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Posted

Hello everybody!!

I'm trying to use _Crypt_EncryptFile() to encrypt a executable and do a FileInstall() in a script.

The thing is i want to run the encrypted file without save it in the user computer...

Some like this:

FileInstall > Decrypt (Without save) > Run

It's possible?

If it is possible, how? Can i use something related to resources?

Thanks!! :)

Posted (edited)

I would do a search for Resources UDF by Zedna! Because FileInstall will always save to the Users Computer.

Edited by guinness

UDF List:

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Updated: 22/04/2018

Posted

  On 2/12/2011 at 11:10 PM, 'PsaltyDS said:

Why run it without saving to disk first? Sounds malicious.

:)

I agree. Sounds Like your trying to make a crypter Like this one. If you are, go away. All it does is spoils Autoit's reputation.

If not, well sorry I dunno.

ongoing projects:-firestorm: Largescale P2P Social NetworkCompleted Autoit Programs/Scripts: Variable Pickler | Networked Streaming Audio (in pure autoIT) | firenet p2p web messenger | Proxy Checker | Dynamic Execute() Code Generator | P2P UDF | Graph Theory Proof of Concept - Breadth First search

Posted (edited)

It isn't malicious... i've write in the majority of my topics, sorry... :)

I'm making a game anti hack/cheating and i want to block the original executable from copys and others... and i've find the _Crypt_EncryptFile, but i don't know if its possible to run without save in the user/player computer...

With resources can i run it without save?

I've been searching about it, but i don't found an alternative.

Sorry for my english... ;)

EDIT: I've find what System238 said, but the function "RunBinary" isn't working with my executable... :idiot:

The Topic:

Someone helps?

Edited by Caiol
Posted

It's exactly what it says. the executable isn't relocatable...

meaning its only operable in a certain directory.

And anyway, no matter what you do, its still possible to hack your game... just ask a dev....

You can only make it harder for someone to do it..

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