Jump to content
Sign in to follow this  
UEZ

Targa (TGA) Image Loader v0.85 build 2019-11-08 beta

Recommended Posts

I've update the function. Except 8-bit TGA images all other formats should be converted and displayed fast as the lines will be copied using memcpy. 8-bit images have a color tables where the code has to get the appropriate color and poke it to the GDI+ bitmap memory. 

If you are interested please have a look to the 1st post above.

Autoit is probably not fast enought to decode RLE compressed image, so I will skip it. Maybe I will create a Dll for TGA decoding incl. RLE compressed images...

Edited by UEZ

Please don't send me any personal message and ask for support! I will not reply!

Selection of finest graphical examples at Codepen.io

The own fart smells best!
Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!
¯\_(ツ)_/¯  ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ

Share this post


Link to post
Share on other sites

Updated to v0.80 with assembler acceleration code. Should work with x64, too.

 

Edited by UEZ

Please don't send me any personal message and ask for support! I will not reply!

Selection of finest graphical examples at Codepen.io

The own fart smells best!
Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!
¯\_(ツ)_/¯  ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ

Share this post


Link to post
Share on other sites

Last update for now. v0.85 (only AutoIt code) supports now RLE compressed TGA images.


Please don't send me any personal message and ask for support! I will not reply!

Selection of finest graphical examples at Codepen.io

The own fart smells best!
Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!
¯\_(ツ)_/¯  ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Similar Content

    • By therks
      So I don't have any code cooked up yet as this is still in the theoretical stage. Just looking for some advice.
      My current idea is to resize the image to 1x1 pixel, probably using _GDIPlus_ImageResize, and read the color of the resulting pixel to obtain an admittedly very general sense of brightness. Does anyone think this could work?
      We have a CCTV system running at home using some home made cameras (raspberry pi) and we're trying to automate toggling settings for day/night time. We started with an AutoIt script that checked sunrise and sundown times for our location (calculations pulled from here) and toggled the settings based on that. Unfortunately our weather varies wildly, so it can get light/dark far outside normal sunrise/sundown times. Now we're hoping to periodically grab a still from the camera and toggle the light mode based on that.
    • By UEZ
      AutoIt Windows Screenshooter
      Key Features:
      takes easily a screenshot from any visible window capture any region of the desktop incl. freehand capturing capture GUI controls and GUI menus separately capture a marked area every x seconds for a duration of y seconds create a GIF animation from saved frames (Vista or higher os required) capture to AVI file (without audio!) takes a screenshot from web sites (available only on Win7+ os and when Aero is enabled) put images to clipboard to paste to other applications easily color picker save image in different formats and also to PDF! add timestamp to saved images simple image editing options: greyscale, b&w, invert, rotate +-90° send image to printer and default email client preview of captured screens incl. zoom option multi monitor support display pixel color under mouse ruler basic image editor (paint, highlight, ellipse, rectangle, text and some graphic FX) watermark captured image no 3rd party tools or DLLs used - pure AutoIt! fully portable - no installation is needed multi language feature (Eng, Ger, Tur, Fra and Rus only) drag'n'drop an image to the app for editing To do:
      capture content of scrollable window/control capture cascaded menus Due to DllCall("User32.dll", "int", "PrintWindow", "hwnd", $hWnd, "handle", $hMemDC, "int", 0) limitation some windows cannot be captured properly (GDI+, ProgDVB, etc.) but can take screenshots of hidden windows. One workaround is to use full screen capturing (F11/F12) or "Grab Screen" function! Or try double click with rmb on listview items (beta).
      Download source code (10489 downloads previously): AutoIt Windows Screenshooter v1.84 Build 2019-08-18.7z (version 3.3.12.0+ needed!)
      You are not allowed to sell this code or just parts of it in a commercial project or modify it and distribute it with a different name!
      Download compiled Exe only: 4shared / Media Fire  / Softpedia (1.58mb)
      Distributing copies of the program in compiled format (exe) must be free of any fee!
      -----> click here to Donate!  
      (Current donators: 1. Cuong N.) 
       
       
      It is designed for Win7+ operating systems with AERO enabled! E.g. on WinXP machines some functions are not working properly and might crash the application!
      AV scanners may have a negative impact the execution of compiled exe and might report any malware. I guarantee that there is no malicious code in the source code / exe!!! 
      Main GUI:

       
       
      About Intro:

       
       
      Basic Image Editor:

       
       
      Watermark:

       
       
      Click link for an enhanced version of Watermark Image.
      Credits:
      main code by UEZ additional code (alphabetical order) by Authenticity, AutoItObject Team, Eemuli, Eukalyptus, funkey, _Kurt, martin, monoceres, ProgAndy, taietel, trancexx, Ward, wolf9228 and Yashied! mesale0077 for turkish translation wakillon for french translation AZJIO for russian translation Keys:
      Main GUI:
      User your mouse to scroll preview window or
      Numpad 8: Scroll preview window up
      Numpad 2: Scroll preview window down
      Numpad 4: Scroll preview window left
      Numpad 6: Scroll preview window right
      Numpad +: zoom in preview window or mouse wheel down
      Numpad -: zoom out preview window or mouse wheel up
      F1: capture again on last position
      F5: refresh Windows Name list
      PRINTSCREEN: take screenshot from whole screen
      ALT+PRINTSCR: take a screenshot from active window
      F10: Undo made changes with Image Editing function
      F11: take screenshot from whole screen incl mouse cursor
      F12: take screenshot from whole screen
      Ctrl+Alt+F9 start "Grab Screen" mode
      Ctrl+Alt+F12: take a screenshot from active window using alternative screenshot functionality (beta)!
      Ctrl+r: call ruler
      Ctrl+s: save current displayed image
      Ctrl+x: exit program
      ctrl+w: call web grab input field (available only when Aero is enabled)
      Ctrl+i: call image editor
      Ctrl+m: call watermark editor
      Ctrl+z: undo
      Only available on Vista+ os: double click with rmb on list items to use alternative screenshot functionality (beta)!
      When 'Grab Screen' is clicked you can hold down the ctrl key to switch to 'grab controls' mode. Control under mouse will be framed red.
      ctrl + shift will take the screenshot of appropriate control. To capture GUI menus you can press rmb which simulates the lmb. When a menu is opened press shift additionally to capture it.
      Press and hold only the shift key to capture any region on the desktop using freehand capturing - release it so capture marked regions!
      Or just mark resize able area which you want to grab. Press CTRL key to grab marked area or right mouse button to capture the marked area every x seconds for a duration of y seconds.
      When saving the image just enter the extension you wish to use (*.jpg;*.png;*.bmp;*.gif;*.tif;*.pdf). Big thanks to taietel for his PDF UDF!
      Image Editor:
      s: save
      😄 copy
      n: send
      h: highlighter
      p: pen
      r: rectangle
      e: ellipse
      a: arrow
      o: color
      t: text
      g: text config
      Ctrl+z: undo
      Watermark editor:
      Ctrl+z: undo
       
      To start the app minimized just call it "Windows Screenshooter.exe /min"
      Maybe it is useful for someone...
      Any kind of comment is welcome.
      Br,
      UEZ
      Change log:
       


    • By UEZ
      Since monoceres has released 
      I searched for a way to map the 2D image of the earth to a 3D sphere with rotation.
       
      Here the result (after 9 years of research ^^) as a non realistic physical animation:
       ==> 
       
      Due to the fact that AutoIt / GDI+ are not that fast I couldn't add a moon animation additionally.
       
      Thanks to one of Eukalyptus' code to pointing me to the right direction. U rock man. 
       
      Source code extract only - not working because of missing binary data (images):
      ;coded by UEZ build 2017-03-18 #pragma compile(x64, false) #pragma compile(Icon, "c:\Program Files (x86)\AutoIt3\Icons\au3.ico") #AutoIt3Wrapper_Run_Au3Stripper=y #Au3Stripper_Parameters=/so /pe /rm #AutoIt3Wrapper_Run_After=del /f /q "%scriptdir%\%scriptfile%_stripped.au3" #include <GDIPlus.au3> #include <GuiConstantsEx.au3> #include <WindowsConstants.au3> _GDIPlus_Startup() Global $hGUI, $iFPS = 0, $iShowFPS = 0, $bExit Global Const $iW = 800, $iW2 = ($iW - 100) / 2, $iH = 500, $fRad = ACos(-1) / 180, $sTitle = "GDI+ Rotating Earth v1.7 coded by UEZ 2017" AutoItSetOption("GUIOnEventMode", 1) GDIPlus_RotatingEarth() AutoItSetOption("GUIOnEventMode", 0) _GDIPlus_Shutdown() Func GDIPlus_RotatingEarth() $bExit = False $hGUI = GUICreate($sTitle, $iW, $iH) GUISetState(@SW_SHOW, $hGUI) ;create canvas elements Local Const $hDC = _WinAPI_GetDC($hGUI) Local Const $hHBitmap = _WinAPI_CreateCompatibleBitmap($hDC, $iW, $iH) Local Const $hDC_backbuffer = _WinAPI_CreateCompatibleDC($hDC) Local Const $DC_obj = _WinAPI_SelectObject($hDC_backbuffer, $hHBitmap) Local Const $hCanvas = _GDIPlus_GraphicsCreateFromHDC($hDC_backbuffer) _GDIPlus_GraphicsSetInterpolationMode($hCanvas, $GDIP_INTERPOLATIONMODE_NEARESTNEIGHBOR) _GDIPlus_GraphicsSetPixelOffsetMode($hCanvas, $GDIP_PIXELOFFSETMODE_HALF) Local Const $hBrush_Clr = _GDIPlus_BrushCreateSolid(0xFF000000), _ $hBrush_FPS = _GDIPlus_BrushCreateSolid(0xFFF0F0F0), _ $hFormat_FPS = _GDIPlus_StringFormatCreate(), _ $hFamily_FPS = _GDIPlus_FontFamilyCreate("Arial"), _ $hFont_FPS = _GDIPlus_FontCreate($hFamily_FPS, 8), _ $tLayout_FPS = _GDIPlus_RectFCreate(0, 0, 60, 16), _ $hImage_Earth = _GDIPlus_BitmapCreateFromMemory(_Earth()), _ $hImage_Galaxy = _GDIPlus_BitmapCreateFromMemory(_Galaxy()), _ $hImage_Clouds = _GDIPlus_BitmapCreateFromMemory(_Clouds()), _ $hImage_Moon = _GDIPlus_BitmapCreateFromMemory(_Moon()), _ $hImage_USSE = _GDIPlus_BitmapCreateFromMemory(_USSE()), _ $hMatrix = _GDIPlus_MatrixCreate(), $hMatrix2 = _GDIPlus_MatrixCreate(), _ $hPath = _GDIPlus_PathCreate(), $hPath2 = _GDIPlus_PathCreate(), _ $hPen = _GDIPlus_PenCreate(0xC0FFFFFF, 1) _GDIPlus_ImageRotateFlip($hImage_USSE, 4) Local $aDim = _GDIPlus_ImageGetDimension($hImage_Earth) Local $hGfx = _GDIPlus_ImageGetGraphicsContext($hImage_Earth) _GDIPlus_GraphicsDrawStringEx($hGfx, "Coded by UEZ 2017 ^^", $hFont_FPS, _GDIPlus_RectFCreate(0, $aDim[1] / 2 - 4, 120, 12), $hFormat_FPS, $hBrush_FPS) _GDIPlus_ImageDispose($hGfx) Local Const $hTexture_Earth = _GDIPlus_TextureCreate($hImage_Earth), $hTexture_Clouds = _GDIPlus_TextureCreate($hImage_Clouds) DllCall($__g_hGDIPDll, "int", "GdipTranslateTextureTransform", "ptr", $hTexture_Earth, "float", -200, "float", 0, "long", 0) DllCall($__g_hGDIPDll, "int", "GdipTranslateTextureTransform", "ptr", $hTexture_Clouds, "float", -100, "float", 0, "long", 0) Local $iDiameter = $aDim[0] < $aDim[1] ? $aDim[0] : $aDim[1], _ $fDiameter2 = $iDiameter / 2, _ $fDX = ($iW - $iDiameter) / 2, $fDY = ($iH - $iDiameter) / 2 _GDIPlus_PathAddEllipse($hPath, $fDX - 1, $fDY - 1, $iDiameter + 2, $iDiameter + 2) Local Const $hBrush = _GDIPlus_PathBrushCreateFromPath($hPath) _GDIPlus_PathBrushSetCenterColor($hBrush, 0x02000008) _GDIPlus_PathBrushSetCenterPoint($hBrush, $fDX + $fDiameter2 + 1, $fDY + $fDiameter2 + 1) _GDIPlus_PathBrushSetSurroundColor($hBrush, 0xF8000000) _GDIPlus_PathBrushSetGammaCorrection($hBrush, 1) _GDIPlus_PathBrushSetFocusScales($hBrush, 0.50, 0.50) _GDIPlus_PathAddEllipse($hPath2, -1, -1, 201, 201) Local Const $hBrush2 = _GDIPlus_PathBrushCreateFromPath($hPath2) _GDIPlus_PathBrushSetCenterColor($hBrush2, 0x0800000) _GDIPlus_PathBrushSetCenterPoint($hBrush2, 100, 100) _GDIPlus_PathBrushSetSurroundColor($hBrush2, 0xFF000000) _GDIPlus_PathBrushSetGammaCorrection($hBrush2, 1) _GDIPlus_PathBrushSetFocusScales($hBrush2, 0.50, 0.50) $hGfx = _GDIPlus_ImageGetGraphicsContext($hImage_Moon) _GDIPlus_GraphicsFillEllipse($hGfx, -1, -1, 201, 201, $hBrush2) _GDIPlus_ImageDispose($hGfx) $iFPS = 0 GUISetOnEvent($GUI_EVENT_CLOSE, "_Exit_About") AdlibRegister("CalcFPS", 1000) Local $fTimer1, $fTimer2, $fScale, $fTmp, $fX, $fSin, $fZ, $fS, $zz, $z = 90, $iStep = 4 ;the higher $iStep is the faster the animation but lower the quality. Local $fPosX, $fPosY, $fSize, $fSpeed, $aMeteor[4] = [0, 10 + Random() * ($iH - 20), 5 + Random() * 10, 5 + Random() * 10] $fPosX = $iW + 60 $fPosY = Random() * ($iH - 100) + 50 $fSize = 0.5 + Random() * 2 $fSpeed = Random() * 3 + 1 $fTimer1 = TimerInit() $fTimer2 = TimerInit() Do DllCall($__g_hGDIPDll, "int", "GdipDrawImageRect", "handle", $hCanvas, "handle", $hImage_Galaxy, "float", 0, "float", 0, _ "float", $iW, "float", $iH) DllCall($__g_hGDIPDll, "int", "GdipSetSmoothingMode", "handle", $hCanvas, "int", 4) If TimerDiff($fTimer1) > 10000 Then DllCall($__g_hGDIPDll, "int", "GdipDrawLine", "handle", $hCanvas, "handle", $hPen, "float", $aMeteor[0], "float", $aMeteor[1], _ "float", $aMeteor[0] + $aMeteor[2] * 3, "float", $aMeteor[1] + $aMeteor[3] * 3) $aMeteor[0] += $aMeteor[2] $aMeteor[1] += $aMeteor[3] If BitOR($aMeteor[0] > $iW, $aMeteor[1] > $iH, $aMeteor[0] < 0, $aMeteor[1] < 0) Then $aMeteor[0] = 0 $aMeteor[1] = Random() * ($iH * 0.75) $aMeteor[2] = 8 + Random() * 12 $aMeteor[3] = 7 + Random() * 10 $fTimer1 = TimerInit() EndIf EndIf If TimerDiff($fTimer2) > 30000 Then DllCall($__g_hGDIPDll, "int", "GdipDrawImageRect", "handle", $hCanvas, "handle", $hImage_USSE, "float", $fPosX, "float", $fPosY, _ "float", 50 * $fSize, "float", 12 * $fSize) $fPosX -= $fSpeed If $fPosX < -100 Then $fPosX = $iW + 30 $fPosY = Random() * ($iH - 100) + 50 $fSize = Random() * 2 $fSpeed = Random() * 3 + 1 $fTimer2 = TimerInit() EndIf EndIf $zz = $z * $fRad $fX = $iW2 - Cos($zz) * 345 $z -= 0.5 $fZ = Sin($zz) $fS = 100 - $fZ * 50 DllCall($__g_hGDIPDll, "int", "GdipSetSmoothingMode", "handle", $hCanvas, "int", 1) DllCall($__g_hGDIPDll, "int", "GdipTranslateTextureTransform", "ptr", $hTexture_Earth, "float", 0.75, "float", 0, "long", 0) DllCall($__g_hGDIPDll, "int", "GdipTranslateTextureTransform", "ptr", $hTexture_Clouds, "float", 1.25, "float", 0, "long", 0) If $fZ > 0 Then _GDIPlus_GraphicsDrawImageRect($hCanvas, $hImage_Moon, $fX, 110, $fS, $fS) For $i = 1 To $fDiameter2 Step $iStep $fScale = 1 + $i / $fDiameter2 DllCall($__g_hGDIPDll, "int", "GdipSetMatrixElements", "handle", $hMatrix, "float", 1.0, "float", 0.0, "float", 0.0, "float", 1.0, "float", 0.0, "float", 0.0) DllCall($__g_hGDIPDll, "int", "GdipTranslateMatrix", "handle", $hMatrix, "float", $fDX + $fDiameter2, "float", $fDY + $fDiameter2, "int", 0) DllCall($__g_hGDIPDll, "int", "GdipScaleMatrix", "handle", $hMatrix, "float", $fScale, "float", $fScale, "int", 0) DllCall($__g_hGDIPDll, "int", "GdipTranslateMatrix", "handle", $hMatrix, "float", -$fDiameter2, "float", -$fDiameter2, "int", 0) DllCall($__g_hGDIPDll, "int", "GdipSetWorldTransform", "handle", $hCanvas, "handle", $hMatrix) DllCall($__g_hGDIPDll, "int", "GdipFillEllipse", "handle", $hCanvas, "handle", $hTexture_Earth, _ "float", $i, "float", $i, "float", $iDiameter -2 * $i, "float", $iDiameter - 2 * $i) DllCall($__g_hGDIPDll, "int", "GdipFillEllipse", "handle", $hCanvas, "handle", $hTexture_Clouds, _ "float", $i, "float", $i, "float", $iDiameter -2 * $i, "float", $iDiameter - 2 * $i) Next _GDIPlus_MatrixSetElements($hMatrix) _GDIPlus_GraphicsSetTransform($hCanvas, $hMatrix) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", $fDX, "float", $fDY, "float", $iDiameter, "float", $iDiameter) Else For $i = 1 To $fDiameter2 Step $iStep $fScale = 1 + $i / $fDiameter2 DllCall($__g_hGDIPDll, "int", "GdipSetMatrixElements", "handle", $hMatrix, "float", 1.0, "float", 0.0, "float", 0.0, "float", 1.0, "float", 0.0, "float", 0.0) DllCall($__g_hGDIPDll, "int", "GdipTranslateMatrix", "handle", $hMatrix, "float", $fDX + $fDiameter2, "float", $fDY + $fDiameter2, "int", 0) DllCall($__g_hGDIPDll, "int", "GdipScaleMatrix", "handle", $hMatrix, "float", $fScale, "float", $fScale, "int", 0) DllCall($__g_hGDIPDll, "int", "GdipTranslateMatrix", "handle", $hMatrix, "float", -$fDiameter2, "float", -$fDiameter2, "int", 0) DllCall($__g_hGDIPDll, "int", "GdipSetWorldTransform", "handle", $hCanvas, "handle", $hMatrix) DllCall($__g_hGDIPDll, "int", "GdipFillEllipse", "handle", $hCanvas, "handle", $hTexture_Earth, _ "float", $i, "float", $i, "float", $iDiameter - 2 * $i, "float", $iDiameter - 2 * $i) DllCall($__g_hGDIPDll, "int", "GdipFillEllipse", "handle", $hCanvas, "handle", $hTexture_Clouds, _ "float", $i, "float", $i, "float", $iDiameter - 2 * $i, "float", $iDiameter - 2 * $i) Next _GDIPlus_MatrixSetElements($hMatrix) _GDIPlus_GraphicsSetTransform($hCanvas, $hMatrix) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", $fDX, "float", $fDY, "float", $iDiameter, "float", $iDiameter) _GDIPlus_GraphicsDrawImageRect($hCanvas, $hImage_Moon, $fX, 110, $fS, $fS) EndIf _GDIPlus_GraphicsDrawStringEx($hCanvas, "FPS: " & $iShowFPS, $hFont_FPS, $tLayout_FPS, $hFormat_FPS, $hBrush_FPS) ;draw background message text _WinAPI_BitBlt($hDC, 0, 0, $iW, $iH, $hDC_backbuffer, 0, 0, $SRCCOPY) ;blit drawn bitmap to GUI $iFPS += 1 If $bExit Then ExitLoop Until False ;Not Sleep(10) AdlibUnRegister("CalcFPS") ;release resources _GDIPlus_PenDispose($hPen) _GDIPlus_BrushDispose($hBrush) _GDIPlus_BrushDispose($hBrush2) _GDIPlus_PathDispose($hPath) _GDIPlus_PathDispose($hPath2) _GDIPlus_MatrixDispose($hMatrix) _GDIPlus_MatrixDispose($hMatrix2) _GDIPlus_ImageDispose($hImage_Earth) _GDIPlus_ImageDispose($hImage_Galaxy) _GDIPlus_ImageDispose($hImage_Clouds) _GDIPlus_ImageDispose($hImage_Moon) _GDIPlus_ImageDispose($hImage_USSE) _GDIPlus_BrushDispose($hTexture_Earth) _GDIPlus_BrushDispose($hTexture_Clouds) _GDIPlus_FontDispose($hFont_FPS) _GDIPlus_FontFamilyDispose($hFamily_FPS) _GDIPlus_StringFormatDispose($hFormat_FPS) _GDIPlus_BrushDispose($hBrush_Clr) _GDIPlus_BrushDispose($hBrush_FPS) _GDIPlus_GraphicsDispose($hCanvas) _WinAPI_SelectObject($hDC_backbuffer, $DC_obj) _WinAPI_DeleteDC($hDC_backbuffer) _WinAPI_DeleteObject($hHBitmap) _WinAPI_ReleaseDC($hGUI, $hDC) GUIDelete($hGUI) EndFunc ;==>GDIPlus_RotatingEarth Func _Exit_About() $bExit = True EndFunc ;==>_Exit_About Func CalcFPS() ;display FPS $iShowFPS = $iFPS $iFPS = 0 EndFunc ;==>CalcFPS ;Code below was generated by: 'File to Base64 String' Code Generator v1.20 Build 2016-12-01 ...  
      Download: Rotating Earth v1.7.au3
      In line 92 you can modify the $iStep variable -> the higher $iStep is the faster the animation & lower the quality.
       
      So long...
    • By UEZ
      Nothing special - just another analogue clock.  -> Read https://en.wikipedia.org/wiki/Swiss_railway_clock for more information.

       
      Requires Windows7+ OS!
       
       
      Widget style GUI:
      ;The Hilfiker / MobaTime Swiss Railway Clock ;Coded by UEZ build 2019-07-07 ;Thanks to Eukalyptus for the _CreateBrushedAluminum() function! #pragma Compile(Icon, "GDI+ Swiss Railway Clock.ico") #AutoIt3Wrapper_Run_Au3Stripper=y #Au3Stripper_Parameters=/so /pe /rm #AutoIt3Wrapper_Run_After=del /f /q "%scriptdir%\%scriptfile%_stripped.au3" #AutoIt3Wrapper_UseX64=n Break(0) #include <GDIPlus.au3> #include <GuiConstantsEx.au3> #include <WindowsConstants.au3> #include <WinAPISysWin.au3> ProcessSetPriority(@AutoItPID, $PROCESS_LOW) _GDIPlus_Startup() Global $hGUI, $iFPS = 0, $iShowFPS = 0, $bExit Global $iW, $iH, $iX, $iY, $sTitle = "GDI+ Swiss Railway Clock v1.16" $iW = IniRead(@ScriptDir & "\GDI+ Swiss Railway Clock.ini", "Settings", "GUI_Size", 200) $iW = $iW < 100 ? 100 : $iW > 800 ? 800 : $iW $iH = $iW $iX = IniRead(@ScriptDir & "\GDI+ Swiss Railway Clock.ini", "Settings", "GUI_PosX", -1) $iY = IniRead(@ScriptDir & "\GDI+ Swiss Railway Clock.ini", "Settings", "GUI_PosY", -1) Global Const $fRad = ACos(-1) / 180, $fDeg = 180 / ACos(-1), $iTimer = 30, $ULW_ALPHA = 2, $SC_DRAGMOVE = 0xF012, $fDeltaShadow = 20 Global $hBitmap, $hHBitmap, $hCanvas, $hBitmap_Clock, $hBrush_Shadow, $hBrush_Update, $hPen_Update, $fDiameter = $iW, $fShadowAngle, $fMin_next, _ $fRadius = $fDiameter / 2, $fSec, $fMin, $fHr, $fAmplitude = 3, $fSize, $hOld Global $tSize = DllStructCreate($tagSIZE), $tSource = DllStructCreate($tagPOINT), $tBlend = DllStructCreate($tagBLENDFUNCTION) $tSize.X = $iW $tSize.Y = $iH $tBlend.Alpha = 255 $tBlend.Format = 1 Global Const $hScrDC = _WinAPI_GetDC($hGUI), $hMemDC = _WinAPI_CreateCompatibleDC($hScrDC) AutoItSetOption("GUIOnEventMode", 1) GDIPlus_SwissRailwayClockWidget() AutoItSetOption("GUIOnEventMode", 0) _GDIPlus_Shutdown() Func GDIPlus_SwissRailwayClockWidget() $bExit = False $hGUI = GUICreate($sTitle, $iW, $iH, $iX, $iY, $WS_POPUP, BitOR($WS_EX_TOPMOST, $WS_EX_LAYERED)) GUISetState(@SW_SHOW, $hGUI) ;create canvas elements $hBitmap = _GDIPlus_BitmapCreateFromScan0($iW + $fDeltaShadow, $iH + $fDeltaShadow) $hCanvas = _GDIPlus_ImageGetGraphicsContext($hBitmap) Local Const $iAlpha = 0x0D / $iW * 200 $hBrush_Shadow = _GDIPlus_BrushCreateSolid(BitShift(0x0D + $iAlpha, -24) + 0x202020) $hPen_Update = _GDIPlus_PenCreate(0xFFA02020) $hBrush_Update = _GDIPlus_BrushCreateSolid(0) _GDIPlus_GraphicsSetSmoothingMode($hCanvas, $GDIP_SMOOTHINGMODE_HIGHQUALITY) _GDIPlus_GraphicsSetPixelOffsetMode($hCanvas, $GDIP_PIXELOFFSETMODE_HIGHQUALITY) $hBitmap_Clock = GenerateClockBg($fDiameter) GUISetOnEvent($GUI_EVENT_CLOSE, "_Exit_About") $fMin_next = @MIN GUIRegisterMsg($WM_LBUTTONDOWN, "_WM_LBUTTONDOWN") GUIRegisterMsg($WM_TIMER, "Draw") ;$WM_TIMER = 0x0113 Local $iID = DllCall("User32.dll", "uint_ptr", "SetTimer", "hwnd", $hGUI, "uint_ptr", 1, "uint", $iTimer, "ptr", 0)[0] Do If $bExit Then ExitLoop Until Not Sleep(100) ;release resources GUIRegisterMsg($WM_TIMER, "") DllCall("user32.dll", "bool", "KillTimer", "hwnd", $hGUI, "uint_ptr", $iID) GUIRegisterMsg($WM_LBUTTONDOWN, "") _GDIPlus_PenDispose($hPen_Update) _GDIPlus_BrushDispose($hBrush_Shadow) _GDIPlus_BrushDispose($hBrush_Update) _GDIPlus_GraphicsDispose($hCanvas) _GDIPlus_ImageDispose($hCanvas) _WinAPI_ReleaseDC(0, $hScrDC) _WinAPI_DeleteDC($hMemDC) IniWrite(@ScriptDir & "\GDI+ Swiss Railway Clock.ini", "Settings", "GUI_Size", WinGetPos($hGUI)[2]) IniWrite(@ScriptDir & "\GDI+ Swiss Railway Clock.ini", "Settings", "GUI_PosX", WinGetPos($hGUI)[0]) IniWrite(@ScriptDir & "\GDI+ Swiss Railway Clock.ini", "Settings", "GUI_PosY", WinGetPos($hGUI)[1]) GUIDelete($hGUI) EndFunc ;==>GDIPlus_SwissRailwayClockWidget Func Draw($hWnd, $iMsg, $wParam, $lParam) #forceref $hWnd, $iMsg, $wParam, $lParam _GDIPlus_GraphicsClear($hCanvas, 0x00000000) _GDIPlus_GraphicsDrawImageRect($hCanvas, $hBitmap_Clock, 0, 0, $fDiameter + $fDeltaShadow, $fDiameter + $fDeltaShadow) UpdateClock($hCanvas, $fDiameter) $hHBitmap = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hBitmap) $hOld = _WinAPI_SelectObject($hMemDC, $hHBitmap) _WinAPI_UpdateLayeredWindow($hGUI, $hScrDC, 0, DllStructGetPtr($tSize), $hMemDC, DllStructGetPtr($tSource), 0, DllStructGetPtr($tBlend), $ULW_ALPHA) _WinAPI_SelectObject($hMemDC, $hOld) _WinAPI_DeleteObject($hHBitmap) EndFunc ;==>Draw Func _WM_LBUTTONDOWN($hWnd, $iMsg, $wParam, $lParam) Switch $hWnd Case $hGUI _SendMessage($hWnd, $WM_SYSCOMMAND, $SC_DRAGMOVE, 0) EndSwitch EndFunc ;==>_WM_LBUTTONDOWN Func _Exit_About() $bExit = True EndFunc ;==>_Exit_About Func UpdateClock($hGfx, $fDiameter) Static $bBounce = 0, $f = 0 Local $m1 = $fDiameter * 0.015 ;hour $fHr = 30 * (@HOUR + @MIN / 60) _GDIPlus_GraphicsTranslateTransform($hGfx, $fRadius, $fRadius) _GDIPlus_GraphicsRotateTransform($hGfx, $fHr) _GDIPlus_GraphicsTranslateTransform($hGfx, -$fRadius, -$fRadius) Local $iWidth1 = $fDiameter * 0.0375, _ $iHeight1 = $fDiameter / 2.5, _ $iWidth12 = $iWidth1 / 2, _ $fPosY = $fDiameter * 0.2, $iWidth2, $iWidth22, $fPosY2 _GDIPlus_BrushSetSolidColor($hBrush_Update, 0xFF101010) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hGfx, "handle", $hBrush_Shadow, _ "float", $fRadius - $iWidth12 + Cos(($fShadowAngle - $fHr) * $fRad) * $m1, _ "float", $fPosY + Sin(($fShadowAngle - $fHr) * $fRad) * $m1, _ "float", $iWidth1, "float", $iHeight1) ;~ DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hGfx, "handle", $hBrush_Update, _ ;~ "float", $fRadius - $iWidth12, _ ;~ "float", $fPosY, _ ;~ "float", $iWidth1, "float", $iHeight1) Local $tPoints = DllStructCreate("float p[8]"), $factor = $iW / 160 ; 1----2 ; | | ; 4----3 ;1 $tPoints.p(1) = $fRadius - $iWidth12 $tPoints.p(2) = $fPosY ;2 $tPoints.p(3) = $tPoints.p(1) + $iWidth1 $tPoints.p(4) = $fPosY ;3 $tPoints.p(5) = $tPoints.p(3) + $factor $tPoints.p(6) = $fPosY + $iHeight1 ;4 $tPoints.p(7) = $tPoints.p(1) - $factor $tPoints.p(8) = $tPoints.p(6) DllCall($__g_hGDIPDll, "int", "GdipFillPolygon", "handle", $hGfx, "handle", $hBrush_Update, _ "struct*", $tPoints, "int", 4, "int", "FillModeAlternate") _GDIPlus_GraphicsResetTransform($hGfx) ;min If $fMin_next <> @MIN Then $bBounce = 1 Switch $bBounce Case 1 $fMin = (6 * Mod(($fMin_next + 1), 60)) + Sin($f * 1.9) * $fAmplitude If $fAmplitude = 0 Then $fMin_next = @MIN $f = 0 $fAmplitude = 3 $bBounce = 0 Else $fAmplitude -= 0.5 $fAmplitude = $fAmplitude <= 0 ? 0 : $fAmplitude $f += 1 EndIf Case Else $fMin = (6 * @MIN) EndSwitch _GDIPlus_GraphicsTranslateTransform($hGfx, $fRadius, $fRadius) _GDIPlus_GraphicsRotateTransform($hGfx, $fMin) _GDIPlus_GraphicsTranslateTransform($hGfx, -$fRadius, -$fRadius) $iWidth1 = $fDiameter * 0.03 $iHeight1 = $fRadius $iWidth12 = $iWidth1 / 2 $fPosY = $fDiameter * 0.1 DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hGfx, "handle", $hBrush_Shadow, _ "float", $fRadius - $iWidth12 + Cos(($fShadowAngle - $fMin) * $fRad) * $m1, _ "float", $fPosY + Sin(($fShadowAngle - $fMin) * $fRad) * $m1, _ "float", $iWidth1, "float", $iHeight1) ;~ DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hGfx, "handle", $hBrush_Update, _ ;~ "float", $fRadius - $iWidth12, _ ;~ "float", $fPosY, _ ;~ "float", $iWidth1, "float", $iHeight1) ;1 $tPoints.p(1) = $fRadius - $iWidth12 $tPoints.p(2) = $fPosY ;2 $tPoints.p(3) = $tPoints.p(1) + $iWidth1 $tPoints.p(4) = $fPosY ;3 $tPoints.p(5) = $tPoints.p(3) + $factor $tPoints.p(6) = $fPosY + $iHeight1 ;4 $tPoints.p(7) = $tPoints.p(1) - $factor $tPoints.p(8) = $tPoints.p(6) DllCall($__g_hGDIPDll, "int", "GdipFillPolygon", "handle", $hGfx, "handle", $hBrush_Update, _ "struct*", $tPoints, "int", 4, "int", "FillModeAlternate") _GDIPlus_GraphicsResetTransform($hGfx) ;sec $fSec = 6 * (@SEC * 1.02564 + @MSEC / 1000) If $fSec >= 360 Then $fSec = 0 _GDIPlus_GraphicsTranslateTransform($hGfx, $fRadius, $fRadius) _GDIPlus_GraphicsRotateTransform($hGfx, $fSec) _GDIPlus_GraphicsTranslateTransform($hGfx, -$fRadius, -$fRadius) $fPosY = $fDiameter * 0.27 $fPosY2 = $fDiameter * 0.19 $iWidth1 = $fDiameter * 0.0095 $iHeight1 = $fRadius * 1.3 - $fPosY $iWidth12 = $iWidth1 / 2 $iWidth2 = $fDiameter * 0.083333 $iWidth22 = $iWidth2 / 2 ;shadow seconds DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hGfx, "handle", $hBrush_Shadow, _ "float", $fRadius + Cos(($fShadowAngle - $fSec) * $fRad) * $m1, _ "float", $fPosY + Sin(($fShadowAngle - $fSec) * $fRad) * $m1, _ "float", $iWidth1 + $fDiameter * 0.006667, "float", $iHeight1 + $fDiameter * 0.006667) DllCall($__g_hGDIPDll, "int", "GdipFillEllipse", "handle", $hGfx, "handle", $hBrush_Shadow, _ "float", $fRadius - $iWidth22 + Cos(($fShadowAngle - $fSec) * $fRad) * $m1, _ "float", $fPosY2 + Sin(($fShadowAngle - $fSec) * $fRad) * $m1, _ "float", $iWidth2, "float", $iWidth2) ;seconds _GDIPlus_BrushSetSolidColor($hBrush_Update, 0xFFC01010) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hGfx, "handle", $hBrush_Update, _ "float", $fRadius - $iWidth12, _ "float", $fPosY, _ "float", $iWidth1, "float", $iHeight1) DllCall($__g_hGDIPDll, "int", "GdipFillEllipse", "handle", $hGfx, "handle", $hBrush_Update, _ "float", $fRadius - $iWidth22, _ "float", $fPosY2, _ "float", $iWidth2, "float", $iWidth2) _GDIPlus_GraphicsResetTransform($hGfx) ;button in the center DllCall($__g_hGDIPDll, "int", "GdipFillEllipse", "handle", $hGfx, "handle", $hBrush_Update, _ "float", $fRadius - $iWidth1, _ "float", $fRadius - $iWidth1, _ "float", 2 * $iWidth1, "float", 2 * $iWidth1) DllCall($__g_hGDIPDll, "int", "GdipDrawEllipse", "handle", $hGfx, "handle", $hPen_Update, _ "float", $fRadius - $iWidth1, _ "float", $fRadius - $iWidth1, _ "float", 2 * $iWidth1, "float", 2 * $iWidth1) EndFunc ;==>UpdateClock Func GenerateClockBg($fDiameter, $iBGColor = 0xF8FFFFFF) Local Const $hBitmap = _GDIPlus_BitmapCreateFromScan0($fDiameter + $fDeltaShadow, $fDiameter + $fDeltaShadow), $hGfx = _GDIPlus_ImageGetGraphicsContext($hBitmap), _ $hBrush = _GDIPlus_BrushCreateSolid($iBGColor), $fBorderSize = $fDiameter * 0.03333, _ $hEffect = _GDIPlus_EffectCreateBlur($fDiameter / 50, 1), $hPen = _GDIPlus_PenCreate(0xA0000000, $fBorderSize) _GDIPlus_GraphicsSetSmoothingMode($hGfx, 4) _GDIPlus_GraphicsSetPixelOffsetMode($hGfx, 4) _GDIPlus_GraphicsSetTextRenderingHint($hGfx, 4) Local Const $fSize = $fDiameter * 0.942 - $fBorderSize / 2 Local Const $hLBrush = _GDIPlus_LineBrushCreate($fBorderSize, $fBorderSize, $fSize, $fSize, 0xFCFFFFFF, 0xF8F0F0F0, 3) _GDIPlus_LineBrushSetSigmaBlend($hLBrush, 0.33333) _GDIPlus_LineBrushSetGammaCorrection($hLBrush) Local Const $hMatrix = _GDIPlus_MatrixCreate() _GDIPlus_MatrixTranslate($hMatrix, -$fSize, -$fSize, True) _GDIPlus_MatrixRotate($hMatrix, 90, True) _GDIPlus_MatrixTranslate($hMatrix, $fSize, $fSize, True) _GDIPlus_LineBrushMultiplyTransform($hLBrush, $hMatrix, True) _GDIPlus_MatrixDispose($hMatrix) _GDIPlus_GraphicsFillEllipse($hGfx, $fBorderSize, $fBorderSize, $fSize, $fSize, $hLBrush) ;~ Local Const $hPath = _GDIPlus_PathCreate() ;~ _GDIPlus_PathAddEllipse($hPath, $fBorderSize, $fBorderSize, $fSize, $fSize) ;~ Local $hLBrush = _GDIPlus_PathBrushCreateFromPath($hPath) ;~ _GDIPlus_PathBrushSetCenterColor($hLBrush, 0xF8F0F0FF) ;~ _GDIPlus_PathBrushSetCenterPoint($hLBrush, $fSize * 0.70, $fSize * 0.70) ;~ _GDIPlus_PathBrushSetSurroundColor($hLBrush, 0xFBFFFFFF) ;~ _GDIPlus_PathBrushSetGammaCorrection($hLBrush, True) ;~ _GDIPlus_GraphicsFillPath($hGfx, $hPath, $hLBrush) ;~ _GDIPlus_PathDispose($hPath) Local $fShadow_vx = $fDiameter * 0.0095, $fShadow_vy = $fDiameter * 0.01 $fShadowAngle = ATan($fShadow_vy / $fShadow_vx) * $fDeg If $fShadow_vx < 0 And $fShadow_vy >= 0 Then $fShadowAngle += 180 If $fShadow_vx < 0 And $fShadow_vy < 0 Then $fShadowAngle -= 180 _GDIPlus_GraphicsDrawEllipse($hGfx, $fBorderSize + $fShadow_vx, $fBorderSize + $fShadow_vy, $fSize, $fSize, $hPen) _GDIPlus_BitmapApplyEffect($hBitmap, $hEffect) _GDIPlus_BrushSetSolidColor($hBrush) _GDIPlus_PenSetColor($hPen, 0xF0000000) Local Const $hBitmap_Texture = _CreateBrushedAluminum($fDiameter, $fDiameter, $fShadowAngle) Local Const $hTexture = _GDIPlus_TextureCreate($hBitmap_Texture) DllCall($__g_hGDIPDll, "int", "GdipSetPenBrushFill", "ptr", $hPen, "ptr", $hTexture) _GDIPlus_GraphicsDrawEllipse($hGfx, $fBorderSize, $fBorderSize, $fSize, $fSize, $hPen) _GDIPlus_GraphicsTranslateTransform($hGfx, $fRadius, $fRadius) _GDIPlus_GraphicsRotateTransform($hGfx, -6) _GDIPlus_GraphicsTranslateTransform($hGfx, -$fRadius, -$fRadius) Local $iWidth1 = $fDiameter * 0.026667, $iHeight1 = $fDiameter / 10, $iWidth12 = $iWidth1 / 2, $fPosY = $fDiameter * 0.083333, _ $iWidth2 = $fDiameter * 0.013333, $iHeight2 = $fDiameter * 0.0416667, $iWidth22 = $iWidth2 / 2 For $i = 0 To 59 _GDIPlus_GraphicsTranslateTransform($hGfx, $fRadius, $fRadius) _GDIPlus_GraphicsRotateTransform($hGfx, 6) _GDIPlus_GraphicsTranslateTransform($hGfx, -$fRadius, -$fRadius) Switch Mod($i, 5) Case 0 _GDIPlus_GraphicsFillRect($hGfx, $fRadius - $iWidth12, $fPosY, $iWidth1, $iHeight1, $hBrush) Case Else _GDIPlus_GraphicsFillRect($hGfx, $fRadius - $iWidth22, $fPosY, $iWidth2, $iHeight2, $hBrush) EndSwitch Next _GDIPlus_GraphicsResetTransform($hGfx) Local Const $hBitmap_Logo = _GDIPlus_BitmapCreateFromMemory(_Au3_Icon()) Local Const $hBitmap_Logo_Scaled = _GDIPlus_ImageResize($hBitmap_Logo, $fDiameter * 0.125, $fDiameter * 0.125) Local $aDim = _GDIPlus_ImageGetDimension($hBitmap_Logo_Scaled) _GDIPlus_GraphicsDrawImageRect($hGfx, $hBitmap_Logo_Scaled, $fRadius - $aDim[0] / 2, $fRadius / 2, $aDim[0], $aDim[1]) _GDIPlus_ImageDispose($hBitmap_Logo) _GDIPlus_ImageDispose($hBitmap_Logo_Scaled) Local Const $hFamily = _GDIPlus_FontFamilyCreate("Segoe Script"), $hFont = _GDIPlus_FontCreate($hFamily, $fDiameter * 0.025), $hFormat = _GDIPlus_StringFormatCreate() _GDIPlus_StringFormatSetAlign($hFormat, 1) _GDIPlus_StringFormatSetLineAlign($hFormat, 1) _GDIPlus_BrushSetSolidColor($hBrush, 0xE0000000) _GDIPlus_GraphicsDrawStringEx($hGfx, "Clock coded by" & @CRLF & "UEZ", $hFont, _GDIPlus_RectFCreate($fRadius - $fRadius * 0.2, $fRadius + $fRadius * 0.2, $fRadius * 0.4, $fRadius * 0.4), $hFormat, $hBrush) _GDIPlus_ImageDispose($hBitmap_Texture) _GDIPlus_BrushDispose($hTexture) _GDIPlus_FontDispose($hFont) _GDIPlus_FontFamilyDispose($hFamily) _GDIPlus_StringFormatDispose($hFormat) _GDIPlus_EffectDispose($hEffect) _GDIPlus_PenDispose($hPen) _GDIPlus_BrushDispose($hBrush) _GDIPlus_BrushDispose($hLBrush) _GDIPlus_GraphicsDispose($hGfx) Return $hBitmap EndFunc ;==>GenerateClockBg Func _CreateBrushedAluminum($iW, $iH, $fLightAngle = 40, $iBlurDist = 12, $fBlurTrans = 0.6666, $fRed = 0.8, $fGreen = 0.9, $fBlue = 1, $iLightColor = 0xF0FFFFFF, $fLightSigma = 0.5, $fLightScale = 0.83) ;coded by Eukalyptus! $iBlurDist = Ceiling($iBlurDist) $iBlurDist += 1 - Mod($iBlurDist, 2) Local $iOverSize = 0 For $i = 1 To $iBlurDist Step 2 $iOverSize += $i + $i + 1 Next Local $iWO = $iW + $iOverSize ;========================================= ; Add Noise ;========================================= Local $iNoiseSize = 40 Local $hBmp_Noise = _GDIPlus_BitmapCreateFromScan0($iNoiseSize, $iNoiseSize) Local $hGfx_Noise = _GDIPlus_ImageGetGraphicsContext($hBmp_Noise) Local $tData = _GDIPlus_BitmapLockBits($hBmp_Noise, 0, 0, $iNoiseSize, $iNoiseSize, BitOR($GDIP_ILMREAD, $GDIP_ILMWRITE), $GDIP_PXF32ARGB) Local $iStride = DllStructGetData($tData, "Stride") Local $iWidth = DllStructGetData($tData, "Width") Local $iHeight = DllStructGetData($tData, "Height") Local $pScan0 = DllStructGetData($tData, "Scan0") Local $tPixel = DllStructCreate("dword[" & $iWidth * $iHeight & "];", $pScan0) Local $iAmp For $row = 0 To $iHeight - 1 For $col = 0 To $iWidth - 1 $iAmp = Random(0, 0xFF, 1) DllStructSetData($tPixel, 1, BitOR(0xFF000000, BitShift($iAmp, -16), BitShift($iAmp, -8), $iAmp), $row * $iWidth + $col + 1) Next Next _GDIPlus_BitmapUnlockBits($hBmp_Noise, $tData) ;========================================= ; Create Full NoiseBitmap ;========================================= Local $hBmp_Full = _GDIPlus_BitmapCreateFromScan0($iWO, $iH) Local $hGfx_Full = _GDIPlus_ImageGetGraphicsContext($hBmp_Full) _GDIPlus_GraphicsSetSmoothingMode($hGfx_Full, 4) _GDIPlus_GraphicsSetInterpolationMode($hGfx_Full, 3) Local $iXOff, $iYOff, $iSizeX, $iSizeY For $y = 0 To $iH Step $iNoiseSize / 2 For $x = 0 To $iWO Step $iNoiseSize / 2 $iXOff = Random(0, $iNoiseSize / 2, 1) $iYOff = Random(0, $iNoiseSize / 2, 1) $iSizeX = $iNoiseSize - $iXOff $iSizeY = $iNoiseSize - $iYOff _GDIPlus_GraphicsDrawImageRectRect($hGfx_Full, $hBmp_Noise, $iXOff, $iYOff, $iSizeX, $iSizeY, $x, $y, $iSizeX, $iSizeY) Next Next _GDIPlus_GraphicsDispose($hGfx_Noise) _GDIPlus_BitmapDispose($hBmp_Noise) ;========================================= ; MotionBlur ;========================================= Local $hBmp_Full2 = _GDIPlus_BitmapCreateFromScan0($iWO, $iH) Local $hGfx_Full2 = _GDIPlus_ImageGetGraphicsContext($hBmp_Full2) _GDIPlus_GraphicsSetSmoothingMode($hGfx_Full2, 4) _GDIPlus_GraphicsSetInterpolationMode($hGfx_Full, 3) Local $tColorMatrix = DllStructCreate("float[5]; float[5]; float[5]; float[5]; float[5];") DllStructSetData($tColorMatrix, 1, 1, 1) DllStructSetData($tColorMatrix, 2, 1, 2) DllStructSetData($tColorMatrix, 3, 1, 3) DllStructSetData($tColorMatrix, 4, $fBlurTrans, 4) DllStructSetData($tColorMatrix, 5, 1, 5) Local $hImgAttrib = _GDIPlus_ImageAttributesCreate() DllCall($__g_hGDIPDll, "int", "GdipSetImageAttributesColorMatrix", "ptr", $hImgAttrib, "int", 1, "int", 1, "struct*", $tColorMatrix, "struct*", 0, "int", 0) For $i = 1 To $iBlurDist Step 2 DllCall($__g_hGDIPDll, "int", "GdipDrawImageRectRect", "ptr", $hGfx_Full2, "ptr", $hBmp_Full, _ "float", $i, "float", 0, "float", $iWO, "float", $iH, _ "float", 0, "float", 0, "float", $iWO, "float", $iH, _ "int", 2, "ptr", $hImgAttrib, "ptr", 0, "ptr", 0) If $i >= $iBlurDist Then DllStructSetData($tColorMatrix, 1, $fRed, 1) DllStructSetData($tColorMatrix, 2, $fGreen, 2) DllStructSetData($tColorMatrix, 3, $fBlue, 3) DllStructSetData($tColorMatrix, 4, 1, 4) DllCall($__g_hGDIPDll, "int", "GdipSetImageAttributesColorMatrix", "ptr", $hImgAttrib, "int", 1, "int", 1, "struct*", $tColorMatrix, "struct*", 0, "int", 0) EndIf DllCall($__g_hGDIPDll, "int", "GdipDrawImageRectRect", "ptr", $hGfx_Full, "ptr", $hBmp_Full2, _ "float", $i + 1, "float", 0, "float", $iWO, "float", $iH, _ "float", 0, "float", 0, "float", $iWO, "float", $iH, _ "int", 2, "ptr", $hImgAttrib, "ptr", 0, "ptr", 0) Next _GDIPlus_ImageAttributesDispose($hImgAttrib) _GDIPlus_GraphicsDispose($hGfx_Full2) _GDIPlus_BitmapDispose($hBmp_Full2) _GDIPlus_GraphicsDispose($hGfx_Full) ;========================================= ; Add Light ;========================================= Local $hBmp_Alu = _GDIPlus_BitmapCreateFromScan0($iW, $iH) Local $hGfx_Alu = _GDIPlus_ImageGetGraphicsContext($hBmp_Alu) _GDIPlus_GraphicsSetSmoothingMode($hGfx_Alu, 4) _GDIPlus_GraphicsSetInterpolationMode($hGfx_Alu, 3) _GDIPlus_GraphicsDrawImage($hGfx_Alu, $hBmp_Full, -$iOverSize, 0) _GDIPlus_BitmapDispose($hBmp_Full) Local $tPointF1 = DllStructCreate("float; float;") Local $tPointF2 = DllStructCreate("float; float;") DllStructSetData($tPointF2, 2, $iH * $fLightScale) $aResult = DllCall($__g_hGDIPDll, "int", "GdipCreateLineBrush", "struct*", $tPointF1, "struct*", $tPointF2, "uint", 0, "uint", $iLightColor, "int", 0, "handle*", 0) If @error Or Not IsArray($aResult) Then Return SetError(1, 4, False) Local $hBrush = $aResult[6] _GDIPlus_LineBrushSetSigmaBlend($hBrush, $fLightSigma) _GDIPlus_LineBrushSetGammaCorrection($hBrush) DllCall($__g_hGDIPDll, "int", "GdipRotateLineTransform", "ptr", $hBrush, "float", $fLightAngle, "int", 0) _GDIPlus_GraphicsFillRect($hGfx_Alu, 0, 0, $iW, $iH, $hBrush) _GDIPlus_BrushDispose($hBrush) _GDIPlus_GraphicsDispose($hGfx_Alu) Return $hBmp_Alu EndFunc ;==>_CreateBrushedAluminum ;Code below was generated by: 'File to Base64 String' Code Generator v1.20 Build 2018-02-02 Func _Au3_Icon($bSaveBinary = False, $sSavePath = @ScriptDir) Local $Au3_Icon $Au3_Icon &= 'iVBORw0KGgoAAAANSUhEUgAAADAAAAAwCAYAAABXAvmHAAAP0ElEQVR4XtWZW4hs6VXHf+v79qWquruquqtvZ/r0uc8540yScTIQQ0JkDOYyGhIkhhAxxhdR8mDAgAg+6FsE9UVffNMH8S0ERAwS1DFeEo3m6owzmUySc+Zc+15VXZd9+dZyp6ro4pDTORlGIfnDn703TW/+//X9v/Wt3i3PPfccP85w/GhBgLqkS23ixhpRfau6bgItIPpRN5Ag0Xl88jYrxu/E+KA492E0vJd44d245BKQ/H8bkAe80wMOEE5HA5c8SpQ822yv/ubW9vnfffyxR3+vs7r6YcS9HewZnP9ZXPwE0Py/NuCBJj65iERvQPybcNFP4JKzuPgq+CeR6GnwV3FJB4juM+mSNj55Ehe97/LFC5947PL2ey5tb755daW1+fiVc295+qk3fuTShfPPPnb10d+J60sfI6o9BbRer4EIaOLis1Nh6dtBfs6ljY82ljqfiNLFX8X597uk/ksrG4/8ftJo/lq62P51XPQOJHoc3DV8egZYxLkLcW3xQ088fvWTj2ysXItjnxRlGY6Ojmxvb98iJwtnz6xeXO80tx+9tP0Rcf6tuHhzLuS1YwmJLiHuslRVbzQbjydJsrXSbl4RIVlpLZ0xM71+e+cbC41a+8zayuVxlo9CCPnX/vslt7S89iEzy4/7R/+MT7+Lhq2V5dbbO63Ftbwog/feDYdDt7e3R71eo9vt2tbWlkZRRC1NFkHWQDpACmQ/bBuVWUyaiN+Kk9oH2q3mO/Ky0HNn1p9sNxeaBpiBmpl3TlTNqouoqkmFoKp5XuT1NKlVFS5ffOXm54ui2EFIr17afudCLV1SM5mBity+fRuAzc1NVC1EkfN3dg+/9e1vf/ePMfssYXz9hzXQJKo/BTyKlovrZ7Y+fPXi1luryubOOeKqPBpKQiilLAMhBAwEw7x3RN9jFImPIhTR8TjPQghFvZY2s7wYpkmc' $Au3_Icon &= 'Ag5ARFBVuXHjBpVPqurTaDRMVRERQgjll776wp9YKP+KMP5a9NCsS7SBuHMgb2stt9+13FraXltubYegmkRRMh4POTwccdAbMy4CQTFDBBEDABMvYmnirNVIaC3UpVFP667WqFdmrRLfYA7MDIBWq0WaplQRIo5j8d6bVvDOxbV6fXV03C0BeYgBvyxx7R1prfbs2srym8+e6bxhtrwMjnt276Bv3UGOuYQ4bVCrJ1JVWtxEvxO0xBHIiiBVpbnbLexetysLidjmygKLCwsYzjATwACpQK/XY2VlBTNjZ2cHVTXvvYkgg3F2lI2z2+ByIEScjgRx23GSPvPU41d+BQE1zMqCnb197h2NxCeLttBeliiOmCUGDIIJFgIbzYh2IyUoqBrHo0LuHQ4ozMl37g1sqTaUrdWWJbW6haAChnOOPM/Z3d1lNBpRVX/CEJTIOxkOs2Mt8z4iAHa6ARdvVnzL+a3NnzfMVNEyz/z1Wzt2XHgWW+tUwkUV8tKYlQ81IZLA9nJMI40IaohAFAnLSxHeSm7sDWi0VuR4cMxLN/fl0maLxsICqlRUVldXOTg4IEkSOp2OVUAE1Iz+YLSHyAAYndZGE1yyAXqt1Wq/b3Vl6WxQC/lo4F5+dccK15Dmchs1yEpAHCAwEe+IKbm8GhN5T6mKEwGmwgAWFxdYHo7Y6fdoLDUZDz0vvnrI1S1lYXEJnRmuhANYBalozolT1dDt97+Chq+j+f6DDUh0Bh8/k9br7754buOng5oW2ci9fGNHxtRoLrbIgwEecw5sasAQRAPnVx3eC0UIE/FmxhxgwMZqm1G+T/d4SL3eoAzKizcPefycUG8soqqEEAxMzFARIcvL8fWbO18YH/c+DfICcPwgA4JZa2lp6b3XLp39kK8QQtBbd/ZlUIgttJakNFA8OIeZQ5hVPyhnm0Y9dpTBEMDMeBBMPGc6i/RvdRnnCVWTIMvHfPPWEU+c97iohpmad47jcda/u3Pw/MHh' $Au3_Icon &= '0b+Zll8GfREtd08bJSJ81DgeDO6WQYOBHh3uy04/M5c0RCaxEBSHmsNMUKBUo5Uo6w0hVwEzToOZQcW01uCR5ZQym2zqSRcbZyW39gdgATPEgLu7hy/v7+3+jWn5GUz/Hi1vAPagUaKGS65geqndbD2ZJnE8Hh3bzb0BuFgkignq0FnmMWaCIHElFzuO0jwOQ+bR+YFGaomHMJyumIvAp1RdirVmnaRWMxGcqwi2i9mrhGyHOe43gEQrLq698+wj6x9f77SvWYVefyjjgOBjwKMiGG4uXsBZydU1jyGoKhpK8iLHe08cJ4gID4aAAhZQA8GBj7Gi4Ob+gMuPREBCGUKJWQNYBASw08bpBbDVtZXWNQPLs6FVvV6QyHAROmuRChigCGjg0rIjdTqpYlHk3L5zl2rO4Tu39iZmDDCzCZnfT4gTmL8PnAMXczTIyPOAqlk1JJ73Sf2NOH9pZoIHGYiApXqjcQVMMXQ8GssoV8NFgngMhyLA1IgLGRfa0K4beZCJ2J3dXfa7Q6I4pV9E3D0YYmV2f/7n90RRTC1yWChQExAPPsJUORzkTjVYNaVuXLm0/UHEXcDXaqcZSBBZi6NoAwRMGWUlhkzE4zwgqBoGYIGzLWG1rmQlOIHjfo+j45z11RUKE6ivcHsYca+bI9j0d21OMMR5Uq9okaEA4k5YGTBMKVV1MBwfYhpVbJy+AuKaYJEZqAbpjQoQx5yCMTspG8ZG05Opm4kL9IYZucJOd0AZL4G4yQgQxTXAMO6PkAF5NqY/KjAXA8LcgGecl6JBEcH1+sd3QFpA68EGosbC7IfxNNqlZaWdCAem92Y0IuXiMuQB5EQUdNotttY7bK52OL+6yLWO8pObsLboCMr3nws2NZAFAZ8whZwY0aAoAoY16rVVIIAVD+5CpklVqcvVmHwFM1TVBTU5GRNwiBnLDcfVjpIHB6bMAbVaQqNeQ8RQVcBRmCGnHWYYWZ5jEoGraDoTP6WpEYKK91YV' $Au3_Icon &= 'pX1ld+/Ah6zonxYhFCsXGumqqk2fDDspCkanIVxbKRkHh6l+X09XNcoQKEolmKAnwgUDzO7fyKZKVgTwMYh7gEFsQtNw697BC6HIR4ic0oUEESQKqkFEHCYmjpMe5zAudCLGFoHp97dDQEQwZmbKchqPYZ9B/4DxoIdqeSJezQhlwTAvwaecQDiBiMwe8cvtxS0fpxfAWoB7QIQoQlm8/NIrNz9z7fLZ94vzSeycZaWJYDzxSB1MmW2q+0TrieAReZ6RF4FRHhgXSqEQJkl0PLadkiR+ZkIIoWCUGdRjmB/rJxQRvBfMQIwESEGSmQG930AY7+HS5/N8fCXPy6KeuiSNnR2Pc1mqJ5ONOywU78BsLjwfjRj0e5NO0s+UIH5aUV+HKJlm21fUkkwhwVAzBCiLgmCAiwG7n6b4yIub6VcsA7uO6Q4QHjRKFGg5rObzs/VasmiqZZr4qJrd7bGtBcnyAifzHIeg9LoH7B70GWoEyRIsLEzFu1nnMuaVRRjmBUupYgrihLIsURyIZ155nVIDjSRR50Sq9tx7+ZXrf46Gf8TKm4CdMguJz4uil+fFKIp80lxo2NZ6g+oZVQXmq9w9OuDmzhFaW4HFzrTSGNicU9hJsPMAmAIOwyjLAM7PzOr9xGgvpZhBvz/aE/HerMiA0WldSIGeqXZFJC6Dulq9ThmChBAwM0wVMxgOj7m730NrHVhYB+fAwikjtIAACGqAKjp7V1AD8QD3VZ5Q4H1kywux5EXQ732Ra7eab0I1AO40AyCupxpe2T/qf9P7yMTUiqKwk9YnMhnWDg+PyKUOjc682gg/EMJ8jzKFqoG4k8xjYUot6LQagikGriyDdnv9zyNyBJSnG9C8b0X2D3mpN9MkcveJB1SV7tE+B4MwFY8ADxEv833pBEwAM8bjMaNxBshcvJYQcpyPbKtTpyjNIufk7l73q1qMvoiVuwCnGRAgixvNKxe21t+VZVlpZq6izA4pBsd9dg5HkDZn' $Au3_Icon &= 'J2eYb9RTMPdn1GLBcJhN33WUCcQNCMWEUwMF2+st0RCsAkf94W7/ePAVzO4Ag1MNzNDcPrP+B2aBEALARLzBJDp7B10CHnwCIQct59l/iAlBaUSgBoJRBp2KdxHo7F3FiFaraZ0Fb3kRDCyr/pz8pyIbfRa4B+hpBhLAti9cfmahnjyd53kBRFYBwFSt1+vZOC8hSkHnFZsygCmg87zcvwSIMR2bDcyUrFSAaSFCCeWIWr1hV9YbMspKjSPnrt/e/fdsNPg7TL9xWnyYn2qkYL/ovVPVWVLNBGA4HNLrDzmz1rbVVsMIGRVtugoFWDE3MjMzp4HmRGSIQBXNybfOLC/BbGqgGFq93uCJc21GeaFR5P0oK3pl0Bugz6P57R+U0wgoN7fO/8Zyq/nRooJhEYZUsLIsqDqA1Bs1lpotW9IgiXfcORqJlSNwCfgIxE84H78FYHofCupRCfjJp8K9wz4BD24SQVtpt+XiRsOqTY2A6/aGt1+9c+8vLBSfI4RXgIzTQQSki43axzHVEILI/Eua9fsDd9TtXd/c2Iy9d49kQfP2YhotNWJ5dW/EMJusguBicBMTcwPCFKqYQCgDg1FGXhqIWpQmnD/Tpplig9EYAesNsnu37tz7S9Pw14Tsf4AeD0F0/tLlReekphoEEDAB0SzL5ODoqI/qn+0e9ZezUp9dbjbOJ/W0aRAurNUlK+vubndsw6zAilwQARy4+SqIlZShIGt2LIQgca1h651l1tt1iqKQ42EIceTdzn7v+b39/U+L889j4VtT8Q+HfOUbL3zq7Ob6J800VlWbfR3W3b193z06/EPEfwoXP+ai+BdWO+0PFEXIq/3wBjAwVGazd29U0q+YFYGghjFF7KDmApVGGQ2PbWOtI1WzIC8Vg1Bp94fdwau37+78KdhzaHgFLbpA4OEgwmzNmPR8RCZDVuj2elG3e/S5NIn/KMuLQyR+Ucv80zs7ey+BbVVinIjUVpcXL816O82613Zd' $Au3_Icon &= 'gMTEOQcCqIo4RlkpVRu2Uk129w8DneWxeO9v3N79l+pCnuVfxvRfCdkLwIDXAPnSf33tU+fOnvktEXNFUUi1af3e3sHXNRQfA746P0+p4eJlxJ9D5I3OR09fPnfml6vD5m6rubCdRC4FAUDNdDTOe977ej2NUjOjdzxgNBwVh73h3/ooGXrvk2w8esE0PI9Nus11oM9rhHzhi//xtpXV1c+msW92uz0ODw6fA/1t4Es8GDEu3kDcFRclP6Ua2nGcbMdxvI4hzossLdQvAeRFeS/Liv00jddUtej2Bs9pKP4TDYdgOdBD3C4h2wcCrx1M/8kn7j2Y/gxwM03Tz2RZdouHo4GLOuA2EGliNBGpY3qM8+uAoeV3MBvjXBucTJ5dfIcwGgIGlIDxOjAx8DrhgQioEdUjxCmmEQDlaDATGTPF+JRKv24Dbp71GX9M8L84Jo46QVTs6gAAAABJRU5ErkJggg==' Local $bString = _WinAPI_Base64Decode($Au3_Icon) If @error Then Return SetError(1, 0, 0) $bString = Binary($bString) If $bSaveBinary Then Local Const $hFile = FileOpen($sSavePath & "\au3-icon2.png", 18) If @error Then Return SetError(2, 0, $bString) FileWrite($hFile, $bString) FileClose($hFile) EndIf Return $bString EndFunc ;==>_Au3_Icon Func _WinAPI_Base64Decode($sB64String) Local $aCrypt = DllCall("Crypt32.dll", "bool", "CryptStringToBinaryA", "str", $sB64String, "dword", 0, "dword", 1, "ptr", 0, "dword*", 0, "ptr", 0, "ptr", 0) If @error Or Not $aCrypt[0] Then Return SetError(1, 0, "") Local $bBuffer = DllStructCreate("byte[" & $aCrypt[5] & "]") $aCrypt = DllCall("Crypt32.dll", "bool", "CryptStringToBinaryA", "str", $sB64String, "dword", 0, "dword", 1, "struct*", $bBuffer, "dword*", $aCrypt[5], "ptr", 0, "ptr", 0) If @error Or Not $aCrypt[0] Then Return SetError(2, 0, "") Return DllStructGetData($bBuffer, 1) EndFunc ;==>_WinAPI_Base64Decode  
      Download: GDI+ Swiss Railway Clock v1.16 (Widget).au3
       
       
      GUI version (discontinued):
      ;the Hilfiker / MobaTime Swiss Railway Clock ;coded by UEZ build 2018-03-01 ;thanks to Eukalyptus for the _CreateBrushedAluminum() function! #Pragma Compile(Icon, "GDI+ Swiss Railway Clock.ico") #AutoIt3Wrapper_Run_Au3Stripper=y #Au3Stripper_Parameters=/so /pe /rm #AutoIt3Wrapper_Run_After=del /f /q "%scriptdir%\%scriptfile%_stripped.au3" #AutoIt3Wrapper_UseX64=n Break(0) #include <GDIPlus.au3> #include <GuiConstantsEx.au3> #include <WindowsConstants.au3> ProcessSetPriority(@AutoItPID, $PROCESS_LOW) _GDIPlus_Startup() Global $hGUI, $iFPS = 0, $iShowFPS = 0, $bExit Global Const $iW = 512, $iH = $iW, $iWh = $iW / 2, $iHh = $iH / 2, $sTitle = "GDI+ Swiss Railway Clock v1.1" Global Const $fRad = ACos(-1) / 180, $fDeg = 180 / ACos(-1), $iTimer = 30, $fDeltaShadow = $iW * 0.020 Global $hDC, $hCanvas, $hBitmap_Clock, $hBrush_Shadow, $hBrush_Update, $hPen_Update, $fDiameter = $iW, $hDC_backbuffer, $fShadowAngle, $fMin_next, _ $fRadius = $fDiameter / 2, $fSec, $fMin, $fHr, $fAmplitude = 3 AutoItSetOption("GUIOnEventMode", 1) GDIPlus_SwissRailwayClock() AutoItSetOption("GUIOnEventMode", 0) _GDIPlus_Shutdown() Func GDIPlus_SwissRailwayClock() $bExit = False $hGUI = GUICreate($sTitle, $iW + $fDeltaShadow, $iH + $fDeltaShadow, -1, -1, -1, $WS_EX_TOPMOST) GUISetBkColor(0xFFFFFF, $hGUI) GUISetState(@SW_SHOW, $hGUI) ;~ GUISetCursor(16, 1) ;create canvas elements $hDC = _WinAPI_GetDC($hGUI) Local Const $hHBitmap = _WinAPI_CreateCompatibleBitmap($hDC, $iW + $fDeltaShadow, $iH + $fDeltaShadow) $hDC_backbuffer = _WinAPI_CreateCompatibleDC($hDC) Local Const $DC_obj = _WinAPI_SelectObject($hDC_backbuffer, $hHBitmap) $hCanvas = _GDIPlus_GraphicsCreateFromHDC($hDC_backbuffer) $hBrush_Shadow = _GDIPlus_BrushCreateSolid(0x14A0A0A0) $hPen_Update = _GDIPlus_PenCreate(0xFFA02020) $hBrush_Update = _GDIPlus_BrushCreateSolid(0) _GDIPlus_GraphicsSetSmoothingMode($hCanvas, $GDIP_SMOOTHINGMODE_HIGHQUALITY) _GDIPlus_GraphicsSetPixelOffsetMode($hCanvas, $GDIP_PIXELOFFSETMODE_HIGHQUALITY) $fDiameter = $fDiameter < 128 ? 128 : $fDiameter > 1024 ? 1024 : $fDiameter $hBitmap_Clock = GenerateClockBg($fDiameter) GUISetOnEvent($GUI_EVENT_CLOSE, "_Exit_About") $fMin_next = @MIN GUIRegisterMsg($WM_TIMER, "Draw") ;$WM_TIMER = 0x0113 Local $iID = DllCall("User32.dll", "uint_ptr", "SetTimer", "hwnd", $hGUI, "uint_ptr", 1, "uint", $iTimer, "ptr", 0)[0] Do If $bExit Then ExitLoop Until Not Sleep(100) ;release resources GUIRegisterMsg($WM_TIMER, "") DllCall("user32.dll", "bool", "KillTimer", "hwnd", $hGUI, "uint_ptr", $iID) _GDIPlus_PenDispose($hPen_Update) _GDIPlus_BrushDispose($hBrush_Shadow) _GDIPlus_BrushDispose($hBrush_Update) _GDIPlus_GraphicsDispose($hCanvas) _WinAPI_SelectObject($hDC_backbuffer, $DC_obj) _WinAPI_DeleteDC($hDC_backbuffer) _WinAPI_DeleteObject($hHBitmap) _WinAPI_ReleaseDC($hGUI, $hDC) GUIDelete($hGUI) EndFunc ;==>GDIPlus_SwissRailwayClock Func Draw($hWnd, $iMsg, $wParam, $lParam) #forceref $hWnd, $iMsg, $wParam, $lParam _GDIPlus_GraphicsDrawImageRect($hCanvas, $hBitmap_Clock, 0, 0, $fDiameter + $fDeltaShadow, $fDiameter + $fDeltaShadow) UpdateClock($hCanvas, $fDiameter) _WinAPI_BitBlt($hDC, 0, 0, $iW + $fDeltaShadow, $iH + $fDeltaShadow, $hDC_backbuffer, 0, 0, $SRCCOPY) EndFunc Func _Exit_About() $bExit = True EndFunc ;==>_Exit_About Func UpdateClock($hGfx, $fDiameter) Static $bBounce = 0, $f = 0 Local $m1 = $fDiameter * 0.015 ;hour $fHr = 30 * (@HOUR + @MIN / 60) _GDIPlus_GraphicsTranslateTransform($hGfx, $fRadius, $fRadius) _GDIPlus_GraphicsRotateTransform($hGfx, $fHr) _GDIPlus_GraphicsTranslateTransform($hGfx, -$fRadius, -$fRadius) Local $iWidth1 = $fDiameter * 0.0375, _ $iHeight1 = $fDiameter / 2.5, _ $iWidth12 = $iWidth1 / 2, _ $fPosY = $fDiameter * 0.2, $iWidth2, $iWidth22, $fPosY2 _GDIPlus_BrushSetSolidColor($hBrush_Update, 0xFF101010) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hGfx, "handle", $hBrush_Shadow, _ "float", $fRadius - $iWidth12 + Cos(($fShadowAngle - $fHr) * $fRad) * $m1, _ "float", $fPosY + Sin(($fShadowAngle - $fHr) * $fRad) * $m1, _ "float", $iWidth1, "float", $iHeight1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hGfx, "handle", $hBrush_Update, _ "float", $fRadius - $iWidth12, _ "float", $fPosY, _ "float", $iWidth1, "float", $iHeight1) _GDIPlus_GraphicsResetTransform($hGfx) ;min If $fMin_next <> @MIN Then $bBounce = 1 Switch $bBounce Case 1 $fMin = (6 * Mod(($fMin_next + 1), 60)) + Sin($f * 1.9) * $fAmplitude If $fAmplitude = 0 Then $fMin_next = @MIN $f = 0 $fAmplitude = 3 $bBounce = 0 Else $fAmplitude -= 0.5 $fAmplitude = $fAmplitude <= 0 ? 0 : $fAmplitude $f += 1 EndIf Case Else $fMin = (6 * @MIN) EndSwitch _GDIPlus_GraphicsTranslateTransform($hGfx, $fRadius, $fRadius) _GDIPlus_GraphicsRotateTransform($hGfx, $fMin) _GDIPlus_GraphicsTranslateTransform($hGfx, -$fRadius, -$fRadius) $iWidth1 = $fDiameter * 0.03 $iHeight1 = $fRadius $iWidth12 = $iWidth1 / 2 $fPosY = $fDiameter * 0.1 DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hGfx, "handle", $hBrush_Shadow, _ "float", $fRadius - $iWidth12 + Cos(($fShadowAngle - $fMin) * $fRad) * $m1, _ "float", $fPosY + Sin(($fShadowAngle - $fMin) * $fRad) * $m1, _ "float", $iWidth1, "float", $iHeight1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hGfx, "handle", $hBrush_Update, _ "float", $fRadius - $iWidth12, _ "float", $fPosY, _ "float", $iWidth1, "float", $iHeight1) _GDIPlus_GraphicsResetTransform($hGfx) ;sec $fSec = 6 * (@SEC * 1.02564 + @MSEC / 1000) If $fSec >= 360 Then $fSec = 0 _GDIPlus_GraphicsTranslateTransform($hGfx, $fRadius, $fRadius) _GDIPlus_GraphicsRotateTransform($hGfx, $fSec) _GDIPlus_GraphicsTranslateTransform($hGfx, -$fRadius, -$fRadius) $fPosY = $fDiameter * 0.27 $fPosY2 = $fDiameter * 0.19 $iWidth1 = $fDiameter * 0.0095 $iHeight1 = $fRadius * 1.3 - $fPosY $iWidth12 = $iWidth1 / 2 $iWidth2 = $fDiameter * 0.083333 $iWidth22 = $iWidth2 / 2 ;shadow seconds DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hGfx, "handle", $hBrush_Shadow, _ "float", $fRadius + Cos(($fShadowAngle - $fSec) * $fRad) * $m1, _ "float", $fPosY + Sin(($fShadowAngle - $fSec) * $fRad) * $m1, _ "float", $iWidth1 + $fDiameter * 0.006667, "float", $iHeight1 + $fDiameter * 0.006667) DllCall($__g_hGDIPDll, "int", "GdipFillEllipse", "handle", $hGfx, "handle", $hBrush_Shadow, _ "float", $fRadius - $iWidth22 + Cos(($fShadowAngle - $fSec) * $fRad) * $m1, _ "float", $fPosY2 + Sin(($fShadowAngle - $fSec) * $fRad) * $m1, _ "float", $iWidth2, "float", $iWidth2) ;seconds _GDIPlus_BrushSetSolidColor($hBrush_Update, 0xFFC01010) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hGfx, "handle", $hBrush_Update, _ "float", $fRadius - $iWidth12, _ "float", $fPosY, _ "float", $iWidth1, "float", $iHeight1) DllCall($__g_hGDIPDll, "int", "GdipFillEllipse", "handle", $hGfx, "handle", $hBrush_Update, _ "float", $fRadius - $iWidth22, _ "float", $fPosY2, _ "float", $iWidth2, "float", $iWidth2) _GDIPlus_GraphicsResetTransform($hGfx) ;button in the center DllCall($__g_hGDIPDll, "int", "GdipFillEllipse", "handle", $hGfx, "handle", $hBrush_Update, _ "float", $fRadius - $iWidth1, _ "float", $fRadius - $iWidth1, _ "float", 2 * $iWidth1, "float", 2 * $iWidth1) DllCall($__g_hGDIPDll, "int", "GdipDrawEllipse", "handle", $hGfx, "handle", $hPen_Update, _ "float", $fRadius - $iWidth1, _ "float", $fRadius - $iWidth1, _ "float", 2 * $iWidth1, "float", 2 * $iWidth1) EndFunc Func GenerateClockBg($fDiameter) Local Const $hBitmap = _GDIPlus_BitmapCreateFromScan0($fDiameter + $fDeltaShadow, $fDiameter + $fDeltaShadow), $hGfx = _GDIPlus_ImageGetGraphicsContext($hBitmap), _ $hBrush = _GDIPlus_BrushCreateSolid(0xFF000000), $fBorderSize = $fDiameter * 0.03333, _ $hEffect = _GDIPlus_EffectCreateBlur($fDiameter / 50, 0), $hPen = _GDIPlus_PenCreate(0xA0000000, $fBorderSize) _GDIPlus_GraphicsSetSmoothingMode($hGfx, 4) _GDIPlus_GraphicsSetPixelOffsetMode($hGfx, 4) _GDIPlus_GraphicsSetTextRenderingHint($hGfx, 4) _GDIPlus_GraphicsClear($hGfx, 0xFFFFFFFF) Local Const $fSize = $fDiameter * 0.95 - $fBorderSize / 2 Local $fShadow_vx = $fDiameter * 0.0095, $fShadow_vy = $fDiameter * 0.01 $fShadowAngle = ATan($fShadow_vy / $fShadow_vx) * $fDeg If $fShadow_vx < 0 And $fShadow_vy >= 0 Then $fShadowAngle += 180 If $fShadow_vx < 0 And $fShadow_vy < 0 Then $fShadowAngle -= 180 _GDIPlus_GraphicsDrawEllipse($hGfx, $fBorderSize + $fShadow_vx, $fBorderSize + $fShadow_vy, $fSize, $fSize, $hPen) _GDIPlus_BitmapApplyEffect($hBitmap, $hEffect) _GDIPlus_PenSetColor($hPen, 0xF0000000) Local Const $hBitmap_Texture = _CreateBrushedAluminum($fDiameter, $fDiameter, $fShadowAngle) Local Const $hTexture = _GDIPlus_TextureCreate($hBitmap_Texture) DllCall($__g_hGDIPDll, "int", "GdipSetPenBrushFill", "ptr", $hPen, "ptr", $hTexture) _GDIPlus_GraphicsDrawEllipse($hGfx, $fBorderSize, $fBorderSize, $fSize, $fSize, $hPen) _GDIPlus_GraphicsTranslateTransform($hGfx, $fRadius, $fRadius) _GDIPlus_GraphicsRotateTransform($hGfx, -6) _GDIPlus_GraphicsTranslateTransform($hGfx, -$fRadius, -$fRadius) Local $iWidth1 = $fDiameter * 0.026667, $iHeight1 = $fDiameter / 10, $iWidth12 = $iWidth1 / 2, $fPosY = $fDiameter * 0.083333, _ $iWidth2 = $fDiameter * 0.013333, $iHeight2 = $fDiameter * 0.0416667, $iWidth22 = $iWidth2 / 2 For $i = 0 to 59 _GDIPlus_GraphicsTranslateTransform($hGfx, $fRadius, $fRadius) _GDIPlus_GraphicsRotateTransform($hGfx, 6) _GDIPlus_GraphicsTranslateTransform($hGfx, -$fRadius, -$fRadius) Switch Mod($i, 5) Case 0 _GDIPlus_GraphicsFillRect($hGfx, $fRadius - $iWidth12, $fPosY, $iWidth1, $iHeight1, $hBrush) Case Else _GDIPlus_GraphicsFillRect($hGfx, $fRadius - $iWidth22, $fPosY, $iWidth2, $iHeight2, $hBrush) EndSwitch Next _GDIPlus_GraphicsResetTransform($hGfx) Local Const $hBitmap_Logo = _GDIPlus_BitmapCreateFromMemory(_Au3_Icon()) Local Const $hBitmap_Logo_Scaled = _GDIPlus_ImageResize($hBitmap_Logo, $fDiameter * 0.08, $fDiameter * 0.08) Local $aDim = _GDIPlus_ImageGetDimension($hBitmap_Logo_Scaled) _GDIPlus_GraphicsDrawImageRect($hGfx, $hBitmap_Logo_Scaled, $fRadius - $aDim[0] / 2, $fRadius / 1.75, $aDim[0], $aDim[1]) _GDIPlus_ImageDispose($hBitmap_Logo) _GDIPlus_ImageDispose($hBitmap_Logo_Scaled) Local Const $hFamily = _GDIPlus_FontFamilyCreate("Segoe Script"), $hFont = _GDIPlus_FontCreate($hFamily, $fDiameter * 0.025), $hFormat = _GDIPlus_StringFormatCreate() _GDIPlus_StringFormatSetAlign($hFormat, 1) _GDIPlus_StringFormatSetLineAlign($hFormat, 1) ;~ _GDIPlus_BrushSetSolidColor($hBrush, 0xFF400000) _GDIPlus_GraphicsDrawStringEx($hGfx, "Clock by" & @CRLF & "UEZ", $hFont, _GDIPlus_RectFCreate($fRadius - $fRadius * 0.2, $fRadius + $fRadius * 0.2, $fRadius * 0.4, $fRadius * 0.4), $hFormat, $hBrush) _GDIPlus_ImageDispose($hBitmap_Texture) _GDIPlus_BrushDispose($hTexture) _GDIPlus_FontDispose($hFont) _GDIPlus_FontFamilyDispose($hFamily) _GDIPlus_StringFormatDispose($hFormat) _GDIPlus_EffectDispose($hEffect) _GDIPlus_PenDispose($hPen) _GDIPlus_BrushDispose($hBrush) _GDIPlus_GraphicsDispose($hGfx) Return $hBitmap EndFunc Func _CreateBrushedAluminum($iW, $iH, $fLightAngle = 40, $iBlurDist = 12, $fBlurTrans = 0.6666, $fRed = 0.8, $fGreen = 0.9, $fBlue = 1, $iLightColor = 0xF0FFFFFF, $fLightSigma = 0.5, $fLightScale = 0.83) ;coded by Eukalyptus! $iBlurDist = Ceiling($iBlurDist) $iBlurDist += 1 - Mod($iBlurDist, 2) Local $iOverSize = 0 For $i = 1 To $iBlurDist Step 2 $iOverSize += $i + $i + 1 Next Local $iWO = $iW + $iOverSize ;========================================= ; Add Noise ;========================================= Local $iNoiseSize = 40 Local $hBmp_Noise = _GDIPlus_BitmapCreateFromScan0($iNoiseSize, $iNoiseSize) Local $hGfx_Noise = _GDIPlus_ImageGetGraphicsContext($hBmp_Noise) Local $tData = _GDIPlus_BitmapLockBits($hBmp_Noise, 0, 0, $iNoiseSize, $iNoiseSize, BitOR($GDIP_ILMREAD, $GDIP_ILMWRITE), $GDIP_PXF32ARGB) Local $iStride = DllStructGetData($tData, "Stride") Local $iWidth = DllStructGetData($tData, "Width") Local $iHeight = DllStructGetData($tData, "Height") Local $pScan0 = DllStructGetData($tData, "Scan0") Local $tPixel = DllStructCreate("dword[" & $iWidth * $iHeight & "];", $pScan0) Local $iAmp For $row = 0 To $iHeight - 1 For $col = 0 To $iWidth - 1 $iAmp = Random(0, 0xFF, 1) DllStructSetData($tPixel, 1, BitOR(0xFF000000, BitShift($iAmp, -16), BitShift($iAmp, -8), $iAmp), $row * $iWidth + $col + 1) Next Next _GDIPlus_BitmapUnlockBits($hBmp_Noise, $tData) ;========================================= ; Create Full NoiseBitmap ;========================================= Local $hBmp_Full = _GDIPlus_BitmapCreateFromScan0($iWO, $iH) Local $hGfx_Full = _GDIPlus_ImageGetGraphicsContext($hBmp_Full) _GDIPlus_GraphicsSetSmoothingMode($hGfx_Full, 4) _GDIPlus_GraphicsSetInterpolationMode($hGfx_Full, 3) Local $iXOff, $iYOff, $iSizeX, $iSizeY For $y = 0 To $iH Step $iNoiseSize / 2 For $x = 0 To $iWO Step $iNoiseSize / 2 $iXOff = Random(0, $iNoiseSize / 2, 1) $iYOff = Random(0, $iNoiseSize / 2, 1) $iSizeX = $iNoiseSize - $iXOff $iSizeY = $iNoiseSize - $iYOff _GDIPlus_GraphicsDrawImageRectRect($hGfx_Full, $hBmp_Noise, $iXOff, $iYOff, $iSizeX, $iSizeY, $x, $y, $iSizeX, $iSizeY) Next Next _GDIPlus_GraphicsDispose($hGfx_Noise) _GDIPlus_BitmapDispose($hBmp_Noise) ;========================================= ; MotionBlur ;========================================= Local $hBmp_Full2 = _GDIPlus_BitmapCreateFromScan0($iWO, $iH) Local $hGfx_Full2 = _GDIPlus_ImageGetGraphicsContext($hBmp_Full2) _GDIPlus_GraphicsSetSmoothingMode($hGfx_Full2, 4) _GDIPlus_GraphicsSetInterpolationMode($hGfx_Full, 3) Local $tColorMatrix = DllStructCreate("float[5]; float[5]; float[5]; float[5]; float[5];") DllStructSetData($tColorMatrix, 1, 1, 1) DllStructSetData($tColorMatrix, 2, 1, 2) DllStructSetData($tColorMatrix, 3, 1, 3) DllStructSetData($tColorMatrix, 4, $fBlurTrans, 4) DllStructSetData($tColorMatrix, 5, 1, 5) Local $hImgAttrib = _GDIPlus_ImageAttributesCreate() DllCall($__g_hGDIPDll, "int", "GdipSetImageAttributesColorMatrix", "ptr", $hImgAttrib, "int", 1, "int", 1, "struct*", $tColorMatrix, "struct*", 0, "int", 0) For $i = 1 To $iBlurDist Step 2 DllCall($__g_hGDIPDll, "int", "GdipDrawImageRectRect", "ptr", $hGfx_Full2, "ptr", $hBmp_Full, _ "float", $i, "float", 0, "float", $iWO, "float", $iH, _ "float", 0, "float", 0, "float", $iWO, "float", $iH, _ "int", 2, "ptr", $hImgAttrib, "ptr", 0, "ptr", 0) If $i >= $iBlurDist Then DllStructSetData($tColorMatrix, 1, $fRed, 1) DllStructSetData($tColorMatrix, 2, $fGreen, 2) DllStructSetData($tColorMatrix, 3, $fBlue, 3) DllStructSetData($tColorMatrix, 4, 1, 4) DllCall($__g_hGDIPDll, "int", "GdipSetImageAttributesColorMatrix", "ptr", $hImgAttrib, "int", 1, "int", 1, "struct*", $tColorMatrix, "struct*", 0, "int", 0) EndIf DllCall($__g_hGDIPDll, "int", "GdipDrawImageRectRect", "ptr", $hGfx_Full, "ptr", $hBmp_Full2, _ "float", $i + 1, "float", 0, "float", $iWO, "float", $iH, _ "float", 0, "float", 0, "float", $iWO, "float", $iH, _ "int", 2, "ptr", $hImgAttrib, "ptr", 0, "ptr", 0) Next _GDIPlus_ImageAttributesDispose($hImgAttrib) _GDIPlus_GraphicsDispose($hGfx_Full2) _GDIPlus_BitmapDispose($hBmp_Full2) _GDIPlus_GraphicsDispose($hGfx_Full) ;========================================= ; Add Light ;========================================= Local $hBmp_Alu = _GDIPlus_BitmapCreateFromScan0($iW, $iH) Local $hGfx_Alu = _GDIPlus_ImageGetGraphicsContext($hBmp_Alu) _GDIPlus_GraphicsSetSmoothingMode($hGfx_Alu, 4) _GDIPlus_GraphicsSetInterpolationMode($hGfx_Full, 3) _GDIPlus_GraphicsDrawImage($hGfx_Alu, $hBmp_Full, -$iOverSize, 0) _GDIPlus_BitmapDispose($hBmp_Full) Local $tPointF1 = DllStructCreate("float; float;") Local $tPointF2 = DllStructCreate("float; float;") DllStructSetData($tPointF2, 2, $iH * $fLightScale) $aResult = DllCall($__g_hGDIPDll, "int", "GdipCreateLineBrush", "struct*", $tPointF1, "struct*", $tPointF2, "uint", 0, "uint", $iLightColor, "int", 0, "handle*", 0) If @error Or Not IsArray($aResult) Then Return SetError(1, 4, False) Local $hBrush = $aResult[6] _GDIPlus_LineBrushSetSigmaBlend($hBrush, $fLightSigma) _GDIPlus_LineBrushSetGammaCorrection($hBrush) DllCall($__g_hGDIPDll, "int", "GdipRotateLineTransform", "ptr", $hBrush, "float", $fLightAngle, "int", 0) _GDIPlus_GraphicsFillRect($hGfx_Alu, 0, 0, $iW, $iH, $hBrush) _GDIPlus_BrushDispose($hBrush) _GDIPlus_GraphicsDispose($hGfx_Alu) Return $hBmp_Alu EndFunc ;==>_CreateBrushedAluminum ;Code below was generated by: 'File to Base64 String' Code Generator v1.20 Build 2018-02-02 Func _Au3_Icon($bSaveBinary = False, $sSavePath = @ScriptDir) Local $Au3_Icon $Au3_Icon &= 'iVBORw0KGgoAAAANSUhEUgAAADAAAAAwCAYAAABXAvmHAAAP0ElEQVR4XtWZW4hs6VXHf+v79qWquruquqtvZ/r0uc8540yScTIQQ0JkDOYyGhIkhhAxxhdR8mDAgAg+6FsE9UVffNMH8S0ERAwS1DFeEo3m6owzmUySc+Zc+15VXZd9+dZyp6ro4pDTORlGIfnDn703TW/+//X9v/Wt3i3PPfccP85w/GhBgLqkS23ixhpRfau6bgItIPpRN5Ag0Xl88jYrxu/E+KA492E0vJd44d245BKQ/H8bkAe80wMOEE5HA5c8SpQ822yv/ubW9vnfffyxR3+vs7r6YcS9HewZnP9ZXPwE0Py/NuCBJj65iERvQPybcNFP4JKzuPgq+CeR6GnwV3FJB4juM+mSNj55Ehe97/LFC5947PL2ey5tb755daW1+fiVc295+qk3fuTShfPPPnb10d+J60sfI6o9BbRer4EIaOLis1Nh6dtBfs6ljY82ljqfiNLFX8X597uk/ksrG4/8ftJo/lq62P51XPQOJHoc3DV8egZYxLkLcW3xQ088fvWTj2ysXItjnxRlGY6Ojmxvb98iJwtnz6xeXO80tx+9tP0Rcf6tuHhzLuS1YwmJLiHuslRVbzQbjydJsrXSbl4RIVlpLZ0xM71+e+cbC41a+8zayuVxlo9CCPnX/vslt7S89iEzy4/7R/+MT7+Lhq2V5dbbO63Ftbwog/feDYdDt7e3R71eo9vt2tbWlkZRRC1NFkHWQDpACmQ/bBuVWUyaiN+Kk9oH2q3mO/Ky0HNn1p9sNxeaBpiBmpl3TlTNqouoqkmFoKp5XuT1NKlVFS5ffOXm54ui2EFIr17afudCLV1SM5mBity+fRuAzc1NVC1EkfN3dg+/9e1vf/ePMfssYXz9hzXQJKo/BTyKlovrZ7Y+fPXi1luryubOOeKqPBpKQiilLAMhBAwEw7x3RN9jFImPIhTR8TjPQghFvZY2s7wYpkmc' $Au3_Icon &= 'Ag5ARFBVuXHjBpVPqurTaDRMVRERQgjll776wp9YKP+KMP5a9NCsS7SBuHMgb2stt9+13FraXltubYegmkRRMh4POTwccdAbMy4CQTFDBBEDABMvYmnirNVIaC3UpVFP667WqFdmrRLfYA7MDIBWq0WaplQRIo5j8d6bVvDOxbV6fXV03C0BeYgBvyxx7R1prfbs2srym8+e6bxhtrwMjnt276Bv3UGOuYQ4bVCrJ1JVWtxEvxO0xBHIiiBVpbnbLexetysLidjmygKLCwsYzjATwACpQK/XY2VlBTNjZ2cHVTXvvYkgg3F2lI2z2+ByIEScjgRx23GSPvPU41d+BQE1zMqCnb197h2NxCeLttBeliiOmCUGDIIJFgIbzYh2IyUoqBrHo0LuHQ4ozMl37g1sqTaUrdWWJbW6haAChnOOPM/Z3d1lNBpRVX/CEJTIOxkOs2Mt8z4iAHa6ARdvVnzL+a3NnzfMVNEyz/z1Wzt2XHgWW+tUwkUV8tKYlQ81IZLA9nJMI40IaohAFAnLSxHeSm7sDWi0VuR4cMxLN/fl0maLxsICqlRUVldXOTg4IEkSOp2OVUAE1Iz+YLSHyAAYndZGE1yyAXqt1Wq/b3Vl6WxQC/lo4F5+dccK15Dmchs1yEpAHCAwEe+IKbm8GhN5T6mKEwGmwgAWFxdYHo7Y6fdoLDUZDz0vvnrI1S1lYXEJnRmuhANYBalozolT1dDt97+Chq+j+f6DDUh0Bh8/k9br7754buOng5oW2ci9fGNHxtRoLrbIgwEecw5sasAQRAPnVx3eC0UIE/FmxhxgwMZqm1G+T/d4SL3eoAzKizcPefycUG8soqqEEAxMzFARIcvL8fWbO18YH/c+DfICcPwgA4JZa2lp6b3XLp39kK8QQtBbd/ZlUIgttJakNFA8OIeZQ5hVPyhnm0Y9dpTBEMDMeBBMPGc6i/RvdRnnCVWTIMvHfPPWEU+c97iohpmad47jcda/u3Pw/MHh' $Au3_Icon &= '0b+Zll8GfREtd08bJSJ81DgeDO6WQYOBHh3uy04/M5c0RCaxEBSHmsNMUKBUo5Uo6w0hVwEzToOZQcW01uCR5ZQym2zqSRcbZyW39gdgATPEgLu7hy/v7+3+jWn5GUz/Hi1vAPagUaKGS65geqndbD2ZJnE8Hh3bzb0BuFgkignq0FnmMWaCIHElFzuO0jwOQ+bR+YFGaomHMJyumIvAp1RdirVmnaRWMxGcqwi2i9mrhGyHOe43gEQrLq698+wj6x9f77SvWYVefyjjgOBjwKMiGG4uXsBZydU1jyGoKhpK8iLHe08cJ4gID4aAAhZQA8GBj7Gi4Ob+gMuPREBCGUKJWQNYBASw08bpBbDVtZXWNQPLs6FVvV6QyHAROmuRChigCGjg0rIjdTqpYlHk3L5zl2rO4Tu39iZmDDCzCZnfT4gTmL8PnAMXczTIyPOAqlk1JJ73Sf2NOH9pZoIHGYiApXqjcQVMMXQ8GssoV8NFgngMhyLA1IgLGRfa0K4beZCJ2J3dXfa7Q6I4pV9E3D0YYmV2f/7n90RRTC1yWChQExAPPsJUORzkTjVYNaVuXLm0/UHEXcDXaqcZSBBZi6NoAwRMGWUlhkzE4zwgqBoGYIGzLWG1rmQlOIHjfo+j45z11RUKE6ivcHsYca+bI9j0d21OMMR5Uq9okaEA4k5YGTBMKVV1MBwfYhpVbJy+AuKaYJEZqAbpjQoQx5yCMTspG8ZG05Opm4kL9IYZucJOd0AZL4G4yQgQxTXAMO6PkAF5NqY/KjAXA8LcgGecl6JBEcH1+sd3QFpA68EGosbC7IfxNNqlZaWdCAem92Y0IuXiMuQB5EQUdNotttY7bK52OL+6yLWO8pObsLboCMr3nws2NZAFAZ8whZwY0aAoAoY16rVVIIAVD+5CpklVqcvVmHwFM1TVBTU5GRNwiBnLDcfVjpIHB6bMAbVaQqNeQ8RQVcBRmCGnHWYYWZ5jEoGraDoTP6WpEYKK91YV' $Au3_Icon &= 'pX1ld+/Ah6zonxYhFCsXGumqqk2fDDspCkanIVxbKRkHh6l+X09XNcoQKEolmKAnwgUDzO7fyKZKVgTwMYh7gEFsQtNw697BC6HIR4ic0oUEESQKqkFEHCYmjpMe5zAudCLGFoHp97dDQEQwZmbKchqPYZ9B/4DxoIdqeSJezQhlwTAvwaecQDiBiMwe8cvtxS0fpxfAWoB7QIQoQlm8/NIrNz9z7fLZ94vzSeycZaWJYDzxSB1MmW2q+0TrieAReZ6RF4FRHhgXSqEQJkl0PLadkiR+ZkIIoWCUGdRjmB/rJxQRvBfMQIwESEGSmQG930AY7+HS5/N8fCXPy6KeuiSNnR2Pc1mqJ5ONOywU78BsLjwfjRj0e5NO0s+UIH5aUV+HKJlm21fUkkwhwVAzBCiLgmCAiwG7n6b4yIub6VcsA7uO6Q4QHjRKFGg5rObzs/VasmiqZZr4qJrd7bGtBcnyAifzHIeg9LoH7B70GWoEyRIsLEzFu1nnMuaVRRjmBUupYgrihLIsURyIZ155nVIDjSRR50Sq9tx7+ZXrf46Gf8TKm4CdMguJz4uil+fFKIp80lxo2NZ6g+oZVQXmq9w9OuDmzhFaW4HFzrTSGNicU9hJsPMAmAIOwyjLAM7PzOr9xGgvpZhBvz/aE/HerMiA0WldSIGeqXZFJC6Dulq9ThmChBAwM0wVMxgOj7m730NrHVhYB+fAwikjtIAACGqAKjp7V1AD8QD3VZ5Q4H1kywux5EXQ732Ra7eab0I1AO40AyCupxpe2T/qf9P7yMTUiqKwk9YnMhnWDg+PyKUOjc682gg/EMJ8jzKFqoG4k8xjYUot6LQagikGriyDdnv9zyNyBJSnG9C8b0X2D3mpN9MkcveJB1SV7tE+B4MwFY8ADxEv833pBEwAM8bjMaNxBshcvJYQcpyPbKtTpyjNIufk7l73q1qMvoiVuwCnGRAgixvNKxe21t+VZVlpZq6izA4pBsd9dg5HkDZn' $Au3_Icon &= 'J2eYb9RTMPdn1GLBcJhN33WUCcQNCMWEUwMF2+st0RCsAkf94W7/ePAVzO4Ag1MNzNDcPrP+B2aBEALARLzBJDp7B10CHnwCIQct59l/iAlBaUSgBoJRBp2KdxHo7F3FiFaraZ0Fb3kRDCyr/pz8pyIbfRa4B+hpBhLAti9cfmahnjyd53kBRFYBwFSt1+vZOC8hSkHnFZsygCmg87zcvwSIMR2bDcyUrFSAaSFCCeWIWr1hV9YbMspKjSPnrt/e/fdsNPg7TL9xWnyYn2qkYL/ovVPVWVLNBGA4HNLrDzmz1rbVVsMIGRVtugoFWDE3MjMzp4HmRGSIQBXNybfOLC/BbGqgGFq93uCJc21GeaFR5P0oK3pl0Bugz6P57R+U0wgoN7fO/8Zyq/nRooJhEYZUsLIsqDqA1Bs1lpotW9IgiXfcORqJlSNwCfgIxE84H78FYHofCupRCfjJp8K9wz4BD24SQVtpt+XiRsOqTY2A6/aGt1+9c+8vLBSfI4RXgIzTQQSki43axzHVEILI/Eua9fsDd9TtXd/c2Iy9d49kQfP2YhotNWJ5dW/EMJusguBicBMTcwPCFKqYQCgDg1FGXhqIWpQmnD/Tpplig9EYAesNsnu37tz7S9Pw14Tsf4AeD0F0/tLlReekphoEEDAB0SzL5ODoqI/qn+0e9ZezUp9dbjbOJ/W0aRAurNUlK+vubndsw6zAilwQARy4+SqIlZShIGt2LIQgca1h651l1tt1iqKQ42EIceTdzn7v+b39/U+L889j4VtT8Q+HfOUbL3zq7Ob6J800VlWbfR3W3b193z06/EPEfwoXP+ai+BdWO+0PFEXIq/3wBjAwVGazd29U0q+YFYGghjFF7KDmApVGGQ2PbWOtI1WzIC8Vg1Bp94fdwau37+78KdhzaHgFLbpA4OEgwmzNmPR8RCZDVuj2elG3e/S5NIn/KMuLQyR+Ucv80zs7ey+BbVVinIjUVpcXL816O82613Zd' $Au3_Icon &= 'gMTEOQcCqIo4RlkpVRu2Uk129w8DneWxeO9v3N79l+pCnuVfxvRfCdkLwIDXAPnSf33tU+fOnvktEXNFUUi1af3e3sHXNRQfA746P0+p4eJlxJ9D5I3OR09fPnfml6vD5m6rubCdRC4FAUDNdDTOe977ej2NUjOjdzxgNBwVh73h3/ooGXrvk2w8esE0PI9Nus11oM9rhHzhi//xtpXV1c+msW92uz0ODw6fA/1t4Es8GDEu3kDcFRclP6Ua2nGcbMdxvI4hzossLdQvAeRFeS/Liv00jddUtej2Bs9pKP4TDYdgOdBD3C4h2wcCrx1M/8kn7j2Y/gxwM03Tz2RZdouHo4GLOuA2EGliNBGpY3qM8+uAoeV3MBvjXBucTJ5dfIcwGgIGlIDxOjAx8DrhgQioEdUjxCmmEQDlaDATGTPF+JRKv24Dbp71GX9M8L84Jo46QVTs6gAAAABJRU5ErkJggg==' Local $bString = _WinAPI_Base64Decode($Au3_Icon) If @error Then Return SetError(1, 0, 0) $bString = Binary($bString) If $bSaveBinary Then Local Const $hFile = FileOpen($sSavePath & "\au3-icon2.png", 18) If @error Then Return SetError(2, 0, $bString) FileWrite($hFile, $bString) FileClose($hFile) EndIf Return $bString EndFunc ;==>_Au3_Icon Func _WinAPI_Base64Decode($sB64String) Local $aCrypt = DllCall("Crypt32.dll", "bool", "CryptStringToBinaryA", "str", $sB64String, "dword", 0, "dword", 1, "ptr", 0, "dword*", 0, "ptr", 0, "ptr", 0) If @error Or Not $aCrypt[0] Then Return SetError(1, 0, "") Local $bBuffer = DllStructCreate("byte[" & $aCrypt[5] & "]") $aCrypt = DllCall("Crypt32.dll", "bool", "CryptStringToBinaryA", "str", $sB64String, "dword", 0, "dword", 1, "struct*", $bBuffer, "dword*", $aCrypt[5], "ptr", 0, "ptr", 0) If @error Or Not $aCrypt[0] Then Return SetError(2, 0, "") Return DllStructGetData($bBuffer, 1) EndFunc ;==>_WinAPI_Base64Decode  
      If you want to run in x64 mode please use AutoIt version 3.3.14.3 since the bug in function _GDIPlus_EffectCreate() has been fixed!
       
×
×
  • Create New...