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Diablo

Blackjack

14 posts in this topic

#1 ·  Posted (edited)

Hi guys :D

I got bored one day and made a blackjack game. :P

Hope you all like it. Suggestions are welcome, and report them bugs if any.

Blackjack.au3

Edit 1 : Switched to using card.dll & script now remembers your name.

Edit 2 : Added Repaint function

Edit 3 : Fixed minor bug.

Edit 4 : Credits to Zedna for fixing the flicker problem and his suggestions.

Fixed another bug with the aces calculation. Previous downloads : 33 :D

Edited by Diablo

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#3 ·  Posted (edited)

Hi guys :D

I got bored one day and made a blackjack game. :P

Hope you all like it. Suggestions are welcome, and report them bugs if any.

Nice :D

1) You can remember name of player in INI file

2) you can use existing Microsoft DLL cards.dll - it's in WINDOWS/SYSTEM directory

I googled it and found some usefull links, for example:

How to use cards.dll

Programming for Fun and Profit - Using the Card.dll

then you needn't create your own cards images...

EDIT: Search in this forum for cards.dll (in quotes) there are AU3 examples of using it.

Edited by Zedna

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Thanks for the suggestions guys =D

Updated the script.

1 problem though, the cards dont seem to repaint themselves after they have been covered by another window, anyway to get them to show again?

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Thanks for the suggestions guys =D

Updated the script.

1 problem though, the cards dont seem to repaint themselves after they have been covered by another window, anyway to get them to show again?

I suppose... have them redrawn in your main loop each time.


AutoIt Scripts:Aimbot: Proof of Concept - PixelSearching Aimbot with several search/autoshoot/lock-on techniques.Sliding Toolbar - Add a nice Sliding Toolbar to your next script. Click the link to see an animation of it in action!FontInfo UDF - Get list of system fonts, or search to see if a particular font is installed.Get Extended Property UDF - Retrieve a files extended properties (e.g., video/image dimensions, file version, bitrate of song/video, etc)

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Thanks for the suggestions guys =D

Updated the script.

1 problem though, the cards dont seem to repaint themselves after they have been covered by another window, anyway to get them to show again?

Here is my some improvement:

- instead of three GUICtrlCreateLabel & $WS_BORDER now 3x cdtDraw

- implemented WM_PAINT - but only for 3 cards in left upper corner

in WM_PAINT should be also painting of other cards,

this can be done via memorydc like in script clock.au3 from this post

; ----------------------------------------------------------------------------
;
; AutoIt Version: 3.1.0
; Author: DiabloTM
;
; Script Function: Just another blackjack game.
;
;           ("\(o.O)/")
; ----------------------------------------------------------------------------

; Script Start - Add your code below here

#include <GUIConstants.au3>
#NoTrayIcon
Opt("ColorMode", 1)
; == GUI generated with Koda ==
$Form1 = GUICreate("Blackjack", 493, 512, 189, 179)
;~ GUICtrlCreateLabel("", 40, 24, 67, 105, BitOR($SS_CENTER, $SS_RIGHT, $SS_BLACKRECT, $SS_GRAYRECT, $SS_WHITERECT, $SS_BLACKFRAME, $WS_BORDER))
;~ GUICtrlCreateLabel("", 32, 16, 67, 105, BitOR($SS_CENTER, $SS_RIGHT, $SS_BLACKRECT, $SS_GRAYRECT, $SS_WHITERECT, $SS_BLACKFRAME, $WS_BORDER))
;~ GUICtrlCreateLabel("", 48, 32, 67, 105, BitOR($SS_BLACKRECT, $WS_BORDER))
$btnNew = GUICtrlCreateButton("New Game", 190, 180, 100, 30)
$btnHit = GUICtrlCreateButton("Hit", 190, 230, 50, 30)
$btnStay = GUICtrlCreateButton("Stay", 240, 230, 50, 30)
$score = GUICtrlCreateLabel("", 85, 435, 100, 30, BitOR($SS_CENTER, $WS_BORDER, $SS_SUNKEN))
GUICtrlSetFont(-1, 18)
GUICtrlSetColor(-1, 0x00C100)
$comScore = GUICtrlCreateLabel("", 305, 435, 100, 30, BitOR($SS_CENTER, $WS_BORDER, $SS_SUNKEN))
GUICtrlSetFont(-1, 18)
GUICtrlSetColor(-1, 0x00C100)
$name = GUICtrlCreateLabel("", 160, 32, 110, 105)
GUICtrlSetData($name, IniRead("Blackjack.ini", "Name", "Name", "Player"))
GUICtrlSetFont(-1, 18, 400, 6, "Comic Sans MS")
GUICtrlSetColor(-1, 0x4E13FD)
GUICtrlCreateLabel("Computer", 330, 32, 110, 105)
GUICtrlSetFont(-1, 18, 400, 6, "Comic Sans MS")
GUICtrlSetColor(-1, 0xCC7A37)
$gamesWon = GUICtrlCreateLabel("0", 190, 70, 110, 105)
GUICtrlSetFont(-1, 18, 400, 2, "Comic Sans MS")
GUICtrlSetColor(-1, 0x4E13FD)
$comGamesWon = GUICtrlCreateLabel("0", 360, 70, 110, 105)
GUICtrlSetFont(-1, 18, 400, 2, "Comic Sans MS")
GUICtrlSetColor(-1, 0xCC7A37)

$hDLL = DLLOpen("cards.dll")
$hdc = DllCall("user32.dll","int","GetDC","hwnd",$Form1)
$hdc = $hdc[0]
DLLCall($hDLL,"int","cdtInit","int_ptr",0,"int_ptr",0)

$NoOfCards = 0
$drawn = 0
$ace = 0
Dim $cards[52]
$i = 0
$noGamesWon = 0

$comNoOfCards = 0
$comDrawn = 0
$comAce = 0
Dim $comCards[52]
$comI = 0
$comNoGamesWon = 0

Global Const $WM_PAINT = 0x000F
GUIRegisterMsg($WM_PAINT, 'MY_WM_PAINT')

GUISetState(@SW_SHOW)

Func MY_WM_PAINT($hwnd, $msg, $wparam, $lparam)
;~  If $hwnd = $Form1 Then
        Switch $msg
            Case $WM_PAINT
                _Paint()
            Return
        EndSwitch
;~  EndIf
    Return $GUI_RUNDEFMSG
EndFunc

Func _Paint()
    DLLCall($hDLL,"int","cdtDraw","int",$hdc,"int", 32,"int", 16,"int", 53,"int",1,"int", 0x0000ff)
    DLLCall($hDLL,"int","cdtDraw","int",$hdc,"int", 40,"int", 24,"int", 53,"int",1,"int", 0x00ff00)
    DLLCall($hDLL,"int","cdtDraw","int",$hdc,"int", 48,"int", 32,"int", 53,"int",1,"int", 0xff0000)
EndFunc

While 1
    $msg = GUIGetMsg()
    Select
        Case $msg = $GUI_EVENT_CLOSE
            ExitLoop
        Case $msg = $btnHit
            GUICtrlSetState($btnNew, $GUI_DISABLE)
            $draw = Random(1, 13, 1)
            $drawCard = $draw * 4 - 1 - Random(0, 3, 1)
            DLLCall($hDLL,"int","cdtDraw","int",$hdc,"int", 50 + ($NoOfCards * 40),"int", 320,"int", $drawCard,"int",0,"int", 0xffffff)
            
            If $draw = 11 Or $draw = 12 Or $draw = 13 Then $draw = 10
            If $draw = 1 Then
                $draw = 11
                $ace = $ace + 1
            EndIf
            
            $NoOfCards = $NoOfCards + 1
            $drawn = $draw + $drawn
            If $drawn > 21 Then
                ;Check for aces.
                If $ace > 0 Then
                    $drawn = $drawn - 10
                    $ace = $ace - 1
                Else
                    $winmove = WinGetPos("Blackjack")
                    SplashTextOn("Game Over", @LF & "Game Over", 493, 120, $winmove[0] + 2, $winmove[1] + 45, 35, "Comic Sans MS", 22)
                    GUICtrlSetState($btnNew, $GUI_ENABLE)
                    GUICtrlSetState($btnHit, $GUI_DISABLE)
                    GUICtrlSetState($btnStay, $GUI_DISABLE)
                    $comNoGamesWon = $comNoGamesWon + 1
                    GUICtrlSetData($comGamesWon, $comNoGamesWon)
                EndIf
            EndIf
            GUICtrlSetData($score, $drawn)
        Case $msg = $btnStay
            Do
                $comDraw = Random(1, 13, 1)
                $comDrawCard = $comDraw * 4 - 1 - Random(0, 3, 1)
                DLLCall($hDLL,"int","cdtDraw","int",$hdc,"int", 270 + ($comNoOfCards * 40),"int", 320,"int", $comDrawCard,"int",0,"int", 0xffffff)
                
                If $comDraw = 11 Or $comDraw = 12 Or $comDraw = 13 Then $comDraw = 10
                If $comDraw = 1 Then
                    $comDraw = 11
                    $comAce = $comAce + 1
                EndIf
                
                $comNoOfCards = $comNoOfCards + 1
                $comDrawn = $comDraw + $comDrawn
                If $drawn > 21 Then
                    ;Check for aces.
                    If $comAce > 0 Then
                        $comDrawn = $comDrawn - 10
                        $comAce = $comAce - 1
                    EndIf
                EndIf
                GUICtrlSetData($comScore, $comDrawn)
            until (($comDrawn > 16) Or ($comDrawn > $drawn))
            If $drawn > $comDrawn Then
                $winmove = WinGetPos("Blackjack")
                SplashTextOn("You Win", @LF & "You Win", 493, 120, $winmove[0] + 2, $winmove[1] + 45, 35, "Comic Sans MS", 22)
                GUICtrlSetState($btnNew, $GUI_ENABLE)
                GUICtrlSetState($btnHit, $GUI_DISABLE)
                GUICtrlSetState($btnStay, $GUI_DISABLE)
                $noGamesWon = $noGamesWon + 1
                GUICtrlSetData($gamesWon, $noGamesWon)
            ElseIf $drawn = $comDrawn Then
                $winmove = WinGetPos("Blackjack")
                SplashTextOn("Its a Tie", @LF & "Its a Tie", 493, 120, $winmove[0] + 2, $winmove[1] + 45, 35, "Comic Sans MS", 22)
                GUICtrlSetState($btnNew, $GUI_ENABLE)
                GUICtrlSetState($btnHit, $GUI_DISABLE)
                GUICtrlSetState($btnStay, $GUI_DISABLE)
            ElseIf $comDrawn < 22 Then
                $winmove = WinGetPos("Blackjack")
                SplashTextOn("You Lose", @LF & "You Lose", 493, 120, $winmove[0] + 2, $winmove[1] + 45, 35, "Comic Sans MS", 22)
                GUICtrlSetState($btnNew, $GUI_ENABLE)
                GUICtrlSetState($btnHit, $GUI_DISABLE)
                GUICtrlSetState($btnStay, $GUI_DISABLE)
                $comNoGamesWon = $comNoGamesWon + 1
                GUICtrlSetData($comGamesWon, $comNoGamesWon)
            Else ;com goes bust o.O
                $winmove = WinGetPos("Blackjack")
                SplashTextOn("You Win", @LF & "You Win", 493, 120, $winmove[0] + 2, $winmove[1] + 45, 35, "Comic Sans MS", 22)
                GUICtrlSetState($btnNew, $GUI_ENABLE)
                GUICtrlSetState($btnHit, $GUI_DISABLE)
                GUICtrlSetState($btnStay, $GUI_DISABLE)
                $noGamesWon = $noGamesWon + 1
                GUICtrlSetData($gamesWon, $noGamesWon)
            EndIf
        Case $msg = $btnNew
            $NoOfCards = 0
            $drawn = 0
            $ace = 0

            $comI = 0
            $comNoOfCards = 0
            $comDrawn = 0
            $comAce = 0
            
            GUICtrlSetData($score, "")
            GUICtrlSetData($comScore, "")
            GUICtrlSetState($btnHit, $GUI_ENABLE)
            GUICtrlSetState($btnStay, $GUI_ENABLE)
            SplashOff()
            $WinGetPos = WinGetPos("Blackjack")
            WinMove("Blackjack", "", -493, -512)
            WinMove("Blackjack", "", $WinGetPos[0], $WinGetPos[1])
        Case $msg = $name
            $winmove = WinGetPos("Blackjack")
            $PlayerName = InputBox("Name", "Enter your name", "", " M8", -1, 80, $winmove[0] + 120, $winmove[1] + 210)
            if $PlayerName = "" Then
                Else
            GUICtrlSetData($name, $PlayerName)
            IniWrite ( "Blackjack.ini", "Name", "Name", $PlayerName)
            EndIf
    EndSelect
WEnd


Func OnAutoItExit ( )
DLLCall($hDLL,"none","cdtTerm")
DLLClose($hDLL)
DLLCall("user32.dll","int","ReleaseDC","hwnd",$Form1,"int",$hdc)
EndFunc

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This game is good.


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Nice

8)


NEWHeader1.png

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#11 ·  Posted (edited)

Hi Diablo

I have some good news for you :D

1) I found great web about using cards.dll: http://www.publicjoe.f9.co.uk/csharp/card00.html

- for example how to rotate cards, ...

2) Here is cards.dll from Windows 2000 packed by UPX: Cards.zipIt's because images for back of cards are diferrent in WIN2000/WINXP

Here is your script with my corrections:

3) changed code for backs of cards to 54 - for 3 cards in left top corner (for yse with DLL from WIN2000):

4) in _RePaint() implemented painting to memory DC and then BitBlt whole image to Window DC

- it's very good "antiflicker" method of painting

5) In button "New Game" replaced that your ugly WinMove() code by DLLCall & InvalidateRect

Blackjack_zedna.zip

EDIT:

First suggestion: instead of SplashText use some Label (Hide/Show) with bold and color and transparent background ...

Second suggestion: use 0x008000 for background color. In card games it looks better (and change color of labels with points to some other color - not green)

Your script is really good and I like to improve it :D

Edited by Zedna

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rotate cards? :D hmm..

Anyway the script is updated, check out first post. And thx Zedna, i took up your suggestions.

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#13 ·  Posted (edited)

rotate cards? :D hmm..

Anyway the script is updated, check out first post. And thx Zedna, i took up your suggestions.

Now it's really game that I like to play :D

One cosmetic thing:

When there are many of cards with small points in one game,

then it could go too right like in this screenshot.

The same is for place for computer's cards.

Solution is to place cards with smaller difference or

increase form width or

have cards for player and computer up/down instead of left/rigth (two columns of cards or two rows of cards one below other)

Edited by Zedna

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Just so you guys know, the dealer in BlackJack always stops at 17 or higher - they do not try to get higher than the player. Thus, when the player has 18 and the dealer has 17, the dealer stops. It does not try to hit again (potentially getting a 2, 3, or 4 to win).

The code fix is really simple, but I just thought you should know.

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