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InunoTaishou

Scrolling GDI Images

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Hello again! Working on another project I'm using for a game called PokeMMO. Let me first say I am not automating any part of the game. I set the current location and the script will then display the available Pokemon in the area (In a transparent GUI, making the game the parent).

The GUI height is based on the height of the game window, setting the max number of sprites displayed based on that. If there are more sprites than can be displayed I'm trying to make it so when you hover over the top/bottom it will scroll the images up/down, wrapping around in one vertical circle. I started working on it and managed to make it scroll up but it looked messy, didn't work properly, and just didn't seem right...

Maybe it's because it's late, I've been working on this and my simple editor all day, lack of sleep, lack of food, I'm giving up for now but posting this in the hopes someone can point me in the right direction and show me what kind of algorithm I need to use to make it work lol

Here's a link to the images used: http://imgur.com/a/AMtWn

(Images in order should be named Hoothoot.png, Pidgey.png, Rattata.png, and Caterpie.png)

#include <GDIPlus.au3>
#include <Array.au3>
#include <File.au3>
#include <GUIConstants.au3>
#include <GDIPlus.au3>
#include <String.au3>
#include <GuiConstantsEx.au3>
#include <WinAPI.au3>
#include <WindowsConstants.au3>
#include <ScreenCapture.au3>
#include <Color.au3>
#include <Misc.au3>

HotKeySet("+{Esc}", "Close")

AutoItSetOption("GuiOnEventMode", 1)
AutoItSetOption("MustDeclareVars", 1)

Global const $INI_PATH = @ScriptDir & "\PokeTracker.ini"
Global $x
Global $y
Global $max_height = 0
Global $new_size = 0
Global $sprite_width = 56
Global $sprite_height = 56
Global $current_location = "Route 1"
Global $possible_locations
Global $frmTracker
Global $frmResize
Global $lblTitleBar
Global $hWnd_graphics
Global $hWnd_bitmap
Global $hWnd_gdi_buffer
Global $hWnd_family
Global $hWnd_format
Global $hWnd_brush
Global $hWnd_pen
Global $scroll = False
Global $frm_tracker_state = @SW_HIDE
Global $pokemon_count = 4
Global $pokemon_in_location[] = [5, "Pidgey", "Rattata", "Caterpie", "Hoothoot"]
Global $hWnd_dll

WinMain()

Func WinMain()
    $hWnd_dll = DllOpen("user32.dll")
    _GDIPlus_Startup()
    
    ; Create the tracker GUI
    $frmTracker = GUICreate("PokeTracker", $sprite_width, $sprite_height * $pokemon_count, -1, -1, $WS_POPUP, $WS_EX_LAYERED)
    ; Create a label that can be used to drag the tracker
    $lblTitleBar = GUICtrlCreateLabel("", 0, 0, $sprite_width, $sprite_height, -1, $GUI_WS_EX_PARENTDRAG)
    
    GUICtrlSetOnEvent($lblTitleBar, "Resize")
    
    ; Set colors of the GUI and label
    GUISetBkColor(0x000000, $frmTracker)
    GUICtrlSetBkColor($lblTitleBar, $GUI_BKCOLOR_TRANSPARENT)
    ; Set the GUI to transparent
    _WinAPI_SetLayeredWindowAttributes($frmTracker, 0x000000, 255)
    
    GUISetState(@SW_SHOW, $frmTracker)
    
    ; Create GDI handles used for drawing the sprites
    $hWnd_graphics = _GDIPlus_GraphicsCreateFromHWND($frmTracker)
    $hWnd_bitmap = _GDIPlus_BitmapCreateFromGraphics($sprite_width, $sprite_height * $pokemon_count, $hWnd_graphics)
    $hWnd_gdi_buffer = _GDIPlus_ImageGetGraphicsContext($hWnd_bitmap)
    
    ; Set the GDI objects to smooth
    _GDIPlus_GraphicsSetSmoothingMode($hWnd_gdi_buffer, $GDIP_SMOOTHINGMODE_HIGHQUALITY)
    _GDIPlus_GraphicsSetTextRenderingHint($hWnd_graphics, $GDIP_TEXTRENDERINGHINT_ANTIALIASGRIDFIT)
    
    ; Create GDI Handles used for writing the Strings
    $hWnd_format = _GDIPlus_StringFormatCreate()
    _GDIPlus_StringFormatSetAlign($hWnd_format, 1)
    $hWnd_brush = _GDIPlus_BrushCreateSolid(0xFFFFFFFF)
    $hWnd_pen = _GDIPlus_PenCreate(0xFF1F1F1F, 1)
    $hWnd_family = _GDIPlus_FontFamilyCreate("Segoe UI")
    
    UpdateTracker()
    
    While (True)
        Sleep(100)
    WEnd
EndFunc   ;==>WinMain

Func Close()
    ; Free GDI Resources
    _GDIPlus_StringFormatDispose($hWnd_format)
    _GDIPlus_BrushDispose($hWnd_brush)
    _GDIPlus_FontFamilyDispose($hWnd_family)
    _GDIPlus_PenDispose($hWnd_pen)
    _GDIPlus_BitmapDispose($hWnd_bitmap)
    _GDIPlus_GraphicsDispose($hWnd_graphics)
    _GDIPlus_Shutdown()
    
    ; Delete the current location file
    FileDelete(@ScriptDir & "\Images\Current Location.png")
    
    Exit (0)
EndFunc   ;==>Close

Func Resize()
    If (Not _IsPressed(11, $hWnd_dll)) Then Return
    Local $abscoord_tracker = WinGetPos($frmTracker)
    $frmResize = GUICreate("", $abscoord_tracker[2] - 14, $abscoord_tracker[3], $abscoord_tracker[0], $abscoord_tracker[1], $WS_SIZEBOX, BitOR($WS_EX_TOOLWINDOW, $WS_EX_TOPMOST))
    
    GUISetOnEvent($GUI_EVENT_CLOSE, "SetTrackerSize", $frmResize)
    GUIRegisterMsg($WM_SIZE, "WM_SIZE")
    
    GUIRegisterMsg($WM_GETMINMAXINFO, "WM_GETMINMAXINFO")
    GUISetBkColor(0x000000, $frmResize)
    ;_WinAPI_SetLayeredWindowAttributes($frmResize, 0x000000, 255)
    
    GUISetState(@SW_SHOW, $frmResize)
    GUISetState(@SW_DISABLE, $frmTracker)
    GUISetState(@SW_LOCK, $frmTracker)
EndFunc

Func SetTrackerSize()
    Local $abscoord_resize = WinGetPos($frmResize)
    Local $abscoord_tracker = WinGetPos($frmTracker)
    
    GUIDelete($frmResize)
    $frmResize = Null
    
    $new_size = $abscoord_resize[3]
    $max_height = $new_size
    
    GUISetState(@SW_ENABLE, $frmTracker)
    GUISetState(@SW_UNLOCK, $frmTracker)
    
    WinMove($frmTracker, "", $abscoord_resize[0], $abscoord_resize[1], $abscoord_resize[2], $new_size)
    GUICtrlSetPos($lblTitleBar, 0, 0, $sprite_width, $new_size)
    
    _GDIPlus_GraphicsDispose($hWnd_graphics)
    _GDIPlus_BitmapDispose($hWnd_bitmap)
    
    $hWnd_graphics = _GDIPlus_GraphicsCreateFromHWND($frmTracker)
    $hWnd_bitmap = _GDIPlus_BitmapCreateFromGraphics($sprite_width, $new_size, $hWnd_graphics)
    $hWnd_gdi_buffer = _GDIPlus_ImageGetGraphicsContext($hWnd_bitmap)
    
    _GDIPlus_GraphicsSetSmoothingMode($hWnd_gdi_buffer, $GDIP_SMOOTHINGMODE_HIGHQUALITY)
    _GDIPlus_GraphicsSetTextRenderingHint($hWnd_graphics, $GDIP_TEXTRENDERINGHINT_ANTIALIASGRIDFIT)
    
    UpdateTracker()
EndFunc

Func UpdateTracker()
    _GDIPlus_GraphicsClear($hWnd_gdi_buffer, 0x00000000)
    
    If ($pokemon_count >= 1 and IsArray($pokemon_in_location)) Then
        For $i = 1 To $pokemon_count
            ; Split the data for the pokemon_in_location
            Local $pokemon_data = StringSplit($pokemon_in_location[$i], ',')
            ; Rectangle for the area of the sprite and string
            Local $rect_pokemon_image[4] = [0, ($i - 1) * $sprite_height, $sprite_width, $sprite_height]
            
            ; If there is a Pokemon name in the $pokemon_data array ($pokemon_data[1] = Pokemon Name)
            If ($pokemon_data[0] >= 1) Then
                Local $hWnd_image = _GDIPlus_ImageLoadFromFile(@ScriptDir & "\Images\Sprites\" & $pokemon_data[1] & ".png")
                
                _GDIPlus_GraphicsDrawImageRect($hWnd_gdi_buffer, $hWnd_image, $rect_pokemon_image[0], $rect_pokemon_image[1], $rect_pokemon_image[2], $rect_pokemon_image[3])
                _GDIPlus_ImageDispose($hWnd_image)
            EndIf
            
            ; If there are 2 pieces of data for the Pokemon [1] = Pokemon name, [2] = Rarity
            If ($pokemon_data[0] = 2) Then
                Local $hWnd_path = _GDIPlus_PathCreate()
                Local $rect_layout = _GDIPlus_RectFCreate($rect_pokemon_image[0], $rect_pokemon_image[1], $rect_pokemon_image[2], $rect_pokemon_image[3] - ($sprite_height / 2))
                
                _GDIPlus_PathAddString($hWnd_path, $pokemon_data[2], $rect_layout, $hWnd_family, 0, 14, $hWnd_format)
                _GDIPlus_GraphicsDrawPath($hWnd_gdi_buffer, $hWnd_path, $hWnd_pen)
                _GDIPlus_GraphicsFillPath($hWnd_gdi_buffer, $hWnd_path, $hWnd_brush)
                _GDIPlus_GraphicsFillPath($hWnd_gdi_buffer, $hWnd_path, $hWnd_brush)
                _GDIPlus_PathDispose($hWnd_path)
            EndIf
        Next
    EndIf
    
    _GDIPlus_GraphicsDrawImage($hWnd_graphics, $hWnd_bitmap, 0, 0)
    
    Return $GUI_RUNDEFMSG
EndFunc   ;==>UpdateTracker

Func WM_PAINT($hWndFrom, $iMsg, $wParam, $lParam)
    Return UpdateTracker()
EndFunc   ;==>WM_PAINT

Func WM_WINDOWPOSCHANGING($hWndFrom, $iMsg, $wParam, $lParam)
    Local $abscoord_pokemmo = WinGetPos("[Class:LWJGL]")
    
    If (Not IsArray($abscoord_pokemmo)) Then Return $GUI_RUNDEFMSG
    
    Local $stWinPos = DllStructCreate("uint;uint;int;int;int;int;uint", $lParam)
    
    Local $iLeft = DllStructGetData($stWinPos, 3)
    Local $iTop = DllStructGetData($stWinPos, 4)
    Local $iWidth = DllStructGetData($stWinPos, 5)
    Local $iHeight = DllStructGetData($stWinPos, 6)
    
    If ($iHeight > $abscoord_pokemmo[3] + 64) Then DllStructSetData($stWinPos, 6, $abscoord_pokemmo[3] - 64)
    
    If $iLeft < $abscoord_pokemmo[0] + 8 Then DllStructSetData($stWinPos, 3, $abscoord_pokemmo[0] + 8)
    If $iTop < $abscoord_pokemmo[1] + 30 Then DllStructSetData($stWinPos, 4, $abscoord_pokemmo[1] + 30)
    If $iLeft > $abscoord_pokemmo[0] + $abscoord_pokemmo[2] - $iWidth - 8 Then DllStructSetData($stWinPos, 3, $abscoord_pokemmo[0] + $abscoord_pokemmo[2] - $iWidth - 8)
    If $iTop > $abscoord_pokemmo[1] + $abscoord_pokemmo[3] - $iHeight - 8 Then DllStructSetData($stWinPos, 4, $abscoord_pokemmo[1] + $abscoord_pokemmo[3] - $iHeight - 8)
    
    If ($iLeft < $abscoord_pokemmo[0] + 167 and $iTop < $abscoord_pokemmo[1] + 64) Then
        If ($iTop < $abscoord_pokemmo[1] + 64) Then DllStructSetData($stWinPos, 4, $abscoord_pokemmo[1] + 64)
    EndIf
EndFunc   ;==>WM_WINDOWPOSCHANGING

; Not used, was going to use it for a second GUI that would dictate the size of the buffer to draw (how many rows/columns to draw and each Pokemon)
Func WM_GETMINMAXINFO($hWnd, $iMsg, $wParam, $lParam)
    Local $abscoord_pokemmo = WinGetPos("[Class:LWJGL]")
    Local $tagMaxinfo = DllStructCreate("int;int;int;int;int;int;int;int;int;int", $lParam)
    
    DllStructSetData($tagMaxinfo,  7, $sprite_width) ; min width
    DllStructSetData($tagMaxinfo,  8, $sprite_height)  ; min height
    DllStructSetData($tagMaxinfo,  9, $sprite_width) ; max width
    DllStructSetData($tagMaxinfo,  10, $max_height)  ; max height
    
    Return $GUI_RUNDEFMSG
EndFunc

Func WM_MOUSEMOVE($hWnd, $iMsg, $wParam, $lParam)
    Local $abscoord_mouse = MouseGetPos()
    Local $abscoord_tracker = WinGetPos($frmTracker)
    Local $mouse_in_point
    
    If (Not IsArray($abscoord_tracker)) Then
        Return $GUI_RUNDEFMSG
    EndIf
    
    If (_WinAPI_PtInRectEx($abscoord_mouse[0], $abscoord_mouse[1], $abscoord_tracker[0], $abscoord_tracker[1], $abscoord_tracker[0] + $abscoord_tracker[2], $abscoord_tracker[1] + $sprite_height)) Then
        $mouse_in_point = True
        While ($mouse_in_point)
            $abscoord_mouse = MouseGetPos()
            $abscoord_tracker = WinGetPos($frmTracker)
            $mouse_in_point = _WinAPI_PtInRectEx($abscoord_mouse[0], $abscoord_mouse[1], $abscoord_tracker[0], $abscoord_tracker[1], $abscoord_tracker[0] + $abscoord_tracker[2], $abscoord_tracker[1] + $sprite_height)
        Wend
    ElseIf (_WinAPI_PtInRectEx($abscoord_mouse[0], $abscoord_mouse[1], $abscoord_tracker[0], $abscoord_tracker[1] + $abscoord_tracker[3] - $sprite_height, $abscoord_tracker[0] + $abscoord_tracker[1], $abscoord_tracker[1] + $abscoord_tracker[3])) Then
        ToolTip("bottom", 0, 0)
    Else
        ToolTip("")
    EndIf
    
    Return $GUI_RUNDEFMSG
EndFunc

 

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Lack of sleep, I swear.... Figured it out in 15 mins when I woke up this morning.

Fortunately, since I'm  using an array to hold the values of what to draw my solution was to just move the first item to the last, or the last item to the first (depending on where I start drawing)

(Kind of dirty right now but I'll go through and clean up everything when I'm done)

It's pretty smooth, occasional flicker but I haven't found a solution for something like this because I do have to clear the main graphic since I'm using a transparent background.

The new WM_MOUSEMOVE function, tracks the mouse and if the pointer is inside the top or bottom of the GUI, scroll. Adjusting the $gdi_start_y accordingly.

Func WM_MOUSEMOVE($hWnd, $iMsg, $wParam, $lParam)
    Local $abscoord_mouse = MouseGetPos()
    Local $abscoord_tracker = WinGetPos($frmTracker)
    Local $mouse_in_point = True
    Local $scroll_speed = 2
    
    If (Not IsArray($abscoord_tracker)) Then
        Return $GUI_RUNDEFMSG
    EndIf
    
    If (_WinAPI_PtInRectEx($abscoord_mouse[0], $abscoord_mouse[1], $abscoord_tracker[0], $abscoord_tracker[1], $abscoord_tracker[0] + $abscoord_tracker[2], $abscoord_tracker[1] + ($sprite_height / 2))) Then
        While ($mouse_in_point)
            $gdi_start_y -= $scroll_speed
            
            If ($gdi_start_y < ($sprite_height * -1)) Then
                $gdi_start_y = 0
                ArrayMoveValue($pokemon_in_location, 1, $pokemon_count)
            EndIf
            
            UpdateTracker(True)
            
            Sleep(10)
            
            $abscoord_mouse = MouseGetPos()
            $abscoord_tracker = WinGetPos($frmTracker)
            $mouse_in_point = _WinAPI_PtInRectEx($abscoord_mouse[0], $abscoord_mouse[1], $abscoord_tracker[0], $abscoord_tracker[1], $abscoord_tracker[0] + $abscoord_tracker[2], $abscoord_tracker[1] + ($sprite_height / 2))
        Wend
    ElseIf (_WinAPI_PtInRectEx($abscoord_mouse[0], $abscoord_mouse[1], $abscoord_tracker[0], $abscoord_tracker[1] + $abscoord_tracker[3] - ($sprite_height / 2), $abscoord_tracker[0] + $abscoord_tracker[1], $abscoord_tracker[1] + $abscoord_tracker[3])) Then
        While ($mouse_in_point)
            $gdi_start_y += $scroll_speed
            
            If ($gdi_start_y > $sprite_height) Then
                $gdi_start_y = 0
                ArrayMoveValue($pokemon_in_location, $pokemon_count, 1)
            EndIf
            
            UpdateTracker(True)
            
            Sleep(1)
            
            $abscoord_mouse = MouseGetPos()
            $abscoord_tracker = WinGetPos($frmTracker)
            $mouse_in_point = _WinAPI_PtInRectEx($abscoord_mouse[0], $abscoord_mouse[1], $abscoord_tracker[0], $abscoord_tracker[1] + $abscoord_tracker[3] - ($sprite_height / 2), $abscoord_tracker[0] + $abscoord_tracker[1], $abscoord_tracker[1] + $abscoord_tracker[3])
        Wend
    EndIf
    
    Return $GUI_RUNDEFMSG
EndFunc

And the ArrayMoveValue

Func ArrayMoveValue($aArray, Const $index_from, Const $index_to)
    Local const $tmp_val = $pokemon_in_location[$index_from]
    
    $aArray = $pokemon_in_location
    
    _ArrayDelete($aArray, $index_from)
    
    If ($index_to = $pokemon_count) Then
        _ArrayAdd($aArray, $tmp_val)
    Else
        _ArrayInsert($aArray, $index_to, $tmp_val)
    EndIf
    
    $pokemon_in_location = $aArray
EndFunc

 

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      Warning! Not Epileptic Friendly (probably)! Use at own Risk!
      I tried to curve the "default/initial" Plasma patterns so they aren't too erratic.  That doesn't mean you can't alter the Plasmas to be more erratic.  If you are sensitive to flashing colors and lights, use due caution.  
      #Region - Includes and Globals #include <ButtonConstants.au3> #include <GUIConstantsEx.au3> #include <ComboConstants.au3> #include <GuiComboBox.au3> #include <SliderConstants.au3> #include <StaticConstants.au3> #include <WindowsConstants.au3> #include <GUIConstantsEx.au3> #include <GDIPlus.au3> #include <Misc.au3> ;#include <Array.au3> Opt("GUIOnEventMode", 1) Local $hDLL = DllOpen("user32.dll") Global Const $iWinMinWidth = @DesktopWidth * .25 Global Const $iWinMinHeight = @DesktopHeight * .25 Global $bIsPlaying = True, $bIsDrawing = False Global $hTimerFPS Global $iRows = 16, $iCols = 16 Global $iDisplayPlasma = 0, $iSelectPlasma = 0 Global $aPlasmaShapes[4] = ["($iX)", "($iY)", "($iX + $iY)", "Sqrt(($iX * $iX) + ($iY * $iY))"] ;~ Global $aPlasmas[4][7] = [[0, Random(6, 14, 1), 0, 0, 1, 0, 0], [1, Random(6, 14, 1), 0, 0, 0, 0, 0], [2, Random(8, 16,1 ), 0, 0, 1, 0, 0], [3, Random(8, 16, 1), 0, 0, Random(0,1,1), 0, 0]] ;Sine Wave | Spread | Position | Rotation | Spread Motion | Position Motion | Rotation Motion Global $aPlasmas[4][7] = [[0, Random(6, 14, 1), 0, 0, 0, 0, 0], [1, Random(6, 14, 1), 0, 0, 0, 0, 0], [2, Random(8, 16,1 ), 0, 0, 0, 0, 0], [3, Random(8, 16, 1), 0, 0, 0, 0, 0]] ;Sine Wave | Spread | Position | Rotation | Spread Motion | Position Motion | Rotation Motion Global $aPallete[256] Global $aPalleteSettings[3][3] = [[0, 128, 128], [-1.75, 128, 128], [1.75, 128, 128]] ;Position | Spread | Value Global $aPalleteDefaults = $aPalleteSettings Global $iPalleteShift = 0, $bPalleteShift = True, $iPalletShiftDirection = -5 #EndRegion - Includes and Globals #Region - Main GUI Global $aGUI[1] = ["id|hWnd"] Global Enum $hGUI = 1, $idMnuFile, $idMnuFileExit, $idMnuFilePlay, $idMnuOptions, $idMnuOptionsPallete, $idMnuOptionsPalleteShift, $idMnuOptionsEditor, $idMnuOptionsZoom, $idMnuOptionsZoomIn, $idMnuOptionsZoomOut, $iGUILast ReDim $aGUI[$iGUILast] Global Const $sVersion = "0.1" Global Const $sTitle = "Plasma_kIt - Version " & $sVersion $aGUI[$hGUI] = GUICreate($sTitle, $iWinMinWidth, $iWinMinHeight, -1, -1, BitOR($WS_SIZEBOX, $WS_MAXIMIZEBOX, $WS_MINIMIZEBOX)) GUISetOnEvent($GUI_EVENT_CLOSE, "_Exit") $aGUI[$idMnuFile] = GUICtrlCreateMenu("&File") $aGUI[$idMnuFilePlay] = GUICtrlCreateMenuItem("&Pause", $aGUI[$idMnuFile]) GUICtrlSetOnEvent(-1, "_PlayToggle") $aGUI[$idMnuFileExit] = GUICtrlCreateMenuItem("E&xit", $aGUI[$idMnuFile]) GUICtrlSetOnEvent(-1, "_Exit") $aGUI[$idMnuOptions] = GUICtrlCreateMenu("&Options") $aGUI[$idMnuOptionsPallete] = GUICtrlCreateMenuItem("Pallete Mixer", $aGUI[$idMnuOptions]) GUICtrlSetOnEvent(-1, "_GUIPallete_Show") $aGUI[$idMnuOptionsPalleteShift] = GUICtrlCreateMenuItem("Pallete Shift", $aGUI[$idMnuOptions]) GUICtrlSetState(-1, $GUI_CHECKED) GUICtrlSetOnEvent(-1, "_GUIPallete_ShiftToggle") $aGUI[$idMnuOptionsEditor] = GUICtrlCreateMenuItem("Plasma Editor", $aGUI[$idMnuOptions]) GUICtrlSetOnEvent(-1, "_GUIPlasmaEditor_Show") $aGUI[$idMnuOptionsZoom] = GUICtrlCreateMenu("Zoom", $aGUI[$idMnuOptions]) $aGUI[$idMnuOptionsZoomIn] = GUICtrlCreateMenuItem("Zoom In" & @TAB & "+", $aGUI[$idMnuOptionsZoom]) GUICtrlSetOnEvent(-1, "_Zoom") $aGUI[$idMnuOptionsZoomOut] = GUICtrlCreateMenuItem("Zoom Out" & @TAB & "-", $aGUI[$idMnuOptionsZoom]) GUICtrlSetOnEvent(-1, "_Zoom") _GDIPlus_Startup() ;Start GDI+ UDF Global Const $hDC = _WinAPI_GetDC($aGUI[$hGUI]) Global Const $hHBitmap = _WinAPI_CreateCompatibleBitmap($hDC, @DesktopWidth, @DesktopHeight) Global Const $hDC_backbuffer = _WinAPI_CreateCompatibleDC($hDC) Global Const $DC_obj = _WinAPI_SelectObject($hDC_backbuffer, $hHBitmap) $hBackbuffer = _GDIPlus_GraphicsCreateFromHDC($hDC_backbuffer) ;_GDIPlus_GraphicsSetSmoothingMode($hBackbuffer, $GDIP_SMOOTHINGMODE_HIGHQUALITY) ;Sets the graphics object rendering quality (antialiasing) $hBrush = _GDIPlus_BrushCreateSolid(0x00000000) ;Brush for Coloring/Painting LED Pixels Local $aAccelKeys[5][2] = [["{+}", $aGUI[$idMnuOptionsZoomIn]], ["{NUMPADADD}", $aGUI[$idMnuOptionsZoomIn]], ["{-}", $aGUI[$idMnuOptionsZoomOut]], ["{NUMPADSUB}", $aGUI[$idMnuOptionsZoomOut]], ["{pause}", $aGUI[$idMnuFilePlay]]] GUISetAccelerators($aAccelKeys) #EndRegion - Main GUI #Region - Pallete Mixer GUI Global $aGUIPallete[1] = ["id|hWnd"] Global Enum $hGUIPallete = 1, $idSliderRPosition, $idSliderRValue, $idSliderRSpread, $idSliderGPosition, $idSliderGValue, _ $idSliderGSpread, $idSliderBPosition, $idSliderBValue, $idSliderBSpread, $idBtnResetPallete, $iGUIPalleteLast ReDim $aGUIPallete[$iGUIPalleteLast] $aGUIPallete[$hGUIPallete] = GUICreate("Pallete Mixer", 338, 260, -1, -1) GUISetOnEvent($GUI_EVENT_CLOSE, "_GUIPallete_Hide") $aGUIPallete[$idSliderRPosition] = GUICtrlCreateSlider(8, 132, 97, 33, $TBS_ENABLESELRANGE) GUICtrlSetLimit(-1, 20, -20) ;~ GUICtrlSetOnEvent(-1, "_GUIPallete_SettingsChange") $aGUIPallete[$idSliderRValue] = GUICtrlCreateSlider(48, 56, 33, 73, BitOR($TBS_VERT, $TBS_ENABLESELRANGE)) GUICtrlSetLimit(-1, 128, 0) ;~ GUICtrlSetOnEvent(-1, "_GUIPallete_SettingsChange") $aGUIPallete[$idSliderRSpread] = GUICtrlCreateSlider(8, 168, 97, 33, $TBS_ENABLESELRANGE) GUICtrlSetLimit(-1, 24, 2) ;~ GUICtrlSetOnEvent(-1, "_GUIPallete_SettingsChange") $aGUIPallete[$idSliderGPosition] = GUICtrlCreateSlider(120, 132, 97, 33, $TBS_ENABLESELRANGE) GUICtrlSetLimit(-1, 20, -20) ;~ GUICtrlSetOnEvent(-1, "_GUIPallete_SettingsChange") $aGUIPallete[$idSliderGValue] = GUICtrlCreateSlider(160, 56, 33, 73, BitOR($TBS_VERT, $TBS_ENABLESELRANGE)) GUICtrlSetLimit(-1, 128, 0) ;~ GUICtrlSetOnEvent(-1, "_GUIPallete_SettingsChange") $aGUIPallete[$idSliderGSpread] = GUICtrlCreateSlider(120, 168, 97, 33, $TBS_ENABLESELRANGE) GUICtrlSetLimit(-1, 24, 2) ;~ GUICtrlSetOnEvent(-1, "_GUIPallete_SettingsChange") $aGUIPallete[$idSliderBPosition] = GUICtrlCreateSlider(232, 132, 97, 33, $TBS_ENABLESELRANGE) GUICtrlSetLimit(-1, 20, -20) ;~ GUICtrlSetOnEvent(-1, "_GUIPallete_SettingsChange") GUICtrlSetData(-1, 9) $aGUIPallete[$idSliderBValue] = GUICtrlCreateSlider(272, 56, 33, 73, BitOR($TBS_VERT, $TBS_ENABLESELRANGE)) GUICtrlSetLimit(-1, 128, 0) ;~ GUICtrlSetOnEvent(-1, "_GUIPallete_SettingsChange") $aGUIPallete[$idSliderBSpread] = GUICtrlCreateSlider(232, 168, 97, 33, $TBS_ENABLESELRANGE) GUICtrlSetLimit(-1, 24, 2) GUICtrlSetData(-1, 11) ;~ GUICtrlSetOnEvent(-1, "_GUIPallete_SettingsChange") GUICtrlCreateLabel("RED", 46, 200, 30, 20) GUICtrlCreateLabel("GREEN", 150, 200, 38, 20) GUICtrlCreateLabel("BLUE", 268, 200, 30, 20) $aGUIPallete[$idBtnResetPallete] = GUICtrlCreateButton("Reset", 136, 236, 67, 17) GUICtrlSetOnEvent(-1, "_GUIPallete_Reset") GUISetAccelerators($aAccelKeys) Global Const $hDCPallete = _WinAPI_GetDC($aGUIPallete[$hGUIPallete]) Global Const $hHBitmapPallete = _WinAPI_CreateCompatibleBitmap($hDCPallete, 320, 40) Global Const $hDC_backbufferPallete = _WinAPI_CreateCompatibleDC($hDCPallete) Global Const $DC_objPallete = _WinAPI_SelectObject($hDC_backbufferPallete, $hHBitmapPallete) Global Const $hBackbufferPallete = _GDIPlus_GraphicsCreateFromHDC($hDC_backbufferPallete) Global $hBrushPallete = _GDIPlus_BrushCreateSolid(0xFF000000) ;~ _GDIPlus_GraphicsSetSmoothingMode($hBackbuffer, $GDIP_SMOOTHINGMODE_HIGHQUALITY) ;Sets the graphics object rendering quality (antialiasing) _GUIPallete_Update() _GUIPallete_Reset() #EndRegion - Pallete Mixer GUI #Region - Plasma Editor GUI Global $aGUIPlasmaEditor[1] = ["id|hWnd"] Global Enum $hGUIPlasmaEditor = 1, $idCmbPlasmaSelector, $idCmbPlasmaDisplay, $idBtnPlasmaAdd, $idBtnPlasmaDel, $idCmbPlasmaShape, $idSliderPlasmaSpread, $idCmbPlasmaSpread, $idSliderPlasmaRotation, $idCmbPlasmaRotation, $idSliderPlasmaPosition, $idCmbPlasmaPosition, $iGUIPlasmaEditorLast ReDim $aGUIPlasmaEditor[$iGUIPlasmaEditorLast] $aGUIPlasmaEditor[$hGUIPlasmaEditor] = GUICreate("Plasma Editor", 419, 323, -1, -1) GUISetOnEvent($GUI_EVENT_CLOSE, "_GUIPlasmaEditor_Hide") GUICtrlCreateLabel("Display", 16, 8, 95, 17) GUICtrlSetFont(-1, 8, 800, 0, "MS Sans Serif") $aGUIPlasmaEditor[$idCmbPlasmaDisplay] = GUICtrlCreateCombo("", 16, 24, 121, 25, BitOR($CBS_DROPDOWN, $CBS_AUTOHSCROLL)) GUICtrlSetData(-1, "All Combined|Selected Plasma", "All Combined") GUICtrlSetOnEvent(-1, "_GUIPlasmaEditor_PlasmaDisplay") GUICtrlCreateLabel("Selected Plasma", 24, 96, 120, 17) GUICtrlSetFont(-1, 8, 800, 0, "MS Sans Serif") $aGUIPlasmaEditor[$idBtnPlasmaAdd] = GUICtrlCreateButton("Add Plasma", 160, 16, 113, 33) GUICtrlSetOnEvent(-1, "_GUIPlasmaEditor_PlasmaAddRem") GUICtrlSetState(-1, $GUI_DISABLE) $aGUIPlasmaEditor[$idBtnPlasmaDel] = GUICtrlCreateButton("Remove Plasma", 296, 16, 113, 33) GUICtrlSetOnEvent(-1, "_GUIPlasmaEditor_PlasmaAddRem") GUICtrlSetState(-1, $GUI_DISABLE) GUICtrlCreateGroup("Plasma Controls", 8, 64, 401, 249) GUICtrlSetFont(-1, 8, 800, 0, "MS Sans Serif") $aGUIPlasmaEditor[$idCmbPlasmaSelector] = GUICtrlCreateCombo("", 24, 112, 121, 25, BitOR($CBS_DROPDOWN, $CBS_AUTOHSCROLL)) GUICtrlSetData(-1, "Plasma #1|Plasma #2|Plasma #3|Plasma #4", "Plasma #1") GUICtrlSetOnEvent(-1, "_GUIPlasmaEditor_PlasmaSelect") GUICtrlCreateLabel("Shape", 174, 96, 35, 17) $aGUIPlasmaEditor[$idCmbPlasmaShape] = GUICtrlCreateCombo("", 174, 112, 113, 25, BitOR($CBS_DROPDOWN, $CBS_AUTOHSCROLL)) GUICtrlSetData(-1, "Horizontal|Vertical|Diagonal|Circular", "Horizontal") GUICtrlSetOnEvent(-1, "_GUIPlasmaEditor_PlasmaSetShape") GUICtrlCreateLabel("Spread", 24, 145, 38, 17) $aGUIPlasmaEditor[$idSliderPlasmaSpread] = GUICtrlCreateSlider(16, 160, 257, 25, $TBS_FIXEDLENGTH) GUICtrlSetLimit(-1, 255, 5) $aGUIPlasmaEditor[$idCmbPlasmaSpread] = GUICtrlCreateCombo("", 280, 160, 113, 25, BitOR($CBS_DROPDOWN, $CBS_AUTOHSCROLL)) GUICtrlSetData(-1, "Static|Oscillate", "Static") GUICtrlSetOnEvent(-1, "_GUIPlasmaEditor_PlasmaSetSpread") GUICtrlCreateLabel("Rotation", 24, 201, 44, 17) GUICtrlSetState(-1, $GUI_DISABLE) $aGUIPlasmaEditor[$idSliderPlasmaRotation] = GUICtrlCreateSlider(16, 216, 257, 25, $TBS_FIXEDLENGTH) GUICtrlSetState(-1, $GUI_DISABLE) $aGUIPlasmaEditor[$idCmbPlasmaRotation] = GUICtrlCreateCombo("", 280, 216, 113, 25, BitOR($CBS_DROPDOWN, $CBS_AUTOHSCROLL)) GUICtrlSetData(-1, "Static|Oscillate", "Static") GUICtrlSetOnEvent(-1, "_GUIPlasmaEditor_PlasmaSetRotation") GUICtrlSetState(-1, $GUI_DISABLE) GUICtrlCreateLabel("Position", 24, 257, 41, 17) GUICtrlSetState(-1, $GUI_DISABLE) $aGUIPlasmaEditor[$idSliderPlasmaPosition] = GUICtrlCreateSlider(16, 272, 257, 25, $TBS_FIXEDLENGTH) GUICtrlSetLimit(-1, 127, -127) GUICtrlSetState(-1, $GUI_DISABLE) $aGUIPlasmaEditor[$idCmbPlasmaPosition] = GUICtrlCreateCombo("", 280, 272, 113, 25, BitOR($CBS_DROPDOWN, $CBS_AUTOHSCROLL)) GUICtrlSetData(-1, "Static|Oscillate", "Static") GUICtrlSetOnEvent(-1, "_GUIPlasmaEditor_PlasmaSetPosition") GUICtrlSetState(-1, $GUI_DISABLE) GUICtrlCreateGroup("", -99, -99, 1, 1) _GUIPlasmaEditor_PlasmaSettingsLoad($iSelectPlasma) ;_GUIPlasmaEditor_PlasmaControlsLock() GUISetAccelerators($aAccelKeys) #EndRegion - Plasma Editor GUI #Region - Initialization and Main Loop GUIRegisterMsg($WM_GETMINMAXINFO, "_WM_GETMINMAXINFO") GUIRegisterMsg($WM_NOTIFY, "_WM_NOTIFY") GUISetState(@SW_SHOW, $aGUI[$hGUI]) While 1 If $bIsPlaying And Not $bIsDrawing Then _DrawScreen(_RenderPlasma()) Sleep(10) WEnd #EndRegion - Initialization and Main Loop #Region - Main GUI Functions Func _DrawScreen($aPixels) ;If Function called while Drawing Return 0 If $bIsDrawing Then Return 0 ;Set Drawing Status Indictaor $bIsDrawing = True ;Create Timer for Drawing Performance/Duration Local $hTimer = TimerInit() ;Erase Bitmap Graphic _GDIPlus_GraphicsClear($hBackbuffer, 0xFFFFFFFF) ;Capture Client Window Size $aWinClientSize = WinGetClientSize($aGUI[$hGUI]) ;Setup Variables Local $iPixelIndex = 0 Local $iCol = $iCols Local $iRow = $iRows Local $iWidth = $aWinClientSize[0] / $iCol Local $iHeight = $aWinClientSize[1] / $iRow ;Draw Pixel Grid (Top-Left to Bottom Right) For $iY = 0 To $iRow - 1 For $iX = 0 To $iCol - 1 Local $dARGB = $aPixels[$iPixelIndex] ;Set Brush Color _GDIPlus_BrushSetSolidColor($hBrush, $dARGB) ;Draw "Pixel" _GDIPlus_GraphicsFillRect($hBackbuffer, $iX * $iWidth, $iY * $iHeight, $iWidth, $iHeight, $hBrush) ;Increment Pixel Counter $iPixelIndex += 1 If $iPixelIndex = UBound($aPixels) Then $iPixelIndex = 0 Next Next ;Draw Bitmap to Screen _WinAPI_BitBlt($hDC, 0, 0, $aWinClientSize[0], $aWinClientSize[1], $hDC_backbuffer, 0, 0, $SRCCOPY) ;blit drawn bitmap to GUI ;FPS Counter $hTimer = TimerDiff($hTimer) ;~ ConsoleWrite("Whole Process time: " & Round($hTimer / 1000, 3) & @CRLF) If $bIsPlaying Then If TimerDiff($hTimerFPS) >= 998 Then Local $iFPS = Round(1000 / $hTimer, 2) WinSetTitle($aGUI[$hGUI], "", $sTitle & " (" & $iFPS & " FPS) " & $iCols & " x " & $iRows) $hTimerFPS = TimerInit() EndIf Else ;Show FPS in Window Title WinSetTitle($aGUI[$hGUI], "", $sTitle) EndIf $bIsDrawing = False EndFunc ;==>_DrawScreen Func _Exit() ; Clean up resources _GUIPallete_Exit() GUIDelete($aGUIPallete[$hGUIPallete]) GUIDelete($aGUIPlasmaEditor[$hGUIPlasmaEditor]) GUIDelete($aGUI[$hGUI]) _GDIPlus_BrushDispose($hBrush) _GDIPlus_GraphicsDispose($hBackbuffer) _WinAPI_SelectObject($hDC, $DC_obj) _WinAPI_DeleteObject($hHBitmap) _WinAPI_ReleaseDC($hGUI, $hDC) _GDIPlus_Shutdown() DllClose($hDLL) Exit EndFunc ;==>_Exit Func _PlayToggle() ;Toggle Play State If Not $bIsPlaying Then ;Start Playing $bIsPlaying = True $hTimerFPS = TimerInit() GUICtrlSetData($aGUI[$idMnuFilePlay], "&Pause") Else ;Stop Playing $bIsPlaying = False GUICtrlSetData($aGUI[$idMnuFilePlay], "&Play") EndIf EndFunc ;==>_PlayToggle Func _RenderPlasma() ;Setup Variables Local $aWorkPallete = $aPallete Local $iRow = $iRows Local $iCol = $iCols Local $iGridSize = $iRow * $iCol Local $aPixels[$iGridSize] Local $iIndex = 0 Local $iPlasma = 0 Local $iPlasmas Local $iDisplayPlasmaNumber = $iDisplayPlasma Local $iSine, $iSpread, $iPosition ;Loop Through Pixel Grid and Calculate Plasma(s) For $iY = 0 To $iRow - 1 For $iX = 0 To $iCol - 1 $iPlasmas = 0 If Not $iDisplayPlasmaNumber Then For $iZ = 0 To UBound($aPlasmas) - 1 $iSine = $aPlasmas[$iZ][0] ;Spread Motions If $aPlasmas[$iZ][4] Then $aPlasmas[$iZ][4] += ($aPlasmas[$iZ][1] * 0.00001125) $iSpread = -7*Sin($aPlasmas[$iZ][4])+9 Else $iSpread = $aPlasmas[$iZ][1] EndIf $iPosition = $aPlasmas[$iZ][2] $iPlasma = Execute("128.0 + (128.0 * Sin(" & $aPlasmaShapes[$iSine] & " / " & $iSpread & "))") $iPlasmas += $iPlasma Next Else $iSine = $aPlasmas[$iDisplayPlasmaNumber - 1][0] ;Spread Motions If $aPlasmas[$iDisplayPlasmaNumber - 1][4] Then $aPlasmas[$iDisplayPlasmaNumber - 1][4] += ($aPlasmas[$iDisplayPlasmaNumber - 1][1] * 0.005) $iSpread = Sin($aPlasmas[$iDisplayPlasmaNumber - 1][4])/2 Else $iSpread = $aPlasmas[$iDisplayPlasmaNumber - 1][1] EndIf $iPosition = $aPlasmas[$iDisplayPlasmaNumber - 1][2] ;$iPlasmas = Execute("128.0 + (128.0 * Sin(" & $aPlasmaShapes[$aPlasmas[$iDisplayPlasmaNumber - 1][0]] & " / " & $aPlasmas[$iDisplayPlasmaNumber - 1][1] & ") - " & $aPlasmas[$iDisplayPlasmaNumber - 1][2] & ")") $iPlasmas = Execute("128.0 + (128.0 * Sin(" & $aPlasmaShapes[$iSine] & " / " & $iSpread & "))") EndIf $iPlasma = Int($iPlasmas) ;Account for Pallete Shift $iPlasma += $iPalleteShift ;Wrap Pixel Pallete Color If $iPlasma >= 256 Then Do $iPlasma -= 256 Until $iPlasma < 256 EndIf If $iPlasma <= -1 Then Do $iPlasma += 256 Until $iPlasma > -1 EndIf ;Set Pixel Color value from Pallete $aPixels[$iIndex] = $aWorkPallete[$iPlasma] ;Increment Pixel Index Counter $iIndex += 1 If $iIndex = $iGridSize Then $iIndex = 0 Next Next ;Pallete Shift Logic If $bPalleteShift Then $iPalleteShift += $iPalletShiftDirection If $iPalleteShift >= 256 Then $iPalleteShift = 0 If $iPalleteShift <= -1 Then $iPalleteShift = 255 EndIf Return $aPixels EndFunc ;==>_RenderPlasma Func _WM_GETMINMAXINFO($hwnd, $Msg, $wParam, $lParam) ;Only Control Size of Main GUI If $hwnd <> $aGUI[$hGUI] Then Return Default $tagMaxinfo = DllStructCreate("int;int;int;int;int;int;int;int;int;int", $lParam) DllStructSetData($tagMaxinfo, 7, $iWinMinWidth) ; min X DllStructSetData($tagMaxinfo, 8, $iWinMinHeight) ; min Y Return 0 EndFunc ;==>_WM_GETMINMAXINFO Func _WM_NOTIFY($hwnd, $iMsg, $wParam, $lParam) #forceref $hWnd, $iMsg, $wParam Local $hWndFrom, $iIDFrom, $iCode, $tNMHDR $tNMHDR = DllStructCreate($tagNMHDR, $lParam) $hWndFrom = HWnd(DllStructGetData($tNMHDR, "hWndFrom")) $iIDFrom = DllStructGetData($tNMHDR, "IDFrom") $iCode = DllStructGetData($tNMHDR, "Code") ;Local $tInfo If Not _IsPressed("01", $hDLL) Then Return Default Switch $iIDFrom Case $aGUIPallete[$idSliderRPosition] Switch $iCode Case $NM_CUSTOMDRAW _GUIPallete_ColorSet(0, -1, GUICtrlRead($iIDFrom)) EndSwitch Return 0 Case $aGUIPallete[$idSliderRValue] Switch $iCode Case $NM_CUSTOMDRAW _GUIPallete_ColorSet(0, GUICtrlRead($iIDFrom)) EndSwitch Return 0 Case $aGUIPallete[$idSliderRSpread] Switch $iCode Case $NM_CUSTOMDRAW _GUIPallete_ColorSet(0, -1, "", GUICtrlRead($iIDFrom)) EndSwitch Return 0 Case $aGUIPallete[$idSliderGPosition] Switch $iCode Case $NM_CUSTOMDRAW _GUIPallete_ColorSet(1, -1, GUICtrlRead($iIDFrom)) EndSwitch Return 0 Case $aGUIPallete[$idSliderGValue] Switch $iCode Case $NM_CUSTOMDRAW _GUIPallete_ColorSet(1, GUICtrlRead($iIDFrom)) EndSwitch Return 0 Case $aGUIPallete[$idSliderGSpread] Switch $iCode Case $NM_CUSTOMDRAW _GUIPallete_ColorSet(1, -1, "", GUICtrlRead($iIDFrom)) EndSwitch Return 0 Case $aGUIPallete[$idSliderBPosition] Switch $iCode Case $NM_CUSTOMDRAW _GUIPallete_ColorSet(2, -1, GUICtrlRead($iIDFrom)) EndSwitch Return 0 Case $aGUIPallete[$idSliderBValue] Switch $iCode Case $NM_CUSTOMDRAW _GUIPallete_ColorSet(2, GUICtrlRead($iIDFrom)) EndSwitch Return 0 Case $aGUIPallete[$idSliderBSpread] Switch $iCode Case $NM_CUSTOMDRAW _GUIPallete_ColorSet(2, -1, "", GUICtrlRead($iIDFrom)) EndSwitch Return 0 Case $aGUIPlasmaEditor[$idSliderPlasmaSpread] Switch $iCode Case $NM_CUSTOMDRAW $aPlasmas[$iSelectPlasma][1] = 0.2 * GUICtrlRead($iIDFrom) EndSwitch Return 0 Case $aGUIPlasmaEditor[$idSliderPlasmaRotation] Switch $iCode Case $NM_CUSTOMDRAW EndSwitch Return 0 Case $aGUIPlasmaEditor[$idSliderPlasmaPosition] Switch $iCode Case $NM_CUSTOMDRAW $aPlasmas[$iSelectPlasma - 1][2] = GUICtrlRead($iIDFrom) EndSwitch Return 0 EndSwitch Return 0 EndFunc ;==>_WM_NOTIFY Func _Zoom() Local $bPlaying = $bIsPlaying If $bPlaying Then $bIsPlaying = False Local $iCtrlID = @GUI_CtrlId Switch $iCtrlID Case $aGUI[$idMnuOptionsZoomOut] $iCols += 2 $iRows += 2 If $iCols >= 4 * 8 Then $iCols = 4 * 8 If $iRows >= 4 * 8 Then $iRows = 4 * 8 Case $aGUI[$idMnuOptionsZoomIn] $iCols -= 2 $iRows -= 2 If $iCols <= 4 Then $iCols = 4 If $iRows <= 4 Then $iRows = 4 EndSwitch If $bPlaying Then $bIsPlaying = $bPlaying EndFunc ;==>_Zoom #EndRegion - Main GUI Functions #Region - Pallete Mixer GUI Functions Func _GUIPallete_ColorSet($iColor, $iValue = -1, $iPosition = "", $iSpread = "") If $iValue >= 0 Then $aPalleteSettings[$iColor][2] = (128.0 - $iValue) If $iPosition Then $aPalleteSettings[$iColor][0] = (0.25 * $iPosition) If $iSpread Then $aPalleteSettings[$iColor][1] = ($iSpread ^ 2) Return _GUIPallete_Update() EndFunc ;==>_GUIPallete_ColorSet Func _GUIPallete_Draw() ;Draw Color Pallete in Palette Mixer GUI _GDIPlus_GraphicsClear($hBackbufferPallete, 0xFF000000) Local $iX = 0 For $iColor = 1 To 256 Local $dARGB = $aPallete[$iColor - 1] ;Set Brush Color _GDIPlus_BrushSetSolidColor($hBrushPallete, $dARGB) ;Draw Color Bar to Bitmap _GDIPlus_GraphicsFillRect($hBackbufferPallete, $iX, 0, 320 / 256, 40, $hBrushPallete) $iX += (320 / 256) Next ;Write Bitmap to Screen Return _WinAPI_BitBlt($hDCPallete, 8, 8, 320, 40, $hDC_backbufferPallete, 0, 0, $SRCCOPY) ;blit drawn bitmap to GUI EndFunc ;==>_GUIPallete_Draw Func _GUIPallete_Exit() ; Clean up resources GUIDelete() _GDIPlus_BrushDispose($hBrushPallete) _GDIPlus_GraphicsDispose($hBackbufferPallete) _WinAPI_SelectObject($hDCPallete, $DC_objPallete) _WinAPI_DeleteObject($hHBitmapPallete) _WinAPI_ReleaseDC($aGUIPallete[$hGUIPallete], $hDCPallete) Return 1 EndFunc ;==>_GUIPallete_Exit Func _GUIPallete_Hide() Return GUISetState(@SW_HIDE, $aGUIPallete[$hGUIPallete]) EndFunc ;==>_GUIPallete_Hide Func _GUIPallete_Reset() $aPalleteSettings = $aPalleteDefaults GUICtrlSetData($aGUIPallete[$idSliderRPosition], $aPalleteSettings[0][0] / 0.25) GUICtrlSetData($aGUIPallete[$idSliderRValue], 128 - $aPalleteSettings[0][2]) GUICtrlSetData($aGUIPallete[$idSliderRSpread], Sqrt($aPalleteSettings[0][1])) GUICtrlSetData($aGUIPallete[$idSliderGPosition], $aPalleteSettings[1][0] / 0.25) GUICtrlSetData($aGUIPallete[$idSliderGValue], 128 - $aPalleteSettings[1][2]) GUICtrlSetData($aGUIPallete[$idSliderGSpread], Sqrt($aPalleteSettings[1][1])) GUICtrlSetData($aGUIPallete[$idSliderBPosition], $aPalleteSettings[2][0] / 0.25) GUICtrlSetData($aGUIPallete[$idSliderBValue], 128 - $aPalleteSettings[2][2]) GUICtrlSetData($aGUIPallete[$idSliderBSpread], Sqrt($aPalleteSettings[2][1])) Return _GUIPallete_Update() EndFunc ;==>_GUIPallete_Reset Func _GUIPallete_ShiftToggle() ;Toggle Pallete Shift Local $iCtrlState = GUICtrlRead(@GUI_CtrlId) If BitAND($iCtrlState, $GUI_CHECKED) Then ;Disable PalleteShift $bPalleteShift = False GUICtrlSetState(@GUI_CtrlId, $GUI_UNCHECKED) Else ;Enable PalleteShift $bPalleteShift = True GUICtrlSetState(@GUI_CtrlId, $GUI_CHECKED) EndIf EndFunc ;==>_GUIPallete_ShiftToggle Func _GUIPallete_Show() GUISetState(@SW_SHOW, $aGUIPallete[$hGUIPallete]) _GUIPallete_Draw() EndFunc ;==>_GUIPallete_Show Func _GUIPallete_Update() ;Re-Calculate Work Color Pallete For $iStep = 0 To 255 Local $iR = Int($aPalleteSettings[0][2] + ($aPalleteSettings[0][2] * Sin((3.1415 * $iStep / $aPalleteSettings[0][1]) - $aPalleteSettings[0][0]))) Local $iG = Int($aPalleteSettings[1][2] + ($aPalleteSettings[1][2] * Sin((3.1415 * $iStep / $aPalleteSettings[1][1]) - $aPalleteSettings[1][0]))) Local $iB = Int($aPalleteSettings[2][2] + ($aPalleteSettings[2][2] * Sin((3.1415 * $iStep / $aPalleteSettings[2][1]) - $aPalleteSettings[2][0]))) $aPallete[$iStep] = "0xFF" & Hex($iR, 2) & Hex($iG, 2) & Hex($iB, 2) Next Return _GUIPallete_Draw() EndFunc ;==>_GUIPallete_Update #EndRegion - Pallete Mixer GUI Functions #Region - Plasma Editor GUI Functions Func _GUIPlasmaEditor_Hide() GUISetState(@SW_HIDE, $aGUIPlasmaEditor[$hGUIPlasmaEditor]) EndFunc ;==>_GUIPlasmaEditor_Hide Func _GUIPlasmaEditor_PlasmaAddRem() EndFunc ;==>_GUIPlasmaEditor_PlasmaAddRem Func _GUIPlasmaEditor_PlasmaDisplay() Local $sSelection = GUICtrlRead($aGUIPlasmaEditor[$idCmbPlasmaDisplay]) If $sSelection = "All Combined" Then $iDisplayPlasma = 0 Else $iDisplayPlasma = _GUICtrlComboBox_GetCurSel($aGUIPlasmaEditor[$idCmbPlasmaSelector])+1 EndIf Return $iDisplayPlasma EndFunc ;==>_GUIPlasmaEditor_PlasmaDisplay Func _GUIPlasmaEditor_PlasmaSelect() Local $sSelection = GUICtrlRead($aGUIPlasmaEditor[$idCmbPlasmaSelector]) $iSelectPlasma = _GUICtrlComboBox_GetCurSel($aGUIPlasmaEditor[$idCmbPlasmaSelector]) _GUIPlasmaEditor_PlasmaDisplay() Return _GUIPlasmaEditor_PlasmaSettingsLoad($iSelectPlasma) EndFunc ;==>_GUIPlasmaEditor_PlasmaSelect Func _GUIPlasmaEditor_PlasmaSetPosition() EndFunc ;==>_GUIPlasmaEditor_PlasmaSetPosition Func _GUIPlasmaEditor_PlasmaSetRotation() EndFunc ;==>_GUIPlasmaEditor_PlasmaSetRotation Func _GUIPlasmaEditor_PlasmaSetShape() $aPlasmas[$iSelectPlasma][0] = _GUICtrlComboBox_GetCurSel($aGUIPlasmaEditor[$idCmbPlasmaShape]) EndFunc ;==>_GUIPlasmaEditor_PlasmaSetShape Func _GUIPlasmaEditor_PlasmaSetSpread() $aPlasmas[$iSelectPlasma][4] = _GUICtrlComboBox_GetCurSel($aGUIPlasmaEditor[$idCmbPlasmaSpread]) EndFunc ;==>_GUIPlasmaEditor_PlasmaSetSpread Func _GUIPlasmaEditor_PlasmaSettingsLoad(ByRef $iPlasma) GUICtrlSetData($aGUIPlasmaEditor[$idSliderPlasmaSpread],$aPlasmas[$iPlasma][1]/0.2) _GUICtrlComboBox_SetCurSel($aGUIPlasmaEditor[$idCmbPlasmaShape],$aPlasmas[$iPlasma][0]) If $aPlasmas[$iPlasma][4] Then _GUICtrlComboBox_SetCurSel($aGUIPlasmaEditor[$idCmbPlasmaSpread],1) Else _GUICtrlComboBox_SetCurSel($aGUIPlasmaEditor[$idCmbPlasmaSpread],0) EndIf Return 1 EndFunc ;==>_GUIPlasmaEditor_PlasmaSettingsLoad Func _GUIPlasmaEditor_Show() GUISetState(@SW_SHOW, $aGUIPlasmaEditor[$hGUIPlasmaEditor]) EndFunc ;==>_GUIPlasmaEditor_Show #EndRegion - Plasma Editor GUI Functions edit: Minor tweaks
    • Skeletor
      By Skeletor
      Hi All,
      I know many newbies search for this feature.
      I decided to share this piece of code with everyone.
      Basically its a "splash screen" that has a transparent image.
      In a nutshell - Gui with a transparent gif.
      Enjoy...
      Download attachment....
       
      Splash Screen GUI.zip
    • timmalos
      By timmalos
      Hey all.
      I'm trying to know when my user clicks on a Rect drawn via GDI+. Everything is almost working except I have a strange behaviour in the "order" clicks are fired.
      I created a simplified code to help :
      #include <GDIPlus.au3> #include <GUIConstantsEx.au3> #include <WindowsConstants.au3> #include <StaticConstants.au3> #include <WinAPI.au3> #include <Array.au3> Opt("GUIOnEventMode", 1) ;0=disabled, 1=OnEvent mode enabled _GDIPlus_Startup() Global $hGUI, $hGraphics Global $iWidth = 1024, $iHeight = 762 createGUI() draw() While 1 Sleep(10) WEnd Func createGUI() $hGUI = GUICreate("Current CasparCG Output", $iWidth,$iHeight) GUISetOnEvent($GUI_EVENT_CLOSE, "SpecialEvents") GUISetBkColor(0x000000) GUISetState(@SW_SHOW) $hGraphics = _GDIPlus_GraphicsCreateFromHWND($hGUI) _GDIPlus_GraphicsSetSmoothingMode($hGraphics, $GDIP_SMOOTHINGMODE_HIGHQUALITY) ;sets the graphics object rendering quality (antialiasing) EndFunc ;==>Example Func draw() ;_WinAPI_draw($hGUI,"","",BitOR($RDW_ERASE,$RDW_INVALIDATE,$RDW_UPDATENOW)) _GDIPlus_GraphicsClear($hGraphics) $hFamily = _GDIPlus_FontFamilyCreate("Arial") $hFont = _GDIPlus_FontCreate($hFamily, 15, 1) $hPen = _GDIPlus_PenCreate(0xFFFEDCFF, 2) ;color format AARRGGBB (hex) $hFormat = _GDIPlus_StringFormatCreate() _GDIPlus_StringFormatSetAlign($hFormat, 1) _GDIPlus_StringFormatSetLineAlign($hFormat, 1) $hBrushString = _GDIPlus_BrushCreateSolid(0xFFFFFFFF) Local $hBrush = _GDIPlus_BrushCreateSolid(0xFFFF00FF) ;color format AARRGGBB (hex) For $i = 1 to 2 Local $x = 0.25 Local $y = 0.25 Local $w = 0.5 Local $h = 0.5 Local $title = "Layer "&$i If $x >= -1 And $x <= 1 Then $x *= $iWidth If $y >= -1 And $y <= 1 Then $y *= $iHeight If $w >= -1 And $w <= 1 Then $w *= $iWidth If $h >= -1 And $h <= 1 Then $h *= $iHeight $hItem = GUICtrlCreateLabel("", $x,$y,$w,$h) GUICtrlSetBkColor(-1, $GUI_BKCOLOR_TRANSPARENT) GUICtrlSetOnEvent($hItem,"_gui_layer_clicked") ConsoleWrite("Created label with handle="&$hItem&" $i= " & $i&@CRLF) _GDIPlus_GraphicsFillRect($hGraphics, $x, $y, $w, $h,$hBrush) _GDIPlus_GraphicsDrawRect($hGraphics, $x, $y, $w, $h,$hPen) $tLayout = _GDIPlus_RectFCreate($x, $y, $w, $h) $aInfo = _GDIPlus_GraphicsMeasureString($hGraphics, $title, $hFont, $tLayout, $hFormat) _GDIPlus_GraphicsDrawStringEx($hGraphics, $title, $hFont, $aInfo[0], $hFormat, $hBrushString) Next _GDIPlus_BrushDispose($hBrush) _GDIPlus_PenDispose($hPen) _GDIPlus_FontDispose($hFont) _GDIPlus_StringFormatDispose($hFormat) _GDIPlus_FontFamilyDispose($hFamily) _GDIPlus_BrushDispose($hBrushString) Return 1 EndFunc Func _gui_layer_clicked() ConsoleWrite("Clicked on " & @GUI_CtrlId&@CRLF) EndFunc Func SpecialEvents() Select Case @GUI_CtrlId = $GUI_EVENT_CLOSE ; Clean up resources _GDIPlus_GraphicsDispose($hGraphics) _GDIPlus_Shutdown() Exit EndSelect EndFunc ;==>SpecialEvents What happens there :
      We have two rectangles, with the one labelled "2" is front and, the one labelled "1" in background. However when we click, the fired label is the one created first (in the background) and not the second one (in the front).
      Is it normal ?
      If yes, is there any way to change this order ? If I create another label after a first one on the same coords, I would the second one to be fired instead of the first one (This is a simplified code I can't just invert the label order creation easily)
       
      Thanks for your help
       
    • InunoTaishou
      By InunoTaishou
      Struggling a bit to get this GDI+ function converted to AutoIt.
      #include <GDIPlus.au3> _GDIPlus_Startup() Global $hImage = _GDIPlus_ImageLoadFromFile("F:\DCIM\Camera\20170515_111804.jpg") Global $tBufferSize = DllStructCreate("uint") Global $tProperties = DllStructCreate("uint") _GDIPlus_GetPropertySize($hImage, $tBufferSize, $tProperties) Global $tAllItems = DllStructCreate("struct;char[" & DllStructGetData($tBufferSize, 1) & "];endstruct") _GDIPlus_GetAllPropertyItems($hImage, $tBufferSize, $tProperties, $tPropertyItem) _GDIPlus_ImageDispose($hImage) _GDIPlus_Shutdown() Func _GDIPlus_GetAllPropertyItems(ByRef $hImage, Const $tTotalBufferSize, Const $tNumProperties, ByRef $tAllItems) If (Not IsDllStruct($tPropertyItem)) Then Return SetError(-1, 0, "") Local $aResult = DllCall($__g_hGDIPDll, "int", "GdipGetAllPropertyItems", "hwnd", $hImage, "unit", DllStructGetData($tTotalBufferSize, 1), "uint", DllStructGetData($tNumProperties, 1), "ptr", DllStructGetPtr($tAllItems)) If (@error) Then Return SetError(@error, @extended, ConsoleWrite("@Error = " & @error & @LF)) If ($aResult[0]) Then Return SetError($aResult[0], @extended, "") Return $aResult[0] EndFunc ;==>_GDIPlus_GetAllPropertyItems Func _GDIPlus_GetPropertySize(Const ByRef $hImage, ByRef $tTotalBufferSize, ByRef $tNumProperties) If (Not IsDllStruct($tTotalBufferSize)) Then Return SetError(-1, 0, "") If (Not IsDllStruct($tNumProperties)) Then Return SetError(-2, 0, "") Local $aResult = DllCall($__g_hGDIPDll, "uint", "GdipGetPropertySize", "hwnd", $hImage, "uint_ptr", DllStructGetPtr($tTotalBufferSize), "uint_ptr", DllStructGetPtr($tNumProperties)) If (@error) Then Return SetError(@error, @extended, "") If ($aResult[0]) Then Return SetError($aResult[0], 0, "") Return $aResult[0] EndFunc ;==>_GDIPlus_GetPropertySize Got the GetPropertySize function to work, gives me the correct buffer size and the property count, but I cannot figure out how to get the struct for the all items.
      Function on MSDN:
      https://msdn.microsoft.com/en-us/library/windows/desktop/ms535372(v=vs.85).aspx
      Struct needed:
      PropertyItem class:
      https://msdn.microsoft.com/en-us/library/windows/desktop/ms534493(v=vs.85).aspx
      Found other topics about this function in other languages where they used a blank string as the buffer, so I tried using a char array, which doesn't work. Just cannot figure out how to create the struct buffer to hold the data.