TwistedXion

Help with game

2 posts in this topic

#1 ·  Posted

Ok so I'm making a game in auto it and I need some help with optimizing the code(making it shorter/faster or better ways of doing things) and if you could when you make suggestions please explain why you suggest those changes as I'm very new to autoit and am doing this project just to learn more about the language (first computer language I have ever tried to learn)

thanks for any help in advance, also you may need to uncomment the #requireAdmin as it does need to make a dir to save a .ini file where all the info about your character.

 

ps I know it's not much of a game but I have only been working on the code for a few hours and I will be adding a lot more stuff, so this is by no mean finished. 

#include <ButtonConstants.au3>
#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>
#include <ProgressConstants.au3>
#include <StaticConstants.au3>
;~ #RequireAdmin
Global $nClickButtonCount = 0
Global $pDamage = 0
Global $bDamage = 0
Global $fPath = @AppDataCommonDir & "\Fantom\Path"
Global $pGold = IniRead($fPath & "\" & "InFo", "Item", "Gold", "1000")
Global $cTName = IniRead($fPath & "\" & "InFo", "Name", "ToonName", "")
Global $cUName = IniRead($fPath & "\" & "InFo", "Name", "UserName", "")

#Region ### START mm GUI section ###
$mm = GUICreate("MainMenu", 238, 199, 337, 189)
$tName = GUICtrlCreateInput($cTName, 64, 64, 113, 21)
$uName = GUICtrlCreateInput($cUName, 64, 120, 113, 21)
GUICtrlCreateLabel("ToonName", 90, 40, 57, 17)
GUICtrlCreateLabel("UserName", 91, 96, 54, 17)
$Enter = GUICtrlCreateButton("Enter", 90, 151, 57, 41)
GUISetState(@SW_SHOW, $mm)
#EndRegion ### START mm GUI section ###

#Region ### START Town GUI section ###
$Town = GUICreate("Town", 387, 316, 396, 122)
$TGroup1 = GUICtrlCreateGroup("", 0, 0, 385, 313)
$TButton1 = GUICtrlCreateButton("Inn", 8, 8, 57, 33)
$TButton2 = GUICtrlCreateButton("Wild", 320, 8, 57, 33)
$TButton3 = GUICtrlCreateButton("Gen store", 8, 48, 57, 33)
GUISetState(@SW_HIDE, $Town)
#EndRegion ### START Town GUI section ###

#Region ### START Wild GUI section ###
$Wild = GUICreate("Wild", 387, 316, 396, 122)
$WGroup1 = GUICtrlCreateGroup("", 0, 0, 385, 313)
$WButton1 = GUICtrlCreateButton("Town", 8, 8, 57, 33)
$WButton2 = GUICtrlCreateButton("Fight", 320, 8, 57, 33)
GUISetState(@SW_HIDE, $Wild)
#EndRegion ### START Wild GUI section ###

#Region ### START Fight GUI section ###
$Fight = GUICreate("Fight", 390, 319, 396, 122)
$listview = GUICtrlCreateListView("Your Damage | Eneime Damage | Your HP | Eneime HP", 2, 146, 386, 150)
$Progress1 = GUICtrlCreateProgress(8, 32, 185, 25)
$Progress2 = GUICtrlCreateProgress(200, 32, 185, 25)
$YourHP = GUICtrlCreateLabel("YourHP", 8, 8, 41, 17)
$EneimeHP = GUICtrlCreateLabel("EneimeHP", 200, 8, 56, 17)
$Start = GUICtrlCreateButton("Start", 158, 80, 73, 41)
$Attack = GUICtrlCreateButton("Attack", 158, 80, 73, 41)
GUISetState(@SW_HIDE, $Fight)
#EndRegion ### START Fight GUI section ###

#Region ### START Inn GUI section ###
$Inn = GUICreate("Inn", 390, 319, 396, 122)
$hpdisplay = GUICtrlCreateLabel("You have " & $pGold & " gold", 16, 8, 100, 100)
$fullH = GUICtrlCreateButton("Heal", 8, 111, 73, 57)
$drink = GUICtrlCreateButton("Drink", 120, 111, 73, 57)
$eat = GUICtrlCreateButton("eat", 232, 111, 73, 57)
$bttown = GUICtrlCreateButton("town", 8, 250, 73, 57)
$fRHP = GUICtrlCreateLabel("Fully Restore HP", 0, 96, 83, 17)
$aHPlDam = GUICtrlCreateLabel("Adds more HP" & @LF & "lowers Dammage", 232, 80, 83, 30)
$Label1 = GUICtrlCreateLabel("Add more Dammage" & @LF & "Lower HP", 120, 80, 100, 30)
GUISetState(@SW_HIDE, $Inn)
#EndRegion ### START Inn GUI section ###

While 1
    $nMsg = GUIGetMsg()
    Switch $nMsg
        Case $GUI_EVENT_CLOSE
            Exit
        Case $Enter
            $iniTName = GUICtrlRead($tName)
            $iniUName = GUICtrlRead($uName)
            DirCreate($fPath)
            IniWrite($fPath & "\" & "InFo", "Name", "ToonName", $iniTName)
            IniWrite($fPath & "\" & "InFo", "Name", "UserName", $iniUName)
            GUIDelete($mm)
            GUISetState(@SW_SHOW, $Town)
        Case $TButton2
            GUISetState(@SW_HIDE, $Town)
            GUISetState(@SW_SHOW, $Wild)
        Case $WButton1
            GUISetState(@SW_HIDE, $Wild)
            GUISetState(@SW_SHOW, $Town)
        Case $WButton2
            GUISetState(@SW_HIDE, $Wild)
            GUISetState(@SW_SHOW, $Fight)
        Case $Start
            GUICtrlDelete($Start)
            GUISetState(@SW_SHOW)
            Start()
        Case $Attack
            Dice()
        Case $TButton1
            GUISetState(@SW_HIDE, $Town)
            GUISetState(@SW_SHOW, $Inn)
        Case $bttown
            GUISetState(@SW_HIDE, $Inn)
            GUISetState(@SW_SHOW, $Town)
        Case $fullH
            GUICtrlSetData($Progress1, 100)
            If $pGold >= 100 Then
                IniWrite($fPath & "\" & "InFo", "Item", "Gold", $pGold - 100)
                $pGold = IniRead($fPath & "\" & "InFo", "Item", "Gold", "1000")
                GUICtrlSetData($hpdisplay, "You have " & $pGold & " gold")
            Else
                MsgBox(1, "Sorry", "You do not have enough gold for that action", 1)
            EndIf
    EndSwitch
WEnd

Func Start()
    GUICtrlSetData($Progress1, 100)
    GUICtrlRead($Progress1)
    GUICtrlSetData($Progress2, 100)
    GUICtrlRead($Progress2)
EndFunc   ;==>Start

Func Dice()
    Global $pDamage = Random(1, 20, 1)
    Global $bDamage = Random(1, 20, 1)
    Global $gGold = Random(0, 50, 1)
    Damage()
EndFunc   ;==>Dice

Func Damage()
    $cpHP = GUICtrlRead($Progress1)
    $cbHP = GUICtrlRead($Progress2)
    $pHP = $cpHP - $bDamage
    $bHP = $cbHP - $pDamage
    GUICtrlSetData($Progress1, $pHP)
    GUICtrlSetData($Progress2, $bHP)
    GUICtrlRead($Progress1)
    GUICtrlRead($Progress2)
    $listview = GUICtrlCreateListView("Your Damage | Eneime Damage | Your HP | Eneime HP", 2, 146, 386, 150)
    GUICtrlCreateListViewItem($pDamage & "|" & $bDamage & "|" & $pHP & "|" & $bHP, $listview)

    If $pHP <= 0 And $bHP <= 0 Then
        IniWrite($fPath & "\" & "InFo", "Item", "Gold", $pGold + $gGold)
        GUICtrlDelete($listview)
        GUISetState(@SW_HIDE, $Fight)
        GUISetState(@SW_SHOW, $Town)
        Global $pGold = IniRead($fPath & "\" & "InFo", "Item", "Gold", "1000")
        MsgBox(1, "Draw", "You Draw..." & @LF & "You get " & $gGold & " gold" & @LF & " you now have " & $pGold)
        GUICtrlSetData($Progress2, 100)
    ElseIf $bHP <= 0 Then
        IniWrite($fPath & "\" & "InFo", "Item", "Gold", $pGold + $gGold)
        GUICtrlDelete($listview)
        GUISetState(@SW_HIDE, $Fight)
        GUISetState(@SW_SHOW, $Town)
        Global $pGold = IniRead($fPath & "\" & "InFo", "Item", "Gold", "1000")
        MsgBox(1, "Win", "You win..." & @LF & "You get " & $gGold & " gold" & @LF & " you now have " & $pGold)
        GUICtrlSetData($Progress2, 100)
    ElseIf $pHP <= 0 Then

        GUICtrlDelete($listview)
        GUISetState(@SW_HIDE, $Fight)
        GUISetState(@SW_SHOW, $Town)
        GUICtrlSetData($Progress2, 100)
        Global $pGold = IniRead($fPath & "\" & "InFo", "Item", "Gold", "1000")
        MsgBox(1, "Death", "You died...")
        $t = MsgBox(4, "Dead", "Would you like to revive")

        If $t = 6 Then
            $pGold = IniRead($fPath & "\" & "InFo", "Item", "Gold", "1000")
            If $pGold < 25 Then
                GUICtrlSetData($Progress1, 75)
            Else
                $pGold = $pGold - 25
                GUICtrlSetData($Progress1, 100)
                Global $pGold = IniRead($fPath & "\" & "InFo", "Item", "Gold", "1000")
                IniWrite($fPath & "\" & "InFo", "Item", "Gold", $pGold + $gGold)
                MsgBox(1, "Revived", "Your new gold amount is " & $pGold)
            EndIf

        ElseIf $t = 7 Then
            Exit
        EndIf
    EndIf
EndFunc   ;==>Damage

 

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#2 ·  Posted (edited)

Your game is neat.

I'd like to show off some skills with graphics.  If you are interested in graphics you might be able to learn from these scripts.

There is a bug with loading world chunks too often, but that aside this code runs a pretty smooth world environment in AutoIt.

 

Have a look here.

http://songersoft.com/programming/dw3_remake/dw3_remake_about.phtml

The map editor script has all of this code.

Edited by Xandy

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