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dzlee

how to fit all screen resolution when maximized form ?

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Hello!
when i push maximized in main form,
form controls overlap
and it depend on screen resolution , how overlap bad
how to deal with it
thanks

6-19-2015 1-34-22 PM.jpg

6-19-2015 1-36-12 PM.jpg

Edited by dzlee

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<_< i saw the help example
at first i had a problem to understand it
so i ask for another example
that's it

Edited by dzlee

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Here's another example:

#include <GUIConstantsEx.au3>
#include<WindowsConstants.au3>

Global $hGui1, $hGui2 = -99, $idMsgBox, $idZurueck, $idbtnExit2
;_CreateGui2() ;entweder hier oder erst wenn benötigt ($idbtmToGui2 Klick)
#Region GUI1 #####################################################################################
$hGui1 = GUICreate('GUI 1', 400, 280, 140, 150, BitOR($WS_MINIMIZEBOX, $WS_MAXIMIZEBOX, $WS_SIZEBOX))
;erzeugt eine GUI , das zurückgebebene Handle wird in der Variablen $hGui1 gespeichert
;die GUI hat BOXen für Mininmieren, Maximieren und ist in der Größe frei änderbar

$idbtnToGui2 = GUICtrlCreateButton('&Aufruf GUI 2', 20, 20, 100, 21)
GUICtrlSetResizing(-1, $GUI_DOCKSIZE + $GUI_DOCKLEFT + $GUI_DOCKTOP)
;verankert den Button "Afruf Gui 2" links und oben und fixiert die Größe
;beim Resizen bleibt es dadurch auf seiner Position am rechten Rand

$idbtnICQ = GUICtrlCreateButton('&ICQ', 20, 50, 100, 21)
GUICtrlSetResizing(-1, $GUI_DOCKSIZE + $GUI_DOCKLEFT + $GUI_DOCKTOP)
;verankert den Button "ICQ" links und oben und fixiert die Größe
;beim Resizen bleibt es dadurch auf seiner Position am rechten Rand

$idbtnExit1 = GUICtrlCreateButton('be&enden', 280, 225, 100, 21)
GUICtrlSetResizing(-1, $GUI_DOCKSIZE + $GUI_DOCKRIGHT + $GUI_DOCKBOTTOM)
;verankert den Button "Afruf Gui 2" links und oben und fixiert die Größe
;beim Resizen bleibt es dadurch auf seiner Position am rechten Rand

GUISetState(@SW_SHOW, $hGui1)
#EndRegion ###########################################################################################

While 1
    $nMsg = GUIGetMsg(1) ;extended Modus wichtig!!
    Switch $nMsg[1] ;für welches Fenster ist die Message
        Case $hGui1 ;ab hier ist Gui 1 dran
            Switch $nMsg[0] ;welche Message wurde ausgelöst
                Case $idbtnToGui2
                    GUISetState(@SW_DISABLE, $hGui1) ;Gui 1 gegen Benutzereingaben sperren
                    If $hGui2 = -99 Then _CreateGui2() ;nur wenn nicht am Anfang bereits erzeugt nötig, dann auf Vorbelegung der Variable in Global achten)
                    GUISetState(@SW_SHOW, $hGui2) ;Gui 2 anzeigen
                Case $idbtnICQ
                    MsgBox(0, "", "Jetzt würde ICQ gestartet", 0, $hGui1)
                    ;Run("C:\Program Files\ICQ7.0\ICQ.exe")
                Case $idbtnExit1, $GUI_EVENT_CLOSE
                    _end()
            EndSwitch
        Case $hGui2 ;ab hier ist Gui 2 dran
            Switch $nMsg[0] ;welche Message wurde ausgelöst
                Case $idMsgBox
                    MsgBox(0, 'Test', 'Test', 0, $hGui2)
                Case $idZurueck, $GUI_EVENT_CLOSE
                    GUISetState(@SW_ENABLE, $hGui1) ;Gui 1 wieder entsperren
                    GUISetState(@SW_HIDE, $hGui2)   ;Gui 2 verstecken
                Case $idbtnExit2
                    _end()
            EndSwitch
    EndSwitch
WEnd

Func _CreateGui2()
    $hGui2 = GUICreate('GUI 2', 400, 280, 200, 50, -1, -1, $hGui1) ;wichtig ist der letzte Parameter
    ;erzeugt eine GUI als Child von Gui1, das zurückgebebene Handle wird in der Variablen $hGui2 gespeichert
    $idMsgBox = GUICtrlCreateButton('&MsgBox', 20, 20, 100, 21)
    $idZurueck = GUICtrlCreateButton('&Zurück zu GUI 1', 20, 50, 100, 21)
    $idbtnExit2 = GUICtrlCreateButton('be&enden', 280, 250, 100, 21)
    GUISetState(@SW_HIDE, $hGui2) ;Gui 2 vorerfst verstecken
EndFunc   ;==>_CreateGui2

Func _end()
    GUIDelete($hGui2)
    GUIDelete($hGui1)
    Exit
EndFunc   ;==>_end

 

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MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_BM GUISetCursor(11, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", $aOldWinPos[0], $aOldWinPos[1], $aOldWinPos[2], $aOldWinPos[3] - ($aOldMPos[1] - MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case Else GUISetCursor(3, 1, $__g_hGUI_MarkArea) EndSwitch EndIf Until False EndFunc ;==>_GDIPlus_MarkScreenRegionAnimated Func UpdateCtrlPos($bAnim = True) Local Const $aGUIStartPos = WinGetPos($__g_hGUI_MarkArea) If $__g_bSelectionDone And $bAnim Then GUIRegisterMsg($WM_TIMER, "") $__g_iW = $aGUIStartPos[2] $__g_iH = $aGUIStartPos[3] ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_TL, 0, 0, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_TM, ($__g_iW - $__g_iBorder) / 2, 0, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_TR, ($__g_iW - 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2 * $iSize - 2, "float", $iH - 2 * $iSize - 2) DllCall($__g_hGDIPDll, "int", "GdipSetPenDashOffset", "handle", $hPen, "float", $fOffset) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen, "float", 1 + $iSize, "float", 1 + $iSize, "float", $iW - 2 * $iSize - 2, "float", $iH - 2 * $iSize - 2) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", 0, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", 0, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) / 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) / 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) - 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", 0, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", 0, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", 0, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", 0, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) / 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) / 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) _WinAPI_BitBlt($hDC, 0, 0, $iW, $iH, $hDC_backbuffer, 0, 0, $SRCCOPY) $fOffset += 0.5 _GDIPlus_GraphicsDispose($hCanvas) _WinAPI_SelectObject($hDC_backbuffer, $DC_obj) _WinAPI_DeleteDC($hDC_backbuffer) _WinAPI_DeleteObject($hHBitmap) _WinAPI_ReleaseDC($__g_hGUI_MarkArea, $hDC) _GDIPlus_PenDispose($hPen) _GDIPlus_PenDispose($hPen2) _GDIPlus_PenDispose($hPen3) _GDIPlus_BrushDispose($hBrush) EndFunc ;==>PlayBorderAnim Func WM_ERASEBKGND($hWnd, $iMsgm, $wParam, $lParam) ;suppress repainting to avoid flickering but causes some other side effects #forceref $iMsgm, $wParam, $lParam, $hWnd Local Const $hBrush = _WinAPI_CreateSolidBrush(0xEFCDAB) ;BGR format ;~ _WinAPI_RedrawWindow($__g_hGUI_MarkArea, 0, 0, BitOR($RDW_NOERASE, $RDW_NOCHILDREN, $RDW_NOFRAME, $RDW_VALIDATE)) _WinAPI_SetClassLongEx($__g_hGUI_MarkArea, $GCL_HBRBACKGROUND, $hBrush) _WinAPI_DeleteObject($hBrush) Return 0 EndFunc ;==>WM_ERASEBKGND  
      Just press the lmb and move your mouse. When lmb is released you can adjust the size of the window by dragging the white rectangle to any direction. Rmb will move the marked area.
      Press ESC to get the coordinates of the marked region.
      If you have any improvements, please post it here.
       
      Tested on Win10 x64 only.
       
    • By ManualIT
      Is there anyway that Autoit can detect a video that has been frozen on screen for a certain time?
       
      I have a program that records videos from my surveillance cameras, unfortunately after an update, sometimes the recording and live feed freezes on one of the cameras displayed on screen.
      The program has to be restarted, so I wrote a script that it restarts the program and then starts recording on each camera, but only if i physically notice that it has been frozen.
      So it would be great if all this can be done automatically.
       
       
    • By nacerbaaziz
      Hello, dear.
      I am a newbie in autoit language
      I don't master any other programming language.
      I also don't understand how to manage the DLL files
      In addition to all this I am blind, and as we all know the explanations provided for the blind in programming are very few.
      So I'm trying to rely on myself for learning.
      I work hard to design some simple software and tools that make it easier to use computers, as they perform some tasks that may be difficult for the blind.
      I am also looking for the programs that the blind need and cannot use it because it's haven't the compatibility with the screen reader, and i try to design a simple programs that do the same work.
      In these tools and programs I have to deal directly with screen readers, when i must to forcing these programs to read some processes and tasks that it cannot be read in normal mode.
      To force these programs to read, I have to deal with the API files.
      And as I said, I'm very weak in managing DLLs.
      So I hope you'll try to help me, please.
      I did a lot of research until I found the API file to manage the free screen reader (NVDA).
      It is open source
      It is based on CPP language and Python
      And I don't understand the both languages.
      For this I decided to put you an API file link here which is attached with it examples, source and DLL file
      I hope you can help me by convert these functions to AutoIt include file
      I offer you a very serious apology if the participation is a violation of the laws.
      I wish I could find here someone to help me.
      To download the file please click on this link
      http://www.nvda-project.org/nvdaControllerClient/nvdaControllerClient_20100219.7z
      and To download the free screen reader,  please following this link
      https://www.nvaccess.org/download/

      I repeat my apologies and thanks in advance.
       
    • By Skeletor
      MS Splash Screens
      The office 2016/17 office suite has made many people turn heads with its functions and especially their splash screen.
      I now present to you, the MS Style Splash Screen. For Rookies, Novices and anyone who wants a ready made splash screen for your gui application.

      You can now download it and also try it out yourself.
      You have three colors to choose from:
      Blue
      Red
      Green
      All three colours are from the famous programs.
      I also included the KODA form to you can have freedom with this splash screen.
      Note: the KODA form does not have the three colours as well as the correct blue. 

      Have fun and enjoy.
      Note:
      Thanks to kaz for updating the side scrolling dots.
       
       
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