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Posted (edited)
11 hours ago, XGamerGuide said:

I'm trying to assign a faint text in the background to an input field that disappears after the input has started.

_GUICtrlEdit_SetCueBanner is a good solution, as long as you don't want to set the focus to this 'special' input field already after starting the script (the fainted text would disappear immediately). In case another control gets the focus on start, then the function mentioned by @TheXman fits perfectly.

EDIT : (Revision, according to @Melba23 's note) :

The function mentioned by @TheXman fits perfectly !

(Slightly modified example from the help)

#include <GUIConstantsEx.au3>
#include <GuiEdit.au3>

Example()

Func Example()
    Local $hGUI = GUICreate('Example', 300, 150)
    GUISetFont(9, 400, 0, 'Segoe UI')

    Local $idUsername = GUICtrlCreateInput('', 10, 10, 200, 25)
    _GUICtrlEdit_SetCueBanner($idUsername, "Enter Username...", True)
    Local $idPassword = GUICtrlCreateInput('', 10, 40, 200, 25)
    _GUICtrlEdit_SetCueBanner($idPassword, "Enter Password...", True)
    Local $idButton_Close = GUICtrlCreateButton("Close", 210, 120, 85, 25)
    GUISetState(@SW_SHOW, $hGUI)
    While 1
        Switch GUIGetMsg()
            Case $GUI_EVENT_CLOSE, $idButton_Close
                ExitLoop
        EndSwitch
    WEnd
    GUIDelete($hGUI)
EndFunc   ;==>Example

 

Edited by Musashi

Musashi-C64.png

"In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move."

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Musashi,

Quote

 as long as you don't want to set the focus to this 'special' input field already after starting the script (the fainted text would disappear immediately)

No so - you can set the $bOnFocus flag to keep the cuebanner visible on focus:

#include <GUIConstantsEx.au3>
#include <GUIEdit.au3>

$hGUI = GUICreate("Test", 500, 500)

$cInput1 = GUICtrlCreateInput("", 10, 10, 200, 20)
_GUICtrlEdit_SetCueBanner($cInput1, "Visible on focus", True)

$cInput2 = GUICtrlCreateInput("", 10, 100, 200, 20)
_GUICtrlEdit_SetCueBanner($cInput2, "Vanish on focus")

GUISetState()

While 1
    Switch GUIGetMsg()
        Case $GUI_EVENT_CLOSE
            Exit
    EndSwitch
WEnd

M23

 

Public_Domain.png.2d871819fcb9957cf44f4514551a2935.png Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind

Open spoiler to see my UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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3 hours ago, Melba23 said:

No so - you can set the $bOnFocus flag to keep the cuebanner visible on focus:

Yep , that's what it says in the help, almost impossible to overlook (except by me) :doh:.

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"In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move."

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