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butji
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if you need me to specify please tell.

You always should specify, otherwise you will not get help quickly (because we start to ask questions).

Question: What you mean by "i want to display something inside a fullscreen game"?

 

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i just didnt know if i was making myself clear, and if i werent then i would specify :)

what i mean is i have a fullscreen game, lets say counterstrike, and in the upper left corner i want to show the time with a program.

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as I doubt you really want to show the time I am not going to waste my time writing it. Demo below of just the GUI. -use esc to toggle

#include <GUIConstants.au3>
Opt("GUIOnEventMode", 1)
HotKeySet("{ESC}", "_Toggle")
;GUICreate ( "title" [, width [, height [, left [, top [, style [, exStyle [, parent]]]]]]] )
$GUI = GUICreate("", 50, 50, @DesktopWidth-50, 0, $WS_POPUPWINDOW, $WS_EX_TOPMOST)
$Show = True

; ============================================================================
; Main Loop
; ============================================================================

While 1
    Sleep(10)
WEnd

; ============================================================================
; Functions
; ============================================================================
Func _Toggle()
    If $Show = True Then
        Global $Show = False
        GUISetState(@SW_SHOW, $GUI)
    Else
        Global $Show = True
        GUISetState(@SW_Hide, $GUI)
    EndIf
EndFunc   ;==>_Toggle
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sorry to hear that, it tops everything for me. Does your game use esc for anything? try this as a test

#include <GUIConstants.au3>
Opt("GUIOnEventMode", 1)

sleep(120000)
$GUI = GUICreate("", 50, 50, @DesktopWidth-50, 0, $WS_POPUPWINDOW, $WS_EX_TOPMOST)

GUISetState(@SW_SHOW, $GUI)
; ============================================================================
; Main Loop
; ============================================================================

While 1
    Sleep(10)
WEnd

run the script and then launch your game and have it fully loaded before two minutes of script launch . . .this is just a test to see if it tops it.

Edited by Hatcheda
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Hi,

what game do you mean. It is not always possible to show up things while playing the game course the game has got the resources.

You can try this:

Opt("OnExitFunc", "endscript")
#include <GUIConstants.au3>
$hwnd = GUICreate("Text Region", @DesktopWidth, @DesktopHeight, @DesktopWidth / 2 - 250, @DesktopHeight / 2 - 150, $WS_POPUP, BitOR($WS_EX_TOPMOST, $WS_EX_TOOLWINDOW))
GUISetBkColor(0x00FF00)
Send("#m")
GUISetState()

ControlHide("Program Manager", "", "[CLASSNN:SHELLDLL_DefView1]")
While 1
    $rgn = CreateTextRgn($hwnd, 3000, 250, "Arial", 1000)
    SetWindowRgn($hwnd, $rgn)
    Sleep(500)
WEnd

Func endscript()
    ControlShow("Program Manager", "", "[CLASSNN:SHELLDLL_DefView1]")
EndFunc   ;==>endscript

Func SetWindowRgn($h_win, $rgn)
    DllCall("user32.dll", "long", "SetWindowRgn", "hwnd", $h_win, "long", $rgn, "int", 1)
EndFunc   ;==>SetWindowRgn

Func CreateTextRgn(ByRef $CTR_hwnd, $CTR_Text, $CTR_height, $CTR_font = "Microsoft Sans Serif", $CTR_weight = 1000)
    Local Const $ANSI_CHARSET = 0
    Local Const $OUT_CHARACTER_PRECIS = 2
    Local Const $CLIP_DEFAULT_PRECIS = 0
    Local Const $PROOF_QUALITY = 2
    Local Const $FIXED_PITCH = 1
    Local Const $RGN_XOR = 3

    If $CTR_font = "" Then $CTR_font = "Microsoft Sans Serif" 
    If $CTR_weight = -1 Then $CTR_weight = 1000
    Local $gdi_dll = DllOpen("gdi32.dll")
    Local $CTR_hDC = DllCall("user32.dll", "int", "GetDC", "hwnd", $CTR_hwnd)
    Local $CTR_hMyFont = DllCall($gdi_dll, "hwnd", "CreateFont", "int", $CTR_height, "int", 0, "int", 0, "int", 0, _
            "int", $CTR_weight, "int", 0, "int", 0, "int", 0, "int", $ANSI_CHARSET, "int", $OUT_CHARACTER_PRECIS, _
            "int", $CLIP_DEFAULT_PRECIS, "int", $PROOF_QUALITY, "int", $FIXED_PITCH, "str", $CTR_font)
    Local $CTR_hOldFont = DllCall($gdi_dll, "hwnd", "SelectObject", "int", $CTR_hDC[0], "hwnd", $CTR_hMyFont[0])
    DllCall($gdi_dll, "int", "BeginPath", "int", $CTR_hDC[0])
    DllCall($gdi_dll, "int", "TextOut", "int", $CTR_hDC[0], "int", 0, "int", 0, "str", $CTR_Text, "int", StringLen($CTR_Text))
    DllCall($gdi_dll, "int", "EndPath", "int", $CTR_hDC[0])
    Local $CTR_hRgn1 = DllCall($gdi_dll, "hwnd", "PathToRegion", "int", $CTR_hDC[0])
    Local $CTR_rc = DllStructCreate("int;int;int;int")
    DllCall($gdi_dll, "int", "GetRgnBox", "hwnd", $CTR_hRgn1[0], "ptr", DllStructGetPtr($CTR_rc))
    Local $CTR_hRgn2 = DllCall($gdi_dll, "hwnd", "CreateRectRgnIndirect", "ptr", DllStructGetPtr($CTR_rc))
    DllCall($gdi_dll, "int", "CombineRgn", "hwnd", $CTR_hRgn2[0], "hwnd", $CTR_hRgn2[0], "hwnd", $CTR_hRgn1[0], "int", $RGN_XOR)
    DllCall($gdi_dll, "int", "DeleteObject", "hwnd", $CTR_hRgn1[0])
    DllCall("user32.dll", "int", "ReleaseDC", "hwnd", $CTR_hwnd, "int", $CTR_hDC[0])
    DllCall($gdi_dll, "int", "SelectObject", "int", $CTR_hDC[0], "hwnd", $CTR_hOldFont[0])
    DllClose($gdi_dll)
    Return $CTR_hRgn2[0]
EndFunc   ;==>CreateTextRgn

So long,

Mega

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