Leonick Posted July 12, 2009 Posted July 12, 2009 Hello All. Since i am doing good progress, in writing a browsergame-bot, i wanna know, if controlclick is more detectable than mousemove/click e.g. Or there any other things, that could be detected by a browsergame written in javascript? Of course, i am always working with random in my mouseclick, but are there any other things i should watch for? thx in advance
mervintankw Posted July 2, 2013 Posted July 2, 2013 I'm also curious whether it's possible to be detected when using autoit on a browser game. I think another you should look out for is other players who tried to interact with you while your bot is in progress.
water Posted July 2, 2013 Posted July 2, 2013 mervintankw, Welcome to AutoIt and the forum! This is a very, very old thread which has got no replies so far. Please read the forum rules (link is on the lower right corner of each page). The rules changed since the original poster started the thread. Game automation isn't longer allowed here. So you won't get a response on this subject. My UDFs and Tutorials: Reveal hidden contents UDFs: Active Directory (NEW 2024-07-28 - Version 1.6.3.0) - Download - General Help & Support - Example Scripts - Wiki ExcelChart (2017-07-21 - Version 0.4.0.1) - Download - General Help & Support - Example Scripts OutlookEX (2021-11-16 - Version 1.7.0.0) - Download - General Help & Support - Example Scripts - Wiki OutlookEX_GUI (2021-04-13 - Version 1.4.0.0) - Download Outlook Tools (2019-07-22 - Version 0.6.0.0) - Download - General Help & Support - Wiki PowerPoint (2021-08-31 - Version 1.5.0.0) - Download - General Help & Support - Example Scripts - Wiki Task Scheduler (2022-07-28 - Version 1.6.0.1) - Download - General Help & Support - Wiki Standard UDFs: Excel - Example Scripts - Wiki Word - Wiki Tutorials: ADO - Wiki WebDriver - Wiki
Moderators Melba23 Posted July 2, 2013 Moderators Posted July 2, 2013 mervintankw,water is quite right - please read the Forum rules (the link is also at bottom right of each page) - particularly the bit about not discussing game automation - before you post again. Thread locked. But welcome to the AutoIt forum - and see you soon with a legitimate question I hope. M23 Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind Open spoiler to see my UDFs: Reveal hidden contents ArrayMultiColSort ---- Sort arrays on multiple columnsChooseFileFolder ---- Single and multiple selections from specified path treeview listingDate_Time_Convert -- Easily convert date/time formats, including the language usedExtMsgBox --------- A highly customisable replacement for MsgBoxGUIExtender -------- Extend and retract multiple sections within a GUIGUIFrame ---------- Subdivide GUIs into many adjustable framesGUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView itemsGUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeViewMarquee ----------- Scrolling tickertape GUIsNoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxesNotify ------------- Small notifications on the edge of the displayScrollbars ----------Automatically sized scrollbars with a single commandStringSize ---------- Automatically size controls to fit textToast -------------- Small GUIs which pop out of the notification area
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