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Hi, i have a source code of "Danny35d" and i have 2 main question that are:
How to extract this function's results (Datas are as Array) to combo-box without set number of datas? When i type 1, 2 in _SystemUsers($AccountType = 0) to get only Local or Domain users, it just give me both of them, it's old problem of this function, please share us debugged code :)❤ #include <Array.au3> $Users = _ArrayToString(_SystemUsers(), "|", 1) ConsoleWrite($Users & @CRLF) #cs =============================================================================== Function: _SystemUsers($AccountType = 0) Description: Return an array with the local or domain username Parameter(s): $AccountType: Local, domain or both username 0 = Local and Domain usernames 1 = Local usernames only 2 = Domain usernames only Returns: An array with the list of usernames - Succeeded @error 1 - Didn't query any username @error 2 - Failed to create Win32_SystemUsers object @error 3 - Invalid $AccountType Author(s): Danny35d #ce =============================================================================== Func _SystemUsers($AccountType = 0) Local $aSystemUsers Local $wbemFlagReturnImmediately = 0x10, $wbemFlagForwardOnly = 0x20 Local $colItems = "", $strComputer = "localhost" If Not StringRegExp($AccountType, '') Then Return SetError(3, 3, '') $objWMIService = ObjGet("winmgmts:\\" & $strComputer & "\root\CIMV2") $colItems = $objWMIService.ExecQuery("SELECT * FROM Win32_SystemUsers", "WQL", _ $wbemFlagReturnImmediately + $wbemFlagForwardOnly) If IsObj($colItems) Then For $objItem In $colItems $Output = StringSplit($objItem.PartComponent, ',') If IsArray($Output) Then $Temp = StringReplace(StringTrimLeft($Output, StringInStr($Output, '=', 0, -1)), '"', '') If $AccountType = 0 Or ($AccountType = 1 And @ComputerName = $Temp) Then $aSystemUsers &= StringReplace(StringTrimLeft($Output, StringInStr($Output, '=', 0, -1)), '"', '') & '|' ElseIf $AccountType = 2 And @ComputerName <> $Temp Then $aSystemUsers &= StringReplace(StringTrimLeft($Output, StringInStr($Output, '=', 0, -1)), '"', '') & '|' EndIf EndIf Next $aSystemUsers = StringTrimRight($aSystemUsers, 1) If $aSystemUsers = '' Then Return(SetError(1, 1, $aSystemUsers)) Return(SetError(0, 0, StringSplit($aSystemUsers, '|'))) Else $aSystemUsers = '' Return(SetError(2, 2, $aSystemUsers)) EndIf EndFunc ;==>_SystemUsers Thanks to your best Team.
I have one special Combo-box [with BitOR($CBS_DROPDOWNLIST, $GUI_SS_DEFAULT_COMBO, $CBS_SIMPLE) ] and if I press one button I want to change the Combo-box's background color, and after I press Button B I want to change it to the basic settings and it not works.
I wanna do this with one combo-box.
I have already tried several methods and I tried GUICtrlComboSetColors that I have found on this forum.
(But this methods works perfectly with Cobo boxes that don't have BitOR($CBS_DROPDOWNLIST, $GUI_SS_DEFAULT_COMBO, $CBS_SIMPLE).
Here is the example code
#include <ButtonConstants.au3> #include <ComboConstants.au3> #include <GUIConstantsEx.au3> #include <WindowsConstants.au3> #Region ### START Koda GUI section ### Form= ;$CBS_DROPDOWNLIST ;$GUI_SS_DEFAULT_COMBO $Form1 = GUICreate("Form1", 504, 249, 252, 227) $Combo1 = GUICtrlCreateCombo("", 136, 24, 193, 25,BitOR($CBS_DROPDOWNLIST, $GUI_SS_DEFAULT_COMBO, $CBS_SIMPLE)) ; I want to change this special combo's background color if I press button 1 $Button1 = GUICtrlCreateButton("Button1", 112, 96, 75, 25) $Button2 = GUICtrlCreateButton("Button2", 264, 96, 75, 25) GUISetState(@SW_SHOW) #EndRegion ### END Koda GUI section ### GUICtrlSetData($Combo1," " & "|" & "apple" & "|" & "banana" & "|" & "cherry" ," ") While 1 $nMsg = GUIGetMsg() Switch $nMsg Case $GUI_EVENT_CLOSE Exit Case $Button1 GUICtrlSetBkColor($Combo1,0x0078D7) Case $Button2 ;Makes the original bc color GUICtrlSetBkColor($Combo1,0xFFFFFF) EndSwitch WEnd
Thanks you in advance your help
Heres a function for searching for a bitmap within another bitmap. The heart of it is written assembly (source included) and working pretty quick I feel. I have included an example which is pretty basic and should be easily enough for anyone to get the concept.
You will be given a small blue window that will take a screencapture of that size:
It will then take a full screenshot and highlight all locations that it found
Please let me know if you have any issues or questions. Thanks!
Rewrote for fasmg. Added full source with everything needed to modify
GAMERS - Asking for help with ANY kind of game automation is against the forum rules. DON'T DO IT.
What's new section:
Snowman_Sky is game using MapIt engine. MapIt will evolve here for a little bit.
Download: [ http://songersoft.com/programming/Snowman_Sky.zip ]
Video demonstrating new sprite_sheet class and weather effect.
Working on the Class section of the Character Sheet.
Which is what makes multiclassing possible.
Changing the value of Class will load the stored value for XP. Lvl will be updated to the XP tier.
Hit points are then rolled for each level of all learned classes. Hit dice are specific to each class and a Constitution modifier is added to each roll of hit die.
NOTE: TOPIC HAS BEEN MERGED TO HERE: MapIt Quest
Special thanks: AdmiralAlkex, Melba23, MrCrearoR, Dragon Warrior 3, SDL
MapIt is a tile world editor. MapIt was built around the concept of reversing Dragon Warrior map images. MapIt can take image input and produce a tile and world array.
Changing and replacing tile / world data is easy. B/c tile world editor.
CTRL+R in image above to signal replace tile action and I use "G" to Get the tile under mouse.
A full list of hotkeys can be assigned in the: Help Menu\Hotkeys
MapParser is a C++ project that scans images for unique tiles.
MapIt can be downloaded without MapParser. MapParser can be toggled off in the Scan_Image dialog. Without MapParser, MapIt will use the Scan_Tiles() function written in AutoIt ; which is 100 * slower Idk. If MapParser.exe will not run for you: Installing Visual C++ Redistributable for Visual Studio 2015 should fix it: https://www.microsoft.com/en-us/download/details.aspx?id=48145
You can start with example world and tiles.
Example world was made following these steps:
Started with a tile map image of DragonWarrior3 town of: Reeve From MapIt World Menu \ New \ Scan_Image dialog, I set the area to exclude the key legend to the far right of image. After scanning the map image to world and tile array. I removed a few of the map artifacts. More work could be done on this world; removing unwanted tiles, but it is fine for now. I saved my world to disk. This creates folder: Worldname: Containing folder of Tiles and a Worldname.txt. Using The Gimp, I edited some tiles to have a transparent color: Stairs, Trees, Desk Tables, Chest-of-drawers, Chairs, Signs, Doors, Beds. I changed the world layers to 2: World Menu \ Properties. F9 Finds all selected tile on current layer and changes to a new selected tile on new layer. I used F9 to change all Trees on layer: 0 to Trees on layer: 1. Then I used F9 to change all Trees on layer: 0 to Grass on layer: 0
In this video you can see how I used the Tile Menu \ Replace From Disk option to remap tile images to my custom tiles. Conveniently my tiles already have a transparent pixel.
See video for how that was done:
To use the example world:
First unzip the world save file: http://songersoft.com/programming/mapit/worlds/Reeve_Swapped.zip From the World Menu: choose \Load Navigate to the Reeve_Swapped.txt located in the extracted zip. Or you can scan any image.
The map images I used are here: http://www.realmofdarkness.net/dq/games/nes/dw3/maps/world
For download, videos, and example of created world file data; please visit the MapIt webpage: http://songersoft.com/programming/mapit/mapit_about.phtml