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Why is text being selected?


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I have 2 input boxes and no matter which box I move first the entire text is being selected on creation and I would like to prevent it.

; Search for record #.
Global $inpFindRec =  GUICtrlCreateInput("Record#", 406,10, 75, 21) ; Label record # to search for.
GUICtrlSetColor($inpFindRec, 0xCACACA)
Global $hImgFindRec = GUICtrlCreatePic(@ScriptDir & '\Images\FindUp.bmp', 481, 10, 26, 21) ; Image search record #.
; Search for record data.
Global $inpSearchRec =  GUICtrlCreateInput("Search", 510,10, 127, 21)
GUICtrlSetColor($inpSearchRec, 0xCACACA)
Global $hImgSearchRec = GUICtrlCreatePic(@ScriptDir & '\Images\SearchUp.bmp', 637, 10, 26, 21) ; Image search record #.

“No other God have I but Thee; born in a manger, died on a tree.” Martin Luther

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rdwray,

This is default Windows behaviour for input controls and nothing to do with AutoIt. :oops:

I usually do something like this:

#include <GUIConstantsEx.au3>

$hGUI = GUICreate("Test", 500, 500)

$cInput_1 = GUICtrlCreateInput("One", 10, 10, 200, 20)
$cInput_2 = GUICtrlCreateInput("Two", 10, 40, 200, 20)
$cInput_3 = GUICtrlCreateInput("Three", 10, 70, 200, 20)

GUISetState()

; Send the cursor to the end of the text
ControlSend($hGUI, "", $cInput_1, "{END}")

While 1
    Switch GUIGetMsg()
        Case $GUI_EVENT_CLOSE
            Exit
    EndSwitch
WEnd

You can subclass the inputs to prevent this behaviour completely, but that might be a bit advanced. If the above serves, it is far easier. :bye:

M23

Public_Domain.png.2d871819fcb9957cf44f4514551a2935.png Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind

Open spoiler to see my UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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rdwray,

This is default Windows behaviour for input controls and nothing to do with AutoIt. :oops:

I usually do something like this:

#include <GUIConstantsEx.au3>

$hGUI = GUICreate("Test", 500, 500)

$cInput_1 = GUICtrlCreateInput("One", 10, 10, 200, 20)
$cInput_2 = GUICtrlCreateInput("Two", 10, 40, 200, 20)
$cInput_3 = GUICtrlCreateInput("Three", 10, 70, 200, 20)

GUISetState()

; Send the cursor to the end of the text
ControlSend($hGUI, "", $cInput_1, "{END}")

While 1
    Switch GUIGetMsg()
        Case $GUI_EVENT_CLOSE
            Exit
    EndSwitch
WEnd

You can subclass the inputs to prevent this behaviour completely, but that might be a bit advanced. If the above serves, it is far easier. :bye:

M23

M23, appreciate the suggestion. Just wanted to make sure it wasn't any thing I was creating, I will move the focus to another empty box and bypass the issue - the selection needs to be in another place at start up anyway.

“No other God have I but Thee; born in a manger, died on a tree.” Martin Luther

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