Jump to content
Sign in to follow this  
SugarBall

How to create new functions at UDFs?

Recommended Posts

Hi guys, i am working with Mozilla and chrome udf and since i can't find these two functions i need:

_IEFrameGetCollection
_IETagNameGetCollection

I thought i can create them myself at the udf source codes or i dont know..

can anyone tell me the path where to go so i can create these functions that exist for internet explorer but not for mozilla, chrome or other browsers.....

Share this post


Link to post
Share on other sites
Func _IETagNameGetCollection(ByRef $oObject, $sTagName, $iIndex = -1)
    If Not IsObj($oObject) Then
        __IEConsoleWriteError("Error", "_IETagNameGetCollection", "$_IESTATUS_InvalidDataType")
        Return SetError($_IESTATUS_InvalidDataType, 1, 0)
    EndIf
    ;
    If Not __IEIsObjType($oObject, "browserdom") Then
        __IEConsoleWriteError("Error", "_IETagNameGetCollection", "$_IESTATUS_InvalidObjectType")
        Return SetError($_IESTATUS_InvalidObjectType, 1, 0)
    EndIf

    Local $oTemp
    If __IEIsObjType($oObject, "documentcontainer") Then
        $oTemp = _IEDocGetObj($oObject)
    Else
        $oTemp = $oObject
    EndIf

    $iIndex = Number($iIndex)
    Select
        Case $iIndex = -1
            Return SetError($_IESTATUS_Success, $oTemp.GetElementsByTagName($sTagName).length, _
                    $oTemp.GetElementsByTagName($sTagName))
        Case $iIndex > -1 And $iIndex < $oTemp.GetElementsByTagName($sTagName).length
            Return SetError($_IESTATUS_Success, $oTemp.GetElementsByTagName($sTagName).length, _
                    $oTemp.GetElementsByTagName($sTagName).item($iIndex))
        Case $iIndex < -1
            __IEConsoleWriteError("Error", "_IETagNameGetCollection", "$_IESTATUS_InvalidValue", "$iIndex < -1")
            Return SetError($_IESTATUS_InvalidValue, 3, 0)
        Case Else
            __IEConsoleWriteError("Error", "_IETagNameGetCollection", "$_IESTATUS_NoMatch")
            Return SetError($_IESTATUS_NoMatch, 0, 0) ; Could be caused by parameter 2, 3 or both
    EndSelect
EndFunc   ;==>_IETagNameGetCollection

You would have to use objects with Internet Explorer then you maybe could create them. How to do this can often be really hard search around maybe someone got a IE UDF with the Functions you are seeking for ;3
Thats what i found in IE.au3 Include~

Func _IEFrameGetCollection(ByRef $oObject, $iIndex = -1)
    If Not IsObj($oObject) Then
        __IEConsoleWriteError("Error", "_IEFrameGetCollection", "$_IESTATUS_InvalidDataType")
        Return SetError($_IESTATUS_InvalidDataType, 1, 0)
    EndIf
    ;
    $iIndex = Number($iIndex)
    Select
        Case $iIndex = -1
            Return SetError($_IESTATUS_Success, $oObject.document.parentwindow.frames.length, _
                    $oObject.document.parentwindow.frames)
        Case $iIndex > -1 And $iIndex < $oObject.document.parentwindow.frames.length
            Return SetError($_IESTATUS_Success, $oObject.document.parentwindow.frames.length, _
                    $oObject.document.parentwindow.frames.item($iIndex))
        Case $iIndex < -1
            __IEConsoleWriteError("Error", "_IEFrameGetCollection", "$_IESTATUS_InvalidValue", "$iIndex < -1")
            Return SetError($_IESTATUS_InvalidValue, 2, 0)
        Case Else
            __IEConsoleWriteError("Warning", "_IEFrameGetCollection", "$_IESTATUS_NoMatch")
            Return SetError($_IESTATUS_NoMatch, 2, 0)
    EndSelect
EndFunc   ;==>_IEFrameGetCollection

I hope that was helpfull ;3

Edited by RaiNote
Codes

  • C++/AutoIt/OpenGL Easy Coder
  • I will be Kind to you and try to help you
  • till what you want isn't against the Forum
  • Rules~

 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Similar Content

    • By nacerbaaziz
      hello sirs, please help me
      i tried to create a function that read a folder files to 3d array
      e.g
      $array[n][0][0] = ctName
      $array[n][0][1] = ctFilePath
      $array[n][0][2] = crtsections number
      $array[n][m][0] = KeyName
      $array[n][m][1] = KeyVal
      $array[n][m][2] = keySectionName
       
      that the array
      when i put one file into the folder all things work fine
      but when i put more than one file
      the last file worked fine but the others only the first key is showing
      please can you help me to correct this problem
      here is the example with the folder
      please accept my greetings
      and thanks in advance
       
      array3d.zip
    • By ozymandius257
      This is probably a very simple question (I hope!)
      I'm looking to use a UDF to access a SQL database, and have found ADO.au3, but I can't seem to work out how to use it.
      I've copied the files ado.au3 and ado_constants.au3 into the folder C:\Program Files (x86)\AutoIt3\Include, then opened SciTe and started a new project.
      But when I type #include<AD - I don't get offered ADO.au3.
      (I know I should be using the folder C:\Program Files (x86)\AutoIt3\UserInclude, but when it didn't work from there, I tried the above).
      What am I doing wrong?
       
    • By BetaLeaf
      What is Rollbar?
      Rollbar provides real-time error alerting & debugging tools for developers. Learn more about it at https://rollbar.com/product/
      Demo: https://rollbar.com/demo/demo/
      Screenshot:
      Instructions: (RollbarTest.au3)
      ; Include RollbarSDK #include "RollbarSDK.au3" ;Turns on ConsoleWrite debugging override. ;Global $Rollbar_Debug=False ; Initialize RollbarSDK with the project's API key. ; Parameters ....: $__Rollbar_sToken - [Required] Go to https://rollbar.com/<User>/<ProjectName>/settings/access_tokens/ for your project. Use the token for post_server_item. _Rollbar_Init("eaa8464a4082eeabd9454465b8f0c0af") ; Write code that causes an error you want to catch, then call ; _Rollbar_Send ; Parameters ....: $__Rollbar_sErrorLevel - [Required] Must be one of the following values: Debug, Info, Warning, Error, Critical. ; $__Rollbar_sMessage - [Required] The message to be sent. This should contain any useful debugging info that will help you debug. ; $__Rollbar_sMessageSummary - [Optional] A string that will be used as the title of the Item occurrences will be grouped into. Max length 255 characters. If omitted, Rollbar will determine this on the backend. _Rollbar_Send("Debug", "This is an debug message. If you received this, you were successful!", "Debug Message") _Rollbar_Send("Info", "This is a test message. If you received this, you were successful!", "Info Message") _Rollbar_Send("Warning", "This is an warning message. If you received this, you were successful!", "Warning Message") _Rollbar_Send("Error", "This is an error message. If you received this, you were successful!", "Error Message") _Rollbar_Send("Critical", "This is an critical message. If you received this, you were successful!", "Critical Message") _Rollbar_Send("Info", "This is a test message. If you received this, you were successful!") ;No Message ; Rollbar_Send's helper functions ; Parameters ....: $__Rollbar_sMessage - [Required] The message to be sent. This should contain any useful debugging info that will help you debug. ; $__Rollbar_sMessageSummary - [Optional] A string that will be used as the title of the Item occurrences will be grouped into. Max length 255 characters. If omitted, Rollbar will determine this on the backend. _Rollbar_SendDebug("This is an debug message. If you received this, you were successful!", "Debug Message") _Rollbar_SendInfo("This is a test message. If you received this, you were successful!", "Info Message") _Rollbar_SendWarning("This is an warning message. If you received this, you were successful!", "Warning Message") _Rollbar_SendError("This is an error message. If you received this, you were successful!", "Error Message") _Rollbar_SendCritical("This is an critical message. If you received this, you were successful!", "Critical Message") ; Usable Example Local $sImportantFile = "C:\NOTAREALFILE_1234554321.txt" Switch FileExists($sImportantFile) Case True MsgBox(0, "Example Script", "An important file was found. Continuing...") Case Else _Rollbar_SendCritical('An important file was missing. Halting... File: "' & $sImportantFile & '"', 'Important file "' & $sImportantFile & '" is missing.') EndSwitch Notes: Please comment your feedback, advice, & suggestions below. While this is only a proof of concept, I will expand its feature set for everyone to use. 
      Right now, it is fully functional but not tested in production.
       
       
      Changelog:
      RollbarSDK.au3
      RollbarTest.au3
      v0.2
       
      v0.1.1
       
    • By kurtykurtyboy
      GuiFlatButton is a UDF to easily create regular buttons with different colors for background, foreground, border, hover, focus, etc..
      This started as an effort to change the background color of a button and eventually grew into a full UDF.
      If you've looked around forums for changing button background colors, you have probably noticed that each proposed workaround has its own set of issues/side-effects. The answers usually circle back to 'use ownerdrawn buttons' and 'not worth it'. Well, now it is possible for anyone to easily create ownerdrawn buttons - totally worth it!
      Some issues with other workarounds such as drawing with GDI+ or using a colored label as a 'button':
      Not 'real' buttons so you lose built-in functionality that windows gives to buttons Messy / inefficient code in the main while loop to check for mouse position Slow to respond to click, paint, etc... Having to deal with GUIRegisterMsg messages Not straight-forward to implement GuiFlatButton is not a workaround; it is a technique to respond to Windows' built-in owner-drawn button events.
      With minimal effort, we can now create true simple colored buttons.
      The idea is to create an owner-drawn button using GUICtrlCreateButton then subclass the GUI and controls to handle the button-specific events to paint it however we want.
      This UDF magically does all of this for us! No need to worry about event handling or main while loop logic.
       
      How to use
      It couldn't be any easier! Simply create a new button using the familiar syntax. This creates an ownerdrawn button with default colors.
      $mybutton1 = GuiFlatButton_Create("Button 1", 78, 20, 120, 40) If you want to change the background and text colors:
      GuiFlatButton_SetBkColor(-1, 0x5555FF) GuiFlatButton_SetColor(-1, 0xFFFFFF) Advanced Usage
      Set background/text/border all at once
      GuiFlatButton_SetColors(-1, 0x0000FF, 0xFFFFFF, 0x9999FF) Set ALL colors for ALL button states! (normal, focus, hover, selected)
      Local $aColorsEx = [0x0000FF, 0xFFFFFF, -2, 0x4444FF, 0xFFFFFF, 0xAAAAFF, 0x6666FF, 0xFFFFFF, 0xCCCCFF, 0x0000EE, 0xFFFFFF, 0x7777EE] GuiFlatButton_SetColorsEx(-1, $aColorsEx) Set default colors to apply to any future buttons
      ;set colors GuiFlatButton_SetDefaultColors(0x0000FF, 0xFFFFFF, 0x9999FF) ;create buttons $mybutton1 = GuiFlatButton_Create("Button 1", 12, 20, 120, 40) $mybutton2 = GuiFlatButton_Create("Button 2", 143, 20, 120, 40) Set ALL color defaults
      ;set colors Local $aColorsEx = [0x0000FF, 0xFFFFFF, -2, 0x4444FF, 0xFFFFFF, 0xAAAAFF, 0x6666FF, 0xFFFFFF, 0xCCCCFF, 0x0000EE, 0xFFFFFF, 0x7777EE] GuiFlatButton_SetDefaultColorsEx($aColorsEx) ;create buttons $mybutton1 = GuiFlatButton_Create("Button 1", 12, 20, 120, 40) $mybutton2 = GuiFlatButton_Create("Button 2", 143, 20, 120, 40)  
      Available Functions
       
      Simple Example

      #include <GUIConstantsEx.au3> #include <MsgBoxConstants.au3> #include "GuiFlatButton.au3" Example() ;GUI with one button Func Example() Local $hGUI, $mybutton1 $hGUI = GUICreate("GuiFlatButton Ex0", 275, 120) GUISetBkColor(0x333333) $idLabel = GUICtrlCreateLabel("Click the button", 10, 100, 150, 30) GUICtrlSetColor(-1, 0xFFFFFF) ;create new button then set the background and foreground colors $mybutton1 = GuiFlatButton_Create("Button 1", 78, 20, 120, 40) GuiFlatButton_SetBkColor(-1, 0x5555FF) GuiFlatButton_SetColor(-1, 0xFFFFFF) GUISetState(@SW_SHOW, $hGUI) Local $i = 0 Local $iMsg While 1 $iMsg = GUIGetMsg() Switch $iMsg Case $GUI_EVENT_CLOSE ExitLoop Case $mybutton1 $i += 1 GUICtrlSetData($idLabel, $i) ConsoleWrite($i & @CRLF) EndSwitch Sleep(10) WEnd GUIDelete() EndFunc ;==>Example
      Menu/Toolbar Example

      #include <GUIConstantsEx.au3> #include <MsgBoxConstants.au3> #include "GuiFlatButton.au3" Example() ;Example GUI with toolbar Func Example() Local $hGUI, $idLabel, $aButtons, $iTbSize $hGUI = GUICreate("GuiFlatButton Ex2", 300, 200) GUISetBkColor(0x444444) $idLabel = GUICtrlCreateLabel("Click a button", 10, 180, 150, 30) GUICtrlSetColor(-1, 0xFFFFFF) $aButtons = createToolbar() $iTbSize = UBound($aButtons) GUISetState(@SW_SHOW, $hGUI) Local $i = 0 Local $iMsg While 1 $iMsg = GUIGetMsg() Switch $iMsg Case $GUI_EVENT_CLOSE ExitLoop Case $aButtons[0] To $aButtons[$iTbSize - 1] ConsoleWrite("1") GUICtrlSetData($idLabel, GuiFlatButton_Read($iMsg)) EndSwitch Sleep(10) WEnd GUIDelete() EndFunc ;==>Example Func createToolbar() Local $aButtons[6] Local $bkColor = 0x777777 Local $textColor = 0xFFFFFF Local $borderColor = 0x999999 Local $aBtnClrs[12] = [0x777777, 0xFFFFFF, $GUI_BKCOLOR_TRANSPARENT, 0x888888, 0xFFFFFF, $GUI_BKCOLOR_TRANSPARENT, 0x999999, 0xFFFFFF, $GUI_BKCOLOR_TRANSPARENT, 0x666666, 0xFFFFFF, $GUI_BKCOLOR_TRANSPARENT] For $i = 0 To UBound($aButtons) - 1 $aButtons[$i] = GuiFlatButton_Create("B" & $i, $i * 50, 0, 50, 17) GuiFlatButton_SetColorsEx($aButtons[$i], $aBtnClrs) Next Return $aButtons EndFunc ;==>createToolbar  
      Icon Example
      You can even easily add icons to your buttons -- just create a new button and send it an icon!

      #include <GDIPlus.au3> #include "GuiFlatButton.au3" Example() ;buttons with Icon images Func Example() ;get images for demonstration _GDIPlus_Startup() ;initialize GDI+ Local $hIcon = _WinAPI_ShellExtractIcon(@SystemDir & '\shell32.dll', 258, 24, 24) ;extract the 'Save' icon Local $hBitmap = _GDIPlus_BitmapCreateFromHICON($hIcon) ;Create Bitmap from Icon (for demonstration) Local $hHBitmap = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hBitmap) ;Create HBitmap from Bitmap _GDIPlus_BitmapDispose($hBitmap) ;dispose the bitmap _GDIPlus_Shutdown() ;done with GDI+ Local $hGUI = GUICreate("GuiFlatButton Ex5", 255, 400) GUISetBkColor(0xEEEEEE) ;set default colors of future buttons Local $aColorsEx = _ [0xE2E5E8, 0X000000, 0x888888, _ ; normal : Background, Text, Border 0xE2E5E8, 0X000000, 0x333333, _ ; focus : Background, Text, Border 0xE8E8E8, 0X000000, 0x666666, _ ; hover : Background, Text, Border 0xDDDDDD, 0X000000, 0xAAAAAA] ; selected : Background, Text, Border GuiFlatButton_SetDefaultColorsEx($aColorsEx) ;normal button with icon $label1 = GUICtrlCreateLabel( "$BS_TOOLBUTTON -->", 5, 10) GUICtrlSetBkColor(-1, $GUI_BKCOLOR_TRANSPARENT) Local $mybutton1 = GuiFlatButton_Create("Save", 130, 5, 50, 48, $BS_TOOLBUTTON) _WinAPI_DeleteObject(_SendMessage(GUICtrlGetHandle($mybutton1), $BM_SETIMAGE, $IMAGE_ICON, $hIcon)) ;align top Local $mybuttonT = GuiFlatButton_Create("Top", 5, 65, 120, 55, $BS_TOP) _WinAPI_DeleteObject(_SendMessage(GUICtrlGetHandle($mybuttonT), $BM_SETIMAGE, $IMAGE_ICON, $hIcon)) ;align top-left Local $mybuttonTL = GuiFlatButton_Create("Top-Left", 5, 125, 120, 55, BITOR($BS_TOP, $BS_LEFT)) _WinAPI_DeleteObject(_SendMessage(GUICtrlGetHandle($mybuttonTL), $BM_SETIMAGE, $IMAGE_ICON, $hIcon)) ;align top-right Local $mybuttonTR = GuiFlatButton_Create("Top-Right", 5, 185, 120, 55, BITOR($BS_TOP, $BS_RIGHT)) _WinAPI_DeleteObject(_SendMessage(GUICtrlGetHandle($mybuttonTR), $BM_SETIMAGE, $IMAGE_ICON, $hIcon)) ;align left Local $mybuttonL = GuiFlatButton_Create("Left", 5, 245, 120, 55, $BS_LEFT) _WinAPI_DeleteObject(_SendMessage(GUICtrlGetHandle($mybuttonL), $BM_SETIMAGE, $IMAGE_ICON, $hIcon)) ;align bottom Local $mybuttonB = GuiFlatButton_Create("Bottom", 130, 65, 120, 55, $BS_BOTTOM) _WinAPI_DeleteObject(_SendMessage(GUICtrlGetHandle($mybuttonB), $BM_SETIMAGE, $IMAGE_ICON, $hIcon)) ;align bottom-left Local $mybuttonBL = GuiFlatButton_Create("Bottom-Left", 130, 125, 120, 55, BITOR($BS_BOTTOM, $BS_LEFT)) _WinAPI_DeleteObject(_SendMessage(GUICtrlGetHandle($mybuttonBL), $BM_SETIMAGE, $IMAGE_ICON, $hIcon)) ;align bottom-right Local $mybuttonBR = GuiFlatButton_Create("Bottom-Right", 130, 185, 120, 55, BITOR($BS_BOTTOM, $BS_RIGHT)) _WinAPI_DeleteObject(_SendMessage(GUICtrlGetHandle($mybuttonBR), $BM_SETIMAGE, $IMAGE_ICON, $hIcon)) ;align right Local $mybuttonR = GuiFlatButton_Create("Right", 130, 245, 120, 55, $BS_RIGHT) _WinAPI_DeleteObject(_SendMessage(GUICtrlGetHandle($mybuttonR), $BM_SETIMAGE, $IMAGE_ICON, $hIcon)) GuiFlatButton_SetState($mybuttonR, $GUI_DISABLE ) ;disabled Local $mybuttonDisable = GuiFlatButton_Create("Disabled", 130, 310, 120, 55, $BS_TOOLBUTTON) _WinAPI_DeleteObject(_SendMessage(GUICtrlGetHandle($mybuttonDisable), $BM_SETIMAGE, $IMAGE_BITMAP, $hHBitmap)) GuiFlatButton_SetState($mybuttonDisable, $GUI_DISABLE ) ;clean up! _WinAPI_DestroyIcon( $hIcon ) _WinAPI_DeleteObject( $hHBitmap ) GUISetState(@SW_SHOW, $hGUI) Local $iMsg While 1 $iMsg = GUIGetMsg() Switch $iMsg Case $GUI_EVENT_CLOSE ExitLoop EndSwitch Sleep(10) WEnd GUIDelete() EndFunc ;==>Example  
      I'm sure there are some use-cases I've forgotten, so feedback is welcome!
       
      Download the UDF and several more examples: GuiFlatButton_20190414.zip
      Update 2019-04-14
      Fixed bug, not showing pressed down state when clicking rapidly
      Added Icon/Bitmap support!
      Added function GuiFlatButton_SetPos to change the position and/or size of a button
      Update 2019-02-09
      Added 2 new functions to set the button colors globally for all future buttons.
      GuiFlatButton_SetDefaultColors 
      GuiFlatButton_SetDefaultColorsEx

      Credits to:
      Melba23 (UDF template)
      LarsJ (general subclassing code)
      4ggr35510n (TrackMouseEvent example)
      binhnx (disable dragging with $WS_EX_CONTROLPARENT)
      GUIRegisterMsg in AutoIt Help (owner-draw button example)
      funkey (_WinAPI_DrawState example)
    • By MFrancisca
      Hello! 
      I've been checking the logging UDFs in the wiki, mostly Log4a and Loga and I wanted to ask which one would you recommend for a script that will be executed remotely through PSExec. My main question is where the logs are located in that situation and if I can change that location to a custom one., because I need to retrieve them at the end of execution.
      So in a rough description the process is
      Open PSExec
      Send compiled AutoIT script to remote machine
      Execute script
      Copy logs from the remote to the local machine.
       
      Any opinions? 
×
×
  • Create New...