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Hello I was wondering if someone could please help me fix a few things.

I would like to change this:

While 1
    $Msg = GUIGetMsg()
    Switch $Msg
        Case $GUI_EVENT_CLOSE
            Exit
        Case $Letter[65]
            _Use_Letter(65 , $Word)
        Case $Letter[66]
            _Use_Letter(66 , $Word)
        Case $Letter[67]
            _Use_Letter(67 , $Word)
        Case $Letter[68]
            _Use_Letter(68 , $Word)
        Case $Letter[69]
            _Use_Letter(69 , $Word)
        Case $Letter[70]
            _Use_Letter(70 , $Word)
        Case $Letter[71]
            _Use_Letter(71 , $Word)
        Case $Letter[72]
            _Use_Letter(72 , $Word)
        Case $Letter[73]
            _Use_Letter(73 , $Word)
        Case $Letter[74]
            _Use_Letter(74 , $Word)
        Case $Letter[75]
            _Use_Letter(75 , $Word)
        Case $Letter[76]
            _Use_Letter(76 , $Word)
        Case $Letter[77]
            _Use_Letter(77 , $Word)
        Case $Letter[78]
            _Use_Letter(78 , $Word)
        Case $Letter[79]
            _Use_Letter(79 , $Word)
        Case $Letter[80]
            _Use_Letter(80 , $Word)
        Case $Letter[81]
            _Use_Letter(81 , $Word)
        Case $Letter[82]
            _Use_Letter(82 , $Word)
        Case $Letter[83]
            _Use_Letter(83 , $Word)
        Case $Letter[84]
            _Use_Letter(84 , $Word)
        Case $Letter[85]
            _Use_Letter(85 , $Word)
        Case $Letter[86]
            _Use_Letter(86 , $Word)
        Case $Letter[87]
            _Use_Letter(87 , $Word)
        Case $Letter[88]
            _Use_Letter(88, $Word)
        Case $Letter[89]
            _Use_Letter(89 , $Word)
        Case $Letter[90]
            _Use_Letter(90 , $Word)
    EndSwitch
WEnd

To something like this:

While 1
    $Msg = GUIGetMsg()
    Switch $Msg
        Case $GUI_EVENT_CLOSE
            Exit
        Case $Letter[65] To $Letter[90]
            _Use_Letter($Letter[???] , $Word) ;Can't figure out which one is clicked.
EndSwitch

I would like to also change this:

_Gen_Word("Hello")
Func _Gen_Word($Gen)
    $Gen_Length = StringLen($Gen)

    $Blank[1] = "_"
    $Blank[2] = "_ _"
    $Blank[3] = "_ _ _"
    $Blank[4] = "_ _ _ _"
    $Blank[5] = "_ _ _ _ _"
    $Blank[6] = "_ _ _ _ _ _"
    $Blank[7] = "_ _ _ _ _ _ _"
    $Blank[8] = "_ _ _ _ _ _ _ _"
    $Blank[9] = "_ _ _ _ _ _ _ _ _"
    $Blank[10] = "_ _ _ _ _ _ _ _ _ _"
    $Blank[11] = "_ _ _ _ _ _ _ _ _ _ _"
    $Blank[12] = "_ _ _ _ _ _ _ _ _ _ _ _"

    GUICtrlSetData($Text , $Blank[$Gen_Length])
EndFunc

To something like this:

_Gen_Word("Hello")
Func _Gen_Word($Gen)
    $Gen_Length = StringLen($Gen)

    Loop Start:
        $Blanks = $Blanks & "_"
        Loop Until: Loop = $Gen_Length

    GUICtrlSetData($Text , $Blank[$Gen_Length])
EndFunc

I also have a big problem that I will post after.

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I can help with this one.. I think

_Gen_Word("HELLO")
Func _Gen_Word($Gen)
    $blanks =""
    $text = "Boo"
    $1 = 1
    $Gen_Length = StringLen($Gen)
    do
        $blanks = $blanks & " _ "
        $1 += 1
    Until $1 -1 = $Gen_Length
GUICtrlSetData($Text , $Blank,$Gen_Length)
EndFunc

I am by far no expert but i'm not sure there is a value assigned to the other one.. " Case $Letter[65] To $Letter[90]" just by reading how the "to" expression work.. Since it is measuring if the statement is true or not, not what the value is..

Basically the script is "Short-Circuiting" since the value is true when the user inputs "66" and then stops..

Again i may be wrong but i don't think the value is saved..

Edited by myk3
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Thanks very much that worked :) and I think you are right about the "Case X To Y" and not being able to read what one was pressed, but really just wanted to shorten the code.

Anyways I attached the resources and the script and if you run it you can see the problem when you try and guess letters.

#include <GUIConstantsEx.au3>
#include <StaticConstants.au3>
#include <WindowsConstants.au3>

Global $Word , $Blanks , $Letter[100]

$Hang = 0
$Width = 800
$Height = 500
$Font = "Comic Sans MS"
$Resource = @ScriptDir & "\Resources"
$Word = "Hello"

$Hangman = GUICreate("Hangman", $Width, $Height)
GUISetBkColor(0xD0BE68, $Hangman)
$Background = GUICtrlCreatePic($Resource & "\Background.bmp" , 0, 0, $Width, $Height)
$Head = GUICtrlCreatePic("" , 115, 180, 100, 64)
$Torso = GUICtrlCreatePic("" , 145, 244, 40, 61)
$Left_Arm = GUICtrlCreatePic("" , 127, 250, 18, 41)
$Right_Arm = GUICtrlCreatePic("" , 185, 250, 18, 41)
$Pants = GUICtrlCreatePic("" , 147, 305, 36, 20)
$Left_Leg = GUICtrlCreatePic("" , 139, 325, 25, 35)
$Right_Leg = GUICtrlCreatePic("" , 166, 325, 25, 35)

$Text = GUICtrlCreateLabel("" , 0 , 50 , $Width, 50, $SS_CENTER)
GUICtrlSetFont($Text, 20, 800, 0, $Font)
GUICtrlSetBkColor($Text, $GUI_BKCOLOR_TRANSPARENT)

$Gold = GUICtrlCreateLabel("$1000" , 0 , 370 , 265, 30, $SS_CENTER)
GUICtrlSetFont($Gold, 20, 800, 0, $Font)
GUICtrlSetColor($Gold, 0x00FF00)
GUICtrlSetBkColor($Gold, $GUI_BKCOLOR_TRANSPARENT)

$Letter_X = 0
$Letter_Y = $Height -25
For $i = 65 To 90 Step +1
    $Letter[$i] = GUICtrlCreateButton(Chr($i), $Letter_X, $Letter_Y, 30, 25) ;25
    GUICtrlSetColor($Letter[$i], 0x000000)
    GUICtrlSetBkColor($Letter[$i], 0xD0BE68)
    $Letter_X += 30
Next

$Hint = GUICtrlCreateButton("?" , $Width -20 , $Letter_Y, 20, 25)
GUICtrlSetColor($Hint, 0x000000)
GUICtrlSetBkColor($Hint, 0xD0BE68)

GUICtrlSetState($Background , $GUI_DISABLE)
GUISetState(@SW_HIDE)
_Gen_Word($Word)
GUISetState(@SW_SHOW)

;WinSetOnTop("" , "" , 1)

While 1
    $Msg = GUIGetMsg()
    Switch $Msg
        Case $GUI_EVENT_CLOSE
            Exit
        Case $Letter[65] ;To $Letter[90]
            _Use_Letter(65 , $Word)
        Case $Letter[66]
            _Use_Letter(66 , $Word)
        Case $Letter[67]
            _Use_Letter(67 , $Word)
        Case $Letter[68]
            _Use_Letter(68 , $Word)
        Case $Letter[69]
            _Use_Letter(69 , $Word)
        Case $Letter[70]
            _Use_Letter(70 , $Word)
        Case $Letter[71]
            _Use_Letter(71 , $Word)
        Case $Letter[72]
            _Use_Letter(72 , $Word)
        Case $Letter[73]
            _Use_Letter(73 , $Word)
        Case $Letter[74]
            _Use_Letter(74 , $Word)
        Case $Letter[75]
            _Use_Letter(75 , $Word)
        Case $Letter[76]
            _Use_Letter(76 , $Word)
        Case $Letter[77]
            _Use_Letter(77 , $Word)
        Case $Letter[78]
            _Use_Letter(78 , $Word)
        Case $Letter[79]
            _Use_Letter(79 , $Word)
        Case $Letter[80]
            _Use_Letter(80 , $Word)
        Case $Letter[81]
            _Use_Letter(81 , $Word)
        Case $Letter[82]
            _Use_Letter(82 , $Word)
        Case $Letter[83]
            _Use_Letter(83 , $Word)
        Case $Letter[84]
            _Use_Letter(84 , $Word)
        Case $Letter[85]
            _Use_Letter(85 , $Word)
        Case $Letter[86]
            _Use_Letter(86 , $Word)
        Case $Letter[87]
            _Use_Letter(87 , $Word)
        Case $Letter[88]
            _Use_Letter(88, $Word)
        Case $Letter[89]
            _Use_Letter(89 , $Word)
        Case $Letter[90]
            _Use_Letter(90 , $Word)
    EndSwitch
WEnd

Func _Gen_Word($Gen)
    $i = 0
    $Blanks = ""
    $Gen_Length = StringLen($Gen)
    do
        $Blanks = $Blanks & " _ "
        $i += 1
    Until $i = $Gen_Length
    GUICtrlSetData($Text , $Blanks)
EndFunc

Func _Use_Letter($Use_Letter, $Use_Word)
GUICtrlSetState($Letter[$Use_Letter] , $GUI_DISABLE)
$Find_Letter = StringInStr($Use_Word, Chr($Use_Letter))
If $Find_Letter Then
    $Letter_Count = 0
    Do
            $Letter_Count = $Letter_Count + 1
            $Replace_Letter = StringInStr($Use_Word, Chr($Use_Letter) , Default , $Letter_Count)
            If $Replace_Letter <> 0 Then GUICtrlSetData($Text, StringReplace(GUICtrlRead($Text) , $Replace_Letter , Chr($Use_Letter)))
        Until $Letter_Count = StringLen($Use_Word)
    Else
    $Hang +=1
    If $Hang = 1 Then
            GUICtrlSetImage($Head, $Resource & "\Head.bmp")
        ElseIf $Hang = 2 Then
            GUICtrlSetImage($Torso, $Resource & "\Torso.bmp")
        ElseIf $Hang = 3 Then
            GUICtrlSetImage($Left_Arm, $Resource & "\Left Arm.bmp")
        ElseIf $Hang = 4 Then
            GUICtrlSetImage($Right_Arm, $Resource & "\Right Arm.bmp")
        ElseIf $Hang = 5 Then
            GUICtrlSetImage($Pants, $Resource & "\Pants.bmp") ;New Skin Required.
            GUICtrlSetImage($Left_Leg, $Resource & "\Left Leg.bmp")
        ElseIf $Hang = 6 Then
            GUICtrlSetImage($Pants, $Resource & "\Pants.bmp") ;New Skin Required.
            GUICtrlSetImage($Right_Leg, $Resource & "\Right Leg.bmp")
        Else
        $Hang = 0
        MsgBox(0 , "GAME OVER", "Sorry")
        ;Game Over + Reset
    EndIf
    GUISetState(@SW_SHOW, $Hangman)
    EndIf
EndFunc

For Example if you guess letters H and L it will do this...

H_LL_ _ _ _

When it should be more like this...

H _ L L _

Resources.rar

Edited by SkellySoul
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Help me please someone :)

I could figure it out on my own if I was using a different label control for each letter but I want to have one label control mostly because I want it centered and centering it with a bunch of labels isn't really a good idea.

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#include <GUIConstantsEx.au3>
#include <StaticConstants.au3>
#include <WindowsConstants.au3>

Global $Word , $Blanks , $Letter[100]

$Hang = 0
$Width = 800
$Height = 500
$Font = "Comic Sans MS"
$Resource = @ScriptDir & "\Resources"
$Word = "Hello"

$Hangman = GUICreate("Hangman", $Width, $Height)
GUISetBkColor(0xD0BE68, $Hangman)
$Background = GUICtrlCreatePic($Resource & "\Background.bmp" , 0, 0, $Width, $Height)
$Head = GUICtrlCreatePic("" , 115, 180, 100, 64)
$Torso = GUICtrlCreatePic("" , 145, 244, 40, 61)
$Left_Arm = GUICtrlCreatePic("" , 127, 250, 18, 41)
$Right_Arm = GUICtrlCreatePic("" , 185, 250, 18, 41)
$Pants = GUICtrlCreatePic("" , 147, 305, 36, 20)
$Left_Leg = GUICtrlCreatePic("" , 139, 325, 25, 35)
$Right_Leg = GUICtrlCreatePic("" , 166, 325, 25, 35)

$Text = GUICtrlCreateLabel("" , 0 , 50 , $Width, 50, $SS_CENTER)
GUICtrlSetFont($Text, 20, 800, 0, $Font)
GUICtrlSetBkColor($Text, $GUI_BKCOLOR_TRANSPARENT)

$Gold = GUICtrlCreateLabel("$1000" , 0 , 370 , 265, 30, $SS_CENTER)
GUICtrlSetFont($Gold, 20, 800, 0, $Font)
GUICtrlSetColor($Gold, 0x00FF00)
GUICtrlSetBkColor($Gold, $GUI_BKCOLOR_TRANSPARENT)

$Letter_X = 0
$Letter_Y = $Height -25
For $i = 65 To 90 Step +1
    $Letter[$i] = GUICtrlCreateButton(Chr($i), $Letter_X, $Letter_Y, 30, 25) ;25
    GUICtrlSetColor($Letter[$i], 0x000000)
    GUICtrlSetBkColor($Letter[$i], 0xD0BE68)
    $Letter_X += 30
Next

$Hint = GUICtrlCreateButton("?" , $Width -20 , $Letter_Y, 20, 25)
GUICtrlSetColor($Hint, 0x000000)
GUICtrlSetBkColor($Hint, 0xD0BE68)

GUICtrlSetState($Background , $GUI_DISABLE)
GUISetState(@SW_HIDE)
_Gen_Word($Word)
GUISetState(@SW_SHOW)

;WinSetOnTop("" , "" , 1)

While 1
    $Msg = GUIGetMsg()
    Switch $Msg
        Case $GUI_EVENT_CLOSE
            Exit

    Case Else
        For $i = 65 to 90
        If $msg = $Letter[$i] Then
            $char = GUICtrlRead($msg)
            _Use_Letter($char,$Word,$i)
        EndIf
    Next
    EndSwitch
WEnd

Func _Gen_Word($Gen)
    $i = 0
    $Blanks = ""
    $Gen_Length = StringLen($Gen)
    do
        $Blanks = $Blanks & " _ "
        $i += 1
    Until $i = $Gen_Length
    GUICtrlSetData($Text , $Blanks)
EndFunc

Func _Use_Letter($Use_Letter, $Use_Word, $index)
GUICtrlSetState($Letter[$index] , $GUI_DISABLE)
$Find_Letter = StringInStr($Use_Word, $Use_Letter)
If $Find_Letter Then
    $Letter_Count = 0
    Do
            $Letter_Count = $Letter_Count + 1
            $Replace_Letter = StringInStr($Use_Word, $Use_Letter , Default , $Letter_Count)
            If $Replace_Letter <> 0 Then GUICtrlSetData($Text, StringReplace(GUICtrlRead($Text) , $Replace_Letter , $Use_Letter))
        Until $Letter_Count = StringLen($Use_Word)
    Else
    $Hang +=1
    If $Hang = 1 Then
            GUICtrlSetImage($Head, $Resource & "\Head.bmp")
        ElseIf $Hang = 2 Then
            GUICtrlSetImage($Torso, $Resource & "\Torso.bmp")
        ElseIf $Hang = 3 Then
            GUICtrlSetImage($Left_Arm, $Resource & "\Left Arm.bmp")
        ElseIf $Hang = 4 Then
            GUICtrlSetImage($Right_Arm, $Resource & "\Right Arm.bmp")
        ElseIf $Hang = 5 Then
            GUICtrlSetImage($Pants, $Resource & "\Pants.bmp") ;New Skin Required.
            GUICtrlSetImage($Left_Leg, $Resource & "\Left Leg.bmp")
        ElseIf $Hang = 6 Then
            GUICtrlSetImage($Pants, $Resource & "\Pants.bmp") ;New Skin Required.
            GUICtrlSetImage($Right_Leg, $Resource & "\Right Leg.bmp")
        Else
        $Hang = 0
        MsgBox(0 , "GAME OVER", "Sorry")
        ;Game Over + Reset
    EndIf
    GUISetState(@SW_SHOW, $Hangman)
    EndIf
EndFunc

Edited by JohnOne

AutoIt Absolute Beginners    Require a serial    Pause Script    Video Tutorials by Morthawt   ipify 

Monkey's are, like, natures humans.

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This is one way of doing it.

Opt("MustDeclareVars", 1) ;0=no, 1=require pre-declare
;Modified from http://www.autoitscript.com/forum/index.php?showtopic=107984&view=findpost&p=763191

;#include <GUIConstantsEx.au3>
Global Const $GUI_GR_LINE = 2
Global Const $GUI_GR_MOVE = 6
Global Const $GUI_GR_COLOR = 8
Global Const $GUI_GR_ELLIPSE = 12
Global Const $GUI_GR_REFRESH = 22
Global Const $GUI_GR_PENSIZE = 24
Global Const $GUI_BKCOLOR_TRANSPARENT = -2
Global Const $GUI_EVENT_CLOSE = -3

;#include <StaticConstants.au3>
Global Const $SS_CENTER = 0x1

; Thanks to AlmarM for the tricky list.
Local $text = "abbey,abruptly,affix,askew,axiom,azure,bagpipes,bandwagon,banjo,bayou,bikini," & _
        "blitz,bookworm,boxcar,boxful,buckaroo,buffalo,buffoon,cobweb,croquet,daiquiri,disavow," & _
        "duplex,dwarves,equip,exodus,fishhook,fixable,foxglove,galaxy,galvanize,gazebo,gizmo," & _
        "glowworm,guffaw,haiku,haphazard,hyphen,icebox,injury,ivory,ivy,jaundice,jawbreaker," & _
        "jaywalk,jazzy,jigsaw,jiujitsu,jockey,jovial,joyful,juicy,jumbo,kazoo,keyhole,khaki," & _
        "kilobyte,kiosk,kiwifruit,knapsack,larynx,luxury,marquis,megahertz,microwave,mystify," & _
        "nightclub,nowadays,numbskull,ovary,oxidize,oxygen,pajama,peekaboo,pixel,pizazz," & _
        "pneumonia,polka,quartz,quiz,quorum,razzmatazz,rhubarb,rickshaw,schizophrenia,sphinx," & _
        "spritz,squawk,subway,swivel,topaz,unknown,unworthy,unzip,uptown,vaporize,vixen,vodka," & _
        "vortex,walkway,waltz,wavy,waxy,wheezy,whiskey,whomever,wimpy,wizard,woozy,xylophone," & _
        "yachtsman,yippee,youthful,zephyr,zigzag,zilch,zodiac,zombie"
Local $file, $Line1, $Line2, $iCount = -1, $iMiss = 0, $sMiss, $Letter[26]
Local $Width = 800, $Height = 500, $Font = "Comic Sans MS", $Msg

Local $Hangman = GUICreate("Hangman", $Width, $Height)
GUISetBkColor(0xD0BE68, $Hangman)

Local $iText = GUICtrlCreateLabel("", 0, 50, $Width, 50, $SS_CENTER)
GUICtrlSetFont($iText, 20, 800, 0, $Font)
GUICtrlSetBkColor($iText, $GUI_BKCOLOR_TRANSPARENT)

Local $Gold = GUICtrlCreateLabel("$1000", 0, 370, 265, 30, $SS_CENTER)
GUICtrlSetFont($Gold, 20, 800, 0, $Font)
GUICtrlSetColor($Gold, 0x00FF00)
GUICtrlSetBkColor($Gold, $GUI_BKCOLOR_TRANSPARENT)

Local $Letter_X = 0
Local $Letter_Y = $Height - 25
For $i = 0 To 25
    $Letter[$i] = GUICtrlCreateButton(Chr($i + 65), $Letter_X, $Letter_Y, 30, 25) ;25
    GUICtrlSetFont(-1, 12, 700)
    GUICtrlSetColor($Letter[$i], 0x000000)
    GUICtrlSetBkColor($Letter[$i], 0xD0BE68)
    $Letter_X += 30
Next

Local $Hint = GUICtrlCreateButton("?", $Width - 20, $Letter_Y, 20, 25)
GUICtrlSetColor($Hint, 0x000000)
GUICtrlSetBkColor($Hint, 0xD0BE68)

$file = StringSplit($text, ",")
$Line2 = $file[Random(1, $file[0], 1)]
$Line1 = StringRegExpReplace(StringFormat("%" & StringLen($Line2) & "s", " "), ".", "-")
;ConsoleWrite($Line2 & @CRLF) ; show chosen word

GUICtrlSetData($iText, $Line1)
GUISetState(@SW_SHOW)

While $Line2 <> $Line1
    $Msg = GUIGetMsg()
    Switch $Msg
        Case $GUI_EVENT_CLOSE
            Exit
        Case $Letter[0] To $Letter[25]
            Local $InpB, $i, $iStart = 1, $occurrence = 1
            $InpB = Chr(65 + $Msg - $Letter[0]) ; Character on the button pressed.
            GUICtrlSetColor($Msg, 0xFF0000)
            $iCount += 1
            If StringInStr($Line2, $InpB, 2) = 0 And StringInStr($sMiss, $InpB) = 0 Then
                $iMiss += 1
                DrawHMan($iMiss)
                If StringInStr($sMiss, $InpB) = 0 Then $sMiss &= StringUpper($InpB) & " "
                If $iMiss = 10 Then
                    MsgBox(0, "tHE eND", "Hung" & @CRLF & 'The word was "' & $Line2 & '"')
                    Exit
                EndIf
            Else
                GUICtrlSetColor($Msg, 0x0000FF)
            EndIf
            While StringInStr($Line2, $InpB, 0, $occurrence) <> 0
                $iStart = StringInStr($Line2, $InpB, 0, $occurrence)
                $Line1 = StringLeft($Line1, $iStart - 1) & StringUpper($InpB) & StringRight($Line1, StringLen($Line2) - $iStart)
                $occurrence += 1
                Sleep(10)
            WEnd
            GUICtrlSetData($iText, $Line1)
    EndSwitch
WEnd

MsgBox(0, "tHE eND", "Not hung - success" & @CRLF & 'The word was "' & $Line2 & '"' & _
        @CRLF & @CRLF & "Number of tries: " & $iCount + 1 & @CRLF & @CRLF & _
        "Number of Misses: " & $iMiss & @CRLF & $sMiss)


Func DrawHMan($Op)
    Local $idGraphic
    If $Op >= 1 Then
        $idGraphic = GUICtrlCreateGraphic(325, 120, 150, 280)
        GUICtrlSetGraphic(-1, $GUI_GR_PENSIZE, 5)
        GUICtrlSetGraphic(-1, $GUI_GR_COLOR, 0x000000)
        GUICtrlSetGraphic(-1, $GUI_GR_MOVE, 2, 255) ; Base
        GUICtrlSetGraphic(-1, $GUI_GR_LINE, 130, 255)
    EndIf
    If $Op >= 2 Then
        GUICtrlSetGraphic(-1, $GUI_GR_MOVE, 10, 10) ; Upright
        GUICtrlSetGraphic(-1, $GUI_GR_LINE, 10, 255)
    EndIf
    If $Op >= 3 Then
        GUICtrlSetGraphic(-1, $GUI_GR_MOVE, 10, 10) ; Horiz. beam
        GUICtrlSetGraphic(-1, $GUI_GR_LINE, 95, 10)
    EndIf
    If $Op >= 4 Then
        GUICtrlSetGraphic(-1, $GUI_GR_MOVE, 85, 10) ; rope
        GUICtrlSetGraphic(-1, $GUI_GR_LINE, 85, 50)
    EndIf
    If $Op >= 5 Then
        GUICtrlSetGraphic(-1, $GUI_GR_MOVE, 70, 255) ; Head
        GUICtrlSetGraphic(-1, $GUI_GR_ELLIPSE, 70, 50, 30, 30)
    EndIf
    If $Op >= 6 Then
        GUICtrlSetGraphic(-1, $GUI_GR_MOVE, 85, 80) ; Body
        GUICtrlSetGraphic(-1, $GUI_GR_LINE, 85, 180)
    EndIf
    If $Op >= 7 Then
        GUICtrlSetGraphic(-1, $GUI_GR_MOVE, 85, 180) ; Right Leg
        GUICtrlSetGraphic(-1, $GUI_GR_LINE, 120, 215)
    EndIf
    If $Op >= 8 Then
        GUICtrlSetGraphic(-1, $GUI_GR_MOVE, 85, 180) ; Left leg
        GUICtrlSetGraphic(-1, $GUI_GR_LINE, 50, 215)
    EndIf
    If $Op >= 9 Then
        GUICtrlSetGraphic(-1, $GUI_GR_MOVE, 85, 105) ; Right arm
        GUICtrlSetGraphic(-1, $GUI_GR_LINE, 120, 140)
    EndIf
    If $Op >= 10 Then
        GUICtrlSetGraphic(-1, $GUI_GR_MOVE, 85, 105) ; Left arm
        GUICtrlSetGraphic(-1, $GUI_GR_LINE, 50, 140)
    EndIf
    GUICtrlSetGraphic(-1, $GUI_GR_REFRESH)
EndFunc   ;==>DrawHMan
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