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Hello, it has been a long time since I have posted here
I am working on an AutoIt project where I need to enable to user to interactively choose any point or coordinate on the screen... something like a big overlay where the user can click anywhere on the screen to select that point. @UEZ's screenshot tool may have something similar to what I need:
I just checked the source code for the tool and I see that the Mark_Area function has a part in selecting the area to screenshot, I tried to figure out how it works but it is simply too complex and long...
So I was wondering if there were any examples of interactively selecting points on a screen? Maybe an UDF that I can just use in my script to make the whole thing a matter of adding few lines
Thank you for the replies in advance!
This is my first post, so I apologize if this is in the wrong place.
I've created a while loop to click in a certain area of an application, and have the y axis change at the end of each loop. My loop continues to click at x:27, x:10, even though the $y is adding 15 at the end of each loop. I did a Send($x) and Send($y) into a Notepad to see if the $y had changed after each loop, and the 15 was being added to $y each loop. (If this makes sense)
I'm unsure where I'm going wrong, and would be extremely grateful if someone can point me in the correct direction to fix this.
Local $rDirectory = "H:\oDemandProject\fList.txt" Local $rLine = _FileCountLines($rDirectory) Local $x = 27 Local $y = 10 While $rline > 0 WinActivate("OnDemand", "-> 1") WinWaitActive("OnDemand", "-> 1") ControlClick("OnDemand", "", "[CLASS:AfxFrameOrView120u; INSTANCE:1]", "left", 4, $x, $y) $y += 15 $rLine -= 1 WEnd
Hello, I originally started writing these functions in autoit, because of how easy it was to debug my code (the algorithms are actually implemented in php, though the same functionality could be used without conversion by using aucgi).
My original intended purpose for these functions was to allow my web server to calculate if a player was between two points(inside a "region") in a game(minecraft).
Currently my functions can do the following:
Calculate the absolute distance between two points Calculate the volume between two points(to the nearest whole number) Calculate all points between two points, including their volume(to the nearest whole numbers) Check is a point is between two points(to the nearest whole number) (Maybe more I haven't though of?) I then expanded on the code to add some additional functionality. This code could be used with little modification to create a voxel style game engine. (It could actually even be further modified to support decimal values, though this would significantly slow it's performance exponentially per decimal place, though this shouldn't be necessary, except in rare cases such precision collision detection[ex: detect if a bullet hit a player or npc])
I encourage everyone to submit your modifications/optimizations to my code so everyone can use them. I know my code isn't perfect, and it's functions could be expanded on with the right knowledge(things like collision detection, world generation, etc).
If you use any of my code in your project, please link to this page! And while not required, I would like it if you please linked me to your project, I love to see my code in use!
So finally here's the code(including examples of all functions being used):
So from all my research from this forum, I've came up with pretty much the same algorithm written many different ways -- all are yielding the same, yet wrong, answer.
I want to click on a certain button with MouseClick. It is located at 885, 183 (we will just use the x coord for demonstration) with the resolution of 1440x900. I want to be able to click on that same button (it's very small) with a 1280x720 resolution as well. So, I plugged in 885 in any of those 3 equations and they ALL result in 785 for the answer. The problem? I used Au3Info and that coordinate actually resides on 772 (x).
Why such the big difference? I do realize there are aspect ratios, but I have not seen them demonstrated in ANY of the threads I found - and people claimed these conversions were working for them... (1440x900 = 16:10 and 1280x720 = 16:9 ratios)
Any ideas? o.o