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Scrolling GDI Images

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Hello again! Working on another project I'm using for a game called PokeMMO. Let me first say I am not automating any part of the game. I set the current location and the script will then display the available Pokemon in the area (In a transparent GUI, making the game the parent).

The GUI height is based on the height of the game window, setting the max number of sprites displayed based on that. If there are more sprites than can be displayed I'm trying to make it so when you hover over the top/bottom it will scroll the images up/down, wrapping around in one vertical circle. I started working on it and managed to make it scroll up but it looked messy, didn't work properly, and just didn't seem right...

Maybe it's because it's late, I've been working on this and my simple editor all day, lack of sleep, lack of food, I'm giving up for now but posting this in the hopes someone can point me in the right direction and show me what kind of algorithm I need to use to make it work lol

Here's a link to the images used: http://imgur.com/a/AMtWn

(Images in order should be named Hoothoot.png, Pidgey.png, Rattata.png, and Caterpie.png)

#include <GDIPlus.au3>
#include <Array.au3>
#include <File.au3>
#include <GUIConstants.au3>
#include <GDIPlus.au3>
#include <String.au3>
#include <GuiConstantsEx.au3>
#include <WinAPI.au3>
#include <WindowsConstants.au3>
#include <ScreenCapture.au3>
#include <Color.au3>
#include <Misc.au3>

HotKeySet("+{Esc}", "Close")

AutoItSetOption("GuiOnEventMode", 1)
AutoItSetOption("MustDeclareVars", 1)

Global const $INI_PATH = @ScriptDir & "\PokeTracker.ini"
Global $x
Global $y
Global $max_height = 0
Global $new_size = 0
Global $sprite_width = 56
Global $sprite_height = 56
Global $current_location = "Route 1"
Global $possible_locations
Global $frmTracker
Global $frmResize
Global $lblTitleBar
Global $hWnd_graphics
Global $hWnd_bitmap
Global $hWnd_gdi_buffer
Global $hWnd_family
Global $hWnd_format
Global $hWnd_brush
Global $hWnd_pen
Global $scroll = False
Global $frm_tracker_state = @SW_HIDE
Global $pokemon_count = 4
Global $pokemon_in_location[] = [5, "Pidgey", "Rattata", "Caterpie", "Hoothoot"]
Global $hWnd_dll


Func WinMain()
    $hWnd_dll = DllOpen("user32.dll")
    ; Create the tracker GUI
    $frmTracker = GUICreate("PokeTracker", $sprite_width, $sprite_height * $pokemon_count, -1, -1, $WS_POPUP, $WS_EX_LAYERED)
    ; Create a label that can be used to drag the tracker
    $lblTitleBar = GUICtrlCreateLabel("", 0, 0, $sprite_width, $sprite_height, -1, $GUI_WS_EX_PARENTDRAG)
    GUICtrlSetOnEvent($lblTitleBar, "Resize")
    ; Set colors of the GUI and label
    GUISetBkColor(0x000000, $frmTracker)
    GUICtrlSetBkColor($lblTitleBar, $GUI_BKCOLOR_TRANSPARENT)
    ; Set the GUI to transparent
    _WinAPI_SetLayeredWindowAttributes($frmTracker, 0x000000, 255)
    GUISetState(@SW_SHOW, $frmTracker)
    ; Create GDI handles used for drawing the sprites
    $hWnd_graphics = _GDIPlus_GraphicsCreateFromHWND($frmTracker)
    $hWnd_bitmap = _GDIPlus_BitmapCreateFromGraphics($sprite_width, $sprite_height * $pokemon_count, $hWnd_graphics)
    $hWnd_gdi_buffer = _GDIPlus_ImageGetGraphicsContext($hWnd_bitmap)
    ; Set the GDI objects to smooth
    _GDIPlus_GraphicsSetSmoothingMode($hWnd_gdi_buffer, $GDIP_SMOOTHINGMODE_HIGHQUALITY)
    _GDIPlus_GraphicsSetTextRenderingHint($hWnd_graphics, $GDIP_TEXTRENDERINGHINT_ANTIALIASGRIDFIT)
    ; Create GDI Handles used for writing the Strings
    $hWnd_format = _GDIPlus_StringFormatCreate()
    _GDIPlus_StringFormatSetAlign($hWnd_format, 1)
    $hWnd_brush = _GDIPlus_BrushCreateSolid(0xFFFFFFFF)
    $hWnd_pen = _GDIPlus_PenCreate(0xFF1F1F1F, 1)
    $hWnd_family = _GDIPlus_FontFamilyCreate("Segoe UI")
    While (True)
EndFunc   ;==>WinMain

Func Close()
    ; Free GDI Resources
    ; Delete the current location file
    FileDelete(@ScriptDir & "\Images\Current Location.png")
    Exit (0)
EndFunc   ;==>Close

Func Resize()
    If (Not _IsPressed(11, $hWnd_dll)) Then Return
    Local $abscoord_tracker = WinGetPos($frmTracker)
    $frmResize = GUICreate("", $abscoord_tracker[2] - 14, $abscoord_tracker[3], $abscoord_tracker[0], $abscoord_tracker[1], $WS_SIZEBOX, BitOR($WS_EX_TOOLWINDOW, $WS_EX_TOPMOST))
    GUISetOnEvent($GUI_EVENT_CLOSE, "SetTrackerSize", $frmResize)
    GUIRegisterMsg($WM_SIZE, "WM_SIZE")
    GUISetBkColor(0x000000, $frmResize)
    ;_WinAPI_SetLayeredWindowAttributes($frmResize, 0x000000, 255)
    GUISetState(@SW_SHOW, $frmResize)
    GUISetState(@SW_DISABLE, $frmTracker)
    GUISetState(@SW_LOCK, $frmTracker)

Func SetTrackerSize()
    Local $abscoord_resize = WinGetPos($frmResize)
    Local $abscoord_tracker = WinGetPos($frmTracker)
    $frmResize = Null
    $new_size = $abscoord_resize[3]
    $max_height = $new_size
    GUISetState(@SW_ENABLE, $frmTracker)
    GUISetState(@SW_UNLOCK, $frmTracker)
    WinMove($frmTracker, "", $abscoord_resize[0], $abscoord_resize[1], $abscoord_resize[2], $new_size)
    GUICtrlSetPos($lblTitleBar, 0, 0, $sprite_width, $new_size)
    $hWnd_graphics = _GDIPlus_GraphicsCreateFromHWND($frmTracker)
    $hWnd_bitmap = _GDIPlus_BitmapCreateFromGraphics($sprite_width, $new_size, $hWnd_graphics)
    $hWnd_gdi_buffer = _GDIPlus_ImageGetGraphicsContext($hWnd_bitmap)
    _GDIPlus_GraphicsSetSmoothingMode($hWnd_gdi_buffer, $GDIP_SMOOTHINGMODE_HIGHQUALITY)
    _GDIPlus_GraphicsSetTextRenderingHint($hWnd_graphics, $GDIP_TEXTRENDERINGHINT_ANTIALIASGRIDFIT)

Func UpdateTracker()
    _GDIPlus_GraphicsClear($hWnd_gdi_buffer, 0x00000000)
    If ($pokemon_count >= 1 and IsArray($pokemon_in_location)) Then
        For $i = 1 To $pokemon_count
            ; Split the data for the pokemon_in_location
            Local $pokemon_data = StringSplit($pokemon_in_location[$i], ',')
            ; Rectangle for the area of the sprite and string
            Local $rect_pokemon_image[4] = [0, ($i - 1) * $sprite_height, $sprite_width, $sprite_height]
            ; If there is a Pokemon name in the $pokemon_data array ($pokemon_data[1] = Pokemon Name)
            If ($pokemon_data[0] >= 1) Then
                Local $hWnd_image = _GDIPlus_ImageLoadFromFile(@ScriptDir & "\Images\Sprites\" & $pokemon_data[1] & ".png")
                _GDIPlus_GraphicsDrawImageRect($hWnd_gdi_buffer, $hWnd_image, $rect_pokemon_image[0], $rect_pokemon_image[1], $rect_pokemon_image[2], $rect_pokemon_image[3])
            ; If there are 2 pieces of data for the Pokemon [1] = Pokemon name, [2] = Rarity
            If ($pokemon_data[0] = 2) Then
                Local $hWnd_path = _GDIPlus_PathCreate()
                Local $rect_layout = _GDIPlus_RectFCreate($rect_pokemon_image[0], $rect_pokemon_image[1], $rect_pokemon_image[2], $rect_pokemon_image[3] - ($sprite_height / 2))
                _GDIPlus_PathAddString($hWnd_path, $pokemon_data[2], $rect_layout, $hWnd_family, 0, 14, $hWnd_format)
                _GDIPlus_GraphicsDrawPath($hWnd_gdi_buffer, $hWnd_path, $hWnd_pen)
                _GDIPlus_GraphicsFillPath($hWnd_gdi_buffer, $hWnd_path, $hWnd_brush)
                _GDIPlus_GraphicsFillPath($hWnd_gdi_buffer, $hWnd_path, $hWnd_brush)
    _GDIPlus_GraphicsDrawImage($hWnd_graphics, $hWnd_bitmap, 0, 0)
EndFunc   ;==>UpdateTracker

Func WM_PAINT($hWndFrom, $iMsg, $wParam, $lParam)
    Return UpdateTracker()
EndFunc   ;==>WM_PAINT

Func WM_WINDOWPOSCHANGING($hWndFrom, $iMsg, $wParam, $lParam)
    Local $abscoord_pokemmo = WinGetPos("[Class:LWJGL]")
    If (Not IsArray($abscoord_pokemmo)) Then Return $GUI_RUNDEFMSG
    Local $stWinPos = DllStructCreate("uint;uint;int;int;int;int;uint", $lParam)
    Local $iLeft = DllStructGetData($stWinPos, 3)
    Local $iTop = DllStructGetData($stWinPos, 4)
    Local $iWidth = DllStructGetData($stWinPos, 5)
    Local $iHeight = DllStructGetData($stWinPos, 6)
    If ($iHeight > $abscoord_pokemmo[3] + 64) Then DllStructSetData($stWinPos, 6, $abscoord_pokemmo[3] - 64)
    If $iLeft < $abscoord_pokemmo[0] + 8 Then DllStructSetData($stWinPos, 3, $abscoord_pokemmo[0] + 8)
    If $iTop < $abscoord_pokemmo[1] + 30 Then DllStructSetData($stWinPos, 4, $abscoord_pokemmo[1] + 30)
    If $iLeft > $abscoord_pokemmo[0] + $abscoord_pokemmo[2] - $iWidth - 8 Then DllStructSetData($stWinPos, 3, $abscoord_pokemmo[0] + $abscoord_pokemmo[2] - $iWidth - 8)
    If $iTop > $abscoord_pokemmo[1] + $abscoord_pokemmo[3] - $iHeight - 8 Then DllStructSetData($stWinPos, 4, $abscoord_pokemmo[1] + $abscoord_pokemmo[3] - $iHeight - 8)
    If ($iLeft < $abscoord_pokemmo[0] + 167 and $iTop < $abscoord_pokemmo[1] + 64) Then
        If ($iTop < $abscoord_pokemmo[1] + 64) Then DllStructSetData($stWinPos, 4, $abscoord_pokemmo[1] + 64)

; Not used, was going to use it for a second GUI that would dictate the size of the buffer to draw (how many rows/columns to draw and each Pokemon)
Func WM_GETMINMAXINFO($hWnd, $iMsg, $wParam, $lParam)
    Local $abscoord_pokemmo = WinGetPos("[Class:LWJGL]")
    Local $tagMaxinfo = DllStructCreate("int;int;int;int;int;int;int;int;int;int", $lParam)
    DllStructSetData($tagMaxinfo,  7, $sprite_width) ; min width
    DllStructSetData($tagMaxinfo,  8, $sprite_height)  ; min height
    DllStructSetData($tagMaxinfo,  9, $sprite_width) ; max width
    DllStructSetData($tagMaxinfo,  10, $max_height)  ; max height

Func WM_MOUSEMOVE($hWnd, $iMsg, $wParam, $lParam)
    Local $abscoord_mouse = MouseGetPos()
    Local $abscoord_tracker = WinGetPos($frmTracker)
    Local $mouse_in_point
    If (Not IsArray($abscoord_tracker)) Then
        Return $GUI_RUNDEFMSG
    If (_WinAPI_PtInRectEx($abscoord_mouse[0], $abscoord_mouse[1], $abscoord_tracker[0], $abscoord_tracker[1], $abscoord_tracker[0] + $abscoord_tracker[2], $abscoord_tracker[1] + $sprite_height)) Then
        $mouse_in_point = True
        While ($mouse_in_point)
            $abscoord_mouse = MouseGetPos()
            $abscoord_tracker = WinGetPos($frmTracker)
            $mouse_in_point = _WinAPI_PtInRectEx($abscoord_mouse[0], $abscoord_mouse[1], $abscoord_tracker[0], $abscoord_tracker[1], $abscoord_tracker[0] + $abscoord_tracker[2], $abscoord_tracker[1] + $sprite_height)
    ElseIf (_WinAPI_PtInRectEx($abscoord_mouse[0], $abscoord_mouse[1], $abscoord_tracker[0], $abscoord_tracker[1] + $abscoord_tracker[3] - $sprite_height, $abscoord_tracker[0] + $abscoord_tracker[1], $abscoord_tracker[1] + $abscoord_tracker[3])) Then
        ToolTip("bottom", 0, 0)


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Lack of sleep, I swear.... Figured it out in 15 mins when I woke up this morning.

Fortunately, since I'm  using an array to hold the values of what to draw my solution was to just move the first item to the last, or the last item to the first (depending on where I start drawing)

(Kind of dirty right now but I'll go through and clean up everything when I'm done)

It's pretty smooth, occasional flicker but I haven't found a solution for something like this because I do have to clear the main graphic since I'm using a transparent background.

The new WM_MOUSEMOVE function, tracks the mouse and if the pointer is inside the top or bottom of the GUI, scroll. Adjusting the $gdi_start_y accordingly.

Func WM_MOUSEMOVE($hWnd, $iMsg, $wParam, $lParam)
    Local $abscoord_mouse = MouseGetPos()
    Local $abscoord_tracker = WinGetPos($frmTracker)
    Local $mouse_in_point = True
    Local $scroll_speed = 2
    If (Not IsArray($abscoord_tracker)) Then
        Return $GUI_RUNDEFMSG
    If (_WinAPI_PtInRectEx($abscoord_mouse[0], $abscoord_mouse[1], $abscoord_tracker[0], $abscoord_tracker[1], $abscoord_tracker[0] + $abscoord_tracker[2], $abscoord_tracker[1] + ($sprite_height / 2))) Then
        While ($mouse_in_point)
            $gdi_start_y -= $scroll_speed
            If ($gdi_start_y < ($sprite_height * -1)) Then
                $gdi_start_y = 0
                ArrayMoveValue($pokemon_in_location, 1, $pokemon_count)
            $abscoord_mouse = MouseGetPos()
            $abscoord_tracker = WinGetPos($frmTracker)
            $mouse_in_point = _WinAPI_PtInRectEx($abscoord_mouse[0], $abscoord_mouse[1], $abscoord_tracker[0], $abscoord_tracker[1], $abscoord_tracker[0] + $abscoord_tracker[2], $abscoord_tracker[1] + ($sprite_height / 2))
    ElseIf (_WinAPI_PtInRectEx($abscoord_mouse[0], $abscoord_mouse[1], $abscoord_tracker[0], $abscoord_tracker[1] + $abscoord_tracker[3] - ($sprite_height / 2), $abscoord_tracker[0] + $abscoord_tracker[1], $abscoord_tracker[1] + $abscoord_tracker[3])) Then
        While ($mouse_in_point)
            $gdi_start_y += $scroll_speed
            If ($gdi_start_y > $sprite_height) Then
                $gdi_start_y = 0
                ArrayMoveValue($pokemon_in_location, $pokemon_count, 1)
            $abscoord_mouse = MouseGetPos()
            $abscoord_tracker = WinGetPos($frmTracker)
            $mouse_in_point = _WinAPI_PtInRectEx($abscoord_mouse[0], $abscoord_mouse[1], $abscoord_tracker[0], $abscoord_tracker[1] + $abscoord_tracker[3] - ($sprite_height / 2), $abscoord_tracker[0] + $abscoord_tracker[1], $abscoord_tracker[1] + $abscoord_tracker[3])

And the ArrayMoveValue

Func ArrayMoveValue($aArray, Const $index_from, Const $index_to)
    Local const $tmp_val = $pokemon_in_location[$index_from]
    $aArray = $pokemon_in_location
    _ArrayDelete($aArray, $index_from)
    If ($index_to = $pokemon_count) Then
        _ArrayAdd($aArray, $tmp_val)
        _ArrayInsert($aArray, $index_to, $tmp_val)
    $pokemon_in_location = $aArray


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$graph[9]) GUICtrlSetImage($bar10, "") CreateBar($bar10, $graph[10]) GUICtrlSetImage($bar11, "") CreateBar($bar11, $graph[11]) GUICtrlSetImage($bar12, "") CreateBar($bar12, $graph[12]) GUICtrlSetImage($bar13, "") CreateBar($bar13, $graph[13]) GUICtrlSetImage($bar14, "") CreateBar($bar14, $graph[14]) GUICtrlSetImage($bar15, "") CreateBar($bar15, $graph[15]) GUICtrlSetImage($bar16, "") CreateBar($bar16, $graph[16]) GUICtrlSetImage($bar17, "") CreateBar($bar17, $graph[17]) GUICtrlSetImage($bar18, "") CreateBar($bar18, $graph[18]) GUICtrlSetImage($bar19, "") CreateBar($bar19, $graph[19]) GUICtrlSetImage($bar20, "") CreateBar($bar20, $graph[20]) $timer = TimerInit() EndFunc Func _Processor_Usage() Dim $Col_Items = $objWMIService.ExecQuery('SELECT * FROM Win32_PerfFormattedData_PerfOS_Processor', 'WQL') Local $Obj_Item For $Obj_Item In $Col_Items Return $Obj_Item.PercentProcessorTime Next EndFunc Func CreateBar($target, $value) Local $width=5, $height=2 _GDIPlus_Startup() $hImage = DLL_BitmapCreate($width, $height*50) $hGraphic = _GDIPlus_ImageGetGraphicsContext($hImage) _GDIPlus_GraphicsSetSmoothingMode($hGraphic, 2) ;100 If $value > 98 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFF00F2F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 0, $width, $height, $hBrush) EndIf ;98 If $value > 96 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFF0182C") _GDIPlus_GraphicsFillRect($hGraphic, 0, 2, $width, $height, $hBrush) EndIf ;96 If $value > 94 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFF0212A") _GDIPlus_GraphicsFillRect($hGraphic, 0, 4, $width, $height, $hBrush) EndIf ;94 If $value > 92 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFF02B28") _GDIPlus_GraphicsFillRect($hGraphic, 0, 6, $width, $height, $hBrush) EndIf ;92 If $value > 90 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFF03426") _GDIPlus_GraphicsFillRect($hGraphic, 0, 8, $width, $height, $hBrush) EndIf ;90 If $value > 88 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFF03E24") _GDIPlus_GraphicsFillRect($hGraphic, 0, 10, $width, $height, $hBrush) EndIf ;88 If $value > 86 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFF04722") _GDIPlus_GraphicsFillRect($hGraphic, 0, 12, $width, $height, $hBrush) EndIf ;86 If $value > 84 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFF05120") _GDIPlus_GraphicsFillRect($hGraphic, 0, 14, $width, $height, $hBrush) EndIf ;84 If $value > 82 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFF05A1D") _GDIPlus_GraphicsFillRect($hGraphic, 0, 16, $width, $height, $hBrush) EndIf ;82 If $value > 80 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFF0641B") _GDIPlus_GraphicsFillRect($hGraphic, 0, 18, $width, $height, $hBrush) EndIf ;80 If $value > 78 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFF06D19") _GDIPlus_GraphicsFillRect($hGraphic, 0, 20, $width, $height, $hBrush) EndIf ;78 If $value > 76 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFF07717") _GDIPlus_GraphicsFillRect($hGraphic, 0, 22, $width, $height, $hBrush) EndIf ;76 If $value > 74 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFF08015") _GDIPlus_GraphicsFillRect($hGraphic, 0, 24, $width, $height, $hBrush) EndIf ;74 If $value > 72 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFF08A13") _GDIPlus_GraphicsFillRect($hGraphic, 0, 26, $width, $height, $hBrush) EndIf ;72 If $value > 70 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFF09311") _GDIPlus_GraphicsFillRect($hGraphic, 0, 28, $width, $height, $hBrush) EndIf ;70 If $value > 68 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFF09311") _GDIPlus_GraphicsFillRect($hGraphic, 0, 30, $width, $height, $hBrush) EndIf ;68 If $value > 66 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFF09D0F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 32, $width, $height, $hBrush) EndIf ;66 If $value > 64 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFECA20F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 34, $width, $height, $hBrush) EndIf ;64 If $value > 62 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFE8A80F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 36, $width, $height, $hBrush) EndIf ;62 If $value > 60 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFE5AD0F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 38, $width, $height, $hBrush) EndIf ;60 If $value > 58 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFE1B30F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 40, $width, $height, $hBrush) EndIf ;58 If $value > 56 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFDEB80F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 42, $width, $height, $hBrush) EndIf ;56 If $value > 54 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFDABE0F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 44, $width, $height, $hBrush) EndIf ;54 If $value > 52 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFD6C30F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 46, $width, $height, $hBrush) EndIf ;52 If $value > 50 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFCFCE0F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 48, $width, $height, $hBrush) EndIf ;50 If $value > 48 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFCCD40F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 50, $width, $height, $hBrush) EndIf ;48 If $value > 46 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFC8D90F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 52, $width, $height, $hBrush) EndIf ;46 If $value > 44 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFC4DF0F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 54, $width, $height, $hBrush) EndIf ;44 If $value > 42 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFC1E40F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 56, $width, $height, $hBrush) EndIf ;42 If $value > 40 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFBDEA0F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 58, $width, $height, $hBrush) EndIf ;40 If $value > 38 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFBAF00F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 60, $width, $height, $hBrush) EndIf ;38 If $value > 36 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFBAF00F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 62, $width, $height, $hBrush) EndIf ;36 If $value > 34 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFADEF0F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 64, $width, $height, $hBrush) EndIf ;34 If $value > 32 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFA1EE0F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 66, $width, $height, $hBrush) EndIf ;32 If $value > 30 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFF94ED0F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 68, $width, $height, $hBrush) EndIf ;30 If $value > 28 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFF88ED0F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 70, $width, $height, $hBrush) EndIf ;28 If $value > 26 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFF7CEC0F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 72, $width, $height, $hBrush) EndIf ;26 If $value > 24 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFF6FEB0F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 74, $width, $height, $hBrush) EndIf ;24 If $value > 22 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFF63EA0F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 76, $width, $height, $hBrush) EndIf ;22 If $value > 20 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFF56EA0F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 78, $width, $height, $hBrush) EndIf ;20 If $value > 18 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFF56EA0F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 80, $width, $height, $hBrush) EndIf ;18 If $value > 16 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFF4AE90F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 82, $width, $height, $hBrush) EndIf ;16 If $value > 14 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFF3EE80F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 84, $width, $height, $hBrush) EndIf ;14 If $value > 12 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFF31E70F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 86, $width, $height, $hBrush) EndIf ;12 If $value > 10 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFF25E70F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 88, $width, $height, $hBrush) EndIf ;10 If $value > 8 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFF18E60F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 90, $width, $height, $hBrush) EndIf ;8 If $value > 6 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFF0CE50F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 92, $width, $height, $hBrush) EndIf ;6 If $value > 4 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFF00E510") _GDIPlus_GraphicsFillRect($hGraphic, 0, 94, $width, $height, $hBrush) EndIf ;4 If $value > 2 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFF00E509") _GDIPlus_GraphicsFillRect($hGraphic, 0, 96, $width, $height, $hBrush) EndIf ;2 $hBrush = _GDIPlus_BrushCreateSolid("0xFF00E509") _GDIPlus_GraphicsFillRect($hGraphic, 0, 98, $width, $height, $hBrush) $hBitmap = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hImage) GUICtrlSendMsg($target, 0x172, 0, $hBitmap) _WinAPI_DeleteObject($hBitmap) _GDIPlus_BrushDispose($hBrush) _GDIPlus_GraphicsDispose($hGraphic) _GDIPlus_ImageDispose($hImage) _GDIPlus_Shutdown() EndFunc ;==>_CreateBar Func DLL_BitmapCreate($width, $height) Local $aResult = DllCall($__g_hGDIPDll, "uint", "GdipCreateBitmapFromScan0", "int", $width, "int", $height, "int", 0, "int", 0x0026200A, "ptr", 0, "int*", 0) Return $aResult[6] EndFunc ;==>DLL_BitmapCreate  
    • Pricehacker
      By Pricehacker
      I am making a program where the button is an image that "changes" when specific conditions are fullfilled. Problem is that these images have different dimensions and when a smaller picture is displayed over a bigger one both will be seen, therefore i would like the images to be hidden, invincible or, alternatively, deleted.
      I have tried using _GDIPlus_GraphicsClear() with no luck
      However that might just be me not using it right as im quite new to autoit
      Here is the code if you want to test run it:
      Thanks to everyone helping!
    • UEZ
      By UEZ
      AutoIt Windows Screenshooter
      Key Features:
      takes easily a screenshot from any visible window capture any region of the desktop incl. freehand capturing capture GUI controls and GUI menus separately capture a marked area every x seconds for a duration of y seconds create a GIF animation from saved frames (Vista or higher os required) capture to AVI file (without audio!) takes a screenshot from web sites (available only on Win7+ os and when Aero is enabled) put images to clipboard to paste to other applications easily color picker save image in different formats and also to PDF! add timestamp to saved images simple image editing options: greyscale, b&w, invert, rotate +-90° send image to printer and default email client preview of captured screens incl. zoom option multi monitor support display pixel color under mouse ruler basic image editor (paint, highlight, ellipse, rectangle, text and some graphic FX) watermark captured image no 3rd party tools or DLLs used - pure AutoIt! fully portable - no installation is needed multi language feature (Eng, Ger, Tur, Fra and Rus only) To do:
      capture content of scrollable window/control capture cascaded menus Due to DllCall("User32.dll", "int", "PrintWindow", "hwnd", $hWnd, "handle", $hMemDC, "int", 0) limitation some windows cannot be captured properly (GDI+, ProgDVB, etc.) but can take screenshots of hidden windows. One workaround is to use full screen capturing (F11/F12) or "Grab Screen" function! Or try double click with rmb on listview items (beta).
      Download source code (6295 downloads previously):  AutoIt Windows Screenshooter v1.81 Build 2018-08-12.7z (version needed!)
      You are not allowed to sell this code or just parts of it in a commercial project or modify it and distribute it with a different name!
      Download compiled Exe only: 4shared / Media Fire / Softpedia (1.54mb)
      Distributing copies of the program in compiled format (exe) must be free of any fee!
      -----> click here to Donate!  
      (Current donators: 1. Cuong N.) 
      It is designed for Win7+ operating systems with AERO enabled! E.g. on WinXP machines some functions are not working properly and might crash the application!
      AV scanners may have a negative impact the execution of compiled exe and might report any malware. I guarantee that there is no malicious code in the source code / exe!!! 
      Main GUI:

      About Intro:

      Basic Image Editor:


      Click link for an enhanced version of Watermark Image.
      main code by UEZ additional code (alphabetical order) by Authenticity, AutoItObject Team, Eemuli, Eukalyptus, funkey, _Kurt, martin, monoceres, ProgAndy, taietel, trancexx, Ward, wolf9228 and Yashied! mesale0077 for turkish translation wakillon for french translation AZJIO for russian translation Keys:
      Main GUI:
      User your mouse to scroll preview window or
      Numpad 8: Scroll preview window up
      Numpad 2: Scroll preview window down
      Numpad 4: Scroll preview window left
      Numpad 6: Scroll preview window right
      Numpad +: zoom in preview window or mousewheel down
      Numpad -: zoom out preview window or mousewheel up
      F1: capture again on last position
      F5: refresh Windows Name list
      PRINTSCREEN: take screenshot from whole screen
      ALT+PRINTSCR: take a screenshot from active window
      F10: Undo made changes with Image Editing function
      F11: take screenshot from whole screen incl mouse cursor
      F12: take screenshot from whole screen
      Ctrl+Alt+F9 start "Grab Screen" mode
      Ctrl+Alt+F12: take a screenshot from active window using alternative screenshot functionality (beta)!
      Ctrl+r: call ruler
      Ctrl+s: save current displayed image
      Ctrl+x: exit program
      ctrl+w: call web grab input field (availabe only when Aero is enabled)
      Ctrl+i: call image editor
      Ctrl+m: call watermark editor
      Ctrl+z: undo
      Only available on Vista+ os: double click with rmb on list items to use alternative screenshot functionality (beta)!
      When 'Grab Screen' is clicked you can hold down the ctrl key to switch to 'grab controls' mode. Control under mouse will be framed red.
      ctrl + shift will take the screenshot of appropriate control. To capture GUI menues you can press rmb which simulates the lmb. When a menu is opened press shift additionaly to capture it.
      Press and hold only the shift key to capture any region on the desktop using freehand capturing - release it so capture marked regions!
      Or just mark resizeable area which you want to grab. Press CTRL key to grab marked area or right mouse button to capture the marked area every x seconds for a duration of y seconds.
      When saving the image just enter the extension you whish to use (*.jpg;*.png;*.bmp;*.gif;*.tif;*.pdf). Big thanks to taietel for his PDF UDF!
      Image Editor:
      s: save
      c: copy
      n: send
      h: highlighter
      p: pen
      r: rectangle
      e: ellipse
      a: arrow
      o: color
      t: text
      g: text config
      Ctrl+z: undo
      Watermark editor:
      Ctrl+z: undo
      To start the app minimized just call it "Windows Screenshooter.exe /min"
      Maybe it is useful for someone...
      Any kind of comment is welcome.
      Change log:
    • Sven-Seyfert
      By Sven-Seyfert
      Hi Community,

      I'm looking for a way to do a Video Overlay GUI or something like that. The idea is to create a GUI which plays a video loop (with transparency/alpha channel) in front of an other GUI. Before you asking why - because I don't believe that GDIPlus can do it out of the box. My skillset for that kind of graphical things isn't good enough to do that, but here are some specialist like @UEZ maybe who can help.

      Example alpha channel video (visualized as animated *.gif):

      I tried to do the light rays effect directly with GDIPlus, but honestly that's a bit too difficult for me. I would be very glad and grateful if there are some suggestions, ideas or recommendations.

      Code for the Video play:
      Example video "End.mpeg":
      The next challenge is that the overlay GUI should be not clickable. If I hover over the overlay area, I want to have the possibility to control the GUI or what ever, in the background. But if there is any chance to make it with GDIPlus as a Video Overlay for light rays, I would prefer that approach instead of my crazy work-around idea.

      Thanks for any suggestion - I'm grateful!
    • aiter
      By aiter
      I am trying to get an image showing through a edit box.  I am only successful in making the edit box totally transparent
      #include-once #include <GUIConstants.au3> #include <GDIPlus.au3> #include <WinAPISys.au3> #include <colorconstants.au3> ;WS_EX_TRANSPARENT $gui = GUICreate("", 1000, 800, -1, -1, -1 , $WS_EX_LAYERED) ; use layered to get _winapi_setlay... to work $pic = GUICtrlCreatePic("c:\Program Files (x86)\AutoIt3\Examples\GUI\Merlin.gif", 0,0,1000, 800) GUICtrlSetState(-1, $GUI_DISABLE) $edit = GUICtrlCreateEdit("First line" & @CRLF, 176, 32,200,600) GUICtrlSetBkColor(-1,$COLOR_YELLOW) _WinAPI_SetLayeredWindowAttributes($gui,$COLOR_YELLOW,199) ; 199 is alpha (transparency level) GUISetState(@SW_SHOW,$gui) While 1 $msg = GuiGetMsg() Select Case $msg = $GUI_EVENT_CLOSE ExitLoop Case Else EndSelect WEnd Exit Func Terminate() exit(0) EndFunc So I am making the edit box's background yellow then using the _WINAPI_SetLayeredWIndowAttributes command to make the yellow disappear (which it does), but the alpha level is supposed to give a bit of opaqueness to it, but its not, just making it totally transparent.  The alpha level is in fact affecting the window itself and not the edit box. I only want the edit box to be partially transparent.
      Help appreciated.