Zoldex Posted October 17, 2012 Posted October 17, 2012 As the title says, I'm trying to show a thumbnail in a gui, selected by the user, which must be resized to fit the Gui Control and store the image itself in SQLite as a blob. Thanks to some useful examples found on the forum, I managed to load, show and store an image but I'm experiencing some problems in resizing the picture. This is what i made until now: expandcollapse popup#include <SQLite.au3> #include <SQLite.dll.au3> #include <GUIConstantsEx.au3> #include <GDIPlus.au3> #include <StaticConstants.au3> #include <WindowsConstants.au3> Local $hGUI, $hBMP, $hBitmap, $hGraphic Local $hQuery, $item Local $filename Local $x = 100, $y = 100 _SQLite_Startup() _SQLite_Open() ; open Database in Memory If @error Then MsgBox(16, "SQLite Error", "Can't Load Database!") Exit -1 EndIf _SQLite_Exec(-1,"CREATE TABLE IF NOT EXISTS DBTest (IMAGE BLOB);") $hGUI = GUICreate("GUI", 400, 300) $GUIImage = GUICtrlCreatePic("", 10, 10, $x, $y, BitOR($GUI_SS_DEFAULT_PIC,$SS_CENTERIMAGE,$SS_SUNKEN,$WS_BORDER), BitOR($WS_EX_CLIENTEDGE,$WS_EX_STATICEDGE)) GUISetState() GUISetState(@SW_SHOW) Local $filename = FileOpenDialog("Select image",@ScriptDir,"Image (*.jpg;*.bmp)",3) ; I could show the image in the gui here: ; GUICtrlSetImage($GUIImage,$ImageFileName) ; But I want to resize it, store it in a DB, then show the resized image in the GUI ; This is what I am trying to do for resize (taken from an example made by UEZ): _GDIPlus_Startup() Local $hImageFromFile = _GDIPlus_ImageLoadFromFile($filename) Local $Thumbnail = DllCall($ghGDIPDll, "uint", "GdipGetImageThumbnail", "handle", $hImageFromFile, "uint", $x, "uint", $y, "int*", 0, "ptr", 0, "ptr", 0) $Thumbnail = $Thumbnail[4] $object_bitmap = _GDIPlus_BitmapCreateFromHBITMAP($Thumbnail); Create a Bitmap object from a bitmap handle (?) _GDIPlus_Shutdown() ;********** How could I show the resized pic in the GUI? Dunno :( ***** ;preparing resized image for storing in SQLite Local $binary_bitmap = Binary($object_bitmap) Local $encoded_bitmap = _SQLite_FastEncode($binary_bitmap) ;insert the blob If Not _SQLite_Exec(-1, "SELECT IMAGE FROM DBTest") = $SQLITE_OK Then MsgBox(16, "SQLite Error", _SQLite_ErrMsg()) If Not _SQLite_Exec(-1, "INSERT INTO DBTest (IMAGE) VALUES (" & $encoded_bitmap & ");") = $SQLITE_OK Then MsgBox(16, "SQLite Error", _SQLite_ErrMsg()) ;Retrieve from database If Not _SQLite_Query(-1, "SELECT * FROM DBTest;", $hQuery) = $SQLITE_OK Then MsgBox(16, "SQLite Error", _SQLite_ErrMsg()) If Not _SQLite_FetchData($hQuery, $item, False, False) = $SQLITE_OK Then MsgBox(16, "SQLite Error", _SQLite_ErrMsg()) Local $retrieve_pic = $item[0] ;NOW *I THINK* I SHOULD HAVE THE RESIZED PICTURE IN $retrieve_pic BUT I CAN'T SHOW IT IN THE GUI..... ; Run the GUI until the dialog is closed While 1 $msg = GUIGetMsg() If $msg = $GUI_EVENT_CLOSE Then ExitLoop WEnd _SQLite_Close() _SQLite_Shutdown() Exit I'm not very good at GDI coding and quite a newbie with SQLite, too... Any help would be very appreciated!
jchd Posted October 17, 2012 Posted October 17, 2012 I don't know much about graphics and leave that part of the question to others. About the SQLite part I can give you a few advices. After _SQLite_Query and _SQLite_FetchData you should use _SQLite_Finalize to finalize the query (destroy the query object internal to SQLite you've created). Better yet, instead of using that 3-step sequence, use _SQLite_GetTable, _SQLiteGetTable2d or _SQLite_QuerySingleRow. These calls are much simpler and handle errors correctly. Also I don't think that storing the resized bitmap in the DB is a good idea. Should your GUI change, you'll have to resize it (up or down) to fit the new control size. Then there is a difference in format between storing a copy of the image file (e.g. in .bmp or .png or .jpg format) and a windows bitmap, resized or not. Finally it's better to store the image in .jpg format as a separate file and only store the relative path in the DB. This wonderful site allows debugging and testing regular expressions (many flavors available). An absolute must have in your bookmarks.Another excellent RegExp tutorial. Don't forget downloading your copy of up-to-date pcretest.exe and pcregrep.exe hereRegExp tutorial: enough to get startedPCRE v8.33 regexp documentation latest available release and currently implemented in AutoIt beta. SQLitespeed is another feature-rich premier SQLite manager (includes import/export). Well worth a try.SQLite Expert (freeware Personal Edition or payware Pro version) is a very useful SQLite database manager.An excellent eBook covering almost every aspect of SQLite3: a must-read for anyone doing serious work.SQL tutorial (covers "generic" SQL, but most of it applies to SQLite as well)A work-in-progress SQLite3 tutorial. Don't miss other LxyzTHW pages!SQLite official website with full documentation (may be newer than the SQLite library that comes standard with AutoIt)
dany Posted October 17, 2012 Posted October 17, 2012 About displaying the thumbnail: Global Const $IMAGE_BITMAP = 0 ; Needed for GUICtrlSendMsg. Global Const $STM_SETIMAGE = 0x0172 ; Needed for GUICtrlSendMsg. Global $hPic = GUICtrlCreatePic('', 0, 0, 100, 100) ; Picture control, adjust size if required. ; I don't think this line is necessary, it's the HBITMAP handle you need. ;$object_bitmap = _GDIPlus_BitmapCreateFromHBITMAP($Thumbnail); Create a Bitmap object from a bitmap handle (?) ; GDIPlus already includes WinAPI. _WinAPI_DeleteObject(GUICtrlSendMsg($hPic, $STM_SETIMAGE, $IMAGE_BITMAP, $Thumbnail)) ; Set the thumbnail to the Pic control. ; clean up routine here. So you don't have to fetch a blob from your database, that's just overcomplicating things. You already have the image so why fetch it? Also, I second what jchd says. Store the relative path in your database and not the image itself. [center]Spiderskank Spiderskank[/center]GetOpt Parse command line options UDF | AU3Text Program internationalization UDF | Identicon visual hash UDF
UEZ Posted October 17, 2012 Posted October 17, 2012 (edited) You can try to use these 2 functions to scale the image, save it as a binary string (JPG) and store it in the DB. expandcollapse popup#include <GDIPlus.au3> #include <Memory.au3> _GDIPlus_Startup() Global $sFile = StringReplace(@AutoItExe, "autoit3.exe", "ExamplesGUImsoobe.jpg") Global $hBitmap = _GDIPlus_ScaleImage($sFile, 102, 76) Global $bImage = _GDIPlus_SaveImage2Binary($hBitmap) MsgBox(0, "Binary", $bImage) _GDIPlus_Shutdown() Func _GDIPlus_SaveImage2Binary($hBitmap, $iQuality = 50) ;coded by Andreik, modified by UEZ Local $sImgCLSID = _GDIPlus_EncodersGetCLSID("jpg") Local $tGUID = _WinAPI_GUIDFromString($sImgCLSID) Local $pEncoder = DllStructGetPtr($tGUID) Local $tParams = _GDIPlus_ParamInit (1) Local $tData = DllStructCreate("int Quality") DllStructSetData($tData, "Quality", $iQuality) ;quality 0-100 Local $pData = DllStructGetPtr($tData) _GDIPlus_ParamAdd($tParams, $GDIP_EPGQUALITY, 1, $GDIP_EPTLONG, $pData) Local $pParams = DllStructGetPtr($tParams) Local $hStream = DllCall("ole32.dll", "uint", "CreateStreamOnHGlobal", "ptr", 0, "bool", True, "ptr*", 0) ;http://msdn.microsoft.com/en-us/library/ms864401.aspx $hStream = $hStream[3] DllCall($ghGDIPDll, "uint", "GdipSaveImageToStream", "ptr", $hBitmap, "ptr", $hStream, "ptr", $pEncoder, "ptr", $pParams) _GDIPlus_BitmapDispose($hBitmap) Local $hMemory = DllCall("ole32.dll", "uint", "GetHGlobalFromStream", "ptr", $hStream, "ptr*", 0) ;http://msdn.microsoft.com/en-us/library/aa911736.aspx $hMemory = $hMemory[2] Local $iMemSize = _MemGlobalSize($hMemory) Local $pMem = _MemGlobalLock($hMemory) $tData = DllStructCreate("byte[" & $iMemSize & "]", $pMem) Local $bData = DllStructGetData($tData, 1) Local $tVARIANT = DllStructCreate("word vt;word r1;word r2;word r3;ptr data;ptr") Local $aCall = DllCall("oleaut32.dll", "long", "DispCallFunc", "ptr", $hStream, "dword", 8 + 8 * @AutoItX64, "dword", 4, "dword", 23, "dword", 0, "ptr", 0, "ptr", 0, "ptr", DllStructGetPtr($tVARIANT)) ;http://msdn.microsoft.com/en-us/library/windows/desktop/ms221473(v=vs.85).aspx _MemGlobalFree($hMemory) Return $bData EndFunc Func _GDIPlus_ScaleImage($sFile, $iW, $iH, $iInterpolationMode = 7) ;coded by UEZ 2012 If Not FileExists($sFile) Then Return SetError(1, 0, 0) Local $hImage = _GDIPlus_ImageLoadFromFile($sFile) If @error Then Return SetError(2, 0, 0) Local $hBitmap = DllCall($ghGDIPDll, "uint", "GdipCreateBitmapFromScan0", "int", $iW, "int", $iH, "int", 0, "int", 0x0026200A, "ptr", 0, "int*", 0) If @error Then Return SetError(3, 0, 0) $hBitmap = $hBitmap[6] Local $hBmpCtxt = _GDIPlus_ImageGetGraphicsContext($hBitmap) DllCall($ghGDIPDll, "uint", "GdipSetInterpolationMode", "handle", $hBmpCtxt, "int", $iInterpolationMode) _GDIPlus_GraphicsDrawImageRect($hBmpCtxt, $hImage, 0, 0, $iW, $iH) _GDIPlus_ImageDispose($hImage) _GDIPlus_GraphicsDispose($hBmpCtxt) Return $hBitmap EndFunc Br, UEZ Edited October 17, 2012 by UEZ Zoldex 1 Please don't send me any personal message and ask for support! I will not reply! Selection of finest graphical examples at Codepen.io The own fart smells best! ✌Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!¯\_(ツ)_/¯ ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ
Zoldex Posted October 18, 2012 Author Posted October 18, 2012 About displaying the thumbnail: Global Const $IMAGE_BITMAP = 0 ; Needed for GUICtrlSendMsg. Global Const $STM_SETIMAGE = 0x0172 ; Needed for GUICtrlSendMsg. Global $hPic = GUICtrlCreatePic('', 0, 0, 100, 100) ; Picture control, adjust size if required. ; I don't think this line is necessary, it's the HBITMAP handle you need. ;$object_bitmap = _GDIPlus_BitmapCreateFromHBITMAP($Thumbnail); Create a Bitmap object from a bitmap handle (?) ; GDIPlus already includes WinAPI. _WinAPI_DeleteObject(GUICtrlSendMsg($hPic, $STM_SETIMAGE, $IMAGE_BITMAP, $Thumbnail)) ; Set the thumbnail to the Pic control. ; clean up routine here. So you don't have to fetch a blob from your database, that's just overcomplicating things. You already have the image so why fetch it? Also, I second what jchd says. Store the relative path in your database and not the image itself. I do prefer to store images in DB because there will be a relatively small number of records (Max 1000) and need a single .db file. So I need to retrieve the image from DB, eventually resize it, and show in the pic control Anyways, still I can't display the image in the pic control... What am I wrong in? expandcollapse popup#include <SQLite.au3> #include <SQLite.dll.au3> #include <GUIConstantsEx.au3> #include <GDIPlus.au3> #include <StaticConstants.au3> #include <WindowsConstants.au3> #include <Memory.au3> Global Const $IMAGE_BITMAP = 0 ; Needed for GUICtrlSendMsg. Global Const $STM_SETIMAGE = 0x0172 ; Needed for GUICtrlSendMsg. Local $hGUI, $hBMP, $hBitmap, $hGraphic Local $hQuery, $item Local $filename Local $x = 100, $y = 100 _SQLite_Startup() _SQLite_Open() ; open Database in Memory If @error Then MsgBox(16, "SQLite Error", "Can't Load Database!") Exit -1 EndIf _SQLite_Exec(-1, "CREATE TABLE IF NOT EXISTS DBTest (IMAGE BLOB);") $hGUI = GUICreate("GUI", 400, 300) $GUIImage = GUICtrlCreatePic("", 40, 40, $x, $y, BitOR($GUI_SS_DEFAULT_PIC, $SS_CENTERIMAGE, $SS_SUNKEN, $WS_BORDER), BitOR($WS_EX_CLIENTEDGE, $WS_EX_STATICEDGE)) ;$button1 = GUICtrlCreateButton("1",10,10) ;$button2 = GUICtrlCreateButton("2",50,10) ;GUISetState() GUISetState(@SW_SHOW) Local $filename = FileOpenDialog("Select image", @ScriptDir, "Image (*.jpg;*.bmp)", 3) _GDIPlus_Startup() Global $hBitmap = _GDIPlus_ScaleImage($filename, $x, $y) Global $bImage = _GDIPlus_SaveImage2Binary($hBitmap) MsgBox(0, "Binary", $bImage) _WinAPI_DeleteObject(GUICtrlSendMsg($GUIImage, $STM_SETIMAGE, $IMAGE_BITMAP, $bImage)) ; Does not seems to work ;_WinAPI_DeleteObject(GUICtrlSendMsg($GUIImage, $STM_SETIMAGE, $IMAGE_BITMAP, $hBitmap)) ; Also tried this with no luck _GDIPlus_Shutdown() ; Run the GUI until the dialog is closed While 1 $msg = GUIGetMsg() If $msg = $GUI_EVENT_CLOSE Then ExitLoop WEnd _SQLite_Close() _SQLite_Shutdown() Exit Func _GDIPlus_SaveImage2Binary($hBitmap, $iQuality = 50) ;coded by Andreik, modified by UEZ Local $sImgCLSID = _GDIPlus_EncodersGetCLSID("jpg") Local $tGUID = _WinAPI_GUIDFromString($sImgCLSID) Local $pEncoder = DllStructGetPtr($tGUID) Local $tParams = _GDIPlus_ParamInit (1) Local $tData = DllStructCreate("int Quality") DllStructSetData($tData, "Quality", $iQuality) ;quality 0-100 Local $pData = DllStructGetPtr($tData) _GDIPlus_ParamAdd($tParams, $GDIP_EPGQUALITY, 1, $GDIP_EPTLONG, $pData) Local $pParams = DllStructGetPtr($tParams) Local $hStream = DllCall("ole32.dll", "uint", "CreateStreamOnHGlobal", "ptr", 0, "bool", True, "ptr*", 0) ;http://msdn.microsoft.com/en-us/library/ms864401.aspx $hStream = $hStream[3] DllCall($ghGDIPDll, "uint", "GdipSaveImageToStream", "ptr", $hBitmap, "ptr", $hStream, "ptr", $pEncoder, "ptr", $pParams) _GDIPlus_BitmapDispose($hBitmap) Local $hMemory = DllCall("ole32.dll", "uint", "GetHGlobalFromStream", "ptr", $hStream, "ptr*", 0) ;http://msdn.microsoft.com/en-us/library/aa911736.aspx $hMemory = $hMemory[2] Local $iMemSize = _MemGlobalSize($hMemory) Local $pMem = _MemGlobalLock($hMemory) $tData = DllStructCreate("byte[" & $iMemSize & "]", $pMem) Local $bData = DllStructGetData($tData, 1) Local $tVARIANT = DllStructCreate("word vt;word r1;word r2;word r3;ptr data;ptr") Local $aCall = DllCall("oleaut32.dll", "long", "DispCallFunc", "ptr", $hStream, "dword", 8 + 8 * @AutoItX64, "dword", 4, "dword", 23, "dword", 0, "ptr", 0, "ptr", 0, "ptr", DllStructGetPtr($tVARIANT)) ;http://msdn.microsoft.com/en-us/library/windows/desktop/ms221473(v=vs.85).aspx _MemGlobalFree($hMemory) Return $bData EndFunc Func _GDIPlus_ScaleImage($sFile, $iW, $iH, $iInterpolationMode = 7) ;coded by UEZ 2012 If Not FileExists($sFile) Then Return SetError(1, 0, 0) Local $hImage = _GDIPlus_ImageLoadFromFile($sFile) If @error Then Return SetError(2, 0, 0) Local $hBitmap = DllCall($ghGDIPDll, "uint", "GdipCreateBitmapFromScan0", "int", $iW, "int", $iH, "int", 0, "int", 0x0026200A, "ptr", 0, "int*", 0) If @error Then Return SetError(3, 0, 0) $hBitmap = $hBitmap[6] Local $hBmpCtxt = _GDIPlus_ImageGetGraphicsContext($hBitmap) DllCall($ghGDIPDll, "uint", "GdipSetInterpolationMode", "handle", $hBmpCtxt, "int", $iInterpolationMode) _GDIPlus_GraphicsDrawImageRect($hBmpCtxt, $hImage, 0, 0, $iW, $iH) _GDIPlus_ImageDispose($hImage) _GDIPlus_GraphicsDispose($hBmpCtxt) Return $hBitmap EndFunc
UEZ Posted October 18, 2012 Posted October 18, 2012 (edited) You need to convert the GDI+ bitmap to a WinAPI bitmap format. expandcollapse popup#include <SQLite.au3> #include <SQLite.dll.au3> #include <GUIConstantsEx.au3> #include <GDIPlus.au3> #include <StaticConstants.au3> #include <WindowsConstants.au3> #include <Memory.au3> Global Const $IMAGE_BITMAP = 0 ; Needed for GUICtrlSendMsg. Global Const $STM_SETIMAGE = 0x0172 ; Needed for GUICtrlSendMsg. Local $hGUI, $hBMP, $hBitmap, $hGraphic Local $hQuery, $item Local $filename Local $x = 100, $y = 100 _SQLite_Startup() _SQLite_Open() ; open Database in Memory If @error Then MsgBox(16, "SQLite Error", "Can't Load Database!") Exit -1 EndIf _SQLite_Exec(-1, "CREATE TABLE IF NOT EXISTS DBTest (IMAGE BLOB);") $hGUI = GUICreate("GUI", 400, 300) $GUIImage = GUICtrlCreatePic("", 40, 40, $x, $y, BitOR($GUI_SS_DEFAULT_PIC, $SS_CENTERIMAGE, $SS_SUNKEN, $WS_BORDER), BitOR($WS_EX_CLIENTEDGE, $WS_EX_STATICEDGE)) ;$button1 = GUICtrlCreateButton("1",10,10) ;$button2 = GUICtrlCreateButton("2",50,10) ;GUISetState() GUISetState(@SW_SHOW) Local $filename = FileOpenDialog("Select image", @ScriptDir, "Image (*.jpg;*.bmp)", 3) _GDIPlus_Startup() Global $hBitmap = _GDIPlus_ScaleImage($filename, $x, $y) Global $hHBitmap = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hBitmap) Global $bImage = _GDIPlus_SaveImage2BinaryString($hBitmap) ;~ MsgBox(0, "Binary", $bImage) _WinAPI_DeleteObject(GUICtrlSendMsg($GUIImage, $STM_SETIMAGE, $IMAGE_BITMAP, $hHBitmap)) ; Does not seems to work ;_WinAPI_DeleteObject(GUICtrlSendMsg($GUIImage, $STM_SETIMAGE, $IMAGE_BITMAP, $hBitmap)) ; Also tried this with no luck _WinAPI_DeleteObject($hHBitmap) _GDIPlus_Shutdown() ; Run the GUI until the dialog is closed While 1 $msg = GUIGetMsg() If $msg = $GUI_EVENT_CLOSE Then ExitLoop WEnd _SQLite_Close() _SQLite_Shutdown() Exit Func _GDIPlus_SaveImage2BinaryString($hBitmap, $iQuality = 50, $bSave = False, $sFilename = "Converted.jpg") ;coded by Andreik, modified by UEZ Local $sImgCLSID = _GDIPlus_EncodersGetCLSID("jpg") Local $tGUID = _WinAPI_GUIDFromString($sImgCLSID) Local $pEncoder = DllStructGetPtr($tGUID) Local $tParams = _GDIPlus_ParamInit(1) Local $tData = DllStructCreate("int Quality") DllStructSetData($tData, "Quality", $iQuality) ;quality 0-100 Local $pData = DllStructGetPtr($tData) _GDIPlus_ParamAdd($tParams, $GDIP_EPGQUALITY, 1, $GDIP_EPTLONG, $pData) Local $pParams = DllStructGetPtr($tParams) Local $hStream = DllCall("ole32.dll", "uint", "CreateStreamOnHGlobal", "ptr", 0, "bool", True, "ptr*", 0) ;http://msdn.microsoft.com/en-us/library/ms864401.aspx If @error Then Return SetError(1, 0, 0) $hStream = $hStream[3] DllCall($ghGDIPDll, "uint", "GdipSaveImageToStream", "ptr", $hBitmap, "ptr", $hStream, "ptr", $pEncoder, "ptr", $pParams) _GDIPlus_BitmapDispose($hBitmap) Local $hMemory = DllCall("ole32.dll", "uint", "GetHGlobalFromStream", "ptr", $hStream, "ptr*", 0) ;http://msdn.microsoft.com/en-us/library/aa911736.aspx If @error Then Return SetError(2, 0, 0) $hMemory = $hMemory[2] Local $iMemSize = _MemGlobalSize($hMemory) Local $pMem = _MemGlobalLock($hMemory) $tData = DllStructCreate("byte[" & $iMemSize & "]", $pMem) Local $bData = DllStructGetData($tData, 1) Local $tVARIANT = DllStructCreate("word vt;word r1;word r2;word r3;ptr data;ptr") Local $aCall = DllCall("oleaut32.dll", "long", "DispCallFunc", "ptr", $hStream, "dword", 8 + 8 * @AutoItX64, "dword", 4, "dword", 23, "dword", 0, "ptr", 0, "ptr", 0, "ptr", DllStructGetPtr($tVARIANT)) ;http://msdn.microsoft.com/en-us/library/windows/desktop/ms221473(v=vs.85).aspx _MemGlobalFree($hMemory) If $bSave Then Local $hFile = FileOpen(@ScriptDir & "" & $sFilename, 18) FileWrite($hFile, $bData) FileClose($hFile) EndIf Return $bData EndFunc ;==>_GDIPlus_SaveImage2BinaryString Func _GDIPlus_ScaleImage($sFile, $iW, $iH, $iInterpolationMode = 7) ;coded by UEZ 2012 If Not FileExists($sFile) Then Return SetError(1, 0, 0) Local $hImage = _GDIPlus_ImageLoadFromFile($sFile) If @error Then Return SetError(2, 0, 0) Local $hBitmap = DllCall($ghGDIPDll, "uint", "GdipCreateBitmapFromScan0", "int", $iW, "int", $iH, "int", 0, "int", 0x0026200A, "ptr", 0, "int*", 0) If @error Then Return SetError(3, 0, 0) $hBitmap = $hBitmap[6] Local $hBmpCtxt = _GDIPlus_ImageGetGraphicsContext($hBitmap) DllCall($ghGDIPDll, "uint", "GdipSetInterpolationMode", "handle", $hBmpCtxt, "int", $iInterpolationMode) _GDIPlus_GraphicsDrawImageRect($hBmpCtxt, $hImage, 0, 0, $iW, $iH) _GDIPlus_ImageDispose($hImage) _GDIPlus_GraphicsDispose($hBmpCtxt) Return $hBitmap EndFunc ;==>_GDIPlus_ScaleImage Br, UEZ Edited October 18, 2012 by UEZ Zoldex 1 Please don't send me any personal message and ask for support! I will not reply! Selection of finest graphical examples at Codepen.io The own fart smells best! ✌Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!¯\_(ツ)_/¯ ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ
Zoldex Posted October 18, 2012 Author Posted October 18, 2012 You need to convert the GDI+ bitmap to a WinAPI bitmap format. GREAT! That shows my knowledge level about GDI+ and WinAPI: near ZERO Thanks to you guys now I can: Resize the image (by UEZ) Global $hBitmap = _GDIPlus_ScaleImage($filename, $x, $y) Update the pic control (by UEZ / Andy) Global $hHBitmap = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hBitmap) _WinAPI_DeleteObject(GUICtrlSendMsg($GUIImage, $STM_SETIMAGE, $IMAGE_BITMAP, $hHBitmap)) Convert the image in binary to store in SQLite (by UEZ) Global $bImage = _GDIPlus_SaveImage2Binary($hBitmap) Now I miss a way to convert the image back from binary to update the pic control after fetching DB How could I do?
UEZ Posted October 18, 2012 Posted October 18, 2012 To convert the binary image (JPG) back to a bitmap structure you can use the _GDIPlus_BMPFromMemory() (formerly Load_BMP_From_Mem) function. See here: Br, UEZ Please don't send me any personal message and ask for support! I will not reply! Selection of finest graphical examples at Codepen.io The own fart smells best! ✌Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!¯\_(ツ)_/¯ ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ
Zoldex Posted October 18, 2012 Author Posted October 18, 2012 (edited) To convert the binary image (JPG) back to a bitmap structure you can use the _GDIPlus_BMPFromMemory() (formerly Load_BMP_From_Mem) function.See here: Br,UEZI'm delighted. Really.I wouldn't abuse of your time, but I would love to let the user choose an (rectangular) area of the selected picture to crop, but I really don't have idea where to begin... Edited October 18, 2012 by Zoldex
x_bennY Posted January 23, 2018 Posted January 23, 2018 (edited) I'm on a project that needs to store 3000 images in a single file, i think this will help, i'm trying to run the script but i'm getting this error: "SQLite Error", "Can't Load Database!" @error: 3 - _SQLite_Startup() not yet called Tryied to put the dlls(SQLite3.dll and SQLite3_x64.dll) on the native folder, but didnt work. Edited January 23, 2018 by x_bennY
jchd Posted January 23, 2018 Posted January 23, 2018 Post your code. This wonderful site allows debugging and testing regular expressions (many flavors available). An absolute must have in your bookmarks.Another excellent RegExp tutorial. Don't forget downloading your copy of up-to-date pcretest.exe and pcregrep.exe hereRegExp tutorial: enough to get startedPCRE v8.33 regexp documentation latest available release and currently implemented in AutoIt beta. SQLitespeed is another feature-rich premier SQLite manager (includes import/export). Well worth a try.SQLite Expert (freeware Personal Edition or payware Pro version) is a very useful SQLite database manager.An excellent eBook covering almost every aspect of SQLite3: a must-read for anyone doing serious work.SQL tutorial (covers "generic" SQL, but most of it applies to SQLite as well)A work-in-progress SQLite3 tutorial. Don't miss other LxyzTHW pages!SQLite official website with full documentation (may be newer than the SQLite library that comes standard with AutoIt)
Skysnake Posted January 25, 2018 Posted January 25, 2018 (edited) Do you have a SQLite DLL in your folder? Edited January 25, 2018 by Skysnake Skysnake Why is the snake in the sky?
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