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Artisan

Help with BitBlt

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Artisan

I'm coding a GUI that using a lot of GDI (not GDI+) output.  I've been manually redrawing things as needed via WM_PAINT.  It's awkward and slow, and it can flicker a lot.  Then I found out about _WinAPI_BitBlt.  I've looked all over the forums here, and all over the internet in general.  I think I understand the basics of it, but I can't get it to work.  I think what I want to do is manipulate $hDCSource and then BitBlt it onto $hDCDest.  Here's my reducer sample:

#include <GUIConstantsEx.au3>
#include <WinAPI.au3>
#include <WindowsConstants.au3>

Global Const $Width = 100, $Height = 100
Global $Left = 50, $Top = 50
Global $hwnd, $hDCDest, $hDCSource, $hPenLil, $hPenFat, $hBrush
Main()

Func Main()

    ; GUI & GDI handles
    $hwnd = GUICreate("BitBlt Test", 300, 300)
    $hDCDest = _WinAPI_GetDC($hwnd)
    $hDCSource = _WinAPI_CreateCompatibleDC($hDCDest)
    $hPenLil = _WinAPI_CreatePen($PS_SOLID, 1, 0xFFFFFF)
    $hPenFat = _WinAPI_CreatePen($PS_SOLID, 3, 0x00FF00)
    $hBrush = _WinAPI_CreateSolidBrush(0xFFFFFF)

    ; Fill white rectangle
    Local $tRect = DllStructCreate($tagRect)
        DllStructSetData($tRect, "Left", $Left)
        DllStructSetData($tRect, "Top", $Top)
        DllStructSetData($tRect, "Right", $Left + $Width)
        DllStructSetData($tRect, "Bottom", $Top + $Height)
    _WinAPI_FillRect($hDCSource, $tRect, $hBrush)

    ; Thick green outline
    _WinAPI_SelectObject($hDCSource, $hPenFat)
    _WinAPI_MoveTo($hDCSource, $Left, $Top)
    _WinAPI_LineTo($hDCSource, $Left + $Width, $Top)
    _WinAPI_LineTo($hDCSource, $Left + $Width, $Top + $Height)
    _WinAPI_LineTo($hDCSource, $Left, $Top + $Height)
    _WinAPI_LineTo($hDCSource, $Left, $Top)

    ; Thin black outline
    _WinAPI_SelectObject($hDCSource, $hPenLil)
    _WinAPI_MoveTo($hDCSource, $Left, $Top)
    _WinAPI_LineTo($hDCSource, $Left + $Width, $Top)
    _WinAPI_LineTo($hDCSource, $Left + $Width, $Top + $Height)
    _WinAPI_LineTo($hDCSource, $Left, $Top + $Height)
    _WinAPI_LineTo($hDCSource, $Left, $Top)

    GUIRegisterMsg($WM_PAINT, "WM_PAINT")
    GUISetState(@SW_SHOW, $hwnd)

    While 1
        Switch GUIGetMsg()
            Case $GUI_EVENT_CLOSE
                Quit()
        EndSwitch
    WEnd
EndFunc

Func WM_PAINT()
;   _WinAPI_BitBlt($hDCDest, $Left, $Top, $Width, $Height, $hDCSource, $Left, $Top, $BLACKNESS) ; Works
    _WinAPI_BitBlt($hDCDest, $Left, $Top, $Width, $Height, $hDCSource, $Left, $Top, $SRCCOPY)   ; Doesn't work
EndFunc

Func Quit()
    _WinAPI_ReleaseDC($hwnd, $hDCDest)
    _WinAPI_DeleteDC($hDCSource)
    _WinAPI_DeleteObject($hBrush)
    _WinAPI_DeleteObject($hPenLil)
    _WinAPI_DeleteObject($hPenFat)
    GUIDelete($hwnd)
    Exit
EndFunc

What am I doing wrong?

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UEZ

You forgot to create the bitmap where you draw your graphics.

#include <GUIConstantsEx.au3>
#include <WinAPI.au3>
#include <WindowsConstants.au3>

Global Const $Width = 100, $Height = 100
Global $Left = 50, $Top = 50
Global $hwnd, $hDCDest, $hDCSource, $hPenLil, $hPenFat, $hBrush, $hHBitmap
Main()

Func Main()

    ; GUI & GDI handles
    $hwnd = GUICreate("BitBlt Test", 300, 300)
    GUISetState(@SW_SHOW, $hwnd)

    $hDCDest = _WinAPI_GetDC($hwnd)
    $hDCSource = _WinAPI_CreateCompatibleDC($hDCDest)
    $hHBitmap = _WinAPI_CreateSolidBitmap($hwnd, 0, 300, 300)
    _WinAPI_SelectObject($hDCSource, $hHBitmap)

    $hPenLil = _WinAPI_CreatePen($PS_SOLID, 1, 0xFFFFFF)
    $hPenFat = _WinAPI_CreatePen($PS_SOLID, 3, 0x00FF00)
    $hBrush = _WinAPI_CreateSolidBrush(0xFFFFFF)

    ; Fill white rectangle
    Local $tRect = DllStructCreate($tagRect)
        DllStructSetData($tRect, "Left", $Left)
        DllStructSetData($tRect, "Top", $Top)
        DllStructSetData($tRect, "Right", $Left + $Width)
        DllStructSetData($tRect, "Bottom", $Top + $Height)

    _WinAPI_SelectObject($hDCSource, $hBrush)
    _WinAPI_FillRect($hDCSource, $tRect, $hBrush)

    ; Thick green outline
    _WinAPI_SelectObject($hDCSource, $hPenFat)
    _WinAPI_MoveTo($hDCSource, $Left, $Top)
    _WinAPI_LineTo($hDCSource, $Left + $Width, $Top)
    _WinAPI_LineTo($hDCSource, $Left + $Width, $Top + $Height)
    _WinAPI_LineTo($hDCSource, $Left, $Top + $Height)
    _WinAPI_LineTo($hDCSource, $Left, $Top)

    ; Thin black outline
    _WinAPI_SelectObject($hDCSource, $hPenLil)
    _WinAPI_MoveTo($hDCSource, $Left, $Top)
    _WinAPI_LineTo($hDCSource, $Left + $Width, $Top)
    _WinAPI_LineTo($hDCSource, $Left + $Width, $Top + $Height)
    _WinAPI_LineTo($hDCSource, $Left, $Top + $Height)
    _WinAPI_LineTo($hDCSource, $Left, $Top)

    GUIRegisterMsg($WM_PAINT, "WM_PAINT")
    _WinAPI_RedrawWindow($hwnd, 0, 0, $RDW_INVALIDATE + $RDW_UPDATENOW)

    While 1
        Switch GUIGetMsg()
            Case $GUI_EVENT_CLOSE
                Quit()
            Case $GUI_EVENT_RESTORE
                _WinAPI_RedrawWindow($hwnd, 0, 0, $RDW_INVALIDATE + $RDW_UPDATENOW)
        EndSwitch
    WEnd
EndFunc

Func WM_PAINT()
;   _WinAPI_BitBlt($hDCDest, $Left, $Top, $Width, $Height, $hDCSource, $Left, $Top, $BLACKNESS) ; Works
    _WinAPI_BitBlt($hDCDest, $Left, $Top, $Width, $Height, $hDCSource, $Left, $Top, $SRCCOPY)   ; Doesn't work
EndFunc

Func Quit()
    _WinAPI_ReleaseDC($hwnd, $hDCDest)
    _WinAPI_DeleteDC($hDCSource)
    _WinAPI_DeleteObject($hHBitmap)
    _WinAPI_DeleteObject($hBrush)
    _WinAPI_DeleteObject($hPenLil)
    _WinAPI_DeleteObject($hPenFat)
    GUIDelete($hwnd)
    Exit
EndFunc

Br,

UEZ

  • Like 1

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Artisan

Thanks again, UEZ!  The helpfile is rather sparse on this topic.  Solved!

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MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_BM GUISetCursor(11, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", $aOldWinPos[0], $aOldWinPos[1], $aOldWinPos[2], $aOldWinPos[3] - ($aOldMPos[1] - MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case Else GUISetCursor(3, 1, $__g_hGUI_MarkArea) EndSwitch EndIf Until False EndFunc ;==>_GDIPlus_MarkScreenRegionAnimated Func UpdateCtrlPos($bAnim = True) Local Const $aGUIStartPos = WinGetPos($__g_hGUI_MarkArea) If $__g_bSelectionDone And $bAnim Then GUIRegisterMsg($WM_TIMER, "") $__g_iW = $aGUIStartPos[2] $__g_iH = $aGUIStartPos[3] ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_TL, 0, 0, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_TM, ($__g_iW - $__g_iBorder) / 2, 0, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_TR, ($__g_iW - $__g_iBorder - $__g_iBorder / 2), 0, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_LM, 0, ($__g_iH - $__g_iBorder) / 2, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_RM, ($__g_iW - $__g_iBorder - $__g_iBorder / 2), ($__g_iH - $__g_iBorder) / 2, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_BL, 0, ($__g_iH - $__g_iBorder - $__g_iBorder / 2), $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_BM, ($__g_iW - $__g_iBorder) / 2, ($__g_iH - $__g_iBorder - $__g_iBorder / 2), $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_BR, ($__g_iW - $__g_iBorder - $__g_iBorder / 2), ($__g_iH - $__g_iBorder - $__g_iBorder / 2), $__g_iBorder, $__g_iBorder) If $__g_bSelectionDone And $bAnim Then GUIRegisterMsg($WM_TIMER, "PlayBorderAnim") EndFunc ;==>UpdateCtrlPos Func PlayBorderAnim() Local $aWinPos = WinGetClientSize($__g_hGUI_MarkArea), $iW = $aWinPos[0], $iH = $aWinPos[1] Local Static $fOffset = 0 Local Const $iSize = $__g_iBorder / 2 Local Const $hDC = _WinAPI_GetDC($__g_hGUI_MarkArea) Local Const $hHBitmap = _WinAPI_CreateCompatibleBitmap($hDC, $iW, $iH) Local Const $hDC_backbuffer = _WinAPI_CreateCompatibleDC($hDC) Local Const $DC_obj = _WinAPI_SelectObject($hDC_backbuffer, $hHBitmap) Local Const $hCanvas = _GDIPlus_GraphicsCreateFromHDC($hDC_backbuffer) Local Const $hPen = _GDIPlus_PenCreate(0xFF0178D7, $iSize), $hPen2 = _GDIPlus_PenCreate(0xFFFFFFFF, $iSize), _ $hBrush = _GDIPlus_BrushCreateSolid(0xFF000000 + $__g_iColor_ResizeDots), $hPen3 = _GDIPlus_PenCreate(0xFF000000) _GDIPlus_PenSetDashStyle($hPen, $GDIP_DASHSTYLEDASHDOT) _GDIPlus_GraphicsClear($hCanvas, 0xFFABCDEF) ;for faster performance direct dll calls DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen2, "float", 1 + $iSize, "float", 1 + $iSize, "float", $iW - 2 * $iSize - 2, "float", $iH - 2 * $iSize - 2) DllCall($__g_hGDIPDll, "int", "GdipSetPenDashOffset", "handle", $hPen, "float", $fOffset) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen, "float", 1 + $iSize, "float", 1 + $iSize, "float", $iW - 2 * $iSize - 2, "float", $iH - 2 * $iSize - 2) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", 0, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", 0, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) / 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) / 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) - 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", 0, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", 0, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", 0, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", 0, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) / 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) / 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) _WinAPI_BitBlt($hDC, 0, 0, $iW, $iH, $hDC_backbuffer, 0, 0, $SRCCOPY) $fOffset += 0.5 _GDIPlus_GraphicsDispose($hCanvas) _WinAPI_SelectObject($hDC_backbuffer, $DC_obj) _WinAPI_DeleteDC($hDC_backbuffer) _WinAPI_DeleteObject($hHBitmap) _WinAPI_ReleaseDC($__g_hGUI_MarkArea, $hDC) _GDIPlus_PenDispose($hPen) _GDIPlus_PenDispose($hPen2) _GDIPlus_PenDispose($hPen3) _GDIPlus_BrushDispose($hBrush) EndFunc ;==>PlayBorderAnim Func WM_ERASEBKGND($hWnd, $iMsgm, $wParam, $lParam) ;suppress repainting to avoid flickering but causes some other side effects #forceref $iMsgm, $wParam, $lParam, $hWnd Local Const $hBrush = _WinAPI_CreateSolidBrush(0xEFCDAB) ;BGR format ;~ _WinAPI_RedrawWindow($__g_hGUI_MarkArea, 0, 0, BitOR($RDW_NOERASE, $RDW_NOCHILDREN, $RDW_NOFRAME, $RDW_VALIDATE)) _WinAPI_SetClassLongEx($__g_hGUI_MarkArea, $GCL_HBRBACKGROUND, $hBrush) _WinAPI_DeleteObject($hBrush) Return 0 EndFunc ;==>WM_ERASEBKGND  
      Just press the lmb and move your mouse. When lmb is released you can adjust the size of the window by dragging the white rectangle to any direction. Rmb will move the marked area.
      Press ESC to get the coordinates of the marked region.
      If you have any improvements, please post it here.
       
      Tested on Win10 x64 only.
       
    • UEZ
      By UEZ
      Following script shows a parent GUI with a child GUI initialized as MDICHILD.
      #include <Constants.au3> #include <GUIConstantsEx.au3> #include <GuiReBar.au3> #include <GuiScrollBars.au3> #include <GuiToolbar.au3> #include <ScreenCapture.au3> #include <ScrollBarConstants.au3> #include <WindowsConstants.au3> _GDIPlus_Startup() Global Enum $idNew = 1000, $idOpen, $idSave, $idHelper Global Const $iImageW = @DesktopWidth, $iImageH = @DesktopHeight Global Const $hBMP_ScreenCapture = _ScreenCapture_Capture("", 0, 0, $iImageW, $iImageH, False) Global Const $hBitmap = _GDIPlus_BitmapCreateFromHBITMAP($hBMP_ScreenCapture) Sleep(50) Global Const $iW = 1500, $iH = 700, $SC_DRAGMOVE = 0xF012 Global Const $hGUI = GUICreate("Move child GUI within GUI", $iW, $iH) Global Const $hToolbar = _GUICtrlToolbar_Create($hGUI) Global Const $hReBar = _GUICtrlRebar_Create($hGUI, BitOR($CCS_TOP, $RBS_VARHEIGHT, $RBS_AUTOSIZE, $RBS_BANDBORDERS)) Global Const $height_delta = 37 Global Const $idPic = GUICtrlCreatePic("", 0, $height_delta + 2, $iW, $iH) Global $hBitmap_tmp, $hHBitmap_tmp $hBitmap_tmp = _GDIPlus_BitmapCreateFromScan0($iW, $iH) Global $hGfx_Context = _GDIPlus_ImageGetGraphicsContext($hBitmap_tmp) _GUICtrlToolbar_AddBitmap($hToolbar, 1, -1, $IDB_STD_LARGE_COLOR) _GUICtrlToolbar_AddButton($hToolbar, $idNew, $STD_FILENEW) _GUICtrlToolbar_AddButton($hToolbar, $idOpen, $STD_FILEOPEN) _GUICtrlToolbar_AddButton($hToolbar, $idSave, $STD_FILESAVE) _GUICtrlToolbar_AddButtonSep($hToolbar) _GUICtrlToolbar_AddButton($hToolbar, $idHelper, $STD_HELP) _GUICtrlRebar_AddToolBarBand($hReBar, $hToolbar, "", 0) Global Const $iVSscroll = _WinAPI_GetSystemMetrics(2) Global Const $iHSscroll = _WinAPI_GetSystemMetrics(3) Global Const $iYCaption = _WinAPI_GetSystemMetrics(4) Global Const $iYFixedFrame = _WinAPI_GetSystemMetrics(8) Global Const $iXFixedFrame = _WinAPI_GetSystemMetrics(7) Global Const $iMetricsSumX = $iVSscroll + $iXFixedFrame * 2 Global Const $iMetricsSumY = $iHSscroll + $iYCaption + $iYFixedFrame _GUIScrollBars_Init($hGUI) _GUIScrollBars_SetScrollInfoMin($hGUI, $SB_HORZ, 0) _GUIScrollBars_SetScrollInfoMax($hGUI, $SB_HORZ, $iImageW - $iW + 61 + $iMetricsSumX) _GUIScrollBars_SetScrollInfoMin($hGUI, $SB_VERT, 0) _GUIScrollBars_SetScrollInfoMax($hGUI, $SB_VERT, $iImageH - $iH + $iMetricsSumY + $height_delta - 1) GUISetState(@SW_SHOW, $hGUI) Global Const $STM_SETIMAGE = 0x0172 _WinAPI_DeleteObject(GUICtrlSendMsg($idPic, $STM_SETIMAGE, $IMAGE_BITMAP, $hBMP_ScreenCapture)) Global $IE_offset_x = 0, $IE_offset_y = 0 DrawImage($hGfx_Context, $hBitmap, $IE_offset_x, $IE_offset_y, $iW, $iH) GUIRegisterMsg($WM_HSCROLL, "WM_HSCROLL_IE") GUIRegisterMsg($WM_VSCROLL, "WM_VSCROLL_IE") Global $iPosX_Crop = 0, $iPosY_Crop = 0, $iW_crop = 200, $iH_crop = 200, $bMove_Crop = True Global $hGUI_IE_Crop = GUICreate("", $iW_crop, $iH_crop, $iPosX_Crop, $iPosY_Crop) GUISetStyle(BitOR($WS_BORDER, $WS_POPUP), $WS_EX_MDICHILD) _WinAPI_SetParent($hGUI_IE_Crop, $hGUI) WinSetTrans($hGUI_IE_Crop, "", 0xA0) Global $iLable_CropMove = GUICtrlCreateLabel("", 0, 0, $iW_crop, $iH_crop, -1, $GUI_WS_EX_PARENTDRAG) GUISetState(@SW_SHOW, $hGUI_IE_Crop) GUIRegisterMsg($WM_MOVE, "WM_MOVE_IE_GUI_Crop") ;~ GUIRegisterMsg($WM_LBUTTONDOWN, "_WM_LBUTTONDOWN") Do Switch GUIGetMsg() Case $GUI_EVENT_CLOSE ExitLoop EndSwitch Until False GUIRegisterMsg($WM_HSCROLL, "") GUIRegisterMsg($WM_VSCROLL, "") GUIRegisterMsg($WM_MOVE, "") GUIRegisterMsg($WM_LBUTTONDOWN, "") _WinAPI_DeleteObject($hBMP_ScreenCapture) _GDIPlus_BitmapDispose($hBitmap_tmp) _GDIPlus_BitmapDispose($hBitmap) _GDIPlus_GraphicsDispose($hGfx_Context) _GDIPlus_Shutdown() Exit Func WM_HSCROLL_IE($hWnd, $iMsg, $wParam, $lParam) #forceref $iMsg, $lParam Local $Min, $Max, $Page, $TrackPos ; Get all the horizontal scroll bar information Local $tSCROLLINFO_X = _GUIScrollBars_GetScrollInfoEx($hWnd, $SB_HORZ) $Min = DllStructGetData($tSCROLLINFO_X, "nMin") $Max = DllStructGetData($tSCROLLINFO_X, "nMax") $Page = DllStructGetData($tSCROLLINFO_X, "nPage") ; Save the position for comparison later on $IE_offset_x = DllStructGetData($tSCROLLINFO_X, "nPos") $TrackPos = DllStructGetData($tSCROLLINFO_X, "nTrackPos") #forceref $Min, $Max Local $nScrollCode = BitAND($wParam, 0x0000FFFF) Switch $nScrollCode Case $SB_LINELEFT ; user clicked left arrow DllStructSetData($tSCROLLINFO_X, "nPos", $IE_offset_x - 1) Case $SB_LINERIGHT ; user clicked right arrow DllStructSetData($tSCROLLINFO_X, "nPos", $IE_offset_x + 1) Case $SB_PAGELEFT ; user clicked the scroll bar shaft left of the scroll box DllStructSetData($tSCROLLINFO_X, "nPos", $IE_offset_x - $Page) Case $SB_PAGERIGHT ; user clicked the scroll bar shaft right of the scroll box DllStructSetData($tSCROLLINFO_X, "nPos", $IE_offset_x + $Page) Case $SB_THUMBTRACK ; user dragged the scroll box DllStructSetData($tSCROLLINFO_X, "nPos", $TrackPos) EndSwitch DllStructSetData($tSCROLLINFO_X, "fMask", $SIF_POS) _GUIScrollBars_SetScrollInfo($hWnd, $SB_HORZ, $tSCROLLINFO_X) $IE_offset_x = DllStructGetData($tSCROLLINFO_X, "nPos") DrawImage($hGfx_Context, $hBitmap, $IE_offset_x, $IE_offset_y, $iW, $iH) $hHBitmap_tmp = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hBitmap_tmp) _WinAPI_DeleteObject(GUICtrlSendMsg($idPic, $STM_SETIMAGE, $IMAGE_BITMAP, $hHBitmap_tmp)) _WinAPI_DeleteObject($hHBitmap_tmp) $bMove_Crop = False ConsoleWrite($iPosX_Crop & ", " & $iPosY_Crop & " / " & $IE_offset_x & ", " & $IE_offset_y & @CRLF) WinMove($hGUI_IE_Crop, "", -$IE_offset_x + $iPosX_Crop, -$IE_offset_y + $iPosY_Crop) ;~ DllCall("user32.dll", "bool", "MoveWindow", "hwnd", $hGUI_IE_Crop, "int", -$IE_offset_x + $iPosX_Crop, "int", -$IE_offset_y + $iPosY_Crop, "int", $iW_crop, "int", $iH_crop, "bool", True) $bMove_Crop = True Return "GUI_RUNDEFMSG" EndFunc ;==>WM_HSCROLL_IE Func WM_VSCROLL_IE($hWnd, $iMsg, $wParam, $lParam) #forceref $iMsg, $lParam Local $Min, $Max, $Page, $TrackPos ;~ ; Get all the horizontal scroll bar information Local $tSCROLLINFO_Y = _GUIScrollBars_GetScrollInfoEx($hWnd, $SB_VERT) $Min = DllStructGetData($tSCROLLINFO_Y, "nMin") $Max = DllStructGetData($tSCROLLINFO_Y, "nMax") $Page = DllStructGetData($tSCROLLINFO_Y, "nPage") ; Save the position for comparison later on $IE_offset_y = DllStructGetData($tSCROLLINFO_Y, "nPos") $TrackPos = DllStructGetData($tSCROLLINFO_Y, "nTrackPos") #forceref $Min, $Max Local $nScrollCode = BitAND($wParam, 0x0000FFFF) Switch $nScrollCode Case $SB_LINELEFT ; user clicked left arrow DllStructSetData($tSCROLLINFO_Y, "nPos", $IE_offset_y - 1) Case $SB_LINERIGHT ; user clicked right arrow DllStructSetData($tSCROLLINFO_Y, "nPos", $IE_offset_y + 1) Case $SB_PAGELEFT ; user clicked the scroll bar shaft left of the scroll box DllStructSetData($tSCROLLINFO_Y, "nPos", $IE_offset_y - $Page) Case $SB_PAGERIGHT ; user clicked the scroll bar shaft right of the scroll box DllStructSetData($tSCROLLINFO_Y, "nPos", $IE_offset_y + $Page) Case $SB_THUMBTRACK ; user dragged the scroll box DllStructSetData($tSCROLLINFO_Y, "nPos", $TrackPos) EndSwitch DllStructSetData($tSCROLLINFO_Y, "fMask", $SIF_POS) _GUIScrollBars_SetScrollInfo($hWnd, $SB_VERT, $tSCROLLINFO_Y) $IE_offset_y = DllStructGetData($tSCROLLINFO_Y, "nPos") DrawImage($hGfx_Context, $hBitmap, $IE_offset_x, $IE_offset_y, $iW, $iH) $bMove_Crop = False ConsoleWrite($iPosX_Crop & ", " & $iPosY_Crop & " / " & $IE_offset_x & ", " & $IE_offset_y & @CRLF) WinMove($hGUI_IE_Crop, "", -$IE_offset_x + $iPosX_Crop, -$IE_offset_y + $iPosY_Crop) ;~ DllCall("user32.dll", "bool", "MoveWindow", "hwnd", $hGUI_IE_Crop, "int", -$IE_offset_x + $iPosX_Crop, "int", -$IE_offset_y + $iPosY_Crop, "int", $iW_crop, "int", $iH_crop, "bool", True) $bMove_Crop = True Return "GUI_RUNDEFMSG" EndFunc ;==>WM_VSCROLL_IE Func _WM_LBUTTONDOWN($hWnd, $iMsg, $wParam, $lParam) _SendMessage($hGUI_IE_Crop, $WM_SYSCOMMAND, $SC_DRAGMOVE, 0) EndFunc ;==>_WM_LBUTTONDOWN Func WM_MOVE_IE_GUI_Crop($hWnd, $iMsg, $wParam, $lParam) #forceref $iMsg, $wParam If $hWnd = $hGUI_IE_Crop And $bMove_Crop Then $iPosX_Crop = _WinAPI_LoWord($lParam) $iPosY_Crop = _WinAPI_HiWord($lParam) EndIf Return "GUI_RUNDEFMSG" EndFunc ;==>WM_MOVE_IE_GUI_Crop Func WM_SIZE_IE_GUI_Crop($hWnd, $iMsg, $wParam, $lParam) Return $GUI_RUNDEFMSG EndFunc ;==>WM_SIZE_IE_GUI_Crop Func DrawImage($hGfx_Context, $hBitmap, $IE_offset_x, $IE_offset_y, $iW, $iH) _GDIPlus_GraphicsDrawImageRectRect($hGfx_Context, $hBitmap, $IE_offset_x, $IE_offset_y, $iW, $iH, 0, 0, $iW, $iH) $hHBitmap_tmp = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hBitmap_tmp) _WinAPI_DeleteObject(GUICtrlSendMsg($idPic, $STM_SETIMAGE, $IMAGE_BITMAP, $hHBitmap_tmp)) _WinAPI_DeleteObject($hHBitmap_tmp) EndFunc  
      My problem: if you move the child window at left upper corner to another place and move either H or V scrollbar the child GUI will be moved properly. BUT if you have scrolled the scrollbars to the right bottom of the image and move the child GUI to that corner, too then the child GUI jumps if you click on one of the scrollbars.
      Is there something that I didn't consider?
    • Emmhor1
      By Emmhor1
      Hi All,

      MAIN QUESTION:
      Is it possible to Call specific function within a GUI

      So I have a script with multiple functions although I don't want to use every function every time.
      My Idea is to create a simple GUI which allows me to select what functions I want to use then run the funtions by clicking a button.
      I have already made a GUI which allows me to select specific .exe's I would like to run after selection it runs the .exe one by one.
      This script is on my work laptops and cannot access it right now.
       
      Who can help me with this?
      GUIcreate
      Func1 
      Func2
      Func3
      Then have a boxes which allows me to select the specif Func.(I used GUIChecked and Unchecked in my other script)
      Then a button which executes/calls the selected functions
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