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Posted

Today I found this cool script:

#include 
#include 
#include 
Dim $_GuiDelete

$_PngPath = @ScriptDir & "\bg.png"
_GDIPlus_Startup ( )
$_Image = _GDIPlus_ImageLoadFromFile ($_PngPath)
$_Width = _GDIPlus_ImageGetWidth ($_Image)
$_Height = _GDIPlus_ImageGetHeight ( $_Image )
$_Ratio = $_Width / $_Height
$_Width = 600
$_Gui = GUICreate ( "gui", $_Width , $_Width / $_Ratio, -1, -1, -1, BitOR ( $WS_EX_LAYERED, $WS_EX_TOPMOST ) )
$_Image = _ImageResize ( $_PngPath, $_Width, $_Width / $_Ratio )
_SetBitMap ( $_Gui, $_Image, 255, $_Width, $_Width / $_Ratio )
$Progress1 = GUICtrlCreateProgress(8, 8, 150, 17)
GUISetState (@SW_SHOW)

While 1
Sleep(20)
WEnd

_GDIPlus_GraphicsDispose ($_Image)
_GDIPlus_Shutdown()
Exit

Func _SetBitmap ( $hGUI, $hImage, $iOpacity, $n_width, $n_height )
Local $hScrDC, $hMemDC, $hBitmap, $hOld, $pSize, $tSize, $pSource, $tSource, $pBlend, $tBlend
$hScrDC = _WinAPI_GetDC ( 0 )
$hMemDC = _WinAPI_CreateCompatibleDC ( $hScrDC )
$hBitmap = _GDIPlus_BitmapCreateHBITMAPFromBitmap ( $hImage )
$hOld = _WinAPI_SelectObject ( $hMemDC, $hBitmap )
$tSize = DllStructCreate ( $tagSIZE )
$pSize = DllStructGetPtr ( $tSize )
DllStructSetData ( $tSize, "X", $n_width )
DllStructSetData ( $tSize, "Y", $n_height )
$tSource = DllStructCreate ( $tagPOINT )
$pSource = DllStructGetPtr ( $tSource )
$tBlend = DllStructCreate ( $tagBLENDFUNCTION )
$pBlend = DllStructGetPtr ( $tBlend )
DllStructSetData ( $tBlend, "Alpha", $iOpacity )
DllStructSetData ( $tBlend, "Format", 1 )
_WinAPI_UpdateLayeredWindow ( $hGUI, $hScrDC, 0, $pSize, $hMemDC, $pSource, 0, $pBlend, $ULW_ALPHA )
_WinAPI_ReleaseDC ( 0, $hScrDC )
_WinAPI_SelectObject ( $hMemDC, $hOld )
_WinAPI_DeleteObject ( $hBitmap )
_WinAPI_DeleteDC ( $hMemDC )
EndFunc ;==> _SetBitmap ( )

Func _ImageResize ( $sInImage, $newW, $newH, $sOutImage = "" )
Local $oldImage, $GC, $newBmp, $newGC
If $sOutImage = "" Then _GDIPlus_Startup ( )
$oldImage = _GDIPlus_ImageLoadFromFile ( $sInImage )
$GC = _GDIPlus_ImageGetGraphicsContext ( $oldImage )
$newBmp = _GDIPlus_BitmapCreateFromGraphics ( $newW, $newH, $GC )
$newGC = _GDIPlus_ImageGetGraphicsContext ( $newBmp )
_GDIPlus_GraphicsDrawImageRect ( $newGC, $oldImage, 0, 0, $newW, $newH )
_GDIPlus_GraphicsDispose ( $GC )
_GDIPlus_GraphicsDispose ( $newGC )
_GDIPlus_ImageDispose ( $oldImage )
If $sOutImage = "" Then
Return $newBmp
Else
_GDIPlus_ImageSaveToFile ( $newBmp, $sOutImage )
_GDIPlus_BitmapDispose ( $newBmp )
_GDIPlus_Shutdown ( )
Return 1
EndIf
EndFunc ;==> _ImageResize ( )

It works well, but I've got a problem with it. If you see it upper, there's a "$Progress1 = GUICtrlCreateProgress(8, 8, 150, 17)" line. It doesn't want to show up :S Any idea how to fix?

Posted

why don't you draw one with gdi+ commands?

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Posted

Maybe any easier idea? :D I don't really know how to do it, and later I have to animate it... Isn't there any better solution to make a GUI with the background of a transparent picture, and I would like to add two progressbar later. :S Idea which UDF I should use?

Posted

As already mentioned here: use a child gui.

#include <ProgressConstants.au3>
#include <WindowsConstants.au3>
#include <GDIPlus.au3>

Dim $_GuiDelete

$_PngPath = @ScriptDir & "bg.png"
_GDIPlus_Startup ( )
$_Image = _GDIPlus_ImageLoadFromFile ($_PngPath)
$_Width = _GDIPlus_ImageGetWidth ($_Image)
$_Height = _GDIPlus_ImageGetHeight ( $_Image )
$_Ratio = $_Width / $_Height
$_Width = 600
$_Gui = GUICreate ( "gui", $_Width , $_Width / $_Ratio, -1, -1, -1, BitOR ( $WS_EX_LAYERED, $WS_EX_TOPMOST ) )
$_Image = _ImageResize ( $_PngPath, $_Width, $_Width / $_Ratio )
_SetBitMap ( $_Gui, $_Image, 255, $_Width, $_Width / $_Ratio )
$hGUI_Child = GUICreate("", 150, 17, 8, 8, $WS_POPUP, $WS_EX_TOPMOST + $WS_EX_MDICHILD, $_Gui)
$Progress1 = GUICtrlCreateProgress(0, 0, 150, 17,  $PBS_SMOOTH)
GUISetState (@SW_SHOW, $_Gui)
GUISetState (@SW_SHOW, $hGUI_Child)
$i = 0
While GUIGetMsg() <> -3
    GUICtrlSetData($Progress1, Mod($i, 100))
    $i += 0.1
WEnd

_GDIPlus_GraphicsDispose ($_Image)
_GDIPlus_Shutdown()
Exit

Func _SetBitmap ( $hGUI, $hImage, $iOpacity, $n_width, $n_height )
Local $hScrDC, $hMemDC, $hBitmap, $hOld, $pSize, $tSize, $pSource, $tSource, $pBlend, $tBlend
$hScrDC = _WinAPI_GetDC ( 0 )
$hMemDC = _WinAPI_CreateCompatibleDC ( $hScrDC )
$hBitmap = _GDIPlus_BitmapCreateHBITMAPFromBitmap ( $hImage )
$hOld = _WinAPI_SelectObject ( $hMemDC, $hBitmap )
$tSize = DllStructCreate ( $tagSIZE )
$pSize = DllStructGetPtr ( $tSize )
DllStructSetData ( $tSize, "X", $n_width )
DllStructSetData ( $tSize, "Y", $n_height )
$tSource = DllStructCreate ( $tagPOINT )
$pSource = DllStructGetPtr ( $tSource )
$tBlend = DllStructCreate ( $tagBLENDFUNCTION )
$pBlend = DllStructGetPtr ( $tBlend )
DllStructSetData ( $tBlend, "Alpha", $iOpacity )
DllStructSetData ( $tBlend, "Format", 1 )
_WinAPI_UpdateLayeredWindow ( $hGUI, $hScrDC, 0, $pSize, $hMemDC, $pSource, 0, $pBlend, $ULW_ALPHA )
_WinAPI_ReleaseDC ( 0, $hScrDC )
_WinAPI_SelectObject ( $hMemDC, $hOld )
_WinAPI_DeleteObject ( $hBitmap )
_WinAPI_DeleteDC ( $hMemDC )
EndFunc ;==> _SetBitmap ( )

Func _ImageResize ( $sInImage, $newW, $newH, $sOutImage = "" )
Local $oldImage, $GC, $newBmp, $newGC
If $sOutImage = "" Then _GDIPlus_Startup ( )
$oldImage = _GDIPlus_ImageLoadFromFile ( $sInImage )
$GC = _GDIPlus_ImageGetGraphicsContext ( $oldImage )
$newBmp = _GDIPlus_BitmapCreateFromGraphics ( $newW, $newH, $GC )
$newGC = _GDIPlus_ImageGetGraphicsContext ( $newBmp )
_GDIPlus_GraphicsDrawImageRect ( $newGC, $oldImage, 0, 0, $newW, $newH )
_GDIPlus_GraphicsDispose ( $GC )
_GDIPlus_GraphicsDispose ( $newGC )
_GDIPlus_ImageDispose ( $oldImage )
If $sOutImage = "" Then
Return $newBmp
Else
_GDIPlus_ImageSaveToFile ( $newBmp, $sOutImage )
_GDIPlus_BitmapDispose ( $newBmp )
_GDIPlus_Shutdown ( )
Return 1
EndIf
EndFunc ;==> _ImageResize ( )

Br,

UEZ

Please don't send me any personal message and ask for support! I will not reply!

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