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Skeletor

MS Office Style Splash Screen

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MS Splash Screens

The office 2016/17 office suite has made many people turn heads with its functions and especially their splash screen.

I now present to you, the MS Style Splash Screen. For Rookies, Novices and anyone who wants a ready made splash screen for your gui application.

You can now download it and also try it out yourself.
You have three colors to choose from:
Blue
Red
Green

All three colours are from the famous programs.
I also included the KODA form to you can have freedom with this splash screen.
Note: the KODA form does not have the three colours as well as the correct blue. 

Have fun and enjoy.

Note:
Thanks to kaz for updating the side scrolling dots.

 

 

Edited by Skeletor

Kind Regards
Skeletor

"I need coffee to turn me back to a human"

Microsoft Office Splash Screen | Basic Notepad Program (Beginner) | Transparent Splash Screen

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On 10/16/2017 at 4:41 AM, Skeletor said:

Note:

 

I will update the splash to add the automated 3 dots animation at a later stage. 

 

@Skeletor Just wondering if the three dot animation was still something you were looking at?  Thanks!

 

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@coffeeturtle, this will be done soon. Just need to make time to do this project as now many projects have higher priority. 
Trust me, it will be done though... 


Kind Regards
Skeletor

"I need coffee to turn me back to a human"

Microsoft Office Splash Screen | Basic Notepad Program (Beginner) | Transparent Splash Screen

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I tried to do a small animation. i took the code of this topic and some code from GDI+ animated loading screens build 2014-06-20 from UEZ

GDI+ animated loading screens

It's not perfect ...

#include <WindowsConstants.au3>
#include <GUIConstantsEx.au3>
#include <Memory.au3>
#include <GDIPlus.au3>
#include <WindowsConstants.au3>

#include <StaticConstants.au3>
#include <WindowsConstants.au3>
#include <TrayConstants.au3>


Global Const $hDwmApiDll = DllOpen("dwmapi.dll")
Global $sChkAero = DllStructCreate("int;")
DllCall($hDwmApiDll, "int", "DwmIsCompositionEnabled", "ptr", DllStructGetPtr($sChkAero))
Global $bAero = DllStructGetData($sChkAero, 1)
Global $fStep = 0.02
If Not $bAero Then $fStep = 1.25

_GDIPlus_Startup()

Global $iW = 300, $iH = 120

$hGUI = GUICreate("Office", 442, 252, @DesktopWidth /2.95, @DesktopHeight /3.2, $WS_POPUP)
GUISetBkColor(0xB7472A)
;GUISetBkColor(0x2b579a) ;Word Blue
GUISetBkColor(0x217346) ;Excel Green
$Label1 = GUICtrlCreateLabel("SciTE4AutoIt3", 8, 8, 102, 21)
GUICtrlSetFont(-1, 10, 400, 0, "Segoe UI Light")
GUICtrlSetColor(-1, 0xFFFFFF)
$Label2 = GUICtrlCreateLabel("AutoIt 247", 64, 72, 314, 75, BitOR($SS_CENTER,$SS_CENTERIMAGE))
GUICtrlSetFont(-1, 40, 400, 0, "Segoe UI Light")
GUICtrlSetColor(-1, 0xFFFFFF)
$Label3 = GUICtrlCreateLabel("Starting...", 10, 205, 54, 21)
GUICtrlSetFont(-1, 10, 400, 0, "Segoe UI Light")
GUICtrlSetColor(-1, 0xFFFFFF)
$Label4 = GUICtrlCreateLabel("r", 410, 4, 20, 21)
GUICtrlSetFont(-1, 12, 400, 0, "Webdings")
GUICtrlSetColor(-1, 0xFFFFFF)
GUICtrlSetTip(-1, "Closes the splash screen.")
$Label5 = GUICtrlCreateLabel("0", 385, 0, 20, 21)
GUICtrlSetFont(-1, 12, 400, 0, "Webdings")
GUICtrlSetColor(-1, 0xFFFFFF)
GUICtrlSetTip(-1, "Minimises the splash screen.")
GUISetState(@SW_SHOW)

Global Const $iPic = GUICtrlCreatePic("", 80, 150, $iW, $iH)
GUICtrlSetState(-1, $GUI_DISABLE)
WinSetTrans($hGUI, "", 0)
GUISetState()
Global $hHBmp_BG, $hB, $iSleep = 50
GUIRegisterMsg($WM_TIMER, "PlayAnim")
DllCall("user32.dll", "int", "SetTimer", "hwnd", $hGUI, "int", 0, "int", $iSleep, "int", 0)

Global $z, $iPerc
For $z = 1 To 255 Step $fStep
    WinSetTrans($hGUI, "", $z)
Next

Do
    Switch GUIGetMsg()
        Case $GUI_EVENT_CLOSE
            GUIRegisterMsg($WM_TIMER, "")
            _WinAPI_DeleteObject($hHBmp_BG)
            _GDIPlus_Shutdown()
            GUIDelete()
            Exit
    EndSwitch
Until False

Func PlayAnim()
    $hHBmp_BG = _GDIPlus_ThreeBalls($iW, $iH, $iPerc)
    $hB = GUICtrlSendMsg($iPic, $STM_SETIMAGE, $IMAGE_BITMAP, $hHBmp_BG)
    If $hB Then _WinAPI_DeleteObject($hB)
    _WinAPI_DeleteObject($hHBmp_BG)
;   Joue sur la vitesse d affichage
    $iPerc += 0.5
    If $iPerc > 110 Then $iPerc = 0
EndFunc   ;==>PlayAnim

Func _GDIPlus_ThreeBalls($iW, $iH, $iPerc, $sString = "Please wait...", $iRadius = 12, $iBalls = 3, $bHBitmap = True)
    Local Const $iDiameter = $iRadius * 2

    Local $tPointF1 = DllStructCreate("float;float")
    Local $pPointF1 = DllStructGetPtr($tPointF1)
    Local $tPointF2 = DllStructCreate("float;float")
    Local $pPointF2 = DllStructGetPtr($tPointF2)
    DllStructSetData($tPointF1, 1, $iDiameter)
    DllStructSetData($tPointF1, 2, 0)
    DllStructSetData($tPointF2, 1, $iDiameter)
    DllStructSetData($tPointF2, 2, $iDiameter)

    Local $hBrushBall2 = DllCall($__g_hGDIPDll, "uint", "GdipCreateLineBrush", "ptr", $pPointF1, "ptr", $pPointF2, "uint", 0xFFcecbca, "uint", 0xFFf2eeed, "int", 1, "int*", 0)
    $hBrushBall2 = $hBrushBall2[6]

    Local $hBitmap = _GDIPlus_BitmapCreateFromScan0($iW, $iH)

    Local Const $hCtxt = _GDIPlus_ImageGetGraphicsContext($hBitmap)
    _GDIPlus_GraphicsSetSmoothingMode($hCtxt, 2)
    _GDIPlus_GraphicsSetPixelOffsetMode($hCtxt, $GDIP_PIXELOFFSETMODE_HIGHQUALITY)

    Local Const $hBrushBall1 = _GDIPlus_BrushCreateSolid(0xFF217346)


    _GDIPlus_GraphicsFillRect($hCtxt, 0, 0, $iW, $iH, $hBrushBall1)

    Local $aPos[$iBalls + 2][4], $iArrayPos, $j = 1
    Local Static $aCircle[$iBalls + 1]
    For $i = 0 To $iBalls - 1
        $aPos[($iBalls - 1) - $i][0] = ($iW / 2) - (($iDiameter + $iRadius) * ($i + 1)) + (($iBalls - 1) / 2 * ($iDiameter + $iRadius)) + $iDiameter
        $aPos[($iBalls - 1) - $i][1] = ($iH - $iRadius) / 2
        _GDIPlus_GraphicsFillEllipse($hCtxt, $aPos[($iBalls - 1) - $i][0], $aPos[($iBalls - 1) - $i][1], $iDiameter, $iDiameter, $hBrushBall1) ;draw background
        $aPos[($iBalls - 1) - $i][2] = 100 / $iBalls
        $iArrayPos = Int($iPerc / ($aPos[($iBalls - 1) - $i][2]))
        $aPos[$iArrayPos][3] = ($iPerc - ($iArrayPos * ($aPos[($iBalls - 1) - $i][2]))) / $aPos[($iBalls - 1) - $i][2]
        If $iArrayPos > 0 Then
            For $j = 0 To $iArrayPos - 1
                $aPos[$j][3] = 1
            Next
        EndIf
    Next


; Animation remplissage des balles
    Local $fMax = 2, $hPen = _GDIPlus_PenCreate(0x217346, 1)


    Local $i, $fDH
    Local Static $s, $t


    For $i = 0 To $iBalls - 1
        _GDIPlus_PenSetColor($hPen, 0xFF217346)
        $iHeight = $iRadius * 0.05
        $fDH = Sin($s + Cos($i + $t)) * $iHeight * 0.66666
        $s += 0.05
        _GDIPlus_GraphicsFillEllipse($hCtxt, $iRadius + $aPos[$i][0] - $iRadius * $fDH, $iRadius + $aPos[$i][1] - $iRadius * $fDH, $iDiameter * $fDH, $iDiameter * $fDH, $hBrushBall2)
    Next


    _GDIPlus_GraphicsDispose($hCtxt)
    _GDIPlus_BrushDispose($hBrushBall1)
    _GDIPlus_BrushDispose($hBrushBall2)
    _GDIPlus_PenDispose($hPen)

    If $bHBitmap Then
        Local $hHBITMAP = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hBitmap)
        _GDIPlus_BitmapDispose($hBitmap)
        Return $hHBITMAP
    EndIf
    Return $hBitmap
EndFunc

A lots of code only for three dots

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Thats really not that much code

Nice Job,

It'd be nice to have the X button work and a fade out

Do
    Switch GUIGetMsg()
        Case $GUI_EVENT_CLOSE, $Label4
            ConsoleWrite("Exit")
            GUIRegisterMsg($WM_TIMER, "")
            _WinAPI_DeleteObject($hHBmp_BG)
            _GDIPlus_Shutdown()
            For $z = 255 To 1 Step -$fStep
                WinSetTrans($hGUI, "", $z)
            Next
            GUIDelete($hGUI)
            Exit
    EndSwitch
Until False

 

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Thanks UEZ again for his work.

I think this part of code should be improved 

For $i = 0 To $iBalls - 1
        _GDIPlus_PenSetColor($hPen, 0xFF217346)
        $iHeight = $iRadius * 0.05
        $fDH = Sin($s + Cos($i + $t)) * $iHeight * 0.66666
        $s += 0.05
        _GDIPlus_GraphicsFillEllipse($hCtxt, $iRadius + $aPos[$i][0] - $iRadius * $fDH, $iRadius + $aPos[$i][1] - $iRadius * $fDH, $iDiameter * $fDH, $iDiameter * $fDH, $hBrushBall2)
    Next

 

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A little bit cleaner, with color  choice in one place : 

#include <WindowsConstants.au3>
#include <GUIConstantsEx.au3>
#include <Memory.au3>
#include <GDIPlus.au3>
#include <WindowsConstants.au3>

#include <StaticConstants.au3>
#include <WindowsConstants.au3>
#include <TrayConstants.au3>


Global Const $sExcelColor = "217346", $sWordColor = "2b579a", $sOutlookColor = "B7472A"

Global Const $sThemeColor = $sOutlookColor

Global Const $hDwmApiDll = DllOpen("dwmapi.dll")
Global $sChkAero = DllStructCreate("int;")
DllCall($hDwmApiDll, "int", "DwmIsCompositionEnabled", "ptr", DllStructGetPtr($sChkAero))
Global $bAero = DllStructGetData($sChkAero, 1)
Global $fStep = 0.02
If Not $bAero Then $fStep = 1.25

_GDIPlus_Startup()

Global $iW = 300, $iH = 120

$hGUI = GUICreate("Office", 442, 252, @DesktopWidth /2.95, @DesktopHeight /3.2, $WS_POPUP)

GUISetBkColor("0x" & $sThemeColor)


;~ GUISetBkColor(0xB7472A)
;GUISetBkColor(0x2b579a) ;Word Blue
;~ GUISetBkColor(0x217346) ;Excel Green
$Label1 = GUICtrlCreateLabel("SciTE4AutoIt3", 8, 8, 102, 21)
GUICtrlSetFont(-1, 10, 400, 0, "Segoe UI Light")
GUICtrlSetColor(-1, 0xFFFFFF)
$Label2 = GUICtrlCreateLabel("AutoIt 247", 64, 72, 314, 75, BitOR($SS_CENTER,$SS_CENTERIMAGE))
GUICtrlSetFont(-1, 40, 400, 0, "Segoe UI Light")
GUICtrlSetColor(-1, 0xFFFFFF)
$Label3 = GUICtrlCreateLabel("Starting...", 10, 205, 54, 21)
GUICtrlSetFont(-1, 10, 400, 0, "Segoe UI Light")
GUICtrlSetColor(-1, 0xFFFFFF)
$Label4 = GUICtrlCreateLabel("r", 410, 4, 20, 21)
GUICtrlSetFont(-1, 12, 400, 0, "Webdings")
GUICtrlSetColor(-1, 0xFFFFFF)
GUICtrlSetTip(-1, "Closes the splash screen.")
$Label5 = GUICtrlCreateLabel("0", 385, 0, 20, 21)
GUICtrlSetFont(-1, 12, 400, 0, "Webdings")
GUICtrlSetColor(-1, 0xFFFFFF)
GUICtrlSetTip(-1, "Minimises the splash screen.")
GUISetState(@SW_SHOW)

Global Const $iPic = GUICtrlCreatePic("", 80, 150, $iW, $iH)
GUICtrlSetState(-1, $GUI_DISABLE)
WinSetTrans($hGUI, "", 0)
GUISetState()
Global $hHBmp_BG, $hB, $iSleep = 100
GUIRegisterMsg($WM_TIMER, "PlayAnim")
DllCall("user32.dll", "int", "SetTimer", "hwnd", $hGUI, "int", 0, "int", $iSleep, "int", 0)

Global $z, $iPerc
For $z = 1 To 255 Step $fStep
    WinSetTrans($hGUI, "", $z)
Next

Do
    Switch GUIGetMsg()
        Case $GUI_EVENT_CLOSE, $Label4
            ConsoleWrite("Exit")
            GUIRegisterMsg($WM_TIMER, "")
            _WinAPI_DeleteObject($hHBmp_BG)
            _GDIPlus_Shutdown()
            For $z = 255 To 1 Step -$fStep
                WinSetTrans($hGUI, "", $z)
            Next
            GUIDelete($hGUI)
            Exit
    EndSwitch
Until False

Func PlayAnim()
    $hHBmp_BG = _GDIPlus_ThreeBalls($iW, $iH, $iPerc)
    $hB = GUICtrlSendMsg($iPic, $STM_SETIMAGE, $IMAGE_BITMAP, $hHBmp_BG)
    If $hB Then _WinAPI_DeleteObject($hB)
    _WinAPI_DeleteObject($hHBmp_BG)
;   Joue sur la vitesse d affichage
    $iPerc += 1
    If $iPerc > 110 Then $iPerc = 0
EndFunc   ;==>PlayAnim

Func _GDIPlus_ThreeBalls($iW, $iH, $iPerc, $sString = "Please wait...", $iRadius = 5, $iBalls = 3, $bHBitmap = True)
    Local Const $iDiameter = $iRadius * 2

    Local $tPointF1 = DllStructCreate("float;float")
    Local $pPointF1 = DllStructGetPtr($tPointF1)
    Local $tPointF2 = DllStructCreate("float;float")
    Local $pPointF2 = DllStructGetPtr($tPointF2)
    DllStructSetData($tPointF1, 1, $iDiameter)
    DllStructSetData($tPointF1, 2, 0)
    DllStructSetData($tPointF2, 1, $iDiameter)
    DllStructSetData($tPointF2, 2, $iDiameter)

    Local $hBrushBall2 = DllCall($__g_hGDIPDll, "uint", "GdipCreateLineBrush", "ptr", $pPointF1, "ptr", $pPointF2, "uint", 0xFFcecbca, "uint", 0xFFf2eeed, "int", 1, "int*", 0)
    $hBrushBall2 = $hBrushBall2[6]

    Local $hBitmap = _GDIPlus_BitmapCreateFromScan0($iW, $iH)

    Local Const $hCtxt = _GDIPlus_ImageGetGraphicsContext($hBitmap)
    _GDIPlus_GraphicsSetSmoothingMode($hCtxt, 2)
    _GDIPlus_GraphicsSetPixelOffsetMode($hCtxt, $GDIP_PIXELOFFSETMODE_HIGHQUALITY)

    Local Const $hBrushBall1 = _GDIPlus_BrushCreateSolid("0xFF" & $sThemeColor)

    _GDIPlus_GraphicsFillRect($hCtxt, 0, 0, $iW, $iH, $hBrushBall1)

    Local $aPos[$iBalls + 2][4], $iArrayPos, $j = 1
    Local Static $aCircle[$iBalls + 1]
    For $i = 0 To $iBalls - 1
        $aPos[($iBalls - 1) - $i][0] = ($iW / 2) - (($iDiameter  * 3) * ($i + 1)) + (($iBalls - 1) / 2 * ($iDiameter  * 3)) + $iDiameter * 3
        $aPos[($iBalls - 1) - $i][1] = ($iH - $iRadius) / 2
        _GDIPlus_GraphicsFillCircle($hCtxt, $aPos[($iBalls - 1) - $i][0], $aPos[($iBalls - 1) - $i][1], $iRadius, $hBrushBall1)
        $aPos[($iBalls - 1) - $i][2] = 100 / $iBalls
        $iArrayPos = Int($iPerc / ($aPos[($iBalls - 1) - $i][2]))
        $aPos[$iArrayPos][3] = ($iPerc - ($iArrayPos * ($aPos[($iBalls - 1) - $i][2]))) / $aPos[($iBalls - 1) - $i][2]
        If $iArrayPos > 0 Then
            For $j = 0 To $iArrayPos - 1
                $aPos[$j][3] = 1
            Next
        EndIf
    Next


; Animation remplissage des balles
    Local $i, $fDH
    Local Static $s


    For $i = 0 To $iBalls - 1
        $fDH = Sin($s + Cos($i ))
        $s += 0.1
        _GDIPlus_GraphicsFillCircle($hCtxt, $aPos[$i][0], $aPos[$i][1], $iRadius * abs($fDH) , $hBrushBall2)
    Next

    _GDIPlus_GraphicsDispose($hCtxt)
    _GDIPlus_BrushDispose($hBrushBall1)
    _GDIPlus_BrushDispose($hBrushBall2)
;~  _GDIPlus_PenDispose($hPen)

    If $bHBitmap Then
        Local $hHBITMAP = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hBitmap)
        _GDIPlus_BitmapDispose($hBitmap)
        Return $hHBITMAP
    EndIf
    Return $hBitmap
EndFunc



func _GDIPlus_GraphicsFillCircle($hCtxt, $iXCenterPos, $iCenterYPos, $iRadius, $hBrush)
    _GDIPlus_GraphicsFillEllipse($hCtxt, $iXCenterPos - $iRadius, $iCenterYPos - $iRadius,  $iRadius * 2, $iRadius * 2, $hBrush)
endFunc

 

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You can replace the line

_GDIPlus_GraphicsFillCircle($hCtxt, $aPos[$i][0], $aPos[$i][1], $iRadius * abs($fDH) , $hBrushBall2)

by 

$height = 20
_GDIPlus_GraphicsFillCircle($hCtxt, $aPos[$i][0], $aPos[$i][1]  + $height * abs($fDH), $iRadius  , $hBrushBall2)

to simply obtain an other animation.

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More cleaning, better animation...perhaps

Global Const $sExcelColor = "217346", $sWordColor = "2b579a", $sOutlookColor = "B7472A"
Global Const $sThemeColor = $sWordColor

Local Const $PI = 3.141592653589793


Global Const $hDwmApiDll = DllOpen("dwmapi.dll")
Global $sChkAero = DllStructCreate("int;")
DllCall($hDwmApiDll, "int", "DwmIsCompositionEnabled", "ptr", DllStructGetPtr($sChkAero))
Global $bAero = DllStructGetData($sChkAero, 1)
Global $fStep = 0.02
If Not $bAero Then $fStep = 1.25

_GDIPlus_Startup()

Global $iW = 300, $iH = 120

$hGUI = GUICreate("Office", 442, 252, @DesktopWidth / 2.95, @DesktopHeight / 3.2, $WS_POPUP)

GUISetBkColor("0x" & $sThemeColor)


;GUISetBkColor(0xB7472A)
;GUISetBkColor(0x2b579a) ;Word Blue
;GUISetBkColor(0x217346) ;Excel Green
$Label1 = GUICtrlCreateLabel("SciTE4AutoIt3", 8, 8, 102, 21)
GUICtrlSetFont(-1, 10, 400, 0, "Segoe UI Light")
GUICtrlSetColor(-1, 0xFFFFFF)
$Label2 = GUICtrlCreateLabel("AutoIt 247", 64, 72, 314, 75, BitOR($SS_CENTER, $SS_CENTERIMAGE))
GUICtrlSetFont(-1, 40, 400, 0, "Segoe UI Light")
GUICtrlSetColor(-1, 0xFFFFFF)
$Label3 = GUICtrlCreateLabel("Starting...", 10, 205, 54, 21)
GUICtrlSetFont(-1, 10, 400, 0, "Segoe UI Light")
GUICtrlSetColor(-1, 0xFFFFFF)
$Label4 = GUICtrlCreateLabel("r", 410, 4, 20, 21)
GUICtrlSetFont(-1, 12, 400, 0, "Webdings")
GUICtrlSetColor(-1, 0xFFFFFF)
GUICtrlSetTip(-1, "Closes the splash screen.")
$Label5 = GUICtrlCreateLabel("0", 385, 0, 20, 21)
GUICtrlSetFont(-1, 12, 400, 0, "Webdings")
GUICtrlSetColor(-1, 0xFFFFFF)
GUICtrlSetTip(-1, "Minimises the splash screen.")
GUISetState(@SW_SHOW)

Global Const $iPic = GUICtrlCreatePic("", 80, 150, $iW, $iH)
GUICtrlSetState(-1, $GUI_DISABLE)
WinSetTrans($hGUI, "", 0)
GUISetState()
Global $hHBmp_BG, $hB, $iSleep = 100
GUIRegisterMsg($WM_TIMER, "PlayAnim")
DllCall("user32.dll", "int", "SetTimer", "hwnd", $hGUI, "int", 0, "int", $iSleep, "int", 0)

Global $z, $iPerc
For $z = 1 To 255 Step $fStep
    WinSetTrans($hGUI, "", $z)
Next

Do
    Switch GUIGetMsg()
        Case $GUI_EVENT_CLOSE, $Label4
            ConsoleWrite("Exit")
            GUIRegisterMsg($WM_TIMER, "")
            _WinAPI_DeleteObject($hHBmp_BG)
            _GDIPlus_Shutdown()
            For $z = 255 To 1 Step -$fStep
                WinSetTrans($hGUI, "", $z)
            Next
            GUIDelete($hGUI)
            Exit
    EndSwitch
Until False

Func PlayAnim()
    Local $iballs = 3
    $hHBmp_BG = _GDIPlus_ThreeBalls($iW, $iH, $iPerc, 5, $iballs)
    $hB = GUICtrlSendMsg($iPic, $STM_SETIMAGE, $IMAGE_BITMAP, $hHBmp_BG)
    If $hB Then _WinAPI_DeleteObject($hB)
    _WinAPI_DeleteObject($hHBmp_BG)
    ;   Joue sur la vitesse d affichage
    $iPerc += 30
    If $iPerc > (90 * ($iballs + 2)) Then $iPerc = 0
EndFunc   ;==>PlayAnim

Func _GDIPlus_ThreeBalls($iW, $iH, $iPerc, $iRadius = 5, $iballs = 3, $bHBitmap = True)
    Local Const $iDiameter = $iRadius * 2

    Local $tPointF1 = DllStructCreate("float;float")
    Local $pPointF1 = DllStructGetPtr($tPointF1)
    Local $tPointF2 = DllStructCreate("float;float")
    Local $pPointF2 = DllStructGetPtr($tPointF2)
    DllStructSetData($tPointF1, 1, $iDiameter)
    DllStructSetData($tPointF1, 2, 0)
    DllStructSetData($tPointF2, 1, $iDiameter)
    DllStructSetData($tPointF2, 2, $iDiameter)

    Local $hBrushBall2 = DllCall($__g_hGDIPDll, "uint", "GdipCreateLineBrush", "ptr", $pPointF1, "ptr", $pPointF2, "uint", 0xFFcecbca, "uint", 0xFFf2eeed, "int", 1, "int*", 0)
    $hBrushBall2 = $hBrushBall2[6]

    Local $hBitmap = _GDIPlus_BitmapCreateFromScan0($iW, $iH)

    Local Const $hCtxt = _GDIPlus_ImageGetGraphicsContext($hBitmap)
    _GDIPlus_GraphicsSetSmoothingMode($hCtxt, 2)
    _GDIPlus_GraphicsSetPixelOffsetMode($hCtxt, $GDIP_PIXELOFFSETMODE_HIGHQUALITY)

    Local Const $hBrushBall1 = _GDIPlus_BrushCreateSolid("0xFF" & $sThemeColor)

    _GDIPlus_GraphicsFillRect($hCtxt, 0, 0, $iW, $iH, $hBrushBall1)

    Local $aPos[$iballs][3]
    Local Static $aCircle[$iballs + 1]
    For $i = 0 To $iballs - 1
        $aPos[($iballs - 1) - $i][0] = ($iW / 2) - (($iDiameter * 3) * ($i + 1)) + (($iballs - 1) / 2 * ($iDiameter * 3)) + $iDiameter * 3
        $aPos[($iballs - 1) - $i][1] = ($iH - $iRadius) / 2
        _GDIPlus_GraphicsFillCircle($hCtxt, $aPos[($iballs - 1) - $i][0], $aPos[($iballs - 1) - $i][1], $iRadius, $hBrushBall1)
    Next


    Local $i, $fDH, $height
    For $i = 0 To $iballs - 1

        Local $iBallValue = $iPerc - ($i * 90)
        If ($iBallValue < 0 Or $iBallValue > 180) Then $iBallValue = 0

        $fDH = Sin($iBallValue * $PI / 180) / 2


        $height = $iRadius * 10
;~      _GDIPlus_GraphicsFillCircle($hCtxt, $aPos[$i][0], $aPos[$i][1]  - ($height * abs($fDH)), $iRadius  , $hBrushBall2)

        _GDIPlus_GraphicsFillCircle($hCtxt, $aPos[$i][0], $aPos[$i][1], $iRadius + $iRadius * $fDH, $hBrushBall2)

    Next

    _GDIPlus_GraphicsDispose($hCtxt)
    _GDIPlus_BrushDispose($hBrushBall1)
    _GDIPlus_BrushDispose($hBrushBall2)
;~  _GDIPlus_PenDispose($hPen)

    If $bHBitmap Then
        Local $hHBITMAP = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hBitmap)
        _GDIPlus_BitmapDispose($hBitmap)
        Return $hHBITMAP
    EndIf
    Return $hBitmap
EndFunc   ;==>_GDIPlus_ThreeBalls



Func _GDIPlus_GraphicsFillCircle($hCtxt, $iXCenterPos, $iCenterYPos, $iRadius, $hBrush)
    _GDIPlus_GraphicsFillEllipse($hCtxt, $iXCenterPos - $iRadius, $iCenterYPos - $iRadius, $iRadius * 2, $iRadius * 2, $hBrush)
EndFunc   ;==>_GDIPlus_GraphicsFillCircle

 

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An other dots animation :

#include <WindowsConstants.au3>
#include <GUIConstantsEx.au3>
#include <Memory.au3>
#include <GDIPlus.au3>
#include <WindowsConstants.au3>

#include <StaticConstants.au3>
#include <WindowsConstants.au3>
#include <TrayConstants.au3>


Global Const $sExcelColor = "217346", $sWordColor = "2b579a", $sOutlookColor = "B7472A"
Global Const $sThemeColor = $sOutlookColor

Local Const $PI = 3.141592653589793


Global Const $hDwmApiDll = DllOpen("dwmapi.dll")
Global $sChkAero = DllStructCreate("int;")
DllCall($hDwmApiDll, "int", "DwmIsCompositionEnabled", "ptr", DllStructGetPtr($sChkAero))
Global $bAero = DllStructGetData($sChkAero, 1)
Global $fStep = 0.02
If Not $bAero Then $fStep = 1.25

_GDIPlus_Startup()

Global $iW = 442, $iH = 30

$hGUI = GUICreate("Office", $iW, 252, @DesktopWidth / 2.95, @DesktopHeight / 3.2, $WS_POPUP)

GUISetBkColor("0x" & $sThemeColor)


;GUISetBkColor(0xB7472A)
;GUISetBkColor(0x2b579a) ;Word Blue
;~ GUISetBkColor(0x217346) ;Excel Green
$Label1 = GUICtrlCreateLabel("SciTE4AutoIt3", 8, 8, 102, 21)
GUICtrlSetFont(-1, 10, 400, 0, "Segoe UI Light")
GUICtrlSetColor(-1, 0xFFFFFF)
$Label2 = GUICtrlCreateLabel("AutoIt 247", 64, 72, 314, 75, BitOR($SS_CENTER, $SS_CENTERIMAGE))
GUICtrlSetFont(-1, 40, 400, 0, "Segoe UI Light")
GUICtrlSetColor(-1, 0xFFFFFF)
$Label3 = GUICtrlCreateLabel("Starting...", 10, 205, 54, 21)
GUICtrlSetFont(-1, 10, 400, 0, "Segoe UI Light")
GUICtrlSetColor(-1, 0xFFFFFF)
$Label4 = GUICtrlCreateLabel("r", 410, 4, 20, 21)
GUICtrlSetFont(-1, 12, 400, 0, "Webdings")
GUICtrlSetColor(-1, 0xFFFFFF)
GUICtrlSetTip(-1, "Closes the splash screen.")
$Label5 = GUICtrlCreateLabel("0", 385, 0, 20, 21)
GUICtrlSetFont(-1, 12, 400, 0, "Webdings")
GUICtrlSetColor(-1, 0xFFFFFF)
GUICtrlSetTip(-1, "Minimises the splash screen.")
GUISetState(@SW_SHOW)

Global Const $iPic = GUICtrlCreatePic("", 0, 150, $iW, $iH)
GUICtrlSetState(-1, $GUI_DISABLE)
WinSetTrans($hGUI, "", 0)
GUISetState()
Global $hHBmp_BG, $hB, $iSleep = 20
GUIRegisterMsg($WM_TIMER, "PlayAnim")
DllCall("user32.dll", "int", "SetTimer", "hwnd", $hGUI, "int", 0, "int", $iSleep, "int", 0)


global $iballs = 5
global $aPos[$iballs][3]

For $i = 0 To $iballs - 1
    $aPos[($iballs - 1) - $i][0] = -10
    $aPos[($iballs - 1) - $i][1] = $iH / 2
Next
$aPos[0][2] = 1


Global $z, $iPerc
For $z = 1 To 255 Step $fStep
    WinSetTrans($hGUI, "", $z)
Next

Do
    Switch GUIGetMsg()
        Case $GUI_EVENT_CLOSE, $Label4
            ConsoleWrite("Exit")
            GUIRegisterMsg($WM_TIMER, "")
            _WinAPI_DeleteObject($hHBmp_BG)
            _GDIPlus_Shutdown()
            For $z = 255 To 1 Step -$fStep
                WinSetTrans($hGUI, "", $z)
            Next
            GUIDelete($hGUI)
            Exit
    EndSwitch
Until False

Func PlayAnim()

    $hHBmp_BG = _GDIPlus_LinearBalls($iW, $iH, $iPerc, 3, $iballs)
    $hB = GUICtrlSendMsg($iPic, $STM_SETIMAGE, $IMAGE_BITMAP, $hHBmp_BG)
    If $hB Then _WinAPI_DeleteObject($hB)
    _WinAPI_DeleteObject($hHBmp_BG)


    If $aPos[$iballs - 1][2] = 2 Then
        For $i = 0 To $iballs - 1
            $aPos[$i][0] = - 10
            $aPos[$i][2] = 0
        Next

        $aPos[0][2] = 1
    EndIf
EndFunc   ;==>PlayAnim

Func _GDIPlus_LinearBalls($iW, $iH, $iPerc, $iRadius = 5, $iballs = 3, $bHBitmap = True)
    Local Const $iDiameter = $iRadius * 2

    Local $tPointF1 = DllStructCreate("float;float")
    Local $pPointF1 = DllStructGetPtr($tPointF1)
    Local $tPointF2 = DllStructCreate("float;float")
    Local $pPointF2 = DllStructGetPtr($tPointF2)
    DllStructSetData($tPointF1, 1, $iDiameter)
    DllStructSetData($tPointF1, 2, 0)
    DllStructSetData($tPointF2, 1, $iDiameter)
    DllStructSetData($tPointF2, 2, $iDiameter)

    Local $hBrushBall2 = DllCall($__g_hGDIPDll, "uint", "GdipCreateLineBrush", "ptr", $pPointF1, "ptr", $pPointF2, "uint", 0xFFcecbca, "uint", 0xFFf2eeed, "int", 1, "int*", 0)
    $hBrushBall2 = $hBrushBall2[6]

    Local $hBitmap = _GDIPlus_BitmapCreateFromScan0($iW, $iH)

    Local Const $hCtxt = _GDIPlus_ImageGetGraphicsContext($hBitmap)
    _GDIPlus_GraphicsSetSmoothingMode($hCtxt, 2)
    _GDIPlus_GraphicsSetPixelOffsetMode($hCtxt, $GDIP_PIXELOFFSETMODE_HIGHQUALITY)

    Local Const $hBrushBall1 = _GDIPlus_BrushCreateSolid("0xFF" & $sThemeColor)

    _GDIPlus_GraphicsFillRect($hCtxt, 0, 0, $iW, $iH, $hBrushBall1)


    Local $i, $fDH, $height
    local $ixPartScreen = $iW/16

    For $i = 0 To $iballs - 1

        Local $iSpeed, $x
        if $aPos[$i][2] = 1 then
            if $aPos[$i][0] < $ixPartScreen * 7 Then
                $x = $aPos[$i][0]
                if $x < 0 then $x = 0
                $iSpeed = 5 + (20 * ((($ixPartScreen * 7) - $x) * 100 ) / ($ixPartScreen * 7)) / 100
            ElseIf $aPos[$i][0] > ($ixPartScreen * 9 - ($i * $iRadius * 1.5))  Then
                $iSpeed = 20 + (60 * ((($aPos[$i][0] - $ixPartScreen * 9)) * 100 ) / ($ixPartScreen * 9)) / 100
            Else
                $iSpeed = 2
            EndIf


            if $i > 0 and $aPos[$i - 1][0] - ($aPos[$i][0] + $iSpeed) < 13 and $aPos[$i][0] < $ixPartScreen * 9 Then
                $aPos[$i][0] = $aPos[$i - 1][0] - 13
            Else
                $aPos[$i][0] = $aPos[$i][0]  + $iSpeed
            EndIf

        EndIf

        if $i < $iballs - 1 Then
            if $aPos[$i][0] > $ixPartScreen * 3 then $aPos[$i + 1][2] = 1
        EndIf

        If $aPos[$i][0] > $iW + $iRadius  Then
            $aPos[$i][2] = 0
            if $i = $iballs - 1 Then $aPos[$i][2] = 2
        EndIf


        _GDIPlus_GraphicsFillCircle($hCtxt, $aPos[$i][0], $aPos[$i][1], $iRadius , $hBrushBall2)

    Next

    _GDIPlus_GraphicsDispose($hCtxt)
    _GDIPlus_BrushDispose($hBrushBall1)
    _GDIPlus_BrushDispose($hBrushBall2)



    If $bHBitmap Then
        Local $hHBITMAP = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hBitmap)
        _GDIPlus_BitmapDispose($hBitmap)
        Return $hHBITMAP
    EndIf
    Return $hBitmap
EndFunc   ;==>_GDIPlus_LinearBalls



Func _GDIPlus_GraphicsFillCircle($hCtxt, $iXCenterPos, $iCenterYPos, $iRadius, $hBrush)
    _GDIPlus_GraphicsFillEllipse($hCtxt, $iXCenterPos - $iRadius, $iCenterYPos - $iRadius, $iRadius * 2, $iRadius * 2, $hBrush)
EndFunc   ;==>_GDIPlus_GraphicsFillCircle

 

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in

WinSetTrans($hGUI, "", 0) ; <---- change to 1 to avoid the initial flash  ;)
GUISetState()

change the 0 to a 1, to avoid the initial flash  ;)

PS: Also this looks better too

ConsoleWrite("Exit")
            For $z = 255 To 1 Step -$fStep
                WinSetTrans($hGUI, "", $z)
            Next
            GUIRegisterMsg($WM_TIMER, "")
            _WinAPI_DeleteObject($hHBmp_BG)
            _GDIPlus_Shutdown()
            GUIDelete($hGUI)

 

Edited by argumentum

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      Here another example to mark the desktop to get the marked region for capturing. This example is not perfect and not very fast (room for improvements).
      ;Coded by UEZ build 2020-08-07 beta ;Code cleanup up mLipok ; ;Short instruction: mark area on your desktop and press return key to capture. #include <APISysConstants.au3> #include <Array.au3> ;#include <GDIPlus.au3> #include <GUIConstantsEx.au3> #include <ScreenCapture.au3> #include <WinAPIGdi.au3> #include <WinAPISysWin.au3> #include <WindowsConstants.au3> ; enum _PROCESS_DPI_AWARENESS -> https://msdn.microsoft.com/en-us/library/windows/desktop/dn280512(v=vs.85).aspx Global Enum $DPI_AWARENESS_INVALID = -1, $PROCESS_DPI_UNAWARE = 0, $PROCESS_SYSTEM_DPI_AWARE, $PROCESS_PER_MONITOR_DPI_AWARE ;https://docs.microsoft.com/en-us/windows/desktop/hidpi/dpi-awareness-context Global Enum $Context_UnawareGdiScaled = -5, $Context_PerMonitorAwareV2, $Context_PerMonitorAware, $Context_SystemAware, $Context_Unaware _WinAPI_SetProcessDpiAwarenessContext($Context_PerMonitorAware) Global $__g_hGUI_MarkArea, $__g_hGUI_Bg, $__g_iLabel_TL, $__g_iLabel_TM, $__g_iLabel_TR, $__g_iLabel_LM, $__g_iLabel_RM, $__g_iLabel_BL, $__g_iLabel_BM, _ $__g_iLabel_BR, $__g_iOldCursor, $__g_iW, $__g_iH, $__g_iColor_ResizeDots = 0xFFFFFF, $__g_iBorder = 4, $__g_bSelectionDone = False Global $aRect = _GDIPlus_MarkScreenRegionAnimated() Global $hImage_Capture = _ScreenCapture_Capture(@TempDir & "\Test.png", $aRect[0], $aRect[1], $aRect[0] + $aRect[2] - 1, $aRect[1] + $aRect[3] - 1, False) ShellExecute(@TempDir & "\Test.png") ;_ArrayDisplay($aRect, "Marked area coordinates") Func _GDIPlus_MarkScreenRegionAnimated($bAnim = True) _GDIPlus_Startup() Local Const $hFullScreen = WinGetHandle("[TITLE:Program Manager;CLASS:Progman]") Local Const $aFullScreen = WinGetPos($hFullScreen) $__g_hGUI_Bg = GUICreate("", $aFullScreen[2], $aFullScreen[3], $aFullScreen[0], $aFullScreen[1], BitOR($WS_CLIPCHILDREN, $WS_POPUP), $WS_EX_TOPMOST) ;to avoid cursor flickering and for proper control read WinSetTrans($__g_hGUI_Bg, "", 0x01) $__g_hGUI_MarkArea = GUICreate("", 1, 1, -1, -1, $bAnim ? $WS_POPUP : BitOR($WS_POPUP, $WS_BORDER), BitOR($WS_EX_TOPMOST, $WS_EX_LAYERED), $__g_hGUI_Bg) GUISetBkColor(0xABCDEF, $__g_hGUI_MarkArea) If Not $bAnim Then $__g_iColor_ResizeDots = 0xFF0000 $__g_iLabel_TL = GUICtrlCreateLabel("", 0, 0, $__g_iBorder, $__g_iBorder) ;top left GUICtrlSetResizing(-1, $GUI_DOCKSIZE) GUICtrlSetBkColor(-1, $__g_iColor_ResizeDots) $__g_iLabel_TM = GUICtrlCreateLabel("", 0, 0, $__g_iBorder, $__g_iBorder) ;top mid GUICtrlSetResizing(-1, $GUI_DOCKSIZE) GUICtrlSetBkColor(-1, $__g_iColor_ResizeDots) $__g_iLabel_TR = GUICtrlCreateLabel("", 0, 0, $__g_iBorder, $__g_iBorder) ;top right GUICtrlSetResizing(-1, $GUI_DOCKSIZE) GUICtrlSetBkColor(-1, $__g_iColor_ResizeDots) $__g_iLabel_LM = GUICtrlCreateLabel("", 0, 0, $__g_iBorder, $__g_iBorder) ;left mid GUICtrlSetResizing(-1, $GUI_DOCKSIZE) GUICtrlSetBkColor(-1, $__g_iColor_ResizeDots) $__g_iLabel_RM = GUICtrlCreateLabel("", 0, 0, $__g_iBorder, $__g_iBorder) ;right mid GUICtrlSetResizing(-1, $GUI_DOCKSIZE) GUICtrlSetBkColor(-1, $__g_iColor_ResizeDots) $__g_iLabel_BL = GUICtrlCreateLabel("", 0, 0, $__g_iBorder, $__g_iBorder) ;bottom left GUICtrlSetResizing(-1, $GUI_DOCKSIZE) GUICtrlSetBkColor(-1, $__g_iColor_ResizeDots) $__g_iLabel_BM = GUICtrlCreateLabel("", 0, 0, $__g_iBorder, $__g_iBorder) ;bottom mid GUICtrlSetResizing(-1, $GUI_DOCKSIZE) GUICtrlSetBkColor(-1, $__g_iColor_ResizeDots) $__g_iLabel_BR = GUICtrlCreateLabel("", 0, 0, $__g_iBorder, $__g_iBorder) ;bottom right GUICtrlSetResizing(-1, $GUI_DOCKSIZE) GUICtrlSetBkColor(-1, $__g_iColor_ResizeDots) GUISetState(@SW_SHOWNA, $__g_hGUI_Bg) GUISetState(@SW_SHOW, $__g_hGUI_MarkArea) $__g_iOldCursor = MouseGetCursor() GUISetCursor(3, 1, $__g_hGUI_Bg) GUISetCursor(3, 1, $__g_hGUI_MarkArea) _WinAPI_SetLayeredWindowAttributes($__g_hGUI_MarkArea, 0xABCDEF, 0xF0) Local $aMPos, $aPrevMPos[2] = [MouseGetPos(0) + 1, MouseGetPos(1) + 1], $iID, $aCI, $iX, $iY, $aOldWinPos, $aOldMPos, $bMoved Local $aGUIStartPos, $iKey_Exit = GUICtrlCreateButton("", $aFullScreen[0] - 10, $aFullScreen[1] - 10, 1, 1), $aAccelKeys[1][2] = [["{ENTER}", $iKey_Exit]] GUISetAccelerators($aAccelKeys, $__g_hGUI_Bg) GUISetAccelerators($aAccelKeys, $__g_hGUI_MarkArea) #forceref $bMoved Do Switch GUIGetMsg() Case $GUI_EVENT_CLOSE, $iKey_Exit If $bAnim Then GUIRegisterMsg($WM_TIMER, "") DllCall("user32.dll", "bool", "KillTimer", "hwnd", $__g_hGUI_MarkArea, "uint_ptr", $iID) GUIRegisterMsg($WM_ERASEBKGND, "") EndIf _GDIPlus_Shutdown() Local $aResult = WinGetPos($__g_hGUI_MarkArea) $aResult[2] = WinGetClientSize($__g_hGUI_MarkArea)[0] $aResult[3] = WinGetClientSize($__g_hGUI_MarkArea)[1] GUIDelete($__g_hGUI_MarkArea) GUIDelete($__g_hGUI_Bg) If Not $__g_bSelectionDone Then $aResult = 0 Return $aResult EndSwitch $aMPos = MouseGetPos() If ($aMPos[0] <> $aPrevMPos[0] Or $aMPos[1] <> $aPrevMPos[1]) And (Not $__g_bSelectionDone) Then WinMove($__g_hGUI_MarkArea, "", $aMPos[0], $aMPos[1]) $aPrevMPos = $aMPos EndIf $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) If $aCI[2] And (Not $__g_bSelectionDone) Then $aGUIStartPos = WinGetPos($__g_hGUI_MarkArea) If $bAnim Then GUIRegisterMsg($WM_ERASEBKGND, "WM_ERASEBKGND") GUIRegisterMsg($WM_TIMER, "PlayBorderAnim") $iID = DllCall("User32.dll", "uint_ptr", "SetTimer", "hwnd", $__g_hGUI_MarkArea, "uint_ptr", 1, "uint", 50, "ptr", 0)[0] EndIf While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) $aMPos = MouseGetPos() $__g_iW = Abs($aMPos[0] - $aGUIStartPos[0]) + 1 $__g_iH = Abs($aMPos[1] - $aGUIStartPos[1]) + 1 If $aMPos[0] < $aGUIStartPos[0] Then $iX = $aMPos[0] Else $iX = $aGUIStartPos[0] EndIf If $aMPos[1] < $aGUIStartPos[1] Then $iY = $aMPos[1] Else $iY = $aGUIStartPos[1] EndIf WinMove($__g_hGUI_MarkArea, "", $iX, $iY, $__g_iW, $__g_iH) UpdateCtrlPos($bAnim) WEnd $__g_bSelectionDone = True GUISetCursor(3, 1, $__g_hGUI_MarkArea) ElseIf $aCI[3] And $__g_bSelectionDone Then $aGUIStartPos = WinGetPos($__g_hGUI_MarkArea) If _WinAPI_PtInRectEx(MouseGetPos(0), MouseGetPos(1), $aGUIStartPos[0], $aGUIStartPos[1], $aGUIStartPos[0] + $aGUIStartPos[2], $aGUIStartPos[1] + $aGUIStartPos[3]) Then $aMPos = MouseGetPos() $aGUIStartPos = WinGetPos($__g_hGUI_MarkArea) While $aCI[3] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", $aGUIStartPos[0] - ($aMPos[0] - MouseGetPos(0)), $aGUIStartPos[1] - ($aMPos[1] - MouseGetPos(1)), $__g_iW, $__g_iH) GUISetCursor(0, 1, $__g_hGUI_Bg) GUISetCursor(0, 1, $__g_hGUI_MarkArea) WEnd GUISetCursor(3, 1, $__g_hGUI_Bg) GUISetCursor(3, 1, $__g_hGUI_MarkArea) EndIf EndIf If $__g_bSelectionDone Then $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) If @error Then ContinueLoop Switch $aCI[4] Case $__g_iLabel_TL GUISetCursor(12, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", MouseGetPos(0), MouseGetPos(1), $aOldWinPos[2] + ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3] + ($aOldMPos[1] - MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_BR GUISetCursor(12, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", $aOldWinPos[0], $aOldWinPos[1], $aOldWinPos[2] - ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3] - ($aOldMPos[1] - MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_TR GUISetCursor(10, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", $aOldWinPos[0], MouseGetPos(1), $aOldWinPos[2] - ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3] + ($aOldMPos[1] - MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_BL GUISetCursor(10, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", MouseGetPos(0), $aOldWinPos[1], $aOldWinPos[2] + ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3] - ($aOldMPos[1] - MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_LM GUISetCursor(13, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", MouseGetPos(0), $aOldWinPos[1], $aOldWinPos[2] + ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3]) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_RM GUISetCursor(13, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", $aOldWinPos[0], $aOldWinPos[1], $aOldWinPos[2] - ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3]) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_TM GUISetCursor(11, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", $aOldWinPos[0], MouseGetPos(1), $aOldWinPos[2], $aOldWinPos[3] + ($aOldMPos[1] - MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_BM GUISetCursor(11, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", $aOldWinPos[0], $aOldWinPos[1], $aOldWinPos[2], $aOldWinPos[3] - ($aOldMPos[1] - MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case Else GUISetCursor(3, 1, $__g_hGUI_MarkArea) EndSwitch EndIf Until False EndFunc ;==>_GDIPlus_MarkScreenRegionAnimated Func UpdateCtrlPos($bAnim = True) Local Const $aGUIStartPos = WinGetPos($__g_hGUI_MarkArea) If $__g_bSelectionDone And $bAnim Then GUIRegisterMsg($WM_TIMER, "") $__g_iW = $aGUIStartPos[2] $__g_iH = $aGUIStartPos[3] ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_TL, 0, 0, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_TM, ($__g_iW - $__g_iBorder) / 2, 0, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_TR, ($__g_iW - $__g_iBorder - $__g_iBorder / 2), 0, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_LM, 0, ($__g_iH - $__g_iBorder) / 2, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_RM, ($__g_iW - $__g_iBorder - $__g_iBorder / 2), ($__g_iH - $__g_iBorder) / 2, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_BL, 0, ($__g_iH - $__g_iBorder - $__g_iBorder / 2), $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_BM, ($__g_iW - $__g_iBorder) / 2, ($__g_iH - $__g_iBorder - $__g_iBorder / 2), $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_BR, ($__g_iW - $__g_iBorder - $__g_iBorder / 2), ($__g_iH - $__g_iBorder - $__g_iBorder / 2), $__g_iBorder, $__g_iBorder) If $__g_bSelectionDone And $bAnim Then GUIRegisterMsg($WM_TIMER, "PlayBorderAnim") EndFunc ;==>UpdateCtrlPos Func PlayBorderAnim() Local $aWinPos = WinGetClientSize($__g_hGUI_MarkArea), $iW = $aWinPos[0], $iH = $aWinPos[1] Local Static $fOffset = 0 Local Const $iSize = $__g_iBorder / 2 Local Const $hDC = _WinAPI_GetDC($__g_hGUI_MarkArea) Local Const $hHBitmap = _WinAPI_CreateCompatibleBitmap($hDC, $iW, $iH) Local Const $hDC_backbuffer = _WinAPI_CreateCompatibleDC($hDC) Local Const $DC_obj = _WinAPI_SelectObject($hDC_backbuffer, $hHBitmap) Local Const $hCanvas = _GDIPlus_GraphicsCreateFromHDC($hDC_backbuffer) Local Const $hPen = _GDIPlus_PenCreate(0xFF0178D7, $iSize), $hPen2 = _GDIPlus_PenCreate(0xFFFFFFFF, $iSize), _ $hBrush = _GDIPlus_BrushCreateSolid(0xFF000000 + $__g_iColor_ResizeDots), $hPen3 = _GDIPlus_PenCreate(0xFF000000) _GDIPlus_PenSetDashStyle($hPen, $GDIP_DASHSTYLEDASHDOT) _GDIPlus_GraphicsClear($hCanvas, 0xFFABCDEF) ;for faster performance direct dll calls DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen2, "float", 1 + $iSize, "float", 1 + $iSize, "float", $iW - 2 * $iSize - 2, "float", $iH - 2 * $iSize - 2) DllCall($__g_hGDIPDll, "int", "GdipSetPenDashOffset", "handle", $hPen, "float", $fOffset) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen, "float", 1 + $iSize, "float", 1 + $iSize, "float", $iW - 2 * $iSize - 2, "float", $iH - 2 * $iSize - 2) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", 0, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", 0, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) / 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) / 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) - 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", 0, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", 0, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", 0, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", 0, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) / 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) / 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) _WinAPI_BitBlt($hDC, 0, 0, $iW, $iH, $hDC_backbuffer, 0, 0, $SRCCOPY) $fOffset += 0.5 _GDIPlus_GraphicsDispose($hCanvas) _WinAPI_SelectObject($hDC_backbuffer, $DC_obj) _WinAPI_DeleteDC($hDC_backbuffer) _WinAPI_DeleteObject($hHBitmap) _WinAPI_ReleaseDC($__g_hGUI_MarkArea, $hDC) _GDIPlus_PenDispose($hPen) _GDIPlus_PenDispose($hPen2) _GDIPlus_PenDispose($hPen3) _GDIPlus_BrushDispose($hBrush) EndFunc ;==>PlayBorderAnim Func WM_ERASEBKGND($hWnd, $iMsgm, $wParam, $lParam) ;suppress repainting to avoid flickering but causes some other side effects #forceref $iMsgm, $wParam, $lParam, $hWnd Local Const $hBrush = _WinAPI_CreateSolidBrush(0xEFCDAB) ;BGR format ;~ _WinAPI_RedrawWindow($__g_hGUI_MarkArea, 0, 0, BitOR($RDW_NOERASE, $RDW_NOCHILDREN, $RDW_NOFRAME, $RDW_VALIDATE)) _WinAPI_SetClassLongEx($__g_hGUI_MarkArea, $GCL_HBRBACKGROUND, $hBrush) _WinAPI_DeleteObject($hBrush) Return 0 EndFunc ;==>WM_ERASEBKGND ;https://docs.microsoft.com/en-us/windows/desktop/api/winuser/nf-winuser-setprocessdpiawarenesscontext Func _WinAPI_SetProcessDpiAwarenessContext($DPIAwareContext = $Context_PerMonitorAware, $hGUI = 0, $iMode = 3) ;https://docs.microsoft.com/en-us/windows/desktop/api/winuser/nf-winuser-setprocessdpiawarenesscontext $DPIAwareContext = ($DPIAwareContext < -5) ? -5 : ($DPIAwareContext > -1) ? -1 : $DPIAwareContext $iMode = ($iMode < 1) ? 1 : ($iMode > 3) ? 3 : $iMode Switch $iMode Case 1 Local $hDC = _WinAPI_GetDC($hGUI) Local $aResult1 = DllCall("user32.dll", "ptr", "GetDpiFromDpiAwarenessContext", "ptr", $hDC) If @error Or Not IsArray($aResult1) Then Return SetError(11, 0, 0) _WinAPI_ReleaseDC(0, $hDC) Local $aResult = DllCall("user32.dll", "Bool", "SetProcessDpiAwarenessContext", "int", $aResult1[0] + $DPIAwareContext) If @error Or Not IsArray($aResult) Then Return SetError(12, 0, 0) Case 2 ;~ If Not $hGUI Then $hGUI = WinGetHandle(AutoItWinGetTitle()) Local $aResult2 = DllCall("user32.dll", "int", "GetWindowDpiAwarenessContext", "ptr", $hGUI) If @error Or Not IsArray($aResult2) Then Return SetError(21, 0, 0) Local $aResult = DllCall("user32.dll", "Bool", "SetProcessDpiAwarenessContext", "int", $aResult2[0] + $DPIAwareContext) If @error Or Not IsArray($aResult) Then Return SetError(22, 0, 0) Case 3 Local $aResult31 = DllCall("user32.dll", "ptr", "GetThreadDpiAwarenessContext") If @error Or Not IsArray($aResult31) Then Return SetError(31, 0, 0) Local $aResult32 = DllCall("user32.dll", "ptr", "GetAwarenessFromDpiAwarenessContext", "ptr", $aResult31[0]) If @error Or Not IsArray($aResult32) Then Return SetError(32, 0, 0) Local $aResult = DllCall("user32.dll", "Bool", "SetThreadDpiAwarenessContext", "int", $aResult32[0] + $DPIAwareContext) If @error Or Not IsArray($aResult) Then Return SetError(33, 0, 0) EndSwitch Return 1 EndFunc ;==>_WinAPI_SetProcessDpiAwarenessContext  
      Just press the lmb and move your mouse. When lmb is released you can adjust the size of the window by dragging the white rectangle to any direction. Rmb will move the marked area.
      Press ESC to get the coordinates of the marked region.
      If you have any improvements, please post it here.
       
      Tested on Win10 x64 only.
       
    • By Rskm
      Hi, recently i created a GUI for some calculations in AutoIT.  The GUI has 2 tabs and on the first tab, it has few inputboxes where i use to click with mouse and start entering the inputs. i recently made some changes in the position of these textboxes. I made this by changing the autoit code file instead of making changes in KODA. Now i cannot click inside these textboxes with mouse. However, i can use TAB key to cycle through/enter input in these input boxes. what could have made the inputboxes not responding to mouseclicks. thanks
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