NassauSky Posted December 19, 2020 Posted December 19, 2020 I can't wrap my mind around the logic for the following example. I'm trying to only run a user function when an existing button isn't pressed: #Include <Misc.au3> ; For _IsPressed Global $hGUI = GUICreate("Mouse Click", @DesktopWidth, @DesktopHeight-50) Global $btnEXIT = GUICtrlCreateButton("EXIT",0,0,70,40) GUISetState() Local $UserDLL = DllOpen("user32.dll") ;Enable mouse click checking While 1 Switch GUIGetMsg() Case $btnEXIT, -3 _Exit() Case Else If _IsPressed("01", $UserDLL) Then SplashTextOn ("Notice", "Left Button Clicked", 650, 350,-1,150,1,-1,20,600) Sleep(1000) SplashOff() EndIf EndSwitch WEnd So in that example when I click the exit button, it shouldn't display a message when it exits the application.
Moderators Melba23 Posted December 19, 2020 Moderators Posted December 19, 2020 NassauSky, The Exit button firing event is sent when the mouse button is released, so you always get the "Button pressed" case firing first. I suggest testing for the location of the cursor like this: #include <GUIConstantsEx.au3> #include <Misc.au3> ; For _IsPressed Global $hGUI = GUICreate("Mouse Click") Global $btnEXIT = GUICtrlCreateButton("EXIT", 0, 0, 70, 40) GUISetState() Local $UserDLL = DllOpen("user32.dll") ;Enable mouse click checking While 1 Switch GUIGetMsg() Case $btnEXIT, $GUI_EVENT_CLOSE DllClose($UserDLL) Exit Case Else Local $cInfo = GUIGetCursorInfo() If _IsPressed("01", $UserDLL) And $cInfo[4] <> $btnEXIT Then ; Check if over button <<<<<<<<<<<<<<<<<<<<<< SplashTextOn("Notice", "Left Button Clicked", 650, 350, -1, 150, 1, -1, 20, 600) Sleep(1000) SplashOff() EndIf EndSwitch WEnd M23 FrancescoDiMuro 1 Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind Open spoiler to see my UDFs: Reveal hidden contents ArrayMultiColSort ---- Sort arrays on multiple columnsChooseFileFolder ---- Single and multiple selections from specified path treeview listingDate_Time_Convert -- Easily convert date/time formats, including the language usedExtMsgBox --------- A highly customisable replacement for MsgBoxGUIExtender -------- Extend and retract multiple sections within a GUIGUIFrame ---------- Subdivide GUIs into many adjustable framesGUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView itemsGUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeViewMarquee ----------- Scrolling tickertape GUIsNoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxesNotify ------------- Small notifications on the edge of the displayScrollbars ----------Automatically sized scrollbars with a single commandStringSize ---------- Automatically size controls to fit textToast -------------- Small GUIs which pop out of the notification area
Nine Posted December 19, 2020 Posted December 19, 2020 Another way : #include <GUIConstants.au3> Global $hGUI = GUICreate("Mouse Click", 500, 500) Global $btnEXIT = GUICtrlCreateButton("EXIT", 0, 0, 70, 40) GUISetState() While 1 Switch GUIGetMsg() Case $btnEXIT, $GUI_EVENT_CLOSE ExitLoop Case $GUI_EVENT_PRIMARYUP SplashTextOn("Notice", "Left Button Clicked", 150, 150, -1, 150, 1, -1, 20, 600) Sleep(1000) SplashOff() EndSwitch WEnd “They did not know it was impossible, so they did it” ― Mark Twain Reveal hidden contents Block all input without UAC Save/Retrieve Images to/from Text Monitor Management (VCP commands) Tool to search in text (au3) files Date Range Picker Virtual Desktop Manager Sudoku Game 2020 Overlapped Named Pipe IPC HotString 2.0 - Hot keys with string x64 Bitwise Operations Multi-keyboards HotKeySet Recursive Array Display Fast and simple WCD IPC Multiple Folders Selector Printer Manager GIF Animation (cached) Debug Messages Monitor UDF Screen Scraping Round Corner GUI UDF Multi-Threading Made Easy Interface Object based on Tag
NassauSky Posted December 20, 2020 Author Posted December 20, 2020 @Melba23 & @Nine Thanks, the first method works and I’m going test the second method. Thanks again!
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