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nikitanova

Display a list of images (As in an album)

3 posts in this topic

Hello friends

I have a question regarding displaying a list of images.

What I want is to display a list of image thumbnails in a photo gallery/album. I have used listview control to display icons with texts. I want the same thing here. But just one little difference. I want the icons to be "bigger" (and not just icons).

When the user clicks on an image, a new window opens with the full view of the image. (The same thing that windows explorer does).

If I am still unable to explain it properly, then, all I want is to make something like the FaceBook photo album.

I know how to display a single image etc..

I wrote code to generate thumbnails.

I just need help displaying the list of images (as images, not text) in a listview. (A custom listview or some other control will be fine too). I have only ~40 images to show, so performance is not an issue.

Thanks a lot in advance

Nikita Nova

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Hi, nikitanova. Rather than a listview, why not use GUICtrlCreatePic? You can then set the action for each thumbnail to be opening the picture in the default viewer. Something like this should give you what you want:

#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>

Local $msg
GUICreate("My Pics")
GUISetState(@SW_SHOW)
 
   $pic1 = GUICtrlCreatePic(@ScriptDir & "1.jpg", 10, 10, 75, 75)
   $pic2 = GUICtrlCreatePic(@ScriptDir & "2.jpg", 95, 10, 75, 75)

   While 1
        $msg = GUIGetMsg()
           Select
              Case $msg = $GUI_EVENT_CLOSE
                 ExitLoop
              Case $msg = $pic1
                 ShellExecute(@ScriptDir & "1.jpg")
              Case $msg = $pic2
                 ShellExecute(@ScriptDir & "2.jpg")
           EndSelect
    WEnd
GUIDelete()

√-1 2^3 ∑ π, and it was delicious!

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Since you have ~40 pictures, it might be easier to loop through all the pictures. This creates all the pictures in the same position on the gui, and hides all but one of the pictures. There are 2 buttons for you to set which picture you are viewing:

#include <Array.au3>
#include <GUIConstantsEx.au3>
Global $hForm = GUICreate("Pictures", 280, 200)
Global $iPicCount = 40;
Global $avHPics[$iPicCount]
For $i = 1 To $iPicCount
$avHPics[$i-1] = GUICtrlCreatePic(@ScriptDir & "pic" & $i & ".png", 100, 50, 100, 100)
GUICtrlSetState(-1, $GUI_HIDE)
Next
Global $hButtonLeft = GUICtrlCreateButton("<-----", 20, 50, 60, 25)
Global $hButtonRight = GUICtrlCreateButton("----->", 220, 50, 60, 25)
Global $iCurrentPic = 1; 1-based index of the currently shown picture
GUICtrlSetState($avHPics[0], $GUI_SHOW)
GUISetState()
Global $msg
While 1
$msg = GUIGetMsg()
Switch $msg
  Case -3
   Exit
  Case $avHPics[0] To $avHPics[$iPicCount-1]
   ShellExecute(@ScriptDir & "pic" & $avHPics[_ArraySearch($avHPics, $msg) + 1] & ".png")
  Case $hButtonLeft
   GUICtrlSetState($avHPics[$iCurrentPic-1], $GUI_HIDE)
   $iCurrentPic -= 1
   If $iCurrentPic < 1 Then $iCurrentPic = $iPicCount
   GUICtrlSetState($avHPics[$iCurrentPic-1], $GUI_SHOW)
  Case $hButtonRight
   GUICtrlSetState($avHPics[$iCurrentPic-1], $GUI_HIDE)
   $iCurrentPic += 1
   If $iCurrentPic > $iPicCount Then $iCurrentPic = 1
   GUICtrlSetState($avHPics[$iCurrentPic-1], $GUI_SHOW)
EndSwitch
WEnd

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