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FreeBasic Graphical Examples build 2018-07-10

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wakillon

Very nice effects !

You play with graphics with a disconcerting skilfulness.

It's a pleasure for the eyes ! ;)


AutoIt 3.3.14.2 X86 - SciTE 3.6.0WIN 8.1 X64 - Other Example Scripts

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trancexx

I was curious why the executables are that big and whether free version of Visual Studio can be set to produce smaller exes. So I rewrote your code in C(++) and compiled it. I ended up with 5.5kb executables after removing CRT dependencies (by using Taylor series to approximate sin and cos) Pythagoras.zip

I hate default settings ...shit.

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UEZ
19 hours ago, wakillon said:

Very nice effects !

You play with graphics with a disconcerting skilfulness.

It's a pleasure for the eyes ! ;)

Thank you. :)

 

53 minutes ago, trancexx said:

I was curious why the executables are that big and whether free version of Visual Studio can be set to produce smaller exes. So I rewrote your code in C(++) and compiled it. I ended up with 5.5kb executables after removing CRT dependencies (by using Taylor series to approximate sin and cos) Pythagoras.zip

I hate default settings ...shit.

Well done. Can you please post your C++ code? I want to see how you did that in C++.

Apropos dependencies: why didn't you use the inline ASM functions for Sin/Cos instead of approx. using Taylor series?

\sin x=\sum _{n=0}^{\infty }{\frac {(-1)^{n}}{(2n+1)!}}x^{2n+1}=x-{\frac {x^{3}}{3!}}+{\frac {x^{5}}{5!}}-\cdots \quad {\text{ for all }}x\!

\cos x=\sum _{n=0}^{\infty }{\frac {(-1)^{n}}{(2n)!}}x^{2n}=1-{\frac {x^{2}}{2!}}+{\frac {x^{4}}{4!}}-\cdots \quad {\text{ for all }}x\!

 


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trancexx
7 hours ago, UEZ said:

Well done. Can you please post your C++ code? I want to see how you did that in C++.

Apropos dependencies: why didn't you use the inline ASM functions for Sin/Cos instead of approx. using Taylor series?

\sin x=\sum _{n=0}^{\infty }{\frac {(-1)^{n}}{(2n+1)!}}x^{2n+1}=x-{\frac {x^{3}}{3!}}+{\frac {x^{5}}{5!}}-\cdots \quad {\text{ for all }}x\!

\cos x=\sum _{n=0}^{\infty }{\frac {(-1)^{n}}{(2n)!}}x^{2n}=1-{\frac {x^{2}}{2!}}+{\frac {x^{4}}{4!}}-\cdots \quad {\text{ for all }}x\!

 

Inline ASM when I have real compiler to work with? No thanks.

As for sin and cos approximations, this could be the code (in AutoIt):

Func cos_($x)
    If $x < 0 Then $x = -$x
    While $x >= 3.14159265359
        $x -= 6.28318530718
    WEnd
    Return 1.0 - ($x * $x / 2) * (1 - ($x * $x / 12) * (1 - ($x * $x / 30) * (1 - $x * $x / 56)))
EndFunc

Func sin_($x)
    Return cos_($x - 1.570796326795)
EndFunc

Source of the exe is pretty much your AutoIt code. I just copy/passed it and cleaned a bit:

#include <windows.h>
#pragma comment( linker, "/entry:MwWinMain" )



__forceinline float cos_(float x) {
	if (x < 0.0f)
		x = -x;
	while (3.14159265359f < x)
		x -= 6.28318530718f;
	return 1.0f - (x*x / 2.0f)*(1.0f - (x*x / 12.0f) * (1.0f - (x*x / 30.0f) * (1.0f - x*x / 56.0f)));
}

__forceinline float sin_(float x) { return cos_(x - 1.570796326795f); }


__forceinline WCHAR* int_to_wstr(int val)
{
	static WCHAR buf[32] = { 0 };
	int i = 30;
	for (; val && i; --i, val /= 10)
		buf[i] = L"0123456789"[val % 10];
	
	return &buf[i + 1];
}


// Global Variables:
HWND hWnd;
WCHAR szTitle[50] = L"GDI Animated Pythagoras Tree v2.5 / FPS:   ";                  // The title bar text
WCHAR* szWindowClass = L"UEZ_thingy";            // the main window class name
UINT_PTR IDT_TIMER1 = 100;
UINT_PTR IDT_TIMER2 = 1000;
HDC $hDC;
HDC $hGfxDC;
int $iW = 1200, $iH = 700;
HBITMAP $hBitmapGDI;
HGDIOBJ $hObjOld, $hPen, $hBrush, $hPen_Old, $hBrush_Old;
int $iFPS = 0;

// Forward declarations of functions included in this code module:
__forceinline ATOM                MyRegisterClass();
__forceinline bool                InitInstance();
LRESULT CALLBACK    WndProc(HWND, UINT, WPARAM, LPARAM);


int APIENTRY MwWinMain()
{
	MyRegisterClass();
	if (!InitInstance()) return FALSE;

	MSG msg;
	// Main message loop:
	while (GetMessage(&msg, NULL, 0, 0))
	{
		TranslateMessage(&msg);
		DispatchMessage(&msg);
	}

	ExitProcess((int)msg.wParam);
}


__forceinline ATOM MyRegisterClass()
{
	WNDCLASSEXW wcex;

	wcex.cbSize = sizeof(WNDCLASSEX);
	wcex.style = CS_HREDRAW | CS_VREDRAW;
	wcex.lpfnWndProc = WndProc;
	wcex.cbClsExtra = 0;
	wcex.cbWndExtra = 0;
	wcex.hInstance = nullptr;
	wcex.hIcon = nullptr;
	wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
	wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);// (HBRUSH)(GetStockObject(WHITE_BRUSH));
	wcex.lpszMenuName = nullptr;
	wcex.lpszClassName = szWindowClass;
	wcex.hIconSm = nullptr;

	return RegisterClassExW(&wcex);
}

__forceinline bool InitInstance()
{
	hWnd = CreateWindowW(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,
		CW_USEDEFAULT, CW_USEDEFAULT, $iW, $iH, nullptr, nullptr, nullptr, nullptr);

	if (!hWnd) return false;

	$hDC = GetDC(hWnd);
	$hBitmapGDI = CreateCompatibleBitmap($hDC, $iW, $iH);
	$hGfxDC = CreateCompatibleDC($hDC);
	$hObjOld = SelectObject($hGfxDC, $hBitmapGDI);
	$hPen = GetStockObject(DC_PEN);
	$hBrush = GetStockObject(DC_BRUSH);
	$hPen_Old = SelectObject($hGfxDC, $hPen);
	$hBrush_Old = SelectObject($hGfxDC, $hBrush);
	SetStretchBltMode($hDC, WHITEONBLACK);

	ShowWindow(hWnd, 1);
	UpdateWindow(hWnd);

	SetTimer(hWnd,             // handle to main window 
		IDT_TIMER1,           // timer identifier 
		10,                  //interval 
		nullptr);           // no timer callback

	SetTimer(hWnd,             // handle to main window 
		IDT_TIMER2,           // timer identifier 
		1000,                //interval 
		nullptr);           // no timer callback

	return true;
}


void PythagorasRec(HDC $hDC, int $iX1, int $iY1, int $iX2, int $iY2, int $iRecDepth)
{
	auto $iBGR1 = ((255 - ($iRecDepth + 10) * 10) << 8) + $iRecDepth * 20;

	static float $i = 0;
	int $dx = $iX2 - $iX1;
	int $dy = $iY1 - $iY2;
	int  $iX3 = $iX2 - $dy;
	int $iY3 = $iY2 - $dx;
	int  $iX4 = $iX1 - $dy;
	int $iY4 = $iY1 - $dx;

	int  $iX5 = $iX4 + ($dx - $dy) / (2.5f - cos_(($iX4 + $i) / 400) / 1.5f);

	int  $iY5 = $iY4 - ($dx + $dy) / (2.25f + sin_(($iX5 + $iY4 - $i) / 500));

	$i += 0.06666f;

	BeginPath($hDC);
	MoveToEx($hDC, $iX1, $iY1, nullptr);
	LineTo($hDC, $iX2, $iY2);
	LineTo($hDC, $iX3, $iY3);
	LineTo($hDC, $iX4, $iY4);
	LineTo($hDC, $iX1, $iY1);
	EndPath($hDC);

	// DllCall($hDLL_gdi32, "dword", "SetDCPenColor", "handle", $hDC, "dword", $iBGR1)
	SetDCBrushColor($hDC, $iBGR1 | 0x305090);
	FillPath($hDC);
	//; DllCall($hDLL_gdi32, "bool", "StrokeAndFillPath", "handle", $hDC)
	
	if ($iRecDepth > 0)
	{
		PythagorasRec($hDC, $iX4, $iY4, $iX5, $iY5, $iRecDepth - 1);
		PythagorasRec($hDC, $iX5, $iY5, $iX3, $iY3, $iRecDepth - 1);
	}
}

//
//  FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM)
//
//  PURPOSE:  Processes messages for the main window.
//
//  WM_PAINT    - Paint the main window
//  WM_DESTROY  - post a quit message and return
//
//
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
	switch (message)
	{
	case WM_TIMER:
		if (wParam == IDT_TIMER1)
		{
			BitBlt($hGfxDC, 0, 0, $iW, $iH, $hGfxDC, 0, 0, WHITENESS);
			PythagorasRec($hGfxDC, 550, 700, 650, 700, 8);
			BitBlt($hDC, 0, 0, $iW, $iH, $hGfxDC, 0, 0, SRCCOPY);
			++$iFPS;
			return 0;
		}
		else if (wParam == IDT_TIMER2)
		{
			WCHAR* sFPS = int_to_wstr($iFPS);
			$iFPS = 0;
			szTitle[41] = *sFPS;
			szTitle[42] = *++sFPS;
			SetWindowText(hWnd, szTitle);
			return 0;
		}
		break;

	case WM_DESTROY:
		KillTimer(hWnd, IDT_TIMER1);
		KillTimer(hWnd, IDT_TIMER2);
		SelectObject($hGfxDC, $hPen_Old);
		DeleteObject($hPen);
		SelectObject($hGfxDC, $hBrush_Old);
		DeleteObject($hBrush);
		SelectObject($hGfxDC, $hObjOld);
		ReleaseDC(hWnd, $hDC);
		DeleteDC($hGfxDC);
		DeleteObject($hBitmapGDI);
		PostQuitMessage(0);
		return 0;

	case WM_PAINT:
	{
		PAINTSTRUCT ps;
		HDC hdc = BeginPaint(hWnd, &ps);
		//// TODO: Add any drawing code that uses hdc here...
		EndPaint(hWnd, &ps);
	}
	break;

	default:
		return DefWindowProc(hWnd, message, wParam, lParam);
	}
	return 0;
}

 

Edited by trancexx

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UEZ

@trancexx thanks. At the first look C++ code looks more difficult but it isn't at least compared with Pythagoras code.

The C++ code made me curious and I will install the monster Visual Studio once again.

Thanks for sharing.

Btw, I add your Sin_/Cos_ function to FB just to compare the speed. I expected that the ASM inline is faster but isn't. Might be because the API calls amortize the speed difference.

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Please don't send me any personal message and ask for support! I will not reply!

Selection of finest graphical examples at Codepen.io

The own fart smells best!
Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!
¯\_(ツ)_/¯  ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ

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AndyG
18 hours ago, UEZ said:

I expected that the ASM inline is faster but isn't. Might be because the API calls amortize the speed difference.

ASM (handcoded) is (a little bit) faster, but what you meant are the "native" FPU-Code FSIN(), FCOS() and FSINCOS(), where are way slower than an (as mentioned and showed by trancexx) approximation.

Calling the/an API-function is once more slower...

One of the reasons, why trancexx used 

__forceinline

which causes the compiler to inline this function into code. That means, no jumps/calls into a function! Makes the code some bytes bigger, but faster:thumbsup:

19 hours ago, UEZ said:

The C++ code made me curious and I will install the monster Visual Studio once again.

I deinstalled VS yesterday....i am waiting for a compiler which is able to use "real" SIMD when switch on the SSE-Flag. I examined the EXE with IDApro. Yes, the compiler produces short and (in most cases) fast(?!) code using (half-hearted) processor-features which were introduced about 20 years ago...

The only code i saw from a compiler using SIMD (as intended) was from the newest INTEL C++/FORTRAN-Compiler XE (v17.0). And to get this performance it is necessary to program in a "vectorizing" style ( and/or excessive use of _intrinsics_(), which force the compiler to fast(?!) code) .

Or use OpenMP, CILK and other features/libraries. But all this is fu*** sh** to push their (INTEL´s) CPU´s. If the program/algorithm is good to parallelize, OpenCL/CUDA on a price-adjusted GPU is up to 50 to 100 times faster than the code running on a CPU.

Enough whining, we have AutoIt after all...:P

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UEZ

@trancexx: I installed VS 2015 Pro. How can I get run your source code?

I opened a Win32Project and pasted your code into the editor but when I try to run it I get ems.


Please don't send me any personal message and ask for support! I will not reply!

Selection of finest graphical examples at Codepen.io

The own fart smells best!
Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!
¯\_(ツ)_/¯  ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ

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trancexx
1 hour ago, UEZ said:

@trancexx: I installed VS 2015 Pro. How can I get run your source code?

I opened a Win32Project and pasted your code into the editor but when I try to run it I get ems.

All default?

If yes then add #include <stdafx.h> at the top of that code, switch to "Release" "x86" then click "Debug" and select "Start Without Debugging"

VS.png

Edited by trancexx

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UEZ

Aha, working. Now I can play with code. :thumbsup::thumbsup::thumbsup:

THANKS.

Edited by UEZ

Please don't send me any personal message and ask for support! I will not reply!

Selection of finest graphical examples at Codepen.io

The own fart smells best!
Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!
¯\_(ツ)_/¯  ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ

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trancexx

Oh, and to get small exes you'll need to change default settings for both compiler and linker. Otherwise you end up with plenty of BS.


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UEZ

@trancexx: what have you done that the output (exe) is that small? My output is approx. 100kb.


Please don't send me any personal message and ask for support! I will not reply!

Selection of finest graphical examples at Codepen.io

The own fart smells best!
Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!
¯\_(ツ)_/¯  ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ

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UEZ
1 minute ago, trancexx said:

Oh, and to get small exes you'll need to change default settings for both compiler and linker. Otherwise you end up with plenty of BS.

Can you tell me if it's not too complicated to explain. Otherwise I can live also with 100kb. ;)


Please don't send me any personal message and ask for support! I will not reply!

Selection of finest graphical examples at Codepen.io

The own fart smells best!
Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!
¯\_(ツ)_/¯  ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ

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trancexx
4 minutes ago, UEZ said:

Can you tell me if it's not too complicated to explain. Otherwise I can live also with 100kb. ;)

Sure. First of all delete all resource files from solution explorer window (right click on "Resource Files" -> delete. Then do the same for header files. Then remove #include #include "stdafx.h" line. Then go to "Project" and select bottom item (it should be "Some_Name Properties...", then expand "C/C++" and click "Precompiled Headers". On the right click "Use (/Yu)" and then select "Not Using Precompiled Headers".

Then on the left expand "Linker" and choose "Manifest File". Then on the right click "Yes /blah blah" and select "No ..."

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trancexx

You should be on 6.5kb now. Few more tweaks and you're done.


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UEZ
5 minutes ago, trancexx said:

You should be on 6.5kb now. Few more tweaks and you're done.

Yep, exactly 6.5kb. :)

10.000 things to learn...

 

Thanks again.

Edited by UEZ

Please don't send me any personal message and ask for support! I will not reply!

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The own fart smells best!
Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!
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AndyG
On 17.10.2016 at 10:33 PM, UEZ said:

10.000 things to learn...

Or ask some of the 10.000 M$-Programmers why they are able to produce such a beautiful and outstanding piece of Software but not able to place a "Build smallest/shortest output possible" Button.

I am afraid, at our next joint beer, you will tell me that you added a "Build smallest/shortest output possible"-Button into the VS (by AutoIt of course! ). I am looking forward to...the beer, not the button:P

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Lakes

@UEZ, that FreeBasic 3D SinePlot got me interested, do you use one of the FreeBasic IDEs and if so, which one?


2015 - Still no flying cars, instead blankets with sleeves.

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UEZ

@Lakes: here a list of IDEs: https://www.freebasic-portal.de/downloads/ides-fuer-freebasic/

I personally using FbEdit.


Please don't send me any personal message and ask for support! I will not reply!

Selection of finest graphical examples at Codepen.io

The own fart smells best!
Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!
¯\_(ツ)_/¯  ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ

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Lakes

Thanks.


2015 - Still no flying cars, instead blankets with sleeves.

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      ;Draw Path Points BILGUS 2018 ;Includes #include <File.au3> #include <GDIPlus.au3> #include <GUIConstants.au3> #include <GuiEdit.au3> #include <GuiListView.au3> #include <GuiTab.au3> #include <Misc.au3> If OnAutoItExitRegister("_Exit") <> 0 Then _GDIPlus_Startup() ;initialize GDI+ ConsoleWrite("GDI+ Started" & @CRLF) EndIf Opt("MouseCoordMode", 2) ;Relative coords to the client area of the active window Opt("PixelCoordMode", 2) ;Relative coords to the client area of the active window Global $g_iXScale = 8 Global $g_iYScale = $g_iXScale Global $g_sFileSave = @ScriptDir & "\DrawPath.txt" ;Default Global $g_bClosePath = False Global $g_bShowImage = False Global $g_sImagefile = "" Global $g_iUndo_Max = 50 Global $g_asUndo_Files[1] = [""] Global $g_asRedo_Files[1] = [""] Global $g_aPath_Points[1][2] = [[0, 0]] Global $g_aPath_Rot_Points Global $g_hForm1 = GUICreate("Draw Path Points", 615, 437, 192, 124) Global $g_hSelSquare = GUICtrlCreateLabel("", 0, 0, 0, 0, $SS_BLACKFRAME, $WS_EX_TOPMOST) GUICtrlSetState(-1, $GUI_HIDE) ;------------------------------------------------------------------------------- Global Enum $eC1_delete, $eC1_del_all, $eC1_update, $eC1_shift_dn, $eC1_shift_up, _ $eC1_closepath, $eC1_showimg, $eC1_lock, $eC1_undo, $eC1_redo, $aCtl1_LAST Global $g_ahCtl1[$aCtl1_LAST] Control_Create_Group1() ;------------------------------------------------------------------------------- Global Enum $eC2_zin, $eC2_zout, $eC2_dgroup, $eC2_decx, $eC2_incx, $eC2_decy, _ $eC2_incy, $eC2_edit_rot, $eC2_rot, $eC2_ud_rot, $eC2_rev, $eC2_toall, $aCtl2_LAST Global $g_ahCtl2[$aCtl2_LAST] Control_Create_Group2() ;------------------------------------------------------------------------------- Global $g_hBtn_load = GUICtrlCreateButton("Load", 5, 1, 35, 20) Global $g_hBtn_save = GUICtrlCreateButton("Save", 40, 1, 35, 20) Global $g_hBtn_arr_disp = GUICtrlCreateButton("Array", 75, 1, 35, 20) Global $g_hEdit_encoded = GUICtrlCreateEdit("", 115, 2, 50, 18, $ES_READONLY + $ES_AUTOHSCROLL, $WS_EX_STATICEDGE + $WS_EX_TRANSPARENT) Global $g_hList1 = GUICtrlCreateListView("#|x|y", 5, 24, 161, 201, $LVS_SHOWSELALWAYS Or $LVS_SINGLESEL) Global $g_hList1_LVN = GUICtrlCreateDummy() ;listview notifications Global $g_hImage1 = GUICtrlCreatePic("", 200, 16, 400, 400, -1, $WS_EX_LAYERED) Global $g_hTab1 = GUICtrlCreateTab(1, 225, 20, 500, $TCS_VERTICAL) GUICtrlCreateTabItem(" ") GUICtrlSetState(-1, $GUI_SHOW) ; will be display first GUICtrlCreateTabItem(" ") GUICtrlCreateTabItem("") ; end tabitem definition For $i = 0 To UBound($g_ahCtl2) - 1 GUICtrlSetState($g_ahCtl2[$i], $GUI_HIDE) Next GUIRegisterMsg($WM_NOTIFY, "WM_NOTIFY") List_Update() List_Index() GUISetState(@SW_SHOW) State_Save($g_aPath_Points) Points_Update($g_aPath_Points) Global $g_nMsg = 0 While 1 $g_nMsg = GUIGetMsg() If $g_nMsg > 0 And $g_nMsg <> $g_ahCtl2[$eC2_ud_rot] And $g_nMsg <> $g_ahCtl2[$eC2_edit_rot] And GUICtrlRead($g_ahCtl2[$eC2_edit_rot]) <> 0 Then ;ConsoleWrite("Cancel_Rotate? " & $g_nMsg & @CRLF) If MsgBox($MB_ICONQUESTION + $MB_OKCANCEL + $MB_DEFBUTTON2, "Save?", "Save Rotated Points?", 10) == $IDOK Then _GUICtrlEdit_SetText($g_ahCtl2[$eC2_edit_rot], "0") $g_aPath_Points = $g_aPath_Rot_Points State_Save($g_aPath_Points) List_Update(List_Index()) Else _GUICtrlEdit_SetText($g_ahCtl2[$eC2_edit_rot], "0") Points_Update($g_aPath_Points, $g_bClosePath, $g_bShowImage, List_Index()) ;, True) EndIf EndIf Switch $g_nMsg Case $GUI_EVENT_CLOSE Exit Case $g_hTab1 Tab1_Select() Case $g_hSelSquare ;ConsoleWrite("SelSquare" & @CRLF) SelSquare_Drag() Case $g_hList1 ;ConsoleWrite("List1 " & $g_nMsg & @CRLF) Local $iIndex = List_Index() If $iIndex <> -1 Then Points_Update($g_aPath_Points, $g_bClosePath, $g_bShowImage, $iIndex) _GUICtrlListView_SetItemSelected($g_hList1, $iIndex, True, True) EndIf Case $g_hList1_LVN Point_Selected($g_aPath_Points, $g_hImage1, List_Index()) Case $g_hList1_LVN Case $g_hImage1 Image1_Clicked() Case $g_hBtn_save Btn_save_Clicked() Case $g_hBtn_load Btn_load_Clicked() Case $g_hBtn_arr_disp _ArrayDisplay($g_aPath_Points) ;------------------------------------------------------------------- Case $g_ahCtl1[$eC1_shift_up] $iIndex = List_Index() Point_Swap($iIndex, -1) Points_Update($g_aPath_Points, $g_bClosePath, $g_bShowImage) Case $g_ahCtl1[$eC1_shift_dn] $iIndex = List_Index() Point_Swap($iIndex, 1) Points_Update($g_aPath_Points, $g_bClosePath, $g_bShowImage) Case $g_ahCtl1[$eC1_del_all] $g_aPath_Points = 0 Global $g_aPath_Points[1][2] = [[0, 0]] List_Update() Points_Update($g_aPath_Points, $g_bClosePath, $g_bShowImage) Case $g_ahCtl1[$eC1_delete] $iIndex = List_Index() Point_Delete($iIndex) _GUICtrlListView_ClickItem($g_hList1, $iIndex) Points_Update($g_aPath_Points, $g_bClosePath, $g_bShowImage) Case $g_ahCtl1[$eC1_redo] $g_aPath_Points = State_Restore($g_aPath_Points, False) List_Update() Points_Update($g_aPath_Points, $g_bClosePath, $g_bShowImage) Case $g_ahCtl1[$eC1_undo] $g_aPath_Points = State_Restore($g_aPath_Points, True) List_Update() Points_Update($g_aPath_Points, $g_bClosePath, $g_bShowImage) Case $g_ahCtl1[$eC1_update] List_Update(List_Index()) Points_Update($g_aPath_Points, $g_bClosePath, $g_bShowImage) Ascii_Points($g_aPath_Points) _GUICtrlEdit_SetSel($g_hEdit_encoded, 0, -1) Case $g_ahCtl1[$eC1_closepath] $g_bClosePath = Control_IsChecked($g_ahCtl1[$eC1_closepath]) List_Update(List_Index()) Points_Update($g_aPath_Points, $g_bClosePath, $g_bShowImage) If $g_bClosePath Then GUICtrlSetState($g_ahCtl2[$eC2_rev], $GUI_DISABLE) Else GUICtrlSetState($g_ahCtl2[$eC2_rev], $GUI_ENABLE) EndIf Case $g_ahCtl1[$eC1_showimg] If Not $g_bShowImage Then $g_sImagefile = FileOpenDialog("Select an image", SplitDir($g_sImagefile), "All Files(*.*)", 0, SplitFileName($g_sImagefile), $g_hForm1) EndIf $g_bShowImage = Control_IsChecked($g_ahCtl1[$eC1_showimg]) List_Update(List_Index()) Points_Update($g_aPath_Points, $g_bClosePath, $g_bShowImage) ;------------------------------------------------------------------- Case $g_ahCtl2[$eC2_zin] If Control_IsChecked($g_ahCtl2[$eC2_toall]) Then Points_Scale(1, 1) Else $g_iXScale += 1 $g_iYScale += 1 Points_Update($g_aPath_Points, $g_bClosePath, $g_bShowImage) EndIf _GUICtrlListView_ClickItem($g_hList1, List_Index()) Case $g_ahCtl2[$eC2_zout] If Control_IsChecked($g_ahCtl2[$eC2_toall]) Then Points_Scale(-1, -1) Else $g_iXScale -= 1 $g_iYScale -= 1 Points_Update($g_aPath_Points, $g_bClosePath, $g_bShowImage) EndIf _GUICtrlListView_ClickItem($g_hList1, List_Index()) Case $g_ahCtl2[$eC2_rev] $iIndex = List_Index() $g_aPath_Points = Points_Reverse($g_aPath_Points) Points_Update($g_aPath_Points, $g_bClosePath, $g_bShowImage, $iIndex) ;, True) List_Update($iIndex) Case $g_ahCtl2[$eC2_edit_rot] ;ConsoleWrite("Rotate" & @CRLF) $iIndex = List_Index() Local $iDegrees = GUICtrlRead($g_ahCtl2[$eC2_edit_rot]) $g_aPath_Rot_Points = Points_Rotate($g_aPath_Points, $iDegrees) Points_Update($g_aPath_Rot_Points, $g_bClosePath, $g_bShowImage, $iIndex) ;, True) Case $g_ahCtl2[$eC2_incx] Point_Adjust(1, 0, Control_IsChecked($g_ahCtl2[$eC2_toall])) Case $g_ahCtl2[$eC2_decx] Point_Adjust(-1, 0, Control_IsChecked($g_ahCtl2[$eC2_toall])) Case $g_ahCtl2[$eC2_incy] Point_Adjust(0, 1, Control_IsChecked($g_ahCtl2[$eC2_toall])) Case $g_ahCtl2[$eC2_decy] Point_Adjust(0, -1, Control_IsChecked($g_ahCtl2[$eC2_toall])) EndSwitch WEnd ;---------------------------------------------------------------------------------------------------- Func _Exit() _GDIPlus_Shutdown() ConsoleWrite("GDI+ Stopped" & @CRLF) State_Destroy() EndFunc ;==>_Exit Func Ascii_Points($aPts) ;encodes points into an ascii string Local Const $iChrOffset = 33 Local Const $iMaxOffset = 126 - $iChrOffset If Not IsArray($aPts) Then Return Local $sAscEnc = StringFormat("%03i%05i", $iChrOffset, UBound($aPts) * 2 + 8) If _ArrayMin($aPts) >= 0 And (_ArrayMax($aPts) - _ArrayMin($aPts)) <= $iMaxOffset Then For $i = 0 To UBound($aPts) - 1 $sAscEnc = $sAscEnc & Chr($aPts[$i][0] + $iChrOffset) & Chr($aPts[$i][1] + $iChrOffset) Next EndIf _GUICtrlEdit_SetText($g_hEdit_encoded, $sAscEnc) EndFunc ;==>Ascii_Points Func Btn_load_Clicked() ConsoleWrite("Load: " & SplitDir($g_sFileSave) & @CRLF) $g_sFileSave = FileOpenDialog("Select a save file", SplitDir($g_sFileSave), "All Files(*.*)", 0, SplitFileName($g_sFileSave), $g_hForm1) _FileReadToArray($g_sFileSave, $g_aPath_Points, 0, ",") If @error Then Dim $g_aPath_Points[1][2] = [[0, 0]] Else State_Destroy() State_Save($g_aPath_Points) EndIf List_Update() Points_Update($g_aPath_Points, $g_bClosePath, $g_bShowImage) EndFunc ;==>Btn_load_Clicked Func Btn_save_Clicked() List_Update(List_Index()) $g_sFileSave = FileOpenDialog("Select a save file", SplitDir($g_sFileSave), "All Files(*.*)", 0, SplitFileName($g_sFileSave), $g_hForm1) _FileWriteFromArray($g_sFileSave, $g_aPath_Points, 0, Default, ",") EndFunc ;==>Btn_save_Clicked Func Control_Create_Group1() Local $iX = 30 Local $iY = 225 $g_ahCtl1[$eC1_delete] = GUICtrlCreateButton("Delete", $iX + 0, $iY + 0, 50, 20) $g_ahCtl1[$eC1_shift_dn] = GUICtrlCreateButton("+", $iX + 70, $iY + 0, 20, 20) $g_ahCtl1[$eC1_shift_up] = GUICtrlCreateButton("-", $iX + 95, $iY + 0, 20, 20) $g_ahCtl1[$eC1_del_all] = GUICtrlCreateButton("Delete All", $iX + 0, $iY + 25, 50, 20) $g_ahCtl1[$eC1_update] = GUICtrlCreateButton("Update", $iX + 70, $iY + 25, 50, 20) $g_ahCtl1[$eC1_undo] = GUICtrlCreateButton("Undo", $iX + 0, $iY + 50, 50, 20) $g_ahCtl1[$eC1_redo] = GUICtrlCreateButton("Redo", $iX + 70, $iY + 50, 50, 20) GUICtrlSetState($g_ahCtl1[$eC1_undo], $GUI_DISABLE) GUICtrlSetState($g_ahCtl1[$eC1_redo], $GUI_DISABLE) $g_ahCtl1[$eC1_closepath] = GUICtrlCreateCheckbox("Complete", $iX + 0, $iY + 70, 65, 25) $g_ahCtl1[$eC1_showimg] = GUICtrlCreateCheckbox("Image", $iX + 0, $iY + 90, 65, 25) $g_ahCtl1[$eC1_lock] = GUICtrlCreateCheckbox("Locked", $iX + 0, $iY + 110, 65, 25) EndFunc ;==>Control_Create_Group1 Func Control_Create_Group2() Local $iX = 30 Local $iY = 225 $g_ahCtl2[$eC2_rev] = GUICtrlCreateButton("Reverse", $iX + 0, $iY + 0, 50, 20) $g_ahCtl2[$eC2_edit_rot] = GUICtrlCreateInput("0", $iX + 0, $iY + 25, 40, 20) $g_ahCtl2[$eC2_ud_rot] = GUICtrlCreateUpdown(-1) GUICtrlSetLimit($eC2_ud_rot, 360, -360) $g_ahCtl2[$eC2_rot] = GUICtrlCreateButton("", $iX + 40, $iY + 25, 10, 20) $g_ahCtl2[$eC2_dgroup] = GUICtrlCreateGroup("Coords", 5 + $iX + 70, $iY + 0, 55, 70) $g_ahCtl2[$eC2_decy] = GUICtrlCreateButton("-", 24 + $iX + 70, 16 + $iY + 0, 17, 17) $g_ahCtl2[$eC2_incy] = GUICtrlCreateButton("+", 24 + $iX + 70, 48 + $iY + 0, 17, 17) $g_ahCtl2[$eC2_decx] = GUICtrlCreateButton("-", 8 + $iX + 70, 32 + $iY + 0, 17, 17) $g_ahCtl2[$eC2_incx] = GUICtrlCreateButton("+", 40 + $iX + 70, 32 + $iY + 0, 17, 17) GUICtrlCreateGroup("", -99, -99, 1, 1) $g_ahCtl2[$eC2_zout] = GUICtrlCreateButton("Zoom -", $iX + 0, $iY + 75, 50, 20) $g_ahCtl2[$eC2_zin] = GUICtrlCreateButton("Zoom +", $iX + 75, $iY + 75, 50, 20) $g_ahCtl2[$eC2_toall] = GUICtrlCreateCheckbox("Apply to all", $iX + 0, $iY + 100, 80, 25) EndFunc ;==>Control_Create_Group2 Func Control_IsChecked($IdCtrl) Return (BitAND(GUICtrlRead($IdCtrl), $GUI_CHECKED) = $GUI_CHECKED) EndFunc ;==>Control_IsChecked Func GDI_Draw_ArrayPoints(ByRef $aPts, $hImage, $g_bClosePath, $iX, $iY, $sFileName, $iSelected = -1) Local $hWnd = GUICtrlGetHandle($hImage) If UBound($aPts) > 1 Then Local $aPoints = GDI_Points($aPts, $iX, $iY) Else Local $aPoints[1][2] = [[0, 0]] EndIf Local $hGraphics = _GDIPlus_GraphicsCreateFromHWND($hWnd) ;create a graphics object from a window handle _GDIPlus_GraphicsClear($hGraphics, 0xFFFFFFFF) If FileExists($sFileName) Then Local $hBitmap = _GDIPlus_BitmapCreateFromFile($sFileName) Local Const $iWidth = ScaleX(_GDIPlus_ImageGetWidth($hBitmap)) Local Const $iHeight = ScaleY(_GDIPlus_ImageGetHeight($hBitmap)) Local $hBitmap_Scaled = _GDIPlus_ImageResize($hBitmap, $iWidth, $iHeight) ;resize image _GDIPlus_BitmapDispose($hBitmap) ;Done with initial bitmap _GDIPlus_GraphicsDrawImage($hGraphics, $hBitmap_Scaled, 0, 0) _GDIPlus_BitmapDispose($hBitmap_Scaled) EndIf Local $hPen = _GDIPlus_PenCreate(0xFFFF0000, ScaleX(1)) Local $hEndCap = _GDIPlus_ArrowCapCreate(1, 1) _GDIPlus_PenSetCustomEndCap($hPen, $hEndCap) If $g_bClosePath Then _GDIPlus_GraphicsDrawPolygon($hGraphics, $aPoints, $hPen) Local $iX0, $iY0, $iX1, $iY1 For $i = 1 To $aPoints[0][0] If Not $g_bClosePath And $i < $aPoints[0][0] Then $iX0 = $aPoints[$i][0] $iY0 = $aPoints[$i][1] $iX1 = $aPoints[$i + 1][0] $iY1 = $aPoints[$i + 1][1] _GDIPlus_GraphicsDrawLine($hGraphics, $iX0, $iY0, $iX1, $iY1, $hPen) EndIf Next _GDIPlus_ArrowCapDispose($hEndCap) _GDIPlus_PenDispose($hPen) _GDIPlus_GraphicsDispose($hGraphics) Point_Selected($aPts, $hImage, $iSelected) EndFunc ;==>GDI_Draw_ArrayPoints Func GDI_Line_hPath_From_Points($aPts, $iXorig, $iYorig) ;Returns hpath object be sure to delete it when finished Local $hPath = _GDIPlus_PathCreate() ;Create new path object Local $aPoints = GDI_Points($aPts, $iXorig, $iYorig) Local $iX0, $iY0, $iX1, $iY1 If IsArray($aPoints) Then For $i = 1 To $aPoints[0][0] - 1 $iX0 = $aPoints[$i][0] $iY0 = $aPoints[$i][1] $iX1 = $aPoints[$i + 1][0] $iY1 = $aPoints[$i + 1][1] _GDIPlus_PathAddLine($hPath, $iX0, $iY0, $iX1, $iY1) Next EndIf Return $hPath ;_GDIPlus_PathDispose($hPath) EndFunc ;==>GDI_Line_hPath_From_Points Func GDI_Points($aPts, $iXo, $iYO) Local $aGDIPts If IsArray($aPts) And UBound($aPts) > 1 Then Local $aGDIPts[UBound($aPts) + 1][2] $aGDIPts[0][0] = UBound($aPts) For $i = 1 To $aGDIPts[0][0] ;Build points list $aGDIPts[$i][0] = ScaleX($aPts[$i - 1][0]) + $iXo $aGDIPts[$i][1] = ScaleY($aPts[$i - 1][1]) + $iYO Next Else Local $aGDIPts[1][2] = [[0, 0]] EndIf Return $aGDIPts EndFunc ;==>GDI_Points Func Image1_Clicked() If Not Control_IsChecked($g_ahCtl1[$eC1_lock]) Then Local $aCPos = ControlGetPos(GUICtrlGetHandle($g_hImage1), "", 0) Local $aPos = MouseGetPos() If IsArray($aPos) And IsArray($aCPos) Then Local $iXn = Int(($aPos[0] - $aCPos[0] + ScaleX(1) / 2) / ScaleX(1)) Local $iYn = Int(($aPos[1] - $aCPos[1] + ScaleY(1) / 2) / ScaleY(1)) Point_Add(List_Index(), $iXn, $iYn) EndIf Points_Update($g_aPath_Points, $g_bClosePath, $g_bShowImage) Else ToolTip("Locked") Sleep(500) ToolTip("") EndIf EndFunc ;==>Image1_Clicked Func List_Index() Static Local $hWndList1 = GUICtrlGetHandle($g_hList1) Local $iIndex = _GUICtrlListView_GetSelectionMark($hWndList1) If _GUICtrlListView_GetItemSelected($g_hList1, $iIndex) Then Return $iIndex Return -1 EndFunc ;==>List_Index Func List_Update($iIndex = -1) Static $hWnd_List1 = GUICtrlGetHandle($g_hList1) _GUICtrlListView_BeginUpdate($g_hList1) _GUICtrlListView_DeleteAllItems($hWnd_List1) For $i = 0 To UBound($g_aPath_Points) - 1 GUICtrlCreateListViewItem($i & "|" & $g_aPath_Points[$i][0] & "|" & $g_aPath_Points[$i][1], $g_hList1) Next If $iIndex > -1 Then _GUICtrlListView_ClickItem($g_hList1, $iIndex) _GUICtrlListView_EnsureVisible($g_hList1, $iIndex) EndIf _GUICtrlListView_EndUpdate($g_hList1) EndFunc ;==>List_Update Func Point_Add($iIndex, $iX, $iY) If $iIndex <> -1 Then _ArrayInsert($g_aPath_Points, $iIndex, $iX & "|" & $iY, 0) _GUICtrlListView_InsertItem($g_hList1, $iIndex, $iIndex) _GUICtrlListView_SetItemText($g_hList1, $iIndex, $iX, 1) _GUICtrlListView_SetItemText($g_hList1, $iIndex, $iY, 2) _GUICtrlListView_EnsureVisible($g_hList1, $iIndex) Else _ArrayAdd($g_aPath_Points, $iX & "|" & $iY, 0) GUICtrlCreateListViewItem(UBound($g_aPath_Points) - 1 & "|" & $iX & "|" & $iY, $g_hList1) _GUICtrlListView_EnsureVisible($g_hList1, UBound($g_aPath_Points) - 1) EndIf State_Save($g_aPath_Points) EndFunc ;==>Point_Add Func Point_Adjust($iX, $iY, $bToAll) If Not $bToAll Then Local $iIndex = List_Index() If $iIndex == -1 And IsArray($g_aPath_Points) Then $iIndex = UBound($g_aPath_Points) - 1 If $iIndex == -1 Then Return $g_aPath_Points[$iIndex][0] += $iX $g_aPath_Points[$iIndex][1] += $iY _GUICtrlListView_SetItemText($g_hList1, $iIndex, $g_aPath_Points[$iIndex][0], 1) _GUICtrlListView_SetItemText($g_hList1, $iIndex, $g_aPath_Points[$iIndex][1], 2) If $iIndex <> UBound($g_aPath_Points) - 1 Then _GUICtrlListView_ClickItem($g_hList1, $iIndex) Else For $i = 0 To UBound($g_aPath_Points) - 1 $g_aPath_Points[$i][0] += $iX $g_aPath_Points[$i][1] += $iY Next List_Update(List_Index()) EndIf State_Save($g_aPath_Points) Points_Update($g_aPath_Points, $g_bClosePath, $g_bShowImage) EndFunc ;==>Point_Adjust Func Point_Delete($iIndex) If $iIndex <> -1 Then _ArrayDelete($g_aPath_Points, $iIndex) _GUICtrlListView_DeleteItem($g_hList1, $iIndex) State_Save($g_aPath_Points) ;List_Update($iIndex) EndIf EndFunc ;==>Point_Delete Func Point_Modify($iIndex, $iX, $iY) If $iIndex <> -1 Then $g_aPath_Points[$iIndex][0] = $iX $g_aPath_Points[$iIndex][1] = $iY _GUICtrlListView_SetItemText($g_hList1, $iIndex, $iX, 1) _GUICtrlListView_SetItemText($g_hList1, $iIndex, $iY, 2) _GUICtrlListView_EnsureVisible($g_hList1, $iIndex) State_Save($g_aPath_Points) EndIf EndFunc ;==>Point_Modify Func Point_Selected($aPts, $hImage, $iIndex) If $iIndex > -1 Then GUICtrlSetState($g_hSelSquare, $GUI_HIDE) Local $hWnd = GUICtrlGetHandle($hImage) Local $aPos = ControlGetPos($hWnd, "", 0) If IsArray($aPos) And IsArray($aPts) Then _WinAPI_RedrawWindow($hWnd, Default, Default, $RDW_ERASENOW) Local $iXs = ScaleX($aPts[$iIndex][0]) + $aPos[0] - ScaleX(1) / 2 Local $iYs = ScaleY($aPts[$iIndex][1]) + $aPos[1] - ScaleY(1) / 2 WinMove(GUICtrlGetHandle($g_hSelSquare), "", $iXs, $iYs, ScaleX(1), ScaleY(1)) GUICtrlSetState($g_hSelSquare, $GUI_SHOW) ;ConsoleWrite("Point_Selected" & @CRLF) Else ConsoleWriteError("Error: Point_Selected" & @CRLF) EndIf EndIf EndFunc ;==>Point_Selected Func Point_Swap($iIndex1, $iNext) _GUICtrlListView_BeginUpdate($g_hList1) Local $iIndex2 = 0 Local $aTmp = 0 If $iIndex1 <> -1 Then $iIndex2 = $iIndex1 + $iNext If $iIndex2 > UBound($g_aPath_Points) - 1 Then $iIndex2 = 0 ElseIf $iIndex2 < 0 Then $iIndex2 = UBound($g_aPath_Points) - 1 EndIf _ArraySwap($g_aPath_Points, $iIndex1, $iIndex2) Local $iX1 = _GUICtrlListView_GetItemText($g_hList1, $iIndex1, 2) Local $iY1 = _GUICtrlListView_GetItemText($g_hList1, $iIndex1, 2) Local $iX2 = _GUICtrlListView_GetItemText($g_hList1, $iIndex2, 2) Local $iY2 = _GUICtrlListView_GetItemText($g_hList1, $iIndex2, 2) _GUICtrlListView_SetItemText($g_hList1, $iIndex1, $iX2, 1) _GUICtrlListView_SetItemText($g_hList1, $iIndex1, $iY2, 2) _GUICtrlListView_SetItemText($g_hList1, $iIndex2, $iX1, 1) _GUICtrlListView_SetItemText($g_hList1, $iIndex2, $iY1, 2) _GUICtrlListView_ClickItem($g_hList1, $iIndex2) _GUICtrlListView_EnsureVisible($g_hList1, $iIndex2) Else ;ConsoleWrite("Array Shift" & @CRLF) If $iNext > 0 Then ;ARRAY SHIFT -- Melba23 Local $iUBound = UBound($g_aPath_Points) ; Get size of array $aTmp = _ArrayExtract($g_aPath_Points, 0, $iUBound - 2) ; Extract all but last _ArrayInsert($aTmp, 0, _ArrayExtract($g_aPath_Points, $iUBound - 1, Default)) ; Insert last at top $g_aPath_Points = $aTmp Else $aTmp = _ArrayExtract($g_aPath_Points, 1, Default) ; Extract all but top row _ArrayAdd($aTmp, _ArrayExtract($g_aPath_Points, 0, 0)) ; Add top row at bottom $g_aPath_Points = $aTmp EndIf List_Update(List_Index()) Points_Update($g_aPath_Points, $g_bClosePath, $g_bShowImage) EndIf State_Save($g_aPath_Points) _GUICtrlListView_EndUpdate($g_hList1) EndFunc ;==>Point_Swap Func Points_Reverse($aPts) Local $hPath = GDI_Line_hPath_From_Points($aPts, 0, 0) ;_GDIPlus_PathFlatten($hPath) _GDIPlus_PathReverse($hPath) Local $aPoints = _GDIPlus_PathGetPoints($hPath) _GDIPlus_PathDispose($hPath) If IsArray($aPoints) Then ;ConsoleWrite("Flipped_Points" & @CRLF) Global $aPts_Rev[$aPoints[0][0]][2] For $i = 1 To $aPoints[0][0] $aPts_Rev[$i - 1][0] = Int($aPoints[$i][0] / ScaleX(1)) $aPts_Rev[$i - 1][1] = Int($aPoints[$i][1] / ScaleY(1)) Next Return $aPts_Rev Else Return $aPts EndIf EndFunc ;==>Points_Reverse Func Points_Rotate($aPts, $iDegrees) Local $hPath = GDI_Line_hPath_From_Points($aPts, 0, 0) ;_GDIPlus_PathFlatten($hPath) Local $hPen = _GDIPlus_PenCreate(0x0, ScaleX(1)) Local $aBounds = _GDIPlus_PathGetWorldBounds($hPath, 0, $hPen) _GDIPlus_PenDispose($hPen) If IsArray($aBounds) Then Local $hMatrix = _GDIPlus_MatrixCreate() _GDIPlus_MatrixTranslate($hMatrix, $aBounds[0] + $aBounds[2] / 2, $aBounds[1] + $aBounds[3] / 2) _GDIPlus_MatrixRotate($hMatrix, $iDegrees) _GDIPlus_MatrixTranslate($hMatrix, -($aBounds[0] + $aBounds[2] / 2), -($aBounds[1] + $aBounds[3] / 2)) _GDIPlus_PathTransform($hPath, $hMatrix) _GDIPlus_MatrixDispose($hMatrix) EndIf Local $aPoints = _GDIPlus_PathGetPoints($hPath) _GDIPlus_PathDispose($hPath) If IsArray($aPoints) Then ;ConsoleWrite("Rotate_Points" & @CRLF) Dim $aPts_Rev[$aPoints[0][0]][2] For $i = 1 To $aPoints[0][0] $aPts_Rev[$i - 1][0] = Int($aPoints[$i][0] / ScaleX(1)) $aPts_Rev[$i - 1][1] = Int($aPoints[$i][1] / ScaleY(1)) Next Return $aPts_Rev Else Return $aPts EndIf EndFunc ;==>Points_Rotate Func Points_Scale($iScaleX, $iScaleY) For $i = 0 To UBound($g_aPath_Points) - 1 If $iScaleX > 0 Then $g_aPath_Points[$i][0] *= 2 Else $g_aPath_Points[$i][0] /= 2 EndIf If $iScaleY > 0 Then $g_aPath_Points[$i][1] *= 2 Else $g_aPath_Points[$i][1] /= 2 EndIf Next State_Save($g_aPath_Points) List_Update(List_Index()) Points_Update($g_aPath_Points, $g_bClosePath, $g_bShowImage) EndFunc ;==>Points_Scale Func Points_Update($aPts, $g_bClosePath = False, $b_Show_Image = True, $iSelected = -1) Local $_Image_File = $g_sImagefile If Not $b_Show_Image Then $_Image_File = "" GDI_Draw_ArrayPoints($aPts, $g_hImage1, $g_bClosePath, 0, 0, $_Image_File, $iSelected) EndFunc ;==>Points_Update Func ScaleX($iX) Local $iXs = $g_iXScale If $iXs == 0 Then $iXs = -1 If $iXs > 0 Then $iX = $iX * $iXs Else $iX = $iX / Abs($iXs) EndIf Return $iX EndFunc ;==>ScaleX Func ScaleY($iY) Local $iYs = $g_iYScale If $iYs == 0 Then $iYs = -1 If $iYs > 0 Then $iY = $iY * $iYs Else $iY = $iY / Abs($iYs) EndIf Return $iY EndFunc ;==>ScaleY Func SelSquare_Drag() Local $iIndex = List_Index() If $iIndex <> -1 Then Local $cInfo = GUIGetCursorInfo($g_hForm1) Local $aPosSelOrig = ControlGetPos($g_hForm1, "", $g_hSelSquare) If IsArray($aPosSelOrig) Then Local $iSubtractX = $cInfo[0] - $aPosSelOrig[0] Local $iSubtractY = $cInfo[1] - $aPosSelOrig[1] EndIf If IsArray($cInfo) Then Do $cInfo = GUIGetCursorInfo($g_hForm1) ControlMove($g_hForm1, "", $g_hSelSquare, $cInfo[0] - $iSubtractX, $cInfo[1] - $iSubtractY) Until Not $cInfo[2] EndIf Local $aPosSelNew = ControlGetPos($g_hForm1, "", $g_hSelSquare) If IsArray($aPosSelNew) And IsArray($aPosSelOrig) Then Local $iXm = $g_aPath_Points[$iIndex][0] + Int(($aPosSelNew[0] - $aPosSelOrig[0]) / ScaleX(1)) Local $iYm = $g_aPath_Points[$iIndex][1] + Int(($aPosSelNew[1] - $aPosSelOrig[1]) / ScaleY(1)) Point_Modify($iIndex, $iXm, $iYm) Points_Update($g_aPath_Points, $g_bClosePath, $g_bShowImage, $iIndex) EndIf EndIf EndFunc ;==>SelSquare_Drag Func SplitDir($FullPath) Local $sDrive, $sDir, $sDummy _PathSplit($FullPath, $sDrive, $sDir, $sDummy, $sDummy) Return $sDrive & $sDir EndFunc ;==>SplitDir Func SplitFileName($FullPath) Local $sDummy, $sFileName, $sExt _PathSplit($FullPath, $sDummy, $sDummy, $sFileName, $sExt) Return $sFileName & "" & $sExt EndFunc ;==>SplitFileName Func State_Cleanup(ByRef $a1) If (UBound($a1) > $g_iUndo_Max + 2) Then Local $a1Rem = _ArrayExtract($a1, 1, Default) $a1Rem[0] = $a1[0] Local $sTmp = $a1[1] If $sTmp <> "" And FileExists($sTmp) Then FileDelete($sTmp) ;ConsoleWrite("Cleanup Delete (UnD) " & $sTmp & @CRLF) EndIf $a1 = $a1Rem EndIf EndFunc ;==>State_Cleanup Func State_Destroy($bRedo_Only = False) Local $sTmp While (UBound($g_asRedo_Files) > 1) $sTmp = _ArrayPop($g_asRedo_Files) If $sTmp <> "" And FileExists($sTmp) Then FileDelete($sTmp) ;ConsoleWrite(", Delete (ReD) " & $sTmp) If @error Then ConsoleWriteError("Failed to Delete " & $sTmp) EndIf WEnd GUICtrlSetState($g_ahCtl1[$eC1_redo], $GUI_DISABLE) If $bRedo_Only Then Return While (UBound($g_asUndo_Files) > 1) $sTmp = _ArrayPop($g_asUndo_Files) If $sTmp <> "" And FileExists($sTmp) Then FileDelete($sTmp) ;ConsoleWrite(", Delete (UnD)" & $sTmp) If @error Then ConsoleWriteError("Failed to Delete " & $sTmp) EndIf WEnd GUICtrlSetState($g_ahCtl1[$eC1_undo], $GUI_DISABLE) EndFunc ;==>State_Destroy Func State_Is_Diff(ByRef $a1, ByRef $a2) Local $bIsDiff = True If UBound($a1) = UBound($a2) Then $bIsDiff = False For $i = UBound($a1) - 1 To 0 Step -1 If $a1[$i][0] == $a2[$i][0] And $a1[$i][1] == $a2[$i][1] Then ContinueLoop Else ;ConsoleWrite("Diff " & $i & @CRLF) $bIsDiff = True ExitLoop EndIf Next Else ;ConsoleWrite("Diff " & @CRLF) EndIf Return $bIsDiff EndFunc ;==>State_Is_Diff Func State_Restore(ByRef $aPts, $bUndo) Local $sTmp = "" Local $aRes If $bUndo Then $sTmp = _ArrayPop($g_asUndo_Files) ;ConsoleWrite(", Restore (UnD)" & $sTmp) If $sTmp <> "" And FileExists($sTmp) Then _ArrayAdd($g_asRedo_Files, $sTmp) _FileReadToArray($sTmp, $aRes, 0, ",") If UBound($g_asUndo_Files) < 2 Then GUICtrlSetState($g_ahCtl1[$eC1_undo], $GUI_DISABLE) If UBound($g_asRedo_Files) > 2 Then GUICtrlSetState($g_ahCtl1[$eC1_redo], $GUI_ENABLE) If UBound($g_asUndo_Files) > 1 And Not State_Is_Diff($aPts, $aRes) Then Return State_Restore($aPts, $bUndo) If Not @error Then Return $aRes Else ConsoleWriteError("Failed to Restore " & $sTmp) EndIf Else $sTmp = _ArrayPop($g_asRedo_Files) ;ConsoleWrite(", Restore (ReD) " & $sTmp) If $sTmp <> "" And FileExists($sTmp) Then _ArrayAdd($g_asUndo_Files, $sTmp) _FileReadToArray($sTmp, $aRes, 0, ",") If UBound($g_asRedo_Files) < 2 Then GUICtrlSetState($g_ahCtl1[$eC1_redo], $GUI_DISABLE) If UBound($g_asUndo_Files) > 2 Then GUICtrlSetState($g_ahCtl1[$eC1_undo], $GUI_ENABLE) If UBound($g_asRedo_Files) > 1 And Not State_Is_Diff($aPts, $aRes) Then Return State_Restore($aPts, $bUndo) If Not @error Then Return $aRes Else ConsoleWriteError("Failed to Restore " & $sTmp) EndIf EndIf Return $aPts EndFunc ;==>State_Restore Func State_Save($aPts) If $g_iUndo_Max < 1 Then Return Local $sTmp = _TempFile(@TempDir, "DPP_") If UBound($g_asRedo_Files) > 2 Then _ArrayAdd($g_asUndo_Files, _ArrayPop($g_asRedo_Files)) _ArrayAdd($g_asUndo_Files, $sTmp) _FileWriteFromArray($sTmp, $aPts, 0, Default, ",") If UBound($g_asRedo_Files) > 2 Then State_Destroy(True) State_Cleanup($g_asUndo_Files) ;ConsoleWrite("Save State " & UBound($g_asUndo_Files) & " " & $sTmp & @CRLF) If UBound($g_asUndo_Files) > 2 Then GUICtrlSetState($g_ahCtl1[$eC1_undo], $GUI_ENABLE) If @error Then MsgBox(0, @ScriptName & " Error", "Unable to create undo file " & $sTmp) GUICtrlSetState($g_ahCtl1[$eC1_undo], $GUI_DISABLE) GUICtrlSetState($g_ahCtl1[$eC1_redo], $GUI_DISABLE) $g_iUndo_Max = 0 EndIf EndFunc ;==>State_Save Func Tab1_Select() Local $iStateCtl1, $iStateCtl2 Local $tabindex = GUICtrlRead($g_hTab1) ;ConsoleWrite("tab" & $tabindex + 1 & "_selected" & @CRLF) Select Case $tabindex = 0 $iStateCtl1 = $GUI_SHOW $iStateCtl2 = $GUI_HIDE Case $tabindex = 1 $iStateCtl1 = $GUI_HIDE $iStateCtl2 = $GUI_SHOW Case Else _GUICtrlTab_ActivateTab($g_hTab1, 0) Return EndSelect For $i = 0 To UBound($g_ahCtl1) - 1 GUICtrlSetState($g_ahCtl1[$i], $iStateCtl1) Next For $i = 0 To UBound($g_ahCtl2) - 1 GUICtrlSetState($g_ahCtl2[$i], $iStateCtl2) Next EndFunc ;==>Tab1_Select Func WM_NOTIFY($hWnd, $iMsg, $wParam, $lParam) Static Local $hWndList1 = GUICtrlGetHandle($g_hList1) If Not IsHWnd($hWndList1) Then $hWndList1 = GUICtrlGetHandle($g_hList1) If @error Then Return $GUI_RUNDEFMSG If $wParam = $g_hList1 Then Local $tNMHDR = DllStructCreate($tagNMHDR, $lParam) Switch DllStructGetData($tNMHDR, "Code") Case $LVN_KEYDOWN, $NM_CLICK GUICtrlSendToDummy($g_hList1_LVN, $lParam) EndSwitch EndIf Return $GUI_RUNDEFMSG EndFunc ;==>WM_NOTIFY  


      DrawPathPoints.au3
    • fenhanxue
      By fenhanxue
      i want to copy a picture file to clipboard, so that i can paste the picture through ctrl+V
      this is my code ,but it dosen't work :
      #AutoIt3Wrapper_UseX64 = n #Include <Clipboard.au3> #include <GDIPlus.au3> _GDIPlus_Startup() $hClipboard_Bitmap = _GDIPlus_BitmapCreateFromFile('C:\1.jpg') _ClipBoard_Open(0) _ClipBoard_SetDataEx($hClipboard_Bitmap,$CF_BITMAP) _ClipBoard_Close() _GDIPlus_Shutdown() can you help me
    • UEZ
      By UEZ
      I saw this code here: http://zoomquilt.org/ and here: http://arkadia.xyz and thought how this can be implemented in AutoIt. Here the results.
       
      The Zoomquilt:
      ;coded by UEZ build 2018-01-10, idea and images taken from http://zoomquilt.org/ ;thanks to spudw2k for the MouseZoom function #pragma compile(Icon, "c:\Program Files (x86)\AutoIt3\Icons\au3.ico") #AutoIt3Wrapper_Run_Au3Stripper=y #Au3Stripper_Parameters=/so /pe /rm #AutoIt3Wrapper_Run_After=del /f /q "%scriptdir%\%scriptfile%_stripped.au3" #include <GDIPlus.au3> #include <GuiConstantsEx.au3> #include <WindowsConstants.au3> _GDIPlus_Startup() Global $hGUI, $iFPS = 0, $iShowFPS = 0, $bExit, $iW, $iH Global Const $sTitle = "GDI Image Zoom v2.1.2 coded by UEZ" AutoItSetOption("GUIOnEventMode", 1) Downloader() GDIPlus_ZoomImage() AutoItSetOption("GUIOnEventMode", 0) _GDIPlus_Shutdown() Func GDIPlus_ZoomImage($bMultimonitor = False) $bExit = False Local $i, $aImages[46], $hImage, $hObj ConsoleWrite("Loading images from local disk..." & @CRLF) Local $fTimer = TimerInit() For $i = 0 To UBound($aImages) - 1 $hImage = _GDIPlus_ImageLoadFromFile(@ScriptDir & "\Images\TheZoomquilt" & StringFormat("%02i.jpg", $i)) $aImages[$i] = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hImage) _GDIPlus_ImageDispose($hImage) Next ConsoleWrite(UBound($aImages) & " images loaded in " & TimerDiff($fTimer) & " ms" & @CRLF) Local $tDim = DllStructCreate($tagBITMAP) DllCall("GDI32.dll", 'int', 'GetObject', 'int', $aImages[0], 'int', DllStructGetSize($tDim), 'ptr', DllStructGetPtr($tDim)) $iW = $tDim.bmWidth $iH = $tDim.bmHeight Local $hFullScreen = WinGetHandle("[TITLE:Program Manager;CLASS:Progman]"), $aFullScreen[4], $iW_Dt, $iH_Dt $aFullScreen = WinGetPos($hFullScreen) If $bMultimonitor Then $iW_Dt = $aFullScreen[2] $iH_Dt = $aFullScreen[3] Else $iW_Dt = @DesktopWidth $iH_Dt = @DesktopHeight $aFullScreen[0] = "" $aFullScreen[1] = "" EndIf $hGUI = GUICreate($sTitle, $iW_Dt, $iH_Dt, $aFullScreen[0], $aFullScreen[1], $WS_POPUP, $WS_EX_TOPMOST) GUISetState(@SW_SHOW, $hGUI) GUISetCursor(16, 1) ;create canvas elements Local Const $hDC = _WinAPI_GetDC($hGUI) Local Const $hHBitmap = _WinAPI_CreateCompatibleBitmap($hDC, $iW_Dt, $iH_Dt) Local Const $hDC_backbuffer = _WinAPI_CreateCompatibleDC($hDC) Local Const $DC_obj = _WinAPI_SelectObject($hDC_backbuffer, $hHBitmap) Local Const $hMemDC = _WinAPI_CreateCompatibleDC($hDC) _WinAPI_SetStretchBltMode($hDC_backbuffer, $STRETCH_DELETESCANS) Local Const $hCanvas = _GDIPlus_GraphicsCreateFromHDC($hDC_backbuffer) _GDIPlus_GraphicsSetSmoothingMode($hCanvas, $GDIP_SMOOTHINGMODE_HIGHQUALITY) _GDIPlus_GraphicsSetPixelOffsetMode($hCanvas, $GDIP_PIXELOFFSETMODE_HIGHQUALITY) Local Const $hBrush_Clr = _GDIPlus_BrushCreateSolid(0xFF000000), _ $hBrush_FPS = _GDIPlus_BrushCreateSolid(0xFFFFFFFF), _ $hFormat_FPS = _GDIPlus_StringFormatCreate(), _ $hFamily_FPS = _GDIPlus_FontFamilyCreate("Arial"), _ $hFont_FPS = _GDIPlus_FontCreate($hFamily_FPS, 8), _ $tLayout_FPS = _GDIPlus_RectFCreate(0, 0, 130, 16) $iFPS = 0 GUISetOnEvent($GUI_EVENT_CLOSE, "_Exit_About") AdlibRegister("CalcFPS", 1000) Local $a[3], $b = 1, $c, $x, $e, $y, $w, $h, $w2 = $iW_Dt / 2, $h2 = $iH_Dt / 2, $q, $r If $iW_Dt > 1.5 * $iH_Dt Then $q = $iW_Dt $r = 0.75 * $iW_Dt Else $q = 1.5 * $iH_Dt $r = 0.75 * $iH_Dt EndIf Do For $e = 0 To 2 $a[$e] = $aImages[Mod(Floor($b) + $e, UBound($aImages))] Next $c = 2^(Mod($b, 1)) For $e = 0 To 2 $x = $w2 - $q / 2 * $c $y = $h2 - $r / 2 * $c $w = $q * $c $h = $r * $c $hObj = _WinAPI_SelectObject($hMemDC, $a[$e]) _WinAPI_StretchBlt($hDC_backbuffer, $x, $y, $w, $h, $hMemDC, 0, 0, $iW, $iH, $SRCCOPY) $c *= 0.5 Next $b += MouseZoom() IF $b < 0 Then $b = UBound($aImages) - $b _GDIPlus_GraphicsDrawStringEx($hCanvas, "FPS: " & $iShowFPS & " @ " & $iW_Dt & "x" & $iH_Dt & " px", $hFont_FPS, $tLayout_FPS, $hFormat_FPS, $hBrush_FPS) _WinAPI_BitBlt($hDC, 0, 0, $iW_Dt, $iH_Dt, $hDC_backbuffer, 0, 0, $SRCCOPY) $iFPS += 1 If $bExit Then ExitLoop Until Not Sleep(0) AdlibUnRegister("CalcFPS") ;release resources _GDIPlus_FontDispose($hFont_FPS) _GDIPlus_FontFamilyDispose($hFamily_FPS) _GDIPlus_StringFormatDispose($hFormat_FPS) _GDIPlus_BrushDispose($hBrush_Clr) _GDIPlus_BrushDispose($hBrush_FPS) _GDIPlus_GraphicsDispose($hCanvas) _WinAPI_SelectObject($hMemDC, $hObj) _WinAPI_DeleteDC($hMemDC) _WinAPI_SelectObject($hDC_backbuffer, $DC_obj) _WinAPI_DeleteDC($hDC_backbuffer) _WinAPI_DeleteObject($hHBitmap) _WinAPI_ReleaseDC($hGUI, $hDC) For $i = 0 To UBound($aImages) - 1 _WinAPI_DeleteObject($aImages[$i]) Next GUIDelete($hGUI) EndFunc ;==>GDIPlus_ZoomImage Func MouseZoom() ;https://www.arduino.cc/reference/en/language/functions/math/map/ Local $iInput = MouseGetPos(1), $iInMin = 0, $iInMax = @DesktopHeight, $iOutMin = 1, $iOutMax = -1, $iStep = 0.025 Return (($iInput - $iInMin) * ($iOutMax - $iOutMin) / ($iInMax - $iInMin) + $iOutMin) * $iStep EndFunc ;MouseZoom() Func _Exit_About() $bExit = True EndFunc ;==>_Exit_About Func CalcFPS() ;display FPS $iShowFPS = $iFPS $iFPS = 0 EndFunc ;==>CalcFPS Func Downloader() Local $i, $A = StringSplit("FUjD9hf gbHhxTR 8YyzJdR xP3aNkR 2Qi4fQr E6pW5Ky zmtWIBF Af7LtYp TuXy30d 3nKGLr2 hNoWscB mSBvv3K f4wJ70e mIt9XmM M4TkAyh P4L4qhd hNM6bTv VoT8JXM jqcGH0B DYVoN8n bOPQkOI NeaTfJ1 18ppMNr FZ3d8Jv HsoX2RP mjv4kzI 6rpJbef pySKauq WjNQYRV Ffooo8y Xei5XfD T5A415r LiV0VNB nGcwiO4 b1Gdjjy GE828iy eSQ7SLe 1mPyGgL GNtwJIr KxBlU7E aKXhms5 9Quu2wu Y07quDf r0yC5Qa 273fCkD 2wMyCUw FUjD9hf", " ", 2) Local $sURL For $i = 0 To UBound($A) - 1 If Not FileExists(@ScriptDir & "\Images\TheZoomquilt" & StringFormat("%02i.jpg", $i)) Then If Not FileExists(@ScriptDir & "\Images") Then DirCreate(@ScriptDir & "\Images") $sURL = "http://imgur.com/" & $A[Mod(20 + $i, 46)] & ".jpg" ConsoleWrite("Downloading " & $sURL & ": " & InetGet($sURL, @ScriptDir & "\Images\TheZoomquilt" & StringFormat("%02i.jpg", $i), 8) & " bytes" & @CRLF) ToolTip("Downloading images...Please wait! -> " & $i + 1 & " / " & UBound($A), MouseGetPos(0), MouseGetPos(1)) EndIf Next ToolTip("") EndFunc ;==>Downloader  
       
      Arkadia:
      ;coded by UEZ build 2018-01-10, idea and images taken from http://arkadia.xyz ;thanks to spudw2k for the MouseZoom function #pragma compile(Icon, "c:\Program Files (x86)\AutoIt3\Icons\au3.ico") #AutoIt3Wrapper_Run_Au3Stripper=y #Au3Stripper_Parameters=/so /pe /rm #AutoIt3Wrapper_Run_After=del /f /q "%scriptdir%\%scriptfile%_stripped.au3" #include <GDIPlus.au3> #include <GuiConstantsEx.au3> #include <WindowsConstants.au3> _GDIPlus_Startup() Global $hGUI, $iFPS = 0, $iShowFPS = 0, $bExit, $iW, $iH Global Const $sTitle = "GDI Image Zoom v2.2.1 coded by UEZ" AutoItSetOption("GUIOnEventMode", 1) Downloader() GDIPlus_ZoomImage() AutoItSetOption("GUIOnEventMode", 0) _GDIPlus_Shutdown() Func GDIPlus_ZoomImage($bMultimonitor = False) $bExit = False Local $i, $aImages[49], $hImage, $hObj ConsoleWrite("Loading images from local disk..." & @CRLF) Local $fTimer = TimerInit() For $i = 0 To UBound($aImages) - 1 $hImage = _GDIPlus_ImageLoadFromFile(@ScriptDir & "\Images\Arkadia" & $i & ".jpg") $aImages[$i] = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hImage) _GDIPlus_ImageDispose($hImage) Next ConsoleWrite(UBound($aImages) & " images loaded in " & TimerDiff($fTimer) & " ms" & @CRLF) Local $tDim = DllStructCreate($tagBITMAP) DllCall("GDI32.dll", "int", "GetObject", "int", $aImages[0], "int", DllStructGetSize($tDim), "ptr", DllStructGetPtr($tDim)) $iW = $tDim.bmWidth $iH = $tDim.bmHeight Local $hFullScreen = WinGetHandle("[TITLE:Program Manager;CLASS:Progman]"), $aFullScreen[4], $iW_Dt, $iH_Dt $aFullScreen = WinGetPos($hFullScreen) If $bMultimonitor Then $iW_Dt = $aFullScreen[2] $iH_Dt = $aFullScreen[3] Else $iW_Dt = @DesktopWidth $iH_Dt = @DesktopHeight $aFullScreen[0] = "" $aFullScreen[1] = "" EndIf $hGUI = GUICreate($sTitle, $iW_Dt, $iH_Dt, $aFullScreen[0], $aFullScreen[1], $WS_POPUP, $WS_EX_TOPMOST) GUISetState(@SW_SHOW, $hGUI) GUISetCursor(16, 1) ;create canvas elements Local Const $hDC = _WinAPI_GetDC($hGUI) Local Const $hHBitmap = _WinAPI_CreateCompatibleBitmap($hDC, $iW_Dt, $iH_Dt) Local Const $hDC_backbuffer = _WinAPI_CreateCompatibleDC($hDC) Local Const $DC_obj = _WinAPI_SelectObject($hDC_backbuffer, $hHBitmap) Local Const $hMemDC = _WinAPI_CreateCompatibleDC($hDC) _WinAPI_SetStretchBltMode($hDC_backbuffer, $STRETCH_DELETESCANS) Local Const $hCanvas = _GDIPlus_GraphicsCreateFromHDC($hDC_backbuffer) _GDIPlus_GraphicsSetSmoothingMode($hCanvas, $GDIP_SMOOTHINGMODE_HIGHQUALITY) _GDIPlus_GraphicsSetPixelOffsetMode($hCanvas, $GDIP_PIXELOFFSETMODE_HIGHQUALITY) Local Const $hBrush_Clr = _GDIPlus_BrushCreateSolid(0xFF000000), _ $hBrush_FPS = _GDIPlus_BrushCreateSolid(0xFFFFFFFF), _ $hFormat_FPS = _GDIPlus_StringFormatCreate(), _ $hFamily_FPS = _GDIPlus_FontFamilyCreate("Arial"), _ $hFont_FPS = _GDIPlus_FontCreate($hFamily_FPS, 8), _ $tLayout_FPS = _GDIPlus_RectFCreate(0, 0, 130, 16) $iFPS = 0 GUISetOnEvent($GUI_EVENT_CLOSE, "_Exit_About") AdlibRegister("CalcFPS", 1000) Local $a[3], $b = 1, $c, $x, $e, $y, $w, $h, $w2 = $iW_Dt / 2, $h2 = $iH_Dt / 2, $q, $r If $iW_Dt > 1.5 * $iH_Dt Then $q = $iW_Dt $r = 0.75 * $iW_Dt Else $q = 1.5 * $iH_Dt $r = 0.75 * $iH_Dt EndIf Do For $e = 0 To 2 $a[$e] = $aImages[Mod(Floor($b) + $e, UBound($aImages))] Next $c = 2^(Mod($b, 1)) For $e = 0 To 2 $x = $w2 - $q / 2 * $c $y = $h2 - $r / 2 * $c $w = $q * $c $h = $r * $c $hObj = _WinAPI_SelectObject($hMemDC, $a[$e]) _WinAPI_StretchBlt($hDC_backbuffer, $x, $y, $w, $h, $hMemDC, 0, 0, $iW, $iH, $SRCCOPY) $c *= 0.5 Next $b += MouseZoom() IF $b < 0 Then $b = UBound($aImages) - $b _GDIPlus_GraphicsDrawStringEx($hCanvas, "FPS: " & $iShowFPS & " @ " & $iW_Dt & "x" & $iH_Dt & " px", $hFont_FPS, $tLayout_FPS, $hFormat_FPS, $hBrush_FPS) _WinAPI_BitBlt($hDC, 0, 0, $iW_Dt, $iH_Dt, $hDC_backbuffer, 0, 0, $SRCCOPY) $iFPS += 1 If $bExit Then ExitLoop Until Not Sleep(0) AdlibUnRegister("CalcFPS") ;release resources _GDIPlus_FontDispose($hFont_FPS) _GDIPlus_FontFamilyDispose($hFamily_FPS) _GDIPlus_StringFormatDispose($hFormat_FPS) _GDIPlus_BrushDispose($hBrush_Clr) _GDIPlus_BrushDispose($hBrush_FPS) _GDIPlus_GraphicsDispose($hCanvas) _WinAPI_SelectObject($hMemDC, $hObj) _WinAPI_DeleteDC($hMemDC) _WinAPI_SelectObject($hDC_backbuffer, $DC_obj) _WinAPI_DeleteDC($hDC_backbuffer) _WinAPI_DeleteObject($hHBitmap) _WinAPI_ReleaseDC($hGUI, $hDC) For $i = 0 To UBound($aImages) - 1 _WinAPI_DeleteObject($aImages[$i]) Next GUIDelete($hGUI) EndFunc ;==>GDIPlus_ZoomImage Func MouseZoom() ;https://www.arduino.cc/reference/en/language/functions/math/map/ Local $iInput = MouseGetPos(1), $iInMin = 0, $iInMax = @DesktopHeight, $iOutMin = 1, $iOutMax = -1, $iStep = 0.025 Return (($iInput - $iInMin) * ($iOutMax - $iOutMin) / ($iInMax - $iInMin) + $iOutMin) * $iStep EndFunc ;MouseZoom() Func _Exit_About() $bExit = True EndFunc ;==>_Exit_About Func CalcFPS() ;display FPS $iShowFPS = $iFPS $iFPS = 0 EndFunc ;==>CalcFPS Func Downloader() Local $sURL, $i For $i = 0 To 48 If Not FileExists(@ScriptDir & "\Images\Arkadia" & $i & ".jpg") Then If Not FileExists(@ScriptDir & "\Images") Then DirCreate(@ScriptDir & "\Images") $sURL = "http://arkadia.xyz/images/arkadia" & $i & ".jpg" ConsoleWrite("Downloading " & $sURL & ": " & InetGet($sURL, @ScriptDir & "\Images\Arkadia" & $i & ".jpg", 8) & " bytes" & @CRLF) ToolTip("Downloading images...Please wait! -> " & $i + 1 & " / " & $i, MouseGetPos(0), MouseGetPos(1)) EndIf Next ToolTip("") EndFunc ;==>Downloader  
      The missing images will be download and saved to script dir in folder images. Due to internal integer format of the GDI functions the screen is little bit wobbling.
       
      Happy watching. 
    • Miliardsto
      By Miliardsto
      Hello I have problem with my object drawn in gdi
      Func drawTriangle($tabName,$gui_active = 0) _GDIPlus_Startup() ;initialize GDI+ Local $hGraphics = _GDIPlus_GraphicsCreateFromHWND($sGUI[$gui_active]) ;create a graphics object from a window handle _GDIPlus_GraphicsSetSmoothingMode($hGraphics, $GDIP_SMOOTHINGMODE_HIGHQUALITY) ;sets the graphics object rendering quality (antialiasing) Local $hBrush = _GDIPlus_BrushCreateSolid(0xFFEFEFEF) ;color format AARRGGBB (hex) Local $aPoints[5][3] $aPoints[0][0] = 4 $aPoints[1][0] = 0.0 ; left $aPoints[1][1] = 0.0 ; top $aPoints[2][0] = 0.0 ; left $aPoints[2][1] = 30.0 ; top $aPoints[3][0] = 80.0 ; left $aPoints[3][1] = 30.0 ; top $aPoints[4][0] = 110.0 ; left $aPoints[4][1] = 0.0 ; top _GDIPlus_GraphicsFillPolygon($hGraphics, $aPoints, $hBrush) ;draw the triangle Local $fBrush = _GDIPlus_BrushCreateSolid(0xFFAAAAAA) ;color format AARRGGBB (hex) Local $sString = $tabName, $aInfo ; from the func param Local $hFormat, $hFamily, $hFont, $tLayout $hFormat = _GDIPlus_StringFormatCreate() $hFamily = _GDIPlus_FontFamilyCreate("Segoe UI") $hFont = _GDIPlus_FontCreate($hFamily, 12, 2) $tLayout = _GDIPlus_RectFCreate(6, 2) $aInfo = _GDIPlus_GraphicsMeasureString($hGraphics, $sString, $hFont, $tLayout, $hFormat) _GDIPlus_GraphicsDrawStringEx($hGraphics, $sString, $hFont, $aInfo[0], $hFormat, $fBrush) ;_GDIPlus_GraphicsDrawString($hGraphics, $tabName, 6, 3, "Segoe UI", 12) ; write text ;cleanup GDI+ resources _GDIPlus_FontDispose($hFont) _GDIPlus_FontFamilyDispose($hFamily) _GDIPlus_StringFormatDispose($hFormat) _GDIPlus_BrushDispose($hBrush) _GDIPlus_GraphicsDispose($hGraphics) _GDIPlus_Shutdown() EndFunc After this code execution I got new object rectangle
      Global $ma_border = GUICtrlCreateGraphic(100, 180, 40, 40) GUICtrlSetGraphic($ma_border, $GUI_GR_COLOR, 0x00000, $COLOR_BLUE) GUICtrlSetGraphic($ma_border, $GUI_GR_RECT, 0, 0, 40, 40) GUICtrlSetState(-1,$GUI_DISABLE) And what happens is first func = draw rectangle is pushed to parameters from GUICtrlCreateGraphic func. Left: 100, Top: 180.
      I can simplu reverse order of these func execution but There is too much things to change in my code.
      Can something be done to prevent this slipping?
    • Larnil
      By Larnil
      This script generates Barnsleys Fractal Fern using script only.
      ; version 2017-10-03 ; Barnsley Fractal Fern ; by larnil #include <GUIConstants.au3> Dim $x, $y, $xn, $yn, $n, $r, $dc $WinSize = 800 ; window size ;Create graphics windows AutoItSetOption("GUIOnEventMode", 1) $GUI = GUICreate("Barnsley Fractal Fern", $WinSize, $WinSize, -1, -1) $Graphic = GuiCtrlCreateGraphic(0, 0, $WinSize, $WinSize) GUICtrlSetBkColor(-1, 0x000000) GUICtrlSetGraphic(-1,$GUI_GR_COLOR, 0x00ff00) GUISetState(@SW_SHOW) GUISetOnEvent($GUI_EVENT_CLOSE,"Bye") ;Main $start = TimerInit() _Fern(800) ; hight of fern - can be larger than window MsgBox(0,"Time taken:",Round(TimerDiff($start)/1000,3) &" seconds") While 1 Sleep(100) WEnd Func Bye() Exit EndFunc Func _Fern($height) $f = $height/10.6 ; scale factor. Complete fern is within 0 <= y <= 9.9983 (with no scale) $offset_x = $height/2 - $height/40 ; Side adjustment. Fern is within −2.1820 < x < 2.6558 (with no scale) For $n = 1 To $height*200 ; Number of iterations $r = Random(0, 99, 1) Select Case $r < 85 ; 0-84 = 85% of the time $xn = 0.85 * $x + 0.04 * $y $yn = -0.04 * $x + 0.85 * $y + 1.6 Case $r > 84 AND $r < 92 ; 85-91 = 7% of the time $xn = 0.2 * $x - 0.26 * $y $yn = 0.23 * $x + 0.22 * $y + 1.6 Case $r > 91 AND $r < 99 ; 92-98 = 7% of the time $xn = -0.15 * $x + 0.28 * $y $yn = 0.26 * $x + 0.24 * $y + 0.44 Case Else ; 99-99 = 1% of the time $xn = 0 $yn = 0.16 * $y EndSelect $x = $xn $y = $yn GUICtrlSetGraphic($Graphic, $GUI_GR_PIXEL, $offset_x + $x * $f, $height - $y * $f) Next GUICtrlSetGraphic($Graphic, $GUI_GR_REFRESH) EndFunc ;==> Fern  
      Here is another example where I have used GDI (my very first attempt at using GDI by the way). This script can generate much larger Ferns and save them to file (png). I have used this script to generate a 20000 x 20000 pixel @ 600 dpi image. Looks really good printed out in full size.
      #include <GDIPlus.au3> #include <GUIConstantsEx.au3> ; Param Local Const $iPxColor = 0xFF00FF00 ; Pixel color for fractal Alpha/R/G/B Local Const $iBgColor = 0xFFFFFFFF ; Background color for image Alpha/R/G/B Local Const $iSize = 1000 ; Hight of fern in pixels - image will have this hight and width too Local Const $iIter = $iSize*400 ; Number of iterations - $iSize * 200 is a good starting point ; Call function ;$start = TimerInit() _Fern($iSize,$iIter) ;MsgBox(0,"Time taken:",Round(TimerDiff($start)/1000,3) &" seconds") ; Function for generating Barnsley Fractal Fern Func _Fern($Size,$Iter) _GDIPlus_Startup() ; initialize GDI+ Local $hBitmap = _GDIPlus_BitmapCreateFromScan0($Size, $Size) ; create an empty bitmap Local $hBmpCtxt = _GDIPlus_ImageGetGraphicsContext($hBitmap) ; get the graphics context of the image _GDIPlus_GraphicsClear($hBmpCtxt, $iBgColor) ; Set the background color for empty bitmap ; Here the magic happens $x=0 ; init $y=0 ; init $f = $Size/10.6 ; scale factor. Complete fern is within 0 <= y <= 9.9983 (with no scale) $offset_x = $Size/2 - $Size/40 ; Side adjustment. Fern is within −2.1820 < x < 2.6558 (with no scale) For $n = 1 To $Iter ; Number of iterations $r = Random(0, 99, 1) Select Case $r < 85 ; 0-84 = 85% of the time $xn = 0.85 * $x + 0.04 * $y $yn = -0.04 * $x + 0.85 * $y + 1.6 Case $r > 84 AND $r < 92 ; 85-91 = 7% of the time $xn = 0.2 * $x - 0.26 * $y $yn = 0.23 * $x + 0.22 * $y + 1.6 Case $r > 91 AND $r < 99 ; 92-98 = 7% of the time $xn = -0.15 * $x + 0.28 * $y $yn = 0.26 * $x + 0.24 * $y + 0.44 Case Else ; 99-99 = 1% of the time $xn = 0 $yn = 0.16 * $y EndSelect $x = $xn $y = $yn _GDIPlus_BitmapSetPixel($hBitmap, $offset_x + $x * $f, $Size - $y * $f, $iPxColor) ; Change pixel color for calculated X,Y Next ; ==> End of magic $File = "\Fractal_Fern_"&StringRight(Hex($iPxColor),6)&"-"&StringRight(Hex($iBgColor),6)&"-"&$iSize&".png" _GDIPlus_ImageSaveToFile($hBitmap, @MyDocumentsDir & $File) ;save bitmap to disk ShellExecute(@MyDocumentsDir & $File); Show it to the world in your default image viewer ; Cleanup GDI+ resources _GDIPlus_GraphicsDispose($hBmpCtxt) _GDIPlus_BitmapDispose($hBitmap) _GDIPlus_Shutdown() EndFunc ;==> _Fern  
       

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