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Autoit Crash with DLLCall[SOLVED]


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Hello,

My example program keeps crashing after the window appears. It exits with code: >"C:\Program Files (x86)\AutoIt3\SciTE\..\autoit3.exe" /ErrorStdOut "C:\Users\Username\Documents\Code\AuotIt\SDLTest2.au3"    
>Exit code: 3221225477    Time: 3.182

Wrapper Code

Global Const $SDL_INIT_TIMER = 1
Global Const $SDL_INIT_AUDIO = 16
Global Const $SDL_INIT_VIDEO = 32
Global Const $SDL_INIT_JOYSTICK = 512
Global Const $SDL_INIT_HAPTIC = 4096
Global Const $SDL_INIT_GAMECONTROLLER = 8192
Global Const $SDL_INIT_EVENTS = 16384
Global Const $SDL_INIT_NOPARACHUTE = 1048576
Global Const $SDL_INIT_EVERYTHING = BitOR($SDL_INIT_TIMER, $SDL_INIT_AUDIO, $SDL_INIT_VIDEO, $SDL_INIT_EVENTS, $SDL_INIT_JOYSTICK, $SDL_INIT_HAPTIC,$SDL_INIT_GAMECONTROLLER)

Global Const $SDL_WINDOW_FULLSCREEN = 1
Global Const $SDL_WINDOW_OPENGL = 2
Global Const $SDL_WINDOW_SHOWN = 4
Global Const $SDL_WINDOW_HIDDEN = 8
Global Const $SDL_WINDOW_BORDERLESS = 16
Global Const $SDL_WINDOW_RESIZABLE = 32
Global Const $SDL_WINDOW_MINIMIZED = 64
Global Const $SDL_WINDOW_MAXIMIZED = 128
Global Const $SDL_WINDOW_INPUT_GRABBED = 256
Global Const $SDL_WINDOW_INPUT_FOCUS = 512
Global Const $SDL_WINDOW_MOUSE_FOCUS = 1024
Global Const $SDL_WINDOW_FULLSCREEN_DESKTOP = BitOR($SDL_WINDOW_FULLSCREEN, 256)
Global Const $SDL_WINDOW_FOREIGN = 2048
Global Const $SDL_WINDOW_HIGHDPI = 8192
Global Const $SDL_WINDOW_ALWAYS_ON_TOP = 32768

Global Const $SDL_WINDOWPOS_CENTERED_MASK = 805240832
Global Const $SDL_WINDOWPOS_CENTERED_DISPLAY = $SDL_WINDOWPOS_CENTERED_MASK
Global Const $SDL_WINDOWPOS_CENTERED = $SDL_WINDOWPOS_CENTERED_DISPLAY
Global Const $SDL_WINDOWPOS_ISCENTERED = $SDL_WINDOWPOS_CENTERED_MASK

Func SDL_Init($flags)
   Local $xSDL_Init = DllCall($SDL,"uint:cdecl","SDL_Init","uint", $flags)
   Return $xSDL_Init[0]
EndFunc

Func SDL_Quit()
   $xSDL_Quit = DllCall($SDL,"none","SDL_Quit")
   Return $xSDL_Quit[0]
EndFunc

Func SDL_CreateWindow($title,$x,$y,$w,$h,$flags)
   Local $xSDL_CreateWindow = DllCall($SDL,"ptr:cdecl","SDL_CreateWindow","str",$title,"int",$x,"int",$y,"int",$w,"int",$h,"uint",$flags)
   Return $xSDL_CreateWindow[0]
EndFunc

Func SDL_DestroyWindow($win)
   $xSDL_DestroyWindow = DllCall($SDL,"none","SDL_DestroyWindow","ptr",$win)
   Return $xSDL_DestroyWindow[0]
EndFunc

Func SDL_Delay($ms)
   Local $xSDL_Delay = DllCall($SDL,"none","SDL_Delay","uint",$ms)
   Return $xSDL_Delay[0]
EndFunc

DllClose($SDL)

 

Example Program

#include <SDL2.au3>

Local $w = 640, $h = 480

Local $x = SDL_Init($SDL_INIT_VIDEO)

Local $win = SDL_CreateWindow("MyWin",$SDL_WINDOWPOS_CENTERED,$SDL_WINDOWPOS_CENTERED,$w,$h,$SDL_WINDOW_SHOWN)

SDL_Delay(3000)

SDL_DestroyWindow($win)

SDL_Quit()

 

Edited by LeftyGuitar
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This can't be any runable code as you nowhere define the used DLL and the $SDL!
Also it feels pretty strange you do a DLLCLOSE() as the end of the Include file without it being in any Func.

Jos

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Dream of the future,
Learn from the past.
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Global Const $SDL_INIT_TIMER = 1
Global Const $SDL_INIT_AUDIO = 16
Global Const $SDL_INIT_VIDEO = 32
Global Const $SDL_INIT_JOYSTICK = 512
Global Const $SDL_INIT_HAPTIC = 4096
Global Const $SDL_INIT_GAMECONTROLLER = 8192
Global Const $SDL_INIT_EVENTS = 16384
Global Const $SDL_INIT_NOPARACHUTE = 1048576
Global Const $SDL_INIT_EVERYTHING = BitOR($SDL_INIT_TIMER, $SDL_INIT_AUDIO, $SDL_INIT_VIDEO, $SDL_INIT_EVENTS, $SDL_INIT_JOYSTICK, $SDL_INIT_HAPTIC,$SDL_INIT_GAMECONTROLLER)

Global Const $SDL_WINDOW_FULLSCREEN = 1
Global Const $SDL_WINDOW_OPENGL = 2
Global Const $SDL_WINDOW_SHOWN = 4
Global Const $SDL_WINDOW_HIDDEN = 8
Global Const $SDL_WINDOW_BORDERLESS = 16
Global Const $SDL_WINDOW_RESIZABLE = 32
Global Const $SDL_WINDOW_MINIMIZED = 64
Global Const $SDL_WINDOW_MAXIMIZED = 128
Global Const $SDL_WINDOW_INPUT_GRABBED = 256
Global Const $SDL_WINDOW_INPUT_FOCUS = 512
Global Const $SDL_WINDOW_MOUSE_FOCUS = 1024
Global Const $SDL_WINDOW_FULLSCREEN_DESKTOP = BitOR($SDL_WINDOW_FULLSCREEN, 256)
Global Const $SDL_WINDOW_FOREIGN = 2048
Global Const $SDL_WINDOW_HIGHDPI = 8192
Global Const $SDL_WINDOW_ALWAYS_ON_TOP = 32768

Global Const $SDL_WINDOWPOS_CENTERED_MASK = 805240832
Global Const $SDL_WINDOWPOS_CENTERED_DISPLAY = $SDL_WINDOWPOS_CENTERED_MASK
Global Const $SDL_WINDOWPOS_CENTERED = $SDL_WINDOWPOS_CENTERED_DISPLAY
Global Const $SDL_WINDOWPOS_ISCENTERED = $SDL_WINDOWPOS_CENTERED_MASK

;Open the SDL2 DLL
Global $SDL = ("SDL2.dll")

Func SDL_Init($flags)
   Local $xSDL_Init = DllCall($SDL,"uint:cdecl","SDL_Init","uint", $flags)
   Return $xSDL_Init[0]
EndFunc

Func SDL_Quit()
   $xSDL_Quit = DllCall($SDL,"none","SDL_Quit")
   Return $xSDL_Quit[0]
EndFunc

Func SDL_CreateWindow($title,$x,$y,$w,$h,$flags)
   Local $xSDL_CreateWindow = DllCall($SDL,"ptr:cdecl","SDL_CreateWindow","str",$title,"int",$x,"int",$y,"int",$w,"int",$h,"uint",$flags)
   Return $xSDL_CreateWindow[0]
EndFunc

Func SDL_DestroyWindow($win)
   $xSDL_DestroyWindow = DllCall($SDL,"none","SDL_DestroyWindow","ptr",$win)
   Return $xSDL_DestroyWindow[0]
EndFunc

Func SDL_Delay($ms)
   Local $xSDL_Delay = DllCall($SDL,"none","SDL_Delay","uint",$ms)
   Return $xSDL_Delay[0]
EndFunc

DllClose($SDL)

 

Sorry I forgot to add that piece of code in the original post.  Still not sure why the example program is crashing.

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Func SDL_Init($flags)
   $SDL = DllOpen("SDL2.dll")
   Local $xSDL_Init = DllCall($SDL,"uint:cdecl","SDL_Init","uint", $flags)
   If @error Then Return SetError(1, @error, -1)
   Return $xSDL_Init[0]
EndFunc

Func SDL_Quit()
   $xSDL_Quit = DllCall($SDL,"none","SDL_Quit")
   DllClose($SDL)
EndFunc

 

I've added these into the wrapper code, but the example program crashes when it attempts to close the window after 3 seconds. It says this AutoIt script has stopped working.

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Hello. this work for me.

just fixed some return type values here.

Global Const $SDL_INIT_TIMER = 1
Global Const $SDL_INIT_AUDIO = 16
Global Const $SDL_INIT_VIDEO = 32
Global Const $SDL_INIT_JOYSTICK = 512
Global Const $SDL_INIT_HAPTIC = 4096
Global Const $SDL_INIT_GAMECONTROLLER = 8192
Global Const $SDL_INIT_EVENTS = 16384
Global Const $SDL_INIT_NOPARACHUTE = 1048576
Global Const $SDL_INIT_EVERYTHING = BitOR($SDL_INIT_TIMER, $SDL_INIT_AUDIO, $SDL_INIT_VIDEO, $SDL_INIT_EVENTS, $SDL_INIT_JOYSTICK, $SDL_INIT_HAPTIC,$SDL_INIT_GAMECONTROLLER)

Global Const $SDL_WINDOW_FULLSCREEN = 1
Global Const $SDL_WINDOW_OPENGL = 2
Global Const $SDL_WINDOW_SHOWN = 4
Global Const $SDL_WINDOW_HIDDEN = 8
Global Const $SDL_WINDOW_BORDERLESS = 16
Global Const $SDL_WINDOW_RESIZABLE = 32
Global Const $SDL_WINDOW_MINIMIZED = 64
Global Const $SDL_WINDOW_MAXIMIZED = 128
Global Const $SDL_WINDOW_INPUT_GRABBED = 256
Global Const $SDL_WINDOW_INPUT_FOCUS = 512
Global Const $SDL_WINDOW_MOUSE_FOCUS = 1024
Global Const $SDL_WINDOW_FULLSCREEN_DESKTOP = BitOR($SDL_WINDOW_FULLSCREEN, 256)
Global Const $SDL_WINDOW_FOREIGN = 2048
Global Const $SDL_WINDOW_HIGHDPI = 8192
Global Const $SDL_WINDOW_ALWAYS_ON_TOP = 32768

Global Const $SDL_WINDOWPOS_CENTERED_MASK = 805240832
Global Const $SDL_WINDOWPOS_CENTERED_DISPLAY = $SDL_WINDOWPOS_CENTERED_MASK
Global Const $SDL_WINDOWPOS_CENTERED = $SDL_WINDOWPOS_CENTERED_DISPLAY
Global Const $SDL_WINDOWPOS_ISCENTERED = $SDL_WINDOWPOS_CENTERED_MASK

;Open the SDL2 DLL
Global $SDL = ("SDL2.dll")

Func SDL_Init($flags)
   Local $xSDL_Init = DllCall($SDL,"int:cdecl","SDL_Init","uint", $flags)
   Return $xSDL_Init[0]
EndFunc

Func SDL_Quit()
   $xSDL_Quit = DllCall($SDL,"none:cdecl","SDL_Quit")
   Return $xSDL_Quit[0]
EndFunc

Func SDL_CreateWindow($title,$x,$y,$w,$h,$flags)
   Local $xSDL_CreateWindow = DllCall($SDL,"ptr:cdecl","SDL_CreateWindow","str",$title,"int",$x,"int",$y,"int",$w,"int",$h,"uint",$flags)
   Return $xSDL_CreateWindow[0]
EndFunc

Func SDL_DestroyWindow($win)
   $xSDL_DestroyWindow = DllCall($SDL,"none:cdecl","SDL_DestroyWindow","ptr",$win)
   Return $xSDL_DestroyWindow[0]
EndFunc

Func SDL_Delay($ms)
   Local $xSDL_Delay = DllCall($SDL,"none:cdecl","SDL_Delay","uint",$ms)
   Return $xSDL_Delay[0]
EndFunc

DllClose($SDL)

Your sample script

#include <SDL2.au3>

Local $w = 640, $h = 480

Local $x = SDL_Init($SDL_INIT_VIDEO)

Local $win = SDL_CreateWindow("MyWin",$SDL_WINDOWPOS_CENTERED,$SDL_WINDOWPOS_CENTERED,$w,$h,$SDL_WINDOW_SHOWN)

SDL_Delay(3000)

SDL_DestroyWindow($win)

SDL_Quit()

 

 

Saludos

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Global $SDL = ("SDL2.dll")

;Check to make sure SDL2 DLL is there
if $SDL = -1 Then
   MsgBox($MB_SYSTEMMODAL,"Error","Could not load SDL2.dll!\n")
EndIf

Func SDL_Init($flags)
   Local $xSDL_Init = DllCall($SDL,"int:cdecl","SDL_Init","uint", $flags)
   If @error Then Return SetError(1, @error, -1)
   Return $xSDL_Init[0]
EndFunc

Func SDL_Quit()
   $xSDL_Quit = DllCall($SDL,"none:cdecl","SDL_Quit")
   Return $xSDL_Quit[0]
EndFunc

Func SDL_CreateWindow($title,$x,$y,$w,$h,$flags)
   Local $xSDL_CreateWindow = DllCall($SDL,"ptr:cdecl","SDL_CreateWindow","str",$title,"int",$x,"int",$y,"int",$w,"int",$h,"uint",$flags)
   If @error Then Return SetError(1, @error, -1)
   Return $xSDL_CreateWindow[0]
EndFunc

Func SDL_DestroyWindow($win)
   $xSDL_DestroyWindow = DllCall($SDL,"none:cdecl","SDL_DestroyWindow","ptr",$win)
   Return $xSDL_DestroyWindow[0]
EndFunc

Func SDL_Delay($ms)
   Local $xSDL_Delay = DllCall($SDL,"none:cdecl","SDL_Delay","uint",$ms)
   Return $xSDL_Delay[0]
EndFunc

 

#include <SDL2.au3>

Local $w = 640, $h = 480

Local $x = SDL_Init($SDL_INIT_VIDEO)

If $x = -1 Then
  MsgBox(1,"Error","Could not init SDL!")
EndIf

Local $win = SDL_CreateWindow("MyWin",$SDL_WINDOWPOS_CENTERED,$SDL_WINDOWPOS_CENTERED,$w,$h,$SDL_WINDOW_SHOWN)

if $win = -1 Then
   MsgBox(1,"Error","Could not make window")
EndIf

SDL_Delay(3000)

SDL_DestroyWindow($win)

SDL_Quit()

 

Thanks, I added those into my wrapper code, but when I test the sample program, it still comes up with the this program has stop responding message. I ran a check on the DLL and the functions are in the DLL. I'm not sure if it might be conflicting with something else or I'm missing something that could be really simple.

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Strange Its working great for me. I'm using lib Version FileVersion 2, 0, 8, 0 MD5: BB59DA9C8E2BC1AA686B3111629D2312

 

Saludos

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I'm also using SDL 2.0.8.0, the x86 version of the SDL2 for compatibility reasons. What I posted of the wrapper code was a just small sample, I'm trying to wrap most of the functions from the DLL. I have the whole wrapper here: https://github.com/gAndy50/AuotIt_Wrappers/blob/master/SDL2.au3

I'm not sure if there could be something conflicting with something else, but when I compile the wrapper code it comes up with no errors, same as when I hit Go(F5) and still no errors. There's also no errors when I compile the sample program, it just crashes after the three seconds are up. It does come up with Exit code: 3221225477, when I try to run the sample program.

Edited by LeftyGuitar
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try this version:

Global Const $SDL_INIT_TIMER = 1
Global Const $SDL_INIT_AUDIO = 16
Global Const $SDL_INIT_VIDEO = 32
Global Const $SDL_INIT_JOYSTICK = 512
Global Const $SDL_INIT_HAPTIC = 4096
Global Const $SDL_INIT_GAMECONTROLLER = 8192
Global Const $SDL_INIT_EVENTS = 16384
Global Const $SDL_INIT_NOPARACHUTE = 1048576
Global Const $SDL_INIT_EVERYTHING = BitOR($SDL_INIT_TIMER, $SDL_INIT_AUDIO, $SDL_INIT_VIDEO, $SDL_INIT_EVENTS, $SDL_INIT_JOYSTICK, $SDL_INIT_HAPTIC, $SDL_INIT_GAMECONTROLLER)

Global Const $SDL_WINDOW_FULLSCREEN = 1
Global Const $SDL_WINDOW_OPENGL = 2
Global Const $SDL_WINDOW_SHOWN = 4
Global Const $SDL_WINDOW_HIDDEN = 8
Global Const $SDL_WINDOW_BORDERLESS = 16
Global Const $SDL_WINDOW_RESIZABLE = 32
Global Const $SDL_WINDOW_MINIMIZED = 64
Global Const $SDL_WINDOW_MAXIMIZED = 128
Global Const $SDL_WINDOW_INPUT_GRABBED = 256
Global Const $SDL_WINDOW_INPUT_FOCUS = 512
Global Const $SDL_WINDOW_MOUSE_FOCUS = 1024
Global Const $SDL_WINDOW_FULLSCREEN_DESKTOP = BitOR($SDL_WINDOW_FULLSCREEN, 256)
Global Const $SDL_WINDOW_FOREIGN = 2048
Global Const $SDL_WINDOW_HIGHDPI = 8192
Global Const $SDL_WINDOW_ALWAYS_ON_TOP = 32768

Global Const $SDL_WINDOWPOS_CENTERED_MASK = 805240832
Global Const $SDL_WINDOWPOS_CENTERED_DISPLAY = $SDL_WINDOWPOS_CENTERED_MASK
Global Const $SDL_WINDOWPOS_CENTERED = $SDL_WINDOWPOS_CENTERED_DISPLAY
Global Const $SDL_WINDOWPOS_ISCENTERED = $SDL_WINDOWPOS_CENTERED_MASK
Global $g_hSDL = 0



Func SDL_Init($flags)
    $g_hSDL = DllOpen("SDL2.dll")
    If @error Then Return SetError(1, @error, -1)
    Local $xSDL_Init = DllCall($g_hSDL, "int:cdecl", "SDL_Init", "uint", $flags)
    If @error Then Return SetError(1, @error, -1)
    Return $xSDL_Init[0]
EndFunc   ;==>SDL_Init

Func SDL_Quit()
    $xSDL_Quit = DllCall($g_hSDL, "none:cdecl", "SDL_Quit")
    Return $xSDL_Quit[0]
EndFunc   ;==>SDL_Quit

Func SDL_CreateWindow($title, $x, $y, $w, $h, $flags)
    Local $xSDL_CreateWindow = DllCall($g_hSDL, "ptr:cdecl", "SDL_CreateWindow", "str", $title, "int", $x, "int", $y, "int", $w, "int", $h, "uint", $flags)
    If @error Then Return SetError(1, @error, -1)
    Return $xSDL_CreateWindow[0]
EndFunc   ;==>SDL_CreateWindow

Func SDL_DestroyWindow($win)
    $xSDL_DestroyWindow = DllCall($g_hSDL, "none:cdecl", "SDL_DestroyWindow", "ptr", $win)
    Return $xSDL_DestroyWindow[0]
EndFunc   ;==>SDL_DestroyWindow

Func SDL_Delay($ms)
    Local $xSDL_Delay = DllCall($g_hSDL, "none:cdecl", "SDL_Delay", "uint", $ms)
    Return $xSDL_Delay[0]
EndFunc   ;==>SDL_Delay

Saludos

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Hello, thanks, it is working now. I did this:

 

;Open the SDL2 DLL
Global $SDL = 0 ;("SDL2.dll")

;Check to make sure SDL2 DLL is there
if $SDL = -1 Then
   MsgBox($MB_SYSTEMMODAL,"Error","Could not load SDL2.dll!\n")
EndIf

;SDL Init Functions
Func SDL_Init($flags)
   $SDL = DllOpen("SDL2.dll")
   If @error Then Return SetError(1, @error, -1)
   Local $xSDL_Init = DllCall($SDL,"int:cdecl","SDL_Init","uint", $flags)
   If @error Then Return SetError(1, @error, -1)
   Return $xSDL_Init[0]
EndFunc

Func SDL_Quit()
   $xSDL_Quit = DllCall($SDL,"none:cdecl","SDL_Quit")
    If @error Then Return SetError(1, @error, -1)
   Return $xSDL_Quit[0]
EndFunc

 

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