
      Maybe it is useful for someone...
      Any kind of comment is welcome.
      Br,
      UEZ
      Change log:
       


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