Jump to content
misioooo

How to change text color on a button with image?

Recommended Posts

Hi!

 

I am writing some GUI and i need to use images as buttons, but with text on them (text is from INI file).

Part with button looks like this:

$ankieta1 = GUICtrlCreateButton($txtAnk1, 100,350,765,164)
        GUICtrlSetFont(-1, 22, 800, -1, "Arial")
        ;GUICtrlSetColor(-1,0xffffff)
        $hImageBtn_1 = _GUIImageList_Create(765, 164)
        _GUIImageList_AddBitmap($hImageBtn_1, "c:\path\to\ankieta_clean.bmp")
        _GUICtrlButton_SetImageList($ankieta1, $hImageBtn_1, 4)
        GUICtrlSetOnEvent(-1, "On_Ankieta1")

The problem - if i uncomment GUICtrlSetColor, color of text changes, but button is just plain gray (no image). How i can change text color not touching image on a button here?

Share this post


Link to post
Share on other sites

It's been a while but I don't think you can change the text of buttons that use a bitmap. You can add text to the bitmap before you set it to the button, like UEZ does in this topic

 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By GillesMaisonneuve
      Good morning,
       
      I am trying to align a two-line text in a button so that it would be centered in the button but can't succeed to do it for the vertical part.
      Can someone tell me what I do wrong ?
      Here is my code:
      $btn3 = GUICtrlCreateButton("Execute " & @LF & " file 1", 100, 65, 60, 50, _ BitOr($BS_CENTER,$BS_BOTTOM,$BS_MULTILINE)) and here is the resulting layout I get in my window.
      I tried to follow the help, made a lot of different parameter combinations (here it's `$BS_BOTTOM`, but I tried `$BS_VCENTER` and `$BS_TOP`), still get the same result : vertical alignement is a no go for me.
      Can someone help ?
      TIA
      Gilles

    • By dascondor
      So basically need to pull text from a .txt file or .sql and use that text to replace something within a different file.
       
      First File:
      jumps
       
      Or:
      Text1 = jumps
      Text2 = fence
      Second File:
      My Dog XXXXX over the YYYYY.
       
       
      After Script:
      My Dog jumps over the fence
       
      I have found a good start, I'm basic programmer at best, I have some experience but this gets out of my wheel house.
       
      Any help is appreciated.
       
       
    • By Pike
      Hey Everyone, I haven't been here in a while and recently picked up my old project. Still an FNG!
      To the point: I want to be able to push the button and either play an mp3, open a file, or open an exe program (all with the same button). The problem is that I don't know how to code for that at "case 1"
              Case 1                                                                                                                                             
                  Local $sRead = IniRead("config.ini", "Config", "One", "Default")                                
                  SoundPlay($sRead, @HotKeyPressed)                                                                     <-------------------------------
                  Run($sRead, @HotKeyPressed)                                                                                 <------------------------------- This 'Run' doesn't work even by itself!
      See code below for layout. If you need more information I will attach more code or answer any questions. Any help is greatly appreciated.
       
      Much Respect,
      Pike
       
      Func _HandleButton() $iClickCount += 1 $iTimer = TimerInit() AdlibRegister("CheckButtonPress", $CheckTime) EndFunc Func CheckButtonPress() If TimerDiff($iTimer) < $CheckTime Or $iTimer = 0 Then Return Switch $iClickCount Case 1 Local $sRead = IniRead("config.ini", "Config", "One", "Default") SoundPlay($sRead, @HotKeyPressed) Run($sRead, @HotKeyPressed) Case 2 MsgBox(0, "INFORMATION:", "Choose the file you want designated to this button") Local $sFileOpenDialog = FileOpenDialog(0, @ScriptDir & "\", "All (*.*)", $FD_FILEMUSTEXIST + $FD_MULTISELECT) If @error Then MsgBox($MB_SYSTEMMODAL, "", "No file(s) were selected.") EndIf Local $sFileName = InputBox("INFORMATION:", "Please Name Your File?" & @CRLF _ & @CRLF _ & "6 Characters or Less", "") IniWrite(@ScriptDir & "\config.ini", "Config", "One", $sFileOpenDialog) IniWrite(@ScriptDir & "\config.ini", "Config", "NameOne", $sFileName) EndSwitch $iClickCount = 0 AdlibUnRegister() EndFunc  

    • By Xandy
      NOTE: TOPIC HAS BEEN MERGED TO HERE: MapIt Quest
       
      Special thanks: AdmiralAlkex, Melba23, MrCrearoR, Dragon Warrior 3, SDL
      MapIt is a tile world editor.  MapIt was built around the concept of reversing Dragon Warrior map images.  MapIt can take image input and produce a tile and world array.  
      Changing and replacing tile / world data is easy.  B/c tile world editor.

      CTRL+R in image above to signal replace tile action and I use "G" to Get the tile under mouse.
      A full list of hotkeys can be assigned in the: Help Menu\Hotkeys
       
      MapParser is a C++ project that scans images for unique tiles. 
      MapIt can be downloaded without MapParser. MapParser can be toggled off in the Scan_Image dialog. Without MapParser, MapIt will use the Scan_Tiles() function written in AutoIt ; which is 100 * slower Idk. If MapParser.exe will not run for you:      Installing Visual C++ Redistributable for Visual Studio 2015 should fix it: https://www.microsoft.com/en-us/download/details.aspx?id=48145   
      You can start with example world and tiles.
      Example world was made following these steps:
      Started with a tile map image of DragonWarrior3 town of: Reeve From MapIt World Menu \ New \ Scan_Image dialog, I set the area to exclude the key legend to the far right of image. After scanning the map image to world and tile array.  I removed a few of the map artifacts.  More work could be done on this world; removing unwanted tiles, but it is fine for now. I saved my world to disk.  This creates folder: Worldname: Containing folder of Tiles and a Worldname.txt. Using The Gimp, I edited some tiles to have a transparent color: Stairs, Trees, Desk Tables, Chest-of-drawers, Chairs, Signs, Doors, Beds. I changed the world layers to 2: World Menu \ Properties. F9 Finds all selected tile on current layer and changes to a new selected tile on new layer. I used F9 to change all Trees on layer: 0 to Trees on layer: 1. Then I used F9 to change all Trees on layer: 0 to Grass on layer: 0  
      In this video you can see how I used the Tile Menu \ Replace From Disk option to remap tile images to my custom tiles.  Conveniently my tiles already have a transparent pixel.
      See video for how that was done:
      To use the example world:
      First unzip the world save file: http://songersoft.com/programming/mapit/worlds/Reeve_Swapped.zip From the World Menu: choose \Load Navigate to the Reeve_Swapped.txt located in the extracted zip. Or you can scan any image.
      The map images I used are here: http://www.realmofdarkness.net/dq/games/nes/dw3/maps/world
      For download, videos, and example of created world file data; please visit the MapIt webpage: http://songersoft.com/programming/mapit/mapit_about.phtml
×
×
  • Create New...