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Question for Rainbow Six Siege Using Autoit Scripts - (Locked)

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GUICtrlSetFont(-1, 24, 900) GUICtrlSetColor(-1, $iForeColor) GUICtrlSetBkColor(-1, $iBackColor) ; slider for the amount of numbers to guess $aControls[2] = GUICtrlCreateSlider($iDockLeftBorder, $iWinHeight, $iWinWidth - $iDockLeftBorder, Int($iDockHeight / 2)) GUICtrlSetLimit(-1, 10, 5) ; 5 steps 5 (easy) to 10 (hard) GUICtrlSetData(-1, $iNumbersToGuess) ; label for the amount of quizzes $aControls[1] = GUICtrlCreateLabel("Numbers : " & GUICtrlRead($aControls[2]), 100, $iWinHeight + 1, 100) GUICtrlSetColor(-1, $iForeColor) ; slider for the exposition time $aControls[4] = GUICtrlCreateSlider($iDockLeftBorder, $iWinHeight + (Int($iDockHeight / 2)), $iWinWidth - $iDockLeftBorder, $iDockHeight / 2) GUICtrlSetLimit(-1, 8, 1) ; 8 steps (0f 250ms each) GUICtrlSetData(-1, $iExpositionTime / 250) ; label for the exposition time $aControls[3] = GUICtrlCreateLabel("ms to show : " & GUICtrlRead($aControls[4]) * 250, 100, $iWinHeight + 1 + (Int($iDockHeight / 2)), 100) GUICtrlSetColor(-1, $iForeColor) ; progress bar of the match Global $idProgressbar = GUICtrlCreateProgress(0, $iWinHeight + $iDockHeight, $iWinWidth, $iProgrssHeight) ; Create buttons For $i = 0 To 9 $aButtons[$i] = GUICtrlCreateLabel($i + 1, $iWinWidth + 5, $iWinHeight + $iDockHeight + $iProgrssHeight + 5, $iButtonXSide, $iButtonYSide, 0x01) GUICtrlSetFont($aButtons[$i], 24) GUICtrlSetColor($aButtons[$i], $iForeColor) GUICtrlSetBkColor($aButtons[$i], $iBackColor) Next GUISetState(@SW_SHOW) ; --- Main loop --- Do ; New game $iMatchesWon = 0 GUICtrlSetData($idProgressbar, 0) For $iRound = 1 To $iMatches ; the game lasts $iMatches rounds $iNdx = 0 ; reset pointer (index to the next correct answer) _HideControls(__get_IDs_by_indexes($aButtons, $aNumbers)) ; remove the numbers from the screen ; show the dock and wait (only in the first round are also shown the sliders) _ShowControls($iRound = 1 ? $aControls : $aControls[0]) ; display the dock's control(s) While 1 Switch GUIGetMsg() Case $aControls[0] ; The circle (play a new quiz) ExitLoop Case $aControls[2] ; slider to choose how many numbers to guess $iNumbersToGuess = GUICtrlRead($aControls[2]) GUICtrlSetData($aControls[1], "Numbers : " & $iNumbersToGuess) Case $aControls[4] ; slider to choose how long (milliseconds) to show the numbers $iExpositionTime = GUICtrlRead($aControls[4]) * 250 ; 8 steps of 250 milliseconds each GUICtrlSetData($aControls[3], "ms to show : " & $iExpositionTime) Case $GUI_EVENT_CLOSE _EndOfGame() EndSwitch WEnd _HideControls($aControls) ; hide the dock Sleep(750) ; wait a bit $aQuiz = _GenerateQuiz($iNumbersToGuess) ; generate random elements to guess _SpreadControls(__get_IDs_by_indexes($aButtons, $aQuiz)) ; scatter the numbers on the GUI _ShowControls(__get_IDs_by_indexes($aButtons, $aQuiz)) ; display the numbers Sleep($iExpositionTime) ; leave numbers visible for a short time _MaskControls(__get_IDs_by_indexes($aButtons, $aQuiz)) ; mask the numbers GUICtrlSetData($idProgressbar, Round($iRound / $iMatches * 100)) ; _ShowControls(__get_IDs_by_indexes($aButtons, $aQuiz)) ; <------------- keep numbers visible FOR DEBUG PURPOSE ONLY! While 1 ; wait for a move $GUIGetMsg = GUIGetMsg() If $GUIGetMsg = $GUI_EVENT_CLOSE Then _EndOfGame() ; scan all quiz buttons to check if one was pressed For $i = 0 To UBound($aQuiz) - 1 ; $aButtons) - 1 If $GUIGetMsg = $aButtons[$aQuiz[$i] - 1] Then If $i = $iNdx Then ; -------------------------- ; actions for a right move ; -------------------------- ; hide the guessed number _HideControls($aButtons[$aQuiz[$i] - 1]) ; --------------------------------- ; check if this round is complete ; --------------------------------- If $iNdx = (UBound($aQuiz) - 1) Then _WinAPI_PlaySound("SystemExclamation", Null, BitOR($SND_ALIAS, $SND_ASYNC)) $iMatchesWon += 1 ExitLoop 2 EndIf ; play a short ok sound ; _WinAPI_PlaySound("FaxBeep", Null, BitOR($SND_ALIAS, $SND_ASYNC)) ; "SystemAsterisk" $iNdx += 1 ; set index to next correct answer Else ; -------------------------- ; actions for a wrong move ; -------------------------- ; show all the right sequence _ShowControls(__get_IDs_by_indexes($aButtons, $aQuiz)) _WinAPI_PlaySound("DeviceFail", Null, BitOR($SND_ALIAS, $SND_ASYNC)) ; give a little time to the user to control it Sleep(1500) ; go to next step ExitLoop 2 EndIf EndIf Next WEnd ; loop till end of match $score = Round($iMatchesWon / $iMatches * 100, 2) ; percentage Select Case $score < 80 $sResult = "The chimp beat you!" Case $score > 80 $sResult = "You beat the chimp!" Case $score = 80 $sResult = "You tied the chimp." EndSelect Next ; next round ; game over? Until MsgBox($MB_YESNO + $MB_ICONINFORMATION + $MB_TASKMODAL + $MB_SETFOREGROUND, _ "Game over", _ "You got " & $score & "% correct." & @CRLF & _ "Ayumu averages 80% correct." & @CRLF & $sResult & @CRLF & @CRLF & _ "do you want to try again?") <> 6 Func _SpreadControls($aTemp) ; place the required numbers scattered on the GUI SRandom(@YEAR + @MON + @MDAY + @HOUR + @MIN + @SEC) _ArrayShuffle($aX) _ArrayShuffle($aY) ; first, place all buttons out of GUI For $i = 0 To UBound($aButtons) - 1 GUICtrlSetPos($aButtons[$i], $iWinWidth + 5, $iWinHeight + $iDockHeight + $iProgrssHeight + 5) GUICtrlSetState($aButtons[$i], $GUI_DISABLE) Next ; Then place only the numbers of this quiz in visible area For $i = 0 To UBound($aTemp) - 1 GUICtrlSetPos($aTemp[$i], $aX[$i], $aY[$i]) GUICtrlSetState($aTemp[$i], $GUI_ENABLE) Next EndFunc ;==>_SpreadControls Func _GenerateQuiz($iNumElements) ; generate an array of required random numbers SRandom(@YEAR + @MON + @MDAY + @HOUR + @MIN + @SEC) Local $aTemp[$iNumElements] _ArrayShuffle($aNumbers) For $i = 0 To $iNumElements - 1 $aTemp[$i] = $aNumbers[$i] Next _ArraySort($aTemp) Return $aTemp EndFunc ;==>_GenerateQuiz Func _ShowControls($aTemp) ; render controls visible (and enabled) $aTemp = _EnforceArray($aTemp) For $i = 0 To UBound($aTemp) - 1 GUICtrlSetState($aTemp[$i], $GUI_SHOW) GUICtrlSetColor($aTemp[$i], $iForeColor) GUICtrlSetBkColor($aTemp[$i], $iBackColor) Next EndFunc ;==>_ShowControls Func _MaskControls($aTemp) ; mask the controls $aTemp = _EnforceArray($aTemp) For $i = 0 To UBound($aTemp) - 1 GUICtrlSetColor($aTemp[$i], $iForeColor) GUICtrlSetBkColor($aTemp[$i], $iForeColor) Next EndFunc ;==>_MaskControls Func _HideControls($aTemp) ; hide the controls (implies disable) $aTemp = _EnforceArray($aTemp) For $i = 0 To UBound($aTemp) - 1 GUICtrlSetState($aTemp[$i], $GUI_HIDE) ; $GUI_DISABLE) ; GUICtrlSetColor($aButtons[$aTemp[$i] - 1], $iBackColor) ; GUICtrlSetBkColor($aButtons[$aTemp[$i] - 1], $iBackColor) Next EndFunc ;==>_HideControls Func _EnforceArray($vParam) ; if only one value is passed, turn it into an array of only 1 element If Not IsArray($vParam) Then Local $aTemp[1] = [$vParam] Return $aTemp EndIf Return $vParam EndFunc ;==>_EnforceArray Func __get_IDs_by_indexes(ByRef $aCtrls, ByRef $aNdxs) ; returns the handles of the controls pointed to by the indexes Local $aTemp[UBound($aNdxs)] For $i = 0 To UBound($aNdxs) - 1 $aTemp[$i] = $aCtrls[$aNdxs[$i] - 1] Next Return $aTemp EndFunc ;==>__get_IDs_by_indexes Func _EndOfGame() ; _WinAPI_PlaySound ("SystemExit" , Null, $SND_ALIAS) GUIDelete() Exit EndFunc ;==>_EndOfGame P.S. At this link (https://web.archive.org/web/20131006161544/http://games.lumosity.com/chimp.html) there is a Flash version of this game.
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