3 posts in this topic
how are you؟
I hope to be fine.
I have a question please
how do I get the menu item that was pressed without that contains a variable؟
For example I have a menu of Favorites and I want the script recognizes the existing path in the pressed item
i'll repeat to tell the item does not contain a variable
Is there any solution
if you want to explain more I could write an example of what I want.
Greetings to all,
thanks in advance
Hello my friends
I have an urgent question, please help.
How do I select all the text in the edit or input
And how to get the currently selected text
Please help urgently
Greetings and thanks for all
I can't explain easily what i want to do, so i made a picture:
What i want to do is to specify a treeview item, and then be able to move it right to be a child of the previous item, or left to do the opposite (make a child into a sibling). I also want to move and child items of the target with it, like in the bottom half of the above image depicts. However I didn't see any functions in the help file to move items around. All i want is a button that when pressed, makes the selected item and any of selected item's children move one layer to the right / left. Does anyone know how?
Edit: something along the lines of _GUICtrlTreeView_Level but SET level
Hi everyone. Im creating a GUI for an application. Im usinga treeview item and i want to add some information to the side of the treeview based on what cilditem you are pressing. For the moment i have a "get info" button that works. But that means that you have to select your child in the treeview, and then press a button to gte the info. I want the info to be visable as soon as you select it.
With uther controls you can just add it to the loop but it doesnt seem to work with tyhe UDF version of the treeview control. Is there anything I can do?
#include <GUIConstantsEx.au3> #include <GuiTreeView.au3> #include <MsgBoxConstants.au3> #include <WindowsConstants.au3> ;~ Create GUI dim $guilabel local $currentlevel = 1 Local $hGui = GUICreate( "Grejs", 1000, 500, 600, 300, BitOR( $GUI_SS_DEFAULT_GUI, $WS_MAXIMIZEBOX, $WS_SIZEBOX ) ) Local $iBorderWidth = 4, $aPos = WinGetClientSize( $hGui ) $idTV = _GUICtrlTreeView_Create($hGui, $iBorderWidth, $iBorderWidth, $aPos-2*$iBorderWidth-400, $aPos-2*$iBorderWidth-30 ) $root_level = _GUICtrlTreeView_Add($idTV,0,"Root") $item1 = _GUICtrlTreeView_AddChild($idTV, $root_level, "child1") $item2 = _GUICtrlTreeView_AddChild($idTV, $root_level, "child2") $item3 = _GUICtrlTreeView_AddChild($idTV, $root_level, "child3") ;~ Start Gui GUISetState() While 1 Switch GUIGetMsg() Case $GUI_EVENT_CLOSE ExitLoop Case $idTV MsgBox(0,"","") EndSwitch WEnd GUIDelete($hGui) Exit In this example, i want the msgbox to appear whenevr i select something in the treeview. It ios not my full code, but its an example of the problam i have. Help is much appritiated
Hey AutoIT Community,
Just wanted to know if there is a way I can #include all *.au3 files in my script without having to #include each individual .au3 file. For instance, currently I have a laundry list of #includes like this:
Would there be a way I could include all of the files above or all .au3 file in a one liner? That way I do not have to burn up a bunch of lines of code for just my includes.... Your help is greatly appreciated...