Disable Windows Context Menu Entry
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By benners
I have a GUI that contains a treeview and what I am trying to do is to get the context menu to only show when an item is right clicked. Currently, as it's assigned to the treeview, the context menu activates whenever the treeview is clicked. Rather than keep enabling\disabling the menu items I am in need of a way limit the menus popup.
One of the options on the menu will open another GUI and disable the parent, for this reason, I cannot do much in the WM_NOTIFY portion as it hangs the program and I don't want to hang around blocking the messages.
The other option is to create a menu for each treeview item when the are added to the list. This will fix the issue but there maybe 100+ items and I don't want to have that many menus all of which have the same 2/3 options.
I am currently looking at using an Adlib function as mentioned here by Melba. I could create and destroy the menu each time and unregister the adlib when the function closes.
Anyway, a producer code is below if there are any other ideas, or I've missed the obvious. Cheers
#include <GUIConstantsEx.au3> #include <WindowsConstants.au3> #include <TreeViewConstants.au3> #include <GuiTreeView.au3> #include <ButtonConstants.au3> #include <GUIListBox.au3> Opt('MustDeclareVars', 1) _Main() Func _Main() Local $hGUI = GUICreate("TreeView", 400, 300) Global $cTreeView = GUICtrlCreateTreeView(10, 10, 380, 280) Local $cParent = GUICtrlCreateTreeViewItem('List', $cTreeView) For $i = 1 To 5 GUICtrlCreateTreeViewItem('Item ' & $i, $cParent) Next Local $cCMenu = GUICtrlCreateContextMenu($cTreeView) Global $cCMenuEdit = GUICtrlCreateMenuItem("Edit", $cCMenu) GUICtrlSetState(-1, $GUI_DISABLE) _GUICtrlTreeView_Expand($cTreeView) GUIRegisterMsg($WM_NOTIFY, "WM_NOTIFY") GUISetState(@SW_SHOW) Local $nMsg While 1 $nMsg = GUIGetMsg() Switch $nMsg Case $GUI_EVENT_CLOSE Exit Case $cCMenuEdit EndSwitch WEnd EndFunc ;==>_Main Func WM_NOTIFY($hWnd, $iMsg, $wParam, $lParam) #forceref $hWnd, $iMsg, $wParam Local $tNMHDR = DllStructCreate($tagNMHDR, $lParam) Local $hWndFrom = DllStructGetData($tNMHDR, "hWndFrom") Local $iIDFrom = DllStructGetData($tNMHDR, "IDFrom") Local $iCode = DllStructGetData($tNMHDR, "Code") Switch $iIDFrom Case $cTreeView Switch $iCode Case $NM_RCLICK Local $tPoint = _WinAPI_GetMousePos(True, $hWndFrom) Local $tHitTest = _GUICtrlTreeView_HitTestEx($hWndFrom, DllStructGetData($tPoint, 1), DllStructGetData($tPoint, 2)) If BitAND(DllStructGetData($tHitTest, "Flags"), $TVHT_ONITEM) Then If _GUICtrlTreeView_Level($cTreeView, DllStructGetData($tHitTest, 'Item')) > 0 Then GUICtrlSetState($cCMenuEdit, $GUI_ENABLE) Else GUICtrlSetState($cCMenuEdit, $GUI_DISABLE) EndIf _GUICtrlTreeView_SelectItem($hWndFrom, DllStructGetData($tHitTest, 'Item')) Else GUICtrlSetState($cCMenuEdit, $GUI_DISABLE) EndIf EndSwitch EndSwitch Return $GUI_RUNDEFMSG EndFunc ;==>WM_NOTIFY
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By TheAutomator
This is Iconizer:
This program is made to replace the free / pro version of folder maker.
(I bundled a few icon packs with it too).
How it works:
Icons are copied to the selected folder, the folder icon is changed to that icon and the icon inside the folder is made hidden and read-only.
By copying the icon to the folder itself you can now move it to another computer and the icon will stay!
(A new icon will override the old one).
I wrote a little installer for it to add or remove this program from/to the context menu of any folder, harddrives are also accepted:
It runs from the contextmenu but also accepts command-line arguments if you wish.
Just opening it without any parameters wil launch the 'Iconarchive' website.
Let me know what you think, any tips, bugs or nice ideas are welcome
I'm not sure if I can upload the icons because they were extracted from the .ICL file of foldermaker..
Kind regards! TheAutomator.
test.bat Icon.ico Iconize.au3 Installer.au3
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By wolflake
I've used PowerPro for years and it had a feature that let you turn an array into a menu. It also let you know if it got a right click. I liked the right click feature because it doubled the menu item usage ie left/right on the same menu item. I tried recreate that usage with a context menu. With _ArrayToMenu you can pass menu items for 1 and 2 dimensional arrays. Note you can indicate sub-menu but using a -> at the end of the item. Use a - to make a separater. Optionally you can pass Tooltips by passing a second array. This array must have the same dimensions as the items array even if not all the elements contain tips. The UDF returns an array with this index of row (and if submenus column), the third element is 1 if right clicked otherwise 0 and the fourth element of the array is the label of the menu item. If the user escapes without choosing an item the the first element returns a -1. Same thing if the user clicks on another window. @error returns 1 if there was no array passed, 2 if the second array has different dimensions than the first. If you use the same label in two parts of your menu you will have to distinguish them. You can do that by additionally making sure that the selection matches the index number(s). Note that you'll have to match the index number plus label before you match just the label because Switch will use the first match it can find. In the example below I am using a check on which column the data is in. If it's not in the first column then it must be the other "Beef". Beef
Fruit
Col2 > Beef
Bread $aR = _ArrayToMenu($aM) Switch $aR[3]
Case "Beef" and $aR[2] = 0
Beef1()
Case "Beef"
Beef2()
EndSwitch On a technical note I attached the context menu to the window itself not a dummy control and I didn't use _GUICtrlMenu_TrackPopupMenu. Instead I launched the context menu with "send shift-F10" and waited for GuiGetMsg() to give me the selection. Right click is picked up by GUIRegisterMsg WM_RBUTTONUP and Tooltips are done with GUIRegisterMsg WM_MENUSELECT. The whole thing is done with 3 functions.
I won't tell you how long it took me to figure this out but I'll say that on one of my early attempts it had two windows running at once and one was just to recieve the right click an tell the other it got it. Suffice it to say I'm no wiz at Autoit but I really appreciate the support the community offers and I hope someone finds this useful. BTW I wrote a script to produce 1d and 2d auotit array code from excel in case you want to model your menu in excel. Here is the link.
https://www.autoitscript.com/forum/topic/139260-autoit-snippets/?do=findComment&comment=1412314
_ArrayToMenu() UDF
;ArrayToMenu with submenus, tooltips, rightclick and esc to close. ; #INDEX# ======================================================================================================================= ; Title .........: _ArrayToMenu ; AutoIt Version : 3.3.14.2 ; Description ...: Show an array as a popup menu optionally with tooltips and right click. ; Author(s) .....: Rick Sharp ; =============================================================================================================================== ; #FUNCTION# ==================================================================================================================== ; Name..........: _ArrayToMenu($aArray_menu[,$aArray_tooltips]) ; Description...: Display an array as a menu and return the users choice, display tooltips(optional), return right click. ; Syntax........: _ArrayToMenu($aArray_menu[,$aArray_tooltips]) ; ; Parameters....: ; Required......: A 1d or 2d array of menu items ; Use a minus sign in the item to indicate a menu separator. ; Use -> at the end of an item to indicate a sub-menu. ; Optional......: A 1d or 2d array of tooltips. The array must use the same dimensions as the menu items array. ; ; Return values.: An Array ; $aArray[0] is index of the row (-1 if exited with no choice) ; $aArray[1] is index of the column ; $aArray[2] is 1 if right clicked ; $aArray[3] is the selected item (if any) ; Notes.........: If the user clicks on another window the ArrayToMenu returns as if esc were pressed. ; Sub-Menus are limited to 10 levels if you need more change $ahM[10] ; =============================================================================================================================== ; #VARIABLES# =================================================================================================================== ; Global $__g_iRT = 0, $__g_aTT1, $__g_ahi ; "$__g_iRT" for right click flag, "$__g_aTT1" for tips, "$__g_ahi" for index of id's in menu and tips ; =============================================================================================================================== ; #@error# ====================================================================================================================== ; 1 - First parameter is Not an array ; 2 - The Menu/Items array and the Tips array are not the same number of dimensions ; =============================================================================================================================== #include-once #include <WindowsConstants.au3> #include <GuiMenu.au3> #include <array.au3> #include <misc.au3> Func _ArrayToMenu($aMenu, $att = "") If Not IsArray($aMenu) Then Return SetError(1, 0, -1) Global $__g_iRT = 0 Local $ahM[10], $iCcnt = UBound($aMenu, 2), $iRcnt = UBound($aMenu), $iRow, $iCol, $b_Esc If UBound($aMenu, 2) = 0 Then _ArrayColInsert($aMenu, 1) ;if 1d array make it 2d EndIf ;Prep Loop to make Menus and Sub-Menus $iRcnt = UBound($aMenu) ;Count of Rows/Items $iCcnt = UBound($aMenu, 2) ;Count of Cols/Menus GUIRegisterMsg($WM_RBUTTONUP, "WM_RBUTTONUP") ;handles Right Click If IsArray($att) Then If UBound($att, 2) = 0 Then _ArrayColInsert($att, 1) If UBound($att, 2) <> $iCcnt Or UBound($att) <> $iRcnt Then Return SetError(2, 0, -1) ;$amenu and $att not same dimensions Global $__g_aTT1 = $att ;added $__g_aTT1 because $att was not seen by WM_MenuSelect for tooltips GUIRegisterMsg($WM_MENUSELECT, "WM_MENUSELECT") ;handles tooltips EndIf Local $mPos = MouseGetPos() #Region ### START Koda GUI section ### Form= $hMenu = GUICreate("C_menu", 10, 10, $mPos[0], $mPos[1], $WS_POPUP, $WS_EX_TOPMOST) GUISetState(@SW_SHOW) #EndRegion ### END Koda GUI section ### ;Build Menus Global $__g_ahi[$iRcnt + 1][$iCcnt + 1] ;array to hold Menu Item id's $iMcnt = 0 ;Menu count $ahM[$iMcnt] = GUICtrlCreateContextMenu() ;if the array element is null then it falls through and nothing happens For $j = 0 To $iCcnt - 1 ;for each Column/Menu For $i = 0 To $iRcnt - 1 ;for each Row/Item If StringRight($aMenu[$i][$j], 2) = "->" Then ;Sub-Menu $aMenu[$i][$j] = StringTrimRight($aMenu[$i][$j], 2) ;remove -> $iMcnt += 1 $ahM[$iMcnt] = GUICtrlCreateMenu($aMenu[$i][$j], $ahM[$j]) ; $__g_ahi[$i][$j] = $ahM[$iMcnt] ElseIf $aMenu[$i][$j] > "" Then ;Normal item If StringLeft($aMenu[$i][$j], 1) = "-" Then $aMenu[$i][$j] = "" $__g_ahi[$i][$j] = GUICtrlCreateMenuItem($aMenu[$i][$j], $ahM[$j]) EndIf Next Next Send("+{F10}") ;sends right click to open context menu While 1 $nMsg = GUIGetMsg() If $nMsg > 0 Then ;ConsoleWrite("nMsg= " & $nMsg & @CRLF) $iRow = _ArraySearch($__g_ahi, $nMsg) $iCol = _ArraySearch($__g_ahi, $nMsg, 0, 0, 0, 0, 0, $iRow, True) ExitLoop EndIf If _IsPressed("1B") = 1 Or WinActive("C_menu") = 0 Then $b_Esc = -1 ExitLoop EndIf WEnd ;*** Done *** GUIDelete($hMenu) Local $aAr1[4] $aAr1[0] = $iRow $aAr1[1] = $iCol $aAr1[2] = $__g_iRT If Not $b_Esc = -1 Then $aAr1[3] = $aMenu[$aAr1[0]][$aAr1[1]] Else $aAr1[0] = -1 EndIf Return $aAr1 EndFunc ;==>_ArrayToMenu ;Check for Right Click Func WM_RBUTTONUP($hMenu, $iMsg, $iwParam, $ilParam) $__g_iRT = 1 ;Mark as rclicked Send("{Enter}") ;choose the item EndFunc ;==>WM_RBUTTONUP ;Tooltips Func WM_MENUSELECT($hMenu, $iMsg, $iwParam, $ilParam) Local $idMenu = BitAND($iwParam, 0xFFFF) Local $iRow, $iCol If $idMenu > 0 Then $iRow = _ArraySearch($__g_ahi, $idMenu) If $iRow > -1 Then $iCol = _ArraySearch($__g_ahi, $idMenu, 0, 0, 0, 0, 0, $iRow, True) EndIf If $iCol > -1 And $iRow > -1 And $__g_aTT1[$iRow][$iCol] > " " Then ToolTip($__g_aTT1[$iRow][$iCol]) Else ToolTip("") EndIf EndIf EndFunc ;==>WM_MENUSELECT Example 1 Simple 1d array with tooltips, item separator and right click.
#include "ArrayToMenu.au3" ;Simple 1d array with tooltips item separator and right click. $aM = StringSplit("Zero,One,-,Two/Two_R", ",", 3) ;make an array for the menu items $aT = StringSplit("Zero,One,-,", ",", 3) ;make an array for the menu Tooltips $aR = _ArrayToMenu($aM,$aT) if @error then ConsoleWrite(@error & @CRLF) EndIf ConsoleWrite("R: " & $aR[0] & " " & "C: " & $aR[1] & " " & "Rclick: " & $aR[2] & " " & "Item: " & $aR[3] & @CRLF) If $aR[0] = -1 Then ;either hit escape or clicked on another window ConsoleWrite("Esc" & @CRLF) Exit EndIf ;_ArrayDisplay($aR) Switch $aR[3] Case "Zero" Zero() Case "One" One() Case "Two/Two_R" And $aR[2] = 0 ;No Rclick Two() Case "Two/Two_R" And $aR[2] = 1 ;Rclick Two_R() EndSwitch Func Zero() ConsoleWrite("You chose: Zero" & @CRLF) EndFunc ;==>Zero Func One() ConsoleWrite("You chose: One" & @CRLF) EndFunc ;==>One Func Two() ConsoleWrite("You chose: Two" & @CRLF) EndFunc ;==>Two Func Two_R() ConsoleWrite("You chose: Two_R" & @CRLF) EndFunc ;==>Two_R Example 2 2d array with sub-menu
#include "ArrayToMenu.au3" ;2d array with a sub-menu dim $aM[4][2] = [["Beef", "Orange"], ["Pork", "Apple"], ["Chicken", "Grape"], ["Fruit->", ""]] ;Note you don't need a tooltip for every item but you at least need a place holder in the array dim $aT[4][2] = [["Red Meat", "Fruit"], ["Other white meat", "Fruit"], ["White meat", "Fruit"], ["", ""]] $aR = _ArrayToMenu($aM,$aT) if @error Then ConsoleWrite(@error & @CRLF) Exit EndIf If $aR[0] = -1 Then ConsoleWrite("Esc" & @CRLF) Exit EndIf ConsoleWrite("R: " & $aR[0] & " " & "C: " & $aR[1] & " " & "Rclick: " & $aR[2] & " " & "Item: " & $aR[3] & @CRLF) Switch $aR[3] Case "Beef" Beef() Case "Pork" Pork() Case "Chicken" Chicken() Case "Orange" ConsoleWrite("Oranges are good for you!" & @CRLF) ConsoleWrite("Oranges" & " $aR[0] = " & $aR[0] & " $aR[1] = " & $aR[1] & @CRLF) Case "Apple" ConsoleWrite("Apples are good for you!" & @CRLF) Case "Grape" ConsoleWrite("Grapes are good for you!" & @CRLF) EndSwitch Func Beef() ConsoleWrite("Beef" & " $aR[0] = " & $aR[0] & " $aR[1] = " & $aR[1] & @CRLF) EndFunc ;==>Beef Func Pork() ConsoleWrite("Pork" & " $aR[0] = " & $aR[0] & " $aR[1] = " & $aR[1] & @CRLF) EndFunc ;==>Pork Func Chicken() ConsoleWrite("Chicken" & @CRLF) EndFunc ;==>Chicken
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By RooperGee
I had written a GUI with several buttons and I wanted one of the buttons to show its context menu regardless of the user right or left clicking the button. The whole purpose of the button was to show the user a menu of options and a context menu fit the need just fine, but I needed it to display with either click option. I came up with the code below to accomplish this but I feel like I might be missing some very obvious easier way to do this and I feel it's a little lame to be forcing a right click mouse action on the button as a result of the user doing a left click, but it works!
Anyone have a suggestion of a better way to do this? Otherwise, if this idea helps you, here you go.
#include <GUIConstantsEx.au3> LeftClickContextTest() Func LeftClickContextTest() Local $hGUI = GUICreate("My GUI", 200, 100) Local $button = GUICtrlCreateButton("Show Context", 15, 40, 85, 25) Local $close = GUICtrlCreateButton("Close", 110, 40, 85, 25) Local $context = GUICtrlCreateContextMenu($button) GUICtrlCreateMenuItem("Test Context Item 1", $context) GUICtrlCreateMenuItem("Test Context Item 2", $context) GUICtrlCreateMenuItem("Test Context Item 3", $context) GUISetState(@SW_SHOW, $hGUI) While 1 Switch GUIGetMsg() Case $GUI_EVENT_CLOSE, $close ExitLoop Case $button MouseClick("right", MouseGetPos(0), MouseGetPos(1), 1, 0) EndSwitch WEnd EndFunc
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By Luigi
Greetings forum,
Hi develop this script, to use context menu with listview.
It's work fine, run and click with left or right mouse button, you see on Console the id from item.
If you click none, the id is -1, like this:
$NM_RCLICK[-1] $NM_RCLICK[-1] $NM_RCLICK[2] $NM_RCLICK[1] $NM_RCLICK[0] $NM_RCLICK[1] That is correct.
But if you uncoment the line:
GUIRegisterMsg($WM_CONTEXTMENU, "WM_CONTEXTMENU")
You have to click with left button (over item or none) and after click with right button.
LeftButton is to update $HOSTS_INDEX.
RightButton is to open ContextMenu.
Exist another way to update $HOSTS_INDEX?
Example:
Call WM_NOTIFY every time WM_CONTEXTMENU is called?
I ask this, becouse i cant understanding why $HOSTS_INDEX is not updated when WM_CONTEXTMENU is uncomented.
Someone can explain or help me?
Best regards.
;~ #AutoIt3Wrapper_AU3Check_Parameters= -q -d -w 1 -w 2 -w 3 -w- 4 -w 5 -w 6 -w- 7 ;~ #Tidy_Parameters=/sf #include-once #include-once #include <Array.au3> #include <GUIConstantsEx.au3> #include <GuiListView.au3> #include <GuiMenu.au3> #include <WindowsConstants.au3> #include <WinAPI.au3> #include <SendMessage.au3> #include <Timers.au3> #include <AutoItConstants.au3> #include <EditConstants.au3> #include <File.au3> #include <FontConstants.au3> #include <GuiComboBoxEx.au3> #include <GuiImageList.au3> #include <GuiTreeView.au3> #include <ListViewConstants.au3> #include <StaticConstants.au3> #include <TreeViewConstants.au3> #include <String.au3> OnAutoItExitRegister("OnExit") Opt("GUIOnEventMode", 1) Opt("GUIEventOptions", 1) Opt("MustDeclareVars", 1) Global Enum $eCREATE = 1000, $eUPDATE, $eDELETE, $eICON_TABLE, $eDEFAULT, $eEXPORT_HTML Global Const $EMPTY = -1 Global $HOSTS_INDEX = -1 Global $HOST_Host Global $aGuiSize[2] = [800, 600] Global $sGuiTitle = "GuiTitle" Global $hGui Global $iList, $hList $hGui = GUICreate($sGuiTitle, $aGuiSize[0], $aGuiSize[1]) GUISetOnEvent($GUI_EVENT_CLOSE, "Quit") $iList = GUICtrlCreateListView("nome", 20, 50, 240, 490) $hList = GUICtrlGetHandle($iList) _GUICtrlListView_SetColumnWidth($hList, 0, 236) Populate() GUISetState(@SW_SHOW, $hGui) GUIRegisterMsg($WM_NOTIFY, "WM_NOTIFY") ;~ GUIRegisterMsg($WM_CONTEXTMENU, "WM_CONTEXTMENU") While Sleep(25) WEnd Func OnExit() GUISetState($hGui, @SW_HIDE) GUIDelete($hGui) EndFunc ;==>OnExit Func Quit() Exit EndFunc ;==>Quit Func Populate() Local $arr[4] = [3, "nome 1", "nome 2", "nome 3"] _GUICtrlListView_BeginUpdate($hList) _GUICtrlListView_DeleteAllItems($hList) For $ii = 1 To $arr[0] _GUICtrlListView_AddItem($hList, $arr[$ii]) Next _GUICtrlListView_SetItemSelected($hList, 0, True, True) _GUICtrlListView_EndUpdate($hList) EndFunc ;==>Populate Func WM_CONTEXTMENU($hWnd, $iMsg, $wParam, $lParam) #forceref $hWnd, $iMsg, $wParam, $lParam ConsoleWrite("WM_CONTEXTMENU..( $hWnd=" & $hWnd & ", $iMsg=" & $iMsg & ", $wParam=" & $wParam & ", $lParam=" & $lParam & " )" & @LF) Local $exec = 0 Local $hMenu Switch $wParam Case $hList Local $TRY_ID = _GUICtrlListView_GetHotItem($hList) If Not ($TRY_ID = $HOSTS_INDEX) Then $HOSTS_INDEX = $TRY_ID Local $aOrigin = _GUICtrlListView_GetOrigin($hList) ConsoleWrite("WM_CONTEXTMENU $HOSTS_INDEX[" & $HOSTS_INDEX & "] $aOrigin[" & _GUICtrlListView_GetOriginX($iList) & "]" & @LF) $hMenu = _GUICtrlMenu_CreatePopup() If $HOSTS_INDEX = $EMPTY Then _GUICtrlMenu_InsertMenuItem($hMenu, 0, "Add", $eCREATE) Else _GUICtrlMenu_InsertMenuItem($hMenu, 0, "Rename", $eUPDATE) _GUICtrlMenu_InsertMenuItem($hMenu, 1, "Del", $eDELETE) EndIf _GUICtrlMenu_SetMenu($hGui, $hMenu) $exec = _GUICtrlMenu_TrackPopupMenu($hMenu, $wParam, -1, -1, 1, 1, 2, 1) _GUICtrlMenu_DestroyMenu($hMenu) EndSwitch Return True EndFunc ;==>WM_CONTEXTMENU Func WM_NOTIFY($hWnd, $iMsg, $wParam, $lParam) #forceref $hWnd, $iMsg, $wParam, $lParam Local $hWndFrom, $iIDFrom, $iCode, $tNMHDR, $hWndListView, $tInfo $tNMHDR = DllStructCreate($tagNMHDR, $lParam) $hWndFrom = HWnd(DllStructGetData($tNMHDR, "hWndFrom")) $iIDFrom = DllStructGetData($tNMHDR, "IDFrom") $iCode = DllStructGetData($tNMHDR, "Code") Local $TRY_ID Switch $hWndFrom Case $hList $TRY_ID = _GUICtrlListView_GetHotItem($hList) If Not ($TRY_ID = $HOSTS_INDEX) Then $HOSTS_INDEX = $TRY_ID Switch $iCode Case $NM_CLICK ConsoleWrite("$NM_CLICK[" & $TRY_ID & "]" & @LF) If $HOSTS_INDEX = $EMPTY Or $HOST_Host Then ;~ HOSTS_Clear() ;~ HOSTS_ListView_ItemCancel() ;~ GUICtrlSetState($HOSTS_ITEM_DEL, $GUI_DISABLE) ;~ GUICtrlSetState($HOSTS_ITEM_UPD, $GUI_DISABLE) Else Local $name = _GUICtrlListView_GetItemText($hList, $HOSTS_INDEX) ;~ HOSTS_FieldLoad($name) ;~ GUICtrlSetState($HOSTS_ITEM_DEL, $GUI_ENABLE) ;~ GUICtrlSetState($HOSTS_ITEM_UPD, $GUI_ENABLE) EndIf Return 0 ; allow the default processing Case $NM_RCLICK ConsoleWrite("$NM_RCLICK[" & $TRY_ID & "]" & @LF) Return 0 ; allow the default processing EndSwitch EndSwitch Return $GUI_RUNDEFMSG EndFunc ;==>WM_NOTIFY
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