I am trying to align a two-line text in a button so that it would be centered in the button but can't succeed to do it for the vertical part.
Can someone tell me what I do wrong ?
Here is my code:
$btn3 = GUICtrlCreateButton("Execute " & @LF & " file 1", 100, 65, 60, 50, _ BitOr($BS_CENTER,$BS_BOTTOM,$BS_MULTILINE)) and here is the resulting layout I get in my window.
I tried to follow the help, made a lot of different parameter combinations (here it's `$BS_BOTTOM`, but I tried `$BS_VCENTER` and `$BS_TOP`), still get the same result : vertical alignement is a no go for me.
Can someone help ?
So basically need to pull text from a .txt file or .sql and use that text to replace something within a different file.
Text1 = jumps
Text2 = fence
My Dog XXXXX over the YYYYY.
My Dog jumps over the fence
I have found a good start, I'm basic programmer at best, I have some experience but this gets out of my wheel house.
Any help is appreciated.
Hey Everyone, I haven't been here in a while and recently picked up my old project. Still an FNG!
To the point: I want to be able to push the button and either play an mp3, open a file, or open an exe program (all with the same button). The problem is that I don't know how to code for that at "case 1"
Local $sRead = IniRead("config.ini", "Config", "One", "Default")
SoundPlay($sRead, @HotKeyPressed) <-------------------------------
Run($sRead, @HotKeyPressed) <------------------------------- This 'Run' doesn't work even by itself!
See code below for layout. If you need more information I will attach more code or answer any questions. Any help is greatly appreciated.
Func _HandleButton() $iClickCount += 1 $iTimer = TimerInit() AdlibRegister("CheckButtonPress", $CheckTime) EndFunc Func CheckButtonPress() If TimerDiff($iTimer) < $CheckTime Or $iTimer = 0 Then Return Switch $iClickCount Case 1 Local $sRead = IniRead("config.ini", "Config", "One", "Default") SoundPlay($sRead, @HotKeyPressed) Run($sRead, @HotKeyPressed) Case 2 MsgBox(0, "INFORMATION:", "Choose the file you want designated to this button") Local $sFileOpenDialog = FileOpenDialog(0, @ScriptDir & "\", "All (*.*)", $FD_FILEMUSTEXIST + $FD_MULTISELECT) If @error Then MsgBox($MB_SYSTEMMODAL, "", "No file(s) were selected.") EndIf Local $sFileName = InputBox("INFORMATION:", "Please Name Your File?" & @CRLF _ & @CRLF _ & "6 Characters or Less", "") IniWrite(@ScriptDir & "\config.ini", "Config", "One", $sFileOpenDialog) IniWrite(@ScriptDir & "\config.ini", "Config", "NameOne", $sFileName) EndSwitch $iClickCount = 0 AdlibUnRegister() EndFunc
NOTE: TOPIC HAS BEEN MERGED TO HERE: MapIt Quest
Special thanks: AdmiralAlkex, Melba23, MrCrearoR, Dragon Warrior 3, SDL
MapIt is a tile world editor. MapIt was built around the concept of reversing Dragon Warrior map images. MapIt can take image input and produce a tile and world array.
Changing and replacing tile / world data is easy. B/c tile world editor.
CTRL+R in image above to signal replace tile action and I use "G" to Get the tile under mouse.
A full list of hotkeys can be assigned in the: Help Menu\Hotkeys
MapParser is a C++ project that scans images for unique tiles.
MapIt can be downloaded without MapParser. MapParser can be toggled off in the Scan_Image dialog. Without MapParser, MapIt will use the Scan_Tiles() function written in AutoIt ; which is 100 * slower Idk. If MapParser.exe will not run for you: Installing Visual C++ Redistributable for Visual Studio 2015 should fix it: https://www.microsoft.com/en-us/download/details.aspx?id=48145
You can start with example world and tiles.
Example world was made following these steps:
Started with a tile map image of DragonWarrior3 town of: Reeve From MapIt World Menu \ New \ Scan_Image dialog, I set the area to exclude the key legend to the far right of image. After scanning the map image to world and tile array. I removed a few of the map artifacts. More work could be done on this world; removing unwanted tiles, but it is fine for now. I saved my world to disk. This creates folder: Worldname: Containing folder of Tiles and a Worldname.txt. Using The Gimp, I edited some tiles to have a transparent color: Stairs, Trees, Desk Tables, Chest-of-drawers, Chairs, Signs, Doors, Beds. I changed the world layers to 2: World Menu \ Properties. F9 Finds all selected tile on current layer and changes to a new selected tile on new layer. I used F9 to change all Trees on layer: 0 to Trees on layer: 1. Then I used F9 to change all Trees on layer: 0 to Grass on layer: 0
In this video you can see how I used the Tile Menu \ Replace From Disk option to remap tile images to my custom tiles. Conveniently my tiles already have a transparent pixel.
See video for how that was done:
To use the example world:
First unzip the world save file: http://songersoft.com/programming/mapit/worlds/Reeve_Swapped.zip From the World Menu: choose \Load Navigate to the Reeve_Swapped.txt located in the extracted zip. Or you can scan any image.
The map images I used are here: http://www.realmofdarkness.net/dq/games/nes/dw3/maps/world
For download, videos, and example of created world file data; please visit the MapIt webpage: http://songersoft.com/programming/mapit/mapit_about.phtml