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taietel

AutoIt Game

11 posts in this topic

#1 ·  Posted (edited)

I don't like playing games, but I found that one of my son's toys was quite interesting (personal opinion).

Here is a screenshot of the game:

Posted Image

I don't know how it's called. There is one rule: click on the numbers around the X mark until the order is complete. You can modify the number of rows/columns from the top of the interface.

The code:

#include <EditConstants.au3>
#include <GUIConstantsEx.au3>
#include <StaticConstants.au3>
#include <WindowsConstants.au3>
#include <Misc.au3>
#include <ScreenCapture.au3>
#include <GDIPlus.au3>
;=====================================================
; Script name:  FIFTEEN GAME
; Author:       Mihai Iancu (taietel)
; Version:      2.0
; Changes:      - Change numbers with image (my first attempt with GDI+)
;               - Save configuration (width/height/rows/columns/image)
;               - Reset game
;               - Fixed the shuffle algorithm to make the game always solvable (
;               - Name changed
; Thanks to:    - enaiman and JohnOne for the suggestion regarding the shuffle algorithm
;               - MrCreatoR for the game name
;               - UEZ for infecting me with the GDI+ bacteria :)
; Last rev.     Jan 20, 2011
;=====================================================
Opt("GUIOnEventMode", 1)
#region GLOBAL VARIABLES
Global $sINI = @ScriptDir & "\fifteen.cfg"
If Not FileExists($sINI) Then _WriteConfig($sINI)
Global $aINI = _ReadConfig($sINI)
Global $hGUI, $w, $h, $iGap = 2, $iLeft = 5, $iTop = 30
Global $Grid[$aINI[2]][$aINI[3]][3]
Global $hBtns[5], $aMenu[12], $hRows, $hCols, $hSbr
Global $iCounter = 0, $bShuf = False
#endregion GLOBAL VARIABLES
_GUI_Interface()

While 1
    Sleep(100)
WEnd

Func _About()
    Local $sRet = DllCall("shell32.dll", "long", "ShellAboutA", "ptr", $hGUI, "str", "AutoIt Fifteen Game", "str", "Mihai Iancu © 1973-" & @YEAR, "long", 0)
    If @error Then SetError(1, 0, 0)
    Return $sRet
EndFunc   ;==>_About

Func _CheckStatus()
    Local $sStatus
    For $i = 0 To $aINI[2] - 1
        For $j = 0 To $aINI[3] - 1
            If $Grid[$i][$j][1] = 0 Then
                If $Grid[$i][$j][2] = 0 Then
                    $sStatus &= "0"
                EndIf
            EndIf
        Next
    Next
    If $bShuf = True Then
        If $iCounter > 10 Then
            If StringLen($sStatus) = $aINI[2] * $aINI[3] Then
                If StringReplace($sStatus, "0", "") = "" Then
                    Local $play = MsgBox(4 + 64, "Congratulation!", "We have a winner with " & $iCounter & " moves." & @CRLF & "Play again?")
                    Switch $play
                        Case 6
                            _ShuffleTiles()
                        Case 7
                            Return
                    EndSwitch
                EndIf
            EndIf
        EndIf
    EndIf
EndFunc   ;==>_CheckStatus

Func _CreateTiles($sImage = "")
    ;my first attempt with GDI+
    Local $bNumbers = False, $tLayout[$aINI[2] * $aINI[3]], $hImage, $hClone[$aINI[2] * $aINI[3]]
    If $sImage = "" Then
        $bNumbers = True
    Else
        $bNumbers = False
    EndIf
    ;here we go...
    _GDIPlus_Startup()
    If $bNumbers = True Then
        $hImage1 = _ScreenCapture_Capture("", 0, 0, $aINI[0], $aINI[1]) ; something to work on
        $hImage = _GDIPlus_BitmapCreateFromHBITMAP($hImage1) ; get the bmp handle
        $hGraphic = _GDIPlus_ImageGetGraphicsContext($hImage) ; get the graphic context
        $hBrush1 = _GDIPlus_BrushCreateSolid(0xFF809880) ; create some brushes for the fonts/background
        $hBrush2 = _GDIPlus_BrushCreateSolid(0xFFFFFF00)
        _GDIPlus_GraphicsFillRect($hGraphic, 0, 0, $aINI[0], $aINI[1], $hBrush1)
        $hBrush = _GDIPlus_BrushCreateSolid(0xFFFFFFF1)
        $hFamily = _GDIPlus_FontFamilyCreate("Arial") ; create font
        $hFont = _GDIPlus_FontCreate($hFamily, _Iif($w <= $h, Int($w / 1.8), Int($h / 1.8)), 1, 2) ; and resize it according to the tile w/h
        $hFormat = _GDIPlus_StringFormatCreate()
        _GDIPlus_StringFormatSetAlign($hFormat, 1) ; align text to center
        For $i = 0 To $aINI[2] - 1
            For $j = 0 To $aINI[3] - 1 ; create global image
                $tLayout[$j + $i * $aINI[3]] = _GDIPlus_RectFCreate($j * $w, $i * $h + Int(_Iif($w <= $h, $w, $h) / 5), $w, $h) ; create rectangle
                _GDIPlus_GraphicsSetSmoothingMode($hGraphic, 1)
                If $i = 0 And $j = 0 Then
                    _GDIPlus_GraphicsDrawStringEx($hGraphic, "X", $hFont, $tLayout[$j + $i * $aINI[3]], $hFormat, $hBrush2) ; fill the X mark
                Else
                    _GDIPlus_GraphicsDrawStringEx($hGraphic, $j + $i * $aINI[3], $hFont, $tLayout[$j + $i * $aINI[3]], $hFormat, $hBrush);  and the numbers
                EndIf
                $hClone[$j + $i * $aINI[3]] = _GDIPlus_BitmapCloneArea($hImage, $j * $w, $i * $h, $w, $h, $GDIP_PXF24RGB) ; "cut" each tile from the global image
                _GDIPlus_ImageSaveToFile($hClone[$j + $i * $aINI[3]], @TempDir & "\Tile_" & $j + $i * $aINI[3] & ".jpg") ; and save it
                _GDIPlus_BitmapDispose($hClone[$j + $i * $aINI[3]]) ; then clean up
            Next
        Next
        _GDIPlus_FontDispose($hFont);
        _GDIPlus_FontFamilyDispose($hFamily);
        _GDIPlus_StringFormatDispose($hFormat);
        _GDIPlus_BrushDispose($hBrush);
        _GDIPlus_BrushDispose($hBrush1);
        _GDIPlus_BrushDispose($hBrush2);
        _GDIPlus_GraphicsDispose($hGraphic);
    Else
        $hImage = _GDIPlus_BitmapCreateFromFile($sImage) ; load the image
        $hGraphic = _GDIPlus_ImageGetGraphicsContext($hImage)
        Local $iiW = _GDIPlus_ImageGetWidth($hImage) ; get w/h
        Local $iiH = _GDIPlus_ImageGetHeight($hImage)
        Local $wi = Int($iiW / $aINI[3])
        Local $hi = Int($iiH / $aINI[2])
        Local $hMatrix = _GDIPlus_MatrixCreate() ; create a matrix
        Local $xRatio = Round($w / $wi, 1)
        Local $yRatio = Round($h / $hi, 1)

        _GDIPlus_MatrixScale($hMatrix, $xRatio, $yRatio) ;scale image to grid size
        _GDIPlus_GraphicsSetTransform($hGraphic, $hMatrix)
        For $i = 0 To $aINI[2] - 1
            For $j = 0 To $aINI[3] - 1
                If $i <> 0 Or $j <> 0 Then
                    $hClone[$j + $i * $aINI[3]] = _GDIPlus_BitmapCloneArea($hImage, $j * $wi, $i * $hi, $wi, $hi, $GDIP_PXF24RGB)
                    _GDIPlus_ImageSaveToFile($hClone[$j + $i * $aINI[3]], @TempDir & "\Tile_" & $j + $i * $aINI[3] & ".jpg")
                    _GDIPlus_BitmapDispose($hClone[$j + $i * $aINI[3]])
                EndIf
            Next
        Next
        _GDIPlus_MatrixDispose($hMatrix)
        _GDIPlus_GraphicsDispose($hGraphic)
        _GDIPlus_ImageDispose($hImage)
    EndIf
    _GDIPlus_Shutdown()
    For $i = 0 To $aINI[2] - 1
        For $j = 0 To $aINI[3] - 1
            GUICtrlSetImage($Grid[$i][$j][0], @TempDir & "\Tile_" & $j + $i * $aINI[3] & ".jpg")
        Next
    Next
EndFunc   ;==>_CreateTiles

Func _DeleteTempTiles()
    For $i = 0 To $aINI[2] - 1
        For $j = 0 To $aINI[3] - 1
            FileDelete(@TempDir & "\Tile_" & $j + $i * $aINI[3] & ".jpg")
        Next
    Next
EndFunc   ;==>_DeleteTempTiles

Func _Exit()
    _DeleteTempTiles()
    Exit
EndFunc   ;==>_Exit

Func _Grid($iLeft, $iTop, $iRight = "", $iBottom = "")
    If $iBottom = "" Then $iBottom = $iTop
    If $iRight = "" Then $iRight = $iLeft
    $w = Int(($aINI[0] - $iLeft - $iRight - ($aINI[3] - 1) * $iGap) / $aINI[3])
    $h = Int(($aINI[1] - $iTop - $iBottom - ($aINI[2] - 1) * $iGap) / $aINI[2])
    For $i = 0 To $aINI[2] - 1
        For $j = 0 To $aINI[3] - 1
            $Grid[$i][$j][0] = GUICtrlCreatePic("", $iLeft + $j * ($w + $iGap), $iTop + $i * ($h + $iGap), $w, $h, BitOR($GUI_SS_DEFAULT_PIC, $SS_CENTERIMAGE), $WS_EX_STATICEDGE)
            $Grid[$i][$j][1] = 0
            $Grid[$i][$j][2] = 0
            If BitOR($i <> 0, $j <> 0) Then
                GUICtrlSetOnEvent($Grid[$i][$j][0], "_Tile_Click")
                GUICtrlSetCursor(-1, 0)
            EndIf
        Next
    Next
    _CreateTiles($aINI[4])
EndFunc   ;==>_Grid

Func _GUI_Interface()
    $hGUI = GUICreate("AutoIT Puzle Game", $aINI[0], $aINI[1], -1, -1, BitOR($WS_POPUP, $WS_BORDER))
    GUISetBkColor(0x203220)
    GUISetOnEvent($GUI_EVENT_CLOSE, "_Exit")
    GUICtrlCreateLabel(StringUpper("fifteen game"), 8, 6, $aINI[0] - 199, 16, BitOR($SS_CENTER, $SS_CENTERIMAGE), $GUI_WS_EX_PARENTDRAG)
    GUICtrlSetFont(-1, 10, 800, 0, "Arial")
    GUICtrlSetColor(-1, 0xFFEE00)
    GUICtrlCreateLabel("Grid:", $aINI[0] - 186, 6, 24, 16, $SS_CENTERIMAGE, $GUI_WS_EX_PARENTDRAG)
    GUICtrlSetFont(-1, 8, 800, 0)
    GUICtrlSetColor(-1, 0xFEFECC)
    $hRows = GUICtrlCreateInput("", $aINI[0] - 160, 5, 25, 17, BitOR($GUI_SS_DEFAULT_INPUT, $ES_CENTER, $WS_BORDER), 0)
    GUICtrlSetData(-1, $aINI[2])
    GUICtrlSetTip(-1, "Enter number of rows", "Info:", 1)
    GUICtrlSetFont(-1, 8, 800, 0, "MS Sans Serif")
    GUICtrlSetColor(-1, 0x880000)
    GUICtrlSetBkColor(-1, 0xdddd33)
    GUICtrlCreateLabel("x", $aINI[0] - 133, 5, 16, 16, $SS_CENTERIMAGE, $GUI_WS_EX_PARENTDRAG)
    GUICtrlSetFont(-1, 8, 800, 0)
    GUICtrlSetColor(-1, 0xFEFECC)
    $hCols = GUICtrlCreateInput("", $aINI[0] - 125, 5, 25, 17, BitOR($GUI_SS_DEFAULT_INPUT, $ES_CENTER, $WS_BORDER), 0)
    GUICtrlSetData(-1, $aINI[3])
    GUICtrlSetTip(-1, "Enter number of columns", "Info:", 1)
    GUICtrlSetFont(-1, 8, 800, 0, "MS Sans Serif")
    GUICtrlSetColor(-1, 0x880000)
    GUICtrlSetBkColor(-1, 0xdddd33)
    $hBtns[0] = GUICtrlCreateIcon("shell32.dll", -28, $aINI[0] - 22, 6, 16, 16)
    GUICtrlSetCursor(-1, 0)
    GUICtrlSetTip(-1, "I had enough!...", "Info:", 1)
    GUICtrlSetOnEvent(-1, "_Exit")
    $hBtns[1] = GUICtrlCreateIcon("shell32.dll", -222, $aINI[0] - 42, 6, 16, 16)
    GUICtrlSetCursor(-1, 0)
    GUICtrlSetTip(-1, "About...", "Info:", 1)
    GUICtrlSetOnEvent(-1, "_About")
    $hBtns[2] = GUICtrlCreateIcon("shell32.dll", -44, $aINI[0] - 98, 5, 16, 16)
    GUICtrlSetCursor(-1, 0)
    GUICtrlSetTip(-1, "Change the grid!", "Info:", 1)
    GUICtrlSetOnEvent(-1, "_ResetGrid")
    GUICtrlSetState(-1, $GUI_FOCUS)
    $hBtns[3] = GUICtrlCreateIcon("shell32.dll", -147, $aINI[0] - 82, 6, 16, 16)
    GUICtrlSetCursor(-1, 0)
    GUICtrlSetTip(-1, "Shuffle the tiles", "Info:", 1)
    GUICtrlSetOnEvent(-1, "_ShuffleTiles")
    $hBtns[4] = GUICtrlCreateIcon("shell32.dll", -5, $aINI[0] - 62, 6, 16, 16)
    GUICtrlSetCursor(-1, 0)
    GUICtrlSetTip(-1, "Open image...", "Info:", 1)
    GUICtrlSetOnEvent(-1, "_OpenImage")
    _Grid($iLeft, $iTop)
    $hSbr = GUICtrlCreateLabel("", 5, $aINI[1] - 24, $aINI[0] - 10, 20, $SS_CENTERIMAGE, BitOR($WS_EX_STATICEDGE, $GUI_WS_EX_PARENTDRAG))
    _Status("If you want to play, shuffle first...")
    GUICtrlSetColor($hSbr, 0xefefef)
    GUISetState(@SW_SHOW)
EndFunc   ;==>_GUI_Interface

Func _MoveTile($hControl)
    Local $p0, $p1, $bMoved = False
    $p0 = ControlGetPos($hGUI, "", $Grid[0][0][0])
    $p1 = ControlGetPos($hGUI, "", $hControl)
    If (Abs($p1[0] - $p0[0]) = $p0[2] + $iGap And $p1[1] = $p0[1]) Or ($p1[0] = $p0[0] And Abs($p1[1] - $p0[1]) = $p0[3] + $iGap) Then
        ControlMove($hGUI, "", $hControl, $p0[0], $p0[1])
        ControlMove($hGUI, "", $Grid[0][0][0], $p1[0], $p1[1])
        For $i = 0 To $aINI[2] - 1
            For $j = 0 To $aINI[3] - 1
                If $hControl = $Grid[$i][$j][0] Then
                    Select
                        Case $p1[0] < $p0[0] And $p1[1] = $p0[1]
                            $Grid[$i][$j][1] -= 1
                        Case $p1[0] > $p0[0] And $p1[1] = $p0[1]
                            $Grid[$i][$j][1] += 1
                        Case $p1[0] = $p0[0] And $p1[1] < $p0[1]
                            $Grid[$i][$j][2] += 1
                        Case $p1[0] = $p0[0] And $p1[1] > $p0[1]
                            $Grid[$i][$j][2] -= 1
                    EndSelect
                EndIf
            Next
        Next
        $iCounter += 1
        $bMoved = True
    EndIf
    _Status("Moves:" & @TAB & $iCounter)
    Return $bMoved
EndFunc   ;==>_MoveTile

Func _OpenImage()
    Local $sFsr = FileOpenDialog("Alegeti o imagine pentru sigla. Daca nu aveti inca o sigla, voi folosi sigla MECTS.", @ScriptDir & "\", "Imagine (*.jpg;*.bmp;*.gif)", 1)
    If @error Then
        $aINI[4] = ""
    Else
        $aINI[4] = $sFsr
    EndIf
    IniWrite($sINI, "FifteenConfig", "Image", $sFsr)
    _CreateTiles($aINI[4])
    Return $sFsr
EndFunc   ;==>_OpenImage

Func _ReadConfig($sINI)
    Local $aCfg[5]
    $aCfg[0] = IniRead($sINI, "FifteenConfig", "Width", 350)
    $aCfg[1] = IniRead($sINI, "FifteenConfig", "Height", 350)
    $aCfg[2] = IniRead($sINI, "FifteenConfig", "Rows", 4)
    $aCfg[3] = IniRead($sINI, "FifteenConfig", "Columns", 4)
    $aCfg[4] = IniRead($sINI, "FifteenConfig", "Image", "")
    Return $aCfg
EndFunc   ;==>_ReadConfig

Func _ResetGrid()
    _SaveConfig($sINI)
    GUIDelete($hGUI)
    $aINI = _ReadConfig($sINI)
    ReDim $Grid[$aINI[2]][$aINI[3]][3]
    _GUI_Interface()
EndFunc   ;==>_ResetGrid

Func _SaveConfig($sINI)
    IniWrite($sINI, "FifteenConfig", "Rows", GUICtrlRead($hRows))
    IniWrite($sINI, "FifteenConfig", "Columns", GUICtrlRead($hCols))
EndFunc   ;==>_SaveConfig

Func _ShuffleTiles()
    WinSetTrans($hGUI, "", 50)
    Local $pi = ControlGetPos($hGUI, "", $Grid[0][0][0]), $pf[2]
    Local $iMoves = 0
    Local $aArray[$aINI[2] * $aINI[3]]
    For $i = 0 To $aINI[2] - 1
        For $j = 0 To $aINI[3] - 1
            $aArray[$j + $i * $aINI[3]] = $Grid[$i][$j][0]
        Next
    Next
    While $iMoves <= Random(500, 1000, 1)
        Local $iRand = Random(0, $aINI[2] * $aINI[3] - 1, 1)
        Local $Moved = _MoveTile($aArray[$iRand])
        Local $pf = ControlGetPos($hGUI, "", $Grid[0][0][0])
        If $iRand <> $aINI[2] * $aINI[3] - 1 And BitOR($pf[0] <> 0, $pf[1] <> 0) Then $iMoves += 1
    WEnd
    WinSetTrans($hGUI, "", 255)
    $iCounter = 0
    $bShuf = True
EndFunc   ;==>_ShuffleTiles

Func _Status($sText)
    GUICtrlSetData($hSbr, "  " & $sText)
EndFunc   ;==>_Status
Func _Tile_Click()
    If $bShuf = False Then Return
    Switch @GUI_CtrlId
        Case $Grid[0][0][0]
            ;do nothing
        Case Else
            _MoveTile(@GUI_CtrlId)
            _WinAPI_RedrawWindow($hGUI)
    EndSwitch
    _CheckStatus()
EndFunc   ;==>_Tile_Click

Func _WriteConfig($sINI)
    IniWrite($sINI, "FifteenConfig", "Width", "350")
    IniWrite($sINI, "FifteenConfig", "Height", "380")
    IniWrite($sINI, "FifteenConfig", "Rows", 4)
    IniWrite($sINI, "FifteenConfig", "Columns", 4)
    IniWrite($sINI, "FifteenConfig", "Image", "")
EndFunc   ;==>_WriteConfig

And the script, in the attachment, if you don't like cut&paste.

Enjoy! (I did)

fifteen.au3

Edited by taietel

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wow, pretty cool. i remember playing a game like that on my ipod, cept it had pictures instead of numbers. kinda a mind boggler with the picture one. Nice efforts! +1

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Very nice, played that game much times when I was kid.

A little suggestion, if you want, add a completed game message. Like when you get all stuffed in order, a "YOU WIN!" msgbox or something like that.


I'm a compulsive poster. When I post something, come to read it at least 5 minutes later after the posting, because I will edit it. I edited even this signature a few minutes later after I wrote it.

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I remember those toys :x

Very nice implementation, nice gui and algorythm.

I have to bring some criticism :shifty: but it is a constructive type one:

Shuffle: as it is now, it is done random and there are certain positions which are impossible to achieve in the "normal" game - if you try to solve such a position you will fail.

After I've got such a situation after shuffling, I remembered a prank we used to play with the game - we were taking 2 tiles apart and swap them, then we would give the so modified game to somebody else to solve it - of course they couldn't :lol:

I know you are able to get it done properly :nuke:

Of course, it will be a hell of a function to write but ... it will be a challenge :P


SNMP_UDF ... for SNMPv1 and v2c so far, GetBulk and a new example script

wannabe "Unbeatable" Tic-Tac-Toe

Paper-Scissor-Rock ... try to beat it anyway :)

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I remember those toys :x

Very nice implementation, nice gui and algorythm.

I have to bring some criticism :shifty: but it is a constructive type one:

Shuffle: as it is now, it is done random and there are certain positions which are impossible to achieve in the "normal" game - if you try to solve such a position you will fail.

After I've got such a situation after shuffling, I remembered a prank we used to play with the game - we were taking 2 tiles apart and swap them, then we would give the so modified game to somebody else to solve it - of course they couldn't :lol:

I know you are able to get it done properly :nuke:

Of course, it will be a hell of a function to write but ... it will be a challenge :P

i remember you're tick tack toe game, you made it unbeatable, and perfect (but not COMPLETELY efficient). haha its a big bulky mess, but the algorithms you used were quite good, SO good so that you could never win against the computer! :(

My point is, for good code, it doesn't necessarily need to be a simple and small function.

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It's called «Fifteen» (15) in the county where i came from.

Nice game.


 

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Nice implementation of the game - looks really nice!

Br,

UEZ :x


Please don't send me any personal message and ask for support! I will not reply!

Selection of finest graphical examples at Codepen.io

The own fart smells best!
Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!
¯\_(ツ)_/¯  ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ

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