Jump to content
Sign in to follow this  
Echbiahn

Random Name Generator

Recommended Posts

Echbiahn

Hi everyone!

It's been a long time since I wrote anything in AutoIt, but I wanted to get back into it. Here's a simple UDF that generates random sword names to use in a game. Enjoy :P

 

; #FUNCTION# ====================================================================================================================
; Name...........: _GenSword
; Description ...: Generates random RPG sword names
; Parameters ....: $Type        - The type of name to generate
;                  $Amount      - [optional] value to be used for generating more names (default: 1)
; Return values .: Success      - Return Value of the name generated or an array of names generated with index[0] = number of names
;                  Failure      - Return Value 0, @error set to 1
; Author ........: Echibahn
; Modified.......:
; Details .......: You can select one or multiple generator types by separating the types with a semi-colon.
;                  When selecting the amount of names to gen, the number reflects how many of a selected type will gen. This means
;                  selecting multiple types will generate the amount of names per type.
;                   Type 1 = Single Generator #1
;                   Type 2 = Single Generator #2
;                   Type 3 = Double Generator #1
;                   Type 4 = Double Generator #2
;                   Type 5 = Double Generator #3
;                   Type 6 = Triple Generator #1
;                   Type 7 = Triple Generator #2
;
; Example .......; _GenSword(1)
;                  _GenSword("2;4")
;                  _GenSword("1;5;6", 2)
;                  _GenSword("1;2;3;4;5;6", 10)
; ===============================================================================================================================
#include-once
#include <Array.au3>

Global $nm1[] = ["Shadowfang","Azurewrath","Assurance","ForgetMeNot","Red Obsidian","Abyssal Shard","Aetherius","Agatha","Alpha","Amnesia","Anduril","Anger’s Tear","Apocalypse","Armageddon","Arondite","Ashrune","Betrayal","Betrayer","Blackest Heart","Blackout","Blade of a Thousand Cuts","Blade of the Grave","Blazefury","Blazeguard","Blight's Plight","Blind Justice","Blinkstrike","Bloodquench","Bloodweep","Broken Promise","Brutality","Cataclysm","Catastrophe","Celeste","Chaos","Cometfell","Convergence","Corruption","Darkheart","Darkness","Dawn","Dawn of Ruins","Dawnbreaker","Deathbringer","Deathraze","Decimation","Desolation","Despair","Destiny's Song","Devine","Devourer","Dirge","Divine Light","Doomblade","Doombringer","Draughtbane","Due Diligence","Early Retirement","Echo","Piece Maker","Eclipse","Endbringer","Epilogue","Espada","Eternal Harmony","Eternal Rest","Extinction","Faithkeeper","Fallen Champion","Fate","Final Achievement","Fleshrender","Florance","Frenzy","Fury","Ghost Reaver","Ghostwalker","Gladius","Glimmer","Godslayer","Grasscutter","Grieving Blade","Gutrender","Hatred's Bite","Heartseeker","Heartstriker","Hell's Scream","Hellfire","Hellreaver","Hollow Silence","Honor's Call","Hope's End","Infamy","Interrogator","Justice","Justifier","King's Defender","King's Legacy","Kinslayer","Klinge","Knight's Fall","Knightfall","Lament","Last Rites","Last Words","Lazarus","Life's Limit","Lifedrinker","Light's Bane","Lightbane","Lightbringer","Lightning","Limbo","Loyalty","Malice","Mangler","Massacre","Mercy","Misery's End","Morbid Doom","Morbid Will","Mournblade","Narcoleptic","Needle","Nethersbane","Night's Edge","Night's Fall","Nightbane","Nightcrackle","Nightfall","Nirvana","Oathbreaker","Oathkeeper","Oblivion","Omega","Orenmir","Peacekeeper","Perfect Storm","Persuasion","Prick","Purifier","Rage","Ragespike","Ragnarok","Reaper","Reaper's Toll","Reckoning","Reign of Misery","Remorse","Requiem","Requiem of the Lost","Retirement","Righteous Might","Rigormortis","Savagery","Scalpel","Scar","Seethe","Severance","Shadow Strike","Shadowsteel","Silence","Silencer","Silver Saber","Silverlight","Skullcrusher","Slice of Life","Soul Reaper","Soulblade","Soulrapier","Spada","Spike","Spineripper","Spiteblade","Stalker","Starshatterer","Sting","Stinger","Storm","Storm Breaker","Stormbringer","Stormcaller","Storm-Weaver","Striker","Sun Strike","Suspension","Swan Song","The Ambassador","The Black Blade","The End","The Facelifter","The Light","The Oculus","The Stake","The Untamed","The Unyielding","The Void","Thorn","Thunder","Toothpick","Tranquility","Treachery","Trinity","Tyrhung","Unending Tyranny","Unholy Might","Valkyrie","Vanquisher","Vengeance","Venom","Venomshank","Warmonger","Widow Maker","Willbreaker","Winterthorn","Wit's End","Witherbrand","Wolf","Worldbreaker","Worldslayer"];
Global $nm2[] = ["Massive","Military","Amber Infused","Ancient","Anguish","Annihilation","Antique","Arcane","Arched","Assassination","Atuned","Oathkeeper's","Bandit's","Baneful","Banished","Barbarian","Barbaric","Battleworn","Blazefury","Blood Infused","Blood-Forged","Bloodcursed","Bloodied","Bloodlord's","Bloodsurge","Bloodvenom","Bone Crushing","Bonecarvin","Brutal","Brutality","Burnished","Captain's","Cataclysm","Cataclysmic","Cold-Forged","Corroded","Corrupted","Crazed","Crying","Cursed","Curved","Dancing","Decapitating","Defiled","Demonic","Deserted","Desire's","Desolation","Destiny's","Dire","Doom","Doom's","Dragon's","Dragonbreath","Ebon","Eerie","Enchanted","Engraved","Eternal","Executing","Exiled","Extinction","Faith's","Faithful","Fancy","Fearful","Feral","Fierce","Fiery","Fire Infused","Fireguard","Firesoul","Firestorm","Flaming","Flimsy","Forsaken","Fortune's","Fragile","Frail","Frenzied","Frost","Frozen","Furious","Fusion","Ghastly","Ghost-Forged","Ghostly","Gladiator","Gladiator's","Gleaming","Glinting","Greedy","Grieving","Guard's","Guardian's","Hailstorm","Hateful","Haunted","Heartless","Hollow","Holy","Honed","Honor's","Hope's","Hopeless","Howling","Hungering","Improved","Incarnated","Infused","Inherited","Isolated","Jade Infused","Judgement","Knightly","Legionnaire's","Liar's","Lich","Lightning","Lonely","Loyal","Lustful","Lusting","Mage's","Malevolent","Malicious","Malignant","Mended","Mercenary","Misfortune's","Misty","Moonlit","Mourning","Nightmare","Ominous","Peacekeeper","Phantom","Polished","Possessed","Pride's","Prideful","Primitive","Promised","Protector's","Deluded","Proud","Recruit's","Reforged","Reincarnated","Relentless","Remorseful","Renewed","Renovated","Replica","Restored","Retribution","Ritual","Roaring","Ruby Infused","Rune-Forged","Rusty","Sailor's","Sapphire Infused","Savage","Shadow","Sharpened","Silent","Singed","Singing","Sinister","Skullforge","Skyfall","Smooth","Solitude's","Sorrow's","Soul","Soul Infused","Soul-Forged","Soulcursed","Soulless","Spectral","Spectral-Forged","Spiteful","Storm","Storm-Forged","Stormfury","Stormguard","Terror","Thirsting","Thirsty","Thunder","Thunder-Forged","Thunderfury","Thunderguard","Thundersoul","Thunderstorm","Timeworn","Tormented","Trainee's","Treachery's","Twilight","Twilight's","Twisted","Tyrannical","Undead","Unholy","Vengeance","Vengeful","Venom","Vicious","Vindication","Vindictive","Void","Volcanic","Vowed","War-Forged","Warlord's","Warp","Warped","Whistling","Wicked","Wind's","Wind-Forged","Windsong","Woeful","Wrathful","Wretched","Yearning","Zealous"];
Global $nm3[] = ["Adamantite","Bronze","Copper","Diamond","Glass","Gold","Iron","Mithril","Obsidian","Silver","Skeletal","Steel"];
Global $nm4[] = ["Blade","Broadsword","Claymore","Defender","Deflector","Doomblade","Greatsword","Guardian","Katana","Longsword","Mageblade","Protector","Quickblade","Rapier","Reaver","Sabre","Scimitar","Shortsword","Slicer","Spellblade","Swiftblade","Sword","Warblade","Skewer","Carver","Etcher","Sculptor","Razor","Crusader"];
Global $nm5[] = ["Annihilation","Betrayer","Blade","Blessed Blade","Blood Blade","Bond","Boon","Breaker","Bringer","Broadsword","Butcher","Call","Carver","Champion","Claymore","Conqueror","Crusader","Cry","Cunning","Dark Blade","Dawn","Defender","Defiler","Deflector","Destroyer","Doomblade","Edge","Ender","Etcher","Executioner","Favor","Ferocity","Foe","Gift","Glory","Greatsword","Guardian","Heirloom","Hope","Incarnation","Jaws","Katana","Last Hope","Last Stand","Legacy","Longblade","Longsword","Mageblade","Memory","Might","Oath","Pact","Pledge","Promise","Protector","Quickblade","Rapier","Ravager","Razor","Reach","Reaper","Reaver","Runed Blade","Saber","Sabre","Savagery","Scimitar","Sculptor","Secret","Shortsword","Skewer","Slayer","Slicer","Soul","Spellblade","Spine","Swiftblade","Sword","Terror","Token","Tribute","Vengeance","Voice","Warblade","Warglaive","Whisper","Wit"];
Global $nm6[] = ["of Agony","of Ancient Power","of Anguish","of Ashes","of Assassins","of Black Magic","of Blessed Fortune","of Blessings","of Blight","of Blood","of Bloodlust","of Broken Bones","of Broken Dreams","of Broken Families","of Burdens","of Chaos","of Closing Eyes","of Conquered Worlds","of Corruption","of Cruelty","of Cunning","of Dark Magic","of Dark Souls","of Darkness","of Decay","of Deception","of Degradation","of Delusions","of Denial","of Desecration","of Diligence","of Dismay","of Dragonsouls","of Due Diligence","of Echoes","of Ended Dreams","of Ending Hope","of Ending Misery","of Eternal Bloodlust","of Eternal Damnation","of Eternal Glory","of Eternal Justice","of Eternal Rest","of Eternal Sorrow","of Eternal Struggles","of Eternity","of Executions","of Faded Memories","of Fallen Souls","of Fools","of Frost","of Frozen Hells","of Fury","of Giants","of Giantslaying","of Grace","of Grieving Widows","of Hate","of Hatred","of Hell's Games","of Hellish Torment","of Heroes","of Holy Might","of Honor","of Hope","of Horrid Dreams","of Horrors","of Illuminated Dreams","of Illumination","of Immortality","of Inception","of Infinite Trials","of Insanity","of Invocation","of Justice","of Light's Hope","of Lost Comrades","of Lost Hope","of Lost Voices","of Lost Worlds","of Magic","of Mercy","of Misery","of Mountains","of Mourning","of Mystery","of Necromancy","of Nightmares","of Oblivion","of Perdition","of Phantoms","of Power","of Pride","of Pride's Fall","of Putrefaction","of Reckoning","of Redemption","of Regret","of Riddles","of Secrecy","of Secrets","of Shadow Strikes","of Shadows","of Shifting Sands","of Shifting Worlds","of Silence","of Slaughter","of Souls","of Stealth","of Storms","of Subtlety","of Suffering","of Suffering's End","of Summoning","of Terror","of Thunder","of Time-Lost Memories","of Timeless Battles","of Titans","of Torment","of Traitors","of Trembling Hands","of Trials","of Truth","of Twilight's End","of Twisted Visions","of Unholy Blight","of Unholy Might","of Vengeance","of Visions","of Wasted Time","of Widows","of Wizardry","of Woe","of Wraiths","of Zeal","of the Ancients","of the Banished","of the Basilisk","of the Beast","of the Blessed","of the Breaking Storm","of the Brotherhood","of the Burning Sun","of the Caged Mind","of the Cataclysm","of the Champion","of the Claw","of the Corrupted","of the Covenant","of the Crown","of the Damned","of the Daywalker","of the Dead","of the Depth","of the Dreadlord","of the Earth","of the East","of the Emperor","of the Empty Void","of the End","of the Enigma","of the Fallen","of the Falling Sky","of the Flame","of the Forest","of the Forgotten","of the Forsaken","of the Gladiator","of the Harvest","of the Immortal","of the Incoming Storm","of the Insane","of the King","of the Lasting Night","of the Leviathan","of the Light","of the Lion","of the Lionheart","of the Lone Victor","of the Lone Wolf","of the Lost","of the Moon","of the Moonwalker","of the Night Sky","of the Night","of the Nightstalker","of the North","of the Occult","of the Oracle","of the Phoenix","of the Plague","of the Prince","of the Protector","of the Queen","of the Serpent","of the Setting Sun","of the Shadows","of the Sky","of the South","of the Stars","of the Storm","of the Summoner","of the Sun","of the Sunwalker","of the Talon","of the Undying","of the Victor","of the Void","of the West","of the Whispers","of the Wicked","of the Wind","of the Wolf","of the World","of the Wretched"];
Global $nm7[] = ["Aetherius","Agatha","Alpha","Amnesia","Anduril","Apocalypse","Armageddon","Arondite","Ashrune","Betrayal","Betrayer","Blackout","Blazefury","Blazeguard","Blinkstrike","Bloodquench","Bloodweep","Brutality","Celeste","Chaos","Cometfell","Convergence","Darkheart","Dawn","Dawnbreaker","Deathbringer","Deathraze","Decimation","Desolation","Destiny's Song","Dirge","Doomblade","Doombringer","Draughtbane","Due Diligence","Echo","Eclipse","Endbringer","Epilogue","Espada","Extinction","Faithkeeper","Fate","Fleshrender","Florance","Frenzy","Fury","Ghost Reaver","Ghostwalker","Gladius","Glimmer","Godslayer","Grasscutter","Gutrender","Hatred's Bite","Heartseeker","Heartstriker","Hell's Scream","Hellfire","Piece Maker","Hellreaver","Honor's Call","Hope's End","Infamy","Interrogator","Justifier","Kinslayer","Klinge","Knightfall","Lament","Lazarus","Lifedrinker","Light's Bane","Lightbane","Lightbringer","Lightning","Limbo","Loyalty","Malice","Mangler","Massacre","Mercy","Misery","Mournblade","Narcoleptic","Needle","Nethersbane","Night's Edge","Night's Fall","Nightbane","Nightcrackle","Nightfall","Nirvana","Oathbreaker","Oathkeeper","Oblivion","Omega","Orenmir","Peacekeeper","Persuasion","Prick","Purifier","Rage","Ragespike","Ragnarok","Reckoning","Reign","Remorse","Requiem","Retirement","Rigormortis","Savagery","Scalpel","Scar","Seethe","Severance","Shadow Strike","Shadowsteel","Silence","Silencer","Silver Saber","Silverlight","Skullcrusher","Slice of Life","Soul Reaper","Soulblade","Soulrapier","Spada","Spike","Spineripper","Spiteblade","Stalker","Starshatterer","Sting","Stinger","Storm","Storm Breaker","Stormbringer","Stormcaller","Story-Weaver","Striker","Sun Strike","Suspension","Swan Song","The Ambassador","The Black Blade","The End","The Facelifter","The Light","The Oculus","The Stake","The Untamed","The Unyielding","The Void","Thorn","Thunder","Toothpick","Tranquility","Treachery","Trinity","Tyrhung","Unending Tyranny","Unholy Might","Valkyrie","Vanquisher","Vengeance","Venom","Venomshank","Warmonger","Widow Maker","Willbreaker","Winterthorn","Wit's End","Witherbrand","Wolf","Worldbreaker","Worldslayer"];

MsgBox(0, "Name Gen", _GenSword(4))

$Gen = _GenSword("1;2;3;4;5;6;7", 3)
_ArrayDisplay($Gen)

Func _GenSword($Type, $Amount = 1)
    If StringInStr($Type, ";") Then;Run multiple
        $String = StringSplit($Type, ";")
        Local $Size = $String[0] * $Amount
        Dim $Name[$Size+1]
        $x = 1
        $z = 1
        $Name[0] = $Size
        While $x <= $String[0]
            $String[$x] = Int($String[$x])
            Switch $String[$x]
                Case 1
                    For $i = 1 To $Amount
                        $r1 = Floor(Random(0, UBound($nm1)))
                        $Name[$z] = $nm1[$r1]
                        If ($z + 1) <= $Size Then $z += 1
                    Next
                Case 2
                    For $i = 1 To $Amount
                        $r7 = Floor(Random(0, UBound($nm7)))
                        $Name[$z] = $nm7[$r7]
                        If ($z + 1) <= $Size Then $z += 1
                    Next
                Case 3
                    For $i = 1 To $Amount
                        $r2 = Floor(Random(0, UBound($nm2)))
                        $r4 = Floor(Random(0, UBound($nm4)))
                        $Name[$z] = $nm2[$r2] & " " & $nm4[$r4]
                        If ($z + 1) <= $Size Then $z += 1
                    Next
                Case 4
                    For $i = 1 To $Amount
                        $r1 = Floor(Random(0, UBound($nm1)))
                        $r6 = Floor(Random(0, UBound($nm6)))
                        $Name[$z] = $nm1[$r1] & " " & $nm6[$r6]
                        If ($z + 1) <= $Size Then $z += 1
                    Next
                Case 5
                    For $i = 1 To $Amount
                        $r3 = Floor(Random(0, UBound($nm3)))
                        $r5 = Floor(Random(0, UBound($nm5)))
                        $Name[$z] = $nm3[$r3] & " " & $nm5[$r5]
                        If ($z + 1) <= $Size Then $z += 1
                    Next
                Case 6
                    For $i = 1 To $Amount
                        $r2 = Floor(Random(0, UBound($nm2)))
                        $r3 = Floor(Random(0, UBound($nm3)))
                        $r4 = Floor(Random(0, UBound($nm4)))
                        $Name[$z] = $nm2[$r2] & " " & $nm3[$r3] & " " & $nm4[$r4]
                        If ($z + 1) <= $Size Then $z += 1
                    Next
                Case 7
                    For $i = 1 To $Amount
                        $r7 = Floor(Random(0, UBound($nm7)))
                        $r5 = Floor(Random(0, UBound($nm5)))
                        $r6 = Floor(Random(0, UBound($nm6)))
                        $Name[$z] = $nm7[$r7] & " " & $nm5[$r5] & " " & $nm6[$r6]
                        If ($z + 1) <= $Size Then $z += 1
                    Next
            EndSwitch
            $x += 1
        WEnd
        Return $Name
    ElseIf IsInt($Type) And $Type >= 1 And $Type <= 6 Then;Run Single
        Local $Name = ""
        Switch $Type
            Case 1
                For $i = 1 To $Amount
                    $r1 = Floor(Random(0, UBound($nm1)))
                    $Name = $Name & $nm1[$r1] & @CRLF
                Next
            Case 2
                For $i = 1 To $Amount
                    $r7 = Floor(Random(0, UBound($nm1)))
                    $Name = $Name & $nm7[$r7] & @CRLF
                Next
            Case 3
                For $i = 1 To $Amount
                    $r2 = Floor(Random(0, UBound($nm2)))
                    $r4 = Floor(Random(0, UBound($nm4)))
                    $Name = $Name & $nm2[$r2] & " " & $nm4[$r4] & @CRLF
                Next
            Case 4
                For $i = 1 To $Amount
                    $r1 = Floor(Random(0, UBound($nm1)))
                    $r6 = Floor(Random(0, UBound($nm6)))
                    $Name = $Name & $nm1[$r1] & " " & $nm6[$r6] & @CRLF
                Next
            Case 5
                For $i = 1 To $Amount
                    $r3 = Floor(Random(0, UBound($nm3)))
                    $r5 = Floor(Random(0, UBound($nm5)))
                    $Name = $Name & $nm3[$r3] & " " & $nm5[$r5] & @CRLF
                Next
            Case 6
                For $i = 1 To $Amount
                    $r2 = Floor(Random(0, UBound($nm2)))
                    $r3 = Floor(Random(0, UBound($nm3)))
                    $r4 = Floor(Random(0, UBound($nm4)))
                    $Name = $Name & $nm2[$r2] & " " & $nm3[$r3] & " " & $nm4[$r4] & @CRLF
                Next
            Case 7
                For $i = 1 To $Amount
                    $r7 = Floor(Random(0, UBound($nm7)))
                    $r5 = Floor(Random(0, UBound($nm5)))
                    $r6 = Floor(Random(0, UBound($nm6)))
                    $Name = $Name & $nm7[$r7] & " " & $nm5[$r5] & " " & $nm6[$r6] & @CRLF
                Next
        EndSwitch
        Return $Name
    Else
        SetError(1)
        Return 0
    EndIf
EndFunc

 

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Similar Content

    • ScriptJunky
      By ScriptJunky
      I noticed a lack of a constants file for _WinAPI_GetSystemMetrics() so I made this for anyone who wants to add it to their library. Enjoy!  (file attached below)
      #include-once ; #INDEX# ======================================================================================================================= ; Title .........: WinAPI GetSystemMetrics Constants ; AutoIt Version : 3.3.14.5 ; Language ......: English ; Description ...: Constants for _WinAPI_GetSystemMetrics(). ; Author(s) .....: ScriptJunky ; =============================================================================================================================== ; #CONSTANTS# =================================================================================================================== ; _WinAPI_GetSystemMetrics() Global Const $ARRANGE = 56 Global Const $CLEANBOOT = 67 Global Const $CMONITORS = 80 Global Const $CMOUSEBUTTONS = 43 Global Const $CONVERTIBLESLATEMODE = 0x2003 Global Const $CXBORDER = 5 Global Const $CXCURSOR = 13 Global Const $CXDLGFRAME = 7 Global Const $CXDOUBLECLK = 36 Global Const $CXDRAG = 68 Global Const $CXEDGE = 45 Global Const $CXFIXEDFRAME = 7 Global Const $CXFOCUSBORDER = 83 Global Const $CXFRAME = 32 Global Const $CXFULLSCREEN = 16 Global Const $CXHSCROLL = 21 Global Const $CXHTHUMB = 10 Global Const $CXICON = 11 Global Const $CXICONSPACING = 38 Global Const $CXMAXIMIZED = 61 Global Const $CXMAXTRACK = 59 Global Const $CXMENUCHECK = 71 Global Const $CXMENUSIZE = 54 Global Const $CXMIN = 28 Global Const $CXMINIMIZED = 57 Global Const $CXMINSPACING = 47 Global Const $CXMINTRACK = 34 Global Const $CXPADDEDBORDER = 92 Global Const $CXSCREEN = 0 Global Const $CXSIZE = 30 Global Const $CXSIZEFRAME = 32 Global Const $CXSMICON = 49 Global Const $CXSMSIZE = 52 Global Const $CXVIRTUALSCREEN = 78 Global Const $CXVSCROLL = 2 Global Const $CYBORDER = 6 Global Const $CYCAPTION = 4 Global Const $CYCURSOR = 14 Global Const $CYDLGFRAME = 8 Global Const $CYDOUBLECLK = 37 Global Const $CYDRAG = 69 Global Const $CYEDGE = 46 Global Const $CYFIXEDFRAME = 8 Global Const $CYFOCUSBORDER = 84 Global Const $CYFRAME = 33 Global Const $CYFULLSCREEN = 17 Global Const $CYHSCROLL = 3 Global Const $CYICON = 12 Global Const $CYICONSPACING = 39 Global Const $CYKANJIWINDOW = 18 Global Const $CYMAXIMIZED = 62 Global Const $CYMAXTRACK = 60 Global Const $CYMENU = 15 Global Const $CYMENUCHECK = 72 Global Const $CYMENUSIZE = 55 Global Const $CYMIN = 29 Global Const $CYMINIMIZED = 58 Global Const $CYMINSPACING = 48 Global Const $CYMINTRACK = 35 Global Const $CYSCREEN = 1 Global Const $CYSIZE = 31 Global Const $CYSIZEFRAME = 33 Global Const $CYSMCAPTION = 51 Global Const $CYSMICON = 50 Global Const $CYSMSIZE = 53 Global Const $CYVIRTUALSCREEN = 79 Global Const $CYVSCROLL = 20 Global Const $CYVTHUMB = 9 Global Const $DBCSENABLED = 42 Global Const $DEBUG = 22 Global Const $DIGITIZER = 94 Global Const $IMMENABLED = 82 Global Const $MAXIMUMTOUCHES = 95 Global Const $MEDIACENTER = 87 Global Const $MENUDROPALIGNMENT = 40 Global Const $MIDEASTENABLED = 74 Global Const $MOUSEPRESENT = 19 Global Const $MOUSEHORIZONTALWHEELPRESENT = 91 Global Const $MOUSEWHEELPRESENT = 75 Global Const $NETWORK = 63 Global Const $PENWINDOWS = 41 Global Const $REMOTECONTROL = 0x2001 Global Const $REMOTESESSION = 0x1000 Global Const $SAMEDISPLAYFORMAT = 81 Global Const $SECURE = 44 Global Const $SERVERR = 289 Global Const $SHOWSOUNDS = 70 Global Const $SHUTTINGDOWN = 0x2000 Global Const $SLOWMACHINE = 73 Global Const $STARTER = 88 Global Const $SWAPBUTTON = 23 Global Const $TABLETPC = 86 Global Const $XVIRTUALSCREEN = 76 Global Const $YVIRTUALSCREEN = 77  
      WinAPISystemMetricsConstants.au3
    • rcmaehl
      By rcmaehl
      A UDF with Extended Functions for Window Management
       
      Notes:
      Fixes WinGetClassList's barbaric returning of a @LF separated string instead of an array.
       
      Potential Uses:
      Automating applications that change their controls' handles/classes on each launch (e.g. half of Cisco's programs)
       
      Functions:
      _WinGetClassList
      _WinGetClassNNList
      _WindowGetHandleList
      _WindowGetHandleListFromPos
       
      Download: 
      WindowEx.zip  (v0.4)
       
      Changelog:
      10/04/2016 (v0.4): _WinGetClassNNList Fixed : Not Returning an Index when using $2D_ARRAY _WinGetClassNNList Fixed : Not Properly returning $aArray[x][1] on Classes with instances > 9 when using $2D_ARRAY 10/03/2016 (v0.3): _WinGetClassList Added : Exactly the same as WinGetClassList but returns a more civilized Array _WinGetClassNNList Added : Returns Classes and their instances in either a 1D or 2D array depending on Flags _WindowGetHandleList Renamed: _WinGetHandleList SCRIPT BREAKING! _WindowGetHandleListFromPos Renamed: _WinGetHandleListFromPos SCRIPT BREAKING! 10/01/2016 (v0.2): WindowsExConstants.au3 Added : Flags in _WindowGetHandleListFromPos _WindowGetHandleListFromPos Removed: ConsoleWrite left in during debug _WindowGetHandleListFromPos Added : Flag for if part of a Control is at $X, $Y return it as well. 10/01/2016 (v0.1): _WindowGetHandleList Added : Retrieves the handles of classes from a window. _WindowGetHandleListFromPos Added : Retrieves the handles of classes at a specific position from a window. Known and Reported Bugs:
      None reported To Do:
      To Be Decided. Opinions welcome! Upcoming Changes:
      To Be Decided.
    • FrancescoDiMuro
      By FrancescoDiMuro
      Good morning everyone

      I was playing a little bit with "Screen Capture" UDF, and I was trying to make a "Window" capture, but, since I made a GUI which through I fire the event "Capture", my GUI is captured as well, and I don't want to
      This is the line of code that makes the capture:
       
      _ScreenCapture_CaptureWnd($strScreenCaptureFileName, $objActiveWindow, 0, 0, -1, -1, False) And these are the lines of code which select the "active" window:
       
      Local $objCurrentWindow = 9999 If _IsPressed("01") Then $objCurrentWindow = WinGetHandle("[ACTIVE]") If $objCurrentWindow <> $objMyGUI Then $objActiveWindow = $objCurrentWindow EndIf EndIf Sorry If I made stupid mistakes
      Thanks in advance.

      Francesco
    • kcvinu
      By kcvinu
      Hi all,
      I am playing with _GUICtrlButton_Create function. How can i change this button's (or the entire form's) font ?. The in-built GUICtrlSetFont function is not working even when i convert the control handle to control ID with _WinAPI_GetDlgCtrlID ( ) function.  Do i need to use CreateFont api finction and send WM_SETFONT message ? Or is there any other easy and safe ways to do this ?. Thanks in advance.
      Note : This window is created by CreateWindowEx function, not by GUICreate function. 
    • okolaris
      By okolaris
      Hey everyone,
      I thought I might share my little Language UDF plus the more powerful SciTE Tool to ship Strings from SciTE into the xml file. While I haven't had the time to fully adapt the small UDF to one of the big XML-UDFs the so called "Language Transmitter" that basically writes the XML file for you runs mostly on "XML DOM wrapper (COM)" by eltorro. The Transmitter should work with other XML-Language-UDFs depending on their encoding.
       
      First let's start with the UDF, there are two functions of interest: _LangInit($sFilePath) and s($sString) As you will have guessed, _LangInit($sFilePath) is called once to initialize the UDF and s($sString) is used to receive the string to your key. Plain and simple.
      Now to the actual "new" part, the Language Transmitter. It basically allows you to transfer a selected String from SciTE into a xml file. While doing so it will scan for AutoIt variables, macros etc. and parse the string to fit StringFormat(). It then saves the formatted string in the xml file and returns the formatted call into SciTE. If the selected string is already defined it will directly parse the key into SciTE. To change the default output file, you can either edit the ini-file in the @ScriptDir of the LanguageTransmitter.exe or press Alt+A on empty space again and keep clicking cancel/no until the Transmitter let's you select the current output file. Standard output is strings.xml in the current opened AutoIt Script.
      Example:
      ; given the line: MsgBox(16, 'Error', 'Error message') ; select 'Error' run the Transmitter follow the instructions, repeat with 'Error message'. Outcome (e.g.): MsgBox(16, s('Error'), s('Error_msg')) ; Variables and Macro example: $sString = "Value: " & $iValue & @CRLF & 'Another value: '& $iValue2 ; Select the full string including all AutoIt variables and macros etc. in SciTE and press Alt+A (default) to run the LanguageTransmitter ; follow the instructions and it will then paste a formatted string like that into SciTE: $sVar = StringFormat(s('Key'), $iValue, $iValue2) ; the correlating xml entry should look like that: ; <string name="Key">Value: %s\r\nAnother value: %s</string> ; as you can see @CRLF has been replaced with \r\n as well. If you are working on a project and want to directly add a string to the xml file just start the Language Transmitter without selecting any text, enter your string and a key.
      SetUp/Installation
      Examples
      Since xml files are required all examples can be found in the zip file. There are two examples, one includes a language selection interface.
      Language File Checker
      I added a script to check whether the xml file contains all required strings or even unnecessary strings.
       
      Hope you like my little helper!
       
      UDF - LanguageSupport.zip
×