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litlmike

Create 1 of 11 Labels on Select

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Attached below is the full script to download/view. The GUI keeps a running total of Dice Rolls when the user clicks on a button. Also, it calculates the percentage of the numbers rolled.

What I can't figure out, is how to tell the script to create the label for 'Actual' percentage and 'Deviant' Percentage, underneath the button that was just clicked. So if the clicked on button '6', then what is in the Tooltip (percentage), shows beneath the button '6'.

So it seems that I have to tell the script to GUICtrlCreateLabel to the proper (X,Y) coordinates.

If you download and run the entire script it should make sense. Because you can see where the 'Actual' and 'Deviant' should appear, because I put some place markers there for reference.

Thanks in advance.

#include <GUIConstants.au3>
 Global $r2 = 0, $r3 = 0, $r4 = 0, $r5 = 0, $r6 = 0, $r7 = 0, $r8 = 0, $r9 = 0, $r10 = 0, $r11 = 0, $r12 = 0

$y_coord_Rolls_button_Row1 = 31
$y_coord_Rolls_button_Row2 = 180

$y_coord_Rolls_Theo_Row1 = $y_coord_Rolls_button_Row1 - 20
$y_coord_Rolls_Theo_Row2 = $y_coord_Rolls_button_Row2 - 20

;~ .028 - 2's & 12's
;~ .056 - 3's & 11's
;~ .083 - 4's & 10's
;~ .111 - 5's & 9's
;~ .139 - 6's & 8's
;~ .167 - 7's

; == GUI generated with Koda ==
$Form1 = GUICreate("AForm1", 618, 352, 192, 125)
$Button2 = GUICtrlCreateButton("2", 8, $y_coord_Rolls_button_Row1, 75, 25)
$Button3 = GUICtrlCreateButton("3", 96, $y_coord_Rolls_button_Row1, 75, 25)
$Button4 = GUICtrlCreateButton("4", 184, $y_coord_Rolls_button_Row1, 75, 25)
$Button5 = GUICtrlCreateButton("5", 272, $y_coord_Rolls_button_Row1, 75, 25)
$Button6 = GUICtrlCreateButton("6", 360, $y_coord_Rolls_button_Row1, 75, 25)
$Button7 = GUICtrlCreateButton("7", 448, $y_coord_Rolls_button_Row1, 75, 25)
$Button8 = GUICtrlCreateButton("8", 8, $y_coord_Rolls_button_Row2, 75, 25)
$Button9 = GUICtrlCreateButton("9", 96, $y_coord_Rolls_button_Row2, 75, 25)
$Button10 = GUICtrlCreateButton("10", 184, $y_coord_Rolls_button_Row2, 75, 25)
$Button11 = GUICtrlCreateButton("11", 272, $y_coord_Rolls_button_Row2, 75, 25)
$Button12 = GUICtrlCreateButton("12", 360, $y_coord_Rolls_button_Row2, 75, 25)

$x_coord_Rolls_Theo_Row1 = 16
$x_coord_Rolls_Theo_Row1_variance = 88

;~ Theoretical Row 1
GUICtrlCreateLabel(".028", $x_coord_Rolls_Theo_Row1, $y_coord_Rolls_Theo_Row1, 43, 17, $SS_CENTER)
    $x_coord_Rolls_Theo_Row1 = $x_coord_Rolls_Theo_Row1 + $x_coord_Rolls_Theo_Row1_variance
GUICtrlCreateLabel(".056",$x_coord_Rolls_Theo_Row1, $y_coord_Rolls_Theo_Row1, 43, 17, $SS_CENTER)
    $x_coord_Rolls_Theo_Row1 = $x_coord_Rolls_Theo_Row1 + $x_coord_Rolls_Theo_Row1_variance
GUICtrlCreateLabel(".083", $x_coord_Rolls_Theo_Row1, $y_coord_Rolls_Theo_Row1, 43, 17, $SS_CENTER)
    $x_coord_Rolls_Theo_Row1 = $x_coord_Rolls_Theo_Row1 + $x_coord_Rolls_Theo_Row1_variance
GUICtrlCreateLabel(".111", $x_coord_Rolls_Theo_Row1, $y_coord_Rolls_Theo_Row1, 43, 17, $SS_CENTER)
    $x_coord_Rolls_Theo_Row1 = $x_coord_Rolls_Theo_Row1 + $x_coord_Rolls_Theo_Row1_variance
GUICtrlCreateLabel(".139", $x_coord_Rolls_Theo_Row1, $y_coord_Rolls_Theo_Row1, 43, 17, $SS_CENTER)
    $x_coord_Rolls_Theo_Row1 = $x_coord_Rolls_Theo_Row1 + $x_coord_Rolls_Theo_Row1_variance
GUICtrlCreateLabel(".167", $x_coord_Rolls_Theo_Row1, $y_coord_Rolls_Theo_Row1, 43, 17, $SS_CENTER)
    $x_coord_Rolls_Theo_Row1 = 16

;~ Theoretical Row 2
GUICtrlCreateLabel(".139", $x_coord_Rolls_Theo_Row1, $y_coord_Rolls_Theo_Row2, 43, 17, $SS_CENTER)
    $x_coord_Rolls_Theo_Row1 = $x_coord_Rolls_Theo_Row1 + $x_coord_Rolls_Theo_Row1_variance
GUICtrlCreateLabel(".111", $x_coord_Rolls_Theo_Row1, $y_coord_Rolls_Theo_Row2, 43, 17, $SS_CENTER)
    $x_coord_Rolls_Theo_Row1 = $x_coord_Rolls_Theo_Row1 + $x_coord_Rolls_Theo_Row1_variance
GUICtrlCreateLabel(".083", $x_coord_Rolls_Theo_Row1, $y_coord_Rolls_Theo_Row2, 43, 17, $SS_CENTER)
    $x_coord_Rolls_Theo_Row1 = $x_coord_Rolls_Theo_Row1 + $x_coord_Rolls_Theo_Row1_variance
GUICtrlCreateLabel(".056", $x_coord_Rolls_Theo_Row1, $y_coord_Rolls_Theo_Row2, 43, 17, $SS_CENTER)
    $x_coord_Rolls_Theo_Row1 = $x_coord_Rolls_Theo_Row1 + $x_coord_Rolls_Theo_Row1_variance
GUICtrlCreateLabel(".028", $x_coord_Rolls_Theo_Row1, $y_coord_Rolls_Theo_Row2, 43, 17, $SS_CENTER)






;;;;;;;;;;;;;;;;;;;;;;;;;;;Only a Place Marker;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
$x_coord_Rolls_Actual_Row1 = 16
$x_coord_Rolls_Actual_Row1_variance = 88
$y_coord_Rolls_Actual_Row1 = $y_coord_Rolls_button_Row1 + 60
$y_coord_Rolls_Actual_Row2 = $y_coord_Rolls_button_Row2 + 60

;~ Current/Actual Row 1
GUICtrlCreateLabel("Actual", $x_coord_Rolls_Actual_Row1, $y_coord_Rolls_Actual_Row1, 43, 17, $SS_CENTER)
    $x_coord_Rolls_Actual_Row1 = $x_coord_Rolls_Actual_Row1 + $x_coord_Rolls_Actual_Row1_variance
GUICtrlCreateLabel("Actual",$x_coord_Rolls_Actual_Row1, $y_coord_Rolls_Actual_Row1, 43, 17, $SS_CENTER)
    $x_coord_Rolls_Actual_Row1 = $x_coord_Rolls_Actual_Row1 + $x_coord_Rolls_Actual_Row1_variance
GUICtrlCreateLabel("Actual", $x_coord_Rolls_Actual_Row1, $y_coord_Rolls_Actual_Row1, 43, 17, $SS_CENTER)
    $x_coord_Rolls_Actual_Row1 = $x_coord_Rolls_Actual_Row1 + $x_coord_Rolls_Actual_Row1_variance
GUICtrlCreateLabel("Actual", $x_coord_Rolls_Actual_Row1, $y_coord_Rolls_Actual_Row1, 43, 17, $SS_CENTER)
    $x_coord_Rolls_Actual_Row1 = $x_coord_Rolls_Actual_Row1 + $x_coord_Rolls_Actual_Row1_variance
GUICtrlCreateLabel("Actual", $x_coord_Rolls_Actual_Row1, $y_coord_Rolls_Actual_Row1, 43, 17, $SS_CENTER)
    $x_coord_Rolls_Actual_Row1 = $x_coord_Rolls_Actual_Row1 + $x_coord_Rolls_Actual_Row1_variance
GUICtrlCreateLabel("Actual", $x_coord_Rolls_Actual_Row1, $y_coord_Rolls_Actual_Row1, 43, 17, $SS_CENTER)
    $x_coord_Rolls_Actual_Row1 = 16

;~ Current/Actual Row 2
GUICtrlCreateLabel("Actual", $x_coord_Rolls_Actual_Row1, $y_coord_Rolls_Actual_Row2, 43, 17, $SS_CENTER)
    $x_coord_Rolls_Actual_Row1 = $x_coord_Rolls_Actual_Row1 + $x_coord_Rolls_Actual_Row1_variance
GUICtrlCreateLabel("Actual", $x_coord_Rolls_Actual_Row1, $y_coord_Rolls_Actual_Row2, 43, 17, $SS_CENTER)
    $x_coord_Rolls_Actual_Row1 = $x_coord_Rolls_Actual_Row1 + $x_coord_Rolls_Actual_Row1_variance
GUICtrlCreateLabel("Actual", $x_coord_Rolls_Actual_Row1, $y_coord_Rolls_Actual_Row2, 43, 17, $SS_CENTER)
    $x_coord_Rolls_Actual_Row1 = $x_coord_Rolls_Actual_Row1 + $x_coord_Rolls_Actual_Row1_variance
GUICtrlCreateLabel("Actual", $x_coord_Rolls_Actual_Row1, $y_coord_Rolls_Actual_Row2, 43, 17, $SS_CENTER)
    $x_coord_Rolls_Actual_Row1 = $x_coord_Rolls_Actual_Row1 + $x_coord_Rolls_Actual_Row1_variance
GUICtrlCreateLabel("Actual", $x_coord_Rolls_Actual_Row1, $y_coord_Rolls_Actual_Row2, 43, 17, $SS_CENTER)


;;;;;;;;;;;;;;;;;;;;;;;;;;;Only a Place Marker;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;Deviant
$x_coord_Rolls_Deviant_Row1 = 16
$x_coord_Rolls_Deviant_Row1_variance = 88
$y_coord_Rolls_Deviant_Row1 = $y_coord_Rolls_button_Row1 + 80
$y_coord_Rolls_Deviant_Row2 = $y_coord_Rolls_button_Row2 + 80

;~ Deviant Row 1
GUICtrlCreateLabel("Deviant", $x_coord_Rolls_Deviant_Row1, $y_coord_Rolls_Deviant_Row1, 43, 17, $SS_CENTER)
    $x_coord_Rolls_Deviant_Row1 = $x_coord_Rolls_Deviant_Row1 + $x_coord_Rolls_Deviant_Row1_variance
GUICtrlCreateLabel("Deviant",$x_coord_Rolls_Deviant_Row1, $y_coord_Rolls_Deviant_Row1, 43, 17, $SS_CENTER)
    $x_coord_Rolls_Deviant_Row1 = $x_coord_Rolls_Deviant_Row1 + $x_coord_Rolls_Deviant_Row1_variance
GUICtrlCreateLabel("Deviant", $x_coord_Rolls_Deviant_Row1, $y_coord_Rolls_Deviant_Row1, 43, 17, $SS_CENTER)
    $x_coord_Rolls_Deviant_Row1 = $x_coord_Rolls_Deviant_Row1 + $x_coord_Rolls_Deviant_Row1_variance
GUICtrlCreateLabel("Deviant", $x_coord_Rolls_Deviant_Row1, $y_coord_Rolls_Deviant_Row1, 43, 17, $SS_CENTER)
    $x_coord_Rolls_Deviant_Row1 = $x_coord_Rolls_Deviant_Row1 + $x_coord_Rolls_Deviant_Row1_variance
GUICtrlCreateLabel("Deviant", $x_coord_Rolls_Deviant_Row1, $y_coord_Rolls_Deviant_Row1, 43, 17, $SS_CENTER)
    $x_coord_Rolls_Deviant_Row1 = $x_coord_Rolls_Deviant_Row1 + $x_coord_Rolls_Deviant_Row1_variance
GUICtrlCreateLabel("Deviant", $x_coord_Rolls_Deviant_Row1, $y_coord_Rolls_Deviant_Row1, 43, 17, $SS_CENTER)
    $x_coord_Rolls_Deviant_Row1 = 16

;~ Deviant Row 2
GUICtrlCreateLabel("Deviant", $x_coord_Rolls_Deviant_Row1, $y_coord_Rolls_Deviant_Row2, 43, 17, $SS_CENTER)
    $x_coord_Rolls_Deviant_Row1 = $x_coord_Rolls_Deviant_Row1 + $x_coord_Rolls_Deviant_Row1_variance
GUICtrlCreateLabel("Deviant", $x_coord_Rolls_Deviant_Row1, $y_coord_Rolls_Deviant_Row2, 43, 17, $SS_CENTER)
    $x_coord_Rolls_Deviant_Row1 = $x_coord_Rolls_Deviant_Row1 + $x_coord_Rolls_Deviant_Row1_variance
GUICtrlCreateLabel("Deviant", $x_coord_Rolls_Deviant_Row1, $y_coord_Rolls_Deviant_Row2, 43, 17, $SS_CENTER)
    $x_coord_Rolls_Deviant_Row1 = $x_coord_Rolls_Deviant_Row1 + $x_coord_Rolls_Deviant_Row1_variance
GUICtrlCreateLabel("Deviant", $x_coord_Rolls_Deviant_Row1, $y_coord_Rolls_Deviant_Row2, 43, 17, $SS_CENTER)
    $x_coord_Rolls_Deviant_Row1 = $x_coord_Rolls_Deviant_Row1 + $x_coord_Rolls_Deviant_Row1_variance
GUICtrlCreateLabel("Deviant", $x_coord_Rolls_Deviant_Row1, $y_coord_Rolls_Deviant_Row2, 43, 17, $SS_CENTER)

GUISetState(@SW_SHOW)


$y_coord_Rolls_label_Row1 = $y_coord_Rolls_button_Row1 + 35
$y_coord_Rolls_label_Row2 = $y_coord_Rolls_button_Row2 + 35


$x_coord_Count_initial = 24
$x_coord_Count_variance = 88


While 1
 $msg = GuiGetMsg()
 Select
 Case $msg = $GUI_EVENT_CLOSE
  ExitLoop
 Case $msg = $Button2
  $r2 = $r2 + 1
  GUICtrlCreateLabel($r2, 24, $y_coord_Rolls_label_Row1, 43, 17, $SS_CENTER)
  Calculate_Percentages ($r2)
 Case $msg = $Button3
  $r3 = $r3 + 1
  GUICtrlCreateLabel($r3, 112, $y_coord_Rolls_label_Row1, 43, 17, $SS_CENTER)
  Calculate_Percentages ($r3)
 Case $msg = $Button4
  $r4 = $r4 + 1
  GUICtrlCreateLabel($r4, 200, $y_coord_Rolls_label_Row1, 43, 17, $SS_CENTER)
  Calculate_Percentages ($r4)
 Case $msg = $Button5
  $r5 = $r5 + 1
  GUICtrlCreateLabel($r5, 288, $y_coord_Rolls_label_Row1, 43, 17, $SS_CENTER)
  Calculate_Percentages ($r5)
 Case $msg = $Button6
  $r6 = $r6 + 1
  GUICtrlCreateLabel($r6, 376, $y_coord_Rolls_label_Row1, 43, 17, $SS_CENTER)
  Calculate_Percentages ($r6)
 Case $msg = $Button7
  $r7 = $r7 + 1
  GUICtrlCreateLabel($r7, 464, $y_coord_Rolls_label_Row1, 43, 17, $SS_CENTER)
  Calculate_Percentages ($r7)
 Case $msg = $Button8
  $r8 = $r8 + 1
  GUICtrlCreateLabel($r8, 24, $y_coord_Rolls_label_Row2, 43, 17, $SS_CENTER)
  Calculate_Percentages ($r8)
 Case $msg = $Button9
  $r9 = $r9 + 1
  GUICtrlCreateLabel($r9, 112, $y_coord_Rolls_label_Row2, 43, 17, $SS_CENTER)
  Calculate_Percentages ($r9)
 Case $msg = $Button10
  $r10 = $r10 + 1
  GUICtrlCreateLabel($r10, 200, $y_coord_Rolls_label_Row2, 43, 17, $SS_CENTER)
  Calculate_Percentages ($r10)
 Case $msg = $Button11
  $r11 = $r11 + 1
  GUICtrlCreateLabel($r11, 288, $y_coord_Rolls_label_Row2, 43, 17, $SS_CENTER)
  Calculate_Percentages ($r11)
 Case $msg = $Button12
  $r12 = $r12 + 1
  GUICtrlCreateLabel($r12, 368, $y_coord_Rolls_label_Row2, 43, 17, $SS_CENTER)
  Calculate_Percentages ($r12)
 EndSelect
WEnd
Exit

 

Func Calculate_Percentages ($r)
$total_rolls = $r2 + $r3 + $r4 + $r5 + $r6 + $r7 + $r8 + $r9 + $r10 + $r11 + $r12
$percent = $r/$total_rolls

ToolTip ($percent)
GUICtrlCreateLabel ($total_rolls, 448, 296, 75, 25)

GUICtrlCreateLabel ($total_rolls, 448, 296, 75, 25)
;~ ToolTip ($total_rolls)
;~ GUICtrlCreateLabel ($button, 448, 156, 75, 25)
;Actual


EndFunc

Settlers.au3

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Hi,

I don't understand the calc right noe. But I did what you want for the first two buttons, I guess.

#include <GUIConstants.au3>
Global $r2 = 0, $r3 = 0, $r4 = 0, $r5 = 0, $r6 = 0, $r7 = 0, $r8 = 0, $r9 = 0, $r10 = 0, $r11 = 0, $r12 = 0

$y_coord_Rolls_button_Row1 = 31
$y_coord_Rolls_button_Row2 = 180

$y_coord_Rolls_Theo_Row1 = $y_coord_Rolls_button_Row1 - 20
$y_coord_Rolls_Theo_Row2 = $y_coord_Rolls_button_Row2 - 20

;~ .028 - 2's & 12's
;~ .056 - 3's & 11's
;~ .083 - 4's & 10's
;~ .111 - 5's & 9's
;~ .139 - 6's & 8's
;~ .167 - 7's

; == GUI generated with Koda ==
$Form1 = GUICreate("AForm1", 618, 352, 192, 125)
$Button2 = GUICtrlCreateButton("2", 8, $y_coord_Rolls_button_Row1, 75, 25)
$Button3 = GUICtrlCreateButton("3", 96, $y_coord_Rolls_button_Row1, 75, 25)
$Button4 = GUICtrlCreateButton("4", 184, $y_coord_Rolls_button_Row1, 75, 25)
$Button5 = GUICtrlCreateButton("5", 272, $y_coord_Rolls_button_Row1, 75, 25)
$Button6 = GUICtrlCreateButton("6", 360, $y_coord_Rolls_button_Row1, 75, 25)
$Button7 = GUICtrlCreateButton("7", 448, $y_coord_Rolls_button_Row1, 75, 25)
$Button8 = GUICtrlCreateButton("8", 8, $y_coord_Rolls_button_Row2, 75, 25)
$Button9 = GUICtrlCreateButton("9", 96, $y_coord_Rolls_button_Row2, 75, 25)
$Button10 = GUICtrlCreateButton("10", 184, $y_coord_Rolls_button_Row2, 75, 25)
$Button11 = GUICtrlCreateButton("11", 272, $y_coord_Rolls_button_Row2, 75, 25)
$Button12 = GUICtrlCreateButton("12", 360, $y_coord_Rolls_button_Row2, 75, 25)

$x_coord_Rolls_Theo_Row1 = 16
$x_coord_Rolls_Theo_Row1_variance = 88

;~ Theoretical Row 1
GUICtrlCreateLabel(".028", $x_coord_Rolls_Theo_Row1, $y_coord_Rolls_Theo_Row1, 43, 17, $SS_CENTER)
$x_coord_Rolls_Theo_Row1 = $x_coord_Rolls_Theo_Row1 + $x_coord_Rolls_Theo_Row1_variance
GUICtrlCreateLabel(".056", $x_coord_Rolls_Theo_Row1, $y_coord_Rolls_Theo_Row1, 43, 17, $SS_CENTER)
$x_coord_Rolls_Theo_Row1 = $x_coord_Rolls_Theo_Row1 + $x_coord_Rolls_Theo_Row1_variance
GUICtrlCreateLabel(".083", $x_coord_Rolls_Theo_Row1, $y_coord_Rolls_Theo_Row1, 43, 17, $SS_CENTER)
$x_coord_Rolls_Theo_Row1 = $x_coord_Rolls_Theo_Row1 + $x_coord_Rolls_Theo_Row1_variance
GUICtrlCreateLabel(".111", $x_coord_Rolls_Theo_Row1, $y_coord_Rolls_Theo_Row1, 43, 17, $SS_CENTER)
$x_coord_Rolls_Theo_Row1 = $x_coord_Rolls_Theo_Row1 + $x_coord_Rolls_Theo_Row1_variance
GUICtrlCreateLabel(".139", $x_coord_Rolls_Theo_Row1, $y_coord_Rolls_Theo_Row1, 43, 17, $SS_CENTER)
$x_coord_Rolls_Theo_Row1 = $x_coord_Rolls_Theo_Row1 + $x_coord_Rolls_Theo_Row1_variance
GUICtrlCreateLabel(".167", $x_coord_Rolls_Theo_Row1, $y_coord_Rolls_Theo_Row1, 43, 17, $SS_CENTER)
$x_coord_Rolls_Theo_Row1 = 16

;~ Theoretical Row 2
GUICtrlCreateLabel(".139", $x_coord_Rolls_Theo_Row1, $y_coord_Rolls_Theo_Row2, 43, 17, $SS_CENTER)
$x_coord_Rolls_Theo_Row1 = $x_coord_Rolls_Theo_Row1 + $x_coord_Rolls_Theo_Row1_variance
GUICtrlCreateLabel(".111", $x_coord_Rolls_Theo_Row1, $y_coord_Rolls_Theo_Row2, 43, 17, $SS_CENTER)
$x_coord_Rolls_Theo_Row1 = $x_coord_Rolls_Theo_Row1 + $x_coord_Rolls_Theo_Row1_variance
GUICtrlCreateLabel(".083", $x_coord_Rolls_Theo_Row1, $y_coord_Rolls_Theo_Row2, 43, 17, $SS_CENTER)
$x_coord_Rolls_Theo_Row1 = $x_coord_Rolls_Theo_Row1 + $x_coord_Rolls_Theo_Row1_variance
GUICtrlCreateLabel(".056", $x_coord_Rolls_Theo_Row1, $y_coord_Rolls_Theo_Row2, 43, 17, $SS_CENTER)
$x_coord_Rolls_Theo_Row1 = $x_coord_Rolls_Theo_Row1 + $x_coord_Rolls_Theo_Row1_variance
GUICtrlCreateLabel(".028", $x_coord_Rolls_Theo_Row1, $y_coord_Rolls_Theo_Row2, 43, 17, $SS_CENTER)






;;;;;;;;;;;;;;;;;;;;;;;;;;;Only a Place Marker;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
$x_coord_Rolls_Actual_Row1 = 16
$x_coord_Rolls_Actual_Row1_variance = 88
$y_coord_Rolls_Actual_Row1 = $y_coord_Rolls_button_Row1 + 60
$y_coord_Rolls_Actual_Row2 = $y_coord_Rolls_button_Row2 + 60

;~ Current/Actual Row 1
$2 = GUICtrlCreateLabel("Actual", $x_coord_Rolls_Actual_Row1, $y_coord_Rolls_Actual_Row1, 43, 17, $SS_CENTER)
$x_coord_Rolls_Actual_Row1 = $x_coord_Rolls_Actual_Row1 + $x_coord_Rolls_Actual_Row1_variance
$3 = GUICtrlCreateLabel("Actual", $x_coord_Rolls_Actual_Row1, $y_coord_Rolls_Actual_Row1, 43, 17, $SS_CENTER)
$x_coord_Rolls_Actual_Row1 = $x_coord_Rolls_Actual_Row1 + $x_coord_Rolls_Actual_Row1_variance
$4 = GUICtrlCreateLabel("Actual", $x_coord_Rolls_Actual_Row1, $y_coord_Rolls_Actual_Row1, 43, 17, $SS_CENTER)
$x_coord_Rolls_Actual_Row1 = $x_coord_Rolls_Actual_Row1 + $x_coord_Rolls_Actual_Row1_variance
$5 = GUICtrlCreateLabel("Actual", $x_coord_Rolls_Actual_Row1, $y_coord_Rolls_Actual_Row1, 43, 17, $SS_CENTER)
$x_coord_Rolls_Actual_Row1 = $x_coord_Rolls_Actual_Row1 + $x_coord_Rolls_Actual_Row1_variance
$6 = GUICtrlCreateLabel("Actual", $x_coord_Rolls_Actual_Row1, $y_coord_Rolls_Actual_Row1, 43, 17, $SS_CENTER)
$x_coord_Rolls_Actual_Row1 = $x_coord_Rolls_Actual_Row1 + $x_coord_Rolls_Actual_Row1_variance
$7 = GUICtrlCreateLabel("Actual", $x_coord_Rolls_Actual_Row1, $y_coord_Rolls_Actual_Row1, 43, 17, $SS_CENTER)
$x_coord_Rolls_Actual_Row1 = 16

;~ Current/Actual Row 2
$8 = GUICtrlCreateLabel("Actual", $x_coord_Rolls_Actual_Row1, $y_coord_Rolls_Actual_Row2, 43, 17, $SS_CENTER)
$x_coord_Rolls_Actual_Row1 = $x_coord_Rolls_Actual_Row1 + $x_coord_Rolls_Actual_Row1_variance
$9 = GUICtrlCreateLabel("Actual", $x_coord_Rolls_Actual_Row1, $y_coord_Rolls_Actual_Row2, 43, 17, $SS_CENTER)
$x_coord_Rolls_Actual_Row1 = $x_coord_Rolls_Actual_Row1 + $x_coord_Rolls_Actual_Row1_variance
$10 = GUICtrlCreateLabel("Actual", $x_coord_Rolls_Actual_Row1, $y_coord_Rolls_Actual_Row2, 43, 17, $SS_CENTER)
$x_coord_Rolls_Actual_Row1 = $x_coord_Rolls_Actual_Row1 + $x_coord_Rolls_Actual_Row1_variance
$11 = GUICtrlCreateLabel("Actual", $x_coord_Rolls_Actual_Row1, $y_coord_Rolls_Actual_Row2, 43, 17, $SS_CENTER)
$x_coord_Rolls_Actual_Row1 = $x_coord_Rolls_Actual_Row1 + $x_coord_Rolls_Actual_Row1_variance
$12 = GUICtrlCreateLabel("Actual", $x_coord_Rolls_Actual_Row1, $y_coord_Rolls_Actual_Row2, 43, 17, $SS_CENTER)


;;;;;;;;;;;;;;;;;;;;;;;;;;;Only a Place Marker;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;Deviant
$x_coord_Rolls_Deviant_Row1 = 16
$x_coord_Rolls_Deviant_Row1_variance = 88
$y_coord_Rolls_Deviant_Row1 = $y_coord_Rolls_button_Row1 + 80
$y_coord_Rolls_Deviant_Row2 = $y_coord_Rolls_button_Row2 + 80

;~ Deviant Row 1
GUICtrlCreateLabel("Deviant", $x_coord_Rolls_Deviant_Row1, $y_coord_Rolls_Deviant_Row1, 43, 17, $SS_CENTER)
$x_coord_Rolls_Deviant_Row1 = $x_coord_Rolls_Deviant_Row1 + $x_coord_Rolls_Deviant_Row1_variance
GUICtrlCreateLabel("Deviant", $x_coord_Rolls_Deviant_Row1, $y_coord_Rolls_Deviant_Row1, 43, 17, $SS_CENTER)
$x_coord_Rolls_Deviant_Row1 = $x_coord_Rolls_Deviant_Row1 + $x_coord_Rolls_Deviant_Row1_variance
GUICtrlCreateLabel("Deviant", $x_coord_Rolls_Deviant_Row1, $y_coord_Rolls_Deviant_Row1, 43, 17, $SS_CENTER)
$x_coord_Rolls_Deviant_Row1 = $x_coord_Rolls_Deviant_Row1 + $x_coord_Rolls_Deviant_Row1_variance
GUICtrlCreateLabel("Deviant", $x_coord_Rolls_Deviant_Row1, $y_coord_Rolls_Deviant_Row1, 43, 17, $SS_CENTER)
$x_coord_Rolls_Deviant_Row1 = $x_coord_Rolls_Deviant_Row1 + $x_coord_Rolls_Deviant_Row1_variance
GUICtrlCreateLabel("Deviant", $x_coord_Rolls_Deviant_Row1, $y_coord_Rolls_Deviant_Row1, 43, 17, $SS_CENTER)
$x_coord_Rolls_Deviant_Row1 = $x_coord_Rolls_Deviant_Row1 + $x_coord_Rolls_Deviant_Row1_variance
GUICtrlCreateLabel("Deviant", $x_coord_Rolls_Deviant_Row1, $y_coord_Rolls_Deviant_Row1, 43, 17, $SS_CENTER)
$x_coord_Rolls_Deviant_Row1 = 16

;~ Deviant Row 2
GUICtrlCreateLabel("Deviant", $x_coord_Rolls_Deviant_Row1, $y_coord_Rolls_Deviant_Row2, 43, 17, $SS_CENTER)
$x_coord_Rolls_Deviant_Row1 = $x_coord_Rolls_Deviant_Row1 + $x_coord_Rolls_Deviant_Row1_variance
GUICtrlCreateLabel("Deviant", $x_coord_Rolls_Deviant_Row1, $y_coord_Rolls_Deviant_Row2, 43, 17, $SS_CENTER)
$x_coord_Rolls_Deviant_Row1 = $x_coord_Rolls_Deviant_Row1 + $x_coord_Rolls_Deviant_Row1_variance
GUICtrlCreateLabel("Deviant", $x_coord_Rolls_Deviant_Row1, $y_coord_Rolls_Deviant_Row2, 43, 17, $SS_CENTER)
$x_coord_Rolls_Deviant_Row1 = $x_coord_Rolls_Deviant_Row1 + $x_coord_Rolls_Deviant_Row1_variance
GUICtrlCreateLabel("Deviant", $x_coord_Rolls_Deviant_Row1, $y_coord_Rolls_Deviant_Row2, 43, 17, $SS_CENTER)
$x_coord_Rolls_Deviant_Row1 = $x_coord_Rolls_Deviant_Row1 + $x_coord_Rolls_Deviant_Row1_variance
GUICtrlCreateLabel("Deviant", $x_coord_Rolls_Deviant_Row1, $y_coord_Rolls_Deviant_Row2, 43, 17, $SS_CENTER)

GUISetState(@SW_SHOW)


$y_coord_Rolls_label_Row1 = $y_coord_Rolls_button_Row1 + 35
$y_coord_Rolls_label_Row2 = $y_coord_Rolls_button_Row2 + 35


$x_coord_Count_initial = 24
$x_coord_Count_variance = 88


While 1
    $msg = GUIGetMsg()
    Select
        Case $msg = $GUI_EVENT_CLOSE
            ExitLoop
        Case $msg = $Button2
            $r2 += 1
            setState()
            GUICtrlCreateLabel($r2, 24, $y_coord_Rolls_label_Row1, 43, 17, $SS_CENTER)
            GUICtrlSetData($2, Calculate_Percentages($r2))
            GUICtrlSetState($2, $GUI_ENABLE)
        Case $msg = $Button3
            $r3 +=1
            setState()
            GUICtrlCreateLabel($r3, 112, $y_coord_Rolls_label_Row1, 43, 17, $SS_CENTER)
            GUICtrlSetData($3, Calculate_Percentages($r3))
            GUICtrlSetState($3, $GUI_ENABLE)
        Case $msg = $Button4
            $r4 = $r4 + 1
            GUICtrlCreateLabel($r4, 200, $y_coord_Rolls_label_Row1, 43, 17, $SS_CENTER)
            Calculate_Percentages($r4)
        Case $msg = $Button5
            $r5 = $r5 + 1
            GUICtrlCreateLabel($r5, 288, $y_coord_Rolls_label_Row1, 43, 17, $SS_CENTER)
            Calculate_Percentages($r5)
        Case $msg = $Button6
            $r6 = $r6 + 1
            GUICtrlCreateLabel($r6, 376, $y_coord_Rolls_label_Row1, 43, 17, $SS_CENTER)
            Calculate_Percentages($r6)
        Case $msg = $Button7
            $r7 = $r7 + 1
            GUICtrlCreateLabel($r7, 464, $y_coord_Rolls_label_Row1, 43, 17, $SS_CENTER)
            Calculate_Percentages($r7)
        Case $msg = $Button8
            $r8 = $r8 + 1
            GUICtrlCreateLabel($r8, 24, $y_coord_Rolls_label_Row2, 43, 17, $SS_CENTER)
            Calculate_Percentages($r8)
        Case $msg = $Button9
            $r9 = $r9 + 1
            GUICtrlCreateLabel($r9, 112, $y_coord_Rolls_label_Row2, 43, 17, $SS_CENTER)
            Calculate_Percentages($r9)
        Case $msg = $Button10
            $r10 = $r10 + 1
            GUICtrlCreateLabel($r10, 200, $y_coord_Rolls_label_Row2, 43, 17, $SS_CENTER)
            Calculate_Percentages($r10)
        Case $msg = $Button11
            $r11 = $r11 + 1
            GUICtrlCreateLabel($r11, 288, $y_coord_Rolls_label_Row2, 43, 17, $SS_CENTER)
            Calculate_Percentages($r11)
        Case $msg = $Button12
            $r12 = $r12 + 1
            GUICtrlCreateLabel($r12, 368, $y_coord_Rolls_label_Row2, 43, 17, $SS_CENTER)
            Calculate_Percentages($r12)
    EndSelect
WEnd
Exit

Func setState()
    Local $label_A[12] = ['', $2, $3, $4, $5, $6, $7, $8, $9, $10, $11, $12]
    For $i = 1 To UBound($label_A) - 1
        GUICtrlSetState($label_A[$i], $GUI_DISABLE)
    Next
EndFunc   ;==>setState

Func Calculate_Percentages($r)
    $total_rolls = $r2 + $r3 + $r4 + $r5 + $r6 + $r7 + $r8 + $r9 + $r10 + $r11 + $r12
    $percent = $r / $total_rolls
    ToolTip($percent)
    GUICtrlCreateLabel($total_rolls, 448, 296, 75, 25)
    GUICtrlCreateLabel($total_rolls, 448, 296, 75, 25)
    return $percent
EndFunc   ;==>Calculate_Percentages

Hope it is correct and helps you a little bit.

So long,

Mega


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Hi,

I don't understand the calc right noe. But I did what you want for the first two buttons, I guess.

Hope it is correct and helps you a little bit.

So long,

Mega

Great job! This helps more than a little, it helps a lot. I did just notice something that I over looked before. Everytime any of the buttons are pressed, it should calculate all the percentages, because each of them changes every roll (button press). Is it much harder to make that change?

For instance, if I press (roll) 2 it is 100%. If I then press 3, the percent is 50% for 2, and 50% for 3. If I press 2 again, then it is 66% and 33% for 2 and 3. How do I modify this script to recalculate all the percentages, everytime a button is pressed?

I updated the script with your changes and it is posted below.

#include <GUIConstants.au3>
Global $r2 = 0, $r3 = 0, $r4 = 0, $r5 = 0, $r6 = 0, $r7 = 0, $r8 = 0, $r9 = 0, $r10 = 0, $r11 = 0, $r12 = 0

$y_coord_Rolls_button_Row1 = 31
$y_coord_Rolls_button_Row2 = 180

$y_coord_Rolls_Theo_Row1 = $y_coord_Rolls_button_Row1 - 20
$y_coord_Rolls_Theo_Row2 = $y_coord_Rolls_button_Row2 - 20

;~ .028 - 2's & 12's
;~ .056 - 3's & 11's
;~ .083 - 4's & 10's
;~ .111 - 5's & 9's
;~ .139 - 6's & 8's
;~ .167 - 7's

; == GUI generated with Koda ==
$Form1 = GUICreate("AForm1", 618, 352, 192, 125)
$Button2 = GUICtrlCreateButton("2", 8, $y_coord_Rolls_button_Row1, 75, 25)
$Button3 = GUICtrlCreateButton("3", 96, $y_coord_Rolls_button_Row1, 75, 25)
$Button4 = GUICtrlCreateButton("4", 184, $y_coord_Rolls_button_Row1, 75, 25)
$Button5 = GUICtrlCreateButton("5", 272, $y_coord_Rolls_button_Row1, 75, 25)
$Button6 = GUICtrlCreateButton("6", 360, $y_coord_Rolls_button_Row1, 75, 25)
$Button7 = GUICtrlCreateButton("7", 448, $y_coord_Rolls_button_Row1, 75, 25)
$Button8 = GUICtrlCreateButton("8", 8, $y_coord_Rolls_button_Row2, 75, 25)
$Button9 = GUICtrlCreateButton("9", 96, $y_coord_Rolls_button_Row2, 75, 25)
$Button10 = GUICtrlCreateButton("10", 184, $y_coord_Rolls_button_Row2, 75, 25)
$Button11 = GUICtrlCreateButton("11", 272, $y_coord_Rolls_button_Row2, 75, 25)
$Button12 = GUICtrlCreateButton("12", 360, $y_coord_Rolls_button_Row2, 75, 25)

$x_coord_Rolls_Theo_Row1 = 16
$x_coord_Rolls_Theo_Row1_variance = 88

;~ Theoretical Row 1
GUICtrlCreateLabel("2.8%", $x_coord_Rolls_Theo_Row1, $y_coord_Rolls_Theo_Row1, 43, 17, $SS_CENTER)
$x_coord_Rolls_Theo_Row1 = $x_coord_Rolls_Theo_Row1 + $x_coord_Rolls_Theo_Row1_variance
GUICtrlCreateLabel("5.6%", $x_coord_Rolls_Theo_Row1, $y_coord_Rolls_Theo_Row1, 43, 17, $SS_CENTER)
$x_coord_Rolls_Theo_Row1 = $x_coord_Rolls_Theo_Row1 + $x_coord_Rolls_Theo_Row1_variance
GUICtrlCreateLabel("8.3%", $x_coord_Rolls_Theo_Row1, $y_coord_Rolls_Theo_Row1, 43, 17, $SS_CENTER)
$x_coord_Rolls_Theo_Row1 = $x_coord_Rolls_Theo_Row1 + $x_coord_Rolls_Theo_Row1_variance
GUICtrlCreateLabel("11.1%", $x_coord_Rolls_Theo_Row1, $y_coord_Rolls_Theo_Row1, 43, 17, $SS_CENTER)
$x_coord_Rolls_Theo_Row1 = $x_coord_Rolls_Theo_Row1 + $x_coord_Rolls_Theo_Row1_variance
GUICtrlCreateLabel("13.9%", $x_coord_Rolls_Theo_Row1, $y_coord_Rolls_Theo_Row1, 43, 17, $SS_CENTER)
$x_coord_Rolls_Theo_Row1 = $x_coord_Rolls_Theo_Row1 + $x_coord_Rolls_Theo_Row1_variance
GUICtrlCreateLabel("16.7%", $x_coord_Rolls_Theo_Row1, $y_coord_Rolls_Theo_Row1, 43, 17, $SS_CENTER)
$x_coord_Rolls_Theo_Row1 = 16

;~ Theoretical Row 2
GUICtrlCreateLabel("13.9%", $x_coord_Rolls_Theo_Row1, $y_coord_Rolls_Theo_Row2, 43, 17, $SS_CENTER)
$x_coord_Rolls_Theo_Row1 = $x_coord_Rolls_Theo_Row1 + $x_coord_Rolls_Theo_Row1_variance
GUICtrlCreateLabel("11.1%", $x_coord_Rolls_Theo_Row1, $y_coord_Rolls_Theo_Row2, 43, 17, $SS_CENTER)
$x_coord_Rolls_Theo_Row1 = $x_coord_Rolls_Theo_Row1 + $x_coord_Rolls_Theo_Row1_variance
GUICtrlCreateLabel("8.3%", $x_coord_Rolls_Theo_Row1, $y_coord_Rolls_Theo_Row2, 43, 17, $SS_CENTER)
$x_coord_Rolls_Theo_Row1 = $x_coord_Rolls_Theo_Row1 + $x_coord_Rolls_Theo_Row1_variance
GUICtrlCreateLabel("5.6%", $x_coord_Rolls_Theo_Row1, $y_coord_Rolls_Theo_Row2, 43, 17, $SS_CENTER)
$x_coord_Rolls_Theo_Row1 = $x_coord_Rolls_Theo_Row1 + $x_coord_Rolls_Theo_Row1_variance
GUICtrlCreateLabel("2.8%", $x_coord_Rolls_Theo_Row1, $y_coord_Rolls_Theo_Row2, 43, 17, $SS_CENTER)






;;;;;;;;;;;;;;;;;;;;;;;;;;;Only a Place Marker;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
$x_coord_Rolls_Actual_Row1 = 16
$x_coord_Rolls_Actual_Row1_variance = 88
$y_coord_Rolls_Actual_Row1 = $y_coord_Rolls_button_Row1 + 60
$y_coord_Rolls_Actual_Row2 = $y_coord_Rolls_button_Row2 + 60

;~ Current/Actual Row 1
$2 = GUICtrlCreateLabel("Actual", $x_coord_Rolls_Actual_Row1, $y_coord_Rolls_Actual_Row1, 43, 17, $SS_CENTER)
$x_coord_Rolls_Actual_Row1 = $x_coord_Rolls_Actual_Row1 + $x_coord_Rolls_Actual_Row1_variance
$3 = GUICtrlCreateLabel("Actual", $x_coord_Rolls_Actual_Row1, $y_coord_Rolls_Actual_Row1, 43, 17, $SS_CENTER)
$x_coord_Rolls_Actual_Row1 = $x_coord_Rolls_Actual_Row1 + $x_coord_Rolls_Actual_Row1_variance
$4 = GUICtrlCreateLabel("Actual", $x_coord_Rolls_Actual_Row1, $y_coord_Rolls_Actual_Row1, 43, 17, $SS_CENTER)
$x_coord_Rolls_Actual_Row1 = $x_coord_Rolls_Actual_Row1 + $x_coord_Rolls_Actual_Row1_variance
$5 = GUICtrlCreateLabel("Actual", $x_coord_Rolls_Actual_Row1, $y_coord_Rolls_Actual_Row1, 43, 17, $SS_CENTER)
$x_coord_Rolls_Actual_Row1 = $x_coord_Rolls_Actual_Row1 + $x_coord_Rolls_Actual_Row1_variance
$6 = GUICtrlCreateLabel("Actual", $x_coord_Rolls_Actual_Row1, $y_coord_Rolls_Actual_Row1, 43, 17, $SS_CENTER)
$x_coord_Rolls_Actual_Row1 = $x_coord_Rolls_Actual_Row1 + $x_coord_Rolls_Actual_Row1_variance
$7 = GUICtrlCreateLabel("Actual", $x_coord_Rolls_Actual_Row1, $y_coord_Rolls_Actual_Row1, 43, 17, $SS_CENTER)
$x_coord_Rolls_Actual_Row1 = 16

;~ Current/Actual Row 2
$8 = GUICtrlCreateLabel("Actual", $x_coord_Rolls_Actual_Row1, $y_coord_Rolls_Actual_Row2, 43, 17, $SS_CENTER)
$x_coord_Rolls_Actual_Row1 = $x_coord_Rolls_Actual_Row1 + $x_coord_Rolls_Actual_Row1_variance
$9 = GUICtrlCreateLabel("Actual", $x_coord_Rolls_Actual_Row1, $y_coord_Rolls_Actual_Row2, 43, 17, $SS_CENTER)
$x_coord_Rolls_Actual_Row1 = $x_coord_Rolls_Actual_Row1 + $x_coord_Rolls_Actual_Row1_variance
$10 = GUICtrlCreateLabel("Actual", $x_coord_Rolls_Actual_Row1, $y_coord_Rolls_Actual_Row2, 43, 17, $SS_CENTER)
$x_coord_Rolls_Actual_Row1 = $x_coord_Rolls_Actual_Row1 + $x_coord_Rolls_Actual_Row1_variance
$11 = GUICtrlCreateLabel("Actual", $x_coord_Rolls_Actual_Row1, $y_coord_Rolls_Actual_Row2, 43, 17, $SS_CENTER)
$x_coord_Rolls_Actual_Row1 = $x_coord_Rolls_Actual_Row1 + $x_coord_Rolls_Actual_Row1_variance
$12 = GUICtrlCreateLabel("Actual", $x_coord_Rolls_Actual_Row1, $y_coord_Rolls_Actual_Row2, 43, 17, $SS_CENTER)


;;;;;;;;;;;;;;;;;;;;;;;;;;;Only a Place Marker;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;Deviant
$x_coord_Rolls_Deviant_Row1 = 16
$x_coord_Rolls_Deviant_Row1_variance = 88
$y_coord_Rolls_Deviant_Row1 = $y_coord_Rolls_button_Row1 + 80
$y_coord_Rolls_Deviant_Row2 = $y_coord_Rolls_button_Row2 + 80

;~ Deviant Row 1
GUICtrlCreateLabel("Deviant", $x_coord_Rolls_Deviant_Row1, $y_coord_Rolls_Deviant_Row1, 43, 17, $SS_CENTER)
$x_coord_Rolls_Deviant_Row1 = $x_coord_Rolls_Deviant_Row1 + $x_coord_Rolls_Deviant_Row1_variance
GUICtrlCreateLabel("Deviant", $x_coord_Rolls_Deviant_Row1, $y_coord_Rolls_Deviant_Row1, 43, 17, $SS_CENTER)
$x_coord_Rolls_Deviant_Row1 = $x_coord_Rolls_Deviant_Row1 + $x_coord_Rolls_Deviant_Row1_variance
GUICtrlCreateLabel("Deviant", $x_coord_Rolls_Deviant_Row1, $y_coord_Rolls_Deviant_Row1, 43, 17, $SS_CENTER)
$x_coord_Rolls_Deviant_Row1 = $x_coord_Rolls_Deviant_Row1 + $x_coord_Rolls_Deviant_Row1_variance
GUICtrlCreateLabel("Deviant", $x_coord_Rolls_Deviant_Row1, $y_coord_Rolls_Deviant_Row1, 43, 17, $SS_CENTER)
$x_coord_Rolls_Deviant_Row1 = $x_coord_Rolls_Deviant_Row1 + $x_coord_Rolls_Deviant_Row1_variance
GUICtrlCreateLabel("Deviant", $x_coord_Rolls_Deviant_Row1, $y_coord_Rolls_Deviant_Row1, 43, 17, $SS_CENTER)
$x_coord_Rolls_Deviant_Row1 = $x_coord_Rolls_Deviant_Row1 + $x_coord_Rolls_Deviant_Row1_variance
GUICtrlCreateLabel("Deviant", $x_coord_Rolls_Deviant_Row1, $y_coord_Rolls_Deviant_Row1, 43, 17, $SS_CENTER)
$x_coord_Rolls_Deviant_Row1 = 16

;~ Deviant Row 2
GUICtrlCreateLabel("Deviant", $x_coord_Rolls_Deviant_Row1, $y_coord_Rolls_Deviant_Row2, 43, 17, $SS_CENTER)
$x_coord_Rolls_Deviant_Row1 = $x_coord_Rolls_Deviant_Row1 + $x_coord_Rolls_Deviant_Row1_variance
GUICtrlCreateLabel("Deviant", $x_coord_Rolls_Deviant_Row1, $y_coord_Rolls_Deviant_Row2, 43, 17, $SS_CENTER)
$x_coord_Rolls_Deviant_Row1 = $x_coord_Rolls_Deviant_Row1 + $x_coord_Rolls_Deviant_Row1_variance
GUICtrlCreateLabel("Deviant", $x_coord_Rolls_Deviant_Row1, $y_coord_Rolls_Deviant_Row2, 43, 17, $SS_CENTER)
$x_coord_Rolls_Deviant_Row1 = $x_coord_Rolls_Deviant_Row1 + $x_coord_Rolls_Deviant_Row1_variance
GUICtrlCreateLabel("Deviant", $x_coord_Rolls_Deviant_Row1, $y_coord_Rolls_Deviant_Row2, 43, 17, $SS_CENTER)
$x_coord_Rolls_Deviant_Row1 = $x_coord_Rolls_Deviant_Row1 + $x_coord_Rolls_Deviant_Row1_variance
GUICtrlCreateLabel("Deviant", $x_coord_Rolls_Deviant_Row1, $y_coord_Rolls_Deviant_Row2, 43, 17, $SS_CENTER)

GUISetState(@SW_SHOW)


$y_coord_Rolls_label_Row1 = $y_coord_Rolls_button_Row1 + 35
$y_coord_Rolls_label_Row2 = $y_coord_Rolls_button_Row2 + 35


$x_coord_Count_initial = 24
$x_coord_Count_variance = 88


While 1
    $msg = GUIGetMsg()
    Select
        Case $msg = $GUI_EVENT_CLOSE
            ExitLoop
        Case $msg = $Button2
            $r2 += 1
            setState()
            GUICtrlCreateLabel($r2, 24, $y_coord_Rolls_label_Row1, 43, 17, $SS_CENTER)
            GUICtrlSetData($2, Calculate_Percentages($r2))
            GUICtrlSetState($2, $GUI_ENABLE)
        Case $msg = $Button3
            $r3 += 1
            setState()
            GUICtrlCreateLabel($r3, 112, $y_coord_Rolls_label_Row1, 43, 17, $SS_CENTER)
            GUICtrlSetData($3, Calculate_Percentages($r3))
            GUICtrlSetState($3, $GUI_ENABLE)
        Case $msg = $Button4
            $r4 += 1
            setState()
            GUICtrlCreateLabel($r4, 200, $y_coord_Rolls_label_Row1, 43, 17, $SS_CENTER)
            GUICtrlSetData($4, Calculate_Percentages($r4))
            GUICtrlSetState($4, $GUI_ENABLE)
        Case $msg = $Button5
            $r5 += 1
            setState()
            GUICtrlCreateLabel($r5, 200, $y_coord_Rolls_label_Row1, 43, 17, $SS_CENTER)
            GUICtrlSetData($5, Calculate_Percentages($r5))
            GUICtrlSetState($5, $GUI_ENABLE)
        Case $msg = $Button6
            $r6 += 1
            setState()
            GUICtrlCreateLabel($r6, 200, $y_coord_Rolls_label_Row1, 43, 17, $SS_CENTER)
            GUICtrlSetData($6, Calculate_Percentages($r6))
            GUICtrlSetState($6, $GUI_ENABLE)
        Case $msg = $Button7
            $r7 += 1
            setState()
            GUICtrlCreateLabel($r7, 200, $y_coord_Rolls_label_Row1, 43, 17, $SS_CENTER)
            GUICtrlSetData($7, Calculate_Percentages($r7))
            GUICtrlSetState($7, $GUI_ENABLE)
        Case $msg = $Button8
            $r8 += 1
            setState()
            GUICtrlCreateLabel($r8, 200, $y_coord_Rolls_label_Row1, 43, 17, $SS_CENTER)
            GUICtrlSetData($8, Calculate_Percentages($r8))
            GUICtrlSetState($8, $GUI_ENABLE)
        Case $msg = $Button9
            $r9 += 1
            setState()
            GUICtrlCreateLabel($r9, 200, $y_coord_Rolls_label_Row1, 43, 17, $SS_CENTER)
            GUICtrlSetData($9, Calculate_Percentages($r9))
            GUICtrlSetState($9, $GUI_ENABLE)
        Case $msg = $Button10
            $r10 += 1
            setState()
            GUICtrlCreateLabel($r10, 200, $y_coord_Rolls_label_Row1, 43, 17, $SS_CENTER)
            GUICtrlSetData($10, Calculate_Percentages($r10))
            GUICtrlSetState($10, $GUI_ENABLE)
        Case $msg = $Button11
            $r11 += 1
            setState()
            GUICtrlCreateLabel($r11, 200, $y_coord_Rolls_label_Row1, 43, 17, $SS_CENTER)
            GUICtrlSetData($11, Calculate_Percentages($r11))
            GUICtrlSetState($11, $GUI_ENABLE)
        Case $msg = $Button12
            $r12 += 1
            setState()
            GUICtrlCreateLabel($r12, 200, $y_coord_Rolls_label_Row1, 43, 17, $SS_CENTER)
            GUICtrlSetData($12, Calculate_Percentages($r12))
            GUICtrlSetState($12, $GUI_ENABLE)
    EndSelect
WEnd
Exit

Func setState()
    Local $label_A[12] = ['', $2, $3, $4, $5, $6, $7, $8, $9, $10, $11, $12]
    For $i = 1 To UBound($label_A) - 1
        GUICtrlSetState($label_A[$i], $GUI_DISABLE)
    Next
EndFunc   ;==>setState

Func Calculate_Percentages($r)
    $total_rolls = $r2 + $r3 + $r4 + $r5 + $r6 + $r7 + $r8 + $r9 + $r10 + $r11 + $r12
    $percent = Round ( $r / $total_rolls * 100, 2 )



    ToolTip($percent)
    GUICtrlCreateLabel($total_rolls, 448, 296, 75, 25)
    GUICtrlCreateLabel($total_rolls, 448, 296, 75, 25)
    return $percent
EndFunc   ;==>Calculate_Percentages

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Hi,

didn't know what you exactly want to do, but does this fit whar you expect?

#include <GUIConstants.au3>
; == GUI generated with Koda ==
$Form1 = GUICreate("RollDice", 602, 441, 192, 125)
$Dice_G = GUICtrlCreateGroup("Game", 16, 40, 569, 393)

;buttons
$2_B = GUICtrlCreateButton("2", 76, 72, 75, 25)
$3_B = GUICtrlCreateButton("3", 76, 104, 75, 25)
$4_B = GUICtrlCreateButton("4", 76, 136, 75, 25)
$5_B = GUICtrlCreateButton("5", 76, 168, 75, 25)
$6_B = GUICtrlCreateButton("6", 76, 200, 75, 25)
$7_B = GUICtrlCreateButton("7", 76, 232, 75, 25)
$8_B = GUICtrlCreateButton("8", 76, 264, 75, 25)
$9_B = GUICtrlCreateButton("9", 76, 296, 75, 25)
$10_B = GUICtrlCreateButton("10", 76, 328, 75, 25)
$11_B = GUICtrlCreateButton("11", 76, 360, 75, 25)
$12_B = GUICtrlCreateButton("12", 76, 392, 75, 25)

; static labels
$2n_L = GUICtrlCreateLabel(" 2.8 %", 24, 80, 43, 17, $SS_SUNKEN)
$3n_L = GUICtrlCreateLabel(" 5.6 %", 24, 112, 43, 17, $SS_SUNKEN)
$4n_L = GUICtrlCreateLabel(" 8.3 %", 24, 144, 43, 17, $SS_SUNKEN)
$5n_L = GUICtrlCreateLabel("11.1 %", 24, 176, 43, 17, $SS_SUNKEN)
$6n_L = GUICtrlCreateLabel("13.9 %", 24, 208, 43, 17, $SS_SUNKEN)
$7n_L = GUICtrlCreateLabel("16.7 %", 24, 240, 43, 17, $SS_SUNKEN)
$8n_L = GUICtrlCreateLabel("13.9 %", 24, 272, 43, 17, $SS_SUNKEN)
$9n_L = GUICtrlCreateLabel("11.1 %", 24, 304, 43, 17, $SS_SUNKEN)
$10n_L = GUICtrlCreateLabel(" 8.3 %", 24, 336, 43, 17, $SS_SUNKEN)
$11n_L = GUICtrlCreateLabel(" 5.6 %", 24, 368, 43, 17, $SS_SUNKEN)
$12n_L = GUICtrlCreateLabel(" 2.8 %", 24, 400, 43, 17, $SS_SUNKEN)

; Count labels
$2c_L = GUICtrlCreateLabel("0", 160, 80, 30, 17, $SS_SUNKEN)
$3c_L = GUICtrlCreateLabel("0", 160, 112, 30, 17, $SS_SUNKEN)
$4c_L = GUICtrlCreateLabel("0", 160, 144, 30, 17, $SS_SUNKEN)
$5c_L = GUICtrlCreateLabel("0", 160, 176, 30, 17, $SS_SUNKEN)
$6c_L = GUICtrlCreateLabel("0", 160, 208, 30, 17, $SS_SUNKEN)
$7c_L = GUICtrlCreateLabel("0", 160, 240, 30, 17, $SS_SUNKEN)
$8c_L = GUICtrlCreateLabel("0", 160, 272, 30, 17, $SS_SUNKEN)
$9c_L = GUICtrlCreateLabel("0", 160, 304, 30, 17, $SS_SUNKEN)
$10c_L = GUICtrlCreateLabel("0", 160, 336, 30, 17, $SS_SUNKEN)
$11c_L = GUICtrlCreateLabel("0", 160, 368, 30, 17, $SS_SUNKEN)
$12c_L = GUICtrlCreateLabel("0", 160, 400, 30, 17, $SS_SUNKEN)

;Actual
$Actual_G = GUICtrlCreateGroup("Actual", 200, 56, 113, 369)
$actual2_L = GUICtrlCreateLabel("0", 208, 80, 97, 17, $SS_SUNKEN)
$actual3_L = GUICtrlCreateLabel("0", 208, 112, 97, 17, $SS_SUNKEN)
$actual4_L = GUICtrlCreateLabel("0", 208, 144, 97, 17, $SS_SUNKEN)
$actual5_L = GUICtrlCreateLabel("0", 208, 176, 97, 17, $SS_SUNKEN)
$actual6_L = GUICtrlCreateLabel("0", 208, 208, 97, 17, $SS_SUNKEN)
$actual7_L = GUICtrlCreateLabel("0", 208, 240, 97, 17, $SS_SUNKEN)
$actual8_L = GUICtrlCreateLabel("0", 208, 272, 97, 17, $SS_SUNKEN)
$actual9_L = GUICtrlCreateLabel("0", 208, 304, 97, 17, $SS_SUNKEN)
$actual10_L = GUICtrlCreateLabel("0", 208, 336, 97, 17, $SS_SUNKEN)
$actual11_L = GUICtrlCreateLabel("0", 208, 368, 97, 17, $SS_SUNKEN)
$actual12_L = GUICtrlCreateLabel("0", 208, 400, 97, 17, $SS_SUNKEN)
GUICtrlCreateGroup("", -99, -99, 1, 1)

; Deviant
$deviant_G = GUICtrlCreateGroup("Deviant", 328, 56, 113, 369)
$deviant2_L = GUICtrlCreateLabel("0", 336, 80, 97, 17, $SS_SUNKEN)
$deviant3_L = GUICtrlCreateLabel("0", 336, 112, 97, 17, $SS_SUNKEN)
$deviant4_L = GUICtrlCreateLabel("0", 336, 144, 97, 17, $SS_SUNKEN)
$deviant5_L = GUICtrlCreateLabel("0", 336, 176, 97, 17, $SS_SUNKEN)
$deviant6_L = GUICtrlCreateLabel("0", 336, 208, 97, 17, $SS_SUNKEN)
$deviant7_L = GUICtrlCreateLabel("0", 336, 240, 97, 17, $SS_SUNKEN)
$deviant8_L = GUICtrlCreateLabel("0", 336, 272, 97, 17, $SS_SUNKEN)
$deviant9_L = GUICtrlCreateLabel("0", 336, 304, 97, 17, $SS_SUNKEN)
$deviant10_L = GUICtrlCreateLabel("0", 336, 336, 97, 17, $SS_SUNKEN)
$deviant11_L = GUICtrlCreateLabel("0", 336, 368, 97, 17, $SS_SUNKEN)
$deviant12_L = GUICtrlCreateLabel("0", 336, 400, 97, 17, $SS_SUNKEN)
GUICtrlCreateGroup("", -99, -99, 1, 1)

; Total
$total_G = GUICtrlCreateGroup("Total", 456, 56, 113, 369)
$exit_B = GUICtrlCreateButton("Exit", 464, 144, 97, 25)
GUICtrlCreateLabel("Total Rolls", 464, 80, 97, 17, $SS_SUNKEN)
$totalRolls_L = GUICtrlCreateLabel("0", 464, 112, 97, 17, $SS_SUNKEN)
GUICtrlCreateGroup("", -99, -99, 1, 1)
GUICtrlCreateLabel("Roll- Dice", 16, 8, 571, 17)
GUISetState(@SW_SHOW)

; variables
Global $rolls_A[12] = ['', $2c_L, $3c_L, $4c_L, $5c_L, $6c_L, $7c_L, $8c_L, $9c_L, $10c_L, $11c_L, $12c_L]
Global $actual_A[12] = ['', $actual2_L, $actual3_L, $actual4_L, $actual5_L, $actual6_L, $actual7_L, $actual8_L, $actual9_L, $actual10_L, $actual11_L, $actual12_L]
Global $deviant_A[12] = ['', $deviant2_L, $deviant3_L, $deviant4_L, $deviant5_L, $deviant6_L, $deviant7_L, $deviant8_L, $deviant9_L, $deviant10_L, $deviant11_L, $deviant12_L]
Global $norm_A[12] = ['', $2n_L, $3n_L, $4n_L, $5n_L, $6n_L, $7n_L, $8n_L, $9n_L, $10n_L, $11n_L, $12n_L]

Func calcTotalScore()
    Local $score
    For $i = 1 To UBound($rolls_A) - 1
        $score += GUICtrlRead($rolls_A[$i])
    Next
    GUICtrlSetData($totalRolls_L, $score)
    setState()
    calcPerCent()
EndFunc   ;==>calcTotalScore

Func setState()
    For $i = 1 To UBound($actual_A) - 1
        GUICtrlSetState($actual_A[$i], $GUI_DISABLE)
        GUICtrlSetState($deviant_A[$i], $GUI_DISABLE)
    Next
EndFunc   ;==>setState

Func calcPerCent()
    For $i = 1 To UBound($actual_A)-1
        GUICtrlSetData($actual_A[$i], Round(GUICtrlRead($rolls_A[$i]) / GUICtrlRead($totalRolls_L) * 100, 2))
        GUICtrlSetData($deviant_A[$i], GUICtrlRead($norm_A[$i]) - GUICtrlRead($actual_A[$i]))
    Next
EndFunc

While 1
    $msg = GUIGetMsg()
    Select
        Case $msg = $GUI_EVENT_CLOSE Or $msg = $exit_B
            ExitLoop
        Case $msg = $2_B
            GUICtrlSetData($rolls_A[1], (GUICtrlRead($rolls_A[1]) + 1))
            calcTotalScore()
            GUICtrlSetState($actual_A[1], $GUI_ENABLE)
            GUICtrlSetState($deviant_A[1], $GUI_ENABLE)
        Case $msg = $3_B
            GUICtrlSetData($rolls_A[2], (GUICtrlRead($rolls_A[2]) + 1))
            calcTotalScore()
            GUICtrlSetState($actual_A[2], $GUI_ENABLE)
            GUICtrlSetState($deviant_A[2], $GUI_ENABLE)
        Case $msg = $4_B
            GUICtrlSetData($rolls_A[3], (GUICtrlRead($rolls_A[3]) + 1))
            calcTotalScore()
            GUICtrlSetState($actual_A[3], $GUI_ENABLE)
            GUICtrlSetState($deviant_A[3], $GUI_ENABLE)
        Case $msg = $5_B
            GUICtrlSetData($rolls_A[4], (GUICtrlRead($rolls_A[4]) + 1))
            calcTotalScore()
            GUICtrlSetState($actual_A[4], $GUI_ENABLE)
            GUICtrlSetState($deviant_A[4], $GUI_ENABLE)
        Case $msg = $6_B
            GUICtrlSetData($rolls_A[5], (GUICtrlRead($rolls_A[5]) + 1))
            calcTotalScore()
            GUICtrlSetState($actual_A[5], $GUI_ENABLE)
            GUICtrlSetState($deviant_A[5], $GUI_ENABLE)
        Case $msg = $7_B
            GUICtrlSetData($rolls_A[6], (GUICtrlRead($rolls_A[6]) + 1))
            calcTotalScore()
            GUICtrlSetState($actual_A[6], $GUI_ENABLE)
            GUICtrlSetState($deviant_A[6], $GUI_ENABLE)
        Case $msg = $8_B
            GUICtrlSetData($rolls_A[7], (GUICtrlRead($rolls_A[7]) + 1))
            calcTotalScore()
            GUICtrlSetState($actual_A[7], $GUI_ENABLE)
            GUICtrlSetState($deviant_A[7], $GUI_ENABLE)
        Case $msg = $9_B
            GUICtrlSetData($rolls_A[8], (GUICtrlRead($rolls_A[8]) + 1))
            calcTotalScore()
            GUICtrlSetState($actual_A[8], $GUI_ENABLE)
            GUICtrlSetState($deviant_A[8], $GUI_ENABLE)
        Case $msg = $10_B
            GUICtrlSetData($rolls_A[9], (GUICtrlRead($rolls_A[9]) + 1))
            calcTotalScore()
            GUICtrlSetState($actual_A[9], $GUI_ENABLE)
            GUICtrlSetState($deviant_A[9], $GUI_ENABLE)
        Case $msg = $11_B
            GUICtrlSetData($rolls_A[10], (GUICtrlRead($rolls_A[10]) + 1))
            calcTotalScore()
            GUICtrlSetState($actual_A[10], $GUI_ENABLE)
            GUICtrlSetState($deviant_A[10], $GUI_ENABLE)
        Case $msg = $12_B
            GUICtrlSetData($rolls_A[11], (GUICtrlRead($rolls_A[11]) + 1))
            calcTotalScore()
            GUICtrlSetState($actual_A[11], $GUI_ENABLE)
            GUICtrlSetState($deviant_A[11], $GUI_ENABLE)
        Case Else
            ;;;;;;;
    EndSelect
WEnd
Exit

So long,

Mega


Scripts & functions Organize Includes Let Scite organize the include files

Yahtzee The game "Yahtzee" (Kniffel, DiceLion)

LoginWrapper Secure scripts by adding a query (authentication)

_RunOnlyOnThis UDF Make sure that a script can only be executed on ... (Windows / HD / ...)

Internet-Café Server/Client Application Open CD, Start Browser, Lock remote client, etc.

MultipleFuncsWithOneHotkey Start different funcs by hitting one hotkey different times

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Hi,

didn't know what you exactly want to do, but does this fit whar you expect?

So long,

Mega

Hmmmm, let me think about that....Yea that EXACTLY what I wanted! Thanks so much! I really need to learn how to get better at arrays. Wish I was as smart as you.

The only other thing I could possibly think that I would need to add to this, is a way to save the data for long term use. A way that I could close the script, and when I reopen it, the data would be available to import. What is the best way for me to do this? Is it FileWrite and FileRead?

Thanks Again!

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Hi,

okay I did it 4 you.

#include <GUIConstants.au3>
#include<File.au3>
#include<Array.au3>

$Form1 = GUICreate("RollDice", 602, 441, 192, 125)
$Dice_G = GUICtrlCreateGroup("Game", 16, 40, 569, 393)

;buttons
$2_B = GUICtrlCreateButton("2", 76, 72, 75, 25)
$3_B = GUICtrlCreateButton("3", 76, 104, 75, 25)
$4_B = GUICtrlCreateButton("4", 76, 136, 75, 25)
$5_B = GUICtrlCreateButton("5", 76, 168, 75, 25)
$6_B = GUICtrlCreateButton("6", 76, 200, 75, 25)
$7_B = GUICtrlCreateButton("7", 76, 232, 75, 25)
$8_B = GUICtrlCreateButton("8", 76, 264, 75, 25)
$9_B = GUICtrlCreateButton("9", 76, 296, 75, 25)
$10_B = GUICtrlCreateButton("10", 76, 328, 75, 25)
$11_B = GUICtrlCreateButton("11", 76, 360, 75, 25)
$12_B = GUICtrlCreateButton("12", 76, 392, 75, 25)

; static labels
$2n_L = GUICtrlCreateLabel(" 2.8 %", 24, 80, 43, 17, $SS_SUNKEN)
$3n_L = GUICtrlCreateLabel(" 5.6 %", 24, 112, 43, 17, $SS_SUNKEN)
$4n_L = GUICtrlCreateLabel(" 8.3 %", 24, 144, 43, 17, $SS_SUNKEN)
$5n_L = GUICtrlCreateLabel("11.1 %", 24, 176, 43, 17, $SS_SUNKEN)
$6n_L = GUICtrlCreateLabel("13.9 %", 24, 208, 43, 17, $SS_SUNKEN)
$7n_L = GUICtrlCreateLabel("16.7 %", 24, 240, 43, 17, $SS_SUNKEN)
$8n_L = GUICtrlCreateLabel("13.9 %", 24, 272, 43, 17, $SS_SUNKEN)
$9n_L = GUICtrlCreateLabel("11.1 %", 24, 304, 43, 17, $SS_SUNKEN)
$10n_L = GUICtrlCreateLabel(" 8.3 %", 24, 336, 43, 17, $SS_SUNKEN)
$11n_L = GUICtrlCreateLabel(" 5.6 %", 24, 368, 43, 17, $SS_SUNKEN)
$12n_L = GUICtrlCreateLabel(" 2.8 %", 24, 400, 43, 17, $SS_SUNKEN)

; Count labels
$2c_L = GUICtrlCreateLabel("0", 160, 80, 30, 17, $SS_SUNKEN)
$3c_L = GUICtrlCreateLabel("0", 160, 112, 30, 17, $SS_SUNKEN)
$4c_L = GUICtrlCreateLabel("0", 160, 144, 30, 17, $SS_SUNKEN)
$5c_L = GUICtrlCreateLabel("0", 160, 176, 30, 17, $SS_SUNKEN)
$6c_L = GUICtrlCreateLabel("0", 160, 208, 30, 17, $SS_SUNKEN)
$7c_L = GUICtrlCreateLabel("0", 160, 240, 30, 17, $SS_SUNKEN)
$8c_L = GUICtrlCreateLabel("0", 160, 272, 30, 17, $SS_SUNKEN)
$9c_L = GUICtrlCreateLabel("0", 160, 304, 30, 17, $SS_SUNKEN)
$10c_L = GUICtrlCreateLabel("0", 160, 336, 30, 17, $SS_SUNKEN)
$11c_L = GUICtrlCreateLabel("0", 160, 368, 30, 17, $SS_SUNKEN)
$12c_L = GUICtrlCreateLabel("0", 160, 400, 30, 17, $SS_SUNKEN)

;Actual
$Actual_G = GUICtrlCreateGroup("Actual", 200, 56, 113, 369)
$actual2_L = GUICtrlCreateLabel("0", 208, 80, 97, 17, $SS_SUNKEN)
$actual3_L = GUICtrlCreateLabel("0", 208, 112, 97, 17, $SS_SUNKEN)
$actual4_L = GUICtrlCreateLabel("0", 208, 144, 97, 17, $SS_SUNKEN)
$actual5_L = GUICtrlCreateLabel("0", 208, 176, 97, 17, $SS_SUNKEN)
$actual6_L = GUICtrlCreateLabel("0", 208, 208, 97, 17, $SS_SUNKEN)
$actual7_L = GUICtrlCreateLabel("0", 208, 240, 97, 17, $SS_SUNKEN)
$actual8_L = GUICtrlCreateLabel("0", 208, 272, 97, 17, $SS_SUNKEN)
$actual9_L = GUICtrlCreateLabel("0", 208, 304, 97, 17, $SS_SUNKEN)
$actual10_L = GUICtrlCreateLabel("0", 208, 336, 97, 17, $SS_SUNKEN)
$actual11_L = GUICtrlCreateLabel("0", 208, 368, 97, 17, $SS_SUNKEN)
$actual12_L = GUICtrlCreateLabel("0", 208, 400, 97, 17, $SS_SUNKEN)
GUICtrlCreateGroup("", -99, -99, 1, 1)

; Deviant
$deviant_G = GUICtrlCreateGroup("Deviant", 328, 56, 113, 369)
$deviant2_L = GUICtrlCreateLabel("0", 336, 80, 97, 17, $SS_SUNKEN)
$deviant3_L = GUICtrlCreateLabel("0", 336, 112, 97, 17, $SS_SUNKEN)
$deviant4_L = GUICtrlCreateLabel("0", 336, 144, 97, 17, $SS_SUNKEN)
$deviant5_L = GUICtrlCreateLabel("0", 336, 176, 97, 17, $SS_SUNKEN)
$deviant6_L = GUICtrlCreateLabel("0", 336, 208, 97, 17, $SS_SUNKEN)
$deviant7_L = GUICtrlCreateLabel("0", 336, 240, 97, 17, $SS_SUNKEN)
$deviant8_L = GUICtrlCreateLabel("0", 336, 272, 97, 17, $SS_SUNKEN)
$deviant9_L = GUICtrlCreateLabel("0", 336, 304, 97, 17, $SS_SUNKEN)
$deviant10_L = GUICtrlCreateLabel("0", 336, 336, 97, 17, $SS_SUNKEN)
$deviant11_L = GUICtrlCreateLabel("0", 336, 368, 97, 17, $SS_SUNKEN)
$deviant12_L = GUICtrlCreateLabel("0", 336, 400, 97, 17, $SS_SUNKEN)
GUICtrlCreateGroup("", -99, -99, 1, 1)

; Total
$total_G = GUICtrlCreateGroup("Total", 456, 56, 113, 369)
$import_B = GUICtrlCreateButton("Import", 464, 144, 97, 25)
$export_B = GUICtrlCreateButton("Export", 464, 174, 97, 25)
$restart_B = GUICtrlCreateButton("Restart", 464, 204, 97, 25)
$exit_B = GUICtrlCreateButton("Exit", 464, 234, 97, 25)
GUICtrlCreateLabel("Total Rolls", 464, 80, 97, 17, $SS_SUNKEN)
$totalRolls_L = GUICtrlCreateLabel("0", 464, 112, 97, 17, $SS_SUNKEN)
GUICtrlCreateGroup("", -99, -99, 1, 1)
GUICtrlCreateLabel("Roll - Dice", 16, 8, 571, 30)
GUICtrlSetFont(-1, 16, 500, 4)
GUISetState(@SW_SHOW)

; variables
Global $rolls_A[12] = ['', $2c_L, $3c_L, $4c_L, $5c_L, $6c_L, $7c_L, $8c_L, $9c_L, $10c_L, $11c_L, $12c_L]
Global $actual_A[12] = ['', $actual2_L, $actual3_L, $actual4_L, $actual5_L, $actual6_L, $actual7_L, $actual8_L, $actual9_L, $actual10_L, $actual11_L, $actual12_L]
Global $deviant_A[12] = ['', $deviant2_L, $deviant3_L, $deviant4_L, $deviant5_L, $deviant6_L, $deviant7_L, $deviant8_L, $deviant9_L, $deviant10_L, $deviant11_L, $deviant12_L]
Global $norm_A[12] = ['', $2n_L, $3n_L, $4n_L, $5n_L, $6n_L, $7n_L, $8n_L, $9n_L, $10n_L, $11n_L, $12n_L]
Global $score = 0

Func calcTotalScore()
    For $i = 1 To UBound($rolls_A) - 1
        $score += GUICtrlRead($rolls_A[$i])
    Next
    GUICtrlSetData($totalRolls_L, $score)
    $score = 0
    setState()
    calcPerCent()
EndFunc   ;==>calcTotalScore

Func setState()
    For $i = 1 To UBound($actual_A) - 1
        GUICtrlSetState($actual_A[$i], $GUI_DISABLE)
        GUICtrlSetState($deviant_A[$i], $GUI_DISABLE)
    Next
EndFunc   ;==>setState

Func _restart()
    For $i = 1 To UBound($actual_A) - 1
        GUICtrlSetData($actual_A[$i], 0)
        GUICtrlSetData($deviant_A[$i], 0)
        GUICtrlSetData($rolls_A[$i], 0)
        GUICtrlSetState($actual_A[$i], $GUI_DISABLE)
        GUICtrlSetState($deviant_A[$i], $GUI_DISABLE)
    Next
    GUICtrlSetData($totalRolls_L, 0)
EndFunc   ;==>_restart

Func calcPerCent()
    For $i = 1 To UBound($actual_A) - 1
        GUICtrlSetData($actual_A[$i], Round(GUICtrlRead($rolls_A[$i]) / GUICtrlRead($totalRolls_L) * 100, 2))
        GUICtrlSetData($deviant_A[$i], GUICtrlRead($norm_A[$i]) - GUICtrlRead($actual_A[$i]))
    Next
EndFunc   ;==>calcPerCent

Func _import()
    $dataFile = FileOpenDialog("Chose saved Roll-Dice file", @ScriptDir, "Ini file (*.ini)", 3, "data.ini")
    If @error Then
        MsgBox(4096, "Error", "No File(s) chosen", 3)
    Else
        For $i = 1 To UBound($rolls_A) - 1
            Local $data_A = StringSplit(IniRead($dataFile, "RollDice", $i + 1, "Data not found!"), "|")
            GUICtrlSetData($rolls_A[$i], $data_A[1])
            GUICtrlSetData($actual_A[$i], $data_A[2])
            GUICtrlSetData($deviant_A[$i], $data_A[3])
        Next
        GUICtrlSetData($totalRolls_L, IniRead($dataFile, "RollDice", "Total", "Data not found!"))
        setState()
    EndIf
EndFunc   ;==>_import

Func _export()
    $savedFile = FileSaveDialog("Save Roll-Dice data", @ScriptDir, "Ini file (*.ini)", 2 + 16, "data.ini")
    If @error Then
        MsgBox(4096, "Error", "Save cancelled.", 3)
    Else
        For $i = 1 To UBound($rolls_A) - 1
            IniWrite($savedFile, "RollDice", $i + 1, GUICtrlRead($rolls_A[$i]) & "|" & GUICtrlRead($actual_A[$i]) & "|" & GUICtrlRead($deviant_A[$i]))
        Next
        IniWrite($savedFile, "RollDice", "Total", GUICtrlRead($totalRolls_L))
    EndIf
EndFunc   ;==>_export

While 1
    $msg = GUIGetMsg()
    Select
        Case $msg = $GUI_EVENT_CLOSE Or $msg = $exit_B
            ExitLoop
        Case $msg = $2_B
            GUICtrlSetData($rolls_A[1], (GUICtrlRead($rolls_A[1]) + 1))
            calcTotalScore()
            GUICtrlSetState($actual_A[1], $GUI_ENABLE)
            GUICtrlSetState($deviant_A[1], $GUI_ENABLE)
        Case $msg = $3_B
            GUICtrlSetData($rolls_A[2], (GUICtrlRead($rolls_A[2]) + 1))
            calcTotalScore()
            GUICtrlSetState($actual_A[2], $GUI_ENABLE)
            GUICtrlSetState($deviant_A[2], $GUI_ENABLE)
        Case $msg = $4_B
            GUICtrlSetData($rolls_A[3], (GUICtrlRead($rolls_A[3]) + 1))
            calcTotalScore()
            GUICtrlSetState($actual_A[3], $GUI_ENABLE)
            GUICtrlSetState($deviant_A[3], $GUI_ENABLE)
        Case $msg = $5_B
            GUICtrlSetData($rolls_A[4], (GUICtrlRead($rolls_A[4]) + 1))
            calcTotalScore()
            GUICtrlSetState($actual_A[4], $GUI_ENABLE)
            GUICtrlSetState($deviant_A[4], $GUI_ENABLE)
        Case $msg = $6_B
            GUICtrlSetData($rolls_A[5], (GUICtrlRead($rolls_A[5]) + 1))
            calcTotalScore()
            GUICtrlSetState($actual_A[5], $GUI_ENABLE)
            GUICtrlSetState($deviant_A[5], $GUI_ENABLE)
        Case $msg = $7_B
            GUICtrlSetData($rolls_A[6], (GUICtrlRead($rolls_A[6]) + 1))
            calcTotalScore()
            GUICtrlSetState($actual_A[6], $GUI_ENABLE)
            GUICtrlSetState($deviant_A[6], $GUI_ENABLE)
        Case $msg = $8_B
            GUICtrlSetData($rolls_A[7], (GUICtrlRead($rolls_A[7]) + 1))
            calcTotalScore()
            GUICtrlSetState($actual_A[7], $GUI_ENABLE)
            GUICtrlSetState($deviant_A[7], $GUI_ENABLE)
        Case $msg = $9_B
            GUICtrlSetData($rolls_A[8], (GUICtrlRead($rolls_A[8]) + 1))
            calcTotalScore()
            GUICtrlSetState($actual_A[8], $GUI_ENABLE)
            GUICtrlSetState($deviant_A[8], $GUI_ENABLE)
        Case $msg = $10_B
            GUICtrlSetData($rolls_A[9], (GUICtrlRead($rolls_A[9]) + 1))
            calcTotalScore()
            GUICtrlSetState($actual_A[9], $GUI_ENABLE)
            GUICtrlSetState($deviant_A[9], $GUI_ENABLE)
        Case $msg = $11_B
            GUICtrlSetData($rolls_A[10], (GUICtrlRead($rolls_A[10]) + 1))
            calcTotalScore()
            GUICtrlSetState($actual_A[10], $GUI_ENABLE)
            GUICtrlSetState($deviant_A[10], $GUI_ENABLE)
        Case $msg = $12_B
            GUICtrlSetData($rolls_A[11], (GUICtrlRead($rolls_A[11]) + 1))
            calcTotalScore()
            GUICtrlSetState($actual_A[11], $GUI_ENABLE)
            GUICtrlSetState($deviant_A[11], $GUI_ENABLE)
        Case $msg = $export_B
            _export()
        Case $msg = $import_B
            _import()
        Case $msg = $restart_B
            _restart()
        Case Else
            ;;;;;;;
    EndSelect
WEnd
Exit

So long,

Mega


Scripts & functions Organize Includes Let Scite organize the include files

Yahtzee The game "Yahtzee" (Kniffel, DiceLion)

LoginWrapper Secure scripts by adding a query (authentication)

_RunOnlyOnThis UDF Make sure that a script can only be executed on ... (Windows / HD / ...)

Internet-Café Server/Client Application Open CD, Start Browser, Lock remote client, etc.

MultipleFuncsWithOneHotkey Start different funcs by hitting one hotkey different times

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*bows* Thanks! Great job in the World Cup too!

Ich schätze wirklich Ihre Hilfe! Dank wieder!

Hi,

no problem. Hope the program allows you to reach your aim. Thanks again! Yeah the world cup was absolutely awesome!

Ich schätze wirklich Ihre Hilfe! Dank wieder! :D

Very polite! :wacko:

So long,

Mega


Scripts & functions Organize Includes Let Scite organize the include files

Yahtzee The game "Yahtzee" (Kniffel, DiceLion)

LoginWrapper Secure scripts by adding a query (authentication)

_RunOnlyOnThis UDF Make sure that a script can only be executed on ... (Windows / HD / ...)

Internet-Café Server/Client Application Open CD, Start Browser, Lock remote client, etc.

MultipleFuncsWithOneHotkey Start different funcs by hitting one hotkey different times

Share this post


Link to post
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