I want to ask about this :
I want it runs from 1 to 100 and It opens 10 firefox profiles then access youtube. After I close a firefox window, the loop runs and wait for another window close until loop ends
I have a loop like this.
Func launch() Local $from = Int(GUICtrlRead($input1)) Local $to = Int(GUICtrlRead($input2)) If $to <> "" Then While $from <= $to Local $profile = $to _RunDos("start firefox.exe -p " & $profile & " -no-remote youtube.com") $to=$to+1 WEnd Else Local $profile = $to _RunDos("start firefox.exe -p " & $profile & " -no-remote youtube.com") EndIf EndFunc Is there any solution?
I am in need of your guidance once again. I searched the forums for clicking in span, clicking by class, clicking without an ID or Name, etc., but I am unable to find a solution for my problem.
I am trying to expand this tree in IE. There is an arrow ( > ) that i need to click, but I can't find a way to do it . Alternatively, I can double-click the text "Servers", but that seems to be even more troublesome. I will have to do this 2-3 more times as the tree expands.
There appears to be an ID for the tree, simply called "tree", but that isn't working when I send a click to it.
;Open an IE session and navigate to pgAdmin. Global $oIE = _IECreate($pgAdmin) ;Maximize the IE window. WinSetState(_IEPropertyGet($oIE, "hwnd"), "", @SW_MAXIMIZE) Sleep(2000) ;Expand the tree $oTree = _IEGetObjById($oIE, "tree") _IEAction($oTree, "click") Any ideas?
I am writing some GUI and i need to use images as buttons, but with text on them (text is from INI file).
Part with button looks like this:
$ankieta1 = GUICtrlCreateButton($txtAnk1, 100,350,765,164) GUICtrlSetFont(-1, 22, 800, -1, "Arial") ;GUICtrlSetColor(-1,0xffffff) $hImageBtn_1 = _GUIImageList_Create(765, 164) _GUIImageList_AddBitmap($hImageBtn_1, "c:\path\to\ankieta_clean.bmp") _GUICtrlButton_SetImageList($ankieta1, $hImageBtn_1, 4) GUICtrlSetOnEvent(-1, "On_Ankieta1") The problem - if i uncomment GUICtrlSetColor, color of text changes, but button is just plain gray (no image). How i can change text color not touching image on a button here?
NOTE: TOPIC HAS BEEN MERGED TO HERE: MapIt Quest
Special thanks: AdmiralAlkex, Melba23, MrCrearoR, Dragon Warrior 3, SDL
MapIt is a tile world editor. MapIt was built around the concept of reversing Dragon Warrior map images. MapIt can take image input and produce a tile and world array.
Changing and replacing tile / world data is easy. B/c tile world editor.
CTRL+R in image above to signal replace tile action and I use "G" to Get the tile under mouse.
A full list of hotkeys can be assigned in the: Help Menu\Hotkeys
MapParser is a C++ project that scans images for unique tiles.
MapIt can be downloaded without MapParser. MapParser can be toggled off in the Scan_Image dialog. Without MapParser, MapIt will use the Scan_Tiles() function written in AutoIt ; which is 100 * slower Idk. If MapParser.exe will not run for you: Installing Visual C++ Redistributable for Visual Studio 2015 should fix it: https://www.microsoft.com/en-us/download/details.aspx?id=48145
You can start with example world and tiles.
Example world was made following these steps:
Started with a tile map image of DragonWarrior3 town of: Reeve From MapIt World Menu \ New \ Scan_Image dialog, I set the area to exclude the key legend to the far right of image. After scanning the map image to world and tile array. I removed a few of the map artifacts. More work could be done on this world; removing unwanted tiles, but it is fine for now. I saved my world to disk. This creates folder: Worldname: Containing folder of Tiles and a Worldname.txt. Using The Gimp, I edited some tiles to have a transparent color: Stairs, Trees, Desk Tables, Chest-of-drawers, Chairs, Signs, Doors, Beds. I changed the world layers to 2: World Menu \ Properties. F9 Finds all selected tile on current layer and changes to a new selected tile on new layer. I used F9 to change all Trees on layer: 0 to Trees on layer: 1. Then I used F9 to change all Trees on layer: 0 to Grass on layer: 0
In this video you can see how I used the Tile Menu \ Replace From Disk option to remap tile images to my custom tiles. Conveniently my tiles already have a transparent pixel.
See video for how that was done:
To use the example world:
First unzip the world save file: http://songersoft.com/programming/mapit/worlds/Reeve_Swapped.zip From the World Menu: choose \Load Navigate to the Reeve_Swapped.txt located in the extracted zip. Or you can scan any image.
The map images I used are here: http://www.realmofdarkness.net/dq/games/nes/dw3/maps/world
For download, videos, and example of created world file data; please visit the MapIt webpage: http://songersoft.com/programming/mapit/mapit_about.phtml