Valuater Posted January 8, 2009 Share Posted January 8, 2009 Great Stuff UEZ /Guys!! 8) Link to comment Share on other sites More sharing options...
corgano Posted January 8, 2009 Share Posted January 8, 2009 (edited) say that one saw this and thought it was pure asom, how would one make a screen saver? *edit* found a few threads about screensavers. here is what i have so far this code has been updated in a later post DEFINATLY not finished, but its a start. any hints for a noob? (thanks for the example, UEZ, i will be sure to add credits somewhere on there.........) Edited January 9, 2009 by corgano 0x616e2069646561206973206c696b652061206d616e20776974686f7574206120626f64792c20746f206669676874206f6e6520697320746f206e657665722077696e2e2e2e2e Link to comment Share on other sites More sharing options...
smashly Posted January 9, 2009 Share Posted January 9, 2009 Thank You and Nice effort UEZ, But you need to destroy and recreate the pens and brushes each loop otherwise memory use will climb if your leaving your examples running for any great length of time. eg: In the pearl necklace example move: _GDIPlus_BrushDispose($Brush1) _GDIPlus_BrushDispose($Brush2)oÝ÷ ÚÚ#ºËZ~׫¶¢¿Í{e¢eGºÚ"µÍÑÑT×ÑÜXÜÑ[[ÙJ ÌÍÔXÛPY ÌÍÞÛÛÜ ÌÍÞXÛÛÜ ÌÍÜÚ^HÈ ÌÍÜÚ^HÈ ÌÍÐÚBS^WÑÑT×ÐÚÜÜÙJ ÌÍÐÚJHÉËKH]]BÑÑT×ÐÚÜÜÙJ ÌÍÐÚHÉËKH]]BÑÑT×ÑÜXÜÑ]Ò[XYÙTXÝ ÌÍÑÜXË ÌÍÔXÛP]X ÌÍÝÚY ÌÍÚZYÚ HØÛÜHÈ]XoÝ÷ Ù8b³²¶¦zj+ÊëÂ)e²+bvW¢Ë^iÚrX¦n)ඹ©eÉ8^±©¬~íë*¹ªÞ±ìZ^ÞjwZuÖ®¶s`ôtDÇW5ô''W6F7÷6Rb33c¶''W6 ôtDÇW5õVäF7÷6Rb33cµVâ after the For/Next loop to stop the escalating memory use. Cheers Link to comment Share on other sites More sharing options...
UEZ Posted January 9, 2009 Author Share Posted January 9, 2009 say that one saw this and thought it was pure asom, how would one make a screen saver?*edit*found a few threads about screensavers. here is what i have so far...DEFINATLY not finished, but its a start.any hints for a noob?(thanks for the example, UEZ, i will be sure to add credits somewhere on there.........)I had the same idea but it will be too slow on higher resolutions By the way, look here to get more information about how to create ss! (dual monitor support, etc.) UEZ Please don't send me any personal message and ask for support! I will not reply! Selection of finest graphical examples at Codepen.io The own fart smells best! ✌Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!¯\_(ツ)_/¯ ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ Link to comment Share on other sites More sharing options...
UEZ Posted January 9, 2009 Author Share Posted January 9, 2009 Thank You and Nice effort UEZ, But you need to destroy and recreate the pens and brushes each loop otherwise memory use will climb if your leaving your examples running for any great length of time. eg: In the pearl necklace example move: _GDIPlus_BrushDispose($Brush1) _GDIPlus_BrushDispose($Brush2)oÝ÷ ÚÚ#ºËZ~׫¶¢¿Í{e¢eGºÚ"µÍÑÑT×ÑÜXÜÑ[[ÙJ ÌÍÔXÛPY ÌÍÞÛÛÜ ÌÍÞXÛÛÜ ÌÍÜÚ^HÈ ÌÍÜÚ^HÈ ÌÍÐÚB^ÑÑT×ÐÚÜÜÙJ ÌÍÐÚJHÉËKH]]BÑÑT×ÐÚÜÜÙJ ÌÍÐÚHÉËKH]]BÑÑT×ÑÜXÜÑ]Ò[XYÙTXÝ ÌÍÑÜXË ÌÍÔXÛP]X ÌÍÝÚY ÌÍÚZYÚ HØÛÜHÈ]XoÝ÷ Ù8b³²¶¦zj+ÊëÂ)e²+bvW¢Ë^iÚrX¦n)ඹ©eÉ8^±©¬~íë*¹ªÞ±ìZ^ÞjwZuÖ®¶sbôtDÇW5ô''W6F7÷6Rb33c¶''W6¢ôtDÇW5õVäF7÷6Rb33cµVâ after the For/Next loop to stop the escalating memory use. Cheers Thanks for the hint. I updated both examples! UEZ Please don't send me any personal message and ask for support! I will not reply! Selection of finest graphical examples at Codepen.io The own fart smells best! ✌Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!¯\_(ツ)_/¯ ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ Link to comment Share on other sites More sharing options...
corgano Posted January 9, 2009 Share Posted January 9, 2009 (edited) Thank You and Nice effort UEZ, But you need to destroy and recreate the pens and brushes each loop otherwise memory use will climb if your leaving your examples running for any great length of time. eg: In the pearl necklace example move: _GDIPlus_BrushDispose($Brush1) _GDIPlus_BrushDispose($Brush2) after the For/Next loop to stop the escalating memory use. Cheersupdated my script so if you left the screensaver on it would not lag. @UEZ say one wanted to make them spin too, how would one acomplish that task? *EDIT* updated the screen saver, deleated the old one from my last post. enjoy!squaresaver.au3 Edited January 9, 2009 by corgano 0x616e2069646561206973206c696b652061206d616e20776974686f7574206120626f64792c20746f206669676874206f6e6520697320746f206e657665722077696e2e2e2e2e Link to comment Share on other sites More sharing options...
smashly Posted January 9, 2009 Share Posted January 9, 2009 (edited) updated my script so if you left the screensaver on it would not lag. @UEZ say one wanted to make them spin too, how would one acomplish that task? *EDIT* updated the screen saver, deleated the old one from my last post. enjoy!Spin baby, spin.. buwahahaexpandcollapse popup;coded by UEZ 2008-01-06 #include <GuiConstantsEx.au3> #include <GDIPlus.au3> Opt('MustDeclareVars', 1) Global Const $Pi = 3.1415926535897932384626 Global Const $width = 400 Global Const $height = 400 Global $hGUI, $hWnd, $Graphic, $ParticleBitmap, $ParticleBuffer, $Brush1, $Brush2, $r = 0, $hMatrix Global $starting_point, $i, $j, $k, $xcoord1, $ycoord1, $xcoord2, $ycoord2, $size, $red, $green, $blue ; Create GUI $hGUI = GUICreate("GDI+: Flying Pearl Necklaces by UEZ 2009", $width, $height) $hWnd = WinGetHandle($hGUI) GUISetState() _GDIPlus_Startup () $Graphic = _GDIPlus_GraphicsCreateFromHWND ($hWnd) ;create graphic $ParticleBitmap = _GDIPlus_BitmapCreateFromGraphics($width, $height, $Graphic) ;create bitmap $ParticleBuffer = _GDIPlus_ImageGetGraphicsContext($ParticleBitmap) ;create buffer AntiAlias($ParticleBuffer, 4) _GDIPlus_GraphicsClear($ParticleBuffer) ;clear buffer $hMatrix = _GDIPlus_MatrixCreate() ; Move the matrix half the width and helf the height towards the center _GDIPlus_MatrixTranslate($hMatrix, 200, 200) $i = -650 $starting_point = 0 ; Loop until user exits Do If $r >= 1 Then $r = 0 _GDIPlus_MatrixRotate($hMatrix, $r) _GDIPlus_GraphicsSetTransform($ParticleBuffer, $hMatrix) $red = ((Sin(2^0 * $i / 2^5) + 1) / 2) * 256 $green = ((Cos(2^0 * $i / 2^7) + 1) / 2) * 256 $blue = ((-Sin(2^0 * $i / 2^9) + 1) / 2) * 256 $Brush1 = _GDIPlus_BrushCreateSolid("0xEF" & Hex($red, 2) & Hex($green, 2) & Hex($blue, 2)) $Brush2 = _GDIPlus_BrushCreateSolid("0xEF" & Hex($blue, 2) & Hex($red, 2) & Hex($green, 2)) _GDIPlus_GraphicsClear($ParticleBuffer) ;clear buffer $k = 2^12 $starting_point -= 0.05 For $j = 1 To $k Step 32 $size = $i - $j $xcoord1 = $width / 16 - (($i - $j) / 2) + Sin($starting_point) * -Sin(($i - $j) * $Pi / 90) * 64 $ycoord1 = $height / 16 - (($i - $j) / 2) + -Cos($starting_point) * Cos(($i - $j) * $Pi / 90) * 32 _GDIPlus_GraphicsFillEllipse($ParticleBuffer, $xcoord1, $ycoord1, $size / 6 , $size / 6, $Brush1) $xcoord2 = $width / 16 - (-($i - $j) / -1.75) - Sin($starting_point) * Sin(($i - $j) * $Pi / 120) * 32 $ycoord2 = $height / 16 - (($i - $j) / -1.75) - Cos($starting_point) * Cos(($i - $j) * $Pi / 75) * 16 _GDIPlus_GraphicsFillEllipse($ParticleBuffer, $xcoord2, $ycoord2, $size / 8 , $size / 8, $Brush2) Next _GDIPlus_BrushDispose($Brush1) _GDIPlus_BrushDispose($Brush2) _GDIPlus_GraphicsDrawImageRect($Graphic, $ParticleBitmap, 0, 0, $width, $height) ;copy to bitmap $i += 3 If $i > 4700 Then $i = -650 $r += .005 Sleep(20) Until GUIGetMsg() = $GUI_EVENT_CLOSE ; Clean up resources _GDIPlus_GraphicsDispose ($Graphic) _GDIPlus_BitmapDispose($ParticleBitmap) _GDIPlus_GraphicsDispose($ParticleBuffer) _GDIPlus_Shutdown () Func AntiAlias($Graphics, $iMode) Local $aResult $aResult = DllCall($ghGDIPDll, "int", "GdipSetSmoothingMode", "hwnd", $Graphics, "int", $iMode) If @error Then Return SetError(@error, @extended, False) Return SetError($aResult[0], 0, $aResult[0] = 0) EndFunc ;==>_AntiAlias Cheers Edit: needs autoit v3.3 Edit: sped up the spin.. Edit: looks better at a bit slower spin, slowed the spin down.. Edited January 9, 2009 by smashly Link to comment Share on other sites More sharing options...
UEZ Posted January 9, 2009 Author Share Posted January 9, 2009 (edited) Spin baby, spin.. buwahaha ... Cheers Edit: needs autoit v3.3 Edit: sped up the spin..Very nice smashly If I find the time, I will do it on the squares, too -> _GDIPlus_GraphicsDrawRect() cannot be used anymore for rotation, need to use instead _GDIPlus_GraphicsDrawLine () UEZ Edited January 9, 2009 by UEZ Please don't send me any personal message and ask for support! I will not reply! Selection of finest graphical examples at Codepen.io The own fart smells best! ✌Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!¯\_(ツ)_/¯ ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ Link to comment Share on other sites More sharing options...
youknowwho4eva Posted January 9, 2009 Share Posted January 9, 2009 Does someone have like a guide to learning gdi+. I'm looking at these scripts and looking in the help file and I'm still drawing blanks (pun intended). Giggity Link to comment Share on other sites More sharing options...
UEZ Posted January 9, 2009 Author Share Posted January 9, 2009 Does someone have like a guide to learning gdi+. I'm looking at these scripts and looking in the help file and I'm still drawing blanks (pun intended).My resource is this forum, the help file and my imagination only Currently, I'm working on a plasma effect but it is slow UEZ Please don't send me any personal message and ask for support! I will not reply! Selection of finest graphical examples at Codepen.io The own fart smells best! ✌Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!¯\_(ツ)_/¯ ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ Link to comment Share on other sites More sharing options...
youknowwho4eva Posted January 9, 2009 Share Posted January 9, 2009 WOW. 3.3 with the spinning pearls. Looks amazing. A lot smoother then before. Giggity Link to comment Share on other sites More sharing options...
smashly Posted January 9, 2009 Share Posted January 9, 2009 (edited) If I find the time, I will do it on the squares, too -> _GDIPlus_GraphicsDrawRect() cannot be used anymore for rotation, need to use instead _GDIPlus_GraphicsDrawLine () UEZSpin them squares man expandcollapse popup;coded by UEZ 2008-01-08 #include <GuiConstantsEx.au3> #include <GDIPlus.au3> Opt('MustDeclareVars', 1) Global Const $Pi = 3.1415926535897932384626 Global Const $width = 400 Global Const $height = 400 Global $hGUI, $hWnd, $hGraphic, $ParticleBitmap, $ParticleBuffer, $hBrush0, $hBrush1, $Pen, $r = 0, $hMatrix Global $starting_point, $i, $j, $k, $xcoord1, $ycoord1, $xcoord2, $ycoord2, $size, $red, $green, $blue, $start ; Create GUI $hGUI = GUICreate("GDI+: Flying Squares by UEZ 2009", $width, $height) $hWnd = WinGetHandle($hGUI) GUISetState() ; Draw an ellipse _GDIPlus_Startup () $hGraphic = _GDIPlus_GraphicsCreateFromHWND ($hWnd) ;create graphic $ParticleBitmap = _GDIPlus_BitmapCreateFromGraphics($width, $height, $hGraphic) ;create bitmap $ParticleBuffer = _GDIPlus_ImageGetGraphicsContext($ParticleBitmap) ;create buffer ;~ $hBrush1 = _GDIPlus_BrushCreateSolid(0x7F777777) ; Unused brush? AntiAlias($ParticleBuffer, 4) _GDIPlus_GraphicsClear($ParticleBuffer) ;clear buffer $hMatrix = _GDIPlus_MatrixCreate() ;~ ; Move the matrix half the width and helf the height towards the center _GDIPlus_MatrixTranslate($hMatrix, 200, 200) $start = -25 $i = $start $starting_point = 0 ; Loop until user exits Do If $r >= 1 Then $r = 0 _GDIPlus_MatrixRotate($hMatrix, $r) _GDIPlus_GraphicsSetTransform($ParticleBuffer, $hMatrix) $red = ((Sin(2^0 * $i / 2^5) + 1) / 2) * 256 $green = ((Sin(2^0 * $i / 2^7) + 1) / 2) * 256 $blue = ((Sin(2^0 * $i / 2^9) + 1) / 2) * 256 $hBrush1 = _GDIPlus_BrushCreateSolid("0x0F" & Hex($red, 2) & Hex($green, 2) & Hex($blue, 2)) $Pen = _GDIPlus_PenCreate("0xEF" & Hex($red, 2) & Hex($green, 2) & Hex($blue, 2), 1) _GDIPlus_GraphicsClear($ParticleBuffer) ;clear buffer $k = 2^9 $starting_point -= 0.05 For $j = 1 To $k Step 8 $size = $i - $j $xcoord1 = $width / 16 - (($i - $j) / 2) + Sin($starting_point) * -Sin(($i - $j) * $Pi / 90) * 64 $ycoord1 = $height / 16 - (($i - $j) / 2) + -Cos($starting_point) * Cos(($i - $j) * $Pi / 90) * 32 $xcoord2 = $width / 16 - (-($i - $j) / 2) + Sin($starting_point) * -Sin(($i - $j) * $Pi / 90) * 64 $ycoord2 = $height / 16 - (($i - $j) / 2) + -Cos($starting_point) * Cos(($i - $j) * $Pi / 90) * 32 _GDIPlus_GraphicsDrawRect($ParticleBuffer, $xcoord1, $ycoord1, $size, $size, $Pen) ;~ ;_GDIPlus_GraphicsFillRect($ParticleBuffer, $xcoord1, $ycoord1, $size, $size, $hBrush1) Next _GDIPlus_BrushDispose($hBrush1) _GDIPlus_PenDispose($Pen) _GDIPlus_GraphicsDrawImageRect($hGraphic, $ParticleBitmap, 0, 0, $width, $height) ;copy to bitmap $i += 2 If $i > $k + 2^9 Then $i = $start $r += .005 Sleep(20) Until GUIGetMsg() = $GUI_EVENT_CLOSE ; Clean up resources _GDIPlus_GraphicsDispose ($hGraphic) _GDIPlus_BitmapDispose($ParticleBitmap) _GDIPlus_GraphicsDispose($ParticleBuffer) _GDIPlus_Shutdown () Func AntiAlias($hGraphics, $iMode) Local $aResult $aResult = DllCall($ghGDIPDll, "int", "GdipSetSmoothingMode", "hwnd", $hGraphics, "int", $iMode) If @error Then Return SetError(@error, @extended, False) Return SetError($aResult[0], 0, $aResult[0] = 0) EndFunc ;==>_AntiAlias Cheers Edit: Requires AutoIt v3.3 Edited January 9, 2009 by smashly Link to comment Share on other sites More sharing options...
ProgAndy Posted January 9, 2009 Share Posted January 9, 2009 Spinning tunnel expandcollapse popup;coded by UEZ 2008-01-08 #include <GuiConstantsEx.au3> #include <GDIPlus.au3> Opt('MustDeclareVars', 1) Global Const $Pi = 3.1415926535897932384626 Global Const $width = 400 Global Const $height = 400 Global $hGUI, $hWnd, $hGraphic, $ParticleBitmap, $ParticleBuffer, $hBrush0, $hBrush1, $Pen, $r = 0, $hMatrix Global $starting_point, $i, $j, $k, $xcoord1, $ycoord1, $xcoord2, $ycoord2, $size, $red, $green, $blue, $start ; Create GUI $hGUI = GUICreate("GDI+: Flying Squares by UEZ 2009", $width, $height) $hWnd = WinGetHandle($hGUI) GUISetState() ; Draw an ellipse _GDIPlus_Startup () $hGraphic = _GDIPlus_GraphicsCreateFromHWND ($hWnd) ;create graphic $ParticleBitmap = _GDIPlus_BitmapCreateFromGraphics($width, $height, $hGraphic) ;create bitmap $ParticleBuffer = _GDIPlus_ImageGetGraphicsContext($ParticleBitmap) ;create buffer ;~ $hBrush1 = _GDIPlus_BrushCreateSolid(0x7F777777) ; Unused brush? AntiAlias($ParticleBuffer, 4) _GDIPlus_GraphicsClear($ParticleBuffer) ;clear buffer $hMatrix = _GDIPlus_MatrixCreate() ;~ ; Move the matrix half the width and helf the height towards the center _GDIPlus_MatrixTranslate($hMatrix, 200, 200) ;~ $start = -25 $start = 500 $i = $start $starting_point = 0 ; Loop until user exits Do If $r >= 1 Then $r = 0 _GDIPlus_MatrixRotate($hMatrix, $r) _GDIPlus_GraphicsSetTransform($ParticleBuffer, $hMatrix) $red = ((Sin(2^0 * $i / 2^5) + 1) / 2) * 256 $green = ((Sin(2^0 * $i / 2^7) + 1) / 2) * 256 $blue = ((Sin(2^0 * $i / 2^9) + 1) / 2) * 256 $hBrush1 = _GDIPlus_BrushCreateSolid("0x04" & Hex($red, 2) & Hex($green, 2) & Hex($blue, 2)) $Pen = _GDIPlus_PenCreate("0xEF" & Hex($red, 2) & Hex($green, 2) & Hex($blue, 2), 1) _GDIPlus_GraphicsClear($ParticleBuffer) ;clear buffer $k = 2^9 $starting_point -= 0.05 For $j = 1 To $k Step 8 $size = $i - $j $xcoord1 = $width / 16 - (($i - $j) / 2) + Sin($starting_point) * -Sin(($i - $j) * $Pi / 90) * 64 $ycoord1 = $height / 16 - (($i - $j) / 2) + -Cos($starting_point) * Cos(($i - $j) * $Pi / 90) * 32 $xcoord2 = $width / 16 - (-($i - $j) / 2) + Sin($starting_point) * -Sin(($i - $j) * $Pi / 90) * 64 $ycoord2 = $height / 16 - (($i - $j) / 2) + -Cos($starting_point) * Cos(($i - $j) * $Pi / 90) * 32 _GDIPlus_GraphicsDrawRect($ParticleBuffer, $xcoord1, $ycoord1, $size, $size, $Pen) ;~ _GDIPlus_GraphicsFillRect($ParticleBuffer, $xcoord1, $ycoord1, $size, $size, $hBrush1) Next _GDIPlus_BrushDispose($hBrush1) _GDIPlus_PenDispose($Pen) _GDIPlus_GraphicsDrawImageRect($hGraphic, $ParticleBitmap, 0, 0, $width, $height) ;copy to bitmap $i += 2 If $i > 2^9 Then $i = $start $r += .005 Sleep(20) Until GUIGetMsg() = $GUI_EVENT_CLOSE ; Clean up resources _GDIPlus_GraphicsDispose ($hGraphic) _GDIPlus_BitmapDispose($ParticleBitmap) _GDIPlus_GraphicsDispose($ParticleBuffer) _GDIPlus_Shutdown () Func AntiAlias($hGraphics, $iMode) Local $aResult $aResult = DllCall($ghGDIPDll, "int", "GdipSetSmoothingMode", "hwnd", $hGraphics, "int", $iMode) If @error Then Return SetError(@error, @extended, False) Return SetError($aResult[0], 0, $aResult[0] = 0) EndFunc ;==>_AntiAlias *GERMAN* [note: you are not allowed to remove author / modified info from my UDFs]My UDFs:[_SetImageBinaryToCtrl] [_TaskDialog] [AutoItObject] [Animated GIF (GDI+)] [ClipPut for Image] [FreeImage] [GDI32 UDFs] [GDIPlus Progressbar] [Hotkey-Selector] [Multiline Inputbox] [MySQL without ODBC] [RichEdit UDFs] [SpeechAPI Example] [WinHTTP]UDFs included in AutoIt: FTP_Ex (as FTPEx), _WinAPI_SetLayeredWindowAttributes Link to comment Share on other sites More sharing options...
youknowwho4eva Posted January 9, 2009 Share Posted January 9, 2009 Be even better if the tunnel itself twisted as it spun. That would remind me of my college days. Giggity Link to comment Share on other sites More sharing options...
UEZ Posted January 9, 2009 Author Share Posted January 9, 2009 @ProgAndy and smashly: you used same technique Nice to now how to use the _GDIPlus_MatrixRotate() and _GDIPlus_GraphicsSetTransform() function. I interpretated the spinning a litte bit different - each square should rotate by his own axis... Anyway learned again something new. THANKS. I will try it with rotation of each square when I've time... @youknowwho4eva: here you can learn best... UEZ Please don't send me any personal message and ask for support! I will not reply! Selection of finest graphical examples at Codepen.io The own fart smells best! ✌Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!¯\_(ツ)_/¯ ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ Link to comment Share on other sites More sharing options...
ProgAndy Posted January 9, 2009 Share Posted January 9, 2009 @ProgAndy and smashly: you used same technique Nice to now how to use the _GDIPlus_MatrixRotate() and _GDIPlus_GraphicsSetTransform() function.I copied smashly's code and changed it a bit, so it must be the same *GERMAN* [note: you are not allowed to remove author / modified info from my UDFs]My UDFs:[_SetImageBinaryToCtrl] [_TaskDialog] [AutoItObject] [Animated GIF (GDI+)] [ClipPut for Image] [FreeImage] [GDI32 UDFs] [GDIPlus Progressbar] [Hotkey-Selector] [Multiline Inputbox] [MySQL without ODBC] [RichEdit UDFs] [SpeechAPI Example] [WinHTTP]UDFs included in AutoIt: FTP_Ex (as FTPEx), _WinAPI_SetLayeredWindowAttributes Link to comment Share on other sites More sharing options...
youknowwho4eva Posted January 9, 2009 Share Posted January 9, 2009 @youknowwho4eva: here you can learn best... Yea, I've tried (not very hard I must admit) going through and changing things and looking them up in the help, to no avail. Maybe next week I'll be able to sit down and really try and mess with it. Giggity Link to comment Share on other sites More sharing options...
ptrex Posted January 9, 2009 Share Posted January 9, 2009 @all Where is the _GDIPlus_MatrixTranslate coming from. This is not available in 3.2.13.13 Regards, ptrex Contributions :Firewall Log Analyzer for XP - Creating COM objects without a need of DLL's - UPnP support in AU3Crystal Reports Viewer - PDFCreator in AutoIT - Duplicate File FinderSQLite3 Database functionality - USB Monitoring - Reading Excel using SQLRun Au3 as a Windows Service - File Monitor - Embedded Flash PlayerDynamic Functions - Control Panel Applets - Digital Signing Code - Excel Grid In AutoIT - Constants for Special Folders in WindowsRead data from Any Windows Edit Control - SOAP and Web Services in AutoIT - Barcode Printing Using PS - AU3 on LightTD WebserverMS LogParser SQL Engine in AutoIT - ImageMagick Image Processing - Converter @ Dec - Hex - Bin -Email Address Encoder - MSI Editor - SNMP - MIB ProtocolFinancial Functions UDF - Set ACL Permissions - Syntax HighLighter for AU3ADOR.RecordSet approach - Real OCR - HTTP Disk - PDF Reader Personal Worldclock - MS Indexing Engine - Printing ControlsGuiListView - Navigation (break the 4000 Limit barrier) - Registration Free COM DLL Distribution - Update - WinRM SMART Analysis - COM Object Browser - Excel PivotTable Object - VLC Media Player - Windows LogOnOff Gui -Extract Data from Outlook to Word & Excel - Analyze Event ID 4226 - DotNet Compiler Wrapper - Powershell_COM - New Link to comment Share on other sites More sharing options...
monoceres Posted January 9, 2009 Share Posted January 9, 2009 Heh cool, _GDIPlus_MatrixTranslation and _GDIPlus_MatrixScale did get included in 3.3, it didn't appear in the change log so I thought Gary didn't have time to put it in Anyways, good to now, now I don't have to copy and paste it around all the time Great GDI+ stuff everyone, feel like doing some magic myself Broken link? PM me and I'll send you the file! Link to comment Share on other sites More sharing options...
corgano Posted January 9, 2009 Share Posted January 9, 2009 how do i make the squares disapear one at a time instad of all at once? 0x616e2069646561206973206c696b652061206d616e20776974686f7574206120626f64792c20746f206669676874206f6e6520697320746f206e657665722077696e2e2e2e2e Link to comment Share on other sites More sharing options...
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