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UEZ

Pseudo Aero Look for WinXP (Glass Effect)

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Actually, I do not work with WinXP but by chance I discovered an effect.

This is experimentell only and not fully implemented!

Aero must be disabled (will done by script) on Vista+ os!

#include <gdiplus.au3>
#include <guiconstantsex.au3>
#include <windowsconstants.au3>

Opt("MustDeclareVars", 1)
Opt("GUIOnEventMode", 1)

Global Const $hDwmApiDll = DllOpen("dwmapi.dll")
Global $sChkAero = DllStructCreate("int;")
DllCall($hDwmApiDll, "int", "DwmIsCompositionEnabled", "ptr", DllStructGetPtr($sChkAero))
Global $aero = DllStructGetData($sChkAero, 1)
If $aero Then DllCall($hDwmApiDll, "int", "DwmEnableComposition", "uint", False)
Global $dy
If @OSBuild < 6000 Then
    Global $aTheme = _WinAPI_GetCurrentThemeName()
    If Not @error Then
        $dy = -54
    Else
        $dy = -40
    EndIf
Else
        $dy = -47
EndIf

_GDIPlus_Startup()

Global Const $hFullScreen = WinGetHandle("[TITLE:Program Manager;CLASS:Progman]")
Global Const $aFullScreen = WinGetPos($hFullScreen)

Global Const $fW = 4
Global Const $fH = 32
Global Const $iW = 640
Global Const $iH = 400
Global Const $hGUI = GUICreate("", $iW, $iH, -1, -1, $WS_POPUP, $WS_EX_OVERLAPPEDWINDOW + $WS_EX_TOPMOST)
Global Const $idTitle = GUICtrlCreateLabel("Pseudo Aero Effect by UEZ", $fW + 16, $fh / 3, 150, 16)
GUICtrlSetFont(-1, 9, 800, 0, "Arial", 4)
GUICtrlSetBkColor(-1, -2)

Global Const $idLabel = GUICtrlCreateLabel(@LF & @LF & @LF & @TAB & "Done by UEZ 2011", $fW, $fH, $iW - 2 * $fW - 2, $iH - $fH - $fW)
GUICtrlSetFont(-1, 30, 400, 0, "Arial", 4)
GUICtrlSetBkColor(-1, -2)
Global Const $idLabel_Min = GUICtrlCreateLabel("[_]", $iW - 50, $fH / 3, $fh / 2, $fh / 2)
GUICtrlSetBkColor(-1, -2)
Global Const $idLabel_Close = GUICtrlCreateLabel("[X]", $iW - 30, $fH / 3, $fh / 2, $fh / 2)
GUICtrlSetBkColor(-1, -2)

WinSetTrans($hGUI, "", 0xFF)

Global Const $hGUI_Hidden = GUICreate("", $iW, $iH, 0, 0, Default, $WS_EX_MDICHILD + $WS_EX_LAYERED, $hGUI)
GUISetState(@SW_HIDE, $hGUI_Hidden)
GUISetState(@SW_SHOW, $hGUI)
_SetGuiRoundCorners($hGUI, 16, True, False, True, False)


Global $hDev = _WinAPI_GetDC($hGUI)
Global $hDC_Area = _WinAPI_CreateCompatibleDC($hDev)
Global $hBitmap_Area = _WinAPI_CreateCompatibleBitmap($hDev, $aFullScreen[2], $aFullScreen[3])


Global Const $hDC_Zoom = _WinAPI_GetDC(0)
Global Const $hGUI_ZoomDC = _WinAPI_GetDC($hGUI_Hidden)

Global Const $memDC = _WinAPI_CreateCompatibleDC($hGUI_ZoomDC)
Global Const $memBmp = _WinAPI_CreateCompatibleBitmap($hGUI_ZoomDC, $iW, $iH)
_WinAPI_SelectObject($memDC, $memBmp)

Global $aPos = WinGetPos($hGUI)
_WinAPI_StretchBlt($hGUI_ZoomDC, 0, 0, $iW, $iH, $hDC_Zoom, $aPos[0], $aPos[1], $iW, $iH, $SRCCOPY)

_WinAPI_BitBlt($memDC, 0, 0, $iW, $iH, $hGUI_ZoomDC, 0, $dy, 0x00CC0020)

Global Const $hGraphic = _GDIPlus_GraphicsCreateFromHWND($hGUI)
Global Const $hBitmap = _GDIPlus_BitmapCreateFromGraphics($iW, $iH, $hGraphic)
Global Const $hContext = _GDIPlus_ImageGetGraphicsContext($hBitmap)

Global Const $GW_CHILD = 5
Global Const $GW_HWNDNEXT = 2
Global $hRegion = _GDIPlus_RegionCreateFromRect(_GDIPlus_RectFCreate(0, 0, $iW, $iH))
Global $hChild = _WinAPI_GetWindow($hGUI, $GW_CHILD)
Global $aRect, $msg

Do
    $aRect = ControlGetPos($hChild, "", 0)
    _GDIPlus_RegionCombineRect($hRegion, _GDIPlus_RectFCreate($aRect[0], $aRect[1], $aRect[2], $aRect[3]), 3)
    $hChild = _WinAPI_GetWindow($hChild, $GW_HWNDNEXT)
Until Not $hChild
_GDIPlus_GraphicsSetClipRegion($hGraphic, $hRegion)
_GDIPlus_RegionDispose($hRegion)

Global $tRectF = _GDIPlus_RectFCreate(0, 0, $iW / 1.5, $iH / 1.5)
Global $hBrush = _GDIPlus_LineBrushCreateFromRectWithAngle($tRectF, 0x80201010, 0xA0F0F0F0, -60, False, 1)

Global $hBmp = _GDIPlus_BitmapCreateFromHBITMAP($memBmp)
Global $hBmp_Blur = _Blur($hBmp, $iW, $iH)
_GDIPlus_GraphicsDrawImage($hContext, $hBmp_Blur, 0, 0)

_GDIPlus_GraphicsFillRect($hContext, 0, 0, $iW, $iH, $hBrush)
_GDIPlus_GraphicsDrawImageRect($hGraphic, $hBitmap, 0, 0, $iW, $iH)
_GDIPlus_BitmapDispose($hBmp)
_GDIPlus_BitmapDispose($hBmp_Blur)

GUIRegisterMsg($WM_WINDOWPOSCHANGED, "WM_WINDOWPOSCHANGED")
GUIRegisterMsg($WM_NCHITTEST, "WM_NCHITTEST")

Global $exit = False

GUISetOnEvent($GUI_EVENT_RESTORE, "Restored", $hGUI)
GUISetOnEvent($GUI_EVENT_CLOSE, "_Exit", $hGUI)
GUICtrlSetOnEvent($idLabel_Close, "_Exit")
GUICtrlSetOnEvent($idLabel_Min, "_MinWin")

While Sleep(30)
;~  Repaint()
    If $exit Then ExitLoop
WEnd

GUIRegisterMsg($WM_WINDOWPOSCHANGED, "")
_WinAPI_DeleteDC($memDC)
_WinAPI_DeleteObject($memBmp)
_WinAPI_DeleteObject($hBitmap_Area)
_WinAPI_ReleaseDC($hGUI, $hDev)
_WinAPI_ReleaseDC($hGUI, $hGUI_ZoomDC)
_WinAPI_ReleaseDC(0, $hDC_Zoom)
_GDIPlus_BrushDispose($hBrush)
_GDIPlus_BitmapDispose($hBitmap)
_GDIPlus_GraphicsDispose($hContext)
_GDIPlus_GraphicsDispose($hGraphic)
_GDIPlus_Shutdown()
GUIDelete()
$tRectF = 0
If $aero Then DllCall($hDwmApiDll, "int", "DwmEnableComposition", "uint", True)
Exit

Func _Exit()
    $exit = True
EndFunc

Func _MinWin()
    GUISetState(@SW_MINIMIZE, $hGUI)
EndFunc

Func Restored()
    Repaint()
EndFunc

Func WM_WINDOWPOSCHANGED($hWnd, $iMsg, $StartWIndowPosaram, $lParam)
    Repaint()
    Return "GUI_RUNDEFMSG"
EndFunc

Func Repaint()
    $aPos = WinGetPos($hGUI)
    _WinAPI_StretchBlt($hGUI_ZoomDC, 0, 0, $iW, $iH, $hDC_Zoom, $aPos[0]+16, $aPos[1] + 3, $iW, $iH, $SRCCOPY)
    _WinAPI_BitBlt($memDC, 0, 0, $iW, $iH, $hGUI_ZoomDC, 0, $dy, 0x00CC0020)
    DllStructSetData($tRectF, "X", $aPos[0])
    DllStructSetData($tRectF, "Y", $aPos[1])
    $hBrush = _GDIPlus_LineBrushCreateFromRectWithAngle($tRectF, 0x80302020, 0xA0F0F0F0, -60, False, 1)
    $hBmp = _GDIPlus_BitmapCreateFromHBITMAP($memBmp)
    $hBmp_Blur = _Blur($hBmp, $iW, $iH)
    _GDIPlus_GraphicsDrawImage($hContext, $hBmp_Blur, 0, 0)
    _GDIPlus_GraphicsFillRect($hContext, 0, 0, $iW, $iH, $hBrush)
    _GDIPlus_GraphicsDrawImageRect($hGraphic, $hBitmap, 0, 0, $iW, $iH)
    _GDIPlus_BitmapDispose($hBmp)
    _GDIPlus_BitmapDispose($hBmp_Blur)
    _GDIPlus_BrushDispose($hBrush)
EndFunc

Func WM_NCHITTEST($hWndGUI, $MsgID, $WParam, $LParam)
    If ($hWndGUI = $hGui) And ($MsgID = $WM_NCHITTEST) Then Return $HTCAPTION
EndFunc   ;==>WM_NCHITTEST

Func _Blur($hBitmap, $iW, $iH, $fScale = 0.30, $qual = 6); by eukalyptus
    Local $hGraphics = _GDIPlus_GraphicsCreateFromHWND(_WinAPI_GetDesktopWindow())
    Local $hBmpSmall = _GDIPlus_BitmapCreateFromGraphics($iW, $iH, $hGraphics)
    Local $hGfxSmall = _GDIPlus_ImageGetGraphicsContext($hBmpSmall)
    DllCall($ghGDIPDll, "uint", "GdipSetPixelOffsetMode", "hwnd", $hGfxSmall, "int", 2)
    Local $hBmpBig = _GDIPlus_BitmapCreateFromGraphics($iW, $iH, $hGraphics)
    Local $hGfxBig = _GDIPlus_ImageGetGraphicsContext($hBmpBig)
    DllCall($ghGDIPDll, "uint", "GdipSetPixelOffsetMode", "hwnd", $hGfxBig, "int", 2)
    _GDIPlus_GraphicsScaleTransform($hGfxSmall, $fScale, $fScale)
    _GDIPlus_GraphicsSetInterpolationMode($hGfxSmall, $qual)

    _GDIPlus_GraphicsScaleTransform($hGfxBig, 1 / $fScale, 1 / $fScale)
    _GDIPlus_GraphicsSetInterpolationMode($hGfxBig, $qual)

    _GDIPlus_GraphicsDrawImageRect($hGfxSmall, $hBitmap, 0, 0, $iW, $iH)
    _GDIPlus_GraphicsDrawImageRect($hGfxBig, $hBmpSmall, 0, 0, $iW, $iH)

    _GDIPlus_GraphicsDispose($hGraphics)
    _GDIPlus_BitmapDispose($hBmpSmall)
    _GDIPlus_GraphicsDispose($hGfxSmall)
    _GDIPlus_GraphicsDispose($hGfxBig)
    Return $hBmpBig
EndFunc   ;==>_Blur

Func _WinAPI_StretchBlt($hDestDC, $iXDest, $iYDest, $iWidthDest, $iHeightDest, $hSrcDC, $iXSrc, $iYSrc, $iWidthSrc, $iHeightSrc, $iRop)
    Local $Ret = DllCall("gdi32.dll", "int", "StretchBlt", "hwnd", $hDestDC, "int", $iXDest, "int", $iYDest, "int", $iWidthDest, "int", $iHeightDest, "hwnd", $hSrcDC, "int", $iXSrc, "int", $iYSrc, "int", $iWidthSrc, "int", $iHeightSrc, "dword", $iRop)
    If (@error) Or (Not $Ret[0]) Then Return SetError(1, 0, 0)
    Return 1
EndFunc   ;==>_WinAPI_StretchBlt

; #FUNCTION# ====================================================================================================================
; Name...........: _WinAPI_GetCurrentThemeName
; Description....: Retrieves the name of the current visual styles, color scheme name, and size name.
; Syntax.........: _WinAPI_GetCurrentThemeName ( )
; Parameters.....: None
; Return values..: Success - The array that contains the following information:
;
;                           [0] - The theme path and file name.
;                           [1] - The color scheme name.
;                           [2] - The size name.
;
;                 Failure - 0 and sets the @error flag to non-zero, @extended flag may contain the system error code.
; Author.........: Yashied
; Modified.......:
; Remarks........: None
; Related........:
; Link...........: @@MsdnLink@@ GetCurrentThemeName
; Example........: Yes
; ===============================================================================================================================
Func _WinAPI_GetCurrentThemeName()
    Local $Ret = DllCall('uxtheme.dll', 'uint', 'GetCurrentThemeName', 'wstr', '', 'int', 4096, 'wstr', '', 'int', 2048, 'wstr', '', 'int', 2048)
    If @error Then
        Return SetError(1, 0, 0)
    Else
        If $Ret[0] Then
            Return SetError(1, $Ret[0], 0)
        EndIf
    EndIf
    Local $Result[3]
    For $i = 0 To 2
        $Result[$i] = $Ret[$i * 2 + 1]
    Next
    Return $Result
EndFunc   ;==>_WinAPI_GetCurrentThemeName

Func _SetGuiRoundCorners($hGUI, $iEllipse, $iLeftUp = True, $iLeftDown = True, $iRightUp = True, $iRightDown = True)
    Local $hCornerRgn
    Local $aGuiSize = WinGetPos($hGUI)
    Local $hRgn = _WinAPI_CreateRoundRectRgn(0, 0, $aGuiSize[2], $aGuiSize[3], $iEllipse, $iEllipse)
    If $iLeftUp = False Then
        $hCornerRgn = _WinAPI_CreateRectRgn(0, 0, $aGuiSize[2] / 2, $aGuiSize[3] / 2)
        _WinAPI_CombineRgn($hRgn, $hRgn, $hCornerRgn, $RGN_OR)
        _WinAPI_DeleteObject($hCornerRgn)
    EndIf
    If $iLeftDown = False Then
        $hCornerRgn = _WinAPI_CreateRectRgn(0, $aGuiSize[3] / 2, $aGuiSize[2] / 2, $aGuiSize[3])
        _WinAPI_CombineRgn($hRgn, $hRgn, $hCornerRgn, $RGN_OR)
        _WinAPI_DeleteObject($hCornerRgn)
    EndIf
    If $iRightUp = False Then
        $hCornerRgn = _WinAPI_CreateRectRgn($aGuiSize[2] / 2, 0, $aGuiSize[2], $aGuiSize[3] / 2)
        _WinAPI_CombineRgn($hRgn, $hRgn, $hCornerRgn, $RGN_OR)
        _WinAPI_DeleteObject($hCornerRgn)
    EndIf
    If $iRightDown = False Then
        $hCornerRgn = _WinAPI_CreateRectRgn($aGuiSize[2] / 2, $aGuiSize[3] / 2, $aGuiSize[2] - 1, $aGuiSize[3] - 1)
        _WinAPI_CombineRgn($hRgn, $hRgn, $hCornerRgn, $RGN_OR)
        _WinAPI_DeleteObject($hCornerRgn)
    EndIf
    _WinAPI_SetWindowRgn($hGUI, $hRgn)
EndFunc   ;==>_SetGuiRoundCorners

#region additional GDI+ functions
Func _GDIPlus_GraphicsScaleTransform($hGraphics, $nScaleX, $nScaleY, $iOrder = 0)
    Local $aResult = DllCall($ghGDIPDll, "uint", "GdipScaleWorldTransform", "hwnd", $hGraphics, "float", $nScaleX, "float", $nScaleY, "int", $iOrder)
    If @error Then Return SetError(@error, @extended, False)
    Return $aResult[0] = 0
EndFunc   ;==>_GDIPlus_GraphicsScaleTransform

Func _GDIPlus_GraphicsSetInterpolationMode($hGraphics, $iInterpolationMode)
    Local $aResult = DllCall($ghGDIPDll, "uint", "GdipSetInterpolationMode", "hwnd", $hGraphics, "int", $iInterpolationMode)
    If @error Then Return SetError(@error, @extended, False)
    Return $aResult[0] = 0
EndFunc   ;==>_GDIPlus_GraphicsSetInterpolationMode

Func _GDIPlus_LineBrushCreateFromRectWithAngle($tRectF, $iARGBClr1, $iARGBClr2, $nAngle, $fIsAngleScalable = True, $iWrapMode = 0)
    Local $pRectF, $aResult
    $pRectF = DllStructGetPtr($tRectF)
    $aResult = DllCall($ghGDIPDll, "uint", "GdipCreateLineBrushFromRectWithAngle", "ptr", $pRectF, "uint", $iARGBClr1, "uint", $iARGBClr2, "float", $nAngle, "int", $fIsAngleScalable, "int", $iWrapMode, "int*", 0)
    If @error Then Return SetError(@error, @extended, 0)
    Return $aResult[7]
EndFunc   ;==>_GDIPlus_LineBrushCreateFromRectWithAngle

Func _GDIPlus_GraphicsSetClipRegion($hGraphics, $hRegion, $iCombineMode = 0)
    Local $aResult = DllCall($ghGDIPDll, "uint", "GdipSetClipRegion", "hwnd", $hGraphics, "hwnd", $hRegion, "int", $iCombineMode)
    If @error Then Return SetError(@error, @extended, False)
    Return $aResult[0] = 0
EndFunc

Func _GDIPlus_RegionCreateFromRect($tRectF)
    Local $pRectF, $aResult
    $pRectF = DllStructGetPtr($tRectF)
    $aResult = DllCall($ghGDIPDll, "uint", "GdipCreateRegionRect", "ptr", $pRectF, "int*", 0)
    If @error Then Return SetError(@error, @extended, 0)
    Return $aResult[2]
EndFunc

Func _GDIPlus_RegionCombineRect($hRegion, $tRectF, $iCombineMode = 2)
    Local $pRectF, $aResult
    $pRectF = DllStructGetPtr($tRectF)
    $aResult = DllCall($ghGDIPDll, "uint", "GdipCombineRegionRect", "hwnd", $hRegion, "ptr", $pRectF, "int", $iCombineMode)
    If @error Then Return SetError(@error, @extended, False)
    Return $aResult[0] = 0
EndFunc

Func _GDIPlus_RegionDispose($hRegion)
    Local $aResult = DllCall($ghGDIPDll, "uint", "GdipDeleteRegion", "hwnd", $hRegion)
    If @error Then Return SetError(@error, @extended, False)
    Return $aResult[0] = 0
EndFunc
#endregion

If you have the classic theme activate adjust -52 to -38 in _WinAPI_BitBlt($memDC, 0, 0, $iW, $iH, $hGUI_ZoomDC, 0, -52, 0x00CC0020) lines!

Btw, how can I check whether classical or Luna theme is activated?

Limitations:

  • only updates when window is moved
  • no transparent labels
  • relatively slow
Screenshot, short AVI video and optimized version by eukalyptus here: AutoIt.de

Maybe this effect comes 4 years too late...

Br,

UEZ

Edited by UEZ

Please don't send me any personal message and ask for support! I will not reply!

Selection of finest graphical examples at Codepen.io

The own fart smells best!
Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!
¯\_(ツ)_/¯  ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ

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@wakillon: thanks for the hint. Code updated in post#1.

Btw, eukalyptus optimized the code whereas you don't need to check the theme to display the effect properly in the window (link in post#1)!

Br,

UEZ


Please don't send me any personal message and ask for support! I will not reply!

Selection of finest graphical examples at Codepen.io

The own fart smells best!
Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!
¯\_(ツ)_/¯  ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ

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      Here another example to mark the desktop to get the marked region for capturing. This example is not perfect and not very fast (room for improvements).
      ;Coded by UEZ build 2020-08-07 beta ;Code cleanup up mLipok ; ;Short instruction: mark area on your desktop and press return key to capture. #include <APISysConstants.au3> #include <Array.au3> ;#include <GDIPlus.au3> #include <GUIConstantsEx.au3> #include <ScreenCapture.au3> #include <WinAPIGdi.au3> #include <WinAPISysWin.au3> #include <WindowsConstants.au3> ; enum _PROCESS_DPI_AWARENESS -> https://msdn.microsoft.com/en-us/library/windows/desktop/dn280512(v=vs.85).aspx Global Enum $DPI_AWARENESS_INVALID = -1, $PROCESS_DPI_UNAWARE = 0, $PROCESS_SYSTEM_DPI_AWARE, $PROCESS_PER_MONITOR_DPI_AWARE ;https://docs.microsoft.com/en-us/windows/desktop/hidpi/dpi-awareness-context Global Enum $Context_UnawareGdiScaled = -5, $Context_PerMonitorAwareV2, $Context_PerMonitorAware, $Context_SystemAware, $Context_Unaware _WinAPI_SetProcessDpiAwarenessContext($Context_PerMonitorAware) Global $__g_hGUI_MarkArea, $__g_hGUI_Bg, $__g_iLabel_TL, $__g_iLabel_TM, $__g_iLabel_TR, $__g_iLabel_LM, $__g_iLabel_RM, $__g_iLabel_BL, $__g_iLabel_BM, _ $__g_iLabel_BR, $__g_iOldCursor, $__g_iW, $__g_iH, $__g_iColor_ResizeDots = 0xFFFFFF, $__g_iBorder = 4, $__g_bSelectionDone = False Global $aRect = _GDIPlus_MarkScreenRegionAnimated() Global $hImage_Capture = _ScreenCapture_Capture(@TempDir & "\Test.png", $aRect[0], $aRect[1], $aRect[0] + $aRect[2] - 1, $aRect[1] + $aRect[3] - 1, False) ShellExecute(@TempDir & "\Test.png") ;_ArrayDisplay($aRect, "Marked area coordinates") Func _GDIPlus_MarkScreenRegionAnimated($bAnim = True) _GDIPlus_Startup() Local Const $hFullScreen = WinGetHandle("[TITLE:Program Manager;CLASS:Progman]") Local Const $aFullScreen = WinGetPos($hFullScreen) $__g_hGUI_Bg = GUICreate("", $aFullScreen[2], $aFullScreen[3], $aFullScreen[0], $aFullScreen[1], BitOR($WS_CLIPCHILDREN, $WS_POPUP), $WS_EX_TOPMOST) ;to avoid cursor flickering and for proper control read WinSetTrans($__g_hGUI_Bg, "", 0x01) $__g_hGUI_MarkArea = GUICreate("", 1, 1, -1, -1, $bAnim ? $WS_POPUP : BitOR($WS_POPUP, $WS_BORDER), BitOR($WS_EX_TOPMOST, $WS_EX_LAYERED), $__g_hGUI_Bg) GUISetBkColor(0xABCDEF, $__g_hGUI_MarkArea) If Not $bAnim Then $__g_iColor_ResizeDots = 0xFF0000 $__g_iLabel_TL = GUICtrlCreateLabel("", 0, 0, $__g_iBorder, $__g_iBorder) ;top left GUICtrlSetResizing(-1, $GUI_DOCKSIZE) GUICtrlSetBkColor(-1, $__g_iColor_ResizeDots) $__g_iLabel_TM = GUICtrlCreateLabel("", 0, 0, $__g_iBorder, $__g_iBorder) ;top mid GUICtrlSetResizing(-1, $GUI_DOCKSIZE) GUICtrlSetBkColor(-1, $__g_iColor_ResizeDots) $__g_iLabel_TR = GUICtrlCreateLabel("", 0, 0, $__g_iBorder, $__g_iBorder) ;top right GUICtrlSetResizing(-1, $GUI_DOCKSIZE) GUICtrlSetBkColor(-1, $__g_iColor_ResizeDots) $__g_iLabel_LM = GUICtrlCreateLabel("", 0, 0, $__g_iBorder, $__g_iBorder) ;left mid GUICtrlSetResizing(-1, $GUI_DOCKSIZE) GUICtrlSetBkColor(-1, $__g_iColor_ResizeDots) $__g_iLabel_RM = GUICtrlCreateLabel("", 0, 0, $__g_iBorder, $__g_iBorder) ;right mid GUICtrlSetResizing(-1, $GUI_DOCKSIZE) GUICtrlSetBkColor(-1, $__g_iColor_ResizeDots) $__g_iLabel_BL = GUICtrlCreateLabel("", 0, 0, $__g_iBorder, $__g_iBorder) ;bottom left GUICtrlSetResizing(-1, $GUI_DOCKSIZE) GUICtrlSetBkColor(-1, $__g_iColor_ResizeDots) $__g_iLabel_BM = GUICtrlCreateLabel("", 0, 0, $__g_iBorder, $__g_iBorder) ;bottom mid GUICtrlSetResizing(-1, $GUI_DOCKSIZE) GUICtrlSetBkColor(-1, $__g_iColor_ResizeDots) $__g_iLabel_BR = GUICtrlCreateLabel("", 0, 0, $__g_iBorder, $__g_iBorder) ;bottom right GUICtrlSetResizing(-1, $GUI_DOCKSIZE) GUICtrlSetBkColor(-1, $__g_iColor_ResizeDots) GUISetState(@SW_SHOWNA, $__g_hGUI_Bg) GUISetState(@SW_SHOW, $__g_hGUI_MarkArea) $__g_iOldCursor = MouseGetCursor() GUISetCursor(3, 1, $__g_hGUI_Bg) GUISetCursor(3, 1, $__g_hGUI_MarkArea) _WinAPI_SetLayeredWindowAttributes($__g_hGUI_MarkArea, 0xABCDEF, 0xF0) Local $aMPos, $aPrevMPos[2] = [MouseGetPos(0) + 1, MouseGetPos(1) + 1], $iID, $aCI, $iX, $iY, $aOldWinPos, $aOldMPos, $bMoved Local $aGUIStartPos, $iKey_Exit = GUICtrlCreateButton("", $aFullScreen[0] - 10, $aFullScreen[1] - 10, 1, 1), $aAccelKeys[1][2] = [["{ENTER}", $iKey_Exit]] GUISetAccelerators($aAccelKeys, $__g_hGUI_Bg) GUISetAccelerators($aAccelKeys, $__g_hGUI_MarkArea) #forceref $bMoved Do Switch GUIGetMsg() Case $GUI_EVENT_CLOSE, $iKey_Exit If $bAnim Then GUIRegisterMsg($WM_TIMER, "") DllCall("user32.dll", "bool", "KillTimer", "hwnd", $__g_hGUI_MarkArea, "uint_ptr", $iID) GUIRegisterMsg($WM_ERASEBKGND, "") EndIf _GDIPlus_Shutdown() Local $aResult = WinGetPos($__g_hGUI_MarkArea) $aResult[2] = WinGetClientSize($__g_hGUI_MarkArea)[0] $aResult[3] = WinGetClientSize($__g_hGUI_MarkArea)[1] GUIDelete($__g_hGUI_MarkArea) GUIDelete($__g_hGUI_Bg) If Not $__g_bSelectionDone Then $aResult = 0 Return $aResult EndSwitch $aMPos = MouseGetPos() If ($aMPos[0] <> $aPrevMPos[0] Or $aMPos[1] <> $aPrevMPos[1]) And (Not $__g_bSelectionDone) Then WinMove($__g_hGUI_MarkArea, "", $aMPos[0], $aMPos[1]) $aPrevMPos = $aMPos EndIf $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) If $aCI[2] And (Not $__g_bSelectionDone) Then $aGUIStartPos = WinGetPos($__g_hGUI_MarkArea) If $bAnim Then GUIRegisterMsg($WM_ERASEBKGND, "WM_ERASEBKGND") GUIRegisterMsg($WM_TIMER, "PlayBorderAnim") $iID = DllCall("User32.dll", "uint_ptr", "SetTimer", "hwnd", $__g_hGUI_MarkArea, "uint_ptr", 1, "uint", 50, "ptr", 0)[0] EndIf While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) $aMPos = MouseGetPos() $__g_iW = Abs($aMPos[0] - $aGUIStartPos[0]) + 1 $__g_iH = Abs($aMPos[1] - $aGUIStartPos[1]) + 1 If $aMPos[0] < $aGUIStartPos[0] Then $iX = $aMPos[0] Else $iX = $aGUIStartPos[0] EndIf If $aMPos[1] < $aGUIStartPos[1] Then $iY = $aMPos[1] Else $iY = $aGUIStartPos[1] EndIf WinMove($__g_hGUI_MarkArea, "", $iX, $iY, $__g_iW, $__g_iH) UpdateCtrlPos($bAnim) WEnd $__g_bSelectionDone = True GUISetCursor(3, 1, $__g_hGUI_MarkArea) ElseIf $aCI[3] And $__g_bSelectionDone Then $aGUIStartPos = WinGetPos($__g_hGUI_MarkArea) If _WinAPI_PtInRectEx(MouseGetPos(0), MouseGetPos(1), $aGUIStartPos[0], $aGUIStartPos[1], $aGUIStartPos[0] + $aGUIStartPos[2], $aGUIStartPos[1] + $aGUIStartPos[3]) Then $aMPos = MouseGetPos() $aGUIStartPos = WinGetPos($__g_hGUI_MarkArea) While $aCI[3] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", $aGUIStartPos[0] - ($aMPos[0] - MouseGetPos(0)), $aGUIStartPos[1] - ($aMPos[1] - MouseGetPos(1)), $__g_iW, $__g_iH) GUISetCursor(0, 1, $__g_hGUI_Bg) GUISetCursor(0, 1, $__g_hGUI_MarkArea) WEnd GUISetCursor(3, 1, $__g_hGUI_Bg) GUISetCursor(3, 1, $__g_hGUI_MarkArea) EndIf EndIf If $__g_bSelectionDone Then $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) If @error Then ContinueLoop Switch $aCI[4] Case $__g_iLabel_TL GUISetCursor(12, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", MouseGetPos(0), MouseGetPos(1), $aOldWinPos[2] + ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3] + ($aOldMPos[1] - MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_BR GUISetCursor(12, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", $aOldWinPos[0], $aOldWinPos[1], $aOldWinPos[2] - ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3] - ($aOldMPos[1] - MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_TR GUISetCursor(10, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", $aOldWinPos[0], MouseGetPos(1), $aOldWinPos[2] - ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3] + ($aOldMPos[1] - MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_BL GUISetCursor(10, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", MouseGetPos(0), $aOldWinPos[1], $aOldWinPos[2] + ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3] - ($aOldMPos[1] - MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_LM GUISetCursor(13, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", MouseGetPos(0), $aOldWinPos[1], $aOldWinPos[2] + ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3]) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_RM GUISetCursor(13, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", $aOldWinPos[0], $aOldWinPos[1], $aOldWinPos[2] - ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3]) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_TM GUISetCursor(11, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", $aOldWinPos[0], MouseGetPos(1), $aOldWinPos[2], $aOldWinPos[3] + ($aOldMPos[1] - MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_BM GUISetCursor(11, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", $aOldWinPos[0], $aOldWinPos[1], $aOldWinPos[2], $aOldWinPos[3] - ($aOldMPos[1] - MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case Else GUISetCursor(3, 1, $__g_hGUI_MarkArea) EndSwitch EndIf Until False EndFunc ;==>_GDIPlus_MarkScreenRegionAnimated Func UpdateCtrlPos($bAnim = True) Local Const $aGUIStartPos = WinGetPos($__g_hGUI_MarkArea) If $__g_bSelectionDone And $bAnim Then GUIRegisterMsg($WM_TIMER, "") $__g_iW = $aGUIStartPos[2] $__g_iH = $aGUIStartPos[3] ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_TL, 0, 0, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_TM, ($__g_iW - $__g_iBorder) / 2, 0, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_TR, ($__g_iW - $__g_iBorder - $__g_iBorder / 2), 0, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_LM, 0, ($__g_iH - $__g_iBorder) / 2, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_RM, ($__g_iW - $__g_iBorder - $__g_iBorder / 2), ($__g_iH - $__g_iBorder) / 2, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_BL, 0, ($__g_iH - $__g_iBorder - $__g_iBorder / 2), $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_BM, ($__g_iW - $__g_iBorder) / 2, ($__g_iH - $__g_iBorder - $__g_iBorder / 2), $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_BR, ($__g_iW - $__g_iBorder - $__g_iBorder / 2), ($__g_iH - $__g_iBorder - $__g_iBorder / 2), $__g_iBorder, $__g_iBorder) If $__g_bSelectionDone And $bAnim Then GUIRegisterMsg($WM_TIMER, "PlayBorderAnim") EndFunc ;==>UpdateCtrlPos Func PlayBorderAnim() Local $aWinPos = WinGetClientSize($__g_hGUI_MarkArea), $iW = $aWinPos[0], $iH = $aWinPos[1] Local Static $fOffset = 0 Local Const $iSize = $__g_iBorder / 2 Local Const $hDC = _WinAPI_GetDC($__g_hGUI_MarkArea) Local Const $hHBitmap = _WinAPI_CreateCompatibleBitmap($hDC, $iW, $iH) Local Const $hDC_backbuffer = _WinAPI_CreateCompatibleDC($hDC) Local Const $DC_obj = _WinAPI_SelectObject($hDC_backbuffer, $hHBitmap) Local Const $hCanvas = _GDIPlus_GraphicsCreateFromHDC($hDC_backbuffer) Local Const $hPen = _GDIPlus_PenCreate(0xFF0178D7, $iSize), $hPen2 = _GDIPlus_PenCreate(0xFFFFFFFF, $iSize), _ $hBrush = _GDIPlus_BrushCreateSolid(0xFF000000 + $__g_iColor_ResizeDots), $hPen3 = _GDIPlus_PenCreate(0xFF000000) _GDIPlus_PenSetDashStyle($hPen, $GDIP_DASHSTYLEDASHDOT) _GDIPlus_GraphicsClear($hCanvas, 0xFFABCDEF) ;for faster performance direct dll calls DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen2, "float", 1 + $iSize, "float", 1 + $iSize, "float", $iW - 2 * $iSize - 2, "float", $iH - 2 * $iSize - 2) DllCall($__g_hGDIPDll, "int", "GdipSetPenDashOffset", "handle", $hPen, "float", $fOffset) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen, "float", 1 + $iSize, "float", 1 + $iSize, "float", $iW - 2 * $iSize - 2, "float", $iH - 2 * $iSize - 2) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", 0, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", 0, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) / 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) / 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) - 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", 0, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", 0, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", 0, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", 0, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) / 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) / 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) _WinAPI_BitBlt($hDC, 0, 0, $iW, $iH, $hDC_backbuffer, 0, 0, $SRCCOPY) $fOffset += 0.5 _GDIPlus_GraphicsDispose($hCanvas) _WinAPI_SelectObject($hDC_backbuffer, $DC_obj) _WinAPI_DeleteDC($hDC_backbuffer) _WinAPI_DeleteObject($hHBitmap) _WinAPI_ReleaseDC($__g_hGUI_MarkArea, $hDC) _GDIPlus_PenDispose($hPen) _GDIPlus_PenDispose($hPen2) _GDIPlus_PenDispose($hPen3) _GDIPlus_BrushDispose($hBrush) EndFunc ;==>PlayBorderAnim Func WM_ERASEBKGND($hWnd, $iMsgm, $wParam, $lParam) ;suppress repainting to avoid flickering but causes some other side effects #forceref $iMsgm, $wParam, $lParam, $hWnd Local Const $hBrush = _WinAPI_CreateSolidBrush(0xEFCDAB) ;BGR format ;~ _WinAPI_RedrawWindow($__g_hGUI_MarkArea, 0, 0, BitOR($RDW_NOERASE, $RDW_NOCHILDREN, $RDW_NOFRAME, $RDW_VALIDATE)) _WinAPI_SetClassLongEx($__g_hGUI_MarkArea, $GCL_HBRBACKGROUND, $hBrush) _WinAPI_DeleteObject($hBrush) Return 0 EndFunc ;==>WM_ERASEBKGND ;https://docs.microsoft.com/en-us/windows/desktop/api/winuser/nf-winuser-setprocessdpiawarenesscontext Func _WinAPI_SetProcessDpiAwarenessContext($DPIAwareContext = $Context_PerMonitorAware, $hGUI = 0, $iMode = 3) ;https://docs.microsoft.com/en-us/windows/desktop/api/winuser/nf-winuser-setprocessdpiawarenesscontext $DPIAwareContext = ($DPIAwareContext < -5) ? -5 : ($DPIAwareContext > -1) ? -1 : $DPIAwareContext $iMode = ($iMode < 1) ? 1 : ($iMode > 3) ? 3 : $iMode Switch $iMode Case 1 Local $hDC = _WinAPI_GetDC($hGUI) Local $aResult1 = DllCall("user32.dll", "ptr", "GetDpiFromDpiAwarenessContext", "ptr", $hDC) If @error Or Not IsArray($aResult1) Then Return SetError(11, 0, 0) _WinAPI_ReleaseDC(0, $hDC) Local $aResult = DllCall("user32.dll", "Bool", "SetProcessDpiAwarenessContext", "int", $aResult1[0] + $DPIAwareContext) If @error Or Not IsArray($aResult) Then Return SetError(12, 0, 0) Case 2 ;~ If Not $hGUI Then $hGUI = WinGetHandle(AutoItWinGetTitle()) Local $aResult2 = DllCall("user32.dll", "int", "GetWindowDpiAwarenessContext", "ptr", $hGUI) If @error Or Not IsArray($aResult2) Then Return SetError(21, 0, 0) Local $aResult = DllCall("user32.dll", "Bool", "SetProcessDpiAwarenessContext", "int", $aResult2[0] + $DPIAwareContext) If @error Or Not IsArray($aResult) Then Return SetError(22, 0, 0) Case 3 Local $aResult31 = DllCall("user32.dll", "ptr", "GetThreadDpiAwarenessContext") If @error Or Not IsArray($aResult31) Then Return SetError(31, 0, 0) Local $aResult32 = DllCall("user32.dll", "ptr", "GetAwarenessFromDpiAwarenessContext", "ptr", $aResult31[0]) If @error Or Not IsArray($aResult32) Then Return SetError(32, 0, 0) Local $aResult = DllCall("user32.dll", "Bool", "SetThreadDpiAwarenessContext", "int", $aResult32[0] + $DPIAwareContext) If @error Or Not IsArray($aResult) Then Return SetError(33, 0, 0) EndSwitch Return 1 EndFunc ;==>_WinAPI_SetProcessDpiAwarenessContext  
      Just press the lmb and move your mouse. When lmb is released you can adjust the size of the window by dragging the white rectangle to any direction. Rmb will move the marked area.
      Press ESC to get the coordinates of the marked region.
      If you have any improvements, please post it here.
       
      Tested on Win10 x64 only.
       
    • By UEZ
      Here another approach to check if a script was already started using atoms and semaphores.
       
      Atom:
      #include <MsgBoxConstants.au3> Global $iSingleton = Singleton() If Not $iSingleton Then Exit MsgBox($MB_TOPMOST, "Singleton Test", "Process is already running!") EndIf MsgBox($MB_TOPMOST, "Singleton Test", "Singleton atom initialized: " & $iSingleton) Singleton_Delete($iSingleton) ; #FUNCTION# ==================================================================================================================== ; Name ..........: Singleton ; Description ...: Checks if the script has been started already. ; Syntax ........: Singleton([$sOccurrenceName = @ScriptFullPath]) ; Parameters ....: $sOccurrenceName - [optional] a string value. Default is @ScriptFullPath. ; Return values .: If the function succeeds, the return value is the newly created atom or 0 else error is set and false is returned. ; Author ........: UEZ ; Modified ......: ; Remarks .......: If Singleton finds the atom it will return 0 and the atom token will be set to extended macro. It can be used to get the atom string using _WinAPI_AtomGlobalGetName. ; Related .......: ; Link ..........: https://docs.microsoft.com/en-us/windows/win32/api/winbase/nf-winbase-globalfindatomw ; https://docs.microsoft.com/en-us/windows/win32/api/winbase/nf-winbase-globaladdatomw ; Example .......: No ; =============================================================================================================================== Func Singleton($sOccurrenceName = @ScriptFullPath) Local $iFind = _WinAPI_AtomGlobalFind($sOccurrenceName) If @error Then Return SetError(1, 0, False) If $iFind Then Return SetExtended($iFind, 0) Local $iAtom = _WinAPI_AtomGlobalAdd($sOccurrenceName) If @error Then Return SetError(2, 0, False) Return $iAtom EndFunc ;==>Singleton ; #FUNCTION# ==================================================================================================================== ; Name ..........: Singleton_Delete ; Description ...: Deletes the atom generated by the first started script. ; Syntax ........: Singleton_Delete($iAtom) ; Parameters ....: $iAtom - an integer value which was generated by Singleton ; Return values .: True if successful else false. ; Author ........: UEZ ; Modified ......: ; Remarks .......: Don't forget to call Singleton_Delete before first started script ends. ; Related .......: ; Link ..........: https://docs.microsoft.com/en-us/windows/win32/api/winbase/nf-winbase-globaldeleteatom ; Example .......: No ; =============================================================================================================================== Func Singleton_Delete($iAtom) _WinAPI_AtomGlobalDelete($iAtom) If @error Then Return SetError(1, 0, False) Return True EndFunc ;==>Singleton_Delete ;internal functions Func _WinAPI_AtomGlobalFind($sAtomString) Local $aReturn = DllCall("kernel32.dll", "short", "GlobalFindAtomW", "wstr", $sAtomString) If @error Then Return SetError(1, 0, -1) Return $aReturn[0] EndFunc ;==>_WinAPI_AtomGlobalFind Func _WinAPI_AtomGlobalAdd($sAtomString) Local $aReturn = DllCall("kernel32.dll", "short", "GlobalAddAtomW", "wstr", $sAtomString) If @error Then Return SetError(1, 0, -1) Return $aReturn[0] EndFunc ;==>_WinAPI_AtomGlobalAdd Func _WinAPI_AtomGlobalDelete($nAtom) Local $aReturn = DllCall("kernel32.dll", "short", "GlobalDeleteAtom", "short", $nAtom) If @error Then Return SetError(1, 0, -1) Return $aReturn[0] = 0 EndFunc ;==>_WinAPI_AtomGlobalDelete Func _WinAPI_AtomGlobalGetName($nAtom, $iBufferSize = 512) Local $tBufferAtom = DllStructCreate("wchar name[" & $iBufferSize & "]") Local $aReturn = DllCall("kernel32.dll", "uint", "GlobalGetAtomNameW", "short", $nAtom, "struct*", $tBufferAtom, "int", $iBufferSize) If @error Or Not $aReturn[0] Then Return SetError(1, 0, -1) Return $tBufferAtom.name EndFunc ;==>_WinAPI_AtomGlobalGetName  
      Semaphore:
      #include <MsgBoxConstants.au3> #include <WinAPIError.au3> Global $iSingleton = Singleton("&]8h/x87</htFV4-K*&.b.w~") If Not $iSingleton Then Exit MsgBox($MB_TOPMOST, "Singleton Test", "Process is already running!") EndIf MsgBox($MB_TOPMOST, "Singleton Test", "Singleton Semaphore initialized: " & $iSingleton) ; #FUNCTION# ==================================================================================================================== ; Name ..........: Singleton ; Description ...: Checks if the script has been started already. ; Syntax ........: Singleton($sOccurrenceName) ; Parameters ....: $sOccurrenceName - a string value which will be used to create the semaphore handle. ; Return values .: True if Singleton started the first time. False if script was already started ; Author ........: UEZ ; Modified ......: ; Remarks .......: The system closes the handle automatically when the process terminates. The semaphore object is destroyed when its last handle has been closed. ; Related .......: ; Link ..........: https://docs.microsoft.com/en-us/windows/win32/api/winbase/nf-winbase-createsemaphorea ; Example .......: No ; =============================================================================================================================== Func Singleton($sOccurrenceName) If StringLen($sOccurrenceName) > 260 Then $sOccurrenceName = StringLeft($sOccurrenceName, 260) Local $aReturn = DllCall("kernel32.dll", "handle", "CreateSemaphoreA", "ptr", Null, "long", 0, "long", 1, "str", $sOccurrenceName) If @error Or Not $aReturn[0] Then Return SetError(1, 0, -1) Return SetExtended($aReturn[0], $aReturn[0] And _WinAPI_GetLastErrorMessage() = "The operation completed successfully.") EndFunc ;==>Singleton  
      Just start the script twice to see if it works.
      The disadvantage of using atoms is that atoms have a memory that means when your app is crashing or you forgot to delete the atom then the atom does still have the $sOccurrenceName saved and thus Singleton will not work if you use the same same value for $sOccurrenceName.
      With semaphore you don't have this issue.
       
      Thanks to jj2007 and SARG.
    • By Bilgus
      This is an update or derivative work of Beege 's Scrolling Line Graph UDF
      https://www.autoitscript.com/forum/topic/109599-scrolling-line-graph-udf
       
      I noticed a few issues for my use case with the UDF one being that adding a sample required updating the waveform
      High CPU usage went hand in hand with that requirement
      Another issue was just how long updating took to complete
      I've hopefully rectified that with this version
       
      There are a few changes (only 1 line per graph for instance)
      The addition of a function AddSample (uses graphics paths to speed up drawing samples on update) Gridlines are only generated once A sample finished line can be added UpdateGraph allows you to compress the discarded portion of the graph (it looks kinda cool but uses more CPU) Lower Cpu usage Uses real Control Ids - it is a label control underneath so you get click events and can display text when control is disabled Example (Waveform.au3)
       
      Example 2 (peak.au3)
      UDF
      Updated:
      Previous Downloads [38 / 38/ 0]
      SSLG.au3 waveform.au3 Peak.au3
    • By UEZ
      I was inspired by a CSS example to create a procedural graphic without any shader or ray tracing technique.
      Here the result using GDI+ only:

       
      Blue Orb.au3
      ;Inspired from https://codepen.io/bradleytaunt/details/VwvzKyb ;Coded by UEZ build 2020-05-07 #include <GDIPlus.au3> #include <GUIConstantsEx.au3> #include <WindowsConstants.au3> If @OSBuild < 7600 Then Exit MsgBox(BitOR($MB_TOPMOST, $MB_ICONERROR), "ERROR", "This demo requires GDIPlus v1.1", 10) _GDIPlus_Startup() Global Const $iW = 1200, $iH = 700, $iSize_globe = 450 Global Const $hGUI = GUICreate("GDI+ Procedural Gfx / Blue Orb v1.20 by UEZ", $iW, $iH, -1, -1, $WS_POPUP, $WS_EX_TOPMOST) Global Const $hCanvas = _GDIPlus_GraphicsCreateFromHWND($hGUI) Global Const $hImage = _GDIPlus_BitmapCreateFromScan0($iW, $iH) Global Const $hGfx = _GDIPlus_ImageGetGraphicsContext($hImage) _GDIPlus_GraphicsSetSmoothingMode($hGfx, $GDIP_SMOOTHINGMODE_ANTIALIAS8X8) ;~ _GDIPlus_GraphicsSetCompositingQuality($hGfx, $GDIP_COMPOSITINGQUALITYHIGHQUALITY) _GDIPlus_GraphicsSetInterpolationMode($hGfx, $GDIP_INTERPOLATIONMODE_HIGHQUALITYBICUBIC) _GDIPlus_GraphicsSetPixelOffsetMode($hGfx, $GDIP_PIXELOFFSETMODE_HALF) ;draw background Global Const $hBrush_bg = _GDIPlus_LineBrushCreate($iW / 2, 0, $iW / 2, $iH / 2, 0xFF1E88E5, 0xFF1565C0, 2) _GDIPlus_LineBrushSetSigmaBlend ($hBrush_bg, 0.95, 1) ;create blurry edge _GDIPlus_GraphicsFillRect($hGfx, 0, 0, $iW, $iH, $hBrush_bg) ;draw blurred text Global Const $hImage_text = _GDIPlus_BitmapCreateFromScan0($iW, $iH / 2) Global Const $hGfx_text = _GDIPlus_ImageGetGraphicsContext($hImage_text) Global Const $hPath_text = _GDIPlus_PathCreate() Global Const $hFamily = _GDIPlus_FontFamilyCreate("Impact") Global Const $hStringFormat = _GDIPlus_StringFormatCreate() Global Const $hBrush_txt = _GDIPlus_LineBrushCreate($iW / 2, 0, $iW / 2, $iH / 2, 0xE0FFFFFF, 0xA01A237E) ;_GDIPlus_BrushCreateSolid(0xF02E86FB) _GDIPlus_LineBrushSetSigmaBlend($hBrush_txt, 0.66, 1) Global Const $hPen_txt = _GDIPlus_PenCreate(0x801A237E, 1) _GDIPlus_StringFormatSetAlign($hStringFormat, 1) _GDIPlus_StringFormatSetLineAlign($hStringFormat, 1) _GDIPlus_GraphicsSetSmoothingMode($hGfx_text, $GDIP_SMOOTHINGMODE_ANTIALIAS8X8) _GDIPlus_GraphicsSetTextRenderingHint($hGfx_text, $GDIP_TextRenderingHintAntialias) _GDIPlus_GraphicsSetPixelOffsetMode($hGfx_text, $GDIP_PIXELOFFSETMODE_HALF) _GDIPlus_GraphicsSetCompositingQuality($hGfx_text, $GDIP_COMPOSITINGQUALITYHIGHQUALITY) Global $tLayout = _GDIPlus_RectFCreate() $tLayout.width = $iW $tLayout.height = $iH / 2 $tLayout.y = -$iH * 0.05 _GDIPlus_PathAddString($hPath_text, "AutoIt rulez!", $tLayout, $hFamily, 0, $iW / 8, $hStringFormat) _GDIPlus_GraphicsFillPath($hGfx_text, $hPath_text, $hBrush_txt) _GDIPlus_GraphicsDrawPath($hGfx_text, $hPath_text, $hPen_txt) Global Const $hEffect_blur_text = _GDIPlus_EffectCreateBlur(20) _GDIPlus_BitmapApplyEffect($hImage_text, $hEffect_blur_text) _GDIPlus_GraphicsDrawImageRect($hGfx, $hImage_text, 0, 0, $iW, $iH / 2) ;draw shadow of the text Global Const $hBrush_txt_shadow = _GDIPlus_BrushCreateSolid(0x40000000) _GDIPlus_GraphicsClear($hGfx_text, 0) _GDIPlus_PathReset($hPath_text) $tLayout.width = $iW $tLayout.height = $iH / 2 $tLayout.y = 0 _GDIPlus_PathAddString($hPath_text, "AutoIt rulez!", $tLayout, $hFamily, 0, $iW / 8, $hStringFormat) _GDIPlus_GraphicsFillPath($hGfx_text, $hPath_text, $hBrush_txt_shadow) Global Const $hEffect_blur_text_shadow = _GDIPlus_EffectCreateBlur(60) _GDIPlus_BitmapApplyEffect($hImage_text, $hEffect_blur_text_shadow) _GDIPlus_GraphicsDrawImageRect($hGfx, $hImage_text, 0, $iH * 0.55, $iW, $iH / 8) ;draw shadow Global Const $iW_shadow1 = $iSize_globe * 0.85, $iH_shadow1 = $iSize_globe * 0.1, $iW_shadow2 = $iSize_globe * 0.60, _ $iW_shadow_Img = $iW_shadow1 * 2, $iH_shadowImg = $iH_shadow1 * 4 Global Const $hImage_shadow = _GDIPlus_BitmapCreateFromScan0($iW_shadow_Img, $iH_shadowImg) Global Const $hGfx_shadow = _GDIPlus_ImageGetGraphicsContext($hImage_shadow) _GDIPlus_GraphicsSetSmoothingMode($hGfx_shadow, $GDIP_SMOOTHINGMODE_ANTIALIAS8X8) Global Const $hBrush_shadow = _GDIPlus_BrushCreateSolid(0x66000000) _GDIPlus_GraphicsFillEllipse($hGfx_shadow, ($iW_shadow_Img - $iW_shadow1) / 2, ($iH_shadowImg / 4 + $iH_shadow1), $iW_shadow1, $iH_shadow1, $hBrush_shadow) _GDIPlus_BrushSetSolidColor($hBrush_shadow, 0xB3000000) _GDIPlus_GraphicsFillEllipse($hGfx_shadow, ($iW_shadow_Img - $iW_shadow2) / 2, ($iH_shadowImg / 4 + $iH_shadow1), $iW_shadow2, $iH_shadow1, $hBrush_shadow) Global Const $hEffect_blur_shadow = _GDIPlus_EffectCreateBlur(32) _GDIPlus_BitmapApplyEffect($hImage_shadow, $hEffect_blur_shadow) _GDIPlus_GraphicsDrawImageRect($hGfx, $hImage_shadow, ($iW - $iW_shadow_Img) / 2, $iH / 2 + $iH_shadow1 * 2.20, $iW_shadow_Img, $iH_shadowImg) ;draw globe Global Const $hPath_globe = _GDIPlus_PathCreate() _GDIPlus_PathAddEllipse($hPath_globe, ($iW - $iSize_globe) / 2, ($iH - $iSize_globe) / 2, $iSize_globe, $iSize_globe) Global Const $hLBrush_globe1 = _GDIPlus_LineBrushCreate($iW / 2, ($iH - $iSize_globe) / 2, $iW / 2, ($iH + $iSize_globe) / 2, 0, 0, 1) Global $aInterpolations[5][2] $aInterpolations[0][0] = 4 $aInterpolations[1][0] = 0xFFFFFFFF $aInterpolations[1][1] = 0 $aInterpolations[2][0] = 0xFFEEEEEE $aInterpolations[2][1] = 0.10 $aInterpolations[3][0] = 0xFF2E86FB $aInterpolations[3][1] = 0.50 $aInterpolations[4][0] = 0xFF1A237E $aInterpolations[4][1] = 1.0 _GDIPlus_LineBrushSetPresetBlend($hLBrush_globe1, $aInterpolations) _GDIPlus_GraphicsFillPath($hGfx, $hPath_globe, $hLBrush_globe1) Global Const $iSize_globe2 = $iSize_globe * 0.85, $iSize_globe2_Img = $iSize_globe2 * 1.5 Global Const $hImage_globe2 = _GDIPlus_BitmapCreateFromScan0($iSize_globe2_Img, $iSize_globe2_Img) Global Const $hGfx_globe2 = _GDIPlus_ImageGetGraphicsContext($hImage_globe2) Global Const $hBrush_globe2 = _GDIPlus_BrushCreateSolid(0x7F000000) ;draw shadow and blur it Global Const $px = ($iSize_globe2_Img - $iSize_globe2) / 2, $py = ($iSize_globe2_Img - $iSize_globe2) / 2 _GDIPlus_GraphicsFillEllipse($hGfx_globe2, $px, $py + ($iSize_globe - $iSize_globe2) * 0.25, $iSize_globe2, $iSize_globe2, $hBrush_globe2) Global Const $hEffect_blur_shadow2 = _GDIPlus_EffectCreateBlur(15) _GDIPlus_BitmapApplyEffect($hImage_globe2, $hEffect_blur_shadow2) ;draw 2nd smaller globe and blur it, too Global Const $hLBrush_globe2 = _GDIPlus_LineBrushCreate($iW / 2, $py, $iW / 2, $py + $iSize_globe2, 0, 0) Dim $aInterpolations[4][2] $aInterpolations[0][0] = 3 $aInterpolations[1][0] = 0xFFFFFFFF $aInterpolations[1][1] = 0 $aInterpolations[2][0] = 0xFF2E86FB $aInterpolations[2][1] = 0.60 $aInterpolations[3][0] = 0xFF283593 $aInterpolations[3][1] = 1.0 _GDIPlus_LineBrushSetPresetBlend($hLBrush_globe2, $aInterpolations) _GDIPlus_GraphicsFillEllipse($hGfx_globe2, $px, $py, $iSize_globe2, $iSize_globe2, $hLBrush_globe2) Global Const $hImage_globe2_blur = _Blur($hImage_globe2, $iSize_globe, $iSize_globe) ;windows gdi+ blur doesn't work properly _GDIPlus_GraphicsDrawImageRect($hGfx, $hImage_globe2_blur, ($iW - $iSize_globe2_Img) / 2 - ($iSize_globe - $iSize_globe2) / 8, ($iH - $iSize_globe2_Img) / 2, $iSize_globe2_Img, $iSize_globe2_Img) GUISetState() _GDIPlus_GraphicsDrawImageRect($hCanvas, $hImage, 0, 0, $iW, $iH) ;~ _GDIPlus_ImageSaveToFile($hImage, @ScriptDir & "\Blue Orb v1.20.png") ;clean-up ressources _GDIPlus_FontFamilyDispose($hFamily) _GDIPlus_StringFormatDispose($hStringFormat) _GDIPlus_EffectDispose($hEffect_blur_text) _GDIPlus_EffectDispose($hEffect_blur_text_shadow) _GDIPlus_EffectDispose($hEffect_blur_shadow) _GDIPlus_EffectDispose($hEffect_blur_shadow2) _GDIPlus_PathDispose($hPath_text) _GDIPlus_PathDispose($hPath_globe) _GDIPlus_PenDispose($hPen_txt) _GDIPlus_BrushDispose($hBrush_txt) _GDIPlus_BrushDispose($hBrush_txt_shadow) _GDIPlus_BrushDispose($hBrush_bg) _GDIPlus_BrushDispose($hLBrush_globe1) _GDIPlus_BrushDispose($hLBrush_globe2) _GDIPlus_BrushDispose($hBrush_globe2) _GDIPlus_ImageDispose($hImage) _GDIPlus_ImageDispose($hImage_text) _GDIPlus_ImageDispose($hImage_shadow) _GDIPlus_ImageDispose($hImage_globe2) _GDIPlus_ImageDispose($hImage_globe2_blur) _GDIPlus_GraphicsDispose($hCanvas) _GDIPlus_GraphicsDispose($hGfx_text) _GDIPlus_GraphicsDispose($hGfx_shadow) _GDIPlus_GraphicsDispose($hGfx_globe2) _GDIPlus_Shutdown() Do Until GUIGetMsg() = $GUI_EVENT_CLOSE GUIDelete($hGUI) Exit Func _Blur($hBitmap, $iW, $iH, $fScale = 0.0525, $dx1 = 0, $dy1 = 0, $dx2 = 0, $dy2 = 0, $qual = 6) ; by eukalyptus Local $hBmpSmall = _GDIPlus_BitmapCreateFromScan0($iW, $iH) Local $hGfxSmall = _GDIPlus_ImageGetGraphicsContext($hBmpSmall) _GDIPlus_GraphicsSetPixelOffsetMode($hGfxSmall, $GDIP_PIXELOFFSETMODE_HALF) Local $hBmpBig = _GDIPlus_BitmapCreateFromScan0($iW, $iH) Local $hGfxBig = _GDIPlus_ImageGetGraphicsContext($hBmpBig) _GDIPlus_GraphicsSetPixelOffsetMode($hGfxBig, $GDIP_PIXELOFFSETMODE_HALF) _GDIPlus_GraphicsScaleTransform($hGfxSmall, $fScale, $fScale) _GDIPlus_GraphicsSetInterpolationMode($hGfxSmall, $qual) _GDIPlus_GraphicsScaleTransform($hGfxBig, 1 / $fScale, 1 / $fScale) _GDIPlus_GraphicsSetInterpolationMode($hGfxBig, $qual) _GDIPlus_GraphicsDrawImageRect($hGfxSmall, $hBitmap, 0, $dx1, $iW, $iH + $dy1) _GDIPlus_GraphicsDrawImageRect($hGfxBig, $hBmpSmall, 0, $dx2, $iW, $iH + $dy2) _GDIPlus_BitmapDispose($hBmpSmall) _GDIPlus_GraphicsDispose($hGfxSmall) _GDIPlus_GraphicsDispose($hGfxBig) Return $hBmpBig EndFunc ;==>_Blur  
      I hope you like it.
       
      Feel free to post your examples here, too. 
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