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InunoTaishou

Valentines Hearts

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Credit's go to @UEZ for his post from 5 years ago for the GDI+ Heart!

Really, I was just bored... I didn't have a valentine (:'( )so I whipped this up in a couple of hours. Pretty sure I cleaned up all my resources properly but it's late and I'm tired.

$HAPPY_VALENTINES is the string that is shown in the middle of the screen

$MAX_HEART_COUNT controls how many hearts are displayed

When you first run it it will display a tooltip with the % of the string drawn (since it needs to drawn line by line). The larger the heart, the longer it'll take to draw it. Once it's been drawn once it's saved (@TempDir & "\heart.png") and will be reloaded on each startup. It will check to make sure that the heart saved is the size in the current script. If the sizes don't match it deletes the old saved heart and redraws the correct size. (I.e., if the heart saved is 350px wide and the $MAX_HEART_SIZE is 250, it deletes the old heart.png and remakes it the correct size)

; Coded by InunoTaishou
; Credits to UEZ for the code to draw a heart

#include <GDIPlus.au3>
#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>
#include <ScreenCapture.au3>
#pragma compile(Icon, "heart.ico")

Opt("MustDeclareVars", 1)
Opt("GUICloseOnEsc", 1)
Opt("TrayIconHide", 1)

_GDIPlus_Startup()

Global Const $HAPPY_VALENTINES = "Happy Valentine's Day AutoIT"
; maximum hearts to be drawn
Global Const $MAX_HEART_COUNT = 50
; bounding rectangle that encloses the above string, width and height
Global Const $VALENTINE_STRING_WIDTH = 400
Global Const $VALENTINE_STRING_HEIGHT = 150
Global Const $MIN_HEART_SIZE = 50
Global Const $MAX_HEART_SIZE = 300
Global Const $RECT_HAPPY_VALENTINES[4] = [(@DesktopWidth / 2) - ($VALENTINE_STRING_WIDTH / 2), (@DesktopHeight / 2) - ($VALENTINE_STRING_HEIGHT / 2), $VALENTINE_STRING_WIDTH, $VALENTINE_STRING_HEIGHT] ; x, y, width, height
Global Const $MIN_TIMEOUT = 3000
Global Const $MAX_TIMEOUT = 7000
Global Const $MIN_VERTICAL_SPEED = 2
Global Const $MAX_VERTICAL_SPEED = 5
Global Const $MIN_HORIZONTAL_OFFSET = 100
Global Const $MAX_HORIZONTAL_OFFSET = 175
Global Const $PNG_HEART_PATH = @TempDir & "\heart.png"
Global Const $HWND_PEN = _GDIPlus_PenCreate(0, 1)
Global Const $HWND_FONT_FAMILY = _GDIPlus_FontFamilyCreate("Segoe UI")
Global Const $HWND_FONT_VALENTINE = _GDIPlus_FontCreate($HWND_FONT_FAMILY, 32)
Global Const $RECT_VALENTINE = _GDIPlus_RectFCreate($RECT_HAPPY_VALENTINES[0], $RECT_HAPPY_VALENTINES[1], $RECT_HAPPY_VALENTINES[2], $RECT_HAPPY_VALENTINES[3])
Global Const $RECT_FPS = _GDIPlus_RectFCreate(0, 0, 50, 16)
Global Const $HWND_FONT_FPS = _GDIPlus_FontCreate($HWND_FONT_FAMILY, 8.5)
Global Const $HWND_STRING_FORMAT_VALENTINE = _GDIPlus_StringFormatCreate()
Global Const $HWND_STRING_FORMAT_FPS = _GDIPlus_StringFormatCreate()
Global Const $HWND_VALENTINE_TEXT_BRUSH = _GDIPlus_BrushCreateSolid(0xFFFF0000)
Global Const $HWND_BK_BRUSH = _GDIPlus_BrushCreateSolid(0xFF1A1A1A)
Global Const $HWND_FPS_BRUSH = _GDIPlus_BrushCreateSolid(0xFFFFFFFF)
Global Const $pi = ACos(-1)
Global Const $dy = 30
Global $dist, $p, $l, $r, $col
Global $heart_buffer[$MAX_HEART_COUNT][12]
Global $frmMain = GUICreate("<3", @DesktopWidth, @DesktopHeight, 0, 0, $WS_POPUP, BitOR($WS_EX_LAYERED, $WS_EX_TOPMOST))
Global $fps_counter = 0
Global $fps = 0
Global $hWnd_graphic = _GDIPlus_GraphicsCreateFromHWND($frmMain)
Global $hWnd_bitmap = _GDIPlus_BitmapCreateFromGraphics(@DesktopWidth, @DesktopHeight, $hWnd_graphic)
Global $hWnd_backbuffer = _GDIPlus_ImageGetGraphicsContext($hWnd_bitmap)

GDIPValentinesDay()

Func GDIPValentinesDay()
    Local Const $hWnd_heart_bitmap = CreateHeartBitmap($MAX_HEART_SIZE, ($MAX_HEART_SIZE - 1), ($MAX_HEART_SIZE / 2))

    ; center text
    _GDIPlus_StringFormatSetAlign($HWND_STRING_FORMAT_VALENTINE, 1)
    _GDIPlus_StringFormatSetLineAlign($HWND_STRING_FORMAT_VALENTINE, 1)
    ; set smoothing
    _GDIPlus_GraphicsSetSmoothingMode($hWnd_backbuffer, $GDIP_SMOOTHINGMODE_HIGHQUALITY)
    _GDIPlus_GraphicsSetSmoothingMode($hWnd_graphic, $GDIP_SMOOTHINGMODE_HIGHQUALITY)

    GUISetBkColor(0x000000, $frmMain)
    _WinAPI_SetLayeredWindowAttributes($frmMain, 0x000000, 255)

    GUISetState(@SW_SHOW, $frmMain)

    SetHeartsMap()

    AdlibRegister("CalculateFps", 1000)

    Do
        _GDIPlus_GraphicsClear($hWnd_backbuffer, 0xFF000000)

        For $i = 0 To $MAX_HEART_COUNT - 1
            ; if there is a timer
            If ($heart_buffer[$i][4] <> -1) Then
                ; if the timer has reached the timeout
                If (TimerDiff($heart_buffer[$i][5]) > $heart_buffer[$i][4]) Then
                    ; shrink the heart
                    $heart_buffer[$i][2] -= 1
                    $heart_buffer[$i][3] -= 1
                EndIf
            EndIf

            ; if the heart has a horizontal move
            If ($heart_buffer[$i][7]) Then
                ; if the number of pixels moved in the x position is greater than the max pixels to move horizontally
                If (Abs($heart_buffer[$i][10]) > Abs($heart_buffer[$i][9])) Then
                    If ($heart_buffer[$i][11] > 35) Then
                        ; change direction
                        $heart_buffer[$i][8] *= -1
                        ; reset the jerk counter
                        $heart_buffer[$i][11] = 0
                    Else
                        $heart_buffer[$i][11] += 1
                    EndIf
                EndIf

                ; adjust the x offset
                $heart_buffer[$i][0] += $heart_buffer[$i][8]
                ; adjust how many pixels the heart has moved in that direction
                $heart_buffer[$i][10] += $heart_buffer[$i][8]
            EndIf

            ; if the y position of the heart is <= 0 or the heart width <= 2, reset that heart
            If ($heart_buffer[$i][1] <= ($heart_buffer[$i][2] * -1) Or $heart_buffer[$i][2] <= 2) Then SetHeartStats($i)

            _GDIPlus_GraphicsDrawImageRect($hWnd_backbuffer, $hWnd_heart_bitmap, $heart_buffer[$i][0], $heart_buffer[$i][1], $heart_buffer[$i][2], $heart_buffer[$i][3])

            ; adjust y coordinate of heart
            $heart_buffer[$i][1] -= $heart_buffer[$i][6]
        Next

        _GDIPlus_GraphicsFillRect($hWnd_backbuffer, $RECT_HAPPY_VALENTINES[0], $RECT_HAPPY_VALENTINES[1], $RECT_HAPPY_VALENTINES[2], $RECT_HAPPY_VALENTINES[3], $HWND_BK_BRUSH)
        _GDIPlus_GraphicsDrawStringEx($hWnd_backbuffer, $HAPPY_VALENTINES, $HWND_FONT_VALENTINE, $RECT_VALENTINE, $HWND_STRING_FORMAT_VALENTINE, $HWND_VALENTINE_TEXT_BRUSH)

        _GDIPlus_GraphicsFillRect($hWnd_backbuffer, 0, 0, 50, 16, $HWND_BK_BRUSH)
        _GDIPlus_GraphicsDrawStringEx($hWnd_backbuffer, "FPS: " & $fps_counter, $HWND_FONT_FPS, $RECT_FPS, $HWND_STRING_FORMAT_FPS, $HWND_FPS_BRUSH)

        _GDIPlus_GraphicsDrawImage($hWnd_graphic, $hWnd_bitmap, 0, 0)

        $fps += 1

        Sleep(10)
    Until (GUIGetMsg() = $GUI_EVENT_CLOSE)

    AdlibUnRegister("CalculateFps")

    _GDIPlus_PenDispose($HWND_PEN)
    _GDIPlus_GraphicsDispose($hWnd_graphic)
    _GDIPlus_BitmapDispose($hWnd_bitmap)
    _GDIPlus_BitmapDispose($hWnd_heart_bitmap)
    _GDIPlus_FontFamilyDispose($HWND_FONT_FAMILY)
    _GDIPlus_FontDispose($HWND_FONT_VALENTINE)
    _GDIPlus_StringFormatDispose($HWND_STRING_FORMAT_VALENTINE)
    _GDIPlus_BrushDispose($HWND_VALENTINE_TEXT_BRUSH)
    _GDIPlus_BrushDispose($HWND_BK_BRUSH)
    _GDIPlus_FontDispose($HWND_FONT_FPS)
    _GDIPlus_StringFormatDispose($HWND_STRING_FORMAT_FPS)
    _GDIPlus_BrushDispose($HWND_FPS_BRUSH)
    _GDIPlus_Shutdown()

    GUIDelete($frmMain)
    Return 0
EndFunc   ;==>GDIPValentinesDay

Func CalculateFps()
    $fps_counter = $fps
    $fps = 0
EndFunc   ;==>CalculateFps

Func SetHeartsMap()
    For $i = 0 To $MAX_HEART_COUNT - 1
        SetHeartStats($i)
    Next
EndFunc   ;==>SetHeartsMap

Func SetHeartStats(Const ByRef $iIndex)
    ; determine horizontal direction to move
    Local Const $multiply_by = (Random(0, 1, 1) ? 1 : -1)
    Local $valid_position = False
    Local $y_offset = 0

    ; width of heart
    $heart_buffer[$iIndex][2] = Ceiling(Random($MIN_HEART_SIZE, $MAX_HEART_SIZE, 1) / 10) * 10
    ; height of heart
    $heart_buffer[$iIndex][3] = $heart_buffer[$iIndex][2] - 1

    Do
        ; x position of heart
        $heart_buffer[$iIndex][0] = Random(0, @DesktopWidth, 1)
        ; y position of heart
        $heart_buffer[$iIndex][1] = Random(@DesktopHeight - $MIN_HEART_SIZE - $y_offset, @DesktopHeight, 1)

        For $i = 0 To $MAX_HEART_COUNT - 1
            If ($i = $iIndex) Then ContinueLoop

            ; make sure the heart doesn't start in the same spot as another heart
            If (_WinAPI_PtInRectEx($heart_buffer[$iIndex][0], $heart_buffer[$iIndex][1], $heart_buffer[$i][0], $heart_buffer[$i][1], $heart_buffer[$i][0] + $heart_buffer[$i][2], $heart_buffer[$i][1] + $heart_buffer[$i][3])) Then
                $valid_position = False
                $y_offset += 5
                ExitLoop
            Else
                $valid_position = True
            EndIf
        Next
    Until ($valid_position)

    If (Random(0, 3, 1) = False) Then
        ; add timeout for some hearts
        $heart_buffer[$iIndex][4] = Random($MIN_TIMEOUT, $MAX_TIMEOUT, 1)
        ; init timer for that heart
        $heart_buffer[$iIndex][5] = TimerInit()
    Else
        $heart_buffer[$iIndex][4] = -1
        $heart_buffer[$iIndex][5] = 0
    EndIf

    ; set vertical move speed
    $heart_buffer[$iIndex][6] = Random($MIN_VERTICAL_SPEED, $MAX_VERTICAL_SPEED, 1)

    If (Random(0, 4, 1)) Then
        ; horizontal moving is true
        $heart_buffer[$iIndex][7] = True
        ; set horizontal move speed
        $heart_buffer[$iIndex][8] = Random($MIN_VERTICAL_SPEED / 2, $MAX_VERTICAL_SPEED / 2, 1) * $multiply_by
        ; set the max pixels to move horizontally
        $heart_buffer[$iIndex][9] = Random($MIN_HORIZONTAL_OFFSET, $MAX_HORIZONTAL_OFFSET, 1) * $multiply_by
        ; set the pixels the heart has moved in this direction
        $heart_buffer[$iIndex][10] = 0
        ; set the counter to 0, this controls how long to wait before adjusting direction once it's reached the max horizontal offset. (makes the heart not jerk left/right)
        $heart_buffer[$iIndex][11] = 0
    Else
        ; horizontal moving is false
        $heart_buffer[$iIndex][7] = False
        $heart_buffer[$iIndex][8] = 0
        $heart_buffer[$iIndex][9] = 0
        $heart_buffer[$iIndex][10] = 0
        $heart_buffer[$iIndex][11] = 0
    EndIf
EndFunc   ;==>SetHeartStats

Func CreateHeartBitmap(Const ByRef $iW, Const ByRef $iH, Const ByRef $iRadius)
    Local $hWnd_heart_graphic = _GDIPlus_GraphicsCreateFromHWND($frmMain)
    Local $hWnd_heart_bitmap = _GDIPlus_BitmapCreateFromGraphics($iW, $iH, $hWnd_heart_graphic)
    Local $hWnd_heart_buffer = _GDIPlus_ImageGetGraphicsContext($hWnd_heart_bitmap)
    Local $percent = 0

    If (Not FileExists(@TempDir & "\heart.png")) Then
        ToolTip("Drawing heart, please wait ... 0% complete")
        _GDIPlus_GraphicsSetSmoothingMode($hWnd_heart_buffer, 2)
        _GDIPlus_GraphicsClear($hWnd_heart_buffer, 0x00000000)

        For $y = 1 To $iH
            For $x = 1 To $iW
                $dist = Sqrt((($iW / 2) - $x) ^ 2 + (($iH / 2) - $y) ^ 2)
                $p = ATan2(($iW / 2) - $x, ($iH / 2) - $y)
                $l = Abs($p) / $pi
                $r = (13 * $l - 22 * $l ^ 2 + 10 * $l ^ 3) / (6 - 5 * $l) * $iRadius
                If $dist <= $r Then
                    $col = "0xFFFF0000"
                Else
                    $col = "0x00000000"
                EndIf
                _GDIPlus_PenSetColor($HWND_PEN, $col)
                _GDIPlus_GraphicsDrawRect($hWnd_heart_buffer, $x, $y - $dy, 1, 1, $HWND_PEN)
            Next
            $percent = Round((($y * $iW) / ($iH * $iW)) * 100, 0)
            ToolTip("Drawing heart, please wait ..." & @CRLF & @TAB & @TAB & $percent & "% complete" & @CRLF & "[" & StringPercent($percent) & "]")
        Next
        ToolTip("")
        _GDIPlus_ImageSaveToFile($hWnd_heart_bitmap, $PNG_HEART_PATH)
    Else
        $hWnd_heart_bitmap = _GDIPlus_ImageLoadFromFile($PNG_HEART_PATH)

        ; if the saved image is not the proper size, remake it
        If (_GDIPlus_ImageGetWidth($hWnd_heart_bitmap) <> $MAX_HEART_SIZE) Then
            _GDIPlus_BitmapDispose($hWnd_heart_bitmap)
            _GDIPlus_GraphicsDispose($hWnd_heart_graphic)
            Do
                FileDelete($PNG_HEART_PATH)
            Until (Not FileExists($PNG_HEART_PATH))
            Return CreateHeartBitmap($iW, $iH, $iRadius)
        EndIf
    EndIf

    _GDIPlus_GraphicsDispose($hWnd_heart_graphic)

    Return $hWnd_heart_bitmap
EndFunc   ;==>CreateHeartBitmap

Func StringPercent(Const ByRef $iPercent)
    Local $string_return = ""
    For $i = 0 To $iPercent
        $string_return &= "|"
    Next
    For $i = $iPercent To 100
        $string_return &= " "
    Next
    Return $string_return
EndFunc   ;==>StringPercent

Func ATan2($y, $x)
    Return (2 * ATan($y / ($x + Sqrt($x * $x + $y * $y))))
EndFunc   ;==>ATan2

Most of it should be pretty self explanatory. There's a lot of comments too.

And since I like to see pictures of the code people post, here's mine! (The script is animated, my picture is not ;))

X4WNabQ.png

 

Edit: Moved the Drawn string and rectangle outside the for loop for each heart. Increased FPS dramatically! Lol Also included the .ico and .exe

Valentines Hearts.au3

Valentines Hearts.exe

heart.ico

Edited by InunoTaishou

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Edited post, moved the drawn string and rectangle outside my big for loop. That increased fps dramatically. Also included .ico and .exe in original post.

Edited by InunoTaishou

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      ;Coded by UEZ build 2020-08-07 beta ;Code cleanup up mLipok ; ;Short instruction: mark area on your desktop and press return key to capture. #include <APISysConstants.au3> #include <Array.au3> ;#include <GDIPlus.au3> #include <GUIConstantsEx.au3> #include <ScreenCapture.au3> #include <WinAPIGdi.au3> #include <WinAPISysWin.au3> #include <WindowsConstants.au3> ; enum _PROCESS_DPI_AWARENESS -> https://msdn.microsoft.com/en-us/library/windows/desktop/dn280512(v=vs.85).aspx Global Enum $DPI_AWARENESS_INVALID = -1, $PROCESS_DPI_UNAWARE = 0, $PROCESS_SYSTEM_DPI_AWARE, $PROCESS_PER_MONITOR_DPI_AWARE ;https://docs.microsoft.com/en-us/windows/desktop/hidpi/dpi-awareness-context Global Enum $Context_UnawareGdiScaled = -5, $Context_PerMonitorAwareV2, $Context_PerMonitorAware, $Context_SystemAware, $Context_Unaware _WinAPI_SetProcessDpiAwarenessContext($Context_PerMonitorAware) Global $__g_hGUI_MarkArea, $__g_hGUI_Bg, $__g_iLabel_TL, $__g_iLabel_TM, $__g_iLabel_TR, $__g_iLabel_LM, $__g_iLabel_RM, $__g_iLabel_BL, $__g_iLabel_BM, _ $__g_iLabel_BR, $__g_iOldCursor, $__g_iW, $__g_iH, $__g_iColor_ResizeDots = 0xFFFFFF, $__g_iBorder = 4, $__g_bSelectionDone = False Global $aRect = _GDIPlus_MarkScreenRegionAnimated() Global $hImage_Capture = _ScreenCapture_Capture(@TempDir & "\Test.png", $aRect[0], $aRect[1], $aRect[0] + $aRect[2] - 1, $aRect[1] + $aRect[3] - 1, False) ShellExecute(@TempDir & "\Test.png") ;_ArrayDisplay($aRect, "Marked area coordinates") Func _GDIPlus_MarkScreenRegionAnimated($bAnim = True) _GDIPlus_Startup() Local Const $hFullScreen = WinGetHandle("[TITLE:Program Manager;CLASS:Progman]") Local Const $aFullScreen = WinGetPos($hFullScreen) $__g_hGUI_Bg = GUICreate("", $aFullScreen[2], $aFullScreen[3], $aFullScreen[0], $aFullScreen[1], BitOR($WS_CLIPCHILDREN, $WS_POPUP), $WS_EX_TOPMOST) ;to avoid cursor flickering and for proper control read WinSetTrans($__g_hGUI_Bg, "", 0x01) $__g_hGUI_MarkArea = GUICreate("", 1, 1, -1, -1, $bAnim ? $WS_POPUP : BitOR($WS_POPUP, $WS_BORDER), BitOR($WS_EX_TOPMOST, $WS_EX_LAYERED), $__g_hGUI_Bg) GUISetBkColor(0xABCDEF, $__g_hGUI_MarkArea) If Not $bAnim Then $__g_iColor_ResizeDots = 0xFF0000 $__g_iLabel_TL = GUICtrlCreateLabel("", 0, 0, $__g_iBorder, $__g_iBorder) ;top left GUICtrlSetResizing(-1, $GUI_DOCKSIZE) GUICtrlSetBkColor(-1, $__g_iColor_ResizeDots) $__g_iLabel_TM = GUICtrlCreateLabel("", 0, 0, $__g_iBorder, $__g_iBorder) ;top mid GUICtrlSetResizing(-1, $GUI_DOCKSIZE) GUICtrlSetBkColor(-1, $__g_iColor_ResizeDots) $__g_iLabel_TR = GUICtrlCreateLabel("", 0, 0, $__g_iBorder, $__g_iBorder) ;top right GUICtrlSetResizing(-1, $GUI_DOCKSIZE) GUICtrlSetBkColor(-1, $__g_iColor_ResizeDots) $__g_iLabel_LM = GUICtrlCreateLabel("", 0, 0, $__g_iBorder, $__g_iBorder) ;left mid GUICtrlSetResizing(-1, $GUI_DOCKSIZE) GUICtrlSetBkColor(-1, $__g_iColor_ResizeDots) $__g_iLabel_RM = GUICtrlCreateLabel("", 0, 0, $__g_iBorder, $__g_iBorder) ;right mid GUICtrlSetResizing(-1, $GUI_DOCKSIZE) GUICtrlSetBkColor(-1, $__g_iColor_ResizeDots) $__g_iLabel_BL = GUICtrlCreateLabel("", 0, 0, $__g_iBorder, $__g_iBorder) ;bottom left GUICtrlSetResizing(-1, $GUI_DOCKSIZE) GUICtrlSetBkColor(-1, $__g_iColor_ResizeDots) $__g_iLabel_BM = GUICtrlCreateLabel("", 0, 0, $__g_iBorder, $__g_iBorder) ;bottom mid GUICtrlSetResizing(-1, $GUI_DOCKSIZE) GUICtrlSetBkColor(-1, $__g_iColor_ResizeDots) $__g_iLabel_BR = GUICtrlCreateLabel("", 0, 0, $__g_iBorder, $__g_iBorder) ;bottom right GUICtrlSetResizing(-1, $GUI_DOCKSIZE) GUICtrlSetBkColor(-1, $__g_iColor_ResizeDots) GUISetState(@SW_SHOWNA, $__g_hGUI_Bg) GUISetState(@SW_SHOW, $__g_hGUI_MarkArea) $__g_iOldCursor = MouseGetCursor() GUISetCursor(3, 1, $__g_hGUI_Bg) GUISetCursor(3, 1, $__g_hGUI_MarkArea) _WinAPI_SetLayeredWindowAttributes($__g_hGUI_MarkArea, 0xABCDEF, 0xF0) Local $aMPos, $aPrevMPos[2] = [MouseGetPos(0) + 1, MouseGetPos(1) + 1], $iID, $aCI, $iX, $iY, $aOldWinPos, $aOldMPos, $bMoved Local $aGUIStartPos, $iKey_Exit = GUICtrlCreateButton("", $aFullScreen[0] - 10, $aFullScreen[1] - 10, 1, 1), $aAccelKeys[1][2] = [["{ENTER}", $iKey_Exit]] GUISetAccelerators($aAccelKeys, $__g_hGUI_Bg) GUISetAccelerators($aAccelKeys, $__g_hGUI_MarkArea) #forceref $bMoved Do Switch GUIGetMsg() Case $GUI_EVENT_CLOSE, $iKey_Exit If $bAnim Then GUIRegisterMsg($WM_TIMER, "") DllCall("user32.dll", "bool", "KillTimer", "hwnd", $__g_hGUI_MarkArea, "uint_ptr", $iID) GUIRegisterMsg($WM_ERASEBKGND, "") EndIf _GDIPlus_Shutdown() Local $aResult = WinGetPos($__g_hGUI_MarkArea) $aResult[2] = WinGetClientSize($__g_hGUI_MarkArea)[0] $aResult[3] = WinGetClientSize($__g_hGUI_MarkArea)[1] GUIDelete($__g_hGUI_MarkArea) GUIDelete($__g_hGUI_Bg) If Not $__g_bSelectionDone Then $aResult = 0 Return $aResult EndSwitch $aMPos = MouseGetPos() If ($aMPos[0] <> $aPrevMPos[0] Or $aMPos[1] <> $aPrevMPos[1]) And (Not $__g_bSelectionDone) Then WinMove($__g_hGUI_MarkArea, "", $aMPos[0], $aMPos[1]) $aPrevMPos = $aMPos EndIf $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) If $aCI[2] And (Not $__g_bSelectionDone) Then $aGUIStartPos = WinGetPos($__g_hGUI_MarkArea) If $bAnim Then GUIRegisterMsg($WM_ERASEBKGND, "WM_ERASEBKGND") GUIRegisterMsg($WM_TIMER, "PlayBorderAnim") $iID = DllCall("User32.dll", "uint_ptr", "SetTimer", "hwnd", $__g_hGUI_MarkArea, "uint_ptr", 1, "uint", 50, "ptr", 0)[0] EndIf While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) $aMPos = MouseGetPos() $__g_iW = Abs($aMPos[0] - $aGUIStartPos[0]) + 1 $__g_iH = Abs($aMPos[1] - $aGUIStartPos[1]) + 1 If $aMPos[0] < $aGUIStartPos[0] Then $iX = $aMPos[0] Else $iX = $aGUIStartPos[0] EndIf If $aMPos[1] < $aGUIStartPos[1] Then $iY = $aMPos[1] Else $iY = $aGUIStartPos[1] EndIf WinMove($__g_hGUI_MarkArea, "", $iX, $iY, $__g_iW, $__g_iH) UpdateCtrlPos($bAnim) WEnd $__g_bSelectionDone = True GUISetCursor(3, 1, $__g_hGUI_MarkArea) ElseIf $aCI[3] And $__g_bSelectionDone Then $aGUIStartPos = WinGetPos($__g_hGUI_MarkArea) If _WinAPI_PtInRectEx(MouseGetPos(0), MouseGetPos(1), $aGUIStartPos[0], $aGUIStartPos[1], $aGUIStartPos[0] + $aGUIStartPos[2], $aGUIStartPos[1] + $aGUIStartPos[3]) Then $aMPos = MouseGetPos() $aGUIStartPos = WinGetPos($__g_hGUI_MarkArea) While $aCI[3] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", $aGUIStartPos[0] - ($aMPos[0] - MouseGetPos(0)), $aGUIStartPos[1] - ($aMPos[1] - MouseGetPos(1)), $__g_iW, $__g_iH) GUISetCursor(0, 1, $__g_hGUI_Bg) GUISetCursor(0, 1, $__g_hGUI_MarkArea) WEnd GUISetCursor(3, 1, $__g_hGUI_Bg) GUISetCursor(3, 1, $__g_hGUI_MarkArea) EndIf EndIf If $__g_bSelectionDone Then $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) If @error Then ContinueLoop Switch $aCI[4] Case $__g_iLabel_TL GUISetCursor(12, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", MouseGetPos(0), MouseGetPos(1), $aOldWinPos[2] + ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3] + ($aOldMPos[1] - MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_BR GUISetCursor(12, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", $aOldWinPos[0], $aOldWinPos[1], $aOldWinPos[2] - ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3] - ($aOldMPos[1] - MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_TR GUISetCursor(10, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", $aOldWinPos[0], MouseGetPos(1), $aOldWinPos[2] - ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3] + ($aOldMPos[1] - MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_BL GUISetCursor(10, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", MouseGetPos(0), $aOldWinPos[1], $aOldWinPos[2] + ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3] - ($aOldMPos[1] - MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_LM GUISetCursor(13, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", MouseGetPos(0), $aOldWinPos[1], $aOldWinPos[2] + ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3]) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_RM GUISetCursor(13, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", $aOldWinPos[0], $aOldWinPos[1], $aOldWinPos[2] - ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3]) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_TM GUISetCursor(11, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", $aOldWinPos[0], MouseGetPos(1), $aOldWinPos[2], $aOldWinPos[3] + ($aOldMPos[1] - MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_BM GUISetCursor(11, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", $aOldWinPos[0], $aOldWinPos[1], $aOldWinPos[2], $aOldWinPos[3] - ($aOldMPos[1] - MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case Else GUISetCursor(3, 1, $__g_hGUI_MarkArea) EndSwitch EndIf Until False EndFunc ;==>_GDIPlus_MarkScreenRegionAnimated Func UpdateCtrlPos($bAnim = True) Local Const $aGUIStartPos = WinGetPos($__g_hGUI_MarkArea) If $__g_bSelectionDone And $bAnim Then GUIRegisterMsg($WM_TIMER, "") $__g_iW = $aGUIStartPos[2] $__g_iH = $aGUIStartPos[3] ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_TL, 0, 0, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_TM, ($__g_iW - $__g_iBorder) / 2, 0, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_TR, ($__g_iW - $__g_iBorder - $__g_iBorder / 2), 0, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_LM, 0, ($__g_iH - $__g_iBorder) / 2, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_RM, ($__g_iW - $__g_iBorder - $__g_iBorder / 2), ($__g_iH - $__g_iBorder) / 2, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_BL, 0, ($__g_iH - $__g_iBorder - $__g_iBorder / 2), $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_BM, ($__g_iW - $__g_iBorder) / 2, ($__g_iH - $__g_iBorder - $__g_iBorder / 2), $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_BR, ($__g_iW - $__g_iBorder - $__g_iBorder / 2), ($__g_iH - $__g_iBorder - $__g_iBorder / 2), $__g_iBorder, $__g_iBorder) If $__g_bSelectionDone And $bAnim Then GUIRegisterMsg($WM_TIMER, "PlayBorderAnim") EndFunc ;==>UpdateCtrlPos Func PlayBorderAnim() Local $aWinPos = WinGetClientSize($__g_hGUI_MarkArea), $iW = $aWinPos[0], $iH = $aWinPos[1] Local Static $fOffset = 0 Local Const $iSize = $__g_iBorder / 2 Local Const $hDC = _WinAPI_GetDC($__g_hGUI_MarkArea) Local Const $hHBitmap = _WinAPI_CreateCompatibleBitmap($hDC, $iW, $iH) Local Const $hDC_backbuffer = _WinAPI_CreateCompatibleDC($hDC) Local Const $DC_obj = _WinAPI_SelectObject($hDC_backbuffer, $hHBitmap) Local Const $hCanvas = _GDIPlus_GraphicsCreateFromHDC($hDC_backbuffer) Local Const $hPen = _GDIPlus_PenCreate(0xFF0178D7, $iSize), $hPen2 = _GDIPlus_PenCreate(0xFFFFFFFF, $iSize), _ $hBrush = _GDIPlus_BrushCreateSolid(0xFF000000 + $__g_iColor_ResizeDots), $hPen3 = _GDIPlus_PenCreate(0xFF000000) _GDIPlus_PenSetDashStyle($hPen, $GDIP_DASHSTYLEDASHDOT) _GDIPlus_GraphicsClear($hCanvas, 0xFFABCDEF) ;for faster performance direct dll calls DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen2, "float", 1 + $iSize, "float", 1 + $iSize, "float", $iW - 2 * $iSize - 2, "float", $iH - 2 * $iSize - 2) DllCall($__g_hGDIPDll, "int", "GdipSetPenDashOffset", "handle", $hPen, "float", $fOffset) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen, "float", 1 + $iSize, "float", 1 + $iSize, "float", $iW - 2 * $iSize - 2, "float", $iH - 2 * $iSize - 2) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", 0, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", 0, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) / 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) / 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) - 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", 0, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", 0, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", 0, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", 0, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) / 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) / 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) _WinAPI_BitBlt($hDC, 0, 0, $iW, $iH, $hDC_backbuffer, 0, 0, $SRCCOPY) $fOffset += 0.5 _GDIPlus_GraphicsDispose($hCanvas) _WinAPI_SelectObject($hDC_backbuffer, $DC_obj) _WinAPI_DeleteDC($hDC_backbuffer) _WinAPI_DeleteObject($hHBitmap) _WinAPI_ReleaseDC($__g_hGUI_MarkArea, $hDC) _GDIPlus_PenDispose($hPen) _GDIPlus_PenDispose($hPen2) _GDIPlus_PenDispose($hPen3) _GDIPlus_BrushDispose($hBrush) EndFunc ;==>PlayBorderAnim Func WM_ERASEBKGND($hWnd, $iMsgm, $wParam, $lParam) ;suppress repainting to avoid flickering but causes some other side effects #forceref $iMsgm, $wParam, $lParam, $hWnd Local Const $hBrush = _WinAPI_CreateSolidBrush(0xEFCDAB) ;BGR format ;~ _WinAPI_RedrawWindow($__g_hGUI_MarkArea, 0, 0, BitOR($RDW_NOERASE, $RDW_NOCHILDREN, $RDW_NOFRAME, $RDW_VALIDATE)) _WinAPI_SetClassLongEx($__g_hGUI_MarkArea, $GCL_HBRBACKGROUND, $hBrush) _WinAPI_DeleteObject($hBrush) Return 0 EndFunc ;==>WM_ERASEBKGND ;https://docs.microsoft.com/en-us/windows/desktop/api/winuser/nf-winuser-setprocessdpiawarenesscontext Func _WinAPI_SetProcessDpiAwarenessContext($DPIAwareContext = $Context_PerMonitorAware, $hGUI = 0, $iMode = 3) ;https://docs.microsoft.com/en-us/windows/desktop/api/winuser/nf-winuser-setprocessdpiawarenesscontext $DPIAwareContext = ($DPIAwareContext < -5) ? -5 : ($DPIAwareContext > -1) ? -1 : $DPIAwareContext $iMode = ($iMode < 1) ? 1 : ($iMode > 3) ? 3 : $iMode Switch $iMode Case 1 Local $hDC = _WinAPI_GetDC($hGUI) Local $aResult1 = DllCall("user32.dll", "ptr", "GetDpiFromDpiAwarenessContext", "ptr", $hDC) If @error Or Not IsArray($aResult1) Then Return SetError(11, 0, 0) _WinAPI_ReleaseDC(0, $hDC) Local $aResult = DllCall("user32.dll", "Bool", "SetProcessDpiAwarenessContext", "int", $aResult1[0] + $DPIAwareContext) If @error Or Not IsArray($aResult) Then Return SetError(12, 0, 0) Case 2 ;~ If Not $hGUI Then $hGUI = WinGetHandle(AutoItWinGetTitle()) Local $aResult2 = DllCall("user32.dll", "int", "GetWindowDpiAwarenessContext", "ptr", $hGUI) If @error Or Not IsArray($aResult2) Then Return SetError(21, 0, 0) Local $aResult = DllCall("user32.dll", "Bool", "SetProcessDpiAwarenessContext", "int", $aResult2[0] + $DPIAwareContext) If @error Or Not IsArray($aResult) Then Return SetError(22, 0, 0) Case 3 Local $aResult31 = DllCall("user32.dll", "ptr", "GetThreadDpiAwarenessContext") If @error Or Not IsArray($aResult31) Then Return SetError(31, 0, 0) Local $aResult32 = DllCall("user32.dll", "ptr", "GetAwarenessFromDpiAwarenessContext", "ptr", $aResult31[0]) If @error Or Not IsArray($aResult32) Then Return SetError(32, 0, 0) Local $aResult = DllCall("user32.dll", "Bool", "SetThreadDpiAwarenessContext", "int", $aResult32[0] + $DPIAwareContext) If @error Or Not IsArray($aResult) Then Return SetError(33, 0, 0) EndSwitch Return 1 EndFunc ;==>_WinAPI_SetProcessDpiAwarenessContext  
      Just press the lmb and move your mouse. When lmb is released you can adjust the size of the window by dragging the white rectangle to any direction. Rmb will move the marked area.
      Press ESC to get the coordinates of the marked region.
      If you have any improvements, please post it here.
       
      Tested on Win10 x64 only.
       
    • By Bilgus
      This is an update or derivative work of Beege 's Scrolling Line Graph UDF
      https://www.autoitscript.com/forum/topic/109599-scrolling-line-graph-udf
       
      I noticed a few issues for my use case with the UDF one being that adding a sample required updating the waveform
      High CPU usage went hand in hand with that requirement
      Another issue was just how long updating took to complete
      I've hopefully rectified that with this version
       
      There are a few changes (only 1 line per graph for instance)
      The addition of a function AddSample (uses graphics paths to speed up drawing samples on update) Gridlines are only generated once A sample finished line can be added UpdateGraph allows you to compress the discarded portion of the graph (it looks kinda cool but uses more CPU) Lower Cpu usage Uses real Control Ids - it is a label control underneath so you get click events and can display text when control is disabled Example (Waveform.au3)
       
      Example 2 (peak.au3)
      UDF
      Updated:
      Previous Downloads [38 / 38/ 0]
      SSLG.au3 waveform.au3 Peak.au3
    • By UEZ
      I was inspired by a CSS example to create a procedural graphic without any shader or ray tracing technique.
      Here the result using GDI+ only:

       
      Blue Orb.au3
      ;Inspired from https://codepen.io/bradleytaunt/details/VwvzKyb ;Coded by UEZ build 2020-05-07 #include <GDIPlus.au3> #include <GUIConstantsEx.au3> #include <WindowsConstants.au3> If @OSBuild < 7600 Then Exit MsgBox(BitOR($MB_TOPMOST, $MB_ICONERROR), "ERROR", "This demo requires GDIPlus v1.1", 10) _GDIPlus_Startup() Global Const $iW = 1200, $iH = 700, $iSize_globe = 450 Global Const $hGUI = GUICreate("GDI+ Procedural Gfx / Blue Orb v1.20 by UEZ", $iW, $iH, -1, -1, $WS_POPUP, $WS_EX_TOPMOST) Global Const $hCanvas = _GDIPlus_GraphicsCreateFromHWND($hGUI) Global Const $hImage = _GDIPlus_BitmapCreateFromScan0($iW, $iH) Global Const $hGfx = _GDIPlus_ImageGetGraphicsContext($hImage) _GDIPlus_GraphicsSetSmoothingMode($hGfx, $GDIP_SMOOTHINGMODE_ANTIALIAS8X8) ;~ _GDIPlus_GraphicsSetCompositingQuality($hGfx, $GDIP_COMPOSITINGQUALITYHIGHQUALITY) _GDIPlus_GraphicsSetInterpolationMode($hGfx, $GDIP_INTERPOLATIONMODE_HIGHQUALITYBICUBIC) _GDIPlus_GraphicsSetPixelOffsetMode($hGfx, $GDIP_PIXELOFFSETMODE_HALF) ;draw background Global Const $hBrush_bg = _GDIPlus_LineBrushCreate($iW / 2, 0, $iW / 2, $iH / 2, 0xFF1E88E5, 0xFF1565C0, 2) _GDIPlus_LineBrushSetSigmaBlend ($hBrush_bg, 0.95, 1) ;create blurry edge _GDIPlus_GraphicsFillRect($hGfx, 0, 0, $iW, $iH, $hBrush_bg) ;draw blurred text Global Const $hImage_text = _GDIPlus_BitmapCreateFromScan0($iW, $iH / 2) Global Const $hGfx_text = _GDIPlus_ImageGetGraphicsContext($hImage_text) Global Const $hPath_text = _GDIPlus_PathCreate() Global Const $hFamily = _GDIPlus_FontFamilyCreate("Impact") Global Const $hStringFormat = _GDIPlus_StringFormatCreate() Global Const $hBrush_txt = _GDIPlus_LineBrushCreate($iW / 2, 0, $iW / 2, $iH / 2, 0xE0FFFFFF, 0xA01A237E) ;_GDIPlus_BrushCreateSolid(0xF02E86FB) _GDIPlus_LineBrushSetSigmaBlend($hBrush_txt, 0.66, 1) Global Const $hPen_txt = _GDIPlus_PenCreate(0x801A237E, 1) _GDIPlus_StringFormatSetAlign($hStringFormat, 1) _GDIPlus_StringFormatSetLineAlign($hStringFormat, 1) _GDIPlus_GraphicsSetSmoothingMode($hGfx_text, $GDIP_SMOOTHINGMODE_ANTIALIAS8X8) _GDIPlus_GraphicsSetTextRenderingHint($hGfx_text, $GDIP_TextRenderingHintAntialias) _GDIPlus_GraphicsSetPixelOffsetMode($hGfx_text, $GDIP_PIXELOFFSETMODE_HALF) _GDIPlus_GraphicsSetCompositingQuality($hGfx_text, $GDIP_COMPOSITINGQUALITYHIGHQUALITY) Global $tLayout = _GDIPlus_RectFCreate() $tLayout.width = $iW $tLayout.height = $iH / 2 $tLayout.y = -$iH * 0.05 _GDIPlus_PathAddString($hPath_text, "AutoIt rulez!", $tLayout, $hFamily, 0, $iW / 8, $hStringFormat) _GDIPlus_GraphicsFillPath($hGfx_text, $hPath_text, $hBrush_txt) _GDIPlus_GraphicsDrawPath($hGfx_text, $hPath_text, $hPen_txt) Global Const $hEffect_blur_text = _GDIPlus_EffectCreateBlur(20) _GDIPlus_BitmapApplyEffect($hImage_text, $hEffect_blur_text) _GDIPlus_GraphicsDrawImageRect($hGfx, $hImage_text, 0, 0, $iW, $iH / 2) ;draw shadow of the text Global Const $hBrush_txt_shadow = _GDIPlus_BrushCreateSolid(0x40000000) _GDIPlus_GraphicsClear($hGfx_text, 0) _GDIPlus_PathReset($hPath_text) $tLayout.width = $iW $tLayout.height = $iH / 2 $tLayout.y = 0 _GDIPlus_PathAddString($hPath_text, "AutoIt rulez!", $tLayout, $hFamily, 0, $iW / 8, $hStringFormat) _GDIPlus_GraphicsFillPath($hGfx_text, $hPath_text, $hBrush_txt_shadow) Global Const $hEffect_blur_text_shadow = _GDIPlus_EffectCreateBlur(60) _GDIPlus_BitmapApplyEffect($hImage_text, $hEffect_blur_text_shadow) _GDIPlus_GraphicsDrawImageRect($hGfx, $hImage_text, 0, $iH * 0.55, $iW, $iH / 8) ;draw shadow Global Const $iW_shadow1 = $iSize_globe * 0.85, $iH_shadow1 = $iSize_globe * 0.1, $iW_shadow2 = $iSize_globe * 0.60, _ $iW_shadow_Img = $iW_shadow1 * 2, $iH_shadowImg = $iH_shadow1 * 4 Global Const $hImage_shadow = _GDIPlus_BitmapCreateFromScan0($iW_shadow_Img, $iH_shadowImg) Global Const $hGfx_shadow = _GDIPlus_ImageGetGraphicsContext($hImage_shadow) _GDIPlus_GraphicsSetSmoothingMode($hGfx_shadow, $GDIP_SMOOTHINGMODE_ANTIALIAS8X8) Global Const $hBrush_shadow = _GDIPlus_BrushCreateSolid(0x66000000) _GDIPlus_GraphicsFillEllipse($hGfx_shadow, ($iW_shadow_Img - $iW_shadow1) / 2, ($iH_shadowImg / 4 + $iH_shadow1), $iW_shadow1, $iH_shadow1, $hBrush_shadow) _GDIPlus_BrushSetSolidColor($hBrush_shadow, 0xB3000000) _GDIPlus_GraphicsFillEllipse($hGfx_shadow, ($iW_shadow_Img - $iW_shadow2) / 2, ($iH_shadowImg / 4 + $iH_shadow1), $iW_shadow2, $iH_shadow1, $hBrush_shadow) Global Const $hEffect_blur_shadow = _GDIPlus_EffectCreateBlur(32) _GDIPlus_BitmapApplyEffect($hImage_shadow, $hEffect_blur_shadow) _GDIPlus_GraphicsDrawImageRect($hGfx, $hImage_shadow, ($iW - $iW_shadow_Img) / 2, $iH / 2 + $iH_shadow1 * 2.20, $iW_shadow_Img, $iH_shadowImg) ;draw globe Global Const $hPath_globe = _GDIPlus_PathCreate() _GDIPlus_PathAddEllipse($hPath_globe, ($iW - $iSize_globe) / 2, ($iH - $iSize_globe) / 2, $iSize_globe, $iSize_globe) Global Const $hLBrush_globe1 = _GDIPlus_LineBrushCreate($iW / 2, ($iH - $iSize_globe) / 2, $iW / 2, ($iH + $iSize_globe) / 2, 0, 0, 1) Global $aInterpolations[5][2] $aInterpolations[0][0] = 4 $aInterpolations[1][0] = 0xFFFFFFFF $aInterpolations[1][1] = 0 $aInterpolations[2][0] = 0xFFEEEEEE $aInterpolations[2][1] = 0.10 $aInterpolations[3][0] = 0xFF2E86FB $aInterpolations[3][1] = 0.50 $aInterpolations[4][0] = 0xFF1A237E $aInterpolations[4][1] = 1.0 _GDIPlus_LineBrushSetPresetBlend($hLBrush_globe1, $aInterpolations) _GDIPlus_GraphicsFillPath($hGfx, $hPath_globe, $hLBrush_globe1) Global Const $iSize_globe2 = $iSize_globe * 0.85, $iSize_globe2_Img = $iSize_globe2 * 1.5 Global Const $hImage_globe2 = _GDIPlus_BitmapCreateFromScan0($iSize_globe2_Img, $iSize_globe2_Img) Global Const $hGfx_globe2 = _GDIPlus_ImageGetGraphicsContext($hImage_globe2) Global Const $hBrush_globe2 = _GDIPlus_BrushCreateSolid(0x7F000000) ;draw shadow and blur it Global Const $px = ($iSize_globe2_Img - $iSize_globe2) / 2, $py = ($iSize_globe2_Img - $iSize_globe2) / 2 _GDIPlus_GraphicsFillEllipse($hGfx_globe2, $px, $py + ($iSize_globe - $iSize_globe2) * 0.25, $iSize_globe2, $iSize_globe2, $hBrush_globe2) Global Const $hEffect_blur_shadow2 = _GDIPlus_EffectCreateBlur(15) _GDIPlus_BitmapApplyEffect($hImage_globe2, $hEffect_blur_shadow2) ;draw 2nd smaller globe and blur it, too Global Const $hLBrush_globe2 = _GDIPlus_LineBrushCreate($iW / 2, $py, $iW / 2, $py + $iSize_globe2, 0, 0) Dim $aInterpolations[4][2] $aInterpolations[0][0] = 3 $aInterpolations[1][0] = 0xFFFFFFFF $aInterpolations[1][1] = 0 $aInterpolations[2][0] = 0xFF2E86FB $aInterpolations[2][1] = 0.60 $aInterpolations[3][0] = 0xFF283593 $aInterpolations[3][1] = 1.0 _GDIPlus_LineBrushSetPresetBlend($hLBrush_globe2, $aInterpolations) _GDIPlus_GraphicsFillEllipse($hGfx_globe2, $px, $py, $iSize_globe2, $iSize_globe2, $hLBrush_globe2) Global Const $hImage_globe2_blur = _Blur($hImage_globe2, $iSize_globe, $iSize_globe) ;windows gdi+ blur doesn't work properly _GDIPlus_GraphicsDrawImageRect($hGfx, $hImage_globe2_blur, ($iW - $iSize_globe2_Img) / 2 - ($iSize_globe - $iSize_globe2) / 8, ($iH - $iSize_globe2_Img) / 2, $iSize_globe2_Img, $iSize_globe2_Img) GUISetState() _GDIPlus_GraphicsDrawImageRect($hCanvas, $hImage, 0, 0, $iW, $iH) ;~ _GDIPlus_ImageSaveToFile($hImage, @ScriptDir & "\Blue Orb v1.20.png") ;clean-up ressources _GDIPlus_FontFamilyDispose($hFamily) _GDIPlus_StringFormatDispose($hStringFormat) _GDIPlus_EffectDispose($hEffect_blur_text) _GDIPlus_EffectDispose($hEffect_blur_text_shadow) _GDIPlus_EffectDispose($hEffect_blur_shadow) _GDIPlus_EffectDispose($hEffect_blur_shadow2) _GDIPlus_PathDispose($hPath_text) _GDIPlus_PathDispose($hPath_globe) _GDIPlus_PenDispose($hPen_txt) _GDIPlus_BrushDispose($hBrush_txt) _GDIPlus_BrushDispose($hBrush_txt_shadow) _GDIPlus_BrushDispose($hBrush_bg) _GDIPlus_BrushDispose($hLBrush_globe1) _GDIPlus_BrushDispose($hLBrush_globe2) _GDIPlus_BrushDispose($hBrush_globe2) _GDIPlus_ImageDispose($hImage) _GDIPlus_ImageDispose($hImage_text) _GDIPlus_ImageDispose($hImage_shadow) _GDIPlus_ImageDispose($hImage_globe2) _GDIPlus_ImageDispose($hImage_globe2_blur) _GDIPlus_GraphicsDispose($hCanvas) _GDIPlus_GraphicsDispose($hGfx_text) _GDIPlus_GraphicsDispose($hGfx_shadow) _GDIPlus_GraphicsDispose($hGfx_globe2) _GDIPlus_Shutdown() Do Until GUIGetMsg() = $GUI_EVENT_CLOSE GUIDelete($hGUI) Exit Func _Blur($hBitmap, $iW, $iH, $fScale = 0.0525, $dx1 = 0, $dy1 = 0, $dx2 = 0, $dy2 = 0, $qual = 6) ; by eukalyptus Local $hBmpSmall = _GDIPlus_BitmapCreateFromScan0($iW, $iH) Local $hGfxSmall = _GDIPlus_ImageGetGraphicsContext($hBmpSmall) _GDIPlus_GraphicsSetPixelOffsetMode($hGfxSmall, $GDIP_PIXELOFFSETMODE_HALF) Local $hBmpBig = _GDIPlus_BitmapCreateFromScan0($iW, $iH) Local $hGfxBig = _GDIPlus_ImageGetGraphicsContext($hBmpBig) _GDIPlus_GraphicsSetPixelOffsetMode($hGfxBig, $GDIP_PIXELOFFSETMODE_HALF) _GDIPlus_GraphicsScaleTransform($hGfxSmall, $fScale, $fScale) _GDIPlus_GraphicsSetInterpolationMode($hGfxSmall, $qual) _GDIPlus_GraphicsScaleTransform($hGfxBig, 1 / $fScale, 1 / $fScale) _GDIPlus_GraphicsSetInterpolationMode($hGfxBig, $qual) _GDIPlus_GraphicsDrawImageRect($hGfxSmall, $hBitmap, 0, $dx1, $iW, $iH + $dy1) _GDIPlus_GraphicsDrawImageRect($hGfxBig, $hBmpSmall, 0, $dx2, $iW, $iH + $dy2) _GDIPlus_BitmapDispose($hBmpSmall) _GDIPlus_GraphicsDispose($hGfxSmall) _GDIPlus_GraphicsDispose($hGfxBig) Return $hBmpBig EndFunc ;==>_Blur  
      I hope you like it.
       
      Feel free to post your examples here, too. 
    • By UEZ
      AutoIt Windows Screenshooter
      Key Features:
      takes easily a screenshot from any visible window capture any region of the desktop incl. freehand capturing capture GUI controls and GUI menus separately capture a marked area every x seconds for a duration of y seconds create a GIF animation from saved frames (Vista or higher os required) capture to AVI file (without audio!) takes a screenshot from web sites (available only on Win7+ os and when Aero is enabled) put images to clipboard to paste to other applications easily color picker save image in different formats and also to PDF! add timestamp to saved images simple image editing options: greyscale, b&w, invert, rotate +-90° send image to printer and default email client preview of captured screens incl. zoom option multi monitor support display pixel color under mouse ruler basic image editor (paint, highlight, ellipse, rectangle, text and some graphic FX) watermark captured image no 3rd party tools or DLLs used - pure AutoIt! fully portable - no installation is needed multi language feature (Eng, Ger, Tur, Fra and Rus only) drag'n'drop an image to the app for editing To do:
      capture content of scrollable window/control capture cascaded menus Due to DllCall("User32.dll", "int", "PrintWindow", "hwnd", $hWnd, "handle", $hMemDC, "int", 0) limitation some windows cannot be captured properly (GDI+, ProgDVB, etc.) but can take screenshots of hidden windows. One workaround is to use full screen capturing (F11/F12) or "Grab Screen" function! Or try double click with rmb on listview items (beta).
      Download source code (10489 downloads previously): AutoIt Windows Screenshooter v1.84 Build 2019-08-18.7z (version 3.3.12.0+ needed!)
      You are not allowed to sell this code or just parts of it in a commercial project or modify it and distribute it with a different name!
      Download compiled Exe only: 4shared / Media Fire  / Softpedia (1.58mb)
      Distributing copies of the program in compiled format (exe) must be free of any fee!
      -----> click here to Donate!  
      (Current donators: 1. Cuong N.) 
       
       
      It is designed for Win7+ operating systems with AERO enabled! E.g. on WinXP machines some functions are not working properly and might crash the application!
      AV scanners may have a negative impact the execution of compiled exe and might report any malware. I guarantee that there is no malicious code in the source code / exe!!! 
      Main GUI:

       
       
      About Intro:

       
       
      Basic Image Editor:

       
       
      Watermark:

       
       
      Click link for an enhanced version of Watermark Image.
      Credits:
      main code by UEZ additional code (alphabetical order) by Authenticity, AutoItObject Team, Eemuli, Eukalyptus, funkey, _Kurt, martin, monoceres, ProgAndy, taietel, trancexx, Ward, wolf9228 and Yashied! mesale0077 for turkish translation wakillon for french translation AZJIO for russian translation Keys:
      Main GUI:
      User your mouse to scroll preview window or
      Numpad 8: Scroll preview window up
      Numpad 2: Scroll preview window down
      Numpad 4: Scroll preview window left
      Numpad 6: Scroll preview window right
      Numpad +: zoom in preview window or mouse wheel down
      Numpad -: zoom out preview window or mouse wheel up
      F1: capture again on last position
      F5: refresh Windows Name list
      PRINTSCREEN: take screenshot from whole screen
      ALT+PRINTSCR: take a screenshot from active window
      F10: Undo made changes with Image Editing function
      F11: take screenshot from whole screen incl mouse cursor
      F12: take screenshot from whole screen
      Ctrl+Alt+F9 start "Grab Screen" mode
      Ctrl+Alt+F12: take a screenshot from active window using alternative screenshot functionality (beta)!
      Ctrl+r: call ruler
      Ctrl+s: save current displayed image
      Ctrl+x: exit program
      ctrl+w: call web grab input field (available only when Aero is enabled)
      Ctrl+i: call image editor
      Ctrl+m: call watermark editor
      Ctrl+z: undo
      Only available on Vista+ os: double click with rmb on list items to use alternative screenshot functionality (beta)!
      When 'Grab Screen' is clicked you can hold down the ctrl key to switch to 'grab controls' mode. Control under mouse will be framed red.
      ctrl + shift will take the screenshot of appropriate control. To capture GUI menus you can press rmb which simulates the lmb. When a menu is opened press shift additionally to capture it.
      Press and hold only the shift key to capture any region on the desktop using freehand capturing - release it so capture marked regions!
      Or just mark resize able area which you want to grab. Press CTRL key to grab marked area or right mouse button to capture the marked area every x seconds for a duration of y seconds.
      When saving the image just enter the extension you wish to use (*.jpg;*.png;*.bmp;*.gif;*.tif;*.pdf). Big thanks to taietel for his PDF UDF!
      Image Editor:
      s: save
      😄 copy
      n: send
      h: highlighter
      p: pen
      r: rectangle
      e: ellipse
      a: arrow
      o: color
      t: text
      g: text config
      Ctrl+z: undo
      Watermark editor:
      Ctrl+z: undo
       
      To start the app minimized just call it "Windows Screenshooter.exe /min"
      Maybe it is useful for someone...
      Any kind of comment is welcome.
      Br,
      UEZ
      Change log:
       


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