-
Recently Browsing 0 members
No registered users viewing this page.
-
Similar Content
-
By iAmNewbe
This may or may not be useful and comes in play if you are not using a UDF or the built-in methods or 3rd party code for creating menus and layouts.
I wrote this with the assumption the reader is new to the language and doesn't have a lot of experience yet.
Possible Reasons
1: You are writing Gui elements yourself from scratch. Why? because you just desire to.
2: Need for something to work a specific way that the built-in methods do not allow for.
3: You just want a learning exercise.
I was trying to figure out how to recreate the separators you see in tray menus with that same style inside a GUI using Label Controls.
You know those single lines that separate menu items when you use
TrayCreateItem("") ; Create a separator line. See Attached Image
Either there is no single GUI control to allow for the exact styling of separator lines seen in the Tray Menu OR I haven't discovered it yet.
My solution:
The color codes in RGB HEX
0xD5DFE5 ;~ A light blue grey color 0xFFFFFF ;~ Color white
When you insert your Label Control leave the "text" part empty and do not use any option flags.
Some of the Style and Ex Style options prevent coloring and sizing the control.
GUICtrlCreateLabel("", LEFT, TOP, WIDTH, HEIGHT)
You need TWO controls and TWO background color settings
Horizontal Separator - White Color goes on bottom
GUICtrlCreateLabel("", LEFT, TOP, WIDTH, HEIGHT) ;~ Empty Label Control GUICtrlSetBKColor(-1, 0xD5DFE5) ;~ Background Color Setting for previous Label Control GUICtrlCreateLabel("", LEFT, TOP + 1, WIDTH, HEIGHT) ;~ Second Label Control needs to be distanced one away from previous Label Control GUICtrlSetBKColor(-1, 0xFFFFFF)
Vertical Separator - White Color is on INSIDE or to the Right of the grey line
GUICtrlCreateLabel("", LEFT, TOP, HEIGHT, WIDTH) ;~ Reverse Width and Height GUICtrlSetBKColor(-1, 0xD5DFE5) GUICtrlCreateLabel("", LEFT + 1, TOP, HEIGHT, WIDTH) ;~ Add ONE to the LEFT not the TOP GUICtrlSetBKColor(-1, 0xFFFFFF)
This will MATCH the Tray Menu separators in color and look.
-
IRC UDF - Updated Version of Chips' IRC UDF - Release: V1.22 - 09/06/2016 - Technical Writer Needed!By rcmaehl
A UDF to connect to IRC using TCP Functions, as well as perform actions once connected.
WANTED: Technical Writer able to create / maintain a helpfile (.chm) using the Autoit helpfile layout for an negotiated rate.
Notes:
Originally created by Chip.
UDF Headers updated compared to old script.
Error and Parameter Handling updated compared to old script.
If you need to bypass the RFC compliance of this UDF, use _IRCRaw.
The majority of the old functions have been modified. It will break most, if not all, scripts using the old UDF.
These commands should work on every server following either RFC 1459 (legacy) or RFC 2812 (preferred).
Potential Uses:
IRC Chat Clients
Chatroom Integration for software
IRC Bots for Channel / Server Administration
IRC Bots for Games such as Hangman, Mafia, and WereWolf
Remote Administration without having to setup your own AutoIt server
Functions:
_IRCChannelInvite
_IRCChannelJoin
_IRCChannelKick
_IRCChannelPart
_IRCChannelTopic
_IRCConnect
_IRCDisconnect
_IRCGetMsg
_IRCMultiMode
_IRCMultiSendMsg
_IRCRaw
_IRCSelfOper
_IRCSelfSetNick
_IRCSelfSetStatus
_IRCServerPing
_IRCServerPong
_IRCServerTime
_IRCServerVersion
Extra Functions:
_IRCReplyTo (IRCExtras.au3)
_IRCStripSpecial (IRCExtras.au3)
Downloads:
Additional Links:
Chips' Old UDF Topic:
DISCLAIMER:
While these downloads are more stable than the ones above, I do not have time to thoroughly test all functions and variable entries. If something doesn't work as expected or gives you an error please check @error and @extended variables then create a reply to this topic.
Changelog:
09/06/2016: IRC.au3 Fixed : Updated Headers to UDF-spec (- instead of =) _IRCGetMsg Fixed : Incorrect Return Value On Error _IRCStripSpecial Added : Better documentation of Flags _IRCMultiSendMsg Added : Better documentation of Flags _IRCMultiSendMsg Fixed : Max Message Size based on https://forums.unrealircd.org/viewtopic.php?t=6811 Updated all files to consider themselves a standalone install by default All Functions that didn't Return anything now return Number of bytes sent Slight Performance Improvements by using Parameter Gating instead of Single Input Single Output 07/21/2016: Example.au3 Fixed : Includes Example.au3 Renamed: IRC_Example.au3 IRC.au3 Changed: Minor Performance Improvements 04/18/2016: IRCConstants.au3 Updated: A Ton of New Constants added IRCMultiSendMsg Added : Color Example Increased TCP Timeout in all Examples 04/13/2016: CUI.au3 Updated: Errors now output to Error Stream in Console (C/G)UI.au3 Fixed : Userlists (FOR REAL THIS TIME) by being sure to get the current channel Removed: Duplicate Constants File Include Removed: Local Declaration inside of While loop for Performance Updated: TCPTimeout Increased Updated: $sTemp renamed $sStrip for Readibility Example.au3 Updated: TCPTimeout Increased GUI_Client.au3 Renamed: GUI.au3 _IRCStripSpecial Added : Parameter Checking Updated: Documentation _IRCMultiSendMsg Added : Additional flags for Message Type (POSSIBLY SCRIPT BREAKING if using $_bTrim!) Updated: Example to show new flags Updated: Increase Max Message Size from 368 To 436 04/09/2016: IRC.au3 Updated: All Documentation Added : Now has a Constaznts file _IRCConnnect Fixed : Now PROPERLY returns any errors _IRCGetMsg Removed: $_iChars parameter since it gets one packet at a time and parsing is easier _IRCReplyTo Fixed : Now properly returns username _IRCStripSpecial Added : Now uses Constants File All files are now in a single ZIP Includes 2 basic IRC "clients", a CUI, and a GUI 07/15/2015: Example.au3 Added : Improved Debugging Updated: All Space Indents to Tab Idents IRC.au3 Removed: Exception skipping @error = -1 in IRCGetMsg() as 3.3.14.0 fixed it 07/15/2015: Example.au3 Added : Ping Timeout Fixed : Userlist clipping of last user IRC.au3 Fixed : IRCGetMsg() Hang 07/08/2015: Example.au3 Fixed : User Lists Fixed : Nickname now switches to backup nickname if first choice is already in use IRC.au3 Added : UDF Index Added : #include-once Updated: All Functions updated to Single Entry, Single Exit Updated: Now passes Au3Check on -q -d -w 1 -w 2 -w 3 -w- 4 -w 5 -w 6 -w- 7 01/15/2015: Example.au3 Fixed : Ampersand channels causing a crash 12/20/2014: Example.au3 Fixed : Nicks not updating on all channel lists when a user changed their nick Fixed : Nicks not deleting on all channel lists when a user quits the network 12/19/2014: Example.au3 Added : User lists Added : Channel lists Added : Bot keeps track of own nick Added : Secondary nick in case first nick choice is in use. Added : Extremely Minor performance improvements _IRCConnect Added : Improved parameter checking _IRCGetMsg Updated: Now only retrieves one packet by default (MAY be script breaking) 10/14/2014: Example.au3 Added : Shutdown TCP on exit Fixed : $Recipient now gets the actual Recipient instead of the 3rd message Added : Now exits when told to quit. IRC.au3 Added : Improved Error Reporting (Includes @extended on error) _IRCDisconnect Added : Close Socket on Disconnect _IRCStripSpecial Added : Improved Color Stripping 09/28/2014: _IRCConnect Fixed : Checking if Mode was blank. _IRCGetMsg Fixed : Spamming of 0 and incorrectly thinking there was an error. 09/28/2014: IRC.au3 Fixed : All functions now return when errors are encountered instead of continuing _IRCConnect Added : Now returns an error if optional password failed to send _IRCGetMsg Added : Now returns an error if it failed to receive a custom amount of data _IRCServerVersion Fixed : Capitalized "Version" 09/26/2014: Example.au3 Fixed : Pings not ending with @CRLF IRCExtras.au3 Added : _IRCStripSpecial(), Cleans special characters sometimes seen in IRC 09/24/2014: Example.au3 Added : Checking for PrivMsg Fixed : Infinite loop if you removed _IRCDisconnect Updated: Bot now disconnects when receiving "!quit" instead of automatically Discontinuted BETA UDF project. 04/20/2014: IRCExtras.au3 Added : Additional IRC Functions _IRChangeNick Renamed: _IRCSelfSetNick (SCRIPT BREAKING! Fix: Replace _IRCChangeNick with _IRCSelfSetNick) _IRCGetMsg Fixed : Now no longer Splits Packets if Default option is used _IRCChannelInvite Added : Invites a User to a Channel _IRCChannelKick Added : Kick a User from a channel _IRCJoinChannel Renamed: _IRCChannelJoin (SCRIPT BREAKING! Fix: Replace _IRCJoinChannel with _IRCChannelJoin) _IRCMode Renamed: _IRCMultiMode (SCRIPT BREAKING! Fix: Replace _IRCMode with _IRCMultiMode) _IRCOper Renamed: _IRCSelfOper (SCRIPT BREAKING! Fix: Replace _IRCOper with _IRCSelfOper) _IRCPartChannel Renamed: _IRCChannelPart (SCRIPT BREAKING! Fix: Replace _IRCPartChannel with _IRCChannelPart) _IRCPing Renamed: _IRCServerPing (SCRIPT BREAKING! Fix: Replace _IRCPing with _IRCServerPing) _IRCPong Renamed: _IRCServerPong (SCRIPT BREAKING! Fix: Replace _IRCPong with _IRCServerPong) _IRCSelfSetStatus Added : Sets you AFK and un-AFK _IRCSendMessage Renamed: Renamed _IRCMultiSendMsg. (SCRIPT BREAKING Fix: Replace IRCSendMessage with IRCMultiSendMsg) _IRCSendMessageRaw Renamed: Renamed _IRCRaw (SCRIPT BREAKING! Fix: Replace _IRCSendMessageRaw with _IRCRaw) _IRCServerTime Added : Get time from a Server _IRCServerVersion Added : Get Software Version from a Server _IRCTopic Renamed: _IRCChannelTopic (SCRIPT BREAKING! Fix: Replace _IRCTopic with _IRCChannelTopic) Improved Parameter detection in all Functions Renamed Functions to show who/what they effect, MASSIVE Script Breaking. Sorry! :/ 04/06/2014: _IRCGetMsg Added : Use to get IRC Messages. _IRCSetTopic Changed: Now named _IRCTopic (SCRIPT BREAKING! Fix: Replace _IRCSetTopic with _IRCTopic) Changed: Can now be used to query topic and does so by default. Use "" to blank the topic All functions now thoroughly check their parameters Updated all functions to use @extended to some errors Fixed @error returning 0 by starting all errors at 1 instead of 0 03/20/2014: _IRCChangeMode Changed: Now named _IRCMode (SCRIPT BREAKING! Fix: Replace _IRCChangeMode with _IRCMode) Changed: $_sMode is now OPTIONAL. Allowing the command to be used to Query current mode as well _IRCConnect Fixed : Missing Colon Before $_sRealName. It should now allow Real Names with spaces _IRCDisconnect Fixed : Issue with Blank Messages. Should now properly blank to Default _IRCPing Changed: $_Server is now REQUIRED. (SCRIPT BREAKING! Fix: Specify a server as Parameter 2) _IRCSendMessage Added : $_bTrim, Trims message if too long instead of breaking up the message, Default is true _IRCSetTopic Added : Command for setting a Channel Topic Updated Most Functions to include better error checking Updated Most Channel Related Functions to check for valid channels 03/16/2014: _IRCChangeMode Added : Optional parameters for channel modes Changed: Parameter ordering Target is now before Mode (SCRIPT BREAKING! Fix: Swap Parameters 2 and 3) _IRCConnect Changed: No longer exits the script on error, instead returns TCPConnect Error Code _IRCJoinChannel Added : Now Supports Channel Passwords _IRCOper Added : Command for IRC Server Operator Login Updated All Functions to have UDF standard error codes 02/24/2014: _IRCSendMessage Changed: Split Into _IRCSendMessage and _IRCSendMessageRaw (SCRIPT BREAKING! No Simple Fix Available) 02/23/2014: Made variables comply to UDF Standards http://www.autoitscript.com/autoit3/udfs/UDF_Standards.htm Removed MsgBoxes left over from old UDF Updated / Uploaded IRC.au3 Known and Reported Bugs:
Message output only displays ANSI characters in CUI. (Can't Fix) Freenode requires registration for part messages thus the part message in example doesn't show up (Can't fix) Messages (e.g. PRIVMSG) are not forwarded?, when it contains umlauts/german mutations and when the message only contains a dot '.' (Unconfirmed) Warnings:
Do NOT send a lot of messages at once. MOST networks will disconnect you. SOME networks will permanently ban you. A MINORITY will harshly retailiate. Do NOT use the Sleep() function in your scripts. It prevents you from receiving any new data, can disconnect your from the network, and have other undesired consequences. Use the TimerInit() and TimerDiff() functions and possibly a message queue. To Do:
Possibly add in SSL functionality Create More Functions for IRC commands An entire IRC daemon written in AutoIt Possibly Include Kips TCP UDF for ASync Port Listening in Example Create Additional UDFs for extras such as CTCP, DCC, and Error Lookup Experiment with having functions check for the reply and see if reliable. Upcoming Changes:
To Be Decided Support:
Support for this UDF can be obtained in my Discord Server
-
By rcmaehl
A UDF to connect to IRC using TCP Functions, as well as perform actions once connected. Based on and Updated from Chip (McGod)'s original IRC code, which no longer works.
Features:
Heavyweight
* Large feature set
* Well Documented Examples Message formatting
* Styles
* Colors RFC1459 + RFC2812 Compliant
* Able to handle moderately non-compliant servers
* Works on IRCv3 although missing the features of it
* Tested on various networks from Freenode to Rizon Helpful Premade Examples Files
* Examples for almost every function
* Premade CUI and GUI clients showing Ready for all users, beginner and up
* Detailed Error Reporting to help pin-point problems
* Thorough parameter checking to prevent accidental script crashes
Support:
Support for this UDF can be obtained in my Discord Server
-
By water
Internet Explorer is nearly dead, newer versions of Firefox can't any longer be automated using Stilgar's FF UDF.
Hence more and more users (including me) need to look at automating Webbrowsers using WebDriver.
That's why I have started to create a tutorial in the wiki.
It should describe all necessary steps from intallation to usage.
I'm still collecting ideas for the tutorial - that's where you come into play.
What do you expect to see in such a tutorial?
Which browsers should be covered (Firefox, Chrome and Edge are settled)? Any questions for the FAQ? Which (high level) coding examples do you expect (like "How to attach to a running browser instance") ... Like to see your comments
ToDo-List:
Add "Tools" section and add ChroPath plugin. Done. FAQ: "How to attach to a running browser instance". Done. Explain the difference between iuiautomation, iaccessible, autoit, webdriver. Done. The AutoIt FAQ 40 has been extended. Detailed description of each function. Done Example for "how to deal with downloading". Use function _WD_DownloadFile. Example for "how to deal with popups (alerts, print or save dialog). Use function_WD_AlertRespond to respond to a user prompt. Example for "how to deal with multiple tabs". Use functions _WD_NewTab (create a new tab), _WD_Window (close or switch to a tab) and _WD_Attach (attach to existing tab). -
By TheDcoder
Hello Guys! I wanted to share all my knowledge on arrays! Hope may enjoy the article , Lets start!
Declaring arrays!
Declaring arrays is a little different than other variables:
; Rules to follow while declaring arrays: ; ; Rule #1: You must have a declarative keyword like Dim/Global/Local before the declaration unless the array is assigned a value from a functions return (Ex: StringSplit) ; Rule #2: You must declare the number of dimensions but not necessarily the size of the dimension if you are gonna assign the values at the time of declaration. #include <Array.au3> Local $aEmptyArray[0] ; Creates an Array with 0 elements (aka an Empty Array). Local $aArrayWithData[1] = ["Data"] _ArrayDisplay($aEmptyArray) _ArrayDisplay($aArrayWithData) That's it
Resizing Arrays
Its easy! Just like declaring an empty array! ReDim is our friend here:
#include <Array.au3> Local $aArrayWithData[1] = ["Data1"] ReDim $aArrayWithData[2] ; Change the number of elements in the array, I have added an extra element! $aArrayWithData[1] = "Data2" _ArrayDisplay($aArrayWithData) Just make sure that you don't use ReDim too often (especially don't use it in loops!), it can slow down you program.
Best practice of using "Enum"
You might be wondering what they might be... Do you know the Const keyword which you use after Global/Local keyword? Global/Local are declarative keywords which are used to declare variables, of course, you would know that already by now , If you check the documentation for Global/Local there is a optional parameter called Const which willl allow you to "create a constant rather than a variable"... Enum is similar to Const, it declares Integers (ONLY Integers):
Global Enum $ZERO, $ONE, $TWO, $THREE, $FOUR, $FIVE, $SIX, $SEVEN, $EIGHT, $NINE ; And so on... ; $ZERO will evaluate to 0 ; $ONE will evaluate to 1 ; You get the idea :P ; Enum is very useful to declare Constants each containing a number (starting from 0) This script will demonstrate the usefulness and neatness of Enums :
; We will create an array which will contain details of the OS Global Enum $ARCH, $TYPE, $LANG, $VERSION, $BUILD, $SERVICE_PACK Global $aOS[6] = [@OSArch, @OSType, @OSLang, @OSVersion, @OSBuild, @OSServicePack] ; Now, if you want to access anything related to the OS, you would do this: ConsoleWrite(@CRLF) ConsoleWrite('+>' & "Architecture: " & $aOS[$ARCH] & @CRLF) ConsoleWrite('+>' & "Type: " & $aOS[$TYPE] & @CRLF) ConsoleWrite('+>' & "Langauge: " & $aOS[$LANG] & @CRLF) ConsoleWrite('+>' & "Version: " & $aOS[$VERSION] & @CRLF) ConsoleWrite('+>' & "Build: " & $aOS[$BUILD] & @CRLF) ConsoleWrite('+>' & "Service Pack: " & $aOS[$SERVICE_PACK] & @CRLF) ConsoleWrite(@CRLF) ; Isn't it cool? XD You can use this in your UDF(s) or Program(s), it will look very neat!
Looping through an Array
Looping through an array is very easy! . There are 2 ways to loop an array in AutoIt!
Simple Way:
; This is a very basic way to loop through an array ; In this way we use a For...In...Next Loop! Global $aArray[2] = ["Foo", "Bar"] ; Create an array ; This loop will loop 2 times because our $aArray contains 2 elements. For $vElement In $aArray ; $vElement will contain the value of the elements in the $aArray... one element at a time. ConsoleWrite($vElement & @CRLF) ; Prints the element out to the console Next ; And that's it! Advanced Way:
; This is an advanced way to loop through an array ; In this way we use a For...To...Next Loop! Global $aArray[4] = ["Foo", "Bar", "Baz", "Quack"] ; Create an array ; This loop will loop 2 times because our $aArray contains 2 elements. For $i = 0 To UBound($aArray) - 1 ; $i is automatically created and is set to zero, UBound($aArray) returns the no. of elements in the $aArray. ConsoleWrite($aArray[$i] & @CRLF) ; Prints the element out to the console. Next ; This is the advanced way, we use $i to access the elements! ; With the advanced method you can also use the Step keyword to increase the offset in each "step" of the loop: ; This will only print every 2nd element starting from 0 ConsoleWrite(@CRLF & "Every 2nd element: " & @CRLF) For $i = 0 To UBound($aArray) - 1 Step 2 ConsoleWrite($aArray[$i] & @CRLF) Next ; This will print the elements in reverse order! ConsoleWrite(@CRLF & "In reverse: " & @CRLF) For $i = UBound($aArray) - 1 To 0 Step -1 ConsoleWrite($aArray[$i] & @CRLF) Next ; And that ends this section! For some reason, many people use the advance way more than the simple way . For more examples of loops see this post by @FrancescoDiMuro!
Interpreting Multi-Dimensional Arrays
Yeah, its the most brain squeezing problem for newbies, Imagining an 3D Array... I will explain it in a very simple way for ya, so stop straining you brain now! . This way will work for any array regardless of its dimensions...
Ok, Lets start... You can imagine an array as a (data) mine of information:
; Note that: ; Dimension = Level (except the ground level :P) ; Element in a Dimension = Path ; Level 2 ----------\ ; Level 1 -------\ | ; Level 0 ----\ | | ; v v v Local $aArray[2][2][2] ; \-----/ ; | ; v ; Ground Level ; As you can see that $aArray is the Ground Level ; All the elements start after the ground level, i.e from level 0 ; Level 0 Contains 2 different paths ; Level 1 Contains 4 different paths ; Level 2 Contains 8 different paths ; When you want too fill some data in the data mine, ; You can do that like this: $aArray[0][0][0] = 1 $aArray[0][0][1] = 2 $aArray[0][1][0] = 3 $aArray[0][1][1] = 4 $aArray[1][0][0] = 5 $aArray[1][0][1] = 6 $aArray[1][1][0] = 7 $aArray[1][1][1] = 8 ; Don't get confused with the 0s & 1s, Its just tracing the path! ; Try to trace the path of a number with the help of the image! Its super easy! :D I hope you might have understand how an array looks, Mapping your way through is the key in Multi-Dimensional arrays, You take the help of notepad if you want! Don't be shy!
Frequently Asked Questions (FAQs) & Their answers
Q #1. What are Arrays?
A. An Array is an datatype of an variable (AutoIt has many datatypes of variables like "strings", "integers" etc. Array is one of them). An Array can store information in a orderly manner. An Array consist of elements, each element can be considered as a variable (and yes, each element has its own datatype!). AutoIt can handle 16,777,216 elements in an Array, If you have an Array with 16,777,217 elements then AutoIt crashes.
Q #2. Help! I get an error while declaring an Array!?
A. You tried to declare an array like this:
$aArray[1] = ["Data"] That is not the right way, Array is a special datatype, since its elements can be considered as individual variables you must have an declarative keyword like Dim/Global/Local before the declaration, So this would work:
Local $aArray[1] = ["Data"] Q #3. How can I calculate the no. of elements in an array?
A. The UBound function is your answer, Its what exactly does! If you have an multi-dimensional Array you can calculate the total no. of elements in that dimension by specifying the dimension in the second parameter of UBound
Q #4. Why is my For...Next loop throwing an error while processing an Array?
A. You might have done something like this:
#include <MsgBoxConstants.au3> Local $aArray[10] = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10] Local $iMyNumber = 0 For $i = 0 To UBound($aArray) ; Concentrate here! $iMyNumber += $aArray[$i] Next MsgBox($MB_OK, "Sum of all Numbers!", $iMyNumber) Did you notice the mistake? UBound returns the no. of elements in an array with the index starting from 1! That's right, you need to remove 1 from the total no. of elements in order to process the array because the index of an array starts with 0! So append a simple - 1 to the statment:
#include <MsgBoxConstants.au3> Local $aArray[10] = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10] Local $iMyNumber = 0 For $i = 0 To UBound($aArray) - 1 $iMyNumber += $aArray[$i] Next MsgBox($MB_OK, "Sum of all Numbers!", $iMyNumber) Q #5. Can an Array contain an Array? How do I access an Array within an Array?
A. Yes! It is possible that an Array can contain another Array! Here is an example of an Array within an Array:
; An Array can contain another Array in one of its elements ; Let me show you an example of what I mean ;) #include <Array.au3> Global $aArray[2] $aArray[0] = "Foo" Global $aChildArray[1] = ["Bar"] $aArray[1] = $aChildArray _ArrayDisplay($aArray) ; Did you see that!? The 2nd element is an {Array} :O ; But how do we access it??? ; You almost guessed it, like this: ; Just envolope the element which contains the {Array} (as shown in _ArrayDisplay) with brackets (or parentheses)! :D ConsoleWrite(($aArray[1])[0]) ; NOTE the brackets () around $aArray[1]!!! They are required or you would get an syntax error! ; So this: $aArray[1][0] wont work!
More FAQs coming soon!
-
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now