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nassausky

Load web jpg/jpeg/png into _GUIImageList

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Thanks to the help of a couple forum members I got a web png loaded onto a button.  I also want to do this with an image list. 

*Jump to the last code snippet (Slim Version) if you want to just see what I have so far.

Here is a basic example image list that works from locally stored bmp files. I would like to replace the bitmaps with jpegs or png's from the internet:

#include <GUIConstantsEx.au3>
#include <GuiImageList.au3>
#include <GuiListView.au3>
#include <WinAPI.au3>
#include <WindowsConstants.au3>

Example()

Func Example()
    Local $idListview, $hImage
    Local $sWow64 = ""
    If @AutoItX64 Then $sWow64 = "\Wow6432Node"
    Local $sPath = RegRead("HKEY_LOCAL_MACHINE\SOFTWARE" & $sWow64 & "\AutoIt v3\AutoIt", "InstallDir") & "\Examples\GUI\Advanced\Images"

    GUICreate("ImageList AddBitmap", 400, 300)
    $idListview = GUICtrlCreateListView("", 2, 2, 394, 268, BitOR($LVS_SHOWSELALWAYS, $LVS_NOSORTHEADER, $LVS_REPORT))
    _GUICtrlListView_SetExtendedListViewStyle($idListview, BitOR($LVS_EX_FULLROWSELECT, $LVS_EX_GRIDLINES, $LVS_EX_DOUBLEBUFFER))
    GUISetState(@SW_SHOW)

    ; Load images
    $hImage = _GUIImageList_Create(16, 32)
    _GUIImageList_AddBitmap($hImage, $sPath & "\Red.bmp")
    _GUICtrlListView_SetImageList($idListview, $hImage, 1)

    ; Add columns
    _GUICtrlListView_AddColumn($idListview, "Items", 120)

    ; Add items
    _GUICtrlListView_AddItem($idListview, "Item 1", 0)

    ; Loop until the user exits.
    Do
    Until GUIGetMsg() = $GUI_EVENT_CLOSE
    GUIDelete()
EndFunc   ;==>Example

I tried integrating code from the working button example below that grabs a png file

#include <GDIplus.au3>
#include <GUIConstantsEx.au3>
#include <ButtonConstants.au3>


_GDIPlus_Startup()
Global $myImage =        "http://icons.iconarchive.com/icons/hopstarter/soft-scraps/64/User-Administrator-Blue-icon.png"
Global $GDIbmpLarge =   _GDIPlus_BitmapCreateFromMemory(InetRead($myImage), 1) ;this is a GDI bitmap
Global $GDIplusLarge =  _GDIPlus_BitmapCreateFromHBITMAP($GDIbmpLarge) ;convert GDI to GDIPlus bitmap
Global $hGUI = GUICreate("Bitmap from inet", 540, 396, -1, -1)
GUISetBkColor(0xFFFFFF)
Global $iBtnL = GUICtrlCreateButton("", 65, 89, 72, 72, $BS_BITMAP) , $hBtnL = GUICtrlGetHandle($iBtnL)
_WinAPI_DeleteObject(_SendMessage($hBtnL, $BM_SETIMAGE, $IMAGE_BITMAP, $GDIbmpLarge)) ;this needs a GDI bitmap!!!

GUISetState()

Do
    Switch GUIGetMsg()
        Case $GUI_EVENT_CLOSE
            _GDIPlus_BitmapDispose($GDIplusLarge)
            _WinAPI_DeleteObject($GDIbmpLarge)
            _GDIPlus_Shutdown()
            GUIDelete()
            Exit
        Case $iBtnL
            MsgBox(0, "Info", "Large Image Downloaded from web and used directly without saving to disk first!")
    EndSwitch
Until False

Here is what I tried but it doesn't work:

#include <GUIConstantsEx.au3>
#include <GuiImageList.au3>
#include <GuiListView.au3>
#include <WinAPI.au3>
#include <WindowsConstants.au3>
#include <GDIplus.au3> ; Needed for GDI functions

Example()

Func Example()
    Local $idListview, $hImage
    Local $sWow64 = ""
    If @AutoItX64 Then $sWow64 = "\Wow6432Node"
    Local $sPath = RegRead("HKEY_LOCAL_MACHINE\SOFTWARE" & $sWow64 & "\AutoIt v3\AutoIt", "InstallDir") & "\Examples\GUI\Advanced\Images"

    GUICreate("ImageList AddBitmap", 400, 300)
    $idListview = GUICtrlCreateListView("", 2, 2, 394, 268, BitOR($LVS_SHOWSELALWAYS, $LVS_NOSORTHEADER, $LVS_REPORT))
    _GUICtrlListView_SetExtendedListViewStyle($idListview, BitOR($LVS_EX_FULLROWSELECT, $LVS_EX_GRIDLINES, $LVS_EX_DOUBLEBUFFER))
    GUISetState(@SW_SHOW)

    ; Load images
    $hImage = _GUIImageList_Create(16, 32)
    $webImage = "http://icons.iconarchive.com/icons/hopstarter/soft-scraps/64/User-Administrator-Blue-icon.png"
    ; This line works-> _GUIImageList_AddBitmap($hImage, $sPath & "\Red.bmp")
    Global $GDIbmpLarge =   _GDIPlus_BitmapCreateFromMemory(InetRead($webImage), 1) ;this is a GDI bitmap
    Global $GDIplusLarge =  _GDIPlus_BitmapCreateFromHBITMAP($GDIbmpLarge) ;convert GDI to GDIPlus bitmap
    ; This doesn't work -> _GUIImageList_AddBitmap($hImage, _GDIPlus_BitmapCreateFromHBITMAP($GDIbmpLarge))
    ; This doesn't work -> _GUIImageList_AddBitmap($hImage, _GDIPlus_BitmapCreateFromHBITMAP($GDIplusLarge))

    _GUICtrlListView_SetImageList($idListview, $hImage, 1)

    ; Add columns
    _GUICtrlListView_AddColumn($idListview, "Items", 120)

    ; Add items
    _GUICtrlListView_AddItem($idListview, "Item 1", 0)

    ; Loop until the user exits.
    Do
    Until GUIGetMsg() = $GUI_EVENT_CLOSE
    GUIDelete()
EndFunc   ;==>Example

*Slim version (No comments)

#include <GUIConstantsEx.au3>
#include <GuiImageList.au3>
#include <GuiListView.au3>
#include <WinAPI.au3>
#include <WindowsConstants.au3>
#include <GDIplus.au3> 

Example()

Func Example()
    Local $idListview, $hImage

    GUICreate("ImageList AddBitmap", 400, 300)
    $idListview = GUICtrlCreateListView("", 2, 2, 394, 268, BitOR($LVS_SHOWSELALWAYS, $LVS_NOSORTHEADER, $LVS_REPORT))
    _GUICtrlListView_SetExtendedListViewStyle($idListview, BitOR($LVS_EX_FULLROWSELECT, $LVS_EX_GRIDLINES, $LVS_EX_DOUBLEBUFFER))
    GUISetState(@SW_SHOW)

    ; Load images
    $hImage = _GUIImageList_Create(16, 32)
    $webImage = "http://icons.iconarchive.com/icons/hopstarter/soft-scraps/64/User-Administrator-Blue-icon.png"
    Global $GDIbmpLarge =   _GDIPlus_BitmapCreateFromMemory(InetRead($webImage), 1) ;this is a GDI bitmap
    Global $GDIplusLarge =  _GDIPlus_BitmapCreateFromHBITMAP($GDIbmpLarge) ;convert GDI to GDIPlus bitmap
    ; This doesn't work -> _GUIImageList_AddBitmap($hImage, _GDIPlus_BitmapCreateFromHBITMAP($GDIplusLarge))

    _GUICtrlListView_SetImageList($idListview, $hImage, 1)
    _GUICtrlListView_AddColumn($idListview, "Items", 120)
    _GUICtrlListView_AddItem($idListview, "Item 1", 0)

    Do
      Until GUIGetMsg() = $GUI_EVENT_CLOSE
    GUIDelete()
EndFunc
Edited by nassausky

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You must start GDI+ before you use any function from GDI+ and don't forget to cleanup the resources!

Try this:

 

#include <GUIConstantsEx.au3>
#include <GuiImageList.au3>
#include <GuiListView.au3>
#include <WinAPI.au3>
#include <WindowsConstants.au3>
#include <GDIplus.au3> ; Needed for GDI functions

Example()

Func Example()
    _GDIPlus_Startup()
    Local $idListview, $hImage

    GUICreate("ImageList AddBitmap", 400, 300)
    $idListview = GUICtrlCreateListView("", 2, 2, 394, 268, BitOR($LVS_SHOWSELALWAYS, $LVS_NOSORTHEADER, $LVS_REPORT))
    _GUICtrlListView_SetExtendedListViewStyle($idListview, BitOR($LVS_EX_FULLROWSELECT, $LVS_EX_GRIDLINES, $LVS_EX_DOUBLEBUFFER))
    GUISetState(@SW_SHOW)

    ; Load images
    $hImage = _GUIImageList_Create(32, 32)
    $webImage = "http://icons.iconarchive.com/icons/hopstarter/soft-scraps/64/User-Administrator-Blue-icon.png"
    ; This line works-> _GUIImageList_AddBitmap($hImage, $sPath & "\Red.bmp")
    Global $GDIpBmpLarge = _GDIPlus_BitmapCreateFromMemory(InetRead($webImage)) ;GDI+ image!
    Global $GDIpBmpResized = _GDIPlus_ImageResize($GDIpBmpLarge, 32,32) ;GDI+ image
    Global $GDIbmp = _GDIPlus_BitmapCreateHBITMAPFromBitmap($GDIpBmpResized) ;GDI image!

    _GUIImageList_Add($hImage, $GDIbmp)
    _GUICtrlListView_SetImageList($idListview, $hImage, 1)

    ; Add columns
    _GUICtrlListView_AddColumn($idListview, "Items", 120)

    ; Add items
    _GUICtrlListView_AddItem($idListview, "Item 1", 0)

    ; Loop until the user exits.
    Do
    Until GUIGetMsg() = $GUI_EVENT_CLOSE

    ;cleanup resources
    _GDIPlus_BitmapDispose($GDIpBmpLarge)
    _GDIPlus_BitmapDispose($GDIpBmpResized)
    _WinAPI_DeleteObject($GDIbmp)
    _GDIPlus_Shutdown()
    GUIDelete()
EndFunc   ;==>Example
 

 

Br,

UEZ

Edited by UEZ

Please don't send me any personal message and ask for support! I will not reply!

Selection of finest graphical examples at Codepen.io

The own fart smells best!
Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!
¯\_(ツ)_/¯  ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ

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That is great such a simple problem to initialize and I can't forget to cleanup.  I am a bit confused now about gdi and gdi+.

This is a piece of  your current code above from this topic:

[code A]

Global $GDIpBmpLarge = _GDIPlus_BitmapCreateFromMemory(InetRead($webImage)) ;GDI+ image!
    Global $GDIpBmpResized = _GDIPlus_ImageResize($GDIpBmpLarge, 32,32) ;GDI+ image
    Global $GDIbmp = _GDIPlus_BitmapCreateHBITMAPFromBitmap($GDIpBmpResized) ;GDI image!

The below code is a piece from my initial topic with creating images on buttons from ()

[code B]

Global $hHBitmapL = _GDIPlus_BitmapCreateFromMemory(InetRead($webImage), 1) ;this is a GDI bitmap
Global $hBmp = _GDIPlus_BitmapCreateFromHBITMAP($hHBitmapL) ;convert GDI to GDIPlus bitmap
Global $hBitmapM = _GDIPlus_ImageResize($hBmp,25,25) ;this is a GDIPlus bitmap!
Global $hHBitmapM = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hBitmapM) ;this is a GDI bitmap

The first 2 lines of CODE B says _GDIPlus_BitmapCreateFromMemory creates just a GDI but CODE A says it creates a GDI+.

Another thing that confused me is that in CODE A you resized on line to immediately whatever came out of memory but on CODE B you resized it after converting from hBitmap.

I am so confused. How can I tell which comments are typos.

Thanks for your patience!

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Just check out the 2nd parameter from the function _GDIPlus_BitmapCreateFromMemory! -> _GDIPlus_BitmapCreateFromMemory ( $dImage [, $bHBITMAP = False] )

$bHBITMAP

[optional] If False a bitmap will be created, if True a hbitmap (GDI) will be created

 

If false then GDIPlus else GDI image!

Br,

UEZ


Please don't send me any personal message and ask for support! I will not reply!

Selection of finest graphical examples at Codepen.io

The own fart smells best!
Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!
¯\_(ツ)_/¯  ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ

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If BitOR($iPxDepth = 15, $iPxDepth = 16, $iPxDepth = 24) And Mod($iW, 4) Then Switch $iPxDepth Case 15, 16 Local $timer = TimerInit() $t4 = $iW * 2 For $y = 0 To ($iH - 1) $iOffset = $y * $t4 $iOffset2 = $y * $stride For $x = 0 To ($iW - 1) $t3 = $x * 2 $t1 = $iOffset + $t3 $t2 = $iOffset2 + $t3 ;RGB555 $tDestBmp.color($t2 + 1) = $tSrcBmp.color($t1 + $colorTblSize + 1) $tDestBmp.color($t2 + 2) = $tSrcBmp.color($t1 + $colorTblSize + 2) Next Next ConsoleWrite(TimerDiff($timer) & " ms" & @CRLF) Case 24 $t4 = $iW * 3 For $y = 0 To $iH - 1 $iOffset = $y * $t4 $iOffset2 = $y * $stride For $x = 0 To ($iW - 1) $t3 = $x * 3 $t1 = $iOffset + $t3 $blue = $tSrcBmp.color($t1 + 1) $green = $tSrcBmp.color($t1 + 2) $red = $tSrcBmp.color($t1 + 3) $t2 = $iOffset2 + $t3 $tDestBmp.color($t2 + 1) = $blue $tDestBmp.color($t2 + 2) = $green $tDestBmp.color($t2 + 3) = $red Next Next EndSwitch Else For $y = 0 To $iH - 1 $t1 = $y * $stride DllCall($hDLL, "ptr:cdecl", "memcpy", "ptr", DllStructGetPtr($tDestBmp) + $t1, "ptr", DllStructGetPtr($tSrcBmp) + $t1, "uint", $stride) Next EndIf EndSwitch DllClose($hDLL) ;TGA image is stored bottom up in file. Need to flip it. If BitAND($tTGAHeader.imageDescriptor, 0x30) <> 0x20 Then _GDIPlus_ImageRotateFlip($hBitmap, $GDIP_Rotate180FlipX) $tSrcBmp = 0 Return $hBitmap EndFunc ;==>_GDIPlus_TGAImageLoadFromFile ; #INTERNAL_USE_ONLY# =========================================================================================================== ; Name ..........: RemoveNullChars ; Description ...: Converts a null terminated binary string to a string ; Author ........: UEZ ; =============================================================================================================================== Func RemoveNullChars($bin) Local $a = StringRegExp($bin, "[[:xdigit:]+]{2}", 3), $s, $i If @error Then Return $s For $i = 0 To UBound($a) - 1 If $a[$i] = "00" Then ExitLoop $s &= Chr(Dec($a[$i])) Next Return $s EndFunc ;==>RemoveNullChars Global $sFile = FileOpenDialog("Select a TGA file", "", "TGA image(*.tga)") If @error Then Exit _GDIPlus_Startup() Global $timer = TimerInit() Global $hImage = _GDIPlus_TGAImageLoadFromFile($sFile, True) If @error Then ConsoleWrite(@error & " / " & @extended & @CRLF) _GDIPlus_Shutdown() Exit EndIf $endtime = TimerDiff($timer) ;~ _GDIPlus_ImageSaveToFile($hImage, @ScriptDir & "\Converted.png") ;~ ShellExecute(@ScriptDir & "\Converted.png") Global $iW = _GDIPlus_ImageGetWidth($hImage), $iH = _GDIPlus_ImageGetHeight($hImage) Global $hGui = GUICreate("TGA Image Loader by UEZ", $iW, $iH) GUISetState() Global $hGraphics = _GDIPlus_GraphicsCreateFromHWND($hGui) _GDIPlus_GraphicsDrawImageRect($hGraphics, $hImage, 0, 0, $iW, $iH) While 1 Switch GUIGetMsg() Case $GUI_EVENT_CLOSE _GDIPlus_BitmapDispose($hImage) _GDIPlus_GraphicsDispose($hGraphics) _GDIPlus_Shutdown() Exit Case $GUI_EVENT_RESTORE _GDIPlus_GraphicsDrawImageRect($hGraphics, $hImage, 0, 0, $iW, $iH) EndSwitch WEnd  
      v0.80 with assembler acceleration (thanks to AndyG for Assembleit2):
      ;Coded by UEZ #AutoIt3Wrapper_Compile_Both=y #AutoIt3Wrapper_UseX64=n #include <GDIPlus.au3> #include <GUIConstantsEx.au3> #include <Memory.au3> #include <WinAPIFiles.au3> ; #FUNCTION# ==================================================================================================================== ; Name ..........: _GDIPlus_TGAImageLoadFromFile ; Description ...: Loads an uncompressed TGA image file (1/8/15/16/24/32-bit) and converts it to a GDI+ bitmap format. ; Syntax ........: _GDIPlus_TGAImageLoadFromFile($sFile[, $bPrintInfo = False.]) ; Parameters ....: $sFile - TGA file name to load from disk. ; $bPrintInfo - [optional] Prints some information about the TGA image to console. Default is False. ; Return values .: Success: GDI+ bitmap handle ; Failure: error 1 - file cannot be opened ; error 2 - TGA image is not in one of these formats: 1/8/15/16/24/32-bit ; error 3 - unsupported TGA image type ; error 4 - unable to read file to struct ; error 5 - unknown TGA pixel depth ; error 6 - return bitmap cannot be created ; Version .......: v0.80 build 2019-10-23 beta ; Author ........: UEZ - thanks to AndyG for Assembleit2 ; Remarks .......: No RLE compressed TGA image support yet! ; Related .......: _GDIPlus_BitmapCreateFromScan0, _GDIPlus_ImageRotateFlip, DllStructCreate, _WinAPI_CreateFile, _WinAPI_SetFilePointer ; Link ..........: https://www.loc.gov/preservation/digital/formats/fdd/fdd000180.shtml, http://www.fileformat.info/format/tga/egff.htm ; Example .......: Yes ; =============================================================================================================================== Func _GDIPlus_TGAImageLoadFromFile($sFile, $bPrintInfo = False) Local Const $hFile = _WinAPI_CreateFile($sFile, 2, 2) If Not $hFile Then Return SetError(1, 0, 0) Local Const $tagTGAHeader = "align 1;byte idLength;byte colormapType;byte imageType;word firstEntryIndex;word colormapLength;byte colormapEntrySize;word xOrigin;word yOrigin;word width;word height;byte pixelDepth;byte imageDescriptor" Local Const $tagTGAFooter = "dword extAreaOffset;dword devDirOffset;byte imageID[18]" Local Const $tagTGAExtention = "align 1;word extSize;byte authorName[41];byte authorComments[324];word timeM;word timeD;word timeY;word timeHr;word timeMin;word timeSec;byte jobName[41];word jobTimeHr;word jobTimeMin;word jobTimeSec;byte swID[41];word swVersionNr;byte swVersionLetter;long keyColor;word pxAspectRatioNum;word pxAspectRatioDom;word gammaNum;word gammaDom;dword colCorrOffset;dword postStampOffset;dword scanLineOffset;byte attribType" Local Const $tTGAHeader = DllStructCreate($tagTGAHeader) Local Const $tTGAFooter = DllStructCreate($tagTGAFooter) Local Const $tTGAExtention = DllStructCreate($tagTGAExtention) Local $dwBytesRead, $tTGAImageID, $tagTGAImageID _WinAPI_ReadFile($hFile, $tTGAHeader, DllStructGetSize($tTGAHeader), $dwBytesRead) If $tTGAHeader.idLength > 0 Then $tagTGAImageID = "byte imageID[" & $tTGAHeader.idLength & "]" $tTGAImageID = DllStructCreate($tagTGAImageID) _WinAPI_ReadFile($hFile, $tTGAImageID, $tTGAHeader.idLength, $dwBytesRead) EndIf Local Const $iPxDepth = $tTGAHeader.pixelDepth If Not BitOR($iPxDepth = 32, $iPxDepth = 24, $iPxDepth = 16, $iPxDepth = 15, $iPxDepth = 8, $iPxDepth = 1) Then _WinAPI_CloseHandle($hFile) Return SetError(2, 0, 0) EndIf #cs ImageType Image Data Type Colormap Encoding 0 No image data included in file No No 1 Colormapped image data Yes No 2 Truecolor image data No No 3 Monochrome image data No No 9 Colormapped image data Yes Yes 10 Truecolor image data No Yes 11 Monochrome image data No Yes #ce If Not BitOR($tTGAHeader.imageType = 0x01, $tTGAHeader.imageType = 0x02, $tTGAHeader.imageType = 0x03) Then _WinAPI_CloseHandle($hFile) Return SetError(3, 0, 0) EndIf Local $iW = $tTGAHeader.width, $iH = $tTGAHeader.height, $bytesPerPixel = $iPxDepth / 8, $colorwidth = $tTGAHeader.colormapEntrySize / 8, _ $colorTblSize = $tTGAHeader.colormapLength * $colorwidth If $tTGAHeader.colormapEntrySize < 24 Then $bytesPerPixel = 4 Local Const $dwBufferSize = FileGetSize($sFile) Local $tSrcBmp = DllStructCreate("ubyte color[" & $dwBufferSize + $colorTblSize & "]") _WinAPI_ReadFile($hFile, $tSrcBmp, $dwBufferSize + $colorTblSize, $dwBytesRead) _WinAPI_SetFilePointer($hFile, -26, $FILE_END) _WinAPI_ReadFile($hFile, $tTGAFooter, 26, $dwBytesRead) Local $sFooter = StringTrimRight(BinaryToString($tTGAFooter.imageID), 1), $iOffset = 0, $iOffset2 If Not StringCompare($sFooter, "TRUEVISION-XFILE.") Then ;read extension information to struct if available $iOffset = $tTGAFooter.extAreaOffset _WinAPI_SetFilePointer($hFile, $iOffset, $FILE_BEGIN) _WinAPI_ReadFile($hFile, $tTGAExtention, 0x01EF, $dwBytesRead) EndIf _WinAPI_CloseHandle($hFile) If $dwBytesRead = 0 Then Return SetError(4, _WinAPI_GetLastError(), 0) If $bPrintInfo Then ConsoleWrite("idLength: " & $tTGAHeader.idLength & @CRLF) ConsoleWrite("colormapType: " & $tTGAHeader.colormapType & @CRLF) ConsoleWrite("imageType: " & $tTGAHeader.imageType & @CRLF) ConsoleWrite("firstEntryIndex: " & $tTGAHeader.firstEntryIndex & @CRLF) ConsoleWrite("colormapLength: " & $tTGAHeader.colormapLength & @CRLF) ConsoleWrite("colormapEntrySize: " & $tTGAHeader.colormapEntrySize & @CRLF) ConsoleWrite("xOrigin: " & $tTGAHeader.xOrigin & @CRLF) ConsoleWrite("yOrigin: " & $tTGAHeader.yOrigin & @CRLF) ConsoleWrite("width: " & $tTGAHeader.width & @CRLF) ConsoleWrite("height: " & $tTGAHeader.height & @CRLF) ConsoleWrite("pixelDepth: " & $iPxDepth & @CRLF) ConsoleWrite("imageDescriptor: " & $tTGAHeader.imageDescriptor & @CRLF) If $tTGAHeader.idLength > 0 Then ConsoleWrite("ImageID: " & RemoveNullChars($tTGAImageID.imageID) & @CRLF) If $iOffset Then ConsoleWrite("authorName: " & RemoveNullChars($tTGAExtention.authorName) & @CRLF) ConsoleWrite("authorComments: " & RemoveNullChars($tTGAExtention.authorComments) & @CRLF) ConsoleWrite("jobName: " & RemoveNullChars($tTGAExtention.jobName) & @CRLF) ConsoleWrite("swID: " & RemoveNullChars($tTGAExtention.swID) & @CRLF) EndIf EndIf Local Static $tDestBmp ;must be static otherwise bitmap data might get corrupted or in worst case script will crash Local $stride, $iPixelFormat Switch $iPxDepth Case 1 ;1-bit $iPixelFormat = $GDIP_PXF01INDEXED $stride = BitAND(($iW * 1) + 1, BitNOT(1)) $tDestBmp = DllStructCreate("uint color[" & $stride * $iH + 1 & "];") Case 8, 24 $iPixelFormat = $GDIP_PXF24RGB $stride = BitAND(($iW * 3) + 3, BitNOT(3)) $tDestBmp = DllStructCreate("uint color[" & $stride * $iH + 1 & "];") Case 15, 16 $iPixelFormat = $GDIP_PXF16RGB555 $stride = BitAND(($iW * 2) + 2, BitNOT(2)) $tDestBmp = DllStructCreate("uint color[" & $stride * $iH + 1 & "];") Case 32 $iPixelFormat = $GDIP_PXF32ARGB $stride = $iW * 4 $tDestBmp = DllStructCreate("uint color[" & $stride * $iH + 1 & "];") Case Else Return SetError(5, 0, 0) EndSwitch If Mod($stride, 4) <> 0 Then $stride += 4 - Mod($stride, 4) Local Const $hBitmap = _GDIPlus_BitmapCreateFromScan0($iW, $iH, $iPixelFormat, $stride, $tDestBmp) If @error Or Not $hBitmap Then Return SetError(6, @error, 0) Local $fTimer = TimerInit() Local $x, $x1, $y, $t1 Local Const $hDLL = DllOpen("msvcrt.dll") Local Const $tagParam = "ptr tSrcBmp;ptr tDestBmp;dword strideSrc;dword strideDest;dword w;dword h;dword colorTblSize;dword t1;dword t2" Local $tParam If @AutoItX64 Then $tParam = _DLLStructCreate64($tagParam) Else $tParam = DLLStructCreate($tagParam) EndIf $tParam.tSrcBmp = DllStructGetPtr($tSrcBmp) $tParam.tDestBmp = DllStructGetPtr($tDestBmp) $tParam.strideDest = $stride $tParam.w = ($iW - 1) $tParam.h = ($iH - 1) $tParam.colorTblSize = $colorTblSize Switch $iPxDepth Case 1 ;1-bit For $y = 0 To $iH - 1 $t1 = $y * $stride DllCall($hDLL, "ptr:cdecl", "memcpy", "ptr", DllStructGetPtr($tDestBmp) + $t1, "ptr", DllStructGetPtr($tSrcBmp) + BitShift($t1, 3), "uint", $stride) Next Case 8 ;8-bit ConsoleWrite("Using Assembler code to speed-up..." & @CRLF) ;if a color table is available, just use it If $tTGAHeader.colormapType = 1 Then Local $tMapColorTbl = DllStructCreate("ubyte bgr[" & $colorTblSize & "]", DllStructGetPtr($tSrcBmp, "color") + $tTGAHeader.firstEntryIndex) Local $tParam2, $tagParam2 = "align 1;ptr tSrcBmp;ptr tDestBmp;ptr colormap;dword strideSrc;dword strideDest;dword w;dword h;dword colorTblSize;dword colorwidth;dword t1;dword t2;byte r5;byte g5;byte b5;" If @AutoItX64 Then $tParam2 = _DLLStructCreate64($tagParam2) Else $tParam2 = DllStructCreate($tagParam2) EndIf $tParam2.tSrcBmp = DllStructGetPtr($tSrcBmp) $tParam2.tDestBmp = DllStructGetPtr($tDestBmp) $tParam2.colormap = DllStructGetPtr($tMapColorTbl) $tParam2.strideSrc = $iW $tParam2.strideDest = $stride $tParam2.colorwidth = $colorwidth $tParam2.w = ($iW - 1) $tParam2.h = ($iH - 1) $tParam2.colorTblSize = $colorTblSize Switch @AutoItX64 Case False Local Const $bBinASM8cm_x86 = Binary("0x608B7C242431C990909090909090909089C8F7670C03471C89472489C8F7671089472831DB8B472401D8030789C231C08A02F767208B570801C28B32B803000000F7E303472803470489C5837F200275476689F26683E21F66C1E20388572E6689F26681E2E00366C1EA0566C1E20388572D6689F26681E2007C66C1EA0A66C1E20388572C31C00A472CC1E0080A472DC1E0080A472E89C6897500433B5F147684413B4F180F8665FFFFFF61C20400") Local $tBinASM8cm_x86 = DllStructCreate("ubyte asm[" & BinaryLen($bBinASM8cm_x86) & "]") $tBinASM8cm_x86.asm = $bBinASM8cm_x86 DllCallAddress("none", DllStructGetPtr($tBinASM8cm_x86), "ptr", DllStructGetPtr($tParam2)) Case Else Local Const $bBinASM8cm_x64 = Binary("0x575653554989CF41BE000000009090904489F041F7671841034728418947304489F041F7671C418947344531ED418B47304401E84903074889C24831C08A0241F7672C498B57104801C2448B0A4831C048C7C00300000041F7E541034734490347084989C041837F2C02755A4831D2664489CA6683E21F66C1E2034188573A4831D2664489CA6681E2E00366C1EA0566C1E203418857394831D2664489CA6681E2007C66C1EA0A66C1E2034188573831C0410A4738C1E008410A4739C1E008410A473A4189C145890841FFC5453B6F200F8657FFFFFF41FFC6453B77240F862DFFFFFF5D5B5E5FC20800") Local $tBinASM8cm_x64 = _DLLStructCreate64("ubyte asm[" & BinaryLen($bBinASM8cm_x64) & "]") $tBinASM8cm_x64.asm = $bBinASM8cm_x64 DllCallAddress("none", DllStructGetPtr($tBinASM8cm_x64), "ptr", DllStructGetPtr($tParam2)) EndSwitch Else ;convert it 1:1 directly Switch @AutoItX64 Case False $tParam.strideSrc = $iW $tParam.colorTblSize -= 2 Local Const $bBinASM8_x86 = Binary("0x8B7C2404BB00000000B900000000909089C8F7670889471C89C8F7670C8947208B471C01D8034718030789C252B803000000F7E30347200347045A8B328930433B5F1076DB31DB413B4F1476C3C20400") Local $tBinASM8_x86 = DllStructCreate("ubyte asm[" & BinaryLen($bBinASM8_x86) & "]") $tBinASM8_x86.asm = $bBinASM8_x86 DllCallAddress("none", DllStructGetPtr($tBinASM8_x86), "ptr", DllStructGetPtr($tParam)) Case Else $tParam.strideSrc = $iW Local Const $bBinASM8_x64 = Binary("0x575653554989CF49836F2002BB00000000B9000000009090909090909090909089C841F767104989C289C841F767144989C34D89D04901D84D0347204D030748C7C00300000048F7E34C01D8490347084D8B08448908FFC3413B5F1876D44831DBFFC1413B4F1C76B75D5B5E5FC20800") Local $tBinASM8_x64 = _DLLStructCreate64("ubyte asm[" & BinaryLen($bBinASM8_x64) & "]") $tBinASM8_x64.asm = $bBinASM8_x64 DllCallAddress("none", DllStructGetPtr($tBinASM8_x64), "ptr", DllStructGetPtr($tParam)) EndSwitch EndIf Case 15, 16, 24, 32 ;15/16/24/32-bit, as the bitmap format is the same we can use memcpy to copy the pixel data directly to the memory. ;Exeptions are 15/16/24-bit images whose width is not a divider of 4! If BitOR($iPxDepth = 15, $iPxDepth = 16, $iPxDepth = 24) And Mod($iW, 4) Then ConsoleWrite("Using Assembler code to speed-up..." & @CRLF) Switch $iPxDepth Case 15, 16 $tParam.strideSrc = $iW * 2 Switch @AutoItX64 Case False Local Const $bBinASM1516_x86 = Binary("0x8B7C2404BB00000000B900000000909089C8F7670889471C89C8F7670C894720B802000000F7E35003471C034718030789C2580347200347048B32668930433B5F1076DC31DB413B4F1476C4C20400") Local $tBinASM1516_x86 = DllStructCreate("ubyte asm[" & BinaryLen($bBinASM1516_x86) & "]") $tBinASM1516_x86.asm = $bBinASM1516_x86 DllCallAddress("none", DllStructGetPtr($tBinASM1516_x86), "ptr", DllStructGetPtr($tParam)) Case Else Local Const $bBinASM1516_x64 = Binary("0x575653554989CFBB00000000B90000000090909090909090909090909090909089C841F767104989C189C841F767144989C25389D8D1E04C89D24801C2490357084D89C84901C04D0347204D0307498B00488902FFC3FFC3413B5F1876D55BFFC1413B4F1C76B95D5B5E5FC20800") Local $tBinASM1516_x64 = _DLLStructCreate64("ubyte asm[" & BinaryLen($bBinASM1516_x64) & "]") $tBinASM1516_x64.asm = $bBinASM1516_x64 DllCallAddress("none", DllStructGetPtr($tBinASM1516_x64), "ptr", DllStructGetPtr($tParam)) EndSwitch Case 24 $tParam.strideSrc = $iW * 3 Switch @AutoItX64 Case False Local Const $bBinASM24_x86 = Binary("0x8B7C2404BB00000000B900000000909089C8F7670889471C89C8F7670C894720B803000000F7E35003471C034718030789C2580347200347048B328930433B5F1076DD31DB413B4F1476C5C20400") Local $tBinASM24_x86 = DllStructCreate("ubyte asm[" & BinaryLen($bBinASM24_x86) & "]") $tBinASM24_x86.asm = $bBinASM24_x86 DllCallAddress("none", DllStructGetPtr($tBinASM24_x86), "ptr", DllStructGetPtr($tParam)) Case Else Local Const $bBinASM24_x64 = Binary("0x575653554989CF4831C990909090909089C841F767104989C189C841F767144989C24831DB48C7C00300000048F7E34C89D24801C2490357084D89C84901C04D0347204D0307498B00488902FFC3FFC3413B5F1876CFFFC1413B4F1C76B25D5B5E5FC20800") Local $tBinASM24_x64 = _DLLStructCreate64("ubyte asm[" & BinaryLen($bBinASM24_x64) & "]") $tBinASM24_x64.asm = $bBinASM24_x64 DllCallAddress("none", DllStructGetPtr($tBinASM24_x64), "ptr", DllStructGetPtr($tParam)) EndSwitch EndSwitch Else For $y = 0 To $iH - 1 $t1 = $y * $stride DllCall($hDLL, "ptr:cdecl", "memcpy", "ptr", DllStructGetPtr($tDestBmp) + $t1, "ptr", DllStructGetPtr($tSrcBmp) + $t1, "uint", $stride) Next EndIf EndSwitch ConsoleWrite(TimerDiff($fTimer) & " ms" & @CRLF) DllClose($hDLL) ;TGA image is stored bottom up in file. Need to flip it. If BitAND($tTGAHeader.imageDescriptor, 0x30) <> 0x20 Then _GDIPlus_ImageRotateFlip($hBitmap, $GDIP_Rotate180FlipX) $tSrcBmp = 0 Return $hBitmap EndFunc ;==>_GDIPlus_TGAImageLoadFromFile ; #INTERNAL_USE_ONLY# =========================================================================================================== ; Name ..........: RemoveNullChars ; Description ...: Converts a null terminated binary string to a string ; Author ........: UEZ ; =============================================================================================================================== Func RemoveNullChars($bin) Local $a = StringRegExp($bin, "[[:xdigit:]+]{2}", 3), $s, $i If @error Then Return $s For $i = 0 To UBound($a) - 1 If $a[$i] = "00" Then ExitLoop $s &= Chr(Dec($a[$i])) Next Return $s EndFunc ;==>RemoveNullChars ; #INTERNAL_USE_ONLY# =========================================================================================================== ; Name ..........: _DLLStructCreate64 ; Description ...: Creates a struct for x64 assembler code execution ; Author ........: AndyG ; =============================================================================================================================== Func _DLLStructCreate64($struct) ;align auf 16-byte Adresse Local $temp = DllStructCreate($struct) Local $tempsize = DllStructGetSize($temp) + 64 Local $ptr = DllStructGetPtr($struct) Local $a1 = Mod(Number($ptr), 64) Local $temp = 0 Local $mem = _MemVirtualAlloc($ptr + $a1, $tempsize, $MEM_COMMIT, $PAGE_EXECUTE_READWRITE) Local $mem_dllstructcreate64_internal = $mem Local $a2 = Mod(Number($mem), 64) ;rest div 16 adresse = offset Local $sstruct = DllStructCreate($struct, (Number($mem) - $a2 + 64)) Return $sstruct ;auf 16 alingned pointer EndFunc ;==>_DLLStructCreate64 Global $sFile = FileOpenDialog("Select a TGA file", "", "TGA image(*.tga)") If @error Then Exit _GDIPlus_Startup() Global $hImage = _GDIPlus_TGAImageLoadFromFile($sFile, True) If @error Then ConsoleWrite(@error & " / " & @extended & @CRLF) _GDIPlus_Shutdown() Exit EndIf ;save result ;~ _GDIPlus_ImageSaveToFile($hImage, @ScriptDir & "\Converted.png") ;~ ShellExecute(@ScriptDir & "\Converted.png") Global $iW = _GDIPlus_ImageGetWidth($hImage), $iH = _GDIPlus_ImageGetHeight($hImage) Global $hGui = GUICreate("TGA Image Loader by UEZ", $iW, $iH) GUISetState() Global $hGraphics = _GDIPlus_GraphicsCreateFromHWND($hGui) _GDIPlus_GraphicsDrawImageRect($hGraphics, $hImage, 0, 0, $iW, $iH) While 1 Switch GUIGetMsg() Case $GUI_EVENT_CLOSE _GDIPlus_BitmapDispose($hImage) _GDIPlus_GraphicsDispose($hGraphics) _GDIPlus_Shutdown() Exit Case $GUI_EVENT_RESTORE _GDIPlus_GraphicsDrawImageRect($hGraphics, $hImage, 0, 0, $iW, $iH) EndSwitch WEnd  
      Here my rookie assembler code ^^:
      #cs _ASM8cm_x86 use32 define tSrcBmp dword[edi] define tDestBmp dword[edi + 04] define colortable dword[edi + 08] define strideSrc dword[edi + 12] define strideDest dword[edi + 16] define w dword[edi + 20] define h dword[edi + 24] define colorTblSize dword[edi + 28] define colorwidth dword[edi + 32] define iOffset dword[edi + 36] define iOffset2 dword[edi + 40] define r5 byte[edi + 44] define g5 byte[edi + 45] define b5 byte[edi + 46] pushad ;~ _ASMDBG_() mov edi, dword[esp + 36] ;pointer to the struct xor ecx, ecx; y = 0 align 16 _y: mov eax, ecx mul strideSrc add eax, colorTblSize mov iOffset, eax ;iOffset = y * $strideSrc + $colorTblSize mov eax, ecx mul strideDest mov iOffset2, eax ;iOffset2 = y * $strideDest xor ebx, ebx ;x = 0 _x: mov eax, iOffset add eax, ebx ;iOffset + x add eax, tSrcBmp mov edx, eax ;edx = iOffset + x + tSrcBmp xor eax, eax mov al, byte[edx] ;get index from color table mul colorwidth ;multiply it with colorwidth -> eax = index of the color table mov edx, colortable add edx, eax mov esi, dword[edx] ;get the color from the color table mov eax, 3 mul ebx ; add eax, iOffset2 ; add eax, tDestBmp ;$x * 3 + iOffset2 + tDestBmp = t1 mov ebp, eax cmp colorwidth, 2 jne _col_rgb mov dx, si ;BitShift(BitAND($col, 0x001F), -3) ;B and dx, 0x001F shl dx, 3 mov b5, dl mov dx, si ;BitShift(BitShift(BitAND($col, 0x03E0), 5), -3) ;G and dx, 0x03E0 shr dx, 5 shl dx, 3 mov g5, dl mov dx, si ;BitShift(BitShift(BitAND($col, 0x7C00), 10), -3) ;R and dx, 0x7C00 shr dx, 10 shl dx, 3 mov r5, dl xor eax, eax ;eax = 0 or al, r5 ;generate rgb value from rgb555 shl eax, 8 or al, g5 shl eax, 8 or al, b5 mov esi, eax _col_rgb: mov dword[ebp], esi ;write to destination inc ebx cmp ebx, w jbe _x inc ecx cmp ecx, h jbe _y ;~ _ASMDBG_() popad ret ;4 #ce _ASM8cm_x86 #cs _ASM8cm_x64 use64 define tSrcBmp qword[r15] define tDestBmp qword[r15 + 08] define colortable qword[r15 + 16] define strideSrc dword[r15 + 24] define strideDest dword[r15 + 28] define w dword[r15 + 32] define h dword[r15 + 36] define colorTblSize dword[r15 + 40] define colorwidth dword[r15 + 44] define iOffset dword[r15 + 48] define iOffset2 dword[r15 + 52] define r5 byte[r15 + 56] define g5 byte[r15 + 57] define b5 byte[r15 + 58] define x r13d define y r14d push rdi push rsi push rbx push rbp mov qword r15, rcx mov y, 0 align 16 _y: mov eax, y mul strideSrc add eax, colorTblSize mov iOffset, eax ;iOffset = y * $strideSrc + $colorTblSize mov eax, y mul strideDest mov iOffset2, eax ;iOffset2 = y * $strideDest xor x, x ;x = 0 _x: mov eax, iOffset add eax, x ;iOffset + x add rax, tSrcBmp mov rdx, rax ;edx = iOffset + x + tSrcBmp xor rax, rax mov al, byte[rdx] ;get index from color table mul colorwidth ;multiply it with colorwidth -> eax = index of the color table mov rdx, colortable add rdx, rax mov r9d, dword[rdx] ;get the color from the color table xor rax, rax mov rax, 3 mul x ; add eax, iOffset2 ; add rax, tDestBmp ;$x * 3 + iOffset2 + tDestBmp = t1 mov r8, rax cmp colorwidth, 2 jne _col_rgb xor rdx, rdx mov dx, r9w ;BitShift(BitAND($col, 0x001F), -3) ;B and dx, 0x001F shl dx, 3 mov b5, dl xor rdx, rdx mov dx, r9w ;BitShift(BitShift(BitAND($col, 0x03E0), 5), -3) ;G and dx, 0x03E0 shr dx, 5 shl dx, 3 mov g5, dl xor rdx, rdx mov dx, r9w ;BitShift(BitShift(BitAND($col, 0x7C00), 10), -3) ;R and dx, 0x7C00 shr dx, 10 shl dx, 3 mov r5, dl xor eax, eax ;eax = 0 or al, r5 ;generate rgb value from rgb555 shl eax, 8 or al, g5 shl eax, 8 or al, b5 mov r9d, eax _col_rgb: mov dword[r8], r9d ;write to destination inc x cmp x, w jbe _x inc y cmp y, h jbe _y pop rbp pop rbx pop rsi pop rdi ret 8 #ce #cs _ASM8_x86 use32 pushad mov edi, dword[esp + 36] ;pointer to the struct define tSrcBmp dword[edi] define tDestBmp dword[edi + 04] define strideSrc dword[edi + 08] define strideDest dword[edi + 12] define w dword[edi + 16] define h dword[edi + 20] define colorTblSize dword[edi + 24] define iOffset dword[edi + 28] define iOffset2 dword[edi + 32] mov ecx, 0 ; y align 16 _y: mov eax, ecx mul strideSrc add eax, colorTblSize mov iOffset, eax ;iOffset = y * $strideSrc + $colorTblSize mov eax, ecx mul strideDest mov iOffset2, eax ;iOffset2 = y * $strideDest xor ebx, ebx ;x = 0 _x: mov ebp, iOffset sub ebp, 2 add ebp, ebx add ebp, tSrcBmp ;ebp = t1 mov eax, 3 mul ebx add eax, iOffset2 add eax, tDestBmp ;eax = t2 mov esi, dword[ebp] ;get the color from source bitmap mov dword[eax], esi ;write to destination inc ebx cmp ebx, w jbe _x inc ecx cmp ecx, h jbe _y popad ret ;4 #ce _ASM8_x86 #cs _ASM8_x64 use64 push rdi push rsi push rbx push rbp define tSrcBmp qword[r15] define tDestBmp qword[r15 + 08] define strideSrc [r15 + 16] define strideDest [r15 + 20] define w [r15 + 24] define h [r15 + 28] define colorTblSize [r15 + 32] define iOffset [r15 + 36] define iOffset2 [r15 + 40] mov qword r15, rcx sub qword colorTblSize, 2 mov ebx, 0 ;w - 1 mov ecx, 0 ;h - 1 align 16 _y: mov eax, ecx mul dword strideSrc mov r10, rax ;r10 = y * $strideSrc mov eax, ecx mul dword strideDest mov r11, rax ;r11 = y * $strideDest _x: mov r8, r10 add r8, rbx add r8, colorTblSize add r8, tSrcBmp ;r8 = t1 mov rax, 3 mul rbx add rax, r11 add rax, tDestBmp ;eax = t2 mov r9, [r8] ;get the color from source bitmap mov dword[rax], r9d ;write to destination inc ebx cmp ebx, w jbe _x xor rbx, rbx inc ecx cmp ecx, h jbe _y pop rbp pop rbx pop rsi pop rdi ret 8 #ce _ASM8_x64 #cs _ASM1516_x86 use32 mov edi, dword[esp + 4] ;pointer to the struct define tSrcBmp ptr[edi] define tDestBmp ptr[edi + 04] define strideSrc dword[edi + 08] define strideDest dword[edi + 12] define w dword[edi + 16] define h dword[edi + 20] define colorTblSize dword[edi + 24] define iOffset dword[edi + 28] define iOffset2 dword[edi + 32] mov ebx, 0 ; x mov ecx, 0 ; y align 16 _y: mov eax, ecx mul strideSrc mov iOffset, eax ;iOffset = y * $strideSrc mov eax, ecx mul strideDest mov iOffset2, eax ;iOffset2 = y * $strideDest _x: mov eax, 2 mul ebx ;x * 2 push eax add eax, iOffset add eax, colorTblSize add eax, tSrcBmp mov edx, eax ;edx = t1 pop eax ;restore x * 2 add eax, iOffset2 add eax, tDestBmp ;eax = t2 mov esi, dword[edx] ;get the color from source bitmap mov word[eax], si ;write to destination inc ebx cmp ebx, w jbe _x xor ebx, ebx inc ecx cmp ecx, h jbe _y ret ;4 #ce _ASM1516_x86 #cs _ASM1516_x64 use64 ;~ define tSrcBmp dword[r15 + 0] ;~ define tDestBmp dword[r15 + 8] ;~ define strideS dword[r15 + 16] ;~ define strideD dword[r15 + 20] ;~ define width dword[r15 + 24] ;~ define height dword[r15 + 28] ;~ define colorTblSize dword[r15 + 32] ;~ define t1 dword[r15 + 36] ;not needed ;~ define t2 dword[r15 + 40] ;not needed push rdi push rsi push rbx push rbp mov qword r15, rcx mov ebx, 0 ;dword[r15 + 24] ;ebx = w - 1 mov ecx, 0 ;dword[r15 + 28] ;ecx = h - 1 align 16 _y: mov eax, ecx mul dword[r15 + 16] mov r9, rax mov eax, ecx mul dword[r15 + 20] mov r10, rax push rbx _x: mov eax, ebx shl eax, 1 mov rdx, r10 add rdx, rax add rdx, [r15 + 8] mov r8, r9 add r8, rax add r8, [r15 + 32] add r8, [r15] mov rax, [r8] mov [rdx], rax inc ebx inc ebx cmp ebx, dword[r15 + 24] jbe _x pop rbx inc ecx cmp ecx, dword[r15 + 28] jbe _y pop rbp pop rbx pop rsi pop rdi ret 8 #ce _ASM1516_x64 #cs _ASM24_x86 use32 mov edi, dword[esp + 4] ;pointer to the struct define tSrcBmp dword[edi] define tDestBmp dword[edi + 04] define strideSrc dword[edi + 08] define strideDest dword[edi + 12] define w dword[edi + 16] define h dword[edi + 20] define colorTblSize dword[edi + 24] define iOffset dword[edi + 28] define iOffset2 dword[edi + 32] mov ebx, 0 ; x mov ecx, 0 ; y align 16 _y: mov eax, ecx mul strideSrc mov iOffset, eax ;iOffset = y * $strideSrc mov eax, ecx mul strideDest mov iOffset2, eax ;iOffset2 = y * $strideDest _x: mov eax, 3 mul ebx ;x * 3 push eax add eax, iOffset add eax, colorTblSize add eax, tSrcBmp mov edx, eax ;edx = t1 pop eax ;restore x * 3 add eax, iOffset2 add eax, tDestBmp ;eax = t2 mov esi, dword[edx] ;get the color from source bitmap mov dword[eax], esi ;write to destination inc ebx cmp ebx, w jbe _x xor ebx, ebx inc ecx cmp ecx, h jbe _y ret ;4 #ce _ASM24_x86 #cs _ASM24_x64 use64 ;~ define tSrcBmp dword[r15 + 0] ;~ define tDestBmp dword[r15 + 8] ;~ define strideS dword[r15 + 16] ;~ define strideD dword[r15 + 20] ;~ define width dword[r15 + 24] ;~ define height dword[r15 + 28] ;~ define colorTblSize dword[r15 + 32] ;~ define t1 dword[r15 + 36] ;not needed ;~ define t2 dword[r15 + 40] ;not needed push rdi push rsi push rbx push rbp mov qword r15, rcx xor rcx, rcx align 16 _y: mov eax, ecx mul dword[r15 + 16] mov r9, rax mov eax, ecx mul dword[r15 + 20] mov r10, rax xor rbx, rbx _x: mov rax, 3 mul rbx mov rdx, r10 add rdx, rax add rdx, [r15 + 8] mov r8, r9 add r8, rax add r8, [r15 + 32] add r8, [r15] mov rax, [r8] mov [rdx], rax ;copy 64 bits inc ebx inc ebx cmp ebx, dword[r15 + 24] jbe _x inc ecx cmp ecx, dword[r15 + 28] jbe _y pop rbp pop rbx pop rsi pop rdi ret 8 #ce _ASM24_x64  
      If you find a TGA image which is in scope of this script but doesn't convert it properly, please report it here.
      Thanks.
    • By TheAutomator
      I'm working on a script that needs to work with a huge database inside a combobox.
      I'm looking for the best way to link a multidimensional array to that data to load that data on to textfields.

      example:
      combo item 0 = "A", data = [index linked to combo item 0] [1,0,5,4,87,9,"xyz"]
      combo item 1 = "B", data = [index linked to combo item 1] [1,6,5,4,87,9,"zzz"]
      combo item 3 = "A", data = [index linked to combo item 3] [1,6,4,4,87,9,"aaa"] ; yes also double items!
      Would also like to be able to delete and add items on the fly btw..
      Local $INDEX[0][10] ; ubound wil be resized like a stack while loading from a textfile ;inside gui: local $Combo = GUICtrlCreateCombo('...', 10, 10, 290, 25) ;gui loop: While True Switch GUIGetMsg() Case $GUI_EVENT_CLOSE Exit Case $Combo display() ; how do i link my array index to the combo labels to know what to show in the textfields? ; NOTE: (there are duplicate items in the combobox!) EndSwitch WEnd Any toughs are welcome.
      I was thinking about using _GUICtrlComboBox_GetCurSel($Combo) and use that integer to refer to the index (dimension 1) of the array 
      Thanks, TheAutomator
       
    • By nacerbaaziz
      good morning all.
      first lit me give you all a thinks to your help
      you're help me allot thank you all.
      sirs today i've a new problem
      it's not a problem but thing i want to add it to blind accessability.
      the ListBox can send a notification when the user send a double click on it items
      but as we know that the blind users can't use the mouse for that they use the keybord to navigate.
      as we know that the enter replace the double click on the keybord
      for that i need when the user send a inter above any listBox item the list send a double click notification.
      i know some of you tell me that i can use the  GUISetAccelerators function
      but the enter has a other tasks such as leav a blanc line on edits and activate the defaultButton and other tasks.
      that what i need and i hope that you can help me
      this is a simple example.
      #include <GUIConstantsEx.au3> #include <StructureConstants.au3> #include <MsgBoxConstants.au3> #include <WindowsConstants.au3> #include <ListBoxConstants.au3> Example() Func Example() Local $sMESSAGE = "The following buttons have been clicked" GUICreate("My GUI list") ; will create a dialog box that when displayed is centered Local $idButton_Add = GUICtrlCreateButton("Add", 64, 32, 75, 25) Local $idButton_Clear = GUICtrlCreateButton("Clear", 64, 72, 75, 25) global $idMylist = GUICtrlCreateList("buttons that have been clicked", 176, 32, 121, 97) GUICtrlSetLimit(-1, 200) ; to limit horizontal scrolling GUICtrlSetData(-1, $sMESSAGE) global $DummyList = GUICtrlCreateDummy() GUICtrlSendToDummy($DummyList, 1) Local $idButton_Close = GUICtrlCreateButton("my closing button", 64, 160, 175, 25) GUIRegisterMsg($WM_command, "WM_command") GUISetState(@SW_SHOW) ; Loop until the user exits. While 1 Switch GUIGetMsg() Case $GUI_EVENT_CLOSE ExitLoop Case $idButton_Add GUICtrlSetData($idMylist, "You clicked button No1|") Case $idButton_Clear GUICtrlSetData($idMylist, "") Case $idButton_Close MsgBox($MB_SYSTEMMODAL, "", "the closing button has been clicked", 2) Exit case $DummyList $g_iTemp = GUICtrlRead($DummyList) if $g_iTemp = $LBN_DBLCLK then ;$LBN_DBLCLK then msgBox(64, "", "") endIf GUICtrlSendToDummy($DummyList, 0) EndSwitch WEnd EndFunc ;==>Example Func WM_command($hWnd, $iMsg, $wParam, $lParam) #forceref $hWnd, $iMsg Local $tNMHDR = DllStructCreate($tagNMHDR, $lParam) $hWndFrom = $lParam $iCode = BitShift($wParam, 16) ; Hi Word Switch $hWndFrom Case GUICtrlGetHandle($idMylist) Switch $iCode Case $LBN_SELCHANGE, $LBN_DBLCLK, $LBN_SELCANCEL, $LBN_SETFOCUS GUICtrlSendToDummy($DummyList, $iCode) case else ;GUICtrlSendToDummy($DummyTreeview, 1) EndSwitch EndSwitch Return $GUI_RUNDEFMSG EndFunc  
    • By misioooo
      Hi!
       
      I am writing some GUI and i need to use images as buttons, but with text on them (text is from INI file).
      Part with button looks like this:
      $ankieta1 = GUICtrlCreateButton($txtAnk1, 100,350,765,164) GUICtrlSetFont(-1, 22, 800, -1, "Arial") ;GUICtrlSetColor(-1,0xffffff) $hImageBtn_1 = _GUIImageList_Create(765, 164) _GUIImageList_AddBitmap($hImageBtn_1, "c:\path\to\ankieta_clean.bmp") _GUICtrlButton_SetImageList($ankieta1, $hImageBtn_1, 4) GUICtrlSetOnEvent(-1, "On_Ankieta1") The problem - if i uncomment GUICtrlSetColor, color of text changes, but button is just plain gray (no image). How i can change text color not touching image on a button here?
    • By Xandy
      NOTE: TOPIC HAS BEEN MERGED TO HERE: MapIt Quest
       
      Special thanks: AdmiralAlkex, Melba23, MrCrearoR, Dragon Warrior 3, SDL
      MapIt is a tile world editor.  MapIt was built around the concept of reversing Dragon Warrior map images.  MapIt can take image input and produce a tile and world array.  
      Changing and replacing tile / world data is easy.  B/c tile world editor.

      CTRL+R in image above to signal replace tile action and I use "G" to Get the tile under mouse.
      A full list of hotkeys can be assigned in the: Help Menu\Hotkeys
       
      MapParser is a C++ project that scans images for unique tiles. 
      MapIt can be downloaded without MapParser. MapParser can be toggled off in the Scan_Image dialog. Without MapParser, MapIt will use the Scan_Tiles() function written in AutoIt ; which is 100 * slower Idk. If MapParser.exe will not run for you:      Installing Visual C++ Redistributable for Visual Studio 2015 should fix it: https://www.microsoft.com/en-us/download/details.aspx?id=48145   
      You can start with example world and tiles.
      Example world was made following these steps:
      Started with a tile map image of DragonWarrior3 town of: Reeve From MapIt World Menu \ New \ Scan_Image dialog, I set the area to exclude the key legend to the far right of image. After scanning the map image to world and tile array.  I removed a few of the map artifacts.  More work could be done on this world; removing unwanted tiles, but it is fine for now. I saved my world to disk.  This creates folder: Worldname: Containing folder of Tiles and a Worldname.txt. Using The Gimp, I edited some tiles to have a transparent color: Stairs, Trees, Desk Tables, Chest-of-drawers, Chairs, Signs, Doors, Beds. I changed the world layers to 2: World Menu \ Properties. F9 Finds all selected tile on current layer and changes to a new selected tile on new layer. I used F9 to change all Trees on layer: 0 to Trees on layer: 1. Then I used F9 to change all Trees on layer: 0 to Grass on layer: 0  
      In this video you can see how I used the Tile Menu \ Replace From Disk option to remap tile images to my custom tiles.  Conveniently my tiles already have a transparent pixel.
      See video for how that was done:
      To use the example world:
      First unzip the world save file: http://songersoft.com/programming/mapit/worlds/Reeve_Swapped.zip From the World Menu: choose \Load Navigate to the Reeve_Swapped.txt located in the extracted zip. Or you can scan any image.
      The map images I used are here: http://www.realmofdarkness.net/dq/games/nes/dw3/maps/world
      For download, videos, and example of created world file data; please visit the MapIt webpage: http://songersoft.com/programming/mapit/mapit_about.phtml
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