Vindicator209 Posted January 21, 2010 Posted January 21, 2010 Sorry... This is more of a math question, really. I made a simple little 3d box that you can move around in, I intend on being able to create objects and stuff in it, but I put that off because I don't know how to do point rotations. I want to transform/rotate a set of points, given the center and the rotation angle. I did some googling, and I came up with lots of "3D Rotation Matrix" stuff but with a geometry-level education, I'm not understanding it. Can anyone give me a tip? Heres my code, incase you want to know what it's for. expandcollapse popup#include <GUIConstantsEx.au3> #include <StaticConstants.au3> #include <WindowsConstants.au3> #include <Array.au3> #include <Misc.au3> Global $w = 1000 Global $h = 800 Global $d = 800 Global $x_center = Round($w/2,0) Global $y_center = Round($h/2,0) $dll = DllOpen("User32.dll") $Form1 = GUICreate("Form1", $w+100, $h + 100, -1, -1) $Stats_1 = GUICtrlCreateLabel("",0,100,200,200) GUICtrlSetBkColor(-1, $GUI_BKCOLOR_TRANSPARENT) GUISetState(@SW_SHOW) Dim $ava[1][3] $ava[0][0] = 0 $ava[0][1] = 0 $ava[0][2] = 0 $f_skip = 2 ;frame skip $fc= 0 #cs ;Draw Grid For $z_x = 0 to $w For $z_y = 2 to 800 For $z_z = 0 to 150 drawPoint($z_x,$z_y,$z_z) $z_z += 50 Next $z_y += 50 Next $z_x += 50 Next #ce ;Draw Cube drawPoint(0,0,0) drawPoint($w,0,0) drawPoint($w,$h,0) drawPoint(0,$h,0) drawPoint(0,0,$d) drawPoint($w,0,$d) drawPoint($w,$h,$d) drawPoint(0,$h,$d) $x_vel = 0 $y_vel = 0 $z_vel = 0 $lastpoint = drawPoint(0,0,0) $posChange = False While 1 calcInput() calcPhys() $nMsg = GUIGetMsg() $Stats = "X: " & Round( $ava[0][0] , 2) $Stats &= @CRLF & "Y: " & Round( $ava[0][1] , 2) $Stats &= @CRLF & "Z: " & Round( $ava[0][2] , 2) $Stats &= @CRLF & "Xvel: " & Round( $x_vel , 2) $Stats &= @CRLF & "Yvel: " & Round( $y_vel , 2) $Stats &= @CRLF & "Zvel: " & Round( $z_vel , 2) GUICtrlSetData($Stats_1,$Stats) Switch $nMsg Case $GUI_EVENT_CLOSE Exit EndSwitch WEnd GUISetState(@SW_SHOW) Func drawObject($obj) For $i = 0 to UBound($obj) - 1 $obj[$i][0] = drawPoint($obj[$i][1],$obj[$i][2],$obj[$i][3]) Next Return $obj EndFunc Func drawPoint($x,$y,$z) $y = ($h-$y) $x_dist = ($x_center - $x) / 10 $y_dist = ($y_center - $y) / 10 $point = GUICtrlCreateLabel("+", $x + ($x_dist * ($z/100)), $y + ($y_dist * ($z/100)), 50, 50,$SS_CENTER) $size = 50 - ((32 / $d) * $z) If $size < 1 Then $size = 1 GUICtrlSetFont(-1, $size) $color = Round( ($z / $d) * 99, 0 ) If $color > 99 then $color = 99 If $color < 0 Then $color = 0 GUICtrlSetColor(-1, "0x00" & $color & "00") GUICtrlSetBkColor(-1, $GUI_BKCOLOR_TRANSPARENT) Return $point EndFunc Func calcPhys() $ava[0][0] += $x_vel $ava[0][1] += $y_vel $ava[0][2] += $z_vel If $x_vel > 1 Then $x_vel -= 0.5 ElseIf $x_vel < -1 Then $x_vel += 0.5 Else $x_vel = 0 EndIf If $z_vel > 1 Then $z_vel -= 0.5 ElseIf $z_vel < -1 Then $z_vel += 0.5 Else $z_vel = 0 EndIf If $ava[0][0] < 0 Then $ava[0][0] = 0 $x_vel *= -2/3 ElseIf $ava[0][0] > $w Then $ava[0][0] = $w $x_vel *= -2/3 EndIf If $ava[0][1] < 0 Then $ava[0][1] = 0 If Abs($y_vel) < 1 Then $y_vel = 0 Else $y_vel *= -2/3 EndIf ElseIf $ava[0][1] > $h Then $ava[0][1] = $h $y_vel *= -1 EndIf If $ava[0][2] < 0 Then $ava[0][2] = 0 $z_vel *= -2/3 ElseIf $ava[0][2] > $d Then $ava[0][2] = $d $z_vel *= -2/3 EndIf If $fc = $f_skip Then GUICtrlDelete($lastpoint) $lastpoint = drawPoint($ava[0][0],$ava[0][1],$ava[0][2]) $fc = 0 Else $fc +=1 EndIf $y_vel -= 2 EndFunc Func calcInput() If _IsPressed(25,$dll) Then $x_vel -= 2 EndIf If _IsPressed(27,$dll) Then $x_vel += 2 EndIf If _IsPressed(26,$dll) Then $z_vel += 2 EndIf If _IsPressed(28,$dll) Then $z_vel -= 2 EndIf If _IsPressed(20,$dll) Then $y_vel += 6 EndIf EndFunc [center]"When you look at old, classic games like Snake, you often put it off because it's such a simple game, but it's only when you actually try and create your own unique game from scratch, do you finally appreciate those games."[/center][center]Don't ask for answers if you haven't TRIED yet![/center][center]Most answers can be answered in the help file! Use it![/center]
Yashied Posted January 21, 2010 Posted January 21, 2010 Perhaps it will be useful to you.http://www.autoitscript.com/forum/index.php?showtopic=107180 My UDFs: iKey | FTP Uploader | Battery Checker | Boot Manager | Font Viewer | UDF Keyword Manager | Run Dialog Replacement | USBProtect | 3D Axis | Calculator | Sleep | iSwitcher | TM | NetHelper | File Types Manager | Control Viewer | SynFolders | DLL Helper Animated Tray Icons UDF Library | Hotkeys UDF Library | Hotkeys Input Control UDF Library | Caret Shape UDF Library | Context Help UDF Library | Most Recently Used List UDF Library | Icons UDF Library | FTP UDF Library | Script Communications UDF Library | Color Chooser UDF Library | Color Picker Control UDF Library | IPHelper (Vista/7) UDF Library | WinAPI Extended UDF Library | WinAPIVhd UDF Library | Icon Chooser UDF Library | Copy UDF Library | Restart UDF Library | Event Log UDF Library | NotifyBox UDF Library | Pop-up Windows UDF Library | TVExplorer UDF Library | GuiHotKey UDF Library | GuiSysLink UDF Library | Package UDF Library | Skin UDF Library | AITray UDF Library | RDC UDF Library Appropriate path | Button text color | Gaussian random numbers | Header's styles (Vista/7) | ICON resource enumeration | Menu & INI | Tabbed string size | Tab's skin | Pop-up circular menu | Progress Bar without animation (Vista/7) | Registry export | Registry path jumping | Unique hardware ID | Windows alignment More...
UEZ Posted January 21, 2010 Posted January 21, 2010 Or have a look to #09 Rotating Cube in Some Graphical Examples Using GDI+!UEZ Please don't send me any personal message and ask for support! I will not reply! Selection of finest graphical examples at Codepen.io The own fart smells best! ✌Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!¯\_(ツ)_/¯ ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ
jchd Posted January 21, 2010 Posted January 21, 2010 Sorry... This is more of a math question, really. No problem so far. I want to transform/rotate a set of points, given the center and the rotation angle. I did some googling, and I came up with lots of "3D Rotation Matrix" stuff but with a geometry-level education, I'm not understanding it. In short, you need to know that rotations in 3-D space are not commutative. Then, there are two main common approaches to computing 3-D rotations: the [messy] so-called Euler angles and the _much_ simpler quaternions. You'll have to do you own searches for all these terms, concepts and possible implementations. Honestly, it isn't very difficult and if you have a ounce of motivation, you'll do it. Euler angles: here (gimbal lock included, free of charge) Quaternions used for computing rotations: here I'd like to have more time to help you on this, but I'm currently too busy for doing so. Sorry for that. This wonderful site allows debugging and testing regular expressions (many flavors available). An absolute must have in your bookmarks.Another excellent RegExp tutorial. Don't forget downloading your copy of up-to-date pcretest.exe and pcregrep.exe hereRegExp tutorial: enough to get startedPCRE v8.33 regexp documentation latest available release and currently implemented in AutoIt beta. SQLitespeed is another feature-rich premier SQLite manager (includes import/export). Well worth a try.SQLite Expert (freeware Personal Edition or payware Pro version) is a very useful SQLite database manager.An excellent eBook covering almost every aspect of SQLite3: a must-read for anyone doing serious work.SQL tutorial (covers "generic" SQL, but most of it applies to SQLite as well)A work-in-progress SQLite3 tutorial. Don't miss other LxyzTHW pages!SQLite official website with full documentation (may be newer than the SQLite library that comes standard with AutoIt)
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