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Artisan

Help with BitBlt

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Artisan

I'm coding a GUI that using a lot of GDI (not GDI+) output.  I've been manually redrawing things as needed via WM_PAINT.  It's awkward and slow, and it can flicker a lot.  Then I found out about _WinAPI_BitBlt.  I've looked all over the forums here, and all over the internet in general.  I think I understand the basics of it, but I can't get it to work.  I think what I want to do is manipulate $hDCSource and then BitBlt it onto $hDCDest.  Here's my reducer sample:

#include <GUIConstantsEx.au3>
#include <WinAPI.au3>
#include <WindowsConstants.au3>

Global Const $Width = 100, $Height = 100
Global $Left = 50, $Top = 50
Global $hwnd, $hDCDest, $hDCSource, $hPenLil, $hPenFat, $hBrush
Main()

Func Main()

    ; GUI & GDI handles
    $hwnd = GUICreate("BitBlt Test", 300, 300)
    $hDCDest = _WinAPI_GetDC($hwnd)
    $hDCSource = _WinAPI_CreateCompatibleDC($hDCDest)
    $hPenLil = _WinAPI_CreatePen($PS_SOLID, 1, 0xFFFFFF)
    $hPenFat = _WinAPI_CreatePen($PS_SOLID, 3, 0x00FF00)
    $hBrush = _WinAPI_CreateSolidBrush(0xFFFFFF)

    ; Fill white rectangle
    Local $tRect = DllStructCreate($tagRect)
        DllStructSetData($tRect, "Left", $Left)
        DllStructSetData($tRect, "Top", $Top)
        DllStructSetData($tRect, "Right", $Left + $Width)
        DllStructSetData($tRect, "Bottom", $Top + $Height)
    _WinAPI_FillRect($hDCSource, $tRect, $hBrush)

    ; Thick green outline
    _WinAPI_SelectObject($hDCSource, $hPenFat)
    _WinAPI_MoveTo($hDCSource, $Left, $Top)
    _WinAPI_LineTo($hDCSource, $Left + $Width, $Top)
    _WinAPI_LineTo($hDCSource, $Left + $Width, $Top + $Height)
    _WinAPI_LineTo($hDCSource, $Left, $Top + $Height)
    _WinAPI_LineTo($hDCSource, $Left, $Top)

    ; Thin black outline
    _WinAPI_SelectObject($hDCSource, $hPenLil)
    _WinAPI_MoveTo($hDCSource, $Left, $Top)
    _WinAPI_LineTo($hDCSource, $Left + $Width, $Top)
    _WinAPI_LineTo($hDCSource, $Left + $Width, $Top + $Height)
    _WinAPI_LineTo($hDCSource, $Left, $Top + $Height)
    _WinAPI_LineTo($hDCSource, $Left, $Top)

    GUIRegisterMsg($WM_PAINT, "WM_PAINT")
    GUISetState(@SW_SHOW, $hwnd)

    While 1
        Switch GUIGetMsg()
            Case $GUI_EVENT_CLOSE
                Quit()
        EndSwitch
    WEnd
EndFunc

Func WM_PAINT()
;   _WinAPI_BitBlt($hDCDest, $Left, $Top, $Width, $Height, $hDCSource, $Left, $Top, $BLACKNESS) ; Works
    _WinAPI_BitBlt($hDCDest, $Left, $Top, $Width, $Height, $hDCSource, $Left, $Top, $SRCCOPY)   ; Doesn't work
EndFunc

Func Quit()
    _WinAPI_ReleaseDC($hwnd, $hDCDest)
    _WinAPI_DeleteDC($hDCSource)
    _WinAPI_DeleteObject($hBrush)
    _WinAPI_DeleteObject($hPenLil)
    _WinAPI_DeleteObject($hPenFat)
    GUIDelete($hwnd)
    Exit
EndFunc

What am I doing wrong?

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UEZ

You forgot to create the bitmap where you draw your graphics.

#include <GUIConstantsEx.au3>
#include <WinAPI.au3>
#include <WindowsConstants.au3>

Global Const $Width = 100, $Height = 100
Global $Left = 50, $Top = 50
Global $hwnd, $hDCDest, $hDCSource, $hPenLil, $hPenFat, $hBrush, $hHBitmap
Main()

Func Main()

    ; GUI & GDI handles
    $hwnd = GUICreate("BitBlt Test", 300, 300)
    GUISetState(@SW_SHOW, $hwnd)

    $hDCDest = _WinAPI_GetDC($hwnd)
    $hDCSource = _WinAPI_CreateCompatibleDC($hDCDest)
    $hHBitmap = _WinAPI_CreateSolidBitmap($hwnd, 0, 300, 300)
    _WinAPI_SelectObject($hDCSource, $hHBitmap)

    $hPenLil = _WinAPI_CreatePen($PS_SOLID, 1, 0xFFFFFF)
    $hPenFat = _WinAPI_CreatePen($PS_SOLID, 3, 0x00FF00)
    $hBrush = _WinAPI_CreateSolidBrush(0xFFFFFF)

    ; Fill white rectangle
    Local $tRect = DllStructCreate($tagRect)
        DllStructSetData($tRect, "Left", $Left)
        DllStructSetData($tRect, "Top", $Top)
        DllStructSetData($tRect, "Right", $Left + $Width)
        DllStructSetData($tRect, "Bottom", $Top + $Height)

    _WinAPI_SelectObject($hDCSource, $hBrush)
    _WinAPI_FillRect($hDCSource, $tRect, $hBrush)

    ; Thick green outline
    _WinAPI_SelectObject($hDCSource, $hPenFat)
    _WinAPI_MoveTo($hDCSource, $Left, $Top)
    _WinAPI_LineTo($hDCSource, $Left + $Width, $Top)
    _WinAPI_LineTo($hDCSource, $Left + $Width, $Top + $Height)
    _WinAPI_LineTo($hDCSource, $Left, $Top + $Height)
    _WinAPI_LineTo($hDCSource, $Left, $Top)

    ; Thin black outline
    _WinAPI_SelectObject($hDCSource, $hPenLil)
    _WinAPI_MoveTo($hDCSource, $Left, $Top)
    _WinAPI_LineTo($hDCSource, $Left + $Width, $Top)
    _WinAPI_LineTo($hDCSource, $Left + $Width, $Top + $Height)
    _WinAPI_LineTo($hDCSource, $Left, $Top + $Height)
    _WinAPI_LineTo($hDCSource, $Left, $Top)

    GUIRegisterMsg($WM_PAINT, "WM_PAINT")
    _WinAPI_RedrawWindow($hwnd, 0, 0, $RDW_INVALIDATE + $RDW_UPDATENOW)

    While 1
        Switch GUIGetMsg()
            Case $GUI_EVENT_CLOSE
                Quit()
            Case $GUI_EVENT_RESTORE
                _WinAPI_RedrawWindow($hwnd, 0, 0, $RDW_INVALIDATE + $RDW_UPDATENOW)
        EndSwitch
    WEnd
EndFunc

Func WM_PAINT()
;   _WinAPI_BitBlt($hDCDest, $Left, $Top, $Width, $Height, $hDCSource, $Left, $Top, $BLACKNESS) ; Works
    _WinAPI_BitBlt($hDCDest, $Left, $Top, $Width, $Height, $hDCSource, $Left, $Top, $SRCCOPY)   ; Doesn't work
EndFunc

Func Quit()
    _WinAPI_ReleaseDC($hwnd, $hDCDest)
    _WinAPI_DeleteDC($hDCSource)
    _WinAPI_DeleteObject($hHBitmap)
    _WinAPI_DeleteObject($hBrush)
    _WinAPI_DeleteObject($hPenLil)
    _WinAPI_DeleteObject($hPenFat)
    GUIDelete($hwnd)
    Exit
EndFunc

Br,

UEZ

  • Like 1

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Artisan

Thanks again, UEZ!  The helpfile is rather sparse on this topic.  Solved!

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MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_BM GUISetCursor(11, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", $aOldWinPos[0], $aOldWinPos[1], $aOldWinPos[2], $aOldWinPos[3] - ($aOldMPos[1] - MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case Else GUISetCursor(3, 1, $__g_hGUI_MarkArea) EndSwitch EndIf Until False EndFunc ;==>_GDIPlus_MarkScreenRegionAnimated Func UpdateCtrlPos($bAnim = True) Local Const $aGUIStartPos = WinGetPos($__g_hGUI_MarkArea) If $__g_bSelectionDone And $bAnim Then GUIRegisterMsg($WM_TIMER, "") $__g_iW = $aGUIStartPos[2] $__g_iH = $aGUIStartPos[3] ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_TL, 0, 0, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_TM, ($__g_iW - $__g_iBorder) / 2, 0, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_TR, ($__g_iW - $__g_iBorder - $__g_iBorder / 2), 0, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_LM, 0, ($__g_iH - $__g_iBorder) / 2, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_RM, ($__g_iW - $__g_iBorder - $__g_iBorder / 2), ($__g_iH - $__g_iBorder) / 2, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_BL, 0, ($__g_iH - $__g_iBorder - $__g_iBorder / 2), $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_BM, ($__g_iW - $__g_iBorder) / 2, ($__g_iH - $__g_iBorder - $__g_iBorder / 2), $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_BR, ($__g_iW - $__g_iBorder - $__g_iBorder / 2), ($__g_iH - $__g_iBorder - $__g_iBorder / 2), $__g_iBorder, $__g_iBorder) If $__g_bSelectionDone And $bAnim Then GUIRegisterMsg($WM_TIMER, "PlayBorderAnim") EndFunc ;==>UpdateCtrlPos Func PlayBorderAnim() Local $aWinPos = WinGetClientSize($__g_hGUI_MarkArea), $iW = $aWinPos[0], $iH = $aWinPos[1] Local Static $fOffset = 0 Local Const $iSize = $__g_iBorder / 2 Local Const $hDC = _WinAPI_GetDC($__g_hGUI_MarkArea) Local Const $hHBitmap = _WinAPI_CreateCompatibleBitmap($hDC, $iW, $iH) Local Const $hDC_backbuffer = _WinAPI_CreateCompatibleDC($hDC) Local Const $DC_obj = _WinAPI_SelectObject($hDC_backbuffer, $hHBitmap) Local Const $hCanvas = _GDIPlus_GraphicsCreateFromHDC($hDC_backbuffer) Local Const $hPen = _GDIPlus_PenCreate(0xFF0178D7, $iSize), $hPen2 = _GDIPlus_PenCreate(0xFFFFFFFF, $iSize), _ $hBrush = _GDIPlus_BrushCreateSolid(0xFF000000 + $__g_iColor_ResizeDots), $hPen3 = _GDIPlus_PenCreate(0xFF000000) _GDIPlus_PenSetDashStyle($hPen, $GDIP_DASHSTYLEDASHDOT) _GDIPlus_GraphicsClear($hCanvas, 0xFFABCDEF) ;for faster performance direct dll calls DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen2, "float", 1 + $iSize, "float", 1 + $iSize, "float", $iW - 2 * $iSize - 2, "float", $iH - 2 * $iSize - 2) DllCall($__g_hGDIPDll, "int", "GdipSetPenDashOffset", "handle", $hPen, "float", $fOffset) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen, "float", 1 + $iSize, "float", 1 + $iSize, "float", $iW - 2 * $iSize - 2, "float", $iH - 2 * $iSize - 2) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", 0, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", 0, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) / 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) / 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) - 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", 0, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", 0, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", 0, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", 0, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) / 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) / 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) _WinAPI_BitBlt($hDC, 0, 0, $iW, $iH, $hDC_backbuffer, 0, 0, $SRCCOPY) $fOffset += 0.5 _GDIPlus_GraphicsDispose($hCanvas) _WinAPI_SelectObject($hDC_backbuffer, $DC_obj) _WinAPI_DeleteDC($hDC_backbuffer) _WinAPI_DeleteObject($hHBitmap) _WinAPI_ReleaseDC($__g_hGUI_MarkArea, $hDC) _GDIPlus_PenDispose($hPen) _GDIPlus_PenDispose($hPen2) _GDIPlus_PenDispose($hPen3) _GDIPlus_BrushDispose($hBrush) EndFunc ;==>PlayBorderAnim Func WM_ERASEBKGND($hWnd, $iMsgm, $wParam, $lParam) ;suppress repainting to avoid flickering but causes some other side effects #forceref $iMsgm, $wParam, $lParam Local Const $hBrush = _WinAPI_CreateSolidBrush(0xEFCDAB) ;BGR format ;~ _WinAPI_RedrawWindow($__g_hGUI_MarkArea, 0, 0, BitOR($RDW_NOERASE, $RDW_NOCHILDREN, $RDW_NOFRAME, $RDW_VALIDATE)) _WinAPI_SetClassLongEx($__g_hGUI_MarkArea, $GCL_HBRBACKGROUND, $hBrush) _WinAPI_DeleteObject($hBrush) Return 0 EndFunc ;==>WM_ERASEBKGND  
      Just press the lmb and move your mouse. When lmb is released you can adjust the size of the window by dragging the white rectangle to any direction. Rmb will move the marked area.
      Press ESC to get the coordinates of the marked region.
      If you have any improvements, please post it here.
       
      Tested on Win10 x64 only.
       
    • Blois
      By Blois
      Hi Guis,
       
      I need to create keyboard shortcut to navigate the tabs and activate them, but I could not use the code below:
      #include <TabConstants.au3> #include <WindowsConstants.au3> #include <GuiTab.au3> #include <GUIConstantsEx.au3> HotKeySet("^{TAB}", "_TabRight") HotKeySet("^+{TAB}", "_TabLeft") $gui = GUICreate("test",450, 300) $Tab1 = GUICtrlCreateTab(20, 24, 425, 201) $TabSheet1 = GUICtrlCreateTabItem("Tabsheet 1") $lbContagemGrupos2 = GUICtrlCreateLabel("aaaa", 50, 50) GUICtrlSetColor(-1, 0x0000FF) GUICtrlCreateTabItem("") $TabSheet2 = GUICtrlCreateTabItem(" ") $TabSheet3 = GUICtrlCreateTabItem(" ") GUISetState() While 1 Switch GUIGetMsg() Case $GUI_EVENT_CLOSE ExitLoop EndSwitch WEnd Func _TabRight() $CurPos = _GUICtrlTab_GetCurSel($Tab1) _GUICtrlTab_SetCurSel($Tab1, $CurPos + 1) $tab = "$TabSheet" & $CurPos GUICtrlSetState($TabSheet1 + $CurPos, $GUI_SHOW) Return EndFunc Func _TabLeft() $CurPos = _GUICtrlTab_GetCurSel($Tab1) _GUICtrlTab_SetCurSel($Tab1, $CurPos - 1) $tab = "$TabSheet" & $CurPos GUICtrlSetState($TabSheet1 + $CurPos, $GUI_SHOW) Return EndFunc Exit  
      can you help me?
    • Pricehacker
      By Pricehacker
      Hello again!
      I have tried searching for quite some time now but couldn´t find a single working way to change the class of your GUI that doesn´t include changing it manually after its compilation.
      First or "AutoIt v3 GUI" is a pretty boring name tbh and i would like to spice it up a bit, also, and more importantly, I would like to identify my windows by something other than its title as it will change depending on some factors and im using two different programs independently as multi threading isn't supported.
      Any help is appreciated! Thank you!
    • xtcislove
      By xtcislove
      Hello, 
      i have a Problem with  _WinAPI_SetLayeredWindowAttributes, everything is working as excepted if u are on Windows 7.

      But if u are on Windows 10 the transparent background of a control is not clickable anymore. 

      Could someone help?

      Please see example below, put cmd.jpg into the same folder as Example.au3

      Please see trigger.jpg to see which sections are not clickable in Windows 10 (the red dots, the green dots are clickable) on Windows 7 the red ones and green ones are clickable.
       
      The same problem occurs if i use 
       
       
      Example.au3


    • WilliamasKumeliukas
      By WilliamasKumeliukas
      Hello everyones reading this post,
      I'm struggling at resizing properly my radio buttons to fit long text inside without affecting others radio buttons and also adjust position of them relative to the string.
      I tried with _StringSize UDF but I guess im too tired to figure out how to use it correctly..
      I also tried: _Control_SetWidth2Text I found on this forum, it work aslong im not maximizing GUI (radio text is gone when I maximize and maximize is a must)
       
      here is the code example, I hope someone can figure out (sorry if guictrlsetpos is not included in the example, I know thats probably the way to go but I wanted to make sure there is nothing better before use it)
      Thank you
       
      Br,
      ~WilliamasKumeliukas
       
      #include <GUIConstantsEx.au3> #include <StaticConstants.au3> #include <Array.au3> #include <StringConstants.au3> #include <FileConstants.au3> #include <WindowsConstants.au3> #include <File.au3> #include <EditConstants.au3> #include <GUIListBox.au3> #include <ButtonConstants.au3> #include <ProgressConstants.au3> #include <ColorConstants.au3> #include <AutoitConstants.au3> #include <Misc.au3> #include <WinAPIReg.au3> #include <WinAPI.au3> #Region Opt's Opt("GUIResizeMode", 802) #EndRegion Opt's Global $q = "INTRO LINE" & @CRLF & @CRLF & "description of everything until user press start." Global $file = @TempDir & "\test.p" destroy() Global $msg, $score = 0, $rate, $com, $total = 0, $cfile, $cq, $i = 0, $time = 0, $min = 0, $sec = 0, $hour = 0, $qf, $ii = 0 Main() Func Main() Global $iGUIInitSize = 550 #Region GUI Opt("GUICloseOnEsc", 1) Global $gui = GUICreate("example", 1124, 550,-1 ,-1, BitOR($WS_MAXIMIZEBOX , $WS_MINIMIZEBOX)) Global $gui_size = WinGetClientSize($gui) Global $iFontSize = Int(2 * (.25 + (8 * $gui_size[0] / $iGUIInitSize))) / 2 Global $options = GUICtrlCreateMenu("&Options") Global $guide = GUICtrlCreateMenuItem("Guide", $options) Global $restart = GUICtrlCreateMenuItem("Restart", $options) Global $about = GUICtrlCreateMenuItem("About", $options) Global $exit = GUICtrlCreateMenuItem("Exit", $options) Global $extra = GUICtrlCreateMenu("Extras") Global $creator = GUICtrlCreateMenu("CQB", $extra ) Global $new = GUICtrlCreateMenuItem("custom QP", $creator) Global $load = GUICtrlCreateMenuItem("CQ", $creator ) Global $timer = GUICtrlCreateLabel("", 752, 472, 294, 30, $WS_BORDER) GUICtrlSetResizing(-1, BitOR($GUI_DOCKHCENTER, $GUI_DOCKVCENTER) ) GUICtrlSetFont(-1, $iFontSize) GUICtrlSetState($timer, $GUI_HIDE) Global $info = GUICtrlCreateLabel( $q, 200, 20, 700, 200, $SS_CENTER ) GUICtrlSetResizing(-1, BitOR($GUI_DOCKHCENTER, $GUI_DOCKVCENTER) ) $fi = GUICtrlSetFont($info, $iFontSize) Global $a = GUICtrlCreateRadio("A)", 100, 210, $WS_EX_CLIENTEDGE) $fa = GUICtrlSetFont($a, 15) GUICtrlSetResizing(-1, BitOR($GUI_DOCKHCENTER, $GUI_DOCKVCENTER) ) GUICtrlSetState($a, 16) Global $b = GUICtrlCreateRadio("B)", 100, 310 , $WS_EX_CLIENTEDGE) $fb = GUICtrlSetFont($b, 15) GUICtrlSetResizing(-1, BitOR($GUI_DOCKHCENTER, $GUI_DOCKVCENTER) ) GUICtrlSetState($b, 16) Global $c = GUICtrlCreateRadio("C)", 750, 210 , $WS_EX_CLIENTEDGE) $fc = GUICtrlSetFont($c, 15) GUICtrlSetResizing(-1, BitOR($GUI_DOCKHCENTER, $GUI_DOCKVCENTER) ) GUICtrlSetState($c, 16) Global $d = GUICtrlCreateRadio( "D) ", 750, 310, $WS_EX_CLIENTEDGE) $fd = GUICtrlSetFont($d, 15) GUICtrlSetResizing (-1, BitOR($GUI_DOCKHCENTER, $GUI_DOCKVCENTER) ) GUICtrlSetState($d, 16) Global $sign = GUICtrlCreateLabel( $file, 420, 480, -1, -1, BitOR ( $SS_CENTER, $WS_BORDER ) ) GUICtrlSetResizing ( -1, BitOR ( $GUI_DOCKHCENTER, $GUI_DOCKVCENTER ) ) GUICtrlSetFont($sign, 12) Global $yb = GUICtrlCreateRadio("True", 200, 420, 200, 50, $BS_PUSHLIKE) GUICtrlSetResizing(-1, BitOR($GUI_DOCKHCENTER, $GUI_DOCKVCENTER,$GUI_DOCKSIZE)) GUICtrlSetFont($yb, 15) GUICtrlSetState($yb, 32) Global $nb = GUICtrlCreateRadio("False", 700, 420, 200, 50, $BS_PUSHLIKE) GUICtrlSetResizing(-1, BitOR($GUI_DOCKHCENTER, $GUI_DOCKVCENTER, $GUI_DOCKSIZE)) GUICtrlSetFont($nb, 15) GUICtrlSetState($nb, 32) Global $start = GUICtrlCreateButton("Start", 20, 20, 100, 50, $SS_CENTER, $WS_EX_CLIENTEDGE) GUICtrlSetResizing(-1, BitOR($GUI_DOCKHCENTER, $GUI_DOCKVCENTER)) GUICtrlSetFont($start, 12) Global $valid = GUICtrlCreateButton("Confirm", 20, 20, 100, 50, $SS_CENTER, $WS_EX_CLIENTEDGE) GUICtrlSetResizing(-1, BitOR($GUI_DOCKHCENTER, $GUI_DOCKVCENTER)) GUICtrlSetFont($valid, 12) GUICtrlSetState($valid, 32) GUISetState(@SW_SHOW) #EndRegion GUI While 1 Switch GUIGetMsg() Case $GUI_EVENT_CLOSE Switch MsgBox(4096 + 4, "Warning", "Are you sure to exit?") Case 6 AdlibUnRegister("timer") If Not $qf = "" Then FileClose($file) EndIf Exit Case 7 ContinueLoop EndSwitch Case $start ;AdlibRegister("timer") ;Global $qf = StringSplit(StringStripWS(FileRead($file), 6), @CRLF, 0) ;qloop($file) GUICtrlSetData($a, "A) This long string is an example as string that I want to fit in 4 radio buttons because sometimes it can be that long.") GUICtrlSetData($b, "B) This long string is an example as string that I want to fit in 4 radio buttons because sometimes it can be that long.") GUICtrlSetData($c, "C) This long string is an example as string that I want to fit in 4 radio buttons because sometimes it can be that long.") GUICtrlSetData($d, "D) This long string is an example as string that I want to fit in 4 radio buttons because sometimes it can be that long.") Case $restart MsgBox(4096, "Warning", 'Normally, your suposed to start something before restarting it.') ContinueLoop Case $new ;GUISetState(@SW_HIDE, $gui) ;_CustomNew() ContinueLoop Case $load ;_CustomLoad() Case $about ;_About() EndSwitch WEnd EndFunc ;Main() Func timer() If $time = 0 Then Global $time = TimerInit() Global $diff = TimerDiff($time) Global $sec = Int(Mod($diff / 1000, 60)) Global $min = Int(Mod($diff / 60000, 60)) Global $hour = Int($diff / 3600000) If $sec < 10 Then $sec = "0" & $sec If $min < 10 Then $min = "0" & $min If $hour < 10 Then $hour = "0" & $hour GUICtrlSetData($timer, "Temps: " & $hour & ":" & $min & ":" & $sec) EndFunc ;==>timer Func destroy() If FileExists($file) Then FileDelete($file) EndIf DirCreate(@TempDir & "\About") FileInstall("C:\test.txt", $file) EndFunc ;==>destroy  
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